Trigger portal
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January 2024
You can help by adding links to this article from other relevant articles.
January 2024
trigger_portal is an brush entity in the Source base code. It moves touched entity to a target location, changing the model's orientation to match the exit target. It differs from trigger_teleport in that it "reorients physics" and (probably) preserves velocity. It seems to be an early test of the functionality of portals, which was replaced by prop_portal.
Note:This entity is unavailable in any Valve game, though it has been re-enabled in Portal 2: Community Edition . Other mods using custom binaries can enable the entity by editing
server_base.vpc
to include trigger_portal.cpp
before building the project, or by adding the file within Visual Studio after building the project.Bug:The code for this entity will not compile on its own. See below for how to fix it. [todo tested in?]
FGD Code
@SolidClass base(Trigger, Angles) = trigger_portal : "A trigger volume which teleports touched entities and reorients their physics." [ RemotePortal(target_destination) : "Remote Portal" : : "The trigger_portal linked to this entity. Entities that touch this entity will be teleported to the Remote Portal." //Inputs input SetRemotePortal(string) : "Set the remote portal to the specified trigger_portal." ]
Code Fixes
Replace line 278 and 302 in trigger_portal.cpp with:
SetContextThink( &CTriggerPortal::DisabledThink, gpGlobals->curtime + 0.1, TRIGGER_DISABLED_THINK );
Remove lines 33 and 77-79, which should be:
DECLARE_SERVERCLASS();
IMPLEMENT_SERVERCLASS_ST( CTriggerPortal, DT_TriggerPortal ) SendPropEHandle(SENDINFO(m_hRemotePortal)), END_SEND_TABLE()
There is no client class to send this entity handle to, nor is one needed.
Keyvalues
- Remote Portal (RemotePortal) <targetname>
- The trigger_portal linked to this entity. Entities that touch this entity will be teleported to the Remote Portal.
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- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
Everything (not including physics debris) : [64] Clients (Survivors, Special Infected, Tanks ) : [1]
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Inputs
- SetRemotePortal <string>
- Set the remote portal to the specified trigger_portal.
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Outputs
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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