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{{lang|List of entities}}
{{lang|List of entities}}
== AI 實體 ==
== AI 實體 ==
     *{{L|ai_ally_manager|zh-tw}} - 監視 {{L|npc_citizen|zh-tw}} 的種類和數量.
     *{{L|ai_ally_manager}} - 監視 {{L|npc_citizen}} 的種類和數量.
     *{{L|ai_battle_line|zh-tw}}
     *{{L|ai_battle_line}}
     *{{L|ai_changehintgroup|zh-tw}}
     *{{L|ai_changehintgroup}}
     *{{L|ai_changetarget|zh-tw}}
     *{{L|ai_changetarget}}
     *{{L|ai_citizen_response_system|zh-tw}}
     *{{L|ai_citizen_response_system}}
     *{{L|ai_goal_actbusy|zh-tw}}
     *{{L|ai_goal_actbusy}}
     *{{L|ai_goal_actbusy queue|zh-tw}}
     *{{L|ai_goal_actbusy queue}}
     *{{L|ai_goal_assault|zh-tw}}
     *{{L|ai_goal_assault}}
     *{{L|ai_goal_follow|zh-tw}}
     *{{L|ai_goal_follow}}
     *{{L|ai_goal_lead|zh-tw}}
     *{{L|ai_goal_lead}}
     *{{L|ai_goal_lead weapon|zh-tw}}
     *{{L|ai_goal_lead weapon}}
     *{{L|ai_goal_police|zh-tw}}
     *{{L|ai_goal_police}}
     *{{L|ai_goal_standoff|zh-tw}}
     *{{L|ai_goal_standoff}}
     *{{L|ai_relationship|zh-tw}}
     *{{L|ai_relationship}}
     *{{L|ai_script_conditions|zh-tw}}
     *{{L|ai_script_conditions}}
     *{{L|ai_sound|zh-tw}}
     *{{L|ai_sound}}
     *{{L|ai_speechfilter|zh-tw}}
     *{{L|ai_speechfilter}}
     *{{L|aiscripted_schedule|zh-tw}}
     *{{L|aiscripted_schedule}}
     *{{L|assault_assaultpoint|zh-tw}}
     *{{L|assault_assaultpoint}}
     *{{L|assault_rallypoint|zh-tw}}
     *{{L|assault_rallypoint}}
     *{{L|info_apc_missile_hint|zh-tw}}
     *{{L|info_apc_missile_hint}}
     *{{L|info_node|zh-tw}}
     *{{L|info_node}}
     *{{L|info_node_air|zh-tw}}
     *{{L|info_node_air}}
     *{{L|info_node_air hint|zh-tw}}
     *{{L|info_node_air hint}}
     *{{L|info_node_climb|zh-tw}}
     *{{L|info_node_climb}}
     *{{L|info_node_hint|zh-tw}}
     *{{L|info_node_hint}}
     *{{L|info_node_link|zh-tw}}
     *{{L|info_node_link}}
     *{{L|info_node_link_controller|zh-tw}}
     *{{L|info_node_link_controller}}
     *{{L|info_npc spawn_destination|zh-tw}}
     *{{L|info_npc spawn_destination}}
     *{{L|info_snipertarget|zh-tw}}
     *{{L|info_snipertarget}}
     *{{L|logic_choreographed_scene|zh-tw}}
     *{{L|logic_choreographed_scene}}
     *{{L|path_corner|zh-tw}}
     *{{L|path_corner}}
     *{{L|path_corner_crash|zh-tw}}
     *{{L|path_corner_crash}}
     *{{L|path_track|zh-tw}}
     *{{L|path_track}}
     *{{L|scripted_scene|zh-tw}}
     *{{L|scripted_scene}}
     *{{L|scripted_sentence|zh-tw}}
     *{{L|scripted_sentence}}
     *{{L|scripted_sequence|zh-tw}}
     *{{L|scripted_sequence}}
     *{{L|scripted_target|zh-tw}}
     *{{L|scripted_target}}
     *{{L|tanktrain_aitarget|zh-tw}}
     *{{L|tanktrain_aitarget}}
     *{{L|tanktrain_ai|zh-tw}}
     *{{L|tanktrain_ai}}


== 環境實體 ==
== 環境實體 ==
     *{{L|env_ar2explosion|zh-tw}} - {{L|weapon_ar2|zh-tw}} 視覺爆炸特效,製造大型爆炸特效但不產生任何傷害.
     *{{L|env_ar2explosion}} - {{L|weapon_ar2}} 視覺爆炸特效,製造大型爆炸特效但不產生任何傷害.
     *{{L|env_beam|zh-tw}}
     *{{L|env_beam}}
     *{{L|env_beverage|zh-tw}}
     *{{L|env_beverage}}
     *{{L|env_blood|zh-tw}}
     *{{L|env_blood}}
     *{{L|env_bubbles|zh-tw}}
     *{{L|env_bubbles}}
     *{{L|env_citadel_energy_core|zh-tw}}
     *{{L|env_citadel_energy_core}}
     *{{L|env_credits|zh-tw}}
     *{{L|env_credits}}
     *{{L|env_cubemap|zh-tw}}
     *{{L|env_cubemap}}
     *{{L|env_dustpuff|zh-tw}}
     *{{L|env_dustpuff}}
     *{{L|env_effectscript|zh-tw}}
     *{{L|env_effectscript}}
     *{{L|env_embers|zh-tw}}
     *{{L|env_embers}}
     *{{L|env_entity_dissolver|zh-tw}}
     *{{L|env_entity_dissolver}}
     *{{L|env_entity_igniter|zh-tw}}
     *{{L|env_entity_igniter}}
     *{{L|env_entity_maker|zh-tw}}
     *{{L|env_entity_maker}}
     *{{L|env_explosion|zh-tw}}
     *{{L|env_explosion}}
     *{{L|env_extinguisherjet|zh-tw}}
     *{{L|env_extinguisherjet}}
     *{{L|env_fade|zh-tw}}
     *{{L|env_fade}}
     *{{L|env_fire|zh-tw}}
     *{{L|env_fire}}
     *{{L|env_firesensor|zh-tw}}
     *{{L|env_firesensor}}
     *{{L|env_firesource|zh-tw}}
     *{{L|env_firesource}}
     *{{L|env_flare|zh-tw}}
     *{{L|env_flare}}
     *{{L|env_fog_controller|zh-tw}}
     *{{L|env_fog_controller}}
     *{{L|env_funnel|zh-tw}}
     *{{L|env_funnel}}
     *{{L|env_global|zh-tw}}
     *{{L|env_global}}
     *{{L|env_gunfire|zh-tw}}
     *{{L|env_gunfire}}
     *{{L|env_headcrabcanister|zh-tw}}
     *{{L|env_headcrabcanister}}
     *{{L|env_hudhint|zh-tw}}
     *{{L|env_hudhint}}
     *{{L|env_laser|zh-tw}}
     *{{L|env_laser}}
     *{{L|env_lightglow|zh-tw}}
     *{{L|env_lightglow}}
     *{{L|env_message|zh-tw}}
     *{{L|env_message}}
     *{{L|env_microphone|zh-tw}}
     *{{L|env_microphone}}
     *{{L|env_muzzleflash|zh-tw}}
     *{{L|env_muzzleflash}}
     *{{L|env_particlelight|zh-tw}}
     *{{L|env_particlelight}}
     *{{L|env_particlescript|zh-tw}}
     *{{L|env_particlescript}}
     *{{L|env_physexplosion|zh-tw}}
     *{{L|env_physexplosion}}
     *{{L|env_physimpact|zh-tw}}
     *{{L|env_physimpact}}
     *{{L|env_player_surface_trigger|zh-tw}}
     *{{L|env_player_surface_trigger}}
     *{{L|env_rotorshooter|zh-tw}}
     *{{L|env_rotorshooter}}
     *{{L|env_rotorwash|zh-tw}}
     *{{L|env_rotorwash}}
     *{{L|env_screenoverlay|zh-tw}}
     *{{L|env_screenoverlay}}
     *{{L|env_shake|zh-tw}}
     *{{L|env_shake}}
     *{{L|env_shooter|zh-tw}}
     *{{L|env_shooter}}
     *{{L|env_smokestack|zh-tw}}
     *{{L|env_smokestack}}
     *{{L|env_smoketrail|zh-tw}}
     *{{L|env_smoketrail}}
     *{{L|env_soundscape|zh-tw}}
     *{{L|env_soundscape}}
     *{{L|env_soundscape_proxy|zh-tw}}
     *{{L|env_soundscape_proxy}}
     *{{L|env_soundscape_triggerable|zh-tw}}
     *{{L|env_soundscape_triggerable}}
     *{{L|env_spark|zh-tw}}
     *{{L|env_spark}}
     *{{L|env_speaker|zh-tw}}
     *{{L|env_speaker}}
     *{{L|env_splash|zh-tw}}
     *{{L|env_splash}}
     *{{L|env_sprite|zh-tw}}
     *{{L|env_sprite}}
     *{{L|env_spritetrail|zh-tw}}
     *{{L|env_spritetrail}}
     *{{L|env_starfield|zh-tw}}
     *{{L|env_starfield}}
     *{{L|env_steam|zh-tw}}
     *{{L|env_steam}}
     *{{L|env_sun|zh-tw}}
     *{{L|env_sun}}
     *{{L|env_terrainmorph|zh-tw}}
     *{{L|env_terrainmorph}}
     *{{L|env_texturetoggle|zh-tw}}
     *{{L|env_texturetoggle}}
     *{{L|env_tonemap_controller|zh-tw}}
     *{{L|env_tonemap_controller}}
     *{{L|env_wind|zh-tw}}
     *{{L|env_wind}}
     *{{L|env_zoom|zh-tw}}
     *{{L|env_zoom}}


== 過濾用實體 ==
== 過濾用實體 ==
     *{{L|filter_activator_class|zh-tw}}
     *{{L|filter_activator_class}}
     *{{L|filter_activator_name|zh-tw}}
     *{{L|filter_activator_name}}
     *{{L|filter_activator_team|zh-tw}}
     *{{L|filter_activator_team}}
     *{{L|filter_damage_type|zh-tw}}
     *{{L|filter_damage_type}}
     *{{L|filter_multi|zh-tw}}
     *{{L|filter_multi}}


== 機能 (塊狀) 實體 ==
== 機能 (塊狀) 實體 ==
     *{{L|func_areaportal|zh-tw}}
     *{{L|func_areaportal}}
     *{{L|func_areaportalwindow|zh-tw}}
     *{{L|func_areaportalwindow}}
     *{{L|func_breakable|zh-tw}}
     *{{L|func_breakable}}
     *{{L|func_breakable_surf|zh-tw}}
     *{{L|func_breakable_surf}}
     *{{L|func_brush|zh-tw}}
     *{{L|func_brush}}
     *{{L|func_button|zh-tw}}
     *{{L|func_button}}
     *{{L|func_capturezone|zh-tw}}
     *{{L|func_capturezone}}
     *{{L|func_changeclass|zh-tw}}
     *{{L|func_changeclass}}
     *{{L|func_clip_vphysics|zh-tw}}
     *{{L|func_clip_vphysics}}
     *{{L|func_combine_ball_spawner|zh-tw}}
     *{{L|func_combine_ball_spawner}}
     *{{L|func_conveyor|zh-tw}}
     *{{L|func_conveyor}}
     *{{L|func_detail|zh-tw}}
     *{{L|func_detail}}
     *{{L|func_door|zh-tw}}
     *{{L|func_door}}
     *{{L|func_door_rotating|zh-tw}}
     *{{L|func_door_rotating}}
     *{{L|func_dustcloud|zh-tw}}
     *{{L|func_dustcloud}}
     *{{L|func_dustmotes|zh-tw}}
     *{{L|func_dustmotes}}
     *{{L|func_extinguishercharger|zh-tw}}
     *{{L|func_extinguishercharger}}
     *{{L|func_guntarget|zh-tw}}
     *{{L|func_guntarget}}
     *{{L|func_healthcharger|zh-tw}}
     *{{L|func_healthcharger}}
     *{{L|func_illusionary|zh-tw}}
     *{{L|func_illusionary}}
     *{{L|func_ladder|zh-tw}}
     *{{L|func_ladder}}
     *{{L|func_ladderendpoint|zh-tw}}
     *{{L|func_ladderendpoint}}
     *{{L|func_lod|zh-tw}}
     *{{L|func_lod}}
     *{{L|func_lookdoor|zh-tw}}
     *{{L|func_lookdoor}}
     *{{L|func_monitor|zh-tw}}
     *{{L|func_monitor}}
     *{{L|func_movelinear|zh-tw}}
     *{{L|func_movelinear}}
     *{{L|func_nobuild|zh-tw}}
     *{{L|func_nobuild}}
     *{{L|func_nogrenades|zh-tw}}
     *{{L|func_nogrenades}}
     *{{L|func_occluder|zh-tw}}
     *{{L|func_occluder}}
     *{{L|func_physbox|zh-tw}}
     *{{L|func_physbox}}
     *{{L|func_physbox_multiplayer|zh-tw}}
     *{{L|func_physbox_multiplayer}}
     *{{L|func_platrot|zh-tw}}
     *{{L|func_platrot}}
     *{{L|func_precipitation|zh-tw}}
     *{{L|func_precipitation}}
     *{{L|func_proprespawnzone|zh-tw}}
     *{{L|func_proprespawnzone}}
     *{{L|func_recharge|zh-tw}}
     *{{L|func_recharge}}
     *{{L|func_reflective_glass|zh-tw}}
     *{{L|func_reflective_glass}}
     *{{L|func_regenerate|zh-tw}}
     *{{L|func_regenerate}}
     *{{L|func_respawnroom|zh-tw}}
     *{{L|func_respawnroom}}
     *{{L|func_respawnroomvisualizer|zh-tw}}
     *{{L|func_respawnroomvisualizer}}
     *{{L|func_rot_button|zh-tw}}
     *{{L|func_rot_button}}
     *{{L|func_rotating|zh-tw}}
     *{{L|func_rotating}}
     *{{L|func_smokevolume|zh-tw}}
     *{{L|func_smokevolume}}
     *{{L|func_tank|zh-tw}}
     *{{L|func_tank}}
     *{{L|func_tankairboatgun|zh-tw}}
     *{{L|func_tankairboatgun}}
     *{{L|func_tankapcrocket|zh-tw}}
     *{{L|func_tankapcrocket}}
     *{{L|func_tanklaser|zh-tw}}
     *{{L|func_tanklaser}}
     *{{L|func_tankmortar|zh-tw}}
     *{{L|func_tankmortar}}
     *{{L|func_tankphyscannister|zh-tw}}
     *{{L|func_tankphyscannister}}
     *{{L|func_tankpulselaser|zh-tw}}
     *{{L|func_tankpulselaser}}
     *{{L|func_tankrocket|zh-tw}}
     *{{L|func_tankrocket}}
     *{{L|func_tanktrain|zh-tw}}
     *{{L|func_tanktrain}}
     *{{L|func_trackautochange|zh-tw}}
     *{{L|func_trackautochange}}
     *{{L|func_trackchange|zh-tw}}
     *{{L|func_trackchange}}
     *{{L|func_tracktrain|zh-tw}}
     *{{L|func_tracktrain}}
     *{{L|func_traincontrols|zh-tw}}
     *{{L|func_traincontrols}}
     *{{L|func_useableladder|zh-tw}}
     *{{L|func_useableladder}}
     *{{L|func_vehicleclip|zh-tw}}
     *{{L|func_vehicleclip}}
     *{{L|func_viscluster|zh-tw}}
     *{{L|func_viscluster}}
     *{{L|func_wall|zh-tw}}
     *{{L|func_wall}}
     *{{L|func_wall_toggle|zh-tw}}
     *{{L|func_wall_toggle}}
     *{{L|func_water_analog|zh-tw}}
     *{{L|func_water_analog}}


== 遊戲實體 ==
== 遊戲實體 ==
     *{{L|worldspawn|zh-tw}}
     *{{L|worldspawn}}
     *{{L|game_end|zh-tw}}
     *{{L|game_end}}
     *{{L|game_player_equip|zh-tw}}
     *{{L|game_player_equip}}
     *{{L|game_player_team|zh-tw}}
     *{{L|game_player_team}}
     *{{L|game_ragdoll_manager|zh-tw}}
     *{{L|game_ragdoll_manager}}
     *{{L|game_score|zh-tw}}
     *{{L|game_score}}
     *{{L|game_text|zh-tw}}
     *{{L|game_text}}
     *{{L|game_ui|zh-tw}}
     *{{L|game_ui}}
     *{{L|game_weapon_manager|zh-tw}}
     *{{L|game_weapon_manager}}
     *{{L|game_zone_player|zh-tw}}
     *{{L|game_zone_player}}


== 訊息實體 ==
== 訊息實體 ==
     *{{L|info_camera_link|zh-tw}}
     *{{L|info_camera_link}}
     *{{L|info_constraint_anchor|zh-tw}}
     *{{L|info_constraint_anchor}}
     *{{L|info_hint|zh-tw}}
     *{{L|info_hint}}
     *{{L|info_intermission|zh-tw}}
     *{{L|info_intermission}}
     *{{L|info_ladder_dismount|zh-tw}}
     *{{L|info_ladder_dismount}}
     *{{L|info_landmark|zh-tw}}
     *{{L|info_landmark}}
     *{{L|info_lighting|zh-tw}}
     *{{L|info_lighting}}
     *{{L|info_mass center|zh-tw}}
     *{{L|info_mass center}}
     *{{L|info_no_dynamic_shadow|zh-tw}}
     *{{L|info_no_dynamic_shadow}}
     *{{L|info_node|zh-tw}}
     *{{L|info_node}}
     *{{L|info_node_air|zh-tw}}
     *{{L|info_node_air}}
     *{{L|info_node_air hint|zh-tw}}
     *{{L|info_node_air hint}}
     *{{L|info_node_climb|zh-tw}}
     *{{L|info_node_climb}}
     *{{L|info_node_hint|zh-tw}}
     *{{L|info_node_hint}}
     *{{L|info_node_link|zh-tw}}
     *{{L|info_node_link}}
     *{{L|info_node_link_controller|zh-tw}}
     *{{L|info_node_link_controller}}
     *{{L|info_npc_spawn_destination|zh-tw}}
     *{{L|info_npc_spawn_destination}}
     *{{L|info_null|zh-tw}}
     *{{L|info_null}}
     *{{L|info_overlay|zh-tw}}
     *{{L|info_overlay}}
     *{{L|info_particle_system|zh-tw}}
     *{{L|info_particle_system}}
     *{{L|info_player_combine|zh-tw}}
     *{{L|info_player_combine}}
     *{{L|info_player_deathmatch|zh-tw}}
     *{{L|info_player_deathmatch}}
     *{{L|info_player_logo|zh-tw}}
     *{{L|info_player_logo}}
     *{{L|info_player_rebel|zh-tw}}
     *{{L|info_player_rebel}}
     *{{L|info_player_start|zh-tw}}
     *{{L|info_player_start}}
     *{{L|info_projecteddecal|zh-tw}}
     *{{L|info_projecteddecal}}
     *{{L|info_snipertarget|zh-tw}}
     *{{L|info_snipertarget}}
     *{{L|info_target|zh-tw}}
     *{{L|info_target}}
     *{{L|info_target_gunshipcrash|zh-tw}}
     *{{L|info_target_gunshipcrash}}
     *{{L|info_teleporter_countdown|zh-tw}}
     *{{L|info_teleporter_countdown}}
     *{{L|info_teleport_destination|zh-tw}}
     *{{L|info_teleport_destination}}
     *{{L|infodecal|zh-tw}}
     *{{L|infodecal}}


== 道具實體 ==
== 道具實體 ==
     *{{L|item_ammo_357|zh-tw}}
     *{{L|item_ammo_357}}
     *{{L|item_ammo_357_large|zh-tw}}
     *{{L|item_ammo_357_large}}
     *{{L|item_ammo_ar2|zh-tw}}
     *{{L|item_ammo_ar2}}
     *{{L|item_ammo_ar2_altfire|zh-tw}}
     *{{L|item_ammo_ar2_altfire}}
     *{{L|item_ammo_ar2_large|zh-tw}}
     *{{L|item_ammo_ar2_large}}
     *{{L|item_ammo_crate|zh-tw}}
     *{{L|item_ammo_crate}}
     *{{L|item_ammo_crossbow|zh-tw}}
     *{{L|item_ammo_crossbow}}
     *{{L|item_ammo_pistol|zh-tw}}
     *{{L|item_ammo_pistol}}
     *{{L|item_ammo_pistol_large|zh-tw}}
     *{{L|item_ammo_pistol_large}}
     *{{L|item_ammo_smg1|zh-tw}}
     *{{L|item_ammo_smg1}}
     *{{L|item_ammo_smg1_grenade|zh-tw}}
     *{{L|item_ammo_smg1_grenade}}
     *{{L|item_ammo_smg1_large|zh-tw}}
     *{{L|item_ammo_smg1_large}}
     *{{L|item_battery|zh-tw}}
     *{{L|item_battery}}
     *{{L|item_box_buckshot|zh-tw}}
     *{{L|item_box_buckshot}}
     *{{L|item_dynamic resupply|zh-tw}}
     *{{L|item_dynamic resupply}}
     *{{L|item_healthcharger|zh-tw}}
     *{{L|item_healthcharger}}
     *{{L|item_healthkit|zh-tw}}
     *{{L|item_healthkit}}
     *{{L|item_healthvial|zh-tw}}
     *{{L|item_healthvial}}
     *{{L|item_item_crate|zh-tw}}
     *{{L|item_item_crate}}
     *{{L|item_rpg_round|zh-tw}}
     *{{L|item_rpg_round}}
     *{{L|item_suit|zh-tw}}
     *{{L|item_suit}}
     *{{L|item_suitcharger|zh-tw}}
     *{{L|item_suitcharger}}


== 光源實體 ==
== 光源實體 ==
     *{{L|light|zh-tw}}
     *{{L|light}}
     *{{L|light_dynamic|zh-tw}}
     *{{L|light_dynamic}}
     *{{L|light_environment|zh-tw}}
     *{{L|light_environment}}
     *{{L|light_spot|zh-tw}}
     *{{L|light_spot}}


== 邏輯實體 ==
== 邏輯實體 ==
     *{{L|logic_auto|zh-tw}}
     *{{L|logic_auto}}
     *{{L|logic_autosave|zh-tw}}
     *{{L|logic_autosave}}
     *{{L|logic_branch|zh-tw}}
     *{{L|logic_branch}}
     *{{L|logic_case|zh-tw}}
     *{{L|logic_case}}
     *{{L|logic_collision_pair|zh-tw}}
     *{{L|logic_collision_pair}}
     *{{L|logic_compare|zh-tw}}
     *{{L|logic_compare}}
     *{{L|logic_lineto|zh-tw}}
     *{{L|logic_lineto}}
     *{{L|logic_measure_movement|zh-tw}}
     *{{L|logic_measure_movement}}
     *{{L|logic_multicompare|zh-tw}}
     *{{L|logic_multicompare}}
     *{{L|logic_navigation|zh-tw}}
     *{{L|logic_navigation}}
     *{{L|logic_relay|zh-tw}}
     *{{L|logic_relay}}
     *{{L|logic_timer|zh-tw}}
     *{{L|logic_timer}}


== 雜項實體 ==
== 雜項實體 ==
     *{{L|ambient_generic|zh-tw}}
     *{{L|ambient_generic}}
     *{{L|cycler|zh-tw}}
     *{{L|cycler}}
     *{{L|gibshooter|zh-tw}}
     *{{L|gibshooter}}
     *{{L|keyframe_rope|zh-tw}}
     *{{L|keyframe_rope}}
     *{{L|keyframe_track|zh-tw}}
     *{{L|keyframe_track}}
     *{{L|material_modify_control|zh-tw}}
     *{{L|material_modify_control}}
     *{{L|math_colorblend|zh-tw}}
     *{{L|math_colorblend}}
     *{{L|math_counter|zh-tw}}
     *{{L|math_counter}}
     *{{L|math_remap|zh-tw}}
     *{{L|math_remap}}
     *{{L|momentary_rot_button|zh-tw}}
     *{{L|momentary_rot_button}}
     *{{L|move_keyframed|zh-tw}}
     *{{L|move_keyframed}}
     *{{L|move_rope|zh-tw}}
     *{{L|move_rope}}
     *{{L|move_track|zh-tw}}
     *{{L|move_track}}
     *{{L|script_intro|zh-tw}}
     *{{L|script_intro}}
     *{{L|script_tauremoval|zh-tw}}
     *{{L|script_tauremoval}}
     *{{L|shadow_control|zh-tw}}
     *{{L|shadow_control}}
     *{{L|sky_camera|zh-tw}}
     *{{L|sky_camera}}
     *{{L|test_sidelist|zh-tw}}
     *{{L|test_sidelist}}
     *{{L|test_traceline|zh-tw}}
     *{{L|test_traceline}}
     *{{L|VGUI_Screen|vgui_screen|zh-tw}}
     *{{L|VGUI_Screen|vgui_screen|zh-tw}}
     *{{L|water_lod_control|zh-tw}}
     *{{L|water_lod_control}}


== NPC 實體 ==
== NPC 實體 ==
=== 一般 ===
=== 一般 ===
     *{{L|combine_mine|zh-tw}}
     *{{L|combine_mine}}
     *{{L|npc_alyx|zh-tw}}
     *{{L|npc_alyx}}
     *{{L|npc_antlion|zh-tw}}
     *{{L|npc_antlion}}
     *{{L|npc_antlion_template_maker|zh-tw}}
     *{{L|npc_antlion_template_maker}}
     *{{L|npc_antlionguard|zh-tw}}
     *{{L|npc_antlionguard}}
     *{{L|npc_barnacle|zh-tw}}
     *{{L|npc_barnacle}}
     *{{L|npc_barney|zh-tw}}
     *{{L|npc_barney}}
     *{{L|npc_breen|zh-tw}}
     *{{L|npc_breen}}
     *{{L|npc_citizen|zh-tw}}
     *{{L|npc_citizen}}
     *{{L|npc_combine_camera|zh-tw}}
     *{{L|npc_combine_camera}}
     *{{L|npc_combine_s|zh-tw}}
     *{{L|npc_combine_s}}
     *{{L|npc_combinedropship|zh-tw}}
     *{{L|npc_combinedropship}}
     *{{L|npc_combinegunship|zh-tw}}
     *{{L|npc_combinegunship}}
     *{{L|npc_crabsynth|zh-tw}}
     *{{L|npc_crabsynth}}
     *{{L|npc_cranedriver|zh-tw}}
     *{{L|npc_cranedriver}}
     *{{L|npc_crow|zh-tw}}
     *{{L|npc_crow}}
     *{{L|npc_cscanner|zh-tw}}
     *{{L|npc_cscanner}}
     *{{L|npc_dog|zh-tw}}
     *{{L|npc_dog}}
     *{{L|npc_eli|zh-tw}}
     *{{L|npc_eli}}
     *{{L|npc_fastzombie|zh-tw}}
     *{{L|npc_fastzombie}}
     *{{L|npc_fisherman|zh-tw}} (not available in Hammer by default)
     *{{L|npc_fisherman}} (not available in Hammer by default)
     *{{L|npc_gman|zh-tw}}
     *{{L|npc_gman}}
     *{{L|npc_headcrab|zh-tw}}
     *{{L|npc_headcrab}}
     *{{L|npc_headcrab_black|zh-tw}}
     *{{L|npc_headcrab_black}}
     *{{L|npc_headcrab_fast|zh-tw}}
     *{{L|npc_headcrab_fast}}
     *{{L|npc_helicopter|zh-tw}}
     *{{L|npc_helicopter}}
     *{{L|npc_ichthyosaur|zh-tw}}
     *{{L|npc_ichthyosaur}}
     *{{L|npc_kleiner|zh-tw}}
     *{{L|npc_kleiner}}
     *{{L|npc_manhack|zh-tw}}
     *{{L|npc_manhack}}
     *{{L|npc_metropolice|zh-tw}}
     *{{L|npc_metropolice}}
     *{{L|npc_monk|zh-tw}}
     *{{L|npc_monk}}
     *{{L|npc_mortarsynth|zh-tw}}
     *{{L|npc_mortarsynth}}
     *{{L|npc_mossman|zh-tw}}
     *{{L|npc_mossman}}
     *{{L|npc_pigeon|zh-tw}}
     *{{L|npc_pigeon}}
     *{{L|npc_poisonzombie|zh-tw}}
     *{{L|npc_poisonzombie}}
     *{{L|npc_rollermine|zh-tw}}
     *{{L|npc_rollermine}}
     *{{L|npc_seagull|zh-tw}}
     *{{L|npc_seagull}}
     *{{L|npc_sniper|zh-tw}}
     *{{L|npc_sniper}}
     *{{L|npc_stalker|zh-tw}}
     *{{L|npc_stalker}}
     *{{L|npc_strider|zh-tw}}
     *{{L|npc_strider}}
     *{{L|npc_turret_ceiling|zh-tw}}
     *{{L|npc_turret_ceiling}}
     *{{L|npc_turret_floor|zh-tw}}
     *{{L|npc_turret_floor}}
     *{{L|npc_turret_ground|zh-tw}}
     *{{L|npc_turret_ground}}
     *{{L|npc_vortigaunt|zh-tw}}
     *{{L|npc_vortigaunt}}
     *{{L|npc_zombie|zh-tw}}
     *{{L|npc_zombie}}
     *{{L|npc_zombie_torso|zh-tw}}
     *{{L|npc_zombie_torso}}


=== 特殊 ===
=== 特殊 ===
     *{{L|cycler_actor|zh-tw}}
     *{{L|cycler_actor}}
     *{{L|generic_actor|zh-tw}}
     *{{L|generic_actor}}
     *{{L|info_npc_spawn_destination|zh-tw}}
     *{{L|info_npc_spawn_destination}}
     *{{L|monster_generic|zh-tw}}
     *{{L|monster_generic}}
     *{{L|npc_apcdriver|zh-tw}}
     *{{L|npc_apcdriver}}
     *{{L|npc_bullseye|zh-tw}}
     *{{L|npc_bullseye}}
     *{{L|npc_enemyfinder|zh-tw}}
     *{{L|npc_enemyfinder}}
     *{{L|npc_furniture|zh-tw}}
     *{{L|npc_furniture}}
     *{{L|npc_heli_avoidbox|zh-tw}}
     *{{L|npc_heli_avoidbox}}
     *{{L|npc_heli_avoidsphere|zh-tw}}
     *{{L|npc_heli_avoidsphere}}
     *{{L|npc_heli_nobomb|zh-tw}}
     *{{L|npc_heli_nobomb}}
     *{{L|npc_launcher|zh-tw}}
     *{{L|npc_launcher}}
     *{{L|npc_maker|zh-tw}}
     *{{L|npc_maker}}
     *{{L|npc_missiledefense|zh-tw}}
     *{{L|npc_missiledefense}}
     *{{L|npc_particlestorm|zh-tw}}
     *{{L|npc_particlestorm}}
     *{{L|npc_spotlight|zh-tw}}
     *{{L|npc_spotlight}}
     *{{L|npc_template_maker|zh-tw}}
     *{{L|npc_template_maker}}
     *{{L|npc_vehicledriver|zh-tw}}
     *{{L|npc_vehicledriver}}


== 物理實體 ==
== 物理實體 ==
     *{{L|phys_ballsocket|zh-tw}}
     *{{L|phys_ballsocket}}
     *{{L|phys_constraint|zh-tw}}
     *{{L|phys_constraint}}
     *{{L|phys_constraintsystem|zh-tw}}
     *{{L|phys_constraintsystem}}
     *{{L|phys_convert|zh-tw}}
     *{{L|phys_convert}}
     *{{L|phys_hinge|zh-tw}}
     *{{L|phys_hinge}}
     *{{L|phys_keepupright|zh-tw}}
     *{{L|phys_keepupright}}
     *{{L|phys_lengthconstraint|zh-tw}}
     *{{L|phys_lengthconstraint}}
     *{{L|phys_magnet|zh-tw}}
     *{{L|phys_magnet}}
     *{{L|phys_motor|zh-tw}}
     *{{L|phys_motor}}
     *{{L|phys_pulleyconstraint|zh-tw}}
     *{{L|phys_pulleyconstraint}}
     *{{L|phys_ragdollconstraint|zh-tw}}
     *{{L|phys_ragdollconstraint}}
     *{{L|phys_ragdollmagnet|zh-tw}}
     *{{L|phys_ragdollmagnet}}
     *{{L|phys_slideconstraint|zh-tw}}
     *{{L|phys_slideconstraint}}
     *{{L|phys_spring|zh-tw}}
     *{{L|phys_spring}}
     *{{L|phys_thruster|zh-tw}}
     *{{L|phys_thruster}}
     *{{L|phys_torque|zh-tw}}
     *{{L|phys_torque}}
     *{{L|physics_cannister|zh-tw}}
     *{{L|physics_cannister}}


== 玩家實體 ==
== 玩家實體 ==
     *{{L|player_loadsaved|zh-tw}}
     *{{L|player_loadsaved}}
     *{{L|player_speedmod|zh-tw}}
     *{{L|player_speedmod}}
     *{{L|player_weaponstrip|zh-tw}}
     *{{L|player_weaponstrip}}


== 點狀實體 ==
== 點狀實體 ==
     *{{L|point_anglesensor|zh-tw}}
     *{{L|point_anglesensor}}
     *{{L|point_angularvelocitysensor|zh-tw}}
     *{{L|point_angularvelocitysensor}}
     *{{L|point_antlion_repellant|zh-tw}}
     *{{L|point_antlion_repellant}}
     *{{L|point_apc_controller|zh-tw}}
     *{{L|point_apc_controller}}
     *{{L|point_bugbait|zh-tw}}
     *{{L|point_bugbait}}
     *{{L|point_camera|zh-tw}}
     *{{L|point_camera}}
     *{{L|point_clientcommand|zh-tw}}
     *{{L|point_clientcommand}}
     *{{L|point_commentary_node|zh-tw}}
     *{{L|point_commentary_node}}
     *{{L|point_devshot_camera|zh-tw}}
     *{{L|point_devshot_camera}}
     *{{L|point_enable_motion_fixup|zh-tw}}
     *{{L|point_enable_motion_fixup}}
     *{{L|point_hurt|zh-tw}}
     *{{L|point_hurt}}
     *{{L|point_message|zh-tw}}
     *{{L|point_message}}
     *{{L|point_playermoveconstraint|zh-tw}}
     *{{L|point_playermoveconstraint}}
     *{{L|point_servercommand|zh-tw}}
     *{{L|point_servercommand}}
     *{{L|point_spotlight|zh-tw}}
     *{{L|point_spotlight}}
     *{{L|point_teleport|zh-tw}}
     *{{L|point_teleport}}
     *{{L|point_template|zh-tw}}
     *{{L|point_template}}
     *{{L|point_tesla|zh-tw}}
     *{{L|point_tesla}}
     *{{L|point_viewcontrol|zh-tw}}
     *{{L|point_viewcontrol}}
     *{{L|vehicle_viewcontroller|zh-tw}}
     *{{L|vehicle_viewcontroller}}


== Prop 實體 ==
== Prop 實體 ==
     *{{L|prop_combine_ball|zh-tw}}
     *{{L|prop_combine_ball}}
     *{{L|prop_detail|zh-tw}}
     *{{L|prop_detail}}
     *{{L|prop_door_rotating|zh-tw}}
     *{{L|prop_door_rotating}}
     *{{L|prop_dynamic|zh-tw}}
     *{{L|prop_dynamic}}
     *{{L|prop_dynamic_ornament|zh-tw}}
     *{{L|prop_dynamic_ornament}}
     *{{L|prop_dynamic_override|zh-tw}}
     *{{L|prop_dynamic_override}}
     *{{L|prop_physics|zh-tw}}
     *{{L|prop_physics}}
     *{{L|prop_physics_multiplayer|zh-tw}}
     *{{L|prop_physics_multiplayer}}
     *{{L|prop_physics_override|zh-tw}}
     *{{L|prop_physics_override}}
     *{{L|prop_ragdoll|zh-tw}}
     *{{L|prop_ragdoll}}
     *{{L|prop_static|zh-tw}}
     *{{L|prop_static}}
     *{{L|prop_thumper|zh-tw}}
     *{{L|prop_thumper}}
     *{{L|prop_vehicle|zh-tw}}
     *{{L|prop_vehicle}}
     *{{L|prop_vehicle_airboat|zh-tw}}
     *{{L|prop_vehicle_airboat}}
     *{{L|prop_vehicle_apc|zh-tw}}
     *{{L|prop_vehicle_apc}}
     *{{L|prop_vehicle_cannon|zh-tw}}
     *{{L|prop_vehicle_cannon}}
     *{{L|prop_vehicle_crane|zh-tw}}
     *{{L|prop_vehicle_crane}}
     *{{L|prop_vehicle_driveable|zh-tw}}
     *{{L|prop_vehicle_driveable}}
     *{{L|prop_vehicle_jeep|zh-tw}}
     *{{L|prop_vehicle_jeep}}
     *{{L|prop_vehicle_prisoner_pod|zh-tw}}
     *{{L|prop_vehicle_prisoner_pod}}


== 觸發實體 ==
== 觸發實體 ==
     *{{L|trigger_autosave|zh-tw}}
     *{{L|trigger_autosave}}
     *{{L|trigger_changelevel|zh-tw}}
     *{{L|trigger_changelevel}}
     *{{L|trigger_finale|zh-tw}}
     *{{L|trigger_finale}}
     *{{L|trigger_gravity|zh-tw}}
     *{{L|trigger_gravity}}
     *{{L|trigger_hurt|zh-tw}}
     *{{L|trigger_hurt}}
     *{{L|trigger_impact|zh-tw}}
     *{{L|trigger_impact}}
     *{{L|trigger_look|zh-tw}}
     *{{L|trigger_look}}
     *{{L|trigger_multiple|zh-tw}}
     *{{L|trigger_multiple}}
     *{{L|trigger_once|zh-tw}}
     *{{L|trigger_once}}
     *{{L|trigger_physics_trap|zh-tw}}
     *{{L|trigger_physics_trap}}
     *{{L|trigger_playermovement|zh-tw}}
     *{{L|trigger_playermovement}}
     *{{L|trigger_proximity|zh-tw}}
     *{{L|trigger_proximity}}
     *{{L|trigger_push|zh-tw}}
     *{{L|trigger_push}}
     *{{L|trigger_remove|zh-tw}}
     *{{L|trigger_remove}}
     *{{L|trigger_rpgfire|zh-tw}}
     *{{L|trigger_rpgfire}}
     *{{L|trigger_soundscape|zh-tw}}
     *{{L|trigger_soundscape}}
     *{{L|trigger_teleport|zh-tw}}
     *{{L|trigger_teleport}}
     *{{L|trigger_transition|zh-tw}}
     *{{L|trigger_transition}}
     *{{L|trigger_vphysics_motion|zh-tw}}
     *{{L|trigger_vphysics_motion}}
     *{{L|trigger_waterydeath|zh-tw}}
     *{{L|trigger_waterydeath}}
     *{{L|trigger_weapon_dissolve|zh-tw}}
     *{{L|trigger_weapon_dissolve}}
     *{{L|trigger_weapon_strip|zh-tw}}
     *{{L|trigger_weapon_strip}}
     *{{L|trigger_wind|zh-tw}}
     *{{L|trigger_wind}}


== 武器實體 ==
== 武器實體 ==
     *{{L|weapon_357|zh-tw}}
     *{{L|weapon_357}}
     *{{L|weapon_alyxgun|zh-tw}}
     *{{L|weapon_alyxgun}}
     *{{L|weapon_annabelle|zh-tw}}
     *{{L|weapon_annabelle}}
     *{{L|weapon_ar2|zh-tw}}
     *{{L|weapon_ar2}}
     *{{L|weapon_brickbat|zh-tw}}
     *{{L|weapon_brickbat}}
     *{{L|weapon_bugbait|zh-tw}}
     *{{L|weapon_bugbait}}
     *{{L|weapon_citizenpackage|zh-tw}}
     *{{L|weapon_citizenpackage}}
     *{{L|weapon_citizensuitcase|zh-tw}}
     *{{L|weapon_citizensuitcase}}
     *{{L|weapon_crossbow|zh-tw}}
     *{{L|weapon_crossbow}}
     *{{L|weapon_crowbar|zh-tw}}
     *{{L|weapon_crowbar}}
     *{{L|weapon_extinguisher|zh-tw}}
     *{{L|weapon_extinguisher}}
     *{{L|weapon_frag|zh-tw}}
     *{{L|weapon_frag}}
     *{{L|weapon_physcannon|zh-tw}}
     *{{L|weapon_physcannon}}
     *{{L|weapon_physgun|zh-tw}}
     *{{L|weapon_physgun}}
     *{{L|weapon_pistol|zh-tw}}
     *{{L|weapon_pistol}}
     *{{L|weapon_rpg|zh-tw}}
     *{{L|weapon_rpg}}
     *{{L|weapon_shotgun|zh-tw}}
     *{{L|weapon_shotgun}}
     *{{L|weapon_smg1|zh-tw}}
     *{{L|weapon_smg1}}
     *{{L|weapon_stunstick|zh-tw}}
     *{{L|weapon_stunstick}}


== See also ==
== See also ==
*{{L|List of base entities|zh-tw}}
*{{L|List of base entities}}
*{{L|List of HL2 entities|zh-tw}}
*{{L|List of HL2 entities}}
*{{L|List of HL2DM entities|zh-tw}}
*{{L|List of HL2DM entities}}
*{{L|List_of_Left_4_Dead_entities|zh-tw}}
*{{L|List_of_Left_4_Dead_entities}}
*{{L|List_of_L4D_2_Entities|zh-tw}}
*{{L|List_of_L4D_2_Entities}}
*{{L|List of CS:S entities|zh-tw}}
*{{L|List of CS:S entities}}
*{{L|List of DoD:S entities|zh-tw}}
*{{L|List of DoD:S entities}}
*{{L|List of Ship entities|zh-tw}}
*{{L|List of Ship entities}}




[[Category:Level Design:zh-tw]]
[[Category:Level Design:zh-tw]]
[[Category:Entities:zh-tw]]
[[Category:Entities:zh-tw]]

Revision as of 02:18, 11 July 2024

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AI 實體

   *ai_ally_manager(en) - 監視 npc_citizen(en) 的種類和數量.
   *ai_battle_line(en)
   *ai_changehintgroup(en)
   *ai_changetarget(en)
   *ai_citizen_response_system(en)
   *ai_goal_actbusy(en)
   *ai_goal_actbusy queue(en)
   *ai_goal_assault(en)
   *ai_goal_follow(en)
   *ai_goal_lead(en)
   *ai_goal_lead weapon(en)
   *ai_goal_police(en)
   *ai_goal_standoff(en)
   *ai_relationship(en)
   *ai_script_conditions(en)
   *ai_sound(en)
   *ai_speechfilter(en)
   *aiscripted_schedule(en)
   *assault_assaultpoint(en)
   *assault_rallypoint(en)
   *info_apc_missile_hint(en)
   *info_node(en)
   *info_node_air(en)
   *info_node_air hint(en)
   *info_node_climb(en)
   *info_node_hint(en)
   *info_node_link(en)
   *info_node_link_controller(en)
   *info_npc spawn_destination(en)
   *info_snipertarget(en)
   *logic_choreographed_scene(en)
   *path_corner(en)
   *path_corner_crash(en)
   *path_track(en)
   *scripted_scene(en)
   *scripted_sentence(en)
   *scripted_sequence(en)
   *scripted_target(en)
   *tanktrain_aitarget(en)
   *tanktrain_ai(en)

環境實體

   *env_ar2explosion(en) - weapon_ar2(en) 視覺爆炸特效,製造大型爆炸特效但不產生任何傷害.
   *env_beam(en)
   *env_beverage(en)
   *env_blood(en)
   *env_bubbles(en)
   *env_citadel_energy_core(en)
   *env_credits(en)
   *env_cubemap(en)
   *env_dustpuff(en)
   *env_effectscript(en)
   *env_embers(en)
   *env_entity_dissolver(en)
   *env_entity_igniter(en)
   *env_entity_maker(en)
   *env_explosion(en)
   *env_extinguisherjet(en)
   *env_fade(en)
   *env_fire(en)
   *env_firesensor(en)
   *env_firesource(en)
   *env_flare(en)
   *env_fog_controller(en)
   *env_funnel(en)
   *env_global(en)
   *env_gunfire(en)
   *env_headcrabcanister(en)
   *env_hudhint(en)
   *env_laser(en)
   *env_lightglow(en)
   *env_message(en)
   *env_microphone(en)
   *env_muzzleflash(en)
   *env_particlelight(en)
   *env_particlescript(en)
   *env_physexplosion(en)
   *env_physimpact(en)
   *env_player_surface_trigger(en)
   *env_rotorshooter(en)
   *env_rotorwash(en)
   *env_screenoverlay(en)
   *env_shake(en)
   *env_shooter(en)
   *env_smokestack(en)
   *env_smoketrail(en)
   *env_soundscape(en)
   *env_soundscape_proxy(en)
   *env_soundscape_triggerable(en)
   *env_spark(en)
   *env_speaker(en)
   *env_splash(en)
   *env_sprite(en)
   *env_spritetrail(en)
   *env_starfield(en)
   *env_steam(en)
   *env_sun(en)
   *env_terrainmorph(en)
   *env_texturetoggle(en)
   *env_tonemap_controller(en)
   *env_wind(en)
   *env_zoom(en)

過濾用實體

   *filter_activator_class(en)
   *filter_activator_name(en)
   *filter_activator_team(en)
   *filter_damage_type(en)
   *filter_multi(en)

機能 (塊狀) 實體

   *func_areaportal(en)
   *func_areaportalwindow(en)
   *func_breakable(en)
   *func_breakable_surf(en)
   *func_brush(en)
   *func_button(en)
   *func_capturezone(en)
   *func_changeclass(en)
   *func_clip_vphysics(en)
   *func_combine_ball_spawner(en)
   *func_conveyor(en)
   *func_detail(en)
   *func_door(en)
   *func_door_rotating(en)
   *func_dustcloud(en)
   *func_dustmotes(en)
   *func_extinguishercharger(en)
   *func_guntarget(en)
   *func_healthcharger(en)
   *func_illusionary(en)
   *func_ladder(en)
   *func_ladderendpoint(en)
   *func_lod(en)
   *func_lookdoor(en)
   *func_monitor(en)
   *func_movelinear(en)
   *func_nobuild(en)
   *func_nogrenades(en)
   *func_occluder(en)
   *func_physbox(en)
   *func_physbox_multiplayer(en)
   *func_platrot(en)
   *func_precipitation(en)
   *func_proprespawnzone(en)
   *func_recharge(en)
   *func_reflective_glass(en)
   *func_regenerate(en)
   *func_respawnroom(en)
   *func_respawnroomvisualizer(en)
   *func_rot_button(en)
   *func_rotating(en)
   *func_smokevolume(en)
   *func_tank(en)
   *func_tankairboatgun(en)
   *func_tankapcrocket(en)
   *func_tanklaser(en)
   *func_tankmortar(en)
   *func_tankphyscannister(en)
   *func_tankpulselaser(en)
   *func_tankrocket(en)
   *func_tanktrain(en)
   *func_trackautochange(en)
   *func_trackchange(en)
   *func_tracktrain(en)
   *func_traincontrols(en)
   *func_useableladder(en)
   *func_vehicleclip(en)
   *func_viscluster(en)
   *func_wall(en)
   *func_wall_toggle(en)
   *func_water_analog(en)

遊戲實體

   *worldspawn(en)
   *game_end(en)
   *game_player_equip(en)
   *game_player_team(en)
   *game_ragdoll_manager(en)
   *game_score(en)
   *game_text(en)
   *game_ui(en)
   *game_weapon_manager(en)
   *game_zone_player(en)

訊息實體

   *info_camera_link(en)
   *info_constraint_anchor(en)
   *info_hint(en)
   *info_intermission(en)
   *info_ladder_dismount(en)
   *info_landmark(en)
   *info_lighting(en)
   *info_mass center(en)
   *info_no_dynamic_shadow(en)
   *info_node(en)
   *info_node_air(en)
   *info_node_air hint(en)
   *info_node_climb(en)
   *info_node_hint(en)
   *info_node_link(en)
   *info_node_link_controller(en)
   *info_npc_spawn_destination(en)
   *info_null(en)
   *info_overlay(en)
   *info_particle_system(en)
   *info_player_combine(en)
   *info_player_deathmatch(en)
   *info_player_logo(en)
   *info_player_rebel(en)
   *info_player_start(en)
   *info_projecteddecal(en)
   *info_snipertarget(en)
   *info_target(en)
   *info_target_gunshipcrash(en)
   *info_teleporter_countdown(en)
   *info_teleport_destination(en)
   *infodecal(en)

道具實體

   *item_ammo_357(en)
   *item_ammo_357_large(en)
   *item_ammo_ar2(en)
   *item_ammo_ar2_altfire(en)
   *item_ammo_ar2_large(en)
   *item_ammo_crate(en)
   *item_ammo_crossbow(en)
   *item_ammo_pistol(en)
   *item_ammo_pistol_large(en)
   *item_ammo_smg1(en)
   *item_ammo_smg1_grenade(en)
   *item_ammo_smg1_large(en)
   *item_battery(en)
   *item_box_buckshot(en)
   *item_dynamic resupply(en)
   *item_healthcharger(en)
   *item_healthkit(en)
   *item_healthvial(en)
   *item_item_crate(en)
   *item_rpg_round(en)
   *item_suit(en)
   *item_suitcharger(en)

光源實體

   *light(en)
   *light_dynamic(en)
   *light_environment(en)
   *light_spot(en)

邏輯實體

   *logic_auto(en)
   *logic_autosave(en)
   *logic_branch(en)
   *logic_case(en)
   *logic_collision_pair(en)
   *logic_compare(en)
   *logic_lineto(en)
   *logic_measure_movement(en)
   *logic_multicompare(en)
   *logic_navigation(en)
   *logic_relay(en)
   *logic_timer(en)

雜項實體

   *ambient_generic(en)
   *cycler(en)
   *gibshooter(en)
   *keyframe_rope(en)
   *keyframe_track(en)
   *material_modify_control(en)
   *math_colorblend(en)
   *math_counter(en)
   *math_remap(en)
   *momentary_rot_button(en)
   *move_keyframed(en)
   *move_rope(en)
   *move_track(en)
   *script_intro(en)
   *script_tauremoval(en)
   *shadow_control(en)
   *sky_camera(en)
   *test_sidelist(en)
   *test_traceline(en)
   *vgui_screen(en)
   *water_lod_control(en)

NPC 實體

一般

   *combine_mine(en)
   *npc_alyx(en)
   *npc_antlion(en)
   *npc_antlion_template_maker(en)
   *npc_antlionguard(en)
   *npc_barnacle(en)
   *npc_barney(en)
   *npc_breen(en)
   *npc_citizen(en)
   *npc_combine_camera(en)
   *npc_combine_s(en)
   *npc_combinedropship(en)
   *npc_combinegunship(en)
   *npc_crabsynth(en)
   *npc_cranedriver(en)
   *npc_crow(en)
   *npc_cscanner(en)
   *npc_dog(en)
   *npc_eli(en)
   *npc_fastzombie(en)
   *npc_fisherman(en) (not available in Hammer by default)
   *npc_gman(en)
   *npc_headcrab(en)
   *npc_headcrab_black(en)
   *npc_headcrab_fast(en)
   *npc_helicopter(en)
   *npc_ichthyosaur(en)
   *npc_kleiner(en)
   *npc_manhack(en)
   *npc_metropolice(en)
   *npc_monk(en)
   *npc_mortarsynth(en)
   *npc_mossman(en)
   *npc_pigeon(en)
   *npc_poisonzombie(en)
   *npc_rollermine(en)
   *npc_seagull(en)
   *npc_sniper(en)
   *npc_stalker(en)
   *npc_strider(en)
   *npc_turret_ceiling(en)
   *npc_turret_floor(en)
   *npc_turret_ground(en)
   *npc_vortigaunt(en)
   *npc_zombie(en)
   *npc_zombie_torso(en)

特殊

   *cycler_actor(en)
   *generic_actor(en)
   *info_npc_spawn_destination(en)
   *monster_generic(en)
   *npc_apcdriver(en)
   *npc_bullseye(en)
   *npc_enemyfinder(en)
   *npc_furniture(en)
   *npc_heli_avoidbox(en)
   *npc_heli_avoidsphere(en)
   *npc_heli_nobomb(en)
   *npc_launcher(en)
   *npc_maker(en)
   *npc_missiledefense(en)
   *npc_particlestorm(en)
   *npc_spotlight(en)
   *npc_template_maker(en)
   *npc_vehicledriver(en)

物理實體

   *phys_ballsocket(en)
   *phys_constraint(en)
   *phys_constraintsystem(en)
   *phys_convert(en)
   *phys_hinge(en)
   *phys_keepupright(en)
   *phys_lengthconstraint(en)
   *phys_magnet(en)
   *phys_motor(en)
   *phys_pulleyconstraint(en)
   *phys_ragdollconstraint(en)
   *phys_ragdollmagnet(en)
   *phys_slideconstraint(en)
   *phys_spring(en)
   *phys_thruster(en)
   *phys_torque(en)
   *physics_cannister(en)

玩家實體

   *player_loadsaved(en)
   *player_speedmod(en)
   *player_weaponstrip(en)

點狀實體

   *point_anglesensor(en)
   *point_angularvelocitysensor(en)
   *point_antlion_repellant(en)
   *point_apc_controller(en)
   *point_bugbait(en)
   *point_camera(en)
   *point_clientcommand(en)
   *point_commentary_node(en)
   *point_devshot_camera(en)
   *point_enable_motion_fixup(en)
   *point_hurt(en)
   *point_message(en)
   *point_playermoveconstraint(en)
   *point_servercommand(en)
   *point_spotlight(en)
   *point_teleport(en)
   *point_template(en)
   *point_tesla(en)
   *point_viewcontrol(en)
   *vehicle_viewcontroller(en)

Prop 實體

   *prop_combine_ball(en)
   *prop_detail(en)
   *prop_door_rotating(en)
   *prop_dynamic(en)
   *prop_dynamic_ornament(en)
   *prop_dynamic_override(en)
   *prop_physics(en)
   *prop_physics_multiplayer(en)
   *prop_physics_override(en)
   *prop_ragdoll(en)
   *prop_static(en)
   *prop_thumper(en)
   *prop_vehicle(en)
   *prop_vehicle_airboat(en)
   *prop_vehicle_apc(en)
   *prop_vehicle_cannon(en)
   *prop_vehicle_crane(en)
   *prop_vehicle_driveable(en)
   *prop_vehicle_jeep(en)
   *prop_vehicle_prisoner_pod(en)

觸發實體

   *trigger_autosave(en)
   *trigger_changelevel(en)
   *trigger_finale(en)
   *trigger_gravity(en)
   *trigger_hurt(en)
   *trigger_impact(en)
   *trigger_look(en)
   *trigger_multiple(en)
   *trigger_once(en)
   *trigger_physics_trap(en)
   *trigger_playermovement(en)
   *trigger_proximity(en)
   *trigger_push(en)
   *trigger_remove(en)
   *trigger_rpgfire(en)
   *trigger_soundscape(en)
   *trigger_teleport(en)
   *trigger_transition(en)
   *trigger_vphysics_motion(en)
   *trigger_waterydeath(en)
   *trigger_weapon_dissolve(en)
   *trigger_weapon_strip(en)
   *trigger_wind(en)

武器實體

   *weapon_357(en)
   *weapon_alyxgun(en)
   *weapon_annabelle(en)
   *weapon_ar2(en)
   *weapon_brickbat(en)
   *weapon_bugbait(en)
   *weapon_citizenpackage(en)
   *weapon_citizensuitcase(en)
   *weapon_crossbow(en)
   *weapon_crowbar(en)
   *weapon_extinguisher(en)
   *weapon_frag(en)
   *weapon_physcannon(en)
   *weapon_physgun(en)
   *weapon_pistol(en)
   *weapon_rpg(en)
   *weapon_shotgun(en)
   *weapon_smg1(en)
   *weapon_stunstick(en)

See also