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{{ | {{lang|List of entities}} | ||
== [ai] K.I.-Entities == | |||
= | {| class="wikitable" | ||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|ai_ally_manager}} || Zeigt Anzahl und Typ der npc_citizen | |||
|- | |||
| *{{L|ai_battle_line}} || | |||
|- | |||
| *{{L|ai_changehintgroup}} || | |||
|- | |||
| *{{L|ai_changetarget}} || | |||
|- | |||
| *{{L|ai_citizen_response_system}} || | |||
|- | |||
| *{{L|ai_goal_actbusy}} || | |||
|- | |||
| *{{L|ai_goal_actbusy queue}} || | |||
|- | |||
| *{{L|ai_goal_assault}} || | |||
|- | |||
| *{{L|ai_goal_follow}} || | |||
|- | |||
| *{{L|ai_goal_lead}} || | |||
|- | |||
| *{{L|ai_goal_lead weapon}} || | |||
|- | |||
| *{{L|ai_goal_police}} || | |||
|- | |||
| *{{L|ai_goal_standoff}} || | |||
|- | |||
| *{{L|ai_relationship}} || | |||
|- | |||
| *{{L|ai_script_conditions}} || | |||
|- | |||
| *{{L|ai_sound}} || | |||
|- | |||
| *{{L|ai_speechfilter}} || | |||
|- | |||
| *{{L|aiscripted_schedule}} || | |||
|- | |||
| *{{L|assault_assaultpoint}} || | |||
|- | |||
| *{{L|assault_rallypoint}} || | |||
|- | |||
| *{{L|info_apc_missile_hint}} || | |||
|- | |||
| *{{L|info_node}} || | |||
|- | |||
| *{{L|info_node_air}} || | |||
|- | |||
| *{{L|info_node_air hint}} || | |||
|- | |||
| *{{L|info_node_climb}} || | |||
|- | |||
| *{{L|info_node_hint}} || | |||
|- | |||
| *{{L|info_node_link}} || | |||
|- | |||
| *{{L|info_node_link_controller}} || | |||
|- | |||
| *{{L|info_npc spawn_destination}} || | |||
|- | |||
| *{{L|info_snipertarget}} || | |||
|- | |||
| *{{L|logic_choreographed_scene}} || | |||
|- | |||
| *{{L|path_corner}} || | |||
|- | |||
| *{{L|path_corner_crash}} || | |||
|- | |||
| *{{L|path_track}} || | |||
|- | |||
| *{{L|scripted_scene}} || | |||
|- | |||
| *{{L|scripted_sentence}} || | |||
|- | |||
| *{{L|scripted_sequence}} || | |||
|- | |||
| *{{L|scripted_target}} || | |||
|- | |||
| *{{L|tanktrain_aitarget}} || | |||
|- | |||
| *{{L|tanktrain_ai}} || | |||
|} | |||
== | == [env] Umgebungs-Entities == | ||
= | {| class="wikitable" | ||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|env_ar2explosion}} || sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden | |||
|- | |||
| *{{L|env_beam}} || | |||
|- | |||
| *{{L|env_beverage}} || | |||
|- | |||
| *{{L|env_blood}} || | |||
|- | |||
| *{{L|env_bubbles}} || | |||
|- | |||
| *{{L|env_citadel_energy_core}} || | |||
|- | |||
| *{{L|env_credits}} || | |||
|- | |||
| *{{L|env_cubemap}} || | |||
|- | |||
| *{{L|env_dustpuff}} || | |||
|- | |||
| *{{L|env_effectscript}} || | |||
|- | |||
| *{{L|env_embers}} || | |||
|- | |||
| *{{L|env_entity_dissolver}} || | |||
|- | |||
| *{{L|env_entity_igniter}} || | |||
|- | |||
| *{{L|env_entity_maker}} || | |||
|- | |||
| *{{L|env_explosion}} || | |||
|- | |||
| *{{L|env_extinguisherjet}} || | |||
|- | |||
| *{{L|env_fade}} || | |||
|- | |||
| *{{L|env_fire}} || | |||
|- | |||
| *{{L|env_firesensor}} || | |||
|- | |||
| *{{L|env_firesource}} || | |||
|- | |||
| *{{L|env_flare}} || | |||
|- | |||
| *{{L|env_fog_controller}} || | |||
|- | |||
| *{{L|env_funnel}} || | |||
|- | |||
| *{{L|env_global}} || | |||
|- | |||
| *{{L|env_gunfire}} || | |||
|- | |||
| *{{L|env_headcrabcanister}} || | |||
|- | |||
| *{{L|env_hudhint}} || | |||
|- | |||
| *{{L|env_laser}} || | |||
|- | |||
| *{{L|env_lightglow}} || | |||
|- | |||
| *{{L|env_message}} || | |||
|- | |||
| *{{L|env_microphone}} || | |||
|- | |||
| *{{L|env_muzzleflash}} || | |||
|- | |||
| *{{L|env_particlelight}} || | |||
|- | |||
| *{{L|env_particlescript}} || | |||
|- | |||
| *{{L|env_physexplosion}} || | |||
|- | |||
| *{{L|env_physimpact}} || | |||
|- | |||
| *{{L|env_player_surface_trigger}} || | |||
|- | |||
| *{{L|env_rotorshooter}} || | |||
|- | |||
| *{{L|env_rotorwash}} || | |||
|- | |||
| *{{L|env_screenoverlay}} || | |||
|- | |||
| *{{L|env_shake}} || | |||
|- | |||
| *{{L|env_shooter}} || | |||
|- | |||
| *{{L|env_smokestack}} || | |||
|- | |||
| *{{L|env_smoketrail}} || | |||
|- | |||
| *{{L|env_soundscape}} || Umgebungsgeräusche in bestimmten Umkreis | |||
|- | |||
| *{{L|env_soundscape_proxy}} || | |||
|- | |||
| *{{L|env_soundscape_triggerable}} || | |||
|- | |||
| *{{L|env_spark}} || zweidimensionaler, kamerafolgender Glow-Effekt | |||
|- | |||
| *{{L|env_speaker}} || | |||
|- | |||
| *{{L|env_splash}} || | |||
|- | |||
| *{{L|env_sprite}} || | |||
|- | |||
| *{{L|env_spritetrail}} || | |||
|- | |||
| *{{L|env_starfield}} || | |||
|- | |||
| *{{L|env_steam}} || | |||
|- | |||
| *{{L|env_sun}} || | |||
|- | |||
| *{{L|env_terrainmorph}} || | |||
|- | |||
| *{{L|env_texturetoggle}} || | |||
|- | |||
| *{{L|env_tonemap_controller}} || | |||
|- | |||
| *{{L|env_wind}} || | |||
|- | |||
| *{{L|env_zoom}} || | |||
|} | |||
== | == [filter] Filter-Entities == | ||
= | {| class="wikitable" | ||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|filter_activator_class}} || | |||
|- | |||
| *{{L|filter_activator_name}} || | |||
|- | |||
| *{{L|filter_activator_team}} || | |||
|- | |||
| *{{L|filter_damage_type}} || | |||
|- | |||
| *{{L|filter_multi}} || | |||
|} | |||
== | == [func] funktionelle Brush-Entities == | ||
= | {| class="wikitable" | ||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|func_areaportal}} || | |||
|- | |||
| *{{L|func_areaportalwindow}} || | |||
|- | |||
| *{{L|func_breakable}} || Brush der sich vollständig zerstören lässt | |||
|- | |||
| *{{L|func_breakable_surf}} || Brush, der sich stückweise zerstören lässt | |||
|- | |||
| *{{L|func_brush}} || | |||
|- | |||
| *{{L|func_button}} || drückbarer Button der eine aktion ausüben kann | |||
|- | |||
| *{{L|func_capturezone}} || | |||
|- | |||
| *{{L|func_changeclass}} || | |||
|- | |||
| *{{L|func_clip_vphysics}} || | |||
|- | |||
| *{{L|func_combine_ball_spawner}} || | |||
|- | |||
| *{{L|func_conveyor}} || | |||
|- | |||
| *{{L|func_detail}} || | |||
|- | |||
| *{{L|func_door}} || linear bewegte Tür | |||
|- | |||
| *{{L|func_door_rotating}} || am Scharnier bewegte Tür | |||
|- | |||
| *{{L|func_dustcloud}} || Staubwolke | |||
|- | |||
| *{{L|func_dustmotes}} || | |||
|- | |||
| *{{L|func_extinguishercharger}} || | |||
|- | |||
| *{{L|func_guntarget}} || | |||
|- | |||
| *{{L|func_healthcharger}} || Lädt HP auf | |||
|- | |||
| *{{L|func_illusionary}} || | |||
|- | |||
| *{{L|func_ladder}} || Leiter zum raufsteigen | |||
|- | |||
| *{{L|func_ladderendpoint}} || | |||
|- | |||
| *{{L|func_lod}} || | |||
|- | |||
| *{{L|func_lookdoor}} || | |||
|- | |||
| *{{L|func_monitor}} || | |||
|- | |||
| *{{L|func_movelinear}} || linear bewegtes Objekt | |||
|- | |||
| *{{L|func_nobuild}} || | |||
|- | |||
| *{{L|func_nogrenades}} || | |||
|- | |||
| *{{L|func_occluder}} || | |||
|- | |||
| *{{L|func_physbox}} || | |||
|- | |||
| *{{L|func_physbox_multiplayer}} || | |||
|- | |||
| *{{L|func_platrot}} || | |||
|- | |||
| *{{L|func_precipitation}} || | |||
|- | |||
| *{{L|func_proprespawnzone}} || | |||
|- | |||
| *{{L|func_recharge}} || | |||
|- | |||
| *{{L|func_reflective_glass}} || | |||
|- | |||
| *{{L|func_regenerate}} || | |||
|- | |||
| *{{L|func_respawnroom}} || | |||
|- | |||
| *{{L|func_respawnroomvisualizer}} || | |||
|- | |||
| *{{L|func_rot_button}} || | |||
|- | |||
| *{{L|func_rotating}} || rotierendes Objekt | |||
|- | |||
| *{{L|func_smokevolume}} || | |||
|- | |||
| *{{L|func_tank}} || | |||
|- | |||
| *{{L|func_tankairboatgun}} || | |||
|- | |||
| *{{L|func_tankapcrocket}} || | |||
|- | |||
| *{{L|func_tanklaser}} || | |||
|- | |||
| *{{L|func_tankmortar}} || | |||
|- | |||
| *{{L|func_tankphyscannister}} || | |||
|- | |||
| *{{L|func_tankpulselaser}} || | |||
|- | |||
| *{{L|func_tankrocket}} || | |||
|- | |||
| *{{L|func_tanktrain}} || | |||
|- | |||
| *{{L|func_trackautochange}} || | |||
|- | |||
| *{{L|func_trackchange}} || | |||
|- | |||
| *{{L|func_tracktrain}} || | |||
|- | |||
| *{{L|func_traincontrols}} || | |||
|- | |||
| *{{L|func_useableladder}} || | |||
|- | |||
| *{{L|func_vehicleclip}} || | |||
|- | |||
| *{{L|func_viscluster}} || | |||
|- | |||
| *{{L|func_wall}} || | |||
|- | |||
| *{{L|func_wall_toggle}} || | |||
|- | |||
| *{{L|func_water_analog}} || | |||
|} | |||
== | == [game] Spiel-Entities == | ||
= | {| class="wikitable" | ||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|worldspawn}} || | |||
|- | |||
| *{{L|game_end}} || Beendet aktuelle Spiel-Sequenz (für Half Life) | |||
|- | |||
| *{{L|game_player_equip}} || | |||
|- | |||
| *{{L|game_player_team}} || | |||
|- | |||
| *{{L|game_ragdoll_manager}} || | |||
|- | |||
| *{{L|game_score}} || | |||
|- | |||
| *{{L|game_text}} || | |||
|- | |||
| *{{L|game_ui}} || | |||
|- | |||
| *{{L|game_weapon_manager}} || | |||
|- | |||
| *{{L|game_zone_player}} || | |||
|} | |||
== | == [info] Informations-Entities == | ||
= | {| class="wikitable" | ||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|info_camera_link}} || Verknüpfung zwischen Kamera und Monitor | |||
|- | |||
| *{{L|info_constraint_anchor}} || | |||
|- | |||
| *{{L|info_hint}} || | |||
|- | |||
| *{{L|info_intermission}} || | |||
|- | |||
| *{{L|info_ladder_dismount}} || | |||
|- | |||
| *{{L|info_landmark}} || Ortsmarkierung | |||
|- | |||
| *{{L|info_lighting}} || | |||
|- | |||
| *{{L|info_mass center}} || | |||
|- | |||
| *{{L|info_no_dynamic_shadow}} || | |||
|- | |||
| *{{L|info_node}} || | |||
|- | |||
| *{{L|info_node_air}} || | |||
|- | |||
| *{{L|info_node_air hint}} || | |||
|- | |||
| *{{L|info_node_climb}} || | |||
|- | |||
| *{{L|info_node_hint}} || | |||
|- | |||
| *{{L|info_node_link}} || | |||
|- | |||
| *{{L|info_node_link_controller}} || | |||
|- | |||
| *{{L|info_npc_spawn_destination}} || | |||
|- | |||
| *{{L|info_null}} || | |||
|- | |||
| *{{L|info_overlay}} || | |||
|- | |||
| *{{L|info_particle_system}} || | |||
|- | |||
| *{{L|info_player_counterterrorist}} || CT-Spawn | |||
|- | |||
| *{{L|info_player_combine}} || Combine-Spawn (nur für Half Life) | |||
|- | |||
| *{{L|info_player_deathmatch}} || Einzelspieler-Spawn | |||
|- | |||
| *{{L|info_player_logo}} || | |||
|- | |||
| *{{L|info_player_rebel}} || Rebel-Spawn (nur für Half Life) | |||
|- | |||
| *{{L|info_player_start}} || Startpunkt (nur für Half Life) | |||
|- | |||
| *{{L|info_player_terrorist}} || T-Spawn | |||
|- | |||
| *{{L|info_projecteddecal}} || | |||
|- | |||
| *{{L|info_snipertarget}} || | |||
|- | |||
| *{{L|info_target}} || | |||
|- | |||
| *{{L|info_target_gunshipcrash}} || | |||
|- | |||
| *{{L|info_teleporter_countdown}} || | |||
|- | |||
| *{{L|info_teleport_destination}} || Teleporter-Ziel | |||
|- | |||
| *{{L|infodecal}} || | |||
|} | |||
=== | == [item] Gegenstands-Entities == | ||
= | {| class="wikitable" | ||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|item_ammo_357}} || | |||
|- | |||
| *{{L|item_ammo_357_large}} || | |||
|- | |||
| *{{L|item_ammo_ar2}} || | |||
|- | |||
| *{{L|item_ammo_ar2_altfire}} || | |||
|- | |||
| *{{L|item_ammo_ar2_large}} || | |||
|- | |||
| *{{L|item_ammo_crate}} || | |||
|- | |||
| *{{L|item_ammo_crossbow}} || | |||
|- | |||
| *{{L|item_ammo_pistol}} || | |||
|- | |||
| *{{L|item_ammo_pistol_large}} || | |||
|- | |||
| *{{L|item_ammo_smg1}} || | |||
|- | |||
| *{{L|item_ammo_smg1_grenade}} || | |||
|- | |||
| *{{L|item_ammo_smg1_large}} || | |||
|- | |||
| *{{L|item_battery}} || | |||
|- | |||
| *{{L|item_box_buckshot}} || | |||
|- | |||
| *{{L|item_dynamic resupply}} || | |||
|- | |||
| *{{L|item_healthcharger}} || HP-Auflader (nur für Half Life) | |||
|- | |||
| *{{L|item_healthkit}} || | |||
|- | |||
| *{{L|item_healthvial}} || | |||
|- | |||
| *{{L|item_item_crate}} || | |||
|- | |||
| *{{L|item_rpg_round}} || | |||
|- | |||
| *{{L|item_suit}} || | |||
|- | |||
| *{{L|item_suitcharger}} || Anzug-Auflader (nur für Half Life) | |||
|} | |||
== | == [light] Licht-Entities == | ||
= | {| class="wikitable" | ||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|light}} || einfaches einstellbares Licht | |||
|- | |||
| *{{L|light_dynamic}} || veränderliches und bewegbares Licht | |||
|- | |||
| *{{L|light_environment}} || Umgebungs- / Sonnenlicht | |||
|- | |||
| *{{L|light_spot}} || Lichtspot | |||
|} | |||
== | == [logic] Logik-Entities == | ||
= | {| class="wikitable" | ||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|logic_auto}} || | |||
|- | |||
| *{{L|logic_autosave}} || | |||
|- | |||
| *{{L|logic_branch}} || | |||
|- | |||
| *{{L|logic_case}} || CASE-Fallunterscheidung | |||
|- | |||
| *{{L|logic_collision_pair}} || | |||
|- | |||
| *{{L|logic_compare}} || | |||
|- | |||
| *{{L|logic_lineto}} || | |||
|- | |||
| *{{L|logic_measure_movement}} || | |||
|- | |||
| *{{L|logic_multicompare}} || | |||
|- | |||
| *{{L|logic_navigation}} || | |||
|- | |||
| *{{L|logic_relay}} || | |||
|- | |||
| *{{L|logic_timer}} || Timer | |||
|} | |||
== | == [npc] NPC's == | ||
== | === [npc] Allgemein === | ||
{| class="wikitable" | |||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|npc_alyx}} || Alyx (nur für Half Life) | |||
|- | |||
| *{{L|npc_antlion}} || Antlion (nur für Half Life) | |||
|- | |||
| *{{L|npc_antlion_template_maker}} | |||
|- | |||
| *{{L|npc_antlionguard}} || Antlionguard (nur für Half Life) | |||
|- | |||
| *{{L|npc_barnacle}} || Barnacle (nur für Half Life) | |||
|- | |||
| *{{L|npc_barney}} || Barney Calhoun (nur für Half Life) | |||
|- | |||
| *{{L|npc_breen}} || Dr. Wallace Breen (nur für Half Life) | |||
|- | |||
| *{{L|npc_citizen}} || Stadtmensch (nur für Half Life) | |||
|- | |||
| *{{L|npc_combine_camera}} || Combine-Kamera (nur für Half Life) | |||
|- | |||
| *{{L|npc_combine_s}} || Combine-Mensch(nur für Half Life) | |||
|- | |||
| *{{L|npc_combinedropshipe }} || Combine-Landungsschiff (nur für Half Life) | |||
|- | |||
| *{{L|npc_combinegunship}} || Combine-Kanonenschiff (nur für Half Life) | |||
|- | |||
| *{{L|npc_crabsynth}} || Crab Synth (nur für Half Life) | |||
|- | |||
| *{{L|npc_cranedriver}} || Kranführer (nur für Half Life) | |||
|- | |||
| *{{L|npc_crow}} || Krähe (nur für Half Life) | |||
|- | |||
| *{{L|npc_cscanner}} || fliegender Combine-Scanner (nur für Half Life) | |||
|- | |||
| *{{L|npc_dog}} || Dog-Roboter (nur für Half Life) | |||
|- | |||
| *{{L|npc_eli}} || Eli Vance (nur für Half Life) | |||
|- | |||
| *{{L|npc_fastzombie}} || schneller Zombie (nur für Half Life) | |||
|- | |||
| *{{L|npc_fisherman}} || Fischersmann (nur für Half Life Lost Coast) | |||
|- | |||
| *{{L|npc_gman}} || G-Man (nur für Half Life) | |||
|- | |||
| *{{L|npc_headcrab}} || Headcrab (nur für Half Life) | |||
|- | |||
| *{{L|npc_headcrab_black}} || schwarze Headcrab (nur für Half Life) | |||
|- | |||
| *{{L|npc_headcrab_fast}} || schnelle Headcrab (nur für Half Life) | |||
|- | |||
| *{{L|npc_helicopter}} || Helikopter (nur für Half Life) | |||
|- | |||
| *{{L|npc_ichthyosaur}} || Saurier (nur für Half Life) | |||
|- | |||
| *{{L|npc_kleiner}} || Dr. Kleiner (nur für Half Life) | |||
|- | |||
| *{{L|npc_manhack}} || fliegender Angriffsroboter (nur für Half Life) | |||
|- | |||
| *{{L|npc_metropolice}} || Combine-Polizist (nur für Half Life) | |||
|- | |||
| *{{L|npc_monk}} || Mr. Monk (nur für Half Life) | |||
|- | |||
| *{{L|npc_mortarsynth}} || Mortasynth (nur für Half Life) | |||
|- | |||
| *{{L|npc_mossman}} || Judith Mossman (nur für Half Life) | |||
|- | |||
| *{{L|npc_pigeon}} || Taube (nur für Half Life) | |||
|- | |||
| *{{L|npc_poisonzombie}} || Gift-Zombie (nur für Half Life) | |||
|- | |||
| *{{L|npc_rollermine}} || Ball-Mine (nur für Half Life) | |||
|- | |||
| *{{L|npc_seagull}} || Möve (nur für Half Life) | |||
|- | |||
| *{{L|npc_sniper}} || Combine-Sniper (nur für Half Life) | |||
|- | |||
| *{{L|npc_stalker}} || Stalker (nur für Half Life) | |||
|- | |||
| *{{L|npc_strider}} || großer, dreibeiniger Angriffsroboter (nur für Half Life) | |||
|- | |||
| *{{L|npc_turret_ceiling}} || Combine-Decken-Selbstschussanlage (nur für Half Life) | |||
|- | |||
| *{{L|npc_turret_floor}} || Combine-Boden-Selbstschussanlage (nur für Half Life) | |||
|- | |||
| *{{L|npc_turret_ground}} || stellbare Combine-Selbstschussanlage (nur für Half Life) | |||
|- | |||
| *{{L|npc_vortigaunt}} || Vortigaunt-Alien (nur für Half Life) | |||
|- | |||
| *{{L|npc_zombie}} || Zombie (nur für Half Life) | |||
|- | |||
| *{{L|npc_zombie_torso}} || Zombietorso (nur für Half Life) | |||
|} | |||
[ | === [npc] Speziell === | ||
{{ | {| class="wikitable" | ||
{{ | ! Entity !! Bedeutung | ||
|- | |||
| *{{L|cycler_actor}} || | |||
|- | |||
| *{{L|generic_actor}} || | |||
|- | |||
| *{{L|info_npc_spawn_destination}} || | |||
|- | |||
| *{{L|monster_generic}} || | |||
|- | |||
| *{{L|npc_apcdriver}} || | |||
|- | |||
| *{{L|npc_bullseye}} || | |||
|- | |||
| *{{L|npc_enemyfinder}} || | |||
|- | |||
| *{{L|npc_furniture}} || | |||
|- | |||
| *{{L|npc_heli_avoidbox}} || | |||
|- | |||
| *{{L|npc_heli_avoidsphere}} || | |||
|- | |||
| *{{L|npc_heli_nobomb}} || | |||
|- | |||
| *{{L|npc_launcher}} || | |||
|- | |||
| *{{L|npc_maker}} || | |||
|- | |||
| *{{L|npc_missiledefense}} || | |||
|- | |||
| *{{L|npc_particlestorm}} || | |||
|- | |||
| *{{L|npc_spotlight}} || | |||
|- | |||
| *{{L|npc_template_maker}} || | |||
|- | |||
| *{{L|npc_vehicledriver}} || | |||
|} | |||
== [phys] Physik-Entities == | |||
{| class="wikitable" | |||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|phys_ballsocket}} || | |||
|- | |||
| *{{L|phys_constraint}} || | |||
|- | |||
| *{{L|phys_constraintsystem}} || | |||
|- | |||
| *{{L|phys_convert}} || | |||
|- | |||
| *{{L|phys_hinge}} || | |||
|- | |||
| *{{L|phys_keepupright}} || | |||
|- | |||
| *{{L|phys_lengthconstraint}} || | |||
|- | |||
| *{{L|phys_magnet}} || | |||
|- | |||
| *{{L|phys_motor}} || | |||
|- | |||
| *{{L|phys_pulleyconstraint}} || | |||
|- | |||
| *{{L|phys_ragdollconstraint}} || | |||
|- | |||
| *{{L|phys_ragdollmagnet}} || | |||
|- | |||
| *{{L|phys_slideconstraint}} || | |||
|- | |||
| *{{L|phys_spring}} || | |||
|- | |||
| *{{L|phys_thruster}} || | |||
|- | |||
| *{{L|phys_torque}} || | |||
|- | |||
| *{{L|physics_cannister}} || | |||
|} | |||
== [player] Spieler-Entities == | |||
{| class="wikitable" | |||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|player_loadsaved}} || | |||
|- | |||
| *{{L|player_speedmod}} || | |||
|- | |||
| *{{L|player_weaponstrip}} || | |||
|} | |||
== [point] Punkt-Entities == | |||
{| class="wikitable" | |||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|point_anglesensor}} || | |||
|- | |||
| *{{L|point_angularvelocitysensor}} || | |||
|- | |||
| *{{L|point_antlion_repellant}} || | |||
|- | |||
| *{{L|point_apc_controller}} || | |||
|- | |||
| *{{L|point_bugbait}} || | |||
|- | |||
| *{{L|point_camera}} || Kamera für Bildübertragung auf Monitore | |||
|- | |||
| *{{L|point_clientcommand}} || | |||
|- | |||
| *{{L|point_commentary_node}} || | |||
|- | |||
| *{{L|point_devshot_camera}} || | |||
|- | |||
| *{{L|point_enable_motion_fixup}} || | |||
|- | |||
| *{{L|point_hurt}} || | |||
|- | |||
| *{{L|point_message}} || | |||
|- | |||
| *{{L|point_playermoveconstraint}} || | |||
|- | |||
| *{{L|point_servercommand}} || | |||
|- | |||
| *{{L|point_spotlight}} || | |||
|- | |||
| *{{L|point_teleport}} || | |||
|- | |||
| *{{L|point_template}} || | |||
|- | |||
| *{{L|point_tesla}} || | |||
|- | |||
| *{{L|point_viewcontrol}} || | |||
|- | |||
| *{{L|vehicle_viewcontroller}} || | |||
|} | |||
== [prop] Requisiten-Entities == | |||
{| class="wikitable" | |||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|prop_combine_ball}} || | |||
|- | |||
| *{{L|prop_detail}} || | |||
|- | |||
| *{{L|prop_door_rotating}} || | |||
|- | |||
| *{{L|prop_dynamic}} || | |||
|- | |||
| *{{L|prop_dynamic_ornament}} || | |||
|- | |||
| *{{L|prop_dynamic_override}} || | |||
|- | |||
| *{{L|prop_physics}} || | |||
|- | |||
| *{{L|prop_physics_multiplayer}} || | |||
|- | |||
| *{{L|prop_physics_override}} || | |||
|- | |||
| *{{L|prop_ragdoll}} || | |||
|- | |||
| *{{L|prop_static}} || unbewegte Requisite | |||
|- | |||
| *{{L|prop_thumper}} || | |||
|- | |||
| *{{L|prop_vehicle}} || | |||
|- | |||
| *{{L|prop_vehicle_airboat}} || | |||
|- | |||
| *{{L|prop_vehicle_apc}} || | |||
|- | |||
| *{{L|prop_vehicle_cannon}} || | |||
|- | |||
| *{{L|prop_vehicle_crane}} || | |||
|- | |||
| *{{L|prop_vehicle_driveable}} || | |||
|- | |||
| *{{L|prop_vehicle_jeep}} || | |||
|- | |||
| *{{L|prop_vehicle_prisoner_pod}} || | |||
|} | |||
== [trigger] Umschalt-Entities == | |||
{| class="wikitable" | |||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|trigger_autosave}} || | |||
|- | |||
| *{{L|trigger_changelevel}} || | |||
|- | |||
| *{{L|trigger_finale}} || | |||
|- | |||
| *{{L|trigger_gravity}} || | |||
|- | |||
| *{{L|trigger_hurt}} || | |||
|- | |||
| *{{L|trigger_impact}} || | |||
|- | |||
| *{{L|trigger_look}} || | |||
|- | |||
| *{{L|trigger_multiple}} || | |||
|- | |||
| *{{L|trigger_once}} || | |||
|- | |||
| *{{L|trigger_physics_trap}} || | |||
|- | |||
| *{{L|trigger_playermovement}} || | |||
|- | |||
| *{{L|trigger_proximity}} || | |||
|- | |||
| *{{L|trigger_push}} || | |||
|- | |||
| *{{L|trigger_remove}} || | |||
|- | |||
| *{{L|trigger_rpgfire}} || | |||
|- | |||
| *{{L|trigger_soundscape}} || | |||
|- | |||
| *{{L|trigger_teleport}} || | |||
|- | |||
| *{{L|trigger_transition}} || | |||
|- | |||
| *{{L|trigger_vphysics_motion}} || | |||
|- | |||
| *{{L|trigger_waterydeath}} || | |||
|- | |||
| *{{L|trigger_weapon_dissolve}} || | |||
|- | |||
| *{{L|trigger_weapon_strip}} || | |||
|- | |||
| *{{L|trigger_wind}} || | |||
|} | |||
== [weapon] Waffen-Entities == | |||
{| class="wikitable" | |||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|weapon_357}} || Revolver (nur für Half Life) | |||
|- | |||
| *{{L|weapon_alyxgun}} || Alyx's Waffe (nur für Half Life) | |||
|- | |||
| *{{L|weapon_annabelle}} || große Schrotflinke (nur für Half Life) | |||
|- | |||
| *{{L|weapon_ar2}} || Combine-AR2 (nur für Half Life) | |||
|- | |||
| *{{L|weapon_brickbat}} || Stein (nur für Half Life) | |||
|- | |||
| *{{L|weapon_bugbait}} || Antlion-Lockmittel (nur für Half Life) | |||
|- | |||
| *{{L|weapon_citizenpackage}} || Stadtmenschen-Paket (nur für Half Life) | |||
|- | |||
| *{{L|weapon_citizensuitcase}} || Stadtmenschen-Koffer (nur für Half Life) | |||
|- | |||
| *{{L|weapon_crossbow}} || Scharfschützen-Crossbow (nur für Half Life) | |||
|- | |||
| *{{L|weapon_crowbar}} || Stemmeisen (nur für Half Life) | |||
|- | |||
| *{{L|weapon_extinguisher}} || Feuerlöscher | |||
|- | |||
| *{{L|weapon_frag}} || Granate | |||
|- | |||
| *{{L|weapon_physcannon}} || Gravitationskanone (nur für Half Life) | |||
|- | |||
| *{{L|weapon_physgun}} || Gravitationspistole (nur für Half Life) | |||
|- | |||
| *{{L|weapon_pistol}} || Pistole (nur für Half Life) | |||
|- | |||
| *{{L|weapon_rpg}} || Raketenwerfer (nur für Half Life) | |||
|- | |||
| *{{L|weapon_shotgun}} || Schrotgewehr (nur für Half Life) | |||
|- | |||
| *{{L|weapon_smg1}} || Maschinengewehr (nur für Half Life) | |||
|- | |||
| *{{L|weapon_stunstick}} || Combine-Schlagstock (nur für Half Life) | |||
|} | |||
== Sonstige Entities == | |||
{| class="wikitable" | |||
! Entity !! Bedeutung | |||
|- | |||
| *{{L|ambient_generic}} || | |||
|- | |||
| *{{L|cycler}} || | |||
|- | |||
| *{{L|gibshooter}} || wirft Gibs ab | |||
|- | |||
| *{{L|keyframe_rope}} || | |||
|- | |||
| *{{L|keyframe_track}} || | |||
|- | |||
| *{{L|material_modify_control}} || | |||
|- | |||
| *{{L|math_colorblend}} || | |||
|- | |||
| *{{L|math_counter}} || | |||
|- | |||
| *{{L|math_remap}} || | |||
|- | |||
| *{{L|momentary_rot_button}} || | |||
|- | |||
| *{{L|move_keyframed}} || | |||
|- | |||
| *{{L|move_rope}} || | |||
|- | |||
| *{{L|move_track}} || | |||
|- | |||
| *{{L|script_intro}} || | |||
|- | |||
| *{{L|script_tauremoval}} || | |||
|- | |||
| *{{L|shadow_control}} || | |||
|- | |||
| *{{L|sky_camera}} || | |||
|- | |||
| *{{L|test_sidelist}} || | |||
|- | |||
| *{{L|combine_mine}} || | |||
|} | |||
== Siehe auch == | |||
* {{L|List of base entities}} | |||
* {{L|List of HL2 entities}} | |||
* {{L|List of HL2DM entities}} | |||
* {{L|List_of_Left_4_Dead_entities|List of L4D entities}} | |||
* {{L|List_of_L4D_2_Entities|List of L4D2 entities}} | |||
* {{L|List of CS:S entities}} | |||
* {{L|List of DoD:S entities}} | |||
* {{L|List Of The Ship Entities|List of The Ship entities}} | |||
{{ACategory|Level Design}} | |||
{{ACategory|Entities}} |
Latest revision as of 03:16, 22 August 2024
[ai] K.I.-Entities
[env] Umgebungs-Entities
[filter] Filter-Entities
Entity | Bedeutung |
---|---|
*filter_activator_class | |
*filter_activator_name | |
*filter_activator_team | |
*filter_damage_type | |
*filter_multi |
[func] funktionelle Brush-Entities
[game] Spiel-Entities
Entity | Bedeutung |
---|---|
*worldspawn | |
*game_end | Beendet aktuelle Spiel-Sequenz (für Half Life) |
*game_player_equip | |
*game_player_team | |
*game_ragdoll_manager | |
*game_score | |
*game_text | |
*game_ui | |
*game_weapon_manager | |
*game_zone_player |
[info] Informations-Entities
Entity | Bedeutung |
---|---|
*info_camera_link | Verknüpfung zwischen Kamera und Monitor |
*info_constraint_anchor | |
*info_hint | |
*info_intermission | |
*info_ladder_dismount | |
*info_landmark | Ortsmarkierung |
*info_lighting | |
*info_mass center | |
*info_no_dynamic_shadow | |
*info_node | |
*info_node_air | |
*info_node_air hint | |
*info_node_climb | |
*info_node_hint | |
*info_node_link | |
*info_node_link_controller | |
*info_npc_spawn_destination | |
*info_null | |
*info_overlay | |
*info_particle_system | |
*info_player_counterterrorist | CT-Spawn |
*info_player_combine | Combine-Spawn (nur für Half Life) |
*info_player_deathmatch | Einzelspieler-Spawn |
*info_player_logo | |
*info_player_rebel | Rebel-Spawn (nur für Half Life) |
*info_player_start | Startpunkt (nur für Half Life) |
*info_player_terrorist | T-Spawn |
*info_projecteddecal | |
*info_snipertarget | |
*info_target | |
*info_target_gunshipcrash | |
*info_teleporter_countdown | |
*info_teleport_destination | Teleporter-Ziel |
*infodecal |
[item] Gegenstands-Entities
Entity | Bedeutung |
---|---|
*item_ammo_357 | |
*item_ammo_357_large | |
*item_ammo_ar2 | |
*item_ammo_ar2_altfire | |
*item_ammo_ar2_large | |
*item_ammo_crate | |
*item_ammo_crossbow | |
*item_ammo_pistol | |
*item_ammo_pistol_large | |
*item_ammo_smg1 | |
*item_ammo_smg1_grenade | |
*item_ammo_smg1_large | |
*item_battery | |
*item_box_buckshot | |
*item_dynamic resupply | |
*item_healthcharger | HP-Auflader (nur für Half Life) |
*item_healthkit | |
*item_healthvial | |
*item_item_crate | |
*item_rpg_round | |
*item_suit | |
*item_suitcharger | Anzug-Auflader (nur für Half Life) |
[light] Licht-Entities
Entity | Bedeutung |
---|---|
*light | einfaches einstellbares Licht |
*light_dynamic | veränderliches und bewegbares Licht |
*light_environment | Umgebungs- / Sonnenlicht |
*light_spot | Lichtspot |
[logic] Logik-Entities
Entity | Bedeutung |
---|---|
*logic_auto | |
*logic_autosave | |
*logic_branch | |
*logic_case | CASE-Fallunterscheidung |
*logic_collision_pair | |
*logic_compare | |
*logic_lineto | |
*logic_measure_movement | |
*logic_multicompare | |
*logic_navigation | |
*logic_relay | |
*logic_timer | Timer |
[npc] NPC's
[npc] Allgemein
Entity | Bedeutung |
---|---|
*npc_alyx | Alyx (nur für Half Life) |
*npc_antlion | Antlion (nur für Half Life) |
*npc_antlion_template_maker | |
*npc_antlionguard | Antlionguard (nur für Half Life) |
*npc_barnacle | Barnacle (nur für Half Life) |
*npc_barney | Barney Calhoun (nur für Half Life) |
*npc_breen | Dr. Wallace Breen (nur für Half Life) |
*npc_citizen | Stadtmensch (nur für Half Life) |
*npc_combine_camera | Combine-Kamera (nur für Half Life) |
*npc_combine_s | Combine-Mensch(nur für Half Life) |
*npc_combinedropshipe | Combine-Landungsschiff (nur für Half Life) |
*npc_combinegunship | Combine-Kanonenschiff (nur für Half Life) |
*npc_crabsynth | Crab Synth (nur für Half Life) |
*npc_cranedriver | Kranführer (nur für Half Life) |
*npc_crow | Krähe (nur für Half Life) |
*npc_cscanner | fliegender Combine-Scanner (nur für Half Life) |
*npc_dog | Dog-Roboter (nur für Half Life) |
*npc_eli | Eli Vance (nur für Half Life) |
*npc_fastzombie | schneller Zombie (nur für Half Life) |
*npc_fisherman | Fischersmann (nur für Half Life Lost Coast) |
*npc_gman | G-Man (nur für Half Life) |
*npc_headcrab | Headcrab (nur für Half Life) |
*npc_headcrab_black | schwarze Headcrab (nur für Half Life) |
*npc_headcrab_fast | schnelle Headcrab (nur für Half Life) |
*npc_helicopter | Helikopter (nur für Half Life) |
*npc_ichthyosaur | Saurier (nur für Half Life) |
*npc_kleiner | Dr. Kleiner (nur für Half Life) |
*npc_manhack | fliegender Angriffsroboter (nur für Half Life) |
*npc_metropolice | Combine-Polizist (nur für Half Life) |
*npc_monk | Mr. Monk (nur für Half Life) |
*npc_mortarsynth | Mortasynth (nur für Half Life) |
*npc_mossman | Judith Mossman (nur für Half Life) |
*npc_pigeon | Taube (nur für Half Life) |
*npc_poisonzombie | Gift-Zombie (nur für Half Life) |
*npc_rollermine | Ball-Mine (nur für Half Life) |
*npc_seagull | Möve (nur für Half Life) |
*npc_sniper | Combine-Sniper (nur für Half Life) |
*npc_stalker | Stalker (nur für Half Life) |
*npc_strider | großer, dreibeiniger Angriffsroboter (nur für Half Life) |
*npc_turret_ceiling | Combine-Decken-Selbstschussanlage (nur für Half Life) |
*npc_turret_floor | Combine-Boden-Selbstschussanlage (nur für Half Life) |
*npc_turret_ground | stellbare Combine-Selbstschussanlage (nur für Half Life) |
*npc_vortigaunt | Vortigaunt-Alien (nur für Half Life) |
*npc_zombie | Zombie (nur für Half Life) |
*npc_zombie_torso | Zombietorso (nur für Half Life) |
[npc] Speziell
[phys] Physik-Entities
[player] Spieler-Entities
Entity | Bedeutung |
---|---|
*player_loadsaved | |
*player_speedmod | |
*player_weaponstrip |
[point] Punkt-Entities
Entity | Bedeutung |
---|---|
*point_anglesensor | |
*point_angularvelocitysensor | |
*point_antlion_repellant | |
*point_apc_controller | |
*point_bugbait | |
*point_camera | Kamera für Bildübertragung auf Monitore |
*point_clientcommand | |
*point_commentary_node | |
*point_devshot_camera | |
*point_enable_motion_fixup | |
*point_hurt | |
*point_message | |
*point_playermoveconstraint | |
*point_servercommand | |
*point_spotlight | |
*point_teleport | |
*point_template | |
*point_tesla | |
*point_viewcontrol | |
*vehicle_viewcontroller |
[prop] Requisiten-Entities
[trigger] Umschalt-Entities
[weapon] Waffen-Entities
Entity | Bedeutung |
---|---|
*weapon_357 | Revolver (nur für Half Life) |
*weapon_alyxgun | Alyx's Waffe (nur für Half Life) |
*weapon_annabelle | große Schrotflinke (nur für Half Life) |
*weapon_ar2 | Combine-AR2 (nur für Half Life) |
*weapon_brickbat | Stein (nur für Half Life) |
*weapon_bugbait | Antlion-Lockmittel (nur für Half Life) |
*weapon_citizenpackage | Stadtmenschen-Paket (nur für Half Life) |
*weapon_citizensuitcase | Stadtmenschen-Koffer (nur für Half Life) |
*weapon_crossbow | Scharfschützen-Crossbow (nur für Half Life) |
*weapon_crowbar | Stemmeisen (nur für Half Life) |
*weapon_extinguisher | Feuerlöscher |
*weapon_frag | Granate |
*weapon_physcannon | Gravitationskanone (nur für Half Life) |
*weapon_physgun | Gravitationspistole (nur für Half Life) |
*weapon_pistol | Pistole (nur für Half Life) |
*weapon_rpg | Raketenwerfer (nur für Half Life) |
*weapon_shotgun | Schrotgewehr (nur für Half Life) |
*weapon_smg1 | Maschinengewehr (nur für Half Life) |
*weapon_stunstick | Combine-Schlagstock (nur für Half Life) |
Sonstige Entities
Entity | Bedeutung |
---|---|
*ambient_generic | |
*cycler | |
*gibshooter | wirft Gibs ab |
*keyframe_rope | |
*keyframe_track | |
*material_modify_control | |
*math_colorblend | |
*math_counter | |
*math_remap | |
*momentary_rot_button | |
*move_keyframed | |
*move_rope | |
*move_track | |
*script_intro | |
*script_tauremoval | |
*shadow_control | |
*sky_camera | |
*test_sidelist | |
*combine_mine |