De/List of entities: Difference between revisions

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m (Nesciuse moved page List of entities:de to De/List of entities over redirect: -Language prefixes)
m (obsolete language category)
 
(3 intermediate revisions by 2 users not shown)
Line 5: Line 5:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|ai_ally_manager|de}} || Zeigt Anzahl und Typ der npc_citizen
|  *{{L|ai_ally_manager}} || Zeigt Anzahl und Typ der npc_citizen
|-
|-
|  *{{L|ai_battle_line|de}} ||  
|  *{{L|ai_battle_line}} ||  
|-
|-
|  *{{L|ai_changehintgroup|de}} ||  
|  *{{L|ai_changehintgroup}} ||  
|-
|-
|  *{{L|ai_changetarget|de}} ||  
|  *{{L|ai_changetarget}} ||  
|-
|-
|  *{{L|ai_citizen_response_system|de}} ||  
|  *{{L|ai_citizen_response_system}} ||  
|-
|-
|  *{{L|ai_goal_actbusy|de}} ||  
|  *{{L|ai_goal_actbusy}} ||  
|-
|-
|  *{{L|ai_goal_actbusy queue|de}} ||  
|  *{{L|ai_goal_actbusy queue}} ||  
|-
|-
|  *{{L|ai_goal_assault|de}} ||  
|  *{{L|ai_goal_assault}} ||  
|-
|-
|  *{{L|ai_goal_follow|de}} ||  
|  *{{L|ai_goal_follow}} ||  
|-
|-
|  *{{L|ai_goal_lead|de}} ||  
|  *{{L|ai_goal_lead}} ||  
|-
|-
|  *{{L|ai_goal_lead weapon|de}} ||  
|  *{{L|ai_goal_lead weapon}} ||  
|-
|-
|  *{{L|ai_goal_police|de}} ||  
|  *{{L|ai_goal_police}} ||  
|-
|-
|  *{{L|ai_goal_standoff|de}} ||  
|  *{{L|ai_goal_standoff}} ||  
|-
|-
|  *{{L|ai_relationship|de}} ||  
|  *{{L|ai_relationship}} ||  
|-
|-
|  *{{L|ai_script_conditions|de}} ||  
|  *{{L|ai_script_conditions}} ||  
|-
|-
|  *{{L|ai_sound|de}} ||  
|  *{{L|ai_sound}} ||  
|-
|-
|  *{{L|ai_speechfilter|de}} ||  
|  *{{L|ai_speechfilter}} ||  
|-
|-
|  *{{L|aiscripted_schedule|de}} ||  
|  *{{L|aiscripted_schedule}} ||  
|-
|-
|  *{{L|assault_assaultpoint|de}} ||  
|  *{{L|assault_assaultpoint}} ||  
|-
|-
|  *{{L|assault_rallypoint|de}} ||  
|  *{{L|assault_rallypoint}} ||  
|-
|-
|  *{{L|info_apc_missile_hint|de}} ||  
|  *{{L|info_apc_missile_hint}} ||  
|-
|-
|  *{{L|info_node|de}} ||  
|  *{{L|info_node}} ||  
|-
|-
|  *{{L|info_node_air|de}} ||  
|  *{{L|info_node_air}} ||  
|-
|-
|  *{{L|info_node_air hint|de}} ||  
|  *{{L|info_node_air hint}} ||  
|-
|-
|  *{{L|info_node_climb|de}} ||  
|  *{{L|info_node_climb}} ||  
|-
|-
|  *{{L|info_node_hint|de}} ||  
|  *{{L|info_node_hint}} ||  
|-
|-
|  *{{L|info_node_link|de}} ||  
|  *{{L|info_node_link}} ||  
|-
|-
|  *{{L|info_node_link_controller|de}} ||  
|  *{{L|info_node_link_controller}} ||  
|-
|-
|  *{{L|info_npc spawn_destination|de}} ||  
|  *{{L|info_npc spawn_destination}} ||  
|-
|-
|  *{{L|info_snipertarget|de}} ||  
|  *{{L|info_snipertarget}} ||  
|-
|-
|  *{{L|logic_choreographed_scene|de}} ||  
|  *{{L|logic_choreographed_scene}} ||  
|-
|-
|  *{{L|path_corner|de}} ||  
|  *{{L|path_corner}} ||  
|-
|-
|  *{{L|path_corner_crash|de}} ||  
|  *{{L|path_corner_crash}} ||  
|-
|-
|  *{{L|path_track|de}} ||  
|  *{{L|path_track}} ||  
|-
|-
|  *{{L|scripted_scene|de}} ||  
|  *{{L|scripted_scene}} ||  
|-
|-
|  *{{L|scripted_sentence|de}} ||  
|  *{{L|scripted_sentence}} ||  
|-
|-
|  *{{L|scripted_sequence|de}} ||  
|  *{{L|scripted_sequence}} ||  
|-
|-
|  *{{L|scripted_target|de}} ||  
|  *{{L|scripted_target}} ||  
|-
|-
|  *{{L|tanktrain_aitarget|de}} ||  
|  *{{L|tanktrain_aitarget}} ||  
|-
|-
|  *{{L|tanktrain_ai|de}} ||  
|  *{{L|tanktrain_ai}} ||  
|}
|}


Line 91: Line 91:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|env_ar2explosion|de}} || sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden
|  *{{L|env_ar2explosion}} || sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden
|-
|-
|  *{{L|env_beam|de}} ||  
|  *{{L|env_beam}} ||  
|-
|-
|  *{{L|env_beverage|de}} ||  
|  *{{L|env_beverage}} ||  
|-
|-
|  *{{L|env_blood|de}} ||  
|  *{{L|env_blood}} ||  
|-
|-
|  *{{L|env_bubbles|de}} ||  
|  *{{L|env_bubbles}} ||  
|-
|-
|  *{{L|env_citadel_energy_core|de}} ||  
|  *{{L|env_citadel_energy_core}} ||  
|-
|-
|  *{{L|env_credits|de}} ||  
|  *{{L|env_credits}} ||  
|-
|-
|  *{{L|env_cubemap|de}} ||  
|  *{{L|env_cubemap}} ||  
|-
|-
|  *{{L|env_dustpuff|de}} ||  
|  *{{L|env_dustpuff}} ||  
|-
|-
|  *{{L|env_effectscript|de}} ||  
|  *{{L|env_effectscript}} ||  
|-
|-
|  *{{L|env_embers|de}} ||  
|  *{{L|env_embers}} ||  
|-
|-
|  *{{L|env_entity_dissolver|de}} ||  
|  *{{L|env_entity_dissolver}} ||  
|-
|-
|  *{{L|env_entity_igniter|de}} ||  
|  *{{L|env_entity_igniter}} ||  
|-
|-
|  *{{L|env_entity_maker|de}} ||  
|  *{{L|env_entity_maker}} ||  
|-
|-
|  *{{L|env_explosion|de}} ||  
|  *{{L|env_explosion}} ||  
|-
|-
|  *{{L|env_extinguisherjet|de}} ||  
|  *{{L|env_extinguisherjet}} ||  
|-
|-
|  *{{L|env_fade|de}} ||  
|  *{{L|env_fade}} ||  
|-
|-
|  *{{L|env_fire|de}} ||  
|  *{{L|env_fire}} ||  
|-
|-
|  *{{L|env_firesensor|de}} ||  
|  *{{L|env_firesensor}} ||  
|-
|-
|  *{{L|env_firesource|de}} ||  
|  *{{L|env_firesource}} ||  
|-
|-
|  *{{L|env_flare|de}} ||  
|  *{{L|env_flare}} ||  
|-
|-
|  *{{L|env_fog_controller|de}} ||  
|  *{{L|env_fog_controller}} ||  
|-
|-
|  *{{L|env_funnel|de}} ||  
|  *{{L|env_funnel}} ||  
|-
|-
|  *{{L|env_global|de}} ||  
|  *{{L|env_global}} ||  
|-
|-
|  *{{L|env_gunfire|de}} ||  
|  *{{L|env_gunfire}} ||  
|-
|-
|  *{{L|env_headcrabcanister|de}} ||  
|  *{{L|env_headcrabcanister}} ||  
|-
|-
|  *{{L|env_hudhint|de}} ||  
|  *{{L|env_hudhint}} ||  
|-
|-
|  *{{L|env_laser|de}} ||  
|  *{{L|env_laser}} ||  
|-
|-
|  *{{L|env_lightglow|de}} ||  
|  *{{L|env_lightglow}} ||  
|-
|-
|  *{{L|env_message|de}} ||  
|  *{{L|env_message}} ||  
|-
|-
|  *{{L|env_microphone|de}} ||  
|  *{{L|env_microphone}} ||  
|-
|-
|  *{{L|env_muzzleflash|de}} ||  
|  *{{L|env_muzzleflash}} ||  
|-
|-
|  *{{L|env_particlelight|de}} ||  
|  *{{L|env_particlelight}} ||  
|-
|-
|  *{{L|env_particlescript|de}} ||  
|  *{{L|env_particlescript}} ||  
|-
|-
|  *{{L|env_physexplosion|de}} ||  
|  *{{L|env_physexplosion}} ||  
|-
|-
|  *{{L|env_physimpact|de}} ||  
|  *{{L|env_physimpact}} ||  
|-
|-
|  *{{L|env_player_surface_trigger|de}} ||  
|  *{{L|env_player_surface_trigger}} ||  
|-
|-
|  *{{L|env_rotorshooter|de}} ||  
|  *{{L|env_rotorshooter}} ||  
|-
|-
|  *{{L|env_rotorwash|de}} ||  
|  *{{L|env_rotorwash}} ||  
|-
|-
|  *{{L|env_screenoverlay|de}} ||  
|  *{{L|env_screenoverlay}} ||  
|-
|-
|  *{{L|env_shake|de}} ||  
|  *{{L|env_shake}} ||  
|-
|-
|  *{{L|env_shooter|de}} ||  
|  *{{L|env_shooter}} ||  
|-
|-
|  *{{L|env_smokestack|de}} ||  
|  *{{L|env_smokestack}} ||  
|-
|-
|  *{{L|env_smoketrail|de}} ||  
|  *{{L|env_smoketrail}} ||  
|-
|-
|  *{{L|env_soundscape|de}} || Umgebungsgeräusche in bestimmten Umkreis
|  *{{L|env_soundscape}} || Umgebungsgeräusche in bestimmten Umkreis
|-
|-
|  *{{L|env_soundscape_proxy|de}} ||  
|  *{{L|env_soundscape_proxy}} ||  
|-
|-
|  *{{L|env_soundscape_triggerable|de}} ||  
|  *{{L|env_soundscape_triggerable}} ||  
|-
|-
|  *{{L|env_spark|de}} || zweidimensionaler, kamerafolgender Glow-Effekt
|  *{{L|env_spark}} || zweidimensionaler, kamerafolgender Glow-Effekt
|-
|-
|  *{{L|env_speaker|de}} ||  
|  *{{L|env_speaker}} ||  
|-
|-
|  *{{L|env_splash|de}} ||  
|  *{{L|env_splash}} ||  
|-
|-
|  *{{L|env_sprite|de}} ||  
|  *{{L|env_sprite}} ||  
|-
|-
|  *{{L|env_spritetrail|de}} ||  
|  *{{L|env_spritetrail}} ||  
|-
|-
|  *{{L|env_starfield|de}} ||  
|  *{{L|env_starfield}} ||  
|-
|-
|  *{{L|env_steam|de}} ||  
|  *{{L|env_steam}} ||  
|-
|-
|  *{{L|env_sun|de}} ||  
|  *{{L|env_sun}} ||  
|-
|-
|  *{{L|env_terrainmorph|de}} ||  
|  *{{L|env_terrainmorph}} ||  
|-
|-
|  *{{L|env_texturetoggle|de}} ||  
|  *{{L|env_texturetoggle}} ||  
|-
|-
|  *{{L|env_tonemap_controller|de}} ||  
|  *{{L|env_tonemap_controller}} ||  
|-
|-
|  *{{L|env_wind|de}} ||  
|  *{{L|env_wind}} ||  
|-
|-
|  *{{L|env_zoom|de}} ||  
|  *{{L|env_zoom}} ||  
|}
|}


Line 217: Line 217:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|filter_activator_class|de}} ||  
|  *{{L|filter_activator_class}} ||  
|-
|-
|  *{{L|filter_activator_name|de}} ||  
|  *{{L|filter_activator_name}} ||  
|-
|-
|  *{{L|filter_activator_team|de}} ||  
|  *{{L|filter_activator_team}} ||  
|-
|-
|  *{{L|filter_damage_type|de}} ||  
|  *{{L|filter_damage_type}} ||  
|-
|-
|  *{{L|filter_multi|de}} ||  
|  *{{L|filter_multi}} ||  
|}
|}


Line 233: Line 233:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|func_areaportal|de}} ||  
|  *{{L|func_areaportal}} ||  
|-
|-
|  *{{L|func_areaportalwindow|de}} ||  
|  *{{L|func_areaportalwindow}} ||  
|-
|-
|  *{{L|func_breakable|de}} || Brush der sich vollständig zerstören lässt
|  *{{L|func_breakable}} || Brush der sich vollständig zerstören lässt
|-
|-
|  *{{L|func_breakable_surf|de}} || Brush, der sich stückweise zerstören lässt
|  *{{L|func_breakable_surf}} || Brush, der sich stückweise zerstören lässt
|-
|-
|  *{{L|func_brush|de}} ||  
|  *{{L|func_brush}} ||  
|-
|-
|  *{{L|func_button|de}} || drückbarer Button der eine aktion ausüben kann
|  *{{L|func_button}} || drückbarer Button der eine aktion ausüben kann
|-
|-
|  *{{L|func_capturezone|de}} ||  
|  *{{L|func_capturezone}} ||  
|-
|-
|  *{{L|func_changeclass|de}} ||  
|  *{{L|func_changeclass}} ||  
|-
|-
|  *{{L|func_clip_vphysics|de}} ||  
|  *{{L|func_clip_vphysics}} ||  
|-
|-
|  *{{L|func_combine_ball_spawner|de}} ||  
|  *{{L|func_combine_ball_spawner}} ||  
|-
|-
|  *{{L|func_conveyor|de}} ||  
|  *{{L|func_conveyor}} ||  
|-
|-
|  *{{L|func_detail|de}} ||  
|  *{{L|func_detail}} ||  
|-
|-
|  *{{L|func_door|de}} || linear bewegte Tür
|  *{{L|func_door}} || linear bewegte Tür
|-
|-
|  *{{L|func_door_rotating|de}} || am Scharnier bewegte Tür
|  *{{L|func_door_rotating}} || am Scharnier bewegte Tür
|-
|-
|  *{{L|func_dustcloud|de}} || Staubwolke
|  *{{L|func_dustcloud}} || Staubwolke
|-
|-
|  *{{L|func_dustmotes|de}} ||  
|  *{{L|func_dustmotes}} ||  
|-
|-
|  *{{L|func_extinguishercharger|de}} ||  
|  *{{L|func_extinguishercharger}} ||  
|-
|-
|  *{{L|func_guntarget|de}} ||  
|  *{{L|func_guntarget}} ||  
|-   
|-   
|  *{{L|func_healthcharger|de}} || Lädt HP auf
|  *{{L|func_healthcharger}} || Lädt HP auf
|-
|-
|  *{{L|func_illusionary|de}} ||  
|  *{{L|func_illusionary}} ||  
|-
|-
|  *{{L|func_ladder|de}} || Leiter zum raufsteigen
|  *{{L|func_ladder}} || Leiter zum raufsteigen
|-
|-
|  *{{L|func_ladderendpoint|de}} ||  
|  *{{L|func_ladderendpoint}} ||  
|-
|-
|  *{{L|func_lod|de}} ||  
|  *{{L|func_lod}} ||  
|-
|-
|  *{{L|func_lookdoor|de}} ||  
|  *{{L|func_lookdoor}} ||  
|-
|-
|  *{{L|func_monitor|de}} ||  
|  *{{L|func_monitor}} ||  
|-
|-
|  *{{L|func_movelinear|de}} || linear bewegtes Objekt
|  *{{L|func_movelinear}} || linear bewegtes Objekt
|-
|-
|  *{{L|func_nobuild|de}} ||  
|  *{{L|func_nobuild}} ||  
|-
|-
|  *{{L|func_nogrenades|de}} ||  
|  *{{L|func_nogrenades}} ||  
|-
|-
|  *{{L|func_occluder|de}} ||  
|  *{{L|func_occluder}} ||  
|-
|-
|  *{{L|func_physbox|de}} ||   
|  *{{L|func_physbox}} ||   
|-
|-
|  *{{L|func_physbox_multiplayer|de}} ||  
|  *{{L|func_physbox_multiplayer}} ||  
|-
|-
|  *{{L|func_platrot|de}} ||  
|  *{{L|func_platrot}} ||  
|-
|-
|  *{{L|func_precipitation|de}} ||  
|  *{{L|func_precipitation}} ||  
|-
|-
|  *{{L|func_proprespawnzone|de}} ||  
|  *{{L|func_proprespawnzone}} ||  
|-
|-
|  *{{L|func_recharge|de}} ||  
|  *{{L|func_recharge}} ||  
|-
|-
|  *{{L|func_reflective_glass|de}} ||  
|  *{{L|func_reflective_glass}} ||  
|-
|-
|  *{{L|func_regenerate|de}} ||  
|  *{{L|func_regenerate}} ||  
|-
|-
|  *{{L|func_respawnroom|de}} ||  
|  *{{L|func_respawnroom}} ||  
|-
|-
|  *{{L|func_respawnroomvisualizer|de}} ||  
|  *{{L|func_respawnroomvisualizer}} ||  
|-
|-
|  *{{L|func_rot_button|de}} ||  
|  *{{L|func_rot_button}} ||  
|-
|-
|  *{{L|func_rotating|de}} || rotierendes Objekt
|  *{{L|func_rotating}} || rotierendes Objekt
|-
|-
|  *{{L|func_smokevolume|de}} ||  
|  *{{L|func_smokevolume}} ||  
|-
|-
|  *{{L|func_tank|de}} ||  
|  *{{L|func_tank}} ||  
|-
|-
|  *{{L|func_tankairboatgun|de}} ||  
|  *{{L|func_tankairboatgun}} ||  
|-
|-
|  *{{L|func_tankapcrocket|de}} ||  
|  *{{L|func_tankapcrocket}} ||  
|-
|-
|  *{{L|func_tanklaser|de}} ||  
|  *{{L|func_tanklaser}} ||  
|-
|-
|  *{{L|func_tankmortar|de}} ||  
|  *{{L|func_tankmortar}} ||  
|-
|-
|  *{{L|func_tankphyscannister|de}} ||  
|  *{{L|func_tankphyscannister}} ||  
|-
|-
|  *{{L|func_tankpulselaser|de}} ||  
|  *{{L|func_tankpulselaser}} ||  
|-
|-
|  *{{L|func_tankrocket|de}} ||  
|  *{{L|func_tankrocket}} ||  
|-
|-
|  *{{L|func_tanktrain|de}} ||  
|  *{{L|func_tanktrain}} ||  
|-
|-
|  *{{L|func_trackautochange|de}} ||  
|  *{{L|func_trackautochange}} ||  
|-  
|-  
|  *{{L|func_trackchange|de}} ||  
|  *{{L|func_trackchange}} ||  
|-
|-
|  *{{L|func_tracktrain|de}} ||  
|  *{{L|func_tracktrain}} ||  
|-
|-
|  *{{L|func_traincontrols|de}} ||  
|  *{{L|func_traincontrols}} ||  
|-
|-
|  *{{L|func_useableladder|de}} ||  
|  *{{L|func_useableladder}} ||  
|-
|-
|  *{{L|func_vehicleclip|de}} ||  
|  *{{L|func_vehicleclip}} ||  
|-
|-
|  *{{L|func_viscluster|de}} ||  
|  *{{L|func_viscluster}} ||  
|-
|-
|  *{{L|func_wall|de}} ||  
|  *{{L|func_wall}} ||  
|-
|-
|  *{{L|func_wall_toggle|de}} ||  
|  *{{L|func_wall_toggle}} ||  
|-
|-
|  *{{L|func_water_analog|de}} ||  
|  *{{L|func_water_analog}} ||  
|}
|}


Line 361: Line 361:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|worldspawn|de}} ||  
|  *{{L|worldspawn}} ||  
|-
|-
|  *{{L|game_end|de}} || Beendet aktuelle Spiel-Sequenz (für Half Life)
|  *{{L|game_end}} || Beendet aktuelle Spiel-Sequenz (für Half Life)
|-
|-
|  *{{L|game_player_equip|de}} ||  
|  *{{L|game_player_equip}} ||  
|-
|-
|  *{{L|game_player_team|de}} ||  
|  *{{L|game_player_team}} ||  
|-
|-
|  *{{L|game_ragdoll_manager|de}} ||  
|  *{{L|game_ragdoll_manager}} ||  
|-
|-
|  *{{L|game_score|de}} ||  
|  *{{L|game_score}} ||  
|-
|-
|  *{{L|game_text|de}} ||  
|  *{{L|game_text}} ||  
|-
|-
|  *{{L|game_ui|de}} ||  
|  *{{L|game_ui}} ||  
|-
|-
|  *{{L|game_weapon_manager|de}} ||  
|  *{{L|game_weapon_manager}} ||  
|-
|-
|  *{{L|game_zone_player|de}} ||  
|  *{{L|game_zone_player}} ||  
|}
|}


Line 387: Line 387:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|info_camera_link|de}} || Verknüpfung zwischen Kamera und Monitor
|  *{{L|info_camera_link}} || Verknüpfung zwischen Kamera und Monitor
|-
|-
|  *{{L|info_constraint_anchor|de}} ||  
|  *{{L|info_constraint_anchor}} ||  
|-
|-
|  *{{L|info_hint|de}} ||  
|  *{{L|info_hint}} ||  
|-
|-
|  *{{L|info_intermission|de}} ||  
|  *{{L|info_intermission}} ||  
|-
|-
|  *{{L|info_ladder_dismount|de}} ||  
|  *{{L|info_ladder_dismount}} ||  
|-
|-
|  *{{L|info_landmark|de}} || Ortsmarkierung
|  *{{L|info_landmark}} || Ortsmarkierung
|-
|-
|  *{{L|info_lighting|de}} ||  
|  *{{L|info_lighting}} ||  
|-
|-
|  *{{L|info_mass center|de}} ||  
|  *{{L|info_mass center}} ||  
|-
|-
|  *{{L|info_no_dynamic_shadow|de}} ||  
|  *{{L|info_no_dynamic_shadow}} ||  
|-
|-
|  *{{L|info_node|de}} ||  
|  *{{L|info_node}} ||  
|-
|-
|  *{{L|info_node_air|de}} ||  
|  *{{L|info_node_air}} ||  
|-
|-
|  *{{L|info_node_air hint|de}} ||  
|  *{{L|info_node_air hint}} ||  
|-
|-
|  *{{L|info_node_climb|de}} ||  
|  *{{L|info_node_climb}} ||  
|-
|-
|  *{{L|info_node_hint|de}} ||  
|  *{{L|info_node_hint}} ||  
|-
|-
|  *{{L|info_node_link|de}} ||  
|  *{{L|info_node_link}} ||  
|-
|-
|  *{{L|info_node_link_controller|de}} ||  
|  *{{L|info_node_link_controller}} ||  
|-
|-
|  *{{L|info_npc_spawn_destination|de}} ||  
|  *{{L|info_npc_spawn_destination}} ||  
|-
|-
|  *{{L|info_null|de}} ||  
|  *{{L|info_null}} ||  
|-
|-
|  *{{L|info_overlay|de}} ||  
|  *{{L|info_overlay}} ||  
|-
|-
|  *{{L|info_particle_system|de}} ||  
|  *{{L|info_particle_system}} ||  
|-
|-
|  *{{L|info_player_counterterrorist|de}} || CT-Spawn
|  *{{L|info_player_counterterrorist}} || CT-Spawn
|-
|-
|  *{{L|info_player_combine|de}} || Combine-Spawn (nur für Half Life)
|  *{{L|info_player_combine}} || Combine-Spawn (nur für Half Life)
|-
|-
|  *{{L|info_player_deathmatch|de}} || Einzelspieler-Spawn
|  *{{L|info_player_deathmatch}} || Einzelspieler-Spawn
|-
|-
|  *{{L|info_player_logo|de}} ||  
|  *{{L|info_player_logo}} ||  
|-
|-
|  *{{L|info_player_rebel|de}} || Rebel-Spawn (nur für Half Life)
|  *{{L|info_player_rebel}} || Rebel-Spawn (nur für Half Life)
|-
|-
|  *{{L|info_player_start|de}} || Startpunkt (nur für Half Life)
|  *{{L|info_player_start}} || Startpunkt (nur für Half Life)
|-
|-
|  *{{L|info_player_terrorist|de}} || T-Spawn
|  *{{L|info_player_terrorist}} || T-Spawn
|-
|-
|  *{{L|info_projecteddecal|de}} ||  
|  *{{L|info_projecteddecal}} ||  
|-
|-
|  *{{L|info_snipertarget|de}} ||  
|  *{{L|info_snipertarget}} ||  
|-
|-
|  *{{L|info_target|de}} ||  
|  *{{L|info_target}} ||  
|-
|-
|  *{{L|info_target_gunshipcrash|de}} ||  
|  *{{L|info_target_gunshipcrash}} ||  
|-
|-
|  *{{L|info_teleporter_countdown|de}} ||  
|  *{{L|info_teleporter_countdown}} ||  
|-
|-
|  *{{L|info_teleport_destination|de}} || Teleporter-Ziel
|  *{{L|info_teleport_destination}} || Teleporter-Ziel
|-
|-
|  *{{L|infodecal|de}} ||  
|  *{{L|infodecal}} ||  
|}
|}


Line 461: Line 461:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|item_ammo_357|de}} ||  
|  *{{L|item_ammo_357}} ||  
|-
|-
|  *{{L|item_ammo_357_large|de}} ||  
|  *{{L|item_ammo_357_large}} ||  
|-
|-
|  *{{L|item_ammo_ar2|de}} ||  
|  *{{L|item_ammo_ar2}} ||  
|-
|-
|  *{{L|item_ammo_ar2_altfire|de}} ||  
|  *{{L|item_ammo_ar2_altfire}} ||  
|-
|-
|  *{{L|item_ammo_ar2_large|de}} ||  
|  *{{L|item_ammo_ar2_large}} ||  
|-
|-
|  *{{L|item_ammo_crate|de}} ||  
|  *{{L|item_ammo_crate}} ||  
|-
|-
|  *{{L|item_ammo_crossbow|de}} ||  
|  *{{L|item_ammo_crossbow}} ||  
|-
|-
|  *{{L|item_ammo_pistol|de}} ||  
|  *{{L|item_ammo_pistol}} ||  
|-
|-
|  *{{L|item_ammo_pistol_large|de}} ||  
|  *{{L|item_ammo_pistol_large}} ||  
|-
|-
|  *{{L|item_ammo_smg1|de}} ||  
|  *{{L|item_ammo_smg1}} ||  
|-
|-
|  *{{L|item_ammo_smg1_grenade|de}} ||  
|  *{{L|item_ammo_smg1_grenade}} ||  
|-
|-
|  *{{L|item_ammo_smg1_large|de}} ||  
|  *{{L|item_ammo_smg1_large}} ||  
|-
|-
|  *{{L|item_battery|de}} ||  
|  *{{L|item_battery}} ||  
|-
|-
|  *{{L|item_box_buckshot|de}} ||  
|  *{{L|item_box_buckshot}} ||  
|-
|-
|  *{{L|item_dynamic resupply|de}} ||  
|  *{{L|item_dynamic resupply}} ||  
|-
|-
|  *{{L|item_healthcharger|de}} || HP-Auflader (nur für Half Life)
|  *{{L|item_healthcharger}} || HP-Auflader (nur für Half Life)
|-
|-
|  *{{L|item_healthkit|de}} ||  
|  *{{L|item_healthkit}} ||  
|-
|-
|  *{{L|item_healthvial|de}} ||  
|  *{{L|item_healthvial}} ||  
|-
|-
|  *{{L|item_item_crate|de}} ||  
|  *{{L|item_item_crate}} ||  
|-
|-
|  *{{L|item_rpg_round|de}} ||  
|  *{{L|item_rpg_round}} ||  
|-
|-
|  *{{L|item_suit|de}} ||  
|  *{{L|item_suit}} ||  
|-
|-
|  *{{L|item_suitcharger|de}} || Anzug-Auflader (nur für Half Life)
|  *{{L|item_suitcharger}} || Anzug-Auflader (nur für Half Life)
|}
|}


Line 511: Line 511:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|light|de}} || einfaches einstellbares Licht
|  *{{L|light}} || einfaches einstellbares Licht
|-
|-
|  *{{L|light_dynamic|de}} || veränderliches und bewegbares Licht
|  *{{L|light_dynamic}} || veränderliches und bewegbares Licht
|-
|-
|  *{{L|light_environment|de}} || Umgebungs- / Sonnenlicht
|  *{{L|light_environment}} || Umgebungs- / Sonnenlicht
|-
|-
|  *{{L|light_spot|de}} || Lichtspot
|  *{{L|light_spot}} || Lichtspot
|}
|}


Line 525: Line 525:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|logic_auto|de}} ||  
|  *{{L|logic_auto}} ||  
|-
|-
|  *{{L|logic_autosave|de}} ||  
|  *{{L|logic_autosave}} ||  
|-
|-
|  *{{L|logic_branch|de}} ||  
|  *{{L|logic_branch}} ||  
|-
|-
|  *{{L|logic_case|de}} || CASE-Fallunterscheidung
|  *{{L|logic_case}} || CASE-Fallunterscheidung
|-
|-
|  *{{L|logic_collision_pair|de}} ||  
|  *{{L|logic_collision_pair}} ||  
|-
|-
|  *{{L|logic_compare|de}} ||  
|  *{{L|logic_compare}} ||  
|-
|-
|  *{{L|logic_lineto|de}} ||  
|  *{{L|logic_lineto}} ||  
|-
|-
|  *{{L|logic_measure_movement|de}} ||  
|  *{{L|logic_measure_movement}} ||  
|-
|-
|  *{{L|logic_multicompare|de}} ||  
|  *{{L|logic_multicompare}} ||  
|-
|-
|  *{{L|logic_navigation|de}} ||  
|  *{{L|logic_navigation}} ||  
|-
|-
|  *{{L|logic_relay|de}} ||  
|  *{{L|logic_relay}} ||  
|-
|-
|  *{{L|logic_timer|de}} || Timer
|  *{{L|logic_timer}} || Timer
|}
|}


Line 557: Line 557:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|npc_alyx|de}} || Alyx (nur für Half Life)
|  *{{L|npc_alyx}} || Alyx (nur für Half Life)
|-
|-
|  *{{L|npc_antlion|de}} || Antlion (nur für Half Life)
|  *{{L|npc_antlion}} || Antlion (nur für Half Life)
|-
|-
|  *{{L|npc_antlion_template_maker]]
|  *{{L|npc_antlion_template_maker}}
|-
|-
|  *{{L|npc_antlionguard|de}} || Antlionguard (nur für Half Life)
|  *{{L|npc_antlionguard}} || Antlionguard (nur für Half Life)
|-
|-
|  *{{L|npc_barnacle|de}} || Barnacle (nur für Half Life)
|  *{{L|npc_barnacle}} || Barnacle (nur für Half Life)
|-
|-
|  *{{L|npc_barney|de}} || Barney Calhoun (nur für Half Life)
|  *{{L|npc_barney}} || Barney Calhoun (nur für Half Life)
|-
|-
|  *{{L|npc_breen|de}} || Dr. Wallace Breen (nur für Half Life)
|  *{{L|npc_breen}} || Dr. Wallace Breen (nur für Half Life)
|-
|-
|  *{{L|npc_citizen|de}} || Stadtmensch (nur für Half Life)
|  *{{L|npc_citizen}} || Stadtmensch (nur für Half Life)
|-
|-
|  *{{L|npc_combine_camera|de}} || Combine-Kamera (nur für Half Life)
|  *{{L|npc_combine_camera}} || Combine-Kamera (nur für Half Life)
|-
|-
|  *{{L|npc_combine_s|de}} || Combine-Mensch(nur für Half Life)
|  *{{L|npc_combine_s}} || Combine-Mensch(nur für Half Life)
|-
|-
|  *{{L|npc_combinedropshipe |de}} || Combine-Landungsschiff (nur für Half Life)
|  *{{L|npc_combinedropshipe }} || Combine-Landungsschiff (nur für Half Life)
|-
|-
|  *{{L|npc_combinegunship|de}} || Combine-Kanonenschiff (nur für Half Life)
|  *{{L|npc_combinegunship}} || Combine-Kanonenschiff (nur für Half Life)
|-
|-
|  *{{L|npc_crabsynth|de}} || Crab Synth (nur für Half Life)
|  *{{L|npc_crabsynth}} || Crab Synth (nur für Half Life)
|-
|-
|  *{{L|npc_cranedriver|de}} || Kranführer (nur für Half Life)
|  *{{L|npc_cranedriver}} || Kranführer (nur für Half Life)
|-
|-
|  *{{L|npc_crow|de}} || Krähe (nur für Half Life)
|  *{{L|npc_crow}} || Krähe (nur für Half Life)
|-
|-
|  *{{L|npc_cscanner|de}} || fliegender Combine-Scanner (nur für Half Life)
|  *{{L|npc_cscanner}} || fliegender Combine-Scanner (nur für Half Life)
|-
|-
|  *{{L|npc_dog|de}} || Dog-Roboter (nur für Half Life)
|  *{{L|npc_dog}} || Dog-Roboter (nur für Half Life)
|-
|-
|  *{{L|npc_eli|de}} || Eli Vance (nur für Half Life)
|  *{{L|npc_eli}} || Eli Vance (nur für Half Life)
|-
|-
|  *{{L|npc_fastzombie|de}} || schneller Zombie (nur für Half Life)
|  *{{L|npc_fastzombie}} || schneller Zombie (nur für Half Life)
|-
|-
|  *{{L|npc_fisherman|de}} || Fischersmann (nur für Half Life Lost Coast)
|  *{{L|npc_fisherman}} || Fischersmann (nur für Half Life Lost Coast)
|-
|-
|  *{{L|npc_gman|de}} || G-Man (nur für Half Life)
|  *{{L|npc_gman}} || G-Man (nur für Half Life)
|-
|-
|  *{{L|npc_headcrab|de}} || Headcrab (nur für Half Life)
|  *{{L|npc_headcrab}} || Headcrab (nur für Half Life)
|-
|-
|  *{{L|npc_headcrab_black|de}} || schwarze Headcrab (nur für Half Life)
|  *{{L|npc_headcrab_black}} || schwarze Headcrab (nur für Half Life)
|-
|-
|  *{{L|npc_headcrab_fast|de}} || schnelle Headcrab (nur für Half Life)
|  *{{L|npc_headcrab_fast}} || schnelle Headcrab (nur für Half Life)
|-
|-
|  *{{L|npc_helicopter|de}} || Helikopter (nur für Half Life)
|  *{{L|npc_helicopter}} || Helikopter (nur für Half Life)
|-
|-
|  *{{L|npc_ichthyosaur|de}} || Saurier (nur für Half Life)
|  *{{L|npc_ichthyosaur}} || Saurier (nur für Half Life)
|-
|-
|  *{{L|npc_kleiner|de}} || Dr. Kleiner (nur für Half Life)
|  *{{L|npc_kleiner}} || Dr. Kleiner (nur für Half Life)
|-
|-
|  *{{L|npc_manhack|de}} || fliegender Angriffsroboter (nur für Half Life)
|  *{{L|npc_manhack}} || fliegender Angriffsroboter (nur für Half Life)
|-
|-
|  *{{L|npc_metropolice|de}} || Combine-Polizist (nur für Half Life)
|  *{{L|npc_metropolice}} || Combine-Polizist (nur für Half Life)
|-
|-
|  *{{L|npc_monk|de}} || Mr. Monk (nur für Half Life)
|  *{{L|npc_monk}} || Mr. Monk (nur für Half Life)
|-
|-
|  *{{L|npc_mortarsynth|de}} || Mortasynth (nur für Half Life)
|  *{{L|npc_mortarsynth}} || Mortasynth (nur für Half Life)
|-
|-
|  *{{L|npc_mossman|de}} || Judith Mossman (nur für Half Life)
|  *{{L|npc_mossman}} || Judith Mossman (nur für Half Life)
|-
|-
|  *{{L|npc_pigeon|de}} || Taube (nur für Half Life)
|  *{{L|npc_pigeon}} || Taube (nur für Half Life)
|-
|-
|  *{{L|npc_poisonzombie|de}} || Gift-Zombie (nur für Half Life)
|  *{{L|npc_poisonzombie}} || Gift-Zombie (nur für Half Life)
|-
|-
|  *{{L|npc_rollermine|de}} || Ball-Mine (nur für Half Life)
|  *{{L|npc_rollermine}} || Ball-Mine (nur für Half Life)
|-
|-
|  *{{L|npc_seagull|de}} || Möve (nur für Half Life)
|  *{{L|npc_seagull}} || Möve (nur für Half Life)
|-
|-
|  *{{L|npc_sniper|de}} || Combine-Sniper (nur für Half Life)
|  *{{L|npc_sniper}} || Combine-Sniper (nur für Half Life)
|-
|-
|  *{{L|npc_stalker|de}} || Stalker (nur für Half Life)
|  *{{L|npc_stalker}} || Stalker (nur für Half Life)
|-
|-
|  *{{L|npc_strider|de}} || großer, dreibeiniger Angriffsroboter (nur für Half Life)
|  *{{L|npc_strider}} || großer, dreibeiniger Angriffsroboter (nur für Half Life)
|-
|-
|  *{{L|npc_turret_ceiling|de}} || Combine-Decken-Selbstschussanlage (nur für Half Life)
|  *{{L|npc_turret_ceiling}} || Combine-Decken-Selbstschussanlage (nur für Half Life)
|-
|-
|  *{{L|npc_turret_floor|de}} || Combine-Boden-Selbstschussanlage (nur für Half Life)
|  *{{L|npc_turret_floor}} || Combine-Boden-Selbstschussanlage (nur für Half Life)
|-
|-
|  *{{L|npc_turret_ground|de}} || stellbare Combine-Selbstschussanlage (nur für Half Life)
|  *{{L|npc_turret_ground}} || stellbare Combine-Selbstschussanlage (nur für Half Life)
|-
|-
|  *{{L|npc_vortigaunt|de}} || Vortigaunt-Alien (nur für Half Life)
|  *{{L|npc_vortigaunt}} || Vortigaunt-Alien (nur für Half Life)
|-
|-
|  *{{L|npc_zombie|de}} || Zombie (nur für Half Life)
|  *{{L|npc_zombie}} || Zombie (nur für Half Life)
|-
|-
|  *{{L|npc_zombie_torso|de}} || Zombietorso (nur für Half Life)
|  *{{L|npc_zombie_torso}} || Zombietorso (nur für Half Life)
|}
|}


Line 653: Line 653:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|cycler_actor|de}} ||  
|  *{{L|cycler_actor}} ||  
|-
|-
|  *{{L|generic_actor|de}} ||  
|  *{{L|generic_actor}} ||  
|-
|-
|  *{{L|info_npc_spawn_destination|de}} ||  
|  *{{L|info_npc_spawn_destination}} ||  
|-
|-
|  *{{L|monster_generic|de}} ||  
|  *{{L|monster_generic}} ||  
|-
|-
|  *{{L|npc_apcdriver|de}} ||  
|  *{{L|npc_apcdriver}} ||  
|-
|-
|  *{{L|npc_bullseye|de}} ||  
|  *{{L|npc_bullseye}} ||  
|-
|-
|  *{{L|npc_enemyfinder|de}} ||  
|  *{{L|npc_enemyfinder}} ||  
|-
|-
|  *{{L|npc_furniture|de}} ||  
|  *{{L|npc_furniture}} ||  
|-
|-
|  *{{L|npc_heli_avoidbox|de}} ||  
|  *{{L|npc_heli_avoidbox}} ||  
|-   
|-   
|  *{{L|npc_heli_avoidsphere|de}} ||  
|  *{{L|npc_heli_avoidsphere}} ||  
|-
|-
|  *{{L|npc_heli_nobomb|de}} ||  
|  *{{L|npc_heli_nobomb}} ||  
|-
|-
|  *{{L|npc_launcher|de}} ||  
|  *{{L|npc_launcher}} ||  
|-
|-
|  *{{L|npc_maker|de}} ||  
|  *{{L|npc_maker}} ||  
|-
|-
|  *{{L|npc_missiledefense|de}} ||  
|  *{{L|npc_missiledefense}} ||  
|-
|-
|  *{{L|npc_particlestorm|de}} ||  
|  *{{L|npc_particlestorm}} ||  
|-
|-
|  *{{L|npc_spotlight|de}} ||  
|  *{{L|npc_spotlight}} ||  
|-
|-
|  *{{L|npc_template_maker|de}} ||  
|  *{{L|npc_template_maker}} ||  
|-
|-
|  *{{L|npc_vehicledriver|de}} ||  
|  *{{L|npc_vehicledriver}} ||  
|}
|}


Line 695: Line 695:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|phys_ballsocket|de}} ||  
|  *{{L|phys_ballsocket}} ||  
|-
|-
|  *{{L|phys_constraint|de}} ||  
|  *{{L|phys_constraint}} ||  
|-
|-
|  *{{L|phys_constraintsystem|de}} ||  
|  *{{L|phys_constraintsystem}} ||  
|-
|-
|  *{{L|phys_convert|de}} ||  
|  *{{L|phys_convert}} ||  
|-
|-
|  *{{L|phys_hinge|de}} ||  
|  *{{L|phys_hinge}} ||  
|-
|-
|  *{{L|phys_keepupright|de}} ||  
|  *{{L|phys_keepupright}} ||  
|-
|-
|  *{{L|phys_lengthconstraint|de}} ||  
|  *{{L|phys_lengthconstraint}} ||  
|-
|-
|  *{{L|phys_magnet|de}} ||  
|  *{{L|phys_magnet}} ||  
|-
|-
|  *{{L|phys_motor|de}} ||  
|  *{{L|phys_motor}} ||  
|-
|-
|  *{{L|phys_pulleyconstraint|de}} ||  
|  *{{L|phys_pulleyconstraint}} ||  
|-
|-
|  *{{L|phys_ragdollconstraint|de}} ||  
|  *{{L|phys_ragdollconstraint}} ||  
|-
|-
|  *{{L|phys_ragdollmagnet|de}} ||  
|  *{{L|phys_ragdollmagnet}} ||  
|-
|-
|  *{{L|phys_slideconstraint|de}} ||  
|  *{{L|phys_slideconstraint}} ||  
|-
|-
|  *{{L|phys_spring|de}} ||  
|  *{{L|phys_spring}} ||  
|-
|-
|  *{{L|phys_thruster|de}} ||  
|  *{{L|phys_thruster}} ||  
|-
|-
|  *{{L|phys_torque|de}} ||  
|  *{{L|phys_torque}} ||  
|-
|-
|  *{{L|physics_cannister|de}} ||  
|  *{{L|physics_cannister}} ||  
|}
|}


Line 735: Line 735:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|player_loadsaved|de}} ||  
|  *{{L|player_loadsaved}} ||  
|-
|-
|  *{{L|player_speedmod|de}} ||  
|  *{{L|player_speedmod}} ||  
|-
|-
|  *{{L|player_weaponstrip|de}} ||  
|  *{{L|player_weaponstrip}} ||  
|}
|}


Line 747: Line 747:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|point_anglesensor|de}} ||  
|  *{{L|point_anglesensor}} ||  
|-
|-
|  *{{L|point_angularvelocitysensor|de}} ||  
|  *{{L|point_angularvelocitysensor}} ||  
|-
|-
|  *{{L|point_antlion_repellant|de}} ||  
|  *{{L|point_antlion_repellant}} ||  
|-
|-
|  *{{L|point_apc_controller|de}} ||  
|  *{{L|point_apc_controller}} ||  
|-
|-
|  *{{L|point_bugbait|de}} ||  
|  *{{L|point_bugbait}} ||  
|-
|-
|  *{{L|point_camera|de}} || Kamera für Bildübertragung auf Monitore
|  *{{L|point_camera}} || Kamera für Bildübertragung auf Monitore
|-
|-
|  *{{L|point_clientcommand|de}} ||  
|  *{{L|point_clientcommand}} ||  
|-
|-
|  *{{L|point_commentary_node|de}} ||  
|  *{{L|point_commentary_node}} ||  
|-
|-
|  *{{L|point_devshot_camera|de}} ||  
|  *{{L|point_devshot_camera}} ||  
|-
|-
|  *{{L|point_enable_motion_fixup|de}} ||  
|  *{{L|point_enable_motion_fixup}} ||  
|-
|-
|  *{{L|point_hurt|de}} ||  
|  *{{L|point_hurt}} ||  
|-
|-
|  *{{L|point_message|de}} ||  
|  *{{L|point_message}} ||  
|-
|-
|  *{{L|point_playermoveconstraint|de}} ||  
|  *{{L|point_playermoveconstraint}} ||  
|-
|-
|  *{{L|point_servercommand|de}} ||  
|  *{{L|point_servercommand}} ||  
|-
|-
|  *{{L|point_spotlight|de}} ||  
|  *{{L|point_spotlight}} ||  
|-
|-
|  *{{L|point_teleport|de}} ||  
|  *{{L|point_teleport}} ||  
|-
|-
|  *{{L|point_template|de}} ||  
|  *{{L|point_template}} ||  
|-
|-
|  *{{L|point_tesla|de}} ||  
|  *{{L|point_tesla}} ||  
|-
|-
|  *{{L|point_viewcontrol|de}} ||  
|  *{{L|point_viewcontrol}} ||  
|-
|-
|  *{{L|vehicle_viewcontroller|de}} ||  
|  *{{L|vehicle_viewcontroller}} ||  
|}
|}


Line 793: Line 793:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|prop_combine_ball|de}} ||  
|  *{{L|prop_combine_ball}} ||  
|-
|-
|  *{{L|prop_detail|de}} ||  
|  *{{L|prop_detail}} ||  
|-
|-
|  *{{L|prop_door_rotating|de}} ||  
|  *{{L|prop_door_rotating}} ||  
|-
|-
|  *{{L|prop_dynamic|de}} ||  
|  *{{L|prop_dynamic}} ||  
|-
|-
|  *{{L|prop_dynamic_ornament|de}} ||  
|  *{{L|prop_dynamic_ornament}} ||  
|-
|-
|  *{{L|prop_dynamic_override|de}} ||  
|  *{{L|prop_dynamic_override}} ||  
|-
|-
|  *{{L|prop_physics|de}} ||  
|  *{{L|prop_physics}} ||  
|-
|-
|  *{{L|prop_physics_multiplayer|de}} ||  
|  *{{L|prop_physics_multiplayer}} ||  
|-
|-
|  *{{L|prop_physics_override|de}} ||  
|  *{{L|prop_physics_override}} ||  
|-
|-
|  *{{L|prop_ragdoll|de}} ||  
|  *{{L|prop_ragdoll}} ||  
|-
|-
|  *{{L|prop_static|de}} || unbewegte Requisite
|  *{{L|prop_static}} || unbewegte Requisite
|-
|-
|  *{{L|prop_thumper|de}} ||  
|  *{{L|prop_thumper}} ||  
|-
|-
|  *{{L|prop_vehicle|de}} ||  
|  *{{L|prop_vehicle}} ||  
|-
|-
|  *{{L|prop_vehicle_airboat|de}} ||  
|  *{{L|prop_vehicle_airboat}} ||  
|-
|-
|  *{{L|prop_vehicle_apc|de}} ||  
|  *{{L|prop_vehicle_apc}} ||  
|-
|-
|  *{{L|prop_vehicle_cannon|de}} ||  
|  *{{L|prop_vehicle_cannon}} ||  
|-
|-
|  *{{L|prop_vehicle_crane|de}} ||  
|  *{{L|prop_vehicle_crane}} ||  
|-
|-
|  *{{L|prop_vehicle_driveable|de}} ||  
|  *{{L|prop_vehicle_driveable}} ||  
|-
|-
|  *{{L|prop_vehicle_jeep|de}} ||  
|  *{{L|prop_vehicle_jeep}} ||  
|-
|-
|  *{{L|prop_vehicle_prisoner_pod|de}} ||  
|  *{{L|prop_vehicle_prisoner_pod}} ||  
|}
|}


Line 839: Line 839:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|trigger_autosave|de}} ||  
|  *{{L|trigger_autosave}} ||  
|-
|-
|  *{{L|trigger_changelevel|de}} ||  
|  *{{L|trigger_changelevel}} ||  
|-
|-
|  *{{L|trigger_finale|de}} ||  
|  *{{L|trigger_finale}} ||  
|-
|-
|  *{{L|trigger_gravity|de}} ||  
|  *{{L|trigger_gravity}} ||  
|-
|-
|  *{{L|trigger_hurt|de}} ||  
|  *{{L|trigger_hurt}} ||  
|-
|-
|  *{{L|trigger_impact|de}} ||  
|  *{{L|trigger_impact}} ||  
|-
|-
|  *{{L|trigger_look|de}} ||  
|  *{{L|trigger_look}} ||  
|-
|-
|  *{{L|trigger_multiple|de}} ||  
|  *{{L|trigger_multiple}} ||  
|-
|-
|  *{{L|trigger_once|de}} ||  
|  *{{L|trigger_once}} ||  
|-
|-
|  *{{L|trigger_physics_trap|de}} ||  
|  *{{L|trigger_physics_trap}} ||  
|-
|-
|  *{{L|trigger_playermovement|de}} ||  
|  *{{L|trigger_playermovement}} ||  
|-
|-
|  *{{L|trigger_proximity|de}} ||  
|  *{{L|trigger_proximity}} ||  
|-
|-
|  *{{L|trigger_push|de}} ||  
|  *{{L|trigger_push}} ||  
|-
|-
|  *{{L|trigger_remove|de}} ||  
|  *{{L|trigger_remove}} ||  
|-
|-
|  *{{L|trigger_rpgfire|de}} ||  
|  *{{L|trigger_rpgfire}} ||  
|-
|-
|  *{{L|trigger_soundscape|de}} ||  
|  *{{L|trigger_soundscape}} ||  
|-
|-
|  *{{L|trigger_teleport|de}} ||  
|  *{{L|trigger_teleport}} ||  
|-
|-
|  *{{L|trigger_transition|de}} ||  
|  *{{L|trigger_transition}} ||  
|-
|-
|  *{{L|trigger_vphysics_motion|de}} ||  
|  *{{L|trigger_vphysics_motion}} ||  
|-
|-
|  *{{L|trigger_waterydeath|de}} ||  
|  *{{L|trigger_waterydeath}} ||  
|-
|-
|  *{{L|trigger_weapon_dissolve|de}} ||  
|  *{{L|trigger_weapon_dissolve}} ||  
|-
|-
|  *{{L|trigger_weapon_strip|de}} ||  
|  *{{L|trigger_weapon_strip}} ||  
|-
|-
|  *{{L|trigger_wind|de}} ||  
|  *{{L|trigger_wind}} ||  
|}
|}


Line 891: Line 891:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|weapon_357|de}} || Revolver (nur für Half Life)
|  *{{L|weapon_357}} || Revolver (nur für Half Life)
|-
|-
|  *{{L|weapon_alyxgun|de}} || Alyx's Waffe (nur für Half Life)
|  *{{L|weapon_alyxgun}} || Alyx's Waffe (nur für Half Life)
|-
|-
|  *{{L|weapon_annabelle|de}} || große Schrotflinke (nur für Half Life)
|  *{{L|weapon_annabelle}} || große Schrotflinke (nur für Half Life)
|-
|-
|  *{{L|weapon_ar2|de}} || Combine-AR2 (nur für Half Life)
|  *{{L|weapon_ar2}} || Combine-AR2 (nur für Half Life)
|-
|-
|  *{{L|weapon_brickbat|de}} || Stein (nur für Half Life)
|  *{{L|weapon_brickbat}} || Stein (nur für Half Life)
|-
|-
|  *{{L|weapon_bugbait|de}} || Antlion-Lockmittel (nur für Half Life)
|  *{{L|weapon_bugbait}} || Antlion-Lockmittel (nur für Half Life)
|-
|-
|  *{{L|weapon_citizenpackage|de}} || Stadtmenschen-Paket (nur für Half Life)
|  *{{L|weapon_citizenpackage}} || Stadtmenschen-Paket (nur für Half Life)
|-
|-
|  *{{L|weapon_citizensuitcase|de}} || Stadtmenschen-Koffer (nur für Half Life)
|  *{{L|weapon_citizensuitcase}} || Stadtmenschen-Koffer (nur für Half Life)
|-
|-
|  *{{L|weapon_crossbow|de}} || Scharfschützen-Crossbow (nur für Half Life)
|  *{{L|weapon_crossbow}} || Scharfschützen-Crossbow (nur für Half Life)
|-
|-
|  *{{L|weapon_crowbar|de}} || Stemmeisen (nur für Half Life)
|  *{{L|weapon_crowbar}} || Stemmeisen (nur für Half Life)
|-
|-
|  *{{L|weapon_extinguisher|de}} || Feuerlöscher
|  *{{L|weapon_extinguisher}} || Feuerlöscher
|-
|-
|  *{{L|weapon_frag|de}} || Granate
|  *{{L|weapon_frag}} || Granate
|-
|-
|  *{{L|weapon_physcannon|de}} || Gravitationskanone (nur für Half Life)
|  *{{L|weapon_physcannon}} || Gravitationskanone (nur für Half Life)
|-
|-
|  *{{L|weapon_physgun|de}} || Gravitationspistole (nur für Half Life)
|  *{{L|weapon_physgun}} || Gravitationspistole (nur für Half Life)
|-
|-
|  *{{L|weapon_pistol|de}} || Pistole (nur für Half Life)
|  *{{L|weapon_pistol}} || Pistole (nur für Half Life)
|-
|-
|  *{{L|weapon_rpg|de}} || Raketenwerfer (nur für Half Life)
|  *{{L|weapon_rpg}} || Raketenwerfer (nur für Half Life)
|-
|-
|  *{{L|weapon_shotgun|de}} || Schrotgewehr (nur für Half Life)
|  *{{L|weapon_shotgun}} || Schrotgewehr (nur für Half Life)
|-
|-
|  *{{L|weapon_smg1|de}} || Maschinengewehr (nur für Half Life)
|  *{{L|weapon_smg1}} || Maschinengewehr (nur für Half Life)
|-
|-
|  *{{L|weapon_stunstick|de}} || Combine-Schlagstock (nur für Half Life)
|  *{{L|weapon_stunstick}} || Combine-Schlagstock (nur für Half Life)
|}
|}


Line 935: Line 935:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  *{{L|ambient_generic|de}} ||  
|  *{{L|ambient_generic}} ||  
|-
|-
|  *{{L|cycler|de}} ||  
|  *{{L|cycler}} ||  
|-
|-
|  *{{L|gibshooter|de}} || wirft Gibs ab
|  *{{L|gibshooter}} || wirft Gibs ab
|-
|-
|  *{{L|keyframe_rope|de}} ||  
|  *{{L|keyframe_rope}} ||  
|-
|-
|  *{{L|keyframe_track|de}} ||  
|  *{{L|keyframe_track}} ||  
|-
|-
|  *{{L|material_modify_control|de}} ||  
|  *{{L|material_modify_control}} ||  
|-
|-
|  *{{L|math_colorblend|de}} ||  
|  *{{L|math_colorblend}} ||  
|-
|-
|  *{{L|math_counter|de}} ||  
|  *{{L|math_counter}} ||  
|-
|-
|  *{{L|math_remap|de}} ||  
|  *{{L|math_remap}} ||  
|-
|-
|  *{{L|momentary_rot_button|de}} ||  
|  *{{L|momentary_rot_button}} ||  
|-
|-
|  *{{L|move_keyframed|de}} ||  
|  *{{L|move_keyframed}} ||  
|-
|-
|  *{{L|move_rope|de}} ||  
|  *{{L|move_rope}} ||  
|-
|-
|  *{{L|move_track|de}} ||  
|  *{{L|move_track}} ||  
|-
|-
|  *{{L|script_intro|de}} ||  
|  *{{L|script_intro}} ||  
|-
|-
|  *{{L|script_tauremoval|de}} ||  
|  *{{L|script_tauremoval}} ||  
|-
|-
|  *{{L|shadow_control|de}} ||  
|  *{{L|shadow_control}} ||  
|-
|-
|  *{{L|sky_camera|de}} ||  
|  *{{L|sky_camera}} ||  
|-
|-
|  *{{L|test_sidelist|de}} ||  
|  *{{L|test_sidelist}} ||  
|-
|-
|  *{{L|combine_mine|de}} ||  
|  *{{L|combine_mine}} ||  
|}
|}


== Siehe auch ==
== Siehe auch ==
* [[List of base entities:de]]
* {{L|List of base entities}}
* [[List of HL2 entities]]
* {{L|List of HL2 entities}}
* [[List of HL2DM entities]]
* {{L|List of HL2DM entities}}
* [[List_of_Left_4_Dead_entities|List of L4D entities]]
* {{L|List_of_Left_4_Dead_entities|List of L4D entities}}
* [[List_of_L4D_2_Entities|List of L4D2 entities]]
* {{L|List_of_L4D_2_Entities|List of L4D2 entities}}
* [[List of CS:S entities]]
* {{L|List of CS:S entities}}
* [[List of DoD:S entities]]
* {{L|List of DoD:S entities}}
* [[List Of The Ship Entities|List of The Ship entities]]
* {{L|List Of The Ship Entities|List of The Ship entities}}




[[Category:Level Design:de]]
{{ACategory|Level Design}}
[[Category:Entities:de]]
{{ACategory|Entities}}

Latest revision as of 03:16, 22 August 2024

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[ai] K.I.-Entities

Entity Bedeutung
*ai_ally_manager(en) Zeigt Anzahl und Typ der npc_citizen
*ai_battle_line(en)
*ai_changehintgroup(en)
*ai_changetarget(en)
*ai_citizen_response_system(en)
*ai_goal_actbusy(en)
*ai_goal_actbusy queue(en)
*ai_goal_assault(en)
*ai_goal_follow(en)
*ai_goal_lead(en)
*ai_goal_lead weapon(en)
*ai_goal_police(en)
*ai_goal_standoff(en)
*ai_relationship(en)
*ai_script_conditions(en)
*ai_sound(en)
*ai_speechfilter(en)
*aiscripted_schedule(en)
*assault_assaultpoint(en)
*assault_rallypoint(en)
*info_apc_missile_hint(en)
*info_node(en)
*info_node_air(en)
*info_node_air hint(en)
*info_node_climb(en)
*info_node_hint(en)
*info_node_link(en)
*info_node_link_controller(en)
*info_npc spawn_destination(en)
*info_snipertarget(en)
*logic_choreographed_scene(en)
*path_corner(en)
*path_corner_crash(en)
*path_track(en)
*scripted_scene(en)
*scripted_sentence(en)
*scripted_sequence(en)
*scripted_target(en)
*tanktrain_aitarget(en)
*tanktrain_ai(en)

[env] Umgebungs-Entities

Entity Bedeutung
*env_ar2explosion(en) sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden
*env_beam(en)
*env_beverage(en)
*env_blood(en)
*env_bubbles(en)
*env_citadel_energy_core(en)
*env_credits(en)
*env_cubemap(en)
*env_dustpuff(en)
*env_effectscript(en)
*env_embers(en)
*env_entity_dissolver(en)
*env_entity_igniter(en)
*env_entity_maker(en)
*env_explosion(en)
*env_extinguisherjet(en)
*env_fade(en)
*env_fire(en)
*env_firesensor(en)
*env_firesource(en)
*env_flare(en)
*env_fog_controller(en)
*env_funnel(en)
*env_global(en)
*env_gunfire(en)
*env_headcrabcanister(en)
*env_hudhint(en)
*env_laser(en)
*env_lightglow(en)
*env_message(en)
*env_microphone(en)
*env_muzzleflash(en)
*env_particlelight(en)
*env_particlescript(en)
*env_physexplosion(en)
*env_physimpact(en)
*env_player_surface_trigger(en)
*env_rotorshooter(en)
*env_rotorwash(en)
*env_screenoverlay(en)
*env_shake(en)
*env_shooter(en)
*env_smokestack(en)
*env_smoketrail(en)
*env_soundscape(en) Umgebungsgeräusche in bestimmten Umkreis
*env_soundscape_proxy(en)
*env_soundscape_triggerable(en)
*env_spark(en) zweidimensionaler, kamerafolgender Glow-Effekt
*env_speaker(en)
*env_splash(en)
*env_sprite(en)
*env_spritetrail(en)
*env_starfield(en)
*env_steam(en)
*env_sun(en)
*env_terrainmorph(en)
*env_texturetoggle(en)
*env_tonemap_controller(en)
*env_wind(en)
*env_zoom(en)

[filter] Filter-Entities

Entity Bedeutung
*filter_activator_class(en)
*filter_activator_name(en)
*filter_activator_team(en)
*filter_damage_type(en)
*filter_multi(en)

[func] funktionelle Brush-Entities

Entity Bedeutung
*func_areaportal(en)
*func_areaportalwindow(en)
*func_breakable(en) Brush der sich vollständig zerstören lässt
*func_breakable_surf(en) Brush, der sich stückweise zerstören lässt
*func_brush(en)
*func_button(en) drückbarer Button der eine aktion ausüben kann
*func_capturezone(en)
*func_changeclass(en)
*func_clip_vphysics(en)
*func_combine_ball_spawner(en)
*func_conveyor(en)
*func_detail(en)
*func_door(en) linear bewegte Tür
*func_door_rotating(en) am Scharnier bewegte Tür
*func_dustcloud(en) Staubwolke
*func_dustmotes(en)
*func_extinguishercharger(en)
*func_guntarget(en)
*func_healthcharger(en) Lädt HP auf
*func_illusionary(en)
*func_ladder(en) Leiter zum raufsteigen
*func_ladderendpoint(en)
*func_lod(en)
*func_lookdoor(en)
*func_monitor(en)
*func_movelinear(en) linear bewegtes Objekt
*func_nobuild(en)
*func_nogrenades(en)
*func_occluder(en)
*func_physbox(en)
*func_physbox_multiplayer(en)
*func_platrot(en)
*func_precipitation(en)
*func_proprespawnzone(en)
*func_recharge(en)
*func_reflective_glass(en)
*func_regenerate(en)
*func_respawnroom(en)
*func_respawnroomvisualizer(en)
*func_rot_button(en)
*func_rotating(en) rotierendes Objekt
*func_smokevolume(en)
*func_tank(en)
*func_tankairboatgun(en)
*func_tankapcrocket(en)
*func_tanklaser(en)
*func_tankmortar(en)
*func_tankphyscannister(en)
*func_tankpulselaser(en)
*func_tankrocket(en)
*func_tanktrain(en)
*func_trackautochange(en)
*func_trackchange(en)
*func_tracktrain(en)
*func_traincontrols(en)
*func_useableladder(en)
*func_vehicleclip(en)
*func_viscluster(en)
*func_wall(en)
*func_wall_toggle(en)
*func_water_analog(en)

[game] Spiel-Entities

Entity Bedeutung
*worldspawn(en)
*game_end(en) Beendet aktuelle Spiel-Sequenz (für Half Life)
*game_player_equip(en)
*game_player_team(en)
*game_ragdoll_manager(en)
*game_score(en)
*game_text(en)
*game_ui(en)
*game_weapon_manager(en)
*game_zone_player(en)

[info] Informations-Entities

Entity Bedeutung
*info_camera_link(en) Verknüpfung zwischen Kamera und Monitor
*info_constraint_anchor(en)
*info_hint(en)
*info_intermission(en)
*info_ladder_dismount(en)
*info_landmark(en) Ortsmarkierung
*info_lighting(en)
*info_mass center(en)
*info_no_dynamic_shadow(en)
*info_node(en)
*info_node_air(en)
*info_node_air hint(en)
*info_node_climb(en)
*info_node_hint(en)
*info_node_link(en)
*info_node_link_controller(en)
*info_npc_spawn_destination(en)
*info_null(en)
*info_overlay(en)
*info_particle_system(en)
*info_player_counterterrorist(en) CT-Spawn
*info_player_combine(en) Combine-Spawn (nur für Half Life)
*info_player_deathmatch(en) Einzelspieler-Spawn
*info_player_logo(en)
*info_player_rebel(en) Rebel-Spawn (nur für Half Life)
*info_player_start(en) Startpunkt (nur für Half Life)
*info_player_terrorist(en) T-Spawn
*info_projecteddecal(en)
*info_snipertarget(en)
*info_target(en)
*info_target_gunshipcrash(en)
*info_teleporter_countdown(en)
*info_teleport_destination(en) Teleporter-Ziel
*infodecal(en)

[item] Gegenstands-Entities

Entity Bedeutung
*item_ammo_357(en)
*item_ammo_357_large(en)
*item_ammo_ar2(en)
*item_ammo_ar2_altfire(en)
*item_ammo_ar2_large(en)
*item_ammo_crate(en)
*item_ammo_crossbow(en)
*item_ammo_pistol(en)
*item_ammo_pistol_large(en)
*item_ammo_smg1(en)
*item_ammo_smg1_grenade(en)
*item_ammo_smg1_large(en)
*item_battery(en)
*item_box_buckshot(en)
*item_dynamic resupply(en)
*item_healthcharger(en) HP-Auflader (nur für Half Life)
*item_healthkit(en)
*item_healthvial(en)
*item_item_crate(en)
*item_rpg_round(en)
*item_suit(en)
*item_suitcharger(en) Anzug-Auflader (nur für Half Life)

[light] Licht-Entities

Entity Bedeutung
*light(en) einfaches einstellbares Licht
*light_dynamic(en) veränderliches und bewegbares Licht
*light_environment(en) Umgebungs- / Sonnenlicht
*light_spot(en) Lichtspot

[logic] Logik-Entities

Entity Bedeutung
*logic_auto(en)
*logic_autosave(en)
*logic_branch(en)
*logic_case(en) CASE-Fallunterscheidung
*logic_collision_pair(en)
*logic_compare(en)
*logic_lineto(en)
*logic_measure_movement(en)
*logic_multicompare(en)
*logic_navigation(en)
*logic_relay(en)
*logic_timer(en) Timer

[npc] NPC's

[npc] Allgemein

Entity Bedeutung
*npc_alyx(en) Alyx (nur für Half Life)
*npc_antlion(en) Antlion (nur für Half Life)
*npc_antlion_template_maker(en)
*npc_antlionguard(en) Antlionguard (nur für Half Life)
*npc_barnacle(en) Barnacle (nur für Half Life)
*npc_barney(en) Barney Calhoun (nur für Half Life)
*npc_breen(en) Dr. Wallace Breen (nur für Half Life)
*npc_citizen(en) Stadtmensch (nur für Half Life)
*npc_combine_camera(en) Combine-Kamera (nur für Half Life)
*npc_combine_s(en) Combine-Mensch(nur für Half Life)
*npc_combinedropshipe (en) Combine-Landungsschiff (nur für Half Life)
*npc_combinegunship(en) Combine-Kanonenschiff (nur für Half Life)
*npc_crabsynth(en) Crab Synth (nur für Half Life)
*npc_cranedriver(en) Kranführer (nur für Half Life)
*npc_crow(en) Krähe (nur für Half Life)
*npc_cscanner(en) fliegender Combine-Scanner (nur für Half Life)
*npc_dog(en) Dog-Roboter (nur für Half Life)
*npc_eli(en) Eli Vance (nur für Half Life)
*npc_fastzombie(en) schneller Zombie (nur für Half Life)
*npc_fisherman(en) Fischersmann (nur für Half Life Lost Coast)
*npc_gman(en) G-Man (nur für Half Life)
*npc_headcrab(en) Headcrab (nur für Half Life)
*npc_headcrab_black(en) schwarze Headcrab (nur für Half Life)
*npc_headcrab_fast(en) schnelle Headcrab (nur für Half Life)
*npc_helicopter(en) Helikopter (nur für Half Life)
*npc_ichthyosaur(en) Saurier (nur für Half Life)
*npc_kleiner(en) Dr. Kleiner (nur für Half Life)
*npc_manhack(en) fliegender Angriffsroboter (nur für Half Life)
*npc_metropolice(en) Combine-Polizist (nur für Half Life)
*npc_monk(en) Mr. Monk (nur für Half Life)
*npc_mortarsynth(en) Mortasynth (nur für Half Life)
*npc_mossman(en) Judith Mossman (nur für Half Life)
*npc_pigeon(en) Taube (nur für Half Life)
*npc_poisonzombie(en) Gift-Zombie (nur für Half Life)
*npc_rollermine(en) Ball-Mine (nur für Half Life)
*npc_seagull(en) Möve (nur für Half Life)
*npc_sniper(en) Combine-Sniper (nur für Half Life)
*npc_stalker(en) Stalker (nur für Half Life)
*npc_strider(en) großer, dreibeiniger Angriffsroboter (nur für Half Life)
*npc_turret_ceiling(en) Combine-Decken-Selbstschussanlage (nur für Half Life)
*npc_turret_floor(en) Combine-Boden-Selbstschussanlage (nur für Half Life)
*npc_turret_ground(en) stellbare Combine-Selbstschussanlage (nur für Half Life)
*npc_vortigaunt(en) Vortigaunt-Alien (nur für Half Life)
*npc_zombie(en) Zombie (nur für Half Life)
*npc_zombie_torso(en) Zombietorso (nur für Half Life)

[npc] Speziell

Entity Bedeutung
*cycler_actor(en)
*generic_actor(en)
*info_npc_spawn_destination(en)
*monster_generic(en)
*npc_apcdriver(en)
*npc_bullseye(en)
*npc_enemyfinder(en)
*npc_furniture(en)
*npc_heli_avoidbox(en)
*npc_heli_avoidsphere(en)
*npc_heli_nobomb(en)
*npc_launcher(en)
*npc_maker(en)
*npc_missiledefense(en)
*npc_particlestorm(en)
*npc_spotlight(en)
*npc_template_maker(en)
*npc_vehicledriver(en)

[phys] Physik-Entities

Entity Bedeutung
*phys_ballsocket(en)
*phys_constraint(en)
*phys_constraintsystem(en)
*phys_convert(en)
*phys_hinge(en)
*phys_keepupright(en)
*phys_lengthconstraint(en)
*phys_magnet(en)
*phys_motor(en)
*phys_pulleyconstraint(en)
*phys_ragdollconstraint(en)
*phys_ragdollmagnet(en)
*phys_slideconstraint(en)
*phys_spring(en)
*phys_thruster(en)
*phys_torque(en)
*physics_cannister(en)

[player] Spieler-Entities

Entity Bedeutung
*player_loadsaved(en)
*player_speedmod(en)
*player_weaponstrip(en)

[point] Punkt-Entities

Entity Bedeutung
*point_anglesensor(en)
*point_angularvelocitysensor(en)
*point_antlion_repellant(en)
*point_apc_controller(en)
*point_bugbait(en)
*point_camera(en) Kamera für Bildübertragung auf Monitore
*point_clientcommand(en)
*point_commentary_node(en)
*point_devshot_camera(en)
*point_enable_motion_fixup(en)
*point_hurt(en)
*point_message(en)
*point_playermoveconstraint(en)
*point_servercommand(en)
*point_spotlight(en)
*point_teleport(en)
*point_template(en)
*point_tesla(en)
*point_viewcontrol(en)
*vehicle_viewcontroller(en)

[prop] Requisiten-Entities

Entity Bedeutung
*prop_combine_ball(en)
*prop_detail(en)
*prop_door_rotating(en)
*prop_dynamic(en)
*prop_dynamic_ornament(en)
*prop_dynamic_override(en)
*prop_physics(en)
*prop_physics_multiplayer(en)
*prop_physics_override(en)
*prop_ragdoll(en)
*prop_static(en) unbewegte Requisite
*prop_thumper(en)
*prop_vehicle(en)
*prop_vehicle_airboat(en)
*prop_vehicle_apc(en)
*prop_vehicle_cannon(en)
*prop_vehicle_crane(en)
*prop_vehicle_driveable(en)
*prop_vehicle_jeep(en)
*prop_vehicle_prisoner_pod(en)

[trigger] Umschalt-Entities

Entity Bedeutung
*trigger_autosave(en)
*trigger_changelevel(en)
*trigger_finale(en)
*trigger_gravity(en)
*trigger_hurt(en)
*trigger_impact(en)
*trigger_look(en)
*trigger_multiple(en)
*trigger_once(en)
*trigger_physics_trap(en)
*trigger_playermovement(en)
*trigger_proximity(en)
*trigger_push(en)
*trigger_remove(en)
*trigger_rpgfire(en)
*trigger_soundscape(en)
*trigger_teleport(en)
*trigger_transition(en)
*trigger_vphysics_motion(en)
*trigger_waterydeath(en)
*trigger_weapon_dissolve(en)
*trigger_weapon_strip(en)
*trigger_wind(en)

[weapon] Waffen-Entities

Entity Bedeutung
*weapon_357(en) Revolver (nur für Half Life)
*weapon_alyxgun(en) Alyx's Waffe (nur für Half Life)
*weapon_annabelle(en) große Schrotflinke (nur für Half Life)
*weapon_ar2(en) Combine-AR2 (nur für Half Life)
*weapon_brickbat(en) Stein (nur für Half Life)
*weapon_bugbait(en) Antlion-Lockmittel (nur für Half Life)
*weapon_citizenpackage(en) Stadtmenschen-Paket (nur für Half Life)
*weapon_citizensuitcase(en) Stadtmenschen-Koffer (nur für Half Life)
*weapon_crossbow(en) Scharfschützen-Crossbow (nur für Half Life)
*weapon_crowbar(en) Stemmeisen (nur für Half Life)
*weapon_extinguisher(en) Feuerlöscher
*weapon_frag(en) Granate
*weapon_physcannon(en) Gravitationskanone (nur für Half Life)
*weapon_physgun(en) Gravitationspistole (nur für Half Life)
*weapon_pistol(en) Pistole (nur für Half Life)
*weapon_rpg(en) Raketenwerfer (nur für Half Life)
*weapon_shotgun(en) Schrotgewehr (nur für Half Life)
*weapon_smg1(en) Maschinengewehr (nur für Half Life)
*weapon_stunstick(en) Combine-Schlagstock (nur für Half Life)

Sonstige Entities

Entity Bedeutung
*ambient_generic(en)
*cycler(en)
*gibshooter(en) wirft Gibs ab
*keyframe_rope(en)
*keyframe_track(en)
*material_modify_control(en)
*math_colorblend(en)
*math_counter(en)
*math_remap(en)
*momentary_rot_button(en)
*move_keyframed(en)
*move_rope(en)
*move_track(en)
*script_intro(en)
*script_tauremoval(en)
*shadow_control(en)
*sky_camera(en)
*test_sidelist(en)
*combine_mine(en)

Siehe auch