List of Empires Entities
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This is a complete list of all Empires entities.
Empires
Level Design
- emp_cap_model
- emp_cap_point
- emp_commander_auto_target
- emp_comm_restrict
- emp_eng_map_brush
- emp_eng_map_model
- emp_eng_restrict
- emp_imp_ammo_crate
- emp_imp_commander
- emp_imp_health_crate
- emp_infantry_restrict
- emp_info_map_overview
- emp_info_params
- emp_info_player_imp
- emp_info_player_nf
- emp_mine_restrict
- emp_nf_ammo_crate
- emp_nf_commander
- emp_nf_health_crate
- emp_resource_point
- emp_resource_point_prop
Logic
- emp_filter_activator_chassisname
- emp_filter_activator_weaponname
- emp_logic_playercount_listener
- emp_teamtext_pointentity
- emp_team_sound_pointentity
- emp_vehicle_preset
- emp_vehicle_repair_brush
- emp_vehicle_spawner
- emp_vehicle_spawn_brush
Bots - NPC
- func_nav_avoidance_obstacle
- func_nav_avoid
- func_nav_blocker
- func_nav_prefer
- npc_grenadier_be
- npc_grenadier_nf
- npc_human_be
- npc_human_nf
Bots - Fake Client
Bots - Tutorial
Buildings
- emp_building_armory
- emp_building_barracks
- emp_building_imp_armory
- emp_building_imp_barracks
- emp_building_imp_eng_camera
- emp_building_imp_eng_radar
- emp_building_imp_mgturret
- emp_building_imp_mlturret
- emp_building_imp_radar
- emp_building_imp_refinery
- emp_building_imp_repairstation
- emp_building_imp_vehiclefactory
- emp_building_imp_wall
- emp_building_mgturret
- emp_building_mlturret
- emp_building_nf_armory
- emp_building_nf_barracks
- emp_building_nf_eng_camera
- emp_building_nf_eng_radar
- emp_building_nf_mgturret
- emp_building_nf_mlturret
- emp_building_nf_radar
- emp_building_nf_refinery
- emp_building_nf_repairstation
- emp_building_nf_vehiclefactory
- emp_building_nf_wall
- emp_building_radar
- emp_building_refinery
- emp_building_repairstation
- emp_building_vehiclefactory
- emp_building_vehiclefactory_panel
Engineer Placeables
Infantry Weapons
- weapon_basesdkgrenade
- weapon_emp_base_grenade
- weapon_emp_imp_binoculars
- weapon_emp_imp_concussion_grenade
- weapon_emp_imp_engineer_kit
- weapon_emp_imp_explosive_grenade
- weapon_emp_imp_hmg
- weapon_emp_imp_machinepistol
- weapon_emp_imp_mine_grenade
- weapon_emp_imp_mortar
- weapon_emp_imp_pistol1
- weapon_emp_imp_pistol2
- weapon_emp_imp_rifle1
- weapon_emp_imp_rifle2
- weapon_emp_imp_rifle3
- weapon_emp_imp_rpg
- weapon_emp_imp_seismic_grenade
- weapon_emp_imp_shotgun
- weapon_emp_imp_smg1
- weapon_emp_imp_smg2
- weapon_emp_imp_smoke_grenade
- weapon_emp_imp_sticky_grenade
- weapon_emp_imp_sticky_stun_grenade
- weapon_emp_nf_50cal
- weapon_emp_nf_binoculars
- weapon_emp_nf_concussion_grenade
- weapon_emp_nf_engineer_kit
- weapon_emp_nf_explosive_grenade
- weapon_emp_nf_hmg
- weapon_emp_nf_mine_grenade
- weapon_emp_nf_mortar
- weapon_emp_nf_pistol
- weapon_emp_nf_rifle
- weapon_emp_nf_rpg
- weapon_emp_nf_scout_rifle
- weapon_emp_nf_seismic_grenade
- weapon_emp_nf_shotgun
- weapon_emp_nf_shot_pistol
- weapon_emp_nf_smg1
- weapon_emp_nf_smg2
- weapon_emp_nf_smg3
- weapon_emp_nf_smoke_grenade
- weapon_emp_nf_sticky_grenade
- weapon_emp_nf_sticky_Stun_grenade
- weapon_sdk_base
Internal
- commander_manager_imp
- commander_manager_nf
- emp_building_vehicle_physbox
- emp_player_team_manager_be
- emp_player_team_manager_nf
- emp_tank_cannon
- emp_tank_turret
- emp_vehicle
- emp_vehicle_manager_be
- emp_vehicle_manager_nf
- predicted_viewmodel
- research_manager
- sdk_gamerules
- sdk_ragdoll
- sdk_team_manager
Projectiles
- emp_imp_concussion_grenade_projectile
- emp_imp_explosive_grenade_projectile
- emp_imp_mine_grenade_projectile
- emp_imp_seismic_grenade_projectile
- emp_imp_smoke_grenade_projectile
- emp_imp_sticky_grenade_projectile
- emp_imp_sticky_stun_grenade_projectile
- emp_nf_concussion_grenade_projectile
- emp_nf_explosive_grenade_projectile
- emp_nf_mine_grenade_projectile
- emp_nf_seismic_grenade_projectile
- emp_nf_smoke_grenade_projectile
- emp_nf_sticky_grenade_projectile
- emp_nf_sticky_stun_grenade_projectile
- emp_predicted_missile
- emp_server_missile
- emp_shell
Unused/Deprecated
Half-Life 2
- aitesthull
- ai_ally_speech_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_standoff
- ai_hint
- ai_network
- ai_relationship
- ai_script_conditions
- ai_sound
- assault_assaultpoint
- assault_rallypoint
- beam
- commentary_auto
- cycler_actor
- cycler_blender
- cycler_flex
- cycler_weapon
- cycler_wreckage
- dynamic_prop
- entityflame
- entity_blocker
- env_debughistory
- env_detail_controller
- env_dusttrail
- env_entity_dissolver
- env_fire_trail
- env_global
- env_gunfire
- env_movieexplosion
- env_muzzleflash
- env_particlefire
- env_particlesmokegrenade
- env_particle_trail
- env_physwire
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_sporeexplosion
- env_sporetrail
- env_steamjet
- event_queue_saveload_proxy
- filter_base
- fish
- funCBaseFlex
- func_physbox_multiplayer
- func_plat
- func_proprrespawnzone
- func_pushable
- func_train
- func_vehicleclip
- func_weight_button
- generic_actor
- gib
- grenade
- handle_dummy
- handle_test
- info_lighting_relative
- info_overlay_accessor
- info_player_deathmatch
- instanced_scripted_scene
- item_sodacan
- light_glspot
- logic_choreographed_scene
- logic_proximity
- logic_scene_list_manager
- model_studio
- momentary_door
- monster_furniture
- monster_generic
- multisource
- npc_concussiongrenade
- npc_contactgrenade
- npc_handgrenade
- npc_maker
- npc_vehicledriver
- path_corner
- path_corner_crash
- physics_entity_solver
- physics_npc_solver
- physics_prop
- physics_prop_ragdoll
- player
- player_loadsaved
- player_manager
- player_speedmod
- player_weaponstrip
- point_camera
- point_commentary_node
- point_commentary_viewpoint
- point_push
- prop_physics_respawnable
- prop_ragdoll_attached
- prop_sphere
- prop_vehicle
- prop_vehicle_driveable
- prop_vehicle_jeep
- raggib
- rope_anchor
- scene_manager
- scripted_scene
- scripted_sentence
- scripted_sequence
- scripted_target
- simple_physics_brush
- simple_physics_prop
- soundent
- spark_shower
- spotlight_end
- spraycan
- target_cdaudio
- target_changegravity
- team_manager
- test_effect
- test_proxytoggle
- te_tester
- trigger
- trigger_brush
- trigger_cdaudio
- trigger_togglesave
- trigger_vphysics_motion
- vgui_screen_team
- viewmodel
- vote_controller
- window_pane
- world_items
- _firesmoke
- _plasma
Source 1 engine
- aiscripted_schedule
- ai_speechfilter
- ambient_generic
- color_correction
- color_correction_volume
- cycler
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_firesensor
- env_firesource
- env_fire
- env_fog_controller
- env_funnel
- env_hudhint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particlelight
- env_particlescript
- env_particle_performance_monitor
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_spritetrail
- env_sprite
- env_sprite_oriented
- env_steam
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_tracer
- env_viewpunch
- env_wind
- env_zoom
- filter_activator_class
- filter_activator_mass_greater
- filter_activator_name
- filter_activator_team
- filter_damage_type
- filter_enemy
- filter_multi
- func_areaportalwindow
- func_areaportal
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_instance
- func_instance_parms
- func_ladderendpoint
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rotating
- func_rot_button
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- func_water
- game_weapon_manager
- game_zone_player
- gibshooter
- hammer_updateignorelist
- infodecal
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting_relative
- info_mass_center
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_overlay
- info_overlay_transition
- info_npc_spawn_destination
- info_null
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_teleport_destination
- keyframe_rope
- keyframe_track
- light
- light_dynamic
- light_environment
- light_spot
- logic_active_autosave
- logic_autosave
- logic_auto
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_relay
- logic_timer
- material_modify_control
- math_colorblend
- math_counter
- math_remap
- momentary_rot_button
- move_keyframed
- move_rope
- npc_furniture
- npc_template_maker
- path_track
- physics_cannister
- phys_ballsocket
- phys_bone_follower
- phys_constraintsystem
- phys_constraint
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- shadow_control
- sky_camera
- tanktrain_aitarget
- tanktrain_ai
- test_traceline
- trigger_apply_impulse
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_portal
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_teleport_relative
- trigger_transition
- trigger_wind
- vgui_screen
- vgui_slideshow_display
- water_lod_control
- worldspawn