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{{otherlang2|zh-cn=List_of_entities:zh-cn|jp=List_of_entities:jp|en=List_of_entities}}
{{lang|List of entities}}
== [ai] K.I.-Entities ==


== K.I.-Entities ==
{| class="wikitable"
    * [[ai_ally_manager]] - Monitors the number and type of [[npc_citizen]] allies and responds accordingly.
! Entity !! Bedeutung
    * [[ai_battle_line]]
|-
    * [[ai_changehintgroup]]
*{{L|ai_ally_manager}} || Zeigt Anzahl und Typ der npc_citizen
    * [[ai_changetarget]]
|-
    * [[ai_citizen_response_system]]
*{{L|ai_battle_line}} ||
    * [[ai_goal_actbusy]]
|-
    * [[ai_goal_actbusy queue]]
*{{L|ai_changehintgroup}} ||
    * [[ai_goal_assault]]
|-
    * [[ai_goal_follow]]
*{{L|ai_changetarget}} ||
    * [[ai_goal_lead]]
|-
    * [[ai_goal_lead weapon]]
*{{L|ai_citizen_response_system}} ||
    * [[ai_goal_police]]
|-
    * [[ai_goal_standoff]]
*{{L|ai_goal_actbusy}} ||
    * [[ai_relationship]]
|-
    * [[ai_script_conditions]]
*{{L|ai_goal_actbusy queue}} ||
    * [[ai_sound]]
|-
    * [[ai_speechfilter]]
*{{L|ai_goal_assault}} ||
    * [[aiscripted_schedule]]
|-
    * [[assault_assaultpoint]]
*{{L|ai_goal_follow}} ||
    * [[assault_rallypoint]]
|-
    * [[info_apc_missile_hint]]
*{{L|ai_goal_lead}} ||
    * [[info_node]]
|-
    * [[info_node_air]]
*{{L|ai_goal_lead weapon}} ||
    * [[info_node_air hint]]
|-
    * [[info_node_climb]]
*{{L|ai_goal_police}} ||
    * [[info_node_hint]]
|-
    * [[info_node_link]]
*{{L|ai_goal_standoff}} ||
    * [[info_node_link_controller]]
|-
    * [[info_npc spawn_destination]]
*{{L|ai_relationship}} ||
    * [[info_snipertarget]]
|-
    * [[logic_choreographed_scene]]
*{{L|ai_script_conditions}} ||
    * [[path_corner]]
|-
    * [[path_corner_crash]]
*{{L|ai_sound}} ||
    * [[path_track]]
|-
    * [[scripted_scene]]
*{{L|ai_speechfilter}} ||
    * [[scripted_sentence]]
|-
    * [[scripted_sequence]]
*{{L|aiscripted_schedule}} ||
    * [[scripted_target]]
|-
    * [[tanktrain_aitarget]]
*{{L|assault_assaultpoint}} ||
    * [[tanktrain_ai]]
|-
*{{L|assault_rallypoint}} ||
|-
*{{L|info_apc_missile_hint}} ||
|-
*{{L|info_node}} ||
|-
*{{L|info_node_air}} ||
|-
*{{L|info_node_air hint}} ||
|-
*{{L|info_node_climb}} ||
|-
*{{L|info_node_hint}} ||
|-
*{{L|info_node_link}} ||
|-
*{{L|info_node_link_controller}} ||
|-
*{{L|info_npc spawn_destination}} ||
|-
*{{L|info_snipertarget}} ||
|-
*{{L|logic_choreographed_scene}} ||
|-
*{{L|path_corner}} ||
|-
*{{L|path_corner_crash}} ||
|-
*{{L|path_track}} ||
|-
*{{L|scripted_scene}} ||
|-
*{{L|scripted_sentence}} ||
|-
*{{L|scripted_sequence}} ||
|-
*{{L|scripted_target}} ||
|-
*{{L|tanktrain_aitarget}} ||
|-
*{{L|tanktrain_ai}} ||
|}


== Umgebungs-Entities ==
== [env] Umgebungs-Entities ==
    * [[env_ar2explosion]] - [[weapon_ar2|Overwatch pulse rifle]] explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound.
    * [[env_beam]]
    * [[env_beverage]]
    * [[env_blood]]
    * [[env_bubbles]]
    * [[env_citadel_energy_core]]
    * [[env_credits]]
    * [[env_cubemap]]
    * [[env_dustpuff]]
    * [[env_effectscript]]
    * [[env_embers]]
    * [[env_entity_dissolver]]
    * [[env_entity_igniter]]
    * [[env_entity_maker]]
    * [[env_explosion]]
    * [[env_extinguisherjet]]
    * [[env_fade]]
    * [[env_fire]]
    * [[env_firesensor]]
    * [[env_firesource]]
    * [[env_flare]]
    * [[env_fog_controller]]
    * [[env_funnel]]
    * [[env_global]]
    * [[env_gunfire]]
    * [[env_headcrabcanister]]
    * [[env_hudhint]]
    * [[env_laser]]
    * [[env_lightglow]]
    * [[env_message]]
    * [[env_microphone]]
    * [[env_muzzleflash]]
    * [[env_particlelight]]
    * [[env_particlescript]]
    * [[env_physexplosion]]
    * [[env_physimpact]]
    * [[env_player_surface_trigger]]
    * [[env_rotorshooter]]
    * [[env_rotorwash]]
    * [[env_screenoverlay]]
    * [[env_shake]]
    * [[env_shooter]]
    * [[env_smokestack]]
    * [[env_smoketrail]]
    * [[env_soundscape]]
    * [[env_soundscape_proxy]]
    * [[env_soundscape_triggerable]]
    * [[env_spark]]
    * [[env_speaker]]
    * [[env_splash]]
    * [[env_sprite]]
    * [[env_spritetrail]]
    * [[env_starfield]]
    * [[env_steam]]
    * [[env_sun]]
    * [[env_terrainmorph]]
    * [[env_texturetoggle]]
    * [[env_tonemap_controller]]
    * [[env_wind]]
    * [[env_zoom]]


== Filter-Entities ==
{| class="wikitable"
    * [[filter_activator_class]]
! Entity !! Bedeutung
    * [[filter_activator_name]]
|-
    * [[filter_activator_team]]
|  *{{L|env_ar2explosion}} || sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden
    * [[filter_damage_type]]
|-
    * [[filter_multi]]
|  *{{L|env_beam}} ||
|-
|  *{{L|env_beverage}} ||
|-
|  *{{L|env_blood}} ||
|-
|  *{{L|env_bubbles}} ||
|-
|  *{{L|env_citadel_energy_core}} ||
|-
|  *{{L|env_credits}} ||
|-
|  *{{L|env_cubemap}} ||
|-
|  *{{L|env_dustpuff}} ||
|-
|  *{{L|env_effectscript}} ||
|-
|  *{{L|env_embers}} ||
|-
|  *{{L|env_entity_dissolver}} ||
|-
|  *{{L|env_entity_igniter}} ||
|-
|  *{{L|env_entity_maker}} ||
|-
|  *{{L|env_explosion}} ||
|-
|  *{{L|env_extinguisherjet}} ||
|-
|  *{{L|env_fade}} ||
|-
|  *{{L|env_fire}} ||
|-
|  *{{L|env_firesensor}} ||
|-
|  *{{L|env_firesource}} ||
|-
|  *{{L|env_flare}} ||
|-
|  *{{L|env_fog_controller}} ||
|-
|  *{{L|env_funnel}} ||
|-
|  *{{L|env_global}} ||
|-
|  *{{L|env_gunfire}} ||
|-
|  *{{L|env_headcrabcanister}} ||
|-
|  *{{L|env_hudhint}} ||
|-
|  *{{L|env_laser}} ||
|-
|  *{{L|env_lightglow}} ||
|-
|  *{{L|env_message}} ||
|-
|  *{{L|env_microphone}} ||
|-
|  *{{L|env_muzzleflash}} ||
|-
|  *{{L|env_particlelight}} ||
|-
|  *{{L|env_particlescript}} ||
|-
|  *{{L|env_physexplosion}} ||
|-
|  *{{L|env_physimpact}} ||
|-
|  *{{L|env_player_surface_trigger}} ||
|-
|  *{{L|env_rotorshooter}} ||
|-
|  *{{L|env_rotorwash}} ||
|-
|  *{{L|env_screenoverlay}} ||
|-
|  *{{L|env_shake}} ||
|-
|  *{{L|env_shooter}} ||
|-
|  *{{L|env_smokestack}} ||
|-
|  *{{L|env_smoketrail}} ||
|-
|  *{{L|env_soundscape}} || Umgebungsgeräusche in bestimmten Umkreis
|-
|  *{{L|env_soundscape_proxy}} ||
|-
|  *{{L|env_soundscape_triggerable}} ||
|-
|  *{{L|env_spark}} || zweidimensionaler, kamerafolgender Glow-Effekt
|-
|  *{{L|env_speaker}} ||
|-
|  *{{L|env_splash}} ||
|-
|  *{{L|env_sprite}} ||
|-
|  *{{L|env_spritetrail}} ||
|-
|  *{{L|env_starfield}} ||
|-
|  *{{L|env_steam}} ||
|-
|  *{{L|env_sun}} ||
|-
*{{L|env_terrainmorph}} ||
|-
*{{L|env_texturetoggle}} ||
|-
*{{L|env_tonemap_controller}} ||
|-
*{{L|env_wind}} ||
|-
*{{L|env_zoom}} ||
|}


== funktionelle Brush-Entities ==
== [filter] Filter-Entities ==
    * [[func_areaportal]]
    * [[func_areaportalwindow]]
    * [[func_breakable]]
    * [[func_breakable_surf]]
    * [[func_brush]]
    * [[func_button]]
    * [[func_capturezone]]
    * [[func_changeclass]]
    * [[func_clip_vphysics]]
    * [[func_combine_ball_spawner]]
    * [[func_conveyor]]
    * [[func_detail]]
    * [[func_door]]
    * [[func_door_rotating]]
    * [[func_dustcloud]]
    * [[func_dustmotes]]
    * [[func_extinguishercharger]]
    * [[func_guntarget]]
    * [[func_healthcharger]]
    * [[func_illusionary]]
    * [[func_ladder]]
    * [[func_ladderendpoint]]
    * [[func_lod]]
    * [[func_lookdoor]]
    * [[func_monitor]]
    * [[func_movelinear]]
    * [[func_nobuild]]
    * [[func_nogrenades]]
    * [[func_occluder]]
    * [[func_physbox]]
    * [[func_physbox_multiplayer]]
    * [[func_platrot]]
    * [[func_precipitation]]
    * [[func_proprespawnzone]]
    * [[func_recharge]]
    * [[func_reflective_glass]]
    * [[func_regenerate]]
    * [[func_respawnroom]]
    * [[func_respawnroomvisualizer]]
    * [[func_rot_button]]
    * [[func_rotating]]
    * [[func_smokevolume]]
    * [[func_tank]]
    * [[func_tankairboatgun]]
    * [[func_tankapcrocket]]
    * [[func_tanklaser]]
    * [[func_tankmortar]]
    * [[func_tankphyscannister]]
    * [[func_tankpulselaser]]
    * [[func_tankrocket]]
    * [[func_tanktrain]]
    * [[func_trackautochange]]
    * [[func_trackchange]]
    * [[func_tracktrain]]
    * [[func_traincontrols]]
    * [[func_useableladder]]
    * [[func_vehicleclip]]
    * [[func_viscluster]]
    * [[func_wall]]
    * [[func_wall_toggle]]
    * [[func_water_analog]]


== Spiel-Entities==
{| class="wikitable"
    * [[worldspawn]]
! Entity !! Bedeutung
    * [[game_end]]
|-
    * [[game_player_equip]]
*{{L|filter_activator_class}} ||
    * [[game_player_team]]
|-
    * [[game_ragdoll_manager]]
*{{L|filter_activator_name}} ||
    * [[game_score]]
|-
    * [[game_text]]
*{{L|filter_activator_team}} ||
    * [[game_ui]]
|-
    * [[game_weapon_manager]]
*{{L|filter_damage_type}} ||
    * [[game_zone_player]]
|-
*{{L|filter_multi}} ||
|}


== Informations-Entities ==
== [func] funktionelle Brush-Entities ==
    * [[info_camera_link]]
    * [[info_constraint_anchor]]
    * [[info_hint]]
    * [[info_intermission]]
    * [[info_ladder_dismount]]
    * [[info_landmark]]
    * [[info_lighting]]
    * [[info_mass center]]
    * [[info_no_dynamic_shadow]]
    * [[info_node]]
    * [[info_node_air]]
    * [[info_node_air hint]]
    * [[info_node_climb]]
    * [[info_node_hint]]
    * [[info_node_link]]
    * [[info_node_link_controller]]
    * [[info_npc_spawn_destination]]
    * [[info_null]]
    * [[info_overlay]]
    * [[info_particle_system]]
    * [[info_player_combine]]
    * [[info_player_deathmatch]]
    * [[info_player_logo]]
    * [[info_player_rebel]]
    * [[info_player_start]]
    * [[info_projecteddecal]]
    * [[info_snipertarget]]
    * [[info_target]]
    * [[info_target_gunshipcrash]]
    * [[info_teleporter_countdown]]
    * [[info_teleport_destination]]
    * [[infodecal]]


== Gegenstands-Entities ==
{| class="wikitable"
    * [[item_ammo_357]]
! Entity !! Bedeutung
    * [[item_ammo_357_large]]
|-
    * [[item_ammo_ar2]]
|  *{{L|func_areaportal}} ||
    * [[item_ammo_ar2_altfire]]
|-
    * [[item_ammo_ar2_large]]
|  *{{L|func_areaportalwindow}} ||
    * [[item_ammo_crate]]
|-
    * [[item_ammo_crossbow]]
|  *{{L|func_breakable}} || Brush der sich vollständig zerstören lässt
    * [[item_ammo_pistol]]
|-
    * [[item_ammo_pistol_large]]
|  *{{L|func_breakable_surf}} || Brush, der sich stückweise zerstören lässt
    * [[item_ammo_smg1]]
|-
    * [[item_ammo_smg1_grenade]]
|  *{{L|func_brush}} ||
    * [[item_ammo_smg1_large]]
|-
    * [[item_battery]]
|  *{{L|func_button}} || drückbarer Button der eine aktion ausüben kann
    * [[item_box_buckshot]]
|-
    * [[item_dynamic resupply]]
|  *{{L|func_capturezone}} ||
    * [[item_healthcharger]]
|-
    * [[item_healthkit]]
|  *{{L|func_changeclass}} ||
    * [[item_healthvial]]
|-
    * [[item_item_crate]]
|  *{{L|func_clip_vphysics}} ||
    * [[item_rpg_round]]
|-
    * [[item_suit]]
|  *{{L|func_combine_ball_spawner}} ||
    * [[item_suitcharger]]
|-
|  *{{L|func_conveyor}} ||
|-
|  *{{L|func_detail}} ||
|-
|  *{{L|func_door}} || linear bewegte Tür
|-
|  *{{L|func_door_rotating}} || am Scharnier bewegte Tür
|-
|  *{{L|func_dustcloud}} || Staubwolke
|-
|  *{{L|func_dustmotes}} ||
|-
|  *{{L|func_extinguishercharger}} ||
|-
|  *{{L|func_guntarget}} ||
|- 
|  *{{L|func_healthcharger}} || Lädt HP auf
|-
|  *{{L|func_illusionary}} ||
|-
|  *{{L|func_ladder}} || Leiter zum raufsteigen
|-
|  *{{L|func_ladderendpoint}} ||
|-
|  *{{L|func_lod}} ||
|-
|  *{{L|func_lookdoor}} ||
|-
|  *{{L|func_monitor}} ||
|-
|  *{{L|func_movelinear}} || linear bewegtes Objekt
|-
|  *{{L|func_nobuild}} ||
|-
|  *{{L|func_nogrenades}} ||
|-
|  *{{L|func_occluder}} ||
|-
|  *{{L|func_physbox}} || 
|-
|  *{{L|func_physbox_multiplayer}} ||
|-
|  *{{L|func_platrot}} ||
|-
|  *{{L|func_precipitation}} ||
|-
|  *{{L|func_proprespawnzone}} ||
|-
|  *{{L|func_recharge}} ||
|-
|  *{{L|func_reflective_glass}} ||
|-
|  *{{L|func_regenerate}} ||
|-
|  *{{L|func_respawnroom}} ||
|-
*{{L|func_respawnroomvisualizer}} ||
|-
*{{L|func_rot_button}} ||
|-
*{{L|func_rotating}} || rotierendes Objekt
|-
*{{L|func_smokevolume}} ||
|-
*{{L|func_tank}} ||
|-
*{{L|func_tankairboatgun}} ||
|-
*{{L|func_tankapcrocket}} ||
|-
*{{L|func_tanklaser}} ||
|-
*{{L|func_tankmortar}} ||
|-
*{{L|func_tankphyscannister}} ||
|-
*{{L|func_tankpulselaser}} ||
|-
*{{L|func_tankrocket}} ||
|-
*{{L|func_tanktrain}} ||
|-
*{{L|func_trackautochange}} ||
|-
*{{L|func_trackchange}} ||
|-
*{{L|func_tracktrain}} ||
|-
*{{L|func_traincontrols}} ||
|-
*{{L|func_useableladder}} ||
|-
|  *{{L|func_vehicleclip}} ||
|-
*{{L|func_viscluster}} ||
|-
*{{L|func_wall}} ||
|-
*{{L|func_wall_toggle}} ||
|-
*{{L|func_water_analog}} ||
|}


== Licht-Entities ==
== [game] Spiel-Entities ==
    * [[light]]
    * [[light_dynamic]]
    * [[light_environment]]
    * [[light_spot]]


== Logik-Entities ==
{| class="wikitable"
    * [[logic_auto]]
! Entity !! Bedeutung
    * [[logic_autosave]]
|-
    * [[logic_branch]]
*{{L|worldspawn}} ||
    * [[logic_case]]
|-
    * [[logic_collision_pair]]
*{{L|game_end}} || Beendet aktuelle Spiel-Sequenz (für Half Life)
    * [[logic_compare]]
|-
    * [[logic_lineto]]
*{{L|game_player_equip}} ||
    * [[logic_measure_movement]]
|-
    * [[logic_multicompare]]
*{{L|game_player_team}} ||
    * [[logic_navigation]]
|-
    * [[logic_relay]]
*{{L|game_ragdoll_manager}} ||
    * [[logic_timer]]
|-
*{{L|game_score}} ||
|-
*{{L|game_text}} ||
|-
*{{L|game_ui}} ||
|-
*{{L|game_weapon_manager}} ||
|-
*{{L|game_zone_player}} ||
|}


== Sonstige Entities ==
== [info] Informations-Entities ==
    * [[ambient_generic]]
 
    * [[cycler]]
{| class="wikitable"
    * [[gibshooter]]
! Entity !! Bedeutung
    * [[keyframe_rope]]
|-
    * [[keyframe_track]]
|  *{{L|info_camera_link}} || Verknüpfung zwischen Kamera und Monitor
    * [[material_modify_control]]
|-
    * [[math_colorblend]]
|  *{{L|info_constraint_anchor}} ||
    * [[math_counter]]
|-
    * [[math_remap]]
|  *{{L|info_hint}} ||
    * [[momentary_rot_button]]
|-
    * [[move_keyframed]]
*{{L|info_intermission}} ||
    * [[move_rope]]
|-
    * [[move_track]]
|  *{{L|info_ladder_dismount}} ||
    * [[script_intro]]
|-
    * [[script_tauremoval]]
|  *{{L|info_landmark}} || Ortsmarkierung
    * [[shadow_control]]
|-
    * [[sky_camera]]
|  *{{L|info_lighting}} ||
    * [[test_sidelist]]
|-
    * [[test_traceline]]
|  *{{L|info_mass center}} ||
    * [[VGUI_Screen|vgui_screen]]
|-
    * [[water_lod_control]]
|  *{{L|info_no_dynamic_shadow}} ||
|-
|  *{{L|info_node}} ||
|-
|  *{{L|info_node_air}} ||
|-
|  *{{L|info_node_air hint}} ||
|-
|  *{{L|info_node_climb}} ||
|-
|  *{{L|info_node_hint}} ||
|-
|  *{{L|info_node_link}} ||
|-
|  *{{L|info_node_link_controller}} ||
|-
|  *{{L|info_npc_spawn_destination}} ||
|-
|  *{{L|info_null}} ||
|-
|  *{{L|info_overlay}} ||
|-
|  *{{L|info_particle_system}} ||
|-
|  *{{L|info_player_counterterrorist}} || CT-Spawn
|-
|  *{{L|info_player_combine}} || Combine-Spawn (nur für Half Life)
|-
|  *{{L|info_player_deathmatch}} || Einzelspieler-Spawn
|-
|  *{{L|info_player_logo}} ||
|-
|  *{{L|info_player_rebel}} || Rebel-Spawn (nur für Half Life)
|-
|  *{{L|info_player_start}} || Startpunkt (nur für Half Life)
|-
|  *{{L|info_player_terrorist}} || T-Spawn
|-
|  *{{L|info_projecteddecal}} ||
|-
|  *{{L|info_snipertarget}} ||
|-
|  *{{L|info_target}} ||
|-
|  *{{L|info_target_gunshipcrash}} ||
|-
|  *{{L|info_teleporter_countdown}} ||
|-
|  *{{L|info_teleport_destination}} || Teleporter-Ziel
|-
|  *{{L|infodecal}} ||
|}
 
== [item] Gegenstands-Entities ==
 
{| class="wikitable"
! Entity !! Bedeutung
|-
|  *{{L|item_ammo_357}} ||
|-
|  *{{L|item_ammo_357_large}} ||
|-
|  *{{L|item_ammo_ar2}} ||
|-
|  *{{L|item_ammo_ar2_altfire}} ||
|-
|  *{{L|item_ammo_ar2_large}} ||
|-
|  *{{L|item_ammo_crate}} ||
|-
|  *{{L|item_ammo_crossbow}} ||
|-
|  *{{L|item_ammo_pistol}} ||
|-
|  *{{L|item_ammo_pistol_large}} ||
|-
|  *{{L|item_ammo_smg1}} ||
|-
|  *{{L|item_ammo_smg1_grenade}} ||
|-
|  *{{L|item_ammo_smg1_large}} ||
|-
|  *{{L|item_battery}} ||
|-
|  *{{L|item_box_buckshot}} ||
|-
|  *{{L|item_dynamic resupply}} ||
|-
|  *{{L|item_healthcharger}} || HP-Auflader (nur für Half Life)
|-
|  *{{L|item_healthkit}} ||
|-
|  *{{L|item_healthvial}} ||
|-
|  *{{L|item_item_crate}} ||
|-
|  *{{L|item_rpg_round}} ||
|-
|  *{{L|item_suit}} ||
|-
*{{L|item_suitcharger}} || Anzug-Auflader (nur für Half Life)
|}
 
== [light] Licht-Entities ==
 
{| class="wikitable"
! Entity !! Bedeutung
|-
|  *{{L|light}} || einfaches einstellbares Licht
|-
|  *{{L|light_dynamic}} || veränderliches und bewegbares Licht
|-
|  *{{L|light_environment}} || Umgebungs- / Sonnenlicht
|-
*{{L|light_spot}} || Lichtspot
|}
 
== [logic] Logik-Entities ==
 
{| class="wikitable"
! Entity !! Bedeutung
|-
|  *{{L|logic_auto}} ||
|-
|  *{{L|logic_autosave}} ||
|-
|  *{{L|logic_branch}} ||
|-
|  *{{L|logic_case}} || CASE-Fallunterscheidung
|-
|  *{{L|logic_collision_pair}} ||
|-
|  *{{L|logic_compare}} ||
|-
|  *{{L|logic_lineto}} ||
|-
|  *{{L|logic_measure_movement}} ||
|-
|  *{{L|logic_multicompare}} ||
|-
|  *{{L|logic_navigation}} ||
|-
|  *{{L|logic_relay}} ||
|-
*{{L|logic_timer}} || Timer
|}
 
== [npc] NPC's ==
 
=== [npc] Allgemein ===
 
{| class="wikitable"
! Entity !! Bedeutung
|-
|  *{{L|npc_alyx}} || Alyx (nur für Half Life)
|-
|  *{{L|npc_antlion}} || Antlion (nur für Half Life)
|-
|  *{{L|npc_antlion_template_maker}}
|-
|  *{{L|npc_antlionguard}} || Antlionguard (nur für Half Life)
|-
|  *{{L|npc_barnacle}} || Barnacle (nur für Half Life)
|-
|  *{{L|npc_barney}} || Barney Calhoun (nur für Half Life)
|-
|  *{{L|npc_breen}} || Dr. Wallace Breen (nur für Half Life)
|-
|  *{{L|npc_citizen}} || Stadtmensch (nur für Half Life)
|-
|  *{{L|npc_combine_camera}} || Combine-Kamera (nur für Half Life)
|-
|  *{{L|npc_combine_s}} || Combine-Mensch(nur für Half Life)
|-
|  *{{L|npc_combinedropshipe }} || Combine-Landungsschiff (nur für Half Life)
|-
|  *{{L|npc_combinegunship}} || Combine-Kanonenschiff (nur für Half Life)
|-
|  *{{L|npc_crabsynth}} || Crab Synth (nur für Half Life)
|-
|  *{{L|npc_cranedriver}} || Kranführer (nur für Half Life)
|-
|  *{{L|npc_crow}} || Krähe (nur für Half Life)
|-
|  *{{L|npc_cscanner}} || fliegender Combine-Scanner (nur für Half Life)
|-
|  *{{L|npc_dog}} || Dog-Roboter (nur für Half Life)
|-
|  *{{L|npc_eli}} || Eli Vance (nur für Half Life)
|-
|  *{{L|npc_fastzombie}} || schneller Zombie (nur für Half Life)
|-
|  *{{L|npc_fisherman}} || Fischersmann (nur für Half Life Lost Coast)
|-
|  *{{L|npc_gman}} || G-Man (nur für Half Life)
|-
|  *{{L|npc_headcrab}} || Headcrab (nur für Half Life)
|-
|  *{{L|npc_headcrab_black}} || schwarze Headcrab (nur für Half Life)
|-
|  *{{L|npc_headcrab_fast}} || schnelle Headcrab (nur für Half Life)
|-
|  *{{L|npc_helicopter}} || Helikopter (nur für Half Life)
|-
|  *{{L|npc_ichthyosaur}} || Saurier (nur für Half Life)
|-
|  *{{L|npc_kleiner}} || Dr. Kleiner (nur für Half Life)
|-
|  *{{L|npc_manhack}} || fliegender Angriffsroboter (nur für Half Life)
|-
|  *{{L|npc_metropolice}} || Combine-Polizist (nur für Half Life)
|-
|  *{{L|npc_monk}} || Mr. Monk (nur für Half Life)
|-
|  *{{L|npc_mortarsynth}} || Mortasynth (nur für Half Life)
|-
|  *{{L|npc_mossman}} || Judith Mossman (nur für Half Life)
|-
|  *{{L|npc_pigeon}} || Taube (nur für Half Life)
|-
|  *{{L|npc_poisonzombie}} || Gift-Zombie (nur für Half Life)
|-
|  *{{L|npc_rollermine}} || Ball-Mine (nur für Half Life)
|-
|  *{{L|npc_seagull}} || Möve (nur für Half Life)
|-
|  *{{L|npc_sniper}} || Combine-Sniper (nur für Half Life)
|-
|  *{{L|npc_stalker}} || Stalker (nur für Half Life)
|-
|  *{{L|npc_strider}} || großer, dreibeiniger Angriffsroboter (nur für Half Life)
|-
|  *{{L|npc_turret_ceiling}} || Combine-Decken-Selbstschussanlage (nur für Half Life)
|-
|  *{{L|npc_turret_floor}} || Combine-Boden-Selbstschussanlage (nur für Half Life)
|-
|  *{{L|npc_turret_ground}} || stellbare Combine-Selbstschussanlage (nur für Half Life)
|-
|  *{{L|npc_vortigaunt}} || Vortigaunt-Alien (nur für Half Life)
|-
|  *{{L|npc_zombie}} || Zombie (nur für Half Life)
|-
*{{L|npc_zombie_torso}} || Zombietorso (nur für Half Life)
|}
 
=== [npc] Speziell ===
 
{| class="wikitable"
! Entity !! Bedeutung
|-
|  *{{L|cycler_actor}} ||
|-
|  *{{L|generic_actor}} ||
|-
|  *{{L|info_npc_spawn_destination}} ||
|-
|  *{{L|monster_generic}} ||
|-
|  *{{L|npc_apcdriver}} ||
|-
|  *{{L|npc_bullseye}} ||
|-
|  *{{L|npc_enemyfinder}} ||
|-
|  *{{L|npc_furniture}} ||
|-
|  *{{L|npc_heli_avoidbox}} ||
|- 
|  *{{L|npc_heli_avoidsphere}} ||
|-
|  *{{L|npc_heli_nobomb}} ||
|-
|  *{{L|npc_launcher}} ||
|-
|  *{{L|npc_maker}} ||
|-
|  *{{L|npc_missiledefense}} ||
|-
|  *{{L|npc_particlestorm}} ||
|-
|  *{{L|npc_spotlight}} ||
|-
|  *{{L|npc_template_maker}} ||
|-
*{{L|npc_vehicledriver}} ||
|}
 
== [phys] Physik-Entities ==
 
{| class="wikitable"
! Entity !! Bedeutung
|-
|  *{{L|phys_ballsocket}} ||
|-
|  *{{L|phys_constraint}} ||
|-
|  *{{L|phys_constraintsystem}} ||
|-
|  *{{L|phys_convert}} ||
|-
|  *{{L|phys_hinge}} ||
|-
*{{L|phys_keepupright}} ||
|-
*{{L|phys_lengthconstraint}} ||
|-
*{{L|phys_magnet}} ||
|-
*{{L|phys_motor}} ||
|-
*{{L|phys_pulleyconstraint}} ||
|-
*{{L|phys_ragdollconstraint}} ||
|-
*{{L|phys_ragdollmagnet}} ||
|-
*{{L|phys_slideconstraint}} ||
|-
*{{L|phys_spring}} ||
|-
*{{L|phys_thruster}} ||
|-
*{{L|phys_torque}} ||
|-
*{{L|physics_cannister}} ||
|}
 
== [player] Spieler-Entities ==
 
{| class="wikitable"
! Entity !! Bedeutung
|-
*{{L|player_loadsaved}} ||
|-
*{{L|player_speedmod}} ||
|-
*{{L|player_weaponstrip}} ||
|}


== NPC-Entities ==
== [point] Punkt-Entities ==
=== Allgemein ===
    * [[combine_mine]]
    * [[npc_alyx]]
    * [[npc_antlion]]
    * [[npc_antlion_template_maker]]
    * [[npc_antlionguard]]
    * [[npc_barnacle]]
    * [[npc_barney]]
    * [[npc_breen]]
    * [[npc_citizen]]
    * [[npc_combine_camera]]
    * [[npc_combine_s]]
    * [[npc_combinedropship]]
    * [[npc_combinegunship]]
    * [[npc_crabsynth]]
    * [[npc_cranedriver]]
    * [[npc_crow]]
    * [[npc_cscanner]]
    * [[npc_dog]]
    * [[npc_eli]]
    * [[npc_fastzombie]]
    * [[npc_fisherman]] (not available in Hammer by default)
    * [[npc_gman]]
    * [[npc_headcrab]]
    * [[npc_headcrab_black]]
    * [[npc_headcrab_fast]]
    * [[npc_helicopter]]
    * [[npc_ichthyosaur]]
    * [[npc_kleiner]]
    * [[npc_manhack]]
    * [[npc_metropolice]]
    * [[npc_monk]]
    * [[npc_mortarsynth]]
    * [[npc_mossman]]
    * [[npc_pigeon]]
    * [[npc_poisonzombie]]
    * [[npc_rollermine]]
    * [[npc_seagull]]
    * [[npc_sniper]]
    * [[npc_stalker]]
    * [[npc_strider]]
    * [[npc_turret_ceiling]]
    * [[npc_turret_floor]]
    * [[npc_turret_ground]]
    * [[npc_vortigaunt]]
    * [[npc_zombie]]
    * [[npc_zombie_torso]]


=== Speziel ===
{| class="wikitable"
    * [[cycler_actor]]
! Entity !! Bedeutung
    * [[generic_actor]]
|-
    * [[info_npc_spawn_destination]]
*{{L|point_anglesensor}} ||
    * [[monster_generic]]
|-
    * [[npc_apcdriver]]
*{{L|point_angularvelocitysensor}} ||
    * [[npc_bullseye]]
|-
    * [[npc_enemyfinder]]
*{{L|point_antlion_repellant}} ||
    * [[npc_furniture]]
|-
    * [[npc_heli_avoidbox]]
*{{L|point_apc_controller}} ||
    * [[npc_heli_avoidsphere]]
|-
    * [[npc_heli_nobomb]]
*{{L|point_bugbait}} ||
    * [[npc_launcher]]
|-
    * [[npc_maker]]
*{{L|point_camera}} || Kamera für Bildübertragung auf Monitore
    * [[npc_missiledefense]]
|-
    * [[npc_particlestorm]]
*{{L|point_clientcommand}} ||
    * [[npc_spotlight]]
|-
    * [[npc_template_maker]]
*{{L|point_commentary_node}} ||
    * [[npc_vehicledriver]]
|-
*{{L|point_devshot_camera}} ||
|-
*{{L|point_enable_motion_fixup}} ||
|-
*{{L|point_hurt}} ||
|-
*{{L|point_message}} ||
|-
*{{L|point_playermoveconstraint}} ||
|-
*{{L|point_servercommand}} ||
|-
*{{L|point_spotlight}} ||
|-
*{{L|point_teleport}} ||
|-
*{{L|point_template}} ||
|-
*{{L|point_tesla}} ||
|-
|  *{{L|point_viewcontrol}} ||
|-
|  *{{L|vehicle_viewcontroller}} ||
|}


== Physik-Entities ==
== [prop] Requisiten-Entities ==
    * [[phys_ballsocket]]
    * [[phys_constraint]]
    * [[phys_constraintsystem]]
    * [[phys_convert]]
    * [[phys_hinge]]
    * [[phys_keepupright]]
    * [[phys_lengthconstraint]]
    * [[phys_magnet]]
    * [[phys_motor]]
    * [[phys_pulleyconstraint]]
    * [[phys_ragdollconstraint]]
    * [[phys_ragdollmagnet]]
    * [[phys_slideconstraint]]
    * [[phys_spring]]
    * [[phys_thruster]]
    * [[phys_torque]]
    * [[physics_cannister]]


== Spieler-Entities ==
{| class="wikitable"
    * [[player_loadsaved]]
! Entity !! Bedeutung
    * [[player_speedmod]]
|-
    * [[player_weaponstrip]]
|  *{{L|prop_combine_ball}} ||
|-
|  *{{L|prop_detail}} ||
|-
|  *{{L|prop_door_rotating}} ||
|-
|  *{{L|prop_dynamic}} ||
|-
|  *{{L|prop_dynamic_ornament}} ||
|-
|  *{{L|prop_dynamic_override}} ||
|-
|  *{{L|prop_physics}} ||
|-
|  *{{L|prop_physics_multiplayer}} ||
|-
|  *{{L|prop_physics_override}} ||
|-
|  *{{L|prop_ragdoll}} ||
|-
|  *{{L|prop_static}} || unbewegte Requisite
|-
|  *{{L|prop_thumper}} ||
|-
|  *{{L|prop_vehicle}} ||
|-
|  *{{L|prop_vehicle_airboat}} ||
|-
|  *{{L|prop_vehicle_apc}} ||
|-
|  *{{L|prop_vehicle_cannon}} ||
|-
|  *{{L|prop_vehicle_crane}} ||
|-
*{{L|prop_vehicle_driveable}} ||
|-
*{{L|prop_vehicle_jeep}} ||
|-
*{{L|prop_vehicle_prisoner_pod}} ||
|}


== Punkt-Entities ==
== [trigger] Umschalt-Entities ==
    * [[point_anglesensor]]
    * [[point_angularvelocitysensor]]
    * [[point_antlion_repellant]]
    * [[point_apc_controller]]
    * [[point_bugbait]]
    * [[point_camera]]
    * [[point_clientcommand]]
    * [[point_commentary_node]]
    * [[point_devshot_camera]]
    * [[point_enable_motion_fixup]]
    * [[point_hurt]]
    * [[point_message]]
    * [[point_playermoveconstraint]]
    * [[point_servercommand]]
    * [[point_spotlight]]
    * [[point_teleport]]
    * [[point_template]]
    * [[point_tesla]]
    * [[point_viewcontrol]]
    * [[vehicle_viewcontroller]]


== Requisiten-Entities ==
{| class="wikitable"
    * [[prop_combine_ball]]
! Entity !! Bedeutung
    * [[prop_detail]]
|-
    * [[prop_door_rotating]]
|  *{{L|trigger_autosave}} ||
    * [[prop_dynamic]]
|-
    * [[prop_dynamic_ornament]]
|  *{{L|trigger_changelevel}} ||
    * [[prop_dynamic_override]]
|-
    * [[prop_physics]]
|  *{{L|trigger_finale}} ||
    * [[prop_physics_multiplayer]]
|-
    * [[prop_physics_override]]
*{{L|trigger_gravity}} ||
    * [[prop_ragdoll]]
|-
    * [[prop_static]]
*{{L|trigger_hurt}} ||
    * [[prop_thumper]]
|-
    * [[prop_vehicle]]
*{{L|trigger_impact}} ||
    * [[prop_vehicle_airboat]]
|-
    * [[prop_vehicle_apc]]
*{{L|trigger_look}} ||
    * [[prop_vehicle_cannon]]
|-
    * [[prop_vehicle_crane]]
*{{L|trigger_multiple}} ||
    * [[prop_vehicle_driveable]]
|-
    * [[prop_vehicle_jeep]]
*{{L|trigger_once}} ||
    * [[prop_vehicle_prisoner_pod]]
|-
*{{L|trigger_physics_trap}} ||
|-
*{{L|trigger_playermovement}} ||
|-
*{{L|trigger_proximity}} ||
|-
*{{L|trigger_push}} ||
|-
*{{L|trigger_remove}} ||
|-
*{{L|trigger_rpgfire}} ||
|-
*{{L|trigger_soundscape}} ||
|-
*{{L|trigger_teleport}} ||
|-
*{{L|trigger_transition}} ||
|-
*{{L|trigger_vphysics_motion}} ||
|-
*{{L|trigger_waterydeath}} ||
|-
*{{L|trigger_weapon_dissolve}} ||
|-
*{{L|trigger_weapon_strip}} ||
|-
*{{L|trigger_wind}} ||
|}


== Umschalt-Entities ==
== [weapon] Waffen-Entities ==
    * [[trigger_autosave]]
    * [[trigger_changelevel]]
    * [[trigger_finale]]
    * [[trigger_gravity]]
    * [[trigger_hurt]]
    * [[trigger_impact]]
    * [[trigger_look]]
    * [[trigger_multiple]]
    * [[trigger_once]]
    * [[trigger_physics_trap]]
    * [[trigger_playermovement]]
    * [[trigger_proximity]]
    * [[trigger_push]]
    * [[trigger_remove]]
    * [[trigger_rpgfire]]
    * [[trigger_soundscape]]
    * [[trigger_teleport]]
    * [[trigger_transition]]
    * [[trigger_vphysics_motion]]
    * [[trigger_waterydeath]]
    * [[trigger_weapon_dissolve]]
    * [[trigger_weapon_strip]]
    * [[trigger_wind]]


== Waffen-Entities ==
{| class="wikitable"
    * [[weapon_357]]
! Entity !! Bedeutung
    * [[weapon_alyxgun]]
|-
    * [[weapon_annabelle]]
*{{L|weapon_357}} || Revolver (nur für Half Life)
    * [[weapon_ar2]]
|-
    * [[weapon_brickbat]]
*{{L|weapon_alyxgun}} || Alyx's Waffe (nur für Half Life)
    * [[weapon_bugbait]]
|-
    * [[weapon_citizenpackage]]
*{{L|weapon_annabelle}} || große Schrotflinke (nur für Half Life)
    * [[weapon_citizensuitcase]]
|-
    * [[weapon_crossbow]]
*{{L|weapon_ar2}} || Combine-AR2 (nur für Half Life)
    * [[weapon_crowbar]]
|-
    * [[weapon_extinguisher]]
*{{L|weapon_brickbat}} || Stein (nur für Half Life)
    * [[weapon_frag]]
|-
    * [[weapon_physcannon]]
*{{L|weapon_bugbait}} || Antlion-Lockmittel (nur für Half Life)
    * [[weapon_physgun]]
|-
    * [[weapon_pistol]]
*{{L|weapon_citizenpackage}} || Stadtmenschen-Paket (nur für Half Life)
    * [[weapon_rpg]]
|-
    * [[weapon_shotgun]]
*{{L|weapon_citizensuitcase}} || Stadtmenschen-Koffer (nur für Half Life)
    * [[weapon_smg1]]
|-
    * [[weapon_stunstick]]
*{{L|weapon_crossbow}} || Scharfschützen-Crossbow (nur für Half Life)
|-
*{{L|weapon_crowbar}} || Stemmeisen (nur für Half Life)
|-
*{{L|weapon_extinguisher}} || Feuerlöscher
|-
*{{L|weapon_frag}} || Granate
|-
*{{L|weapon_physcannon}} || Gravitationskanone (nur für Half Life)
|-
*{{L|weapon_physgun}} || Gravitationspistole (nur für Half Life)
|-
*{{L|weapon_pistol}} || Pistole (nur für Half Life)
|-
*{{L|weapon_rpg}} || Raketenwerfer (nur für Half Life)
|-
*{{L|weapon_shotgun}} || Schrotgewehr (nur für Half Life)
|-
*{{L|weapon_smg1}} || Maschinengewehr (nur für Half Life)
|-
*{{L|weapon_stunstick}} || Combine-Schlagstock (nur für Half Life)
|}
 
== Sonstige Entities ==
 
{| class="wikitable"
! Entity !! Bedeutung
|-
|  *{{L|ambient_generic}} ||
|-
|  *{{L|cycler}} ||
|-
|  *{{L|gibshooter}} || wirft Gibs ab
|-
|  *{{L|keyframe_rope}} ||
|-
|  *{{L|keyframe_track}} ||
|-
|  *{{L|material_modify_control}} ||
|-
|  *{{L|math_colorblend}} ||
|-
|  *{{L|math_counter}} ||
|-
|  *{{L|math_remap}} ||
|-
|  *{{L|momentary_rot_button}} ||
|-
|  *{{L|move_keyframed}} ||
|-
|  *{{L|move_rope}} ||
|-
|  *{{L|move_track}} ||
|-
|  *{{L|script_intro}} ||
|-
|  *{{L|script_tauremoval}} ||
|-
|  *{{L|shadow_control}} ||
|-
|  *{{L|sky_camera}} ||
|-
|  *{{L|test_sidelist}} ||
|-
|  *{{L|combine_mine}} ||
|}


== Siehe auch ==
== Siehe auch ==
* [[List of base entities]]
* {{L|List of base entities}}
* [[List of HL2 entities]]
* {{L|List of HL2 entities}}
* [[List of HL2DM entities]]
* {{L|List of HL2DM entities}}
* [[List_of_Left_4_Dead_entities|List of L4D entities]]
* {{L|List_of_Left_4_Dead_entities|List of L4D entities}}
* [[List_of_L4D_2_Entities|List of L4D2 entities]]
* {{L|List_of_L4D_2_Entities|List of L4D2 entities}}
* [[List of CS:S entities]]
* {{L|List of CS:S entities}}
* [[List of DoD:S entities]]
* {{L|List of DoD:S entities}}
* [[List of Ship entities]]
* {{L|List Of The Ship Entities|List of The Ship entities}}
 


[[Category:Level Design]]
[[Category:Entities]]


{{otherlang:en}}
{{ACategory|Level Design}}
{{otherlang:en:jp|List of entities:JP}}
{{ACategory|Entities}}

Latest revision as of 03:16, 22 August 2024

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[ai] K.I.-Entities

Entity Bedeutung
*ai_ally_manager(en) Zeigt Anzahl und Typ der npc_citizen
*ai_battle_line(en)
*ai_changehintgroup(en)
*ai_changetarget(en)
*ai_citizen_response_system(en)
*ai_goal_actbusy(en)
*ai_goal_actbusy queue(en)
*ai_goal_assault(en)
*ai_goal_follow(en)
*ai_goal_lead(en)
*ai_goal_lead weapon(en)
*ai_goal_police(en)
*ai_goal_standoff(en)
*ai_relationship(en)
*ai_script_conditions(en)
*ai_sound(en)
*ai_speechfilter(en)
*aiscripted_schedule(en)
*assault_assaultpoint(en)
*assault_rallypoint(en)
*info_apc_missile_hint(en)
*info_node(en)
*info_node_air(en)
*info_node_air hint(en)
*info_node_climb(en)
*info_node_hint(en)
*info_node_link(en)
*info_node_link_controller(en)
*info_npc spawn_destination(en)
*info_snipertarget(en)
*logic_choreographed_scene(en)
*path_corner(en)
*path_corner_crash(en)
*path_track(en)
*scripted_scene(en)
*scripted_sentence(en)
*scripted_sequence(en)
*scripted_target(en)
*tanktrain_aitarget(en)
*tanktrain_ai(en)

[env] Umgebungs-Entities

Entity Bedeutung
*env_ar2explosion(en) sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden
*env_beam(en)
*env_beverage(en)
*env_blood(en)
*env_bubbles(en)
*env_citadel_energy_core(en)
*env_credits(en)
*env_cubemap(en)
*env_dustpuff(en)
*env_effectscript(en)
*env_embers(en)
*env_entity_dissolver(en)
*env_entity_igniter(en)
*env_entity_maker(en)
*env_explosion(en)
*env_extinguisherjet(en)
*env_fade(en)
*env_fire(en)
*env_firesensor(en)
*env_firesource(en)
*env_flare(en)
*env_fog_controller(en)
*env_funnel(en)
*env_global(en)
*env_gunfire(en)
*env_headcrabcanister(en)
*env_hudhint(en)
*env_laser(en)
*env_lightglow(en)
*env_message(en)
*env_microphone(en)
*env_muzzleflash(en)
*env_particlelight(en)
*env_particlescript(en)
*env_physexplosion(en)
*env_physimpact(en)
*env_player_surface_trigger(en)
*env_rotorshooter(en)
*env_rotorwash(en)
*env_screenoverlay(en)
*env_shake(en)
*env_shooter(en)
*env_smokestack(en)
*env_smoketrail(en)
*env_soundscape(en) Umgebungsgeräusche in bestimmten Umkreis
*env_soundscape_proxy(en)
*env_soundscape_triggerable(en)
*env_spark(en) zweidimensionaler, kamerafolgender Glow-Effekt
*env_speaker(en)
*env_splash(en)
*env_sprite(en)
*env_spritetrail(en)
*env_starfield(en)
*env_steam(en)
*env_sun(en)
*env_terrainmorph(en)
*env_texturetoggle(en)
*env_tonemap_controller(en)
*env_wind(en)
*env_zoom(en)

[filter] Filter-Entities

Entity Bedeutung
*filter_activator_class(en)
*filter_activator_name(en)
*filter_activator_team(en)
*filter_damage_type(en)
*filter_multi(en)

[func] funktionelle Brush-Entities

Entity Bedeutung
*func_areaportal(en)
*func_areaportalwindow(en)
*func_breakable(en) Brush der sich vollständig zerstören lässt
*func_breakable_surf(en) Brush, der sich stückweise zerstören lässt
*func_brush(en)
*func_button(en) drückbarer Button der eine aktion ausüben kann
*func_capturezone(en)
*func_changeclass(en)
*func_clip_vphysics(en)
*func_combine_ball_spawner(en)
*func_conveyor(en)
*func_detail(en)
*func_door(en) linear bewegte Tür
*func_door_rotating(en) am Scharnier bewegte Tür
*func_dustcloud(en) Staubwolke
*func_dustmotes(en)
*func_extinguishercharger(en)
*func_guntarget(en)
*func_healthcharger(en) Lädt HP auf
*func_illusionary(en)
*func_ladder(en) Leiter zum raufsteigen
*func_ladderendpoint(en)
*func_lod(en)
*func_lookdoor(en)
*func_monitor(en)
*func_movelinear(en) linear bewegtes Objekt
*func_nobuild(en)
*func_nogrenades(en)
*func_occluder(en)
*func_physbox(en)
*func_physbox_multiplayer(en)
*func_platrot(en)
*func_precipitation(en)
*func_proprespawnzone(en)
*func_recharge(en)
*func_reflective_glass(en)
*func_regenerate(en)
*func_respawnroom(en)
*func_respawnroomvisualizer(en)
*func_rot_button(en)
*func_rotating(en) rotierendes Objekt
*func_smokevolume(en)
*func_tank(en)
*func_tankairboatgun(en)
*func_tankapcrocket(en)
*func_tanklaser(en)
*func_tankmortar(en)
*func_tankphyscannister(en)
*func_tankpulselaser(en)
*func_tankrocket(en)
*func_tanktrain(en)
*func_trackautochange(en)
*func_trackchange(en)
*func_tracktrain(en)
*func_traincontrols(en)
*func_useableladder(en)
*func_vehicleclip(en)
*func_viscluster(en)
*func_wall(en)
*func_wall_toggle(en)
*func_water_analog(en)

[game] Spiel-Entities

Entity Bedeutung
*worldspawn(en)
*game_end(en) Beendet aktuelle Spiel-Sequenz (für Half Life)
*game_player_equip(en)
*game_player_team(en)
*game_ragdoll_manager(en)
*game_score(en)
*game_text(en)
*game_ui(en)
*game_weapon_manager(en)
*game_zone_player(en)

[info] Informations-Entities

Entity Bedeutung
*info_camera_link(en) Verknüpfung zwischen Kamera und Monitor
*info_constraint_anchor(en)
*info_hint(en)
*info_intermission(en)
*info_ladder_dismount(en)
*info_landmark(en) Ortsmarkierung
*info_lighting(en)
*info_mass center(en)
*info_no_dynamic_shadow(en)
*info_node(en)
*info_node_air(en)
*info_node_air hint(en)
*info_node_climb(en)
*info_node_hint(en)
*info_node_link(en)
*info_node_link_controller(en)
*info_npc_spawn_destination(en)
*info_null(en)
*info_overlay(en)
*info_particle_system(en)
*info_player_counterterrorist(en) CT-Spawn
*info_player_combine(en) Combine-Spawn (nur für Half Life)
*info_player_deathmatch(en) Einzelspieler-Spawn
*info_player_logo(en)
*info_player_rebel(en) Rebel-Spawn (nur für Half Life)
*info_player_start(en) Startpunkt (nur für Half Life)
*info_player_terrorist(en) T-Spawn
*info_projecteddecal(en)
*info_snipertarget(en)
*info_target(en)
*info_target_gunshipcrash(en)
*info_teleporter_countdown(en)
*info_teleport_destination(en) Teleporter-Ziel
*infodecal(en)

[item] Gegenstands-Entities

Entity Bedeutung
*item_ammo_357(en)
*item_ammo_357_large(en)
*item_ammo_ar2(en)
*item_ammo_ar2_altfire(en)
*item_ammo_ar2_large(en)
*item_ammo_crate(en)
*item_ammo_crossbow(en)
*item_ammo_pistol(en)
*item_ammo_pistol_large(en)
*item_ammo_smg1(en)
*item_ammo_smg1_grenade(en)
*item_ammo_smg1_large(en)
*item_battery(en)
*item_box_buckshot(en)
*item_dynamic resupply(en)
*item_healthcharger(en) HP-Auflader (nur für Half Life)
*item_healthkit(en)
*item_healthvial(en)
*item_item_crate(en)
*item_rpg_round(en)
*item_suit(en)
*item_suitcharger(en) Anzug-Auflader (nur für Half Life)

[light] Licht-Entities

Entity Bedeutung
*light(en) einfaches einstellbares Licht
*light_dynamic(en) veränderliches und bewegbares Licht
*light_environment(en) Umgebungs- / Sonnenlicht
*light_spot(en) Lichtspot

[logic] Logik-Entities

Entity Bedeutung
*logic_auto(en)
*logic_autosave(en)
*logic_branch(en)
*logic_case(en) CASE-Fallunterscheidung
*logic_collision_pair(en)
*logic_compare(en)
*logic_lineto(en)
*logic_measure_movement(en)
*logic_multicompare(en)
*logic_navigation(en)
*logic_relay(en)
*logic_timer(en) Timer

[npc] NPC's

[npc] Allgemein

Entity Bedeutung
*npc_alyx(en) Alyx (nur für Half Life)
*npc_antlion(en) Antlion (nur für Half Life)
*npc_antlion_template_maker(en)
*npc_antlionguard(en) Antlionguard (nur für Half Life)
*npc_barnacle(en) Barnacle (nur für Half Life)
*npc_barney(en) Barney Calhoun (nur für Half Life)
*npc_breen(en) Dr. Wallace Breen (nur für Half Life)
*npc_citizen(en) Stadtmensch (nur für Half Life)
*npc_combine_camera(en) Combine-Kamera (nur für Half Life)
*npc_combine_s(en) Combine-Mensch(nur für Half Life)
*npc_combinedropshipe (en) Combine-Landungsschiff (nur für Half Life)
*npc_combinegunship(en) Combine-Kanonenschiff (nur für Half Life)
*npc_crabsynth(en) Crab Synth (nur für Half Life)
*npc_cranedriver(en) Kranführer (nur für Half Life)
*npc_crow(en) Krähe (nur für Half Life)
*npc_cscanner(en) fliegender Combine-Scanner (nur für Half Life)
*npc_dog(en) Dog-Roboter (nur für Half Life)
*npc_eli(en) Eli Vance (nur für Half Life)
*npc_fastzombie(en) schneller Zombie (nur für Half Life)
*npc_fisherman(en) Fischersmann (nur für Half Life Lost Coast)
*npc_gman(en) G-Man (nur für Half Life)
*npc_headcrab(en) Headcrab (nur für Half Life)
*npc_headcrab_black(en) schwarze Headcrab (nur für Half Life)
*npc_headcrab_fast(en) schnelle Headcrab (nur für Half Life)
*npc_helicopter(en) Helikopter (nur für Half Life)
*npc_ichthyosaur(en) Saurier (nur für Half Life)
*npc_kleiner(en) Dr. Kleiner (nur für Half Life)
*npc_manhack(en) fliegender Angriffsroboter (nur für Half Life)
*npc_metropolice(en) Combine-Polizist (nur für Half Life)
*npc_monk(en) Mr. Monk (nur für Half Life)
*npc_mortarsynth(en) Mortasynth (nur für Half Life)
*npc_mossman(en) Judith Mossman (nur für Half Life)
*npc_pigeon(en) Taube (nur für Half Life)
*npc_poisonzombie(en) Gift-Zombie (nur für Half Life)
*npc_rollermine(en) Ball-Mine (nur für Half Life)
*npc_seagull(en) Möve (nur für Half Life)
*npc_sniper(en) Combine-Sniper (nur für Half Life)
*npc_stalker(en) Stalker (nur für Half Life)
*npc_strider(en) großer, dreibeiniger Angriffsroboter (nur für Half Life)
*npc_turret_ceiling(en) Combine-Decken-Selbstschussanlage (nur für Half Life)
*npc_turret_floor(en) Combine-Boden-Selbstschussanlage (nur für Half Life)
*npc_turret_ground(en) stellbare Combine-Selbstschussanlage (nur für Half Life)
*npc_vortigaunt(en) Vortigaunt-Alien (nur für Half Life)
*npc_zombie(en) Zombie (nur für Half Life)
*npc_zombie_torso(en) Zombietorso (nur für Half Life)

[npc] Speziell

Entity Bedeutung
*cycler_actor(en)
*generic_actor(en)
*info_npc_spawn_destination(en)
*monster_generic(en)
*npc_apcdriver(en)
*npc_bullseye(en)
*npc_enemyfinder(en)
*npc_furniture(en)
*npc_heli_avoidbox(en)
*npc_heli_avoidsphere(en)
*npc_heli_nobomb(en)
*npc_launcher(en)
*npc_maker(en)
*npc_missiledefense(en)
*npc_particlestorm(en)
*npc_spotlight(en)
*npc_template_maker(en)
*npc_vehicledriver(en)

[phys] Physik-Entities

Entity Bedeutung
*phys_ballsocket(en)
*phys_constraint(en)
*phys_constraintsystem(en)
*phys_convert(en)
*phys_hinge(en)
*phys_keepupright(en)
*phys_lengthconstraint(en)
*phys_magnet(en)
*phys_motor(en)
*phys_pulleyconstraint(en)
*phys_ragdollconstraint(en)
*phys_ragdollmagnet(en)
*phys_slideconstraint(en)
*phys_spring(en)
*phys_thruster(en)
*phys_torque(en)
*physics_cannister(en)

[player] Spieler-Entities

Entity Bedeutung
*player_loadsaved(en)
*player_speedmod(en)
*player_weaponstrip(en)

[point] Punkt-Entities

Entity Bedeutung
*point_anglesensor(en)
*point_angularvelocitysensor(en)
*point_antlion_repellant(en)
*point_apc_controller(en)
*point_bugbait(en)
*point_camera(en) Kamera für Bildübertragung auf Monitore
*point_clientcommand(en)
*point_commentary_node(en)
*point_devshot_camera(en)
*point_enable_motion_fixup(en)
*point_hurt(en)
*point_message(en)
*point_playermoveconstraint(en)
*point_servercommand(en)
*point_spotlight(en)
*point_teleport(en)
*point_template(en)
*point_tesla(en)
*point_viewcontrol(en)
*vehicle_viewcontroller(en)

[prop] Requisiten-Entities

Entity Bedeutung
*prop_combine_ball(en)
*prop_detail(en)
*prop_door_rotating(en)
*prop_dynamic(en)
*prop_dynamic_ornament(en)
*prop_dynamic_override(en)
*prop_physics(en)
*prop_physics_multiplayer(en)
*prop_physics_override(en)
*prop_ragdoll(en)
*prop_static(en) unbewegte Requisite
*prop_thumper(en)
*prop_vehicle(en)
*prop_vehicle_airboat(en)
*prop_vehicle_apc(en)
*prop_vehicle_cannon(en)
*prop_vehicle_crane(en)
*prop_vehicle_driveable(en)
*prop_vehicle_jeep(en)
*prop_vehicle_prisoner_pod(en)

[trigger] Umschalt-Entities

Entity Bedeutung
*trigger_autosave(en)
*trigger_changelevel(en)
*trigger_finale(en)
*trigger_gravity(en)
*trigger_hurt(en)
*trigger_impact(en)
*trigger_look(en)
*trigger_multiple(en)
*trigger_once(en)
*trigger_physics_trap(en)
*trigger_playermovement(en)
*trigger_proximity(en)
*trigger_push(en)
*trigger_remove(en)
*trigger_rpgfire(en)
*trigger_soundscape(en)
*trigger_teleport(en)
*trigger_transition(en)
*trigger_vphysics_motion(en)
*trigger_waterydeath(en)
*trigger_weapon_dissolve(en)
*trigger_weapon_strip(en)
*trigger_wind(en)

[weapon] Waffen-Entities

Entity Bedeutung
*weapon_357(en) Revolver (nur für Half Life)
*weapon_alyxgun(en) Alyx's Waffe (nur für Half Life)
*weapon_annabelle(en) große Schrotflinke (nur für Half Life)
*weapon_ar2(en) Combine-AR2 (nur für Half Life)
*weapon_brickbat(en) Stein (nur für Half Life)
*weapon_bugbait(en) Antlion-Lockmittel (nur für Half Life)
*weapon_citizenpackage(en) Stadtmenschen-Paket (nur für Half Life)
*weapon_citizensuitcase(en) Stadtmenschen-Koffer (nur für Half Life)
*weapon_crossbow(en) Scharfschützen-Crossbow (nur für Half Life)
*weapon_crowbar(en) Stemmeisen (nur für Half Life)
*weapon_extinguisher(en) Feuerlöscher
*weapon_frag(en) Granate
*weapon_physcannon(en) Gravitationskanone (nur für Half Life)
*weapon_physgun(en) Gravitationspistole (nur für Half Life)
*weapon_pistol(en) Pistole (nur für Half Life)
*weapon_rpg(en) Raketenwerfer (nur für Half Life)
*weapon_shotgun(en) Schrotgewehr (nur für Half Life)
*weapon_smg1(en) Maschinengewehr (nur für Half Life)
*weapon_stunstick(en) Combine-Schlagstock (nur für Half Life)

Sonstige Entities

Entity Bedeutung
*ambient_generic(en)
*cycler(en)
*gibshooter(en) wirft Gibs ab
*keyframe_rope(en)
*keyframe_track(en)
*material_modify_control(en)
*math_colorblend(en)
*math_counter(en)
*math_remap(en)
*momentary_rot_button(en)
*move_keyframed(en)
*move_rope(en)
*move_track(en)
*script_intro(en)
*script_tauremoval(en)
*shadow_control(en)
*sky_camera(en)
*test_sidelist(en)
*combine_mine(en)

Siehe auch