Zh-tw/List of entities: Difference between revisions

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{{otherlang2|zh-cn=List_of_entities:zh-cn|de=List_of_entities:de|zh-tw=List_of_entities:zh-tw}}
{{lang|List of entities}}
 
== AI 實體 ==
== AI 實體 ==
     * [[ai_ally_manager]] - 監視 [[npc_citizen]] 的種類和數量.
     *{{L|ai_ally_manager}} - 監視 {{L|npc_citizen}} 的種類和數量.
     * [[ai_battle_line]]
     *{{L|ai_battle_line}}
     * [[ai_changehintgroup]]
     *{{L|ai_changehintgroup}}
     * [[ai_changetarget]]
     *{{L|ai_changetarget}}
     * [[ai_citizen_response_system]]
     *{{L|ai_citizen_response_system}}
     * [[ai_goal_actbusy]]
     *{{L|ai_goal_actbusy}}
     * [[ai_goal_actbusy queue]]
     *{{L|ai_goal_actbusy queue}}
     * [[ai_goal_assault]]
     *{{L|ai_goal_assault}}
     * [[ai_goal_follow]]
     *{{L|ai_goal_follow}}
     * [[ai_goal_lead]]
     *{{L|ai_goal_lead}}
     * [[ai_goal_lead weapon]]
     *{{L|ai_goal_lead weapon}}
     * [[ai_goal_police]]
     *{{L|ai_goal_police}}
     * [[ai_goal_standoff]]
     *{{L|ai_goal_standoff}}
     * [[ai_relationship]]
     *{{L|ai_relationship}}
     * [[ai_script_conditions]]
     *{{L|ai_script_conditions}}
     * [[ai_sound]]
     *{{L|ai_sound}}
     * [[ai_speechfilter]]
     *{{L|ai_speechfilter}}
     * [[aiscripted_schedule]]
     *{{L|aiscripted_schedule}}
     * [[assault_assaultpoint]]
     *{{L|assault_assaultpoint}}
     * [[assault_rallypoint]]
     *{{L|assault_rallypoint}}
     * [[info_apc_missile_hint]]
     *{{L|info_apc_missile_hint}}
     * [[info_node]]
     *{{L|info_node}}
     * [[info_node_air]]
     *{{L|info_node_air}}
     * [[info_node_air hint]]
     *{{L|info_node_air hint}}
     * [[info_node_climb]]
     *{{L|info_node_climb}}
     * [[info_node_hint]]
     *{{L|info_node_hint}}
     * [[info_node_link]]
     *{{L|info_node_link}}
     * [[info_node_link_controller]]
     *{{L|info_node_link_controller}}
     * [[info_npc spawn_destination]]
     *{{L|info_npc spawn_destination}}
     * [[info_snipertarget]]
     *{{L|info_snipertarget}}
     * [[logic_choreographed_scene]]
     *{{L|logic_choreographed_scene}}
     * [[path_corner]]
     *{{L|path_corner}}
     * [[path_corner_crash]]
     *{{L|path_corner_crash}}
     * [[path_track]]
     *{{L|path_track}}
     * [[scripted_scene]]
     *{{L|scripted_scene}}
     * [[scripted_sentence]]
     *{{L|scripted_sentence}}
     * [[scripted_sequence]]
     *{{L|scripted_sequence}}
     * [[scripted_target]]
     *{{L|scripted_target}}
     * [[tanktrain_aitarget]]
     *{{L|tanktrain_aitarget}}
     * [[tanktrain_ai]]
     *{{L|tanktrain_ai}}


== 環境實體 ==
== 環境實體 ==
     * [[env_ar2explosion]] - [[weapon_ar2|Overwatch pulse rifle]] 視覺爆炸特效,製造大型爆炸特效但不產生任何傷害.
     *{{L|env_ar2explosion}} - {{L|weapon_ar2}} 視覺爆炸特效,製造大型爆炸特效但不產生任何傷害.
     * [[env_beam]]
     *{{L|env_beam}}
     * [[env_beverage]]
     *{{L|env_beverage}}
     * [[env_blood]]
     *{{L|env_blood}}
     * [[env_bubbles]]
     *{{L|env_bubbles}}
     * [[env_citadel_energy_core]]
     *{{L|env_citadel_energy_core}}
     * [[env_credits]]
     *{{L|env_credits}}
     * [[env_cubemap]]
     *{{L|env_cubemap}}
     * [[env_dustpuff]]
     *{{L|env_dustpuff}}
     * [[env_effectscript]]
     *{{L|env_effectscript}}
     * [[env_embers]]
     *{{L|env_embers}}
     * [[env_entity_dissolver]]
     *{{L|env_entity_dissolver}}
     * [[env_entity_igniter]]
     *{{L|env_entity_igniter}}
     * [[env_entity_maker]]
     *{{L|env_entity_maker}}
     * [[env_explosion]]
     *{{L|env_explosion}}
     * [[env_extinguisherjet]]
     *{{L|env_extinguisherjet}}
     * [[env_fade]]
     *{{L|env_fade}}
     * [[env_fire]]
     *{{L|env_fire}}
     * [[env_firesensor]]
     *{{L|env_firesensor}}
     * [[env_firesource]]
     *{{L|env_firesource}}
     * [[env_flare]]
     *{{L|env_flare}}
     * [[env_fog_controller]]
     *{{L|env_fog_controller}}
     * [[env_funnel]]
     *{{L|env_funnel}}
     * [[env_global]]
     *{{L|env_global}}
     * [[env_gunfire]]
     *{{L|env_gunfire}}
     * [[env_headcrabcanister]]
     *{{L|env_headcrabcanister}}
     * [[env_hudhint]]
     *{{L|env_hudhint}}
     * [[env_laser]]
     *{{L|env_laser}}
     * [[env_lightglow]]
     *{{L|env_lightglow}}
     * [[env_message]]
     *{{L|env_message}}
     * [[env_microphone]]
     *{{L|env_microphone}}
     * [[env_muzzleflash]]
     *{{L|env_muzzleflash}}
     * [[env_particlelight]]
     *{{L|env_particlelight}}
     * [[env_particlescript]]
     *{{L|env_particlescript}}
     * [[env_physexplosion]]
     *{{L|env_physexplosion}}
     * [[env_physimpact]]
     *{{L|env_physimpact}}
     * [[env_player_surface_trigger]]
     *{{L|env_player_surface_trigger}}
     * [[env_rotorshooter]]
     *{{L|env_rotorshooter}}
     * [[env_rotorwash]]
     *{{L|env_rotorwash}}
     * [[env_screenoverlay]]
     *{{L|env_screenoverlay}}
     * [[env_shake]]
     *{{L|env_shake}}
     * [[env_shooter]]
     *{{L|env_shooter}}
     * [[env_smokestack]]
     *{{L|env_smokestack}}
     * [[env_smoketrail]]
     *{{L|env_smoketrail}}
     * [[env_soundscape]]
     *{{L|env_soundscape}}
     * [[env_soundscape_proxy]]
     *{{L|env_soundscape_proxy}}
     * [[env_soundscape_triggerable]]
     *{{L|env_soundscape_triggerable}}
     * [[env_spark]]
     *{{L|env_spark}}
     * [[env_speaker]]
     *{{L|env_speaker}}
     * [[env_splash]]
     *{{L|env_splash}}
     * [[env_sprite]]
     *{{L|env_sprite}}
     * [[env_spritetrail]]
     *{{L|env_spritetrail}}
     * [[env_starfield]]
     *{{L|env_starfield}}
     * [[env_steam]]
     *{{L|env_steam}}
     * [[env_sun]]
     *{{L|env_sun}}
     * [[env_terrainmorph]]
     *{{L|env_terrainmorph}}
     * [[env_texturetoggle]]
     *{{L|env_texturetoggle}}
     * [[env_tonemap_controller]]
     *{{L|env_tonemap_controller}}
     * [[env_wind]]
     *{{L|env_wind}}
     * [[env_zoom]]
     *{{L|env_zoom}}


== 過濾用實體 ==
== 過濾用實體 ==
     * [[filter_activator_class]]
     *{{L|filter_activator_class}}
     * [[filter_activator_name]]
     *{{L|filter_activator_name}}
     * [[filter_activator_team]]
     *{{L|filter_activator_team}}
     * [[filter_damage_type]]
     *{{L|filter_damage_type}}
     * [[filter_multi]]
     *{{L|filter_multi}}


== 機能 (塊狀) 實體 ==
== 機能 (塊狀) 實體 ==
     * [[func_areaportal]]
     *{{L|func_areaportal}}
     * [[func_areaportalwindow]]
     *{{L|func_areaportalwindow}}
     * [[func_breakable]]
     *{{L|func_breakable}}
     * [[func_breakable_surf]]
     *{{L|func_breakable_surf}}
     * [[func_brush]]
     *{{L|func_brush}}
     * [[func_button]]
     *{{L|func_button}}
     * [[func_capturezone]]
     *{{L|func_capturezone}}
     * [[func_changeclass]]
     *{{L|func_changeclass}}
     * [[func_clip_vphysics]]
     *{{L|func_clip_vphysics}}
     * [[func_combine_ball_spawner]]
     *{{L|func_combine_ball_spawner}}
     * [[func_conveyor]]
     *{{L|func_conveyor}}
     * [[func_detail]]
     *{{L|func_detail}}
     * [[func_door]]
     *{{L|func_door}}
     * [[func_door_rotating]]
     *{{L|func_door_rotating}}
     * [[func_dustcloud]]
     *{{L|func_dustcloud}}
     * [[func_dustmotes]]
     *{{L|func_dustmotes}}
     * [[func_extinguishercharger]]
     *{{L|func_extinguishercharger}}
     * [[func_guntarget]]
     *{{L|func_guntarget}}
     * [[func_healthcharger]]
     *{{L|func_healthcharger}}
     * [[func_illusionary]]
     *{{L|func_illusionary}}
     * [[func_ladder]]
     *{{L|func_ladder}}
     * [[func_ladderendpoint]]
     *{{L|func_ladderendpoint}}
     * [[func_lod]]
     *{{L|func_lod}}
     * [[func_lookdoor]]
     *{{L|func_lookdoor}}
     * [[func_monitor]]
     *{{L|func_monitor}}
     * [[func_movelinear]]
     *{{L|func_movelinear}}
     * [[func_nobuild]]
     *{{L|func_nobuild}}
     * [[func_nogrenades]]
     *{{L|func_nogrenades}}
     * [[func_occluder]]
     *{{L|func_occluder}}
     * [[func_physbox]]
     *{{L|func_physbox}}
     * [[func_physbox_multiplayer]]
     *{{L|func_physbox_multiplayer}}
     * [[func_platrot]]
     *{{L|func_platrot}}
     * [[func_precipitation]]
     *{{L|func_precipitation}}
     * [[func_proprespawnzone]]
     *{{L|func_proprespawnzone}}
     * [[func_recharge]]
     *{{L|func_recharge}}
     * [[func_reflective_glass]]
     *{{L|func_reflective_glass}}
     * [[func_regenerate]]
     *{{L|func_regenerate}}
     * [[func_respawnroom]]
     *{{L|func_respawnroom}}
     * [[func_respawnroomvisualizer]]
     *{{L|func_respawnroomvisualizer}}
     * [[func_rot_button]]
     *{{L|func_rot_button}}
     * [[func_rotating]]
     *{{L|func_rotating}}
     * [[func_smokevolume]]
     *{{L|func_smokevolume}}
     * [[func_tank]]
     *{{L|func_tank}}
     * [[func_tankairboatgun]]
     *{{L|func_tankairboatgun}}
     * [[func_tankapcrocket]]
     *{{L|func_tankapcrocket}}
     * [[func_tanklaser]]
     *{{L|func_tanklaser}}
     * [[func_tankmortar]]
     *{{L|func_tankmortar}}
     * [[func_tankphyscannister]]
     *{{L|func_tankphyscannister}}
     * [[func_tankpulselaser]]
     *{{L|func_tankpulselaser}}
     * [[func_tankrocket]]
     *{{L|func_tankrocket}}
     * [[func_tanktrain]]
     *{{L|func_tanktrain}}
     * [[func_trackautochange]]
     *{{L|func_trackautochange}}
     * [[func_trackchange]]
     *{{L|func_trackchange}}
     * [[func_tracktrain]]
     *{{L|func_tracktrain}}
     * [[func_traincontrols]]
     *{{L|func_traincontrols}}
     * [[func_useableladder]]
     *{{L|func_useableladder}}
     * [[func_vehicleclip]]
     *{{L|func_vehicleclip}}
     * [[func_viscluster]]
     *{{L|func_viscluster}}
     * [[func_wall]]
     *{{L|func_wall}}
     * [[func_wall_toggle]]
     *{{L|func_wall_toggle}}
     * [[func_water_analog]]
     *{{L|func_water_analog}}


== 遊戲實體 ==
== 遊戲實體 ==
     * [[worldspawn]]
     *{{L|worldspawn}}
     * [[game_end]]
     *{{L|game_end}}
     * [[game_player_equip]]
     *{{L|game_player_equip}}
     * [[game_player_team]]
     *{{L|game_player_team}}
     * [[game_ragdoll_manager]]
     *{{L|game_ragdoll_manager}}
     * [[game_score]]
     *{{L|game_score}}
     * [[game_text]]
     *{{L|game_text}}
     * [[game_ui]]
     *{{L|game_ui}}
     * [[game_weapon_manager]]
     *{{L|game_weapon_manager}}
     * [[game_zone_player]]
     *{{L|game_zone_player}}


== 訊息實體 ==
== 訊息實體 ==
     * [[info_camera_link]]
     *{{L|info_camera_link}}
     * [[info_constraint_anchor]]
     *{{L|info_constraint_anchor}}
     * [[info_hint]]
     *{{L|info_hint}}
     * [[info_intermission]]
     *{{L|info_intermission}}
     * [[info_ladder_dismount]]
     *{{L|info_ladder_dismount}}
     * [[info_landmark]]
     *{{L|info_landmark}}
     * [[info_lighting]]
     *{{L|info_lighting}}
     * [[info_mass center]]
     *{{L|info_mass center}}
     * [[info_no_dynamic_shadow]]
     *{{L|info_no_dynamic_shadow}}
     * [[info_node]]
     *{{L|info_node}}
     * [[info_node_air]]
     *{{L|info_node_air}}
     * [[info_node_air hint]]
     *{{L|info_node_air hint}}
     * [[info_node_climb]]
     *{{L|info_node_climb}}
     * [[info_node_hint]]
     *{{L|info_node_hint}}
     * [[info_node_link]]
     *{{L|info_node_link}}
     * [[info_node_link_controller]]
     *{{L|info_node_link_controller}}
     * [[info_npc_spawn_destination]]
     *{{L|info_npc_spawn_destination}}
     * [[info_null]]
     *{{L|info_null}}
     * [[info_overlay]]
     *{{L|info_overlay}}
     * [[info_particle_system]]
     *{{L|info_particle_system}}
     * [[info_player_combine]]
     *{{L|info_player_combine}}
     * [[info_player_deathmatch]]
     *{{L|info_player_deathmatch}}
     * [[info_player_logo]]
     *{{L|info_player_logo}}
     * [[info_player_rebel]]
     *{{L|info_player_rebel}}
     * [[info_player_start]]
     *{{L|info_player_start}}
     * [[info_projecteddecal]]
     *{{L|info_projecteddecal}}
     * [[info_snipertarget]]
     *{{L|info_snipertarget}}
     * [[info_target]]
     *{{L|info_target}}
     * [[info_target_gunshipcrash]]
     *{{L|info_target_gunshipcrash}}
     * [[info_teleporter_countdown]]
     *{{L|info_teleporter_countdown}}
     * [[info_teleport_destination]]
     *{{L|info_teleport_destination}}
     * [[infodecal]]
     *{{L|infodecal}}


== 道具實體 ==
== 道具實體 ==
     * [[item_ammo_357]]
     *{{L|item_ammo_357}}
     * [[item_ammo_357_large]]
     *{{L|item_ammo_357_large}}
     * [[item_ammo_ar2]]
     *{{L|item_ammo_ar2}}
     * [[item_ammo_ar2_altfire]]
     *{{L|item_ammo_ar2_altfire}}
     * [[item_ammo_ar2_large]]
     *{{L|item_ammo_ar2_large}}
     * [[item_ammo_crate]]
     *{{L|item_ammo_crate}}
     * [[item_ammo_crossbow]]
     *{{L|item_ammo_crossbow}}
     * [[item_ammo_pistol]]
     *{{L|item_ammo_pistol}}
     * [[item_ammo_pistol_large]]
     *{{L|item_ammo_pistol_large}}
     * [[item_ammo_smg1]]
     *{{L|item_ammo_smg1}}
     * [[item_ammo_smg1_grenade]]
     *{{L|item_ammo_smg1_grenade}}
     * [[item_ammo_smg1_large]]
     *{{L|item_ammo_smg1_large}}
     * [[item_battery]]
     *{{L|item_battery}}
     * [[item_box_buckshot]]
     *{{L|item_box_buckshot}}
     * [[item_dynamic resupply]]
     *{{L|item_dynamic resupply}}
     * [[item_healthcharger]]
     *{{L|item_healthcharger}}
     * [[item_healthkit]]
     *{{L|item_healthkit}}
     * [[item_healthvial]]
     *{{L|item_healthvial}}
     * [[item_item_crate]]
     *{{L|item_item_crate}}
     * [[item_rpg_round]]
     *{{L|item_rpg_round}}
     * [[item_suit]]
     *{{L|item_suit}}
     * [[item_suitcharger]]
     *{{L|item_suitcharger}}


== 光源實體 ==
== 光源實體 ==
     * [[light]]
     *{{L|light}}
     * [[light_dynamic]]
     *{{L|light_dynamic}}
     * [[light_environment]]
     *{{L|light_environment}}
     * [[light_spot]]
     *{{L|light_spot}}


== 邏輯實體 ==
== 邏輯實體 ==
     * [[logic_auto]]
     *{{L|logic_auto}}
     * [[logic_autosave]]
     *{{L|logic_autosave}}
     * [[logic_branch]]
     *{{L|logic_branch}}
     * [[logic_case]]
     *{{L|logic_case}}
     * [[logic_collision_pair]]
     *{{L|logic_collision_pair}}
     * [[logic_compare]]
     *{{L|logic_compare}}
     * [[logic_lineto]]
     *{{L|logic_lineto}}
     * [[logic_measure_movement]]
     *{{L|logic_measure_movement}}
     * [[logic_multicompare]]
     *{{L|logic_multicompare}}
     * [[logic_navigation]]
     *{{L|logic_navigation}}
     * [[logic_relay]]
     *{{L|logic_relay}}
     * [[logic_timer]]
     *{{L|logic_timer}}


== 雜項實體 ==
== 雜項實體 ==
     * [[ambient_generic]]
     *{{L|ambient_generic}}
     * [[cycler]]
     *{{L|cycler}}
     * [[gibshooter]]
     *{{L|gibshooter}}
     * [[keyframe_rope]]
     *{{L|keyframe_rope}}
     * [[keyframe_track]]
     *{{L|keyframe_track}}
     * [[material_modify_control]]
     *{{L|material_modify_control}}
     * [[math_colorblend]]
     *{{L|math_colorblend}}
     * [[math_counter]]
     *{{L|math_counter}}
     * [[math_remap]]
     *{{L|math_remap}}
     * [[momentary_rot_button]]
     *{{L|momentary_rot_button}}
     * [[move_keyframed]]
     *{{L|move_keyframed}}
     * [[move_rope]]
     *{{L|move_rope}}
     * [[move_track]]
     *{{L|move_track}}
     * [[script_intro]]
     *{{L|script_intro}}
     * [[script_tauremoval]]
     *{{L|script_tauremoval}}
     * [[shadow_control]]
     *{{L|shadow_control}}
     * [[sky_camera]]
     *{{L|sky_camera}}
     * [[test_sidelist]]
     *{{L|test_sidelist}}
     * [[test_traceline]]
     *{{L|test_traceline}}
     * [[VGUI_Screen|vgui_screen]]
     *{{L|VGUI_Screen|vgui_screen|zh-tw}}
     * [[water_lod_control]]
     *{{L|water_lod_control}}


== NPC 實體 ==
== NPC 實體 ==
=== 一般 ===
=== 一般 ===
     * [[combine_mine]]
     *{{L|combine_mine}}
     * [[npc_alyx]]
     *{{L|npc_alyx}}
     * [[npc_antlion]]
     *{{L|npc_antlion}}
     * [[npc_antlion_template_maker]]
     *{{L|npc_antlion_template_maker}}
     * [[npc_antlionguard]]
     *{{L|npc_antlionguard}}
     * [[npc_barnacle]]
     *{{L|npc_barnacle}}
     * [[npc_barney]]
     *{{L|npc_barney}}
     * [[npc_breen]]
     *{{L|npc_breen}}
     * [[npc_citizen]]
     *{{L|npc_citizen}}
     * [[npc_combine_camera]]
     *{{L|npc_combine_camera}}
     * [[npc_combine_s]]
     *{{L|npc_combine_s}}
     * [[npc_combinedropship]]
     *{{L|npc_combinedropship}}
     * [[npc_combinegunship]]
     *{{L|npc_combinegunship}}
     * [[npc_crabsynth]]
     *{{L|npc_crabsynth}}
     * [[npc_cranedriver]]
     *{{L|npc_cranedriver}}
     * [[npc_crow]]
     *{{L|npc_crow}}
     * [[npc_cscanner]]
     *{{L|npc_cscanner}}
     * [[npc_dog]]
     *{{L|npc_dog}}
     * [[npc_eli]]
     *{{L|npc_eli}}
     * [[npc_fastzombie]]
     *{{L|npc_fastzombie}}
     * [[npc_fisherman]] (not available in Hammer by default)
     *{{L|npc_fisherman}} (not available in Hammer by default)
     * [[npc_gman]]
     *{{L|npc_gman}}
     * [[npc_headcrab]]
     *{{L|npc_headcrab}}
     * [[npc_headcrab_black]]
     *{{L|npc_headcrab_black}}
     * [[npc_headcrab_fast]]
     *{{L|npc_headcrab_fast}}
     * [[npc_helicopter]]
     *{{L|npc_helicopter}}
     * [[npc_ichthyosaur]]
     *{{L|npc_ichthyosaur}}
     * [[npc_kleiner]]
     *{{L|npc_kleiner}}
     * [[npc_manhack]]
     *{{L|npc_manhack}}
     * [[npc_metropolice]]
     *{{L|npc_metropolice}}
     * [[npc_monk]]
     *{{L|npc_monk}}
     * [[npc_mortarsynth]]
     *{{L|npc_mortarsynth}}
     * [[npc_mossman]]
     *{{L|npc_mossman}}
     * [[npc_pigeon]]
     *{{L|npc_pigeon}}
     * [[npc_poisonzombie]]
     *{{L|npc_poisonzombie}}
     * [[npc_rollermine]]
     *{{L|npc_rollermine}}
     * [[npc_seagull]]
     *{{L|npc_seagull}}
     * [[npc_sniper]]
     *{{L|npc_sniper}}
     * [[npc_stalker]]
     *{{L|npc_stalker}}
     * [[npc_strider]]
     *{{L|npc_strider}}
     * [[npc_turret_ceiling]]
     *{{L|npc_turret_ceiling}}
     * [[npc_turret_floor]]
     *{{L|npc_turret_floor}}
     * [[npc_turret_ground]]
     *{{L|npc_turret_ground}}
     * [[npc_vortigaunt]]
     *{{L|npc_vortigaunt}}
     * [[npc_zombie]]
     *{{L|npc_zombie}}
     * [[npc_zombie_torso]]
     *{{L|npc_zombie_torso}}


=== 特殊 ===
=== 特殊 ===
     * [[cycler_actor]]
     *{{L|cycler_actor}}
     * [[generic_actor]]
     *{{L|generic_actor}}
     * [[info_npc_spawn_destination]]
     *{{L|info_npc_spawn_destination}}
     * [[monster_generic]]
     *{{L|monster_generic}}
     * [[npc_apcdriver]]
     *{{L|npc_apcdriver}}
     * [[npc_bullseye]]
     *{{L|npc_bullseye}}
     * [[npc_enemyfinder]]
     *{{L|npc_enemyfinder}}
     * [[npc_furniture]]
     *{{L|npc_furniture}}
     * [[npc_heli_avoidbox]]
     *{{L|npc_heli_avoidbox}}
     * [[npc_heli_avoidsphere]]
     *{{L|npc_heli_avoidsphere}}
     * [[npc_heli_nobomb]]
     *{{L|npc_heli_nobomb}}
     * [[npc_launcher]]
     *{{L|npc_launcher}}
     * [[npc_maker]]
     *{{L|npc_maker}}
     * [[npc_missiledefense]]
     *{{L|npc_missiledefense}}
     * [[npc_particlestorm]]
     *{{L|npc_particlestorm}}
     * [[npc_spotlight]]
     *{{L|npc_spotlight}}
     * [[npc_template_maker]]
     *{{L|npc_template_maker}}
     * [[npc_vehicledriver]]
     *{{L|npc_vehicledriver}}


== 物理實體 ==
== 物理實體 ==
     * [[phys_ballsocket]]
     *{{L|phys_ballsocket}}
     * [[phys_constraint]]
     *{{L|phys_constraint}}
     * [[phys_constraintsystem]]
     *{{L|phys_constraintsystem}}
     * [[phys_convert]]
     *{{L|phys_convert}}
     * [[phys_hinge]]
     *{{L|phys_hinge}}
     * [[phys_keepupright]]
     *{{L|phys_keepupright}}
     * [[phys_lengthconstraint]]
     *{{L|phys_lengthconstraint}}
     * [[phys_magnet]]
     *{{L|phys_magnet}}
     * [[phys_motor]]
     *{{L|phys_motor}}
     * [[phys_pulleyconstraint]]
     *{{L|phys_pulleyconstraint}}
     * [[phys_ragdollconstraint]]
     *{{L|phys_ragdollconstraint}}
     * [[phys_ragdollmagnet]]
     *{{L|phys_ragdollmagnet}}
     * [[phys_slideconstraint]]
     *{{L|phys_slideconstraint}}
     * [[phys_spring]]
     *{{L|phys_spring}}
     * [[phys_thruster]]
     *{{L|phys_thruster}}
     * [[phys_torque]]
     *{{L|phys_torque}}
     * [[physics_cannister]]
     *{{L|physics_cannister}}


== 玩家實體 ==
== 玩家實體 ==
     * [[player_loadsaved]]
     *{{L|player_loadsaved}}
     * [[player_speedmod]]
     *{{L|player_speedmod}}
     * [[player_weaponstrip]]
     *{{L|player_weaponstrip}}


== 點狀實體 ==
== 點狀實體 ==
     * [[point_anglesensor]]
     *{{L|point_anglesensor}}
     * [[point_angularvelocitysensor]]
     *{{L|point_angularvelocitysensor}}
     * [[point_antlion_repellant]]
     *{{L|point_antlion_repellant}}
     * [[point_apc_controller]]
     *{{L|point_apc_controller}}
     * [[point_bugbait]]
     *{{L|point_bugbait}}
     * [[point_camera]]
     *{{L|point_camera}}
     * [[point_clientcommand]]
     *{{L|point_clientcommand}}
     * [[point_commentary_node]]
     *{{L|point_commentary_node}}
     * [[point_devshot_camera]]
     *{{L|point_devshot_camera}}
     * [[point_enable_motion_fixup]]
     *{{L|point_enable_motion_fixup}}
     * [[point_hurt]]
     *{{L|point_hurt}}
     * [[point_message]]
     *{{L|point_message}}
     * [[point_playermoveconstraint]]
     *{{L|point_playermoveconstraint}}
     * [[point_servercommand]]
     *{{L|point_servercommand}}
     * [[point_spotlight]]
     *{{L|point_spotlight}}
     * [[point_teleport]]
     *{{L|point_teleport}}
     * [[point_template]]
     *{{L|point_template}}
     * [[point_tesla]]
     *{{L|point_tesla}}
     * [[point_viewcontrol]]
     *{{L|point_viewcontrol}}
     * [[vehicle_viewcontroller]]
     *{{L|vehicle_viewcontroller}}


== Prop 實體 ==
== Prop 實體 ==
     * [[prop_combine_ball]]
     *{{L|prop_combine_ball}}
     * [[prop_detail]]
     *{{L|prop_detail}}
     * [[prop_door_rotating]]
     *{{L|prop_door_rotating}}
     * [[prop_dynamic]]
     *{{L|prop_dynamic}}
     * [[prop_dynamic_ornament]]
     *{{L|prop_dynamic_ornament}}
     * [[prop_dynamic_override]]
     *{{L|prop_dynamic_override}}
     * [[prop_physics]]
     *{{L|prop_physics}}
     * [[prop_physics_multiplayer]]
     *{{L|prop_physics_multiplayer}}
     * [[prop_physics_override]]
     *{{L|prop_physics_override}}
     * [[prop_ragdoll]]
     *{{L|prop_ragdoll}}
     * [[prop_static]]
     *{{L|prop_static}}
     * [[prop_thumper]]
     *{{L|prop_thumper}}
     * [[prop_vehicle]]
     *{{L|prop_vehicle}}
     * [[prop_vehicle_airboat]]
     *{{L|prop_vehicle_airboat}}
     * [[prop_vehicle_apc]]
     *{{L|prop_vehicle_apc}}
     * [[prop_vehicle_cannon]]
     *{{L|prop_vehicle_cannon}}
     * [[prop_vehicle_crane]]
     *{{L|prop_vehicle_crane}}
     * [[prop_vehicle_driveable]]
     *{{L|prop_vehicle_driveable}}
     * [[prop_vehicle_jeep]]
     *{{L|prop_vehicle_jeep}}
     * [[prop_vehicle_prisoner_pod]]
     *{{L|prop_vehicle_prisoner_pod}}


== 觸發實體 ==
== 觸發實體 ==
     * [[trigger_autosave]]
     *{{L|trigger_autosave}}
     * [[trigger_changelevel]]
     *{{L|trigger_changelevel}}
     * [[trigger_finale]]
     *{{L|trigger_finale}}
     * [[trigger_gravity]]
     *{{L|trigger_gravity}}
     * [[trigger_hurt]]
     *{{L|trigger_hurt}}
     * [[trigger_impact]]
     *{{L|trigger_impact}}
     * [[trigger_look]]
     *{{L|trigger_look}}
     * [[trigger_multiple]]
     *{{L|trigger_multiple}}
     * [[trigger_once]]
     *{{L|trigger_once}}
     * [[trigger_physics_trap]]
     *{{L|trigger_physics_trap}}
     * [[trigger_playermovement]]
     *{{L|trigger_playermovement}}
     * [[trigger_proximity]]
     *{{L|trigger_proximity}}
     * [[trigger_push]]
     *{{L|trigger_push}}
     * [[trigger_remove]]
     *{{L|trigger_remove}}
     * [[trigger_rpgfire]]
     *{{L|trigger_rpgfire}}
     * [[trigger_soundscape]]
     *{{L|trigger_soundscape}}
     * [[trigger_teleport]]
     *{{L|trigger_teleport}}
     * [[trigger_transition]]
     *{{L|trigger_transition}}
     * [[trigger_vphysics_motion]]
     *{{L|trigger_vphysics_motion}}
     * [[trigger_waterydeath]]
     *{{L|trigger_waterydeath}}
     * [[trigger_weapon_dissolve]]
     *{{L|trigger_weapon_dissolve}}
     * [[trigger_weapon_strip]]
     *{{L|trigger_weapon_strip}}
     * [[trigger_wind]]
     *{{L|trigger_wind}}


== 武器實體 ==
== 武器實體 ==
     * [[weapon_357]]
     *{{L|weapon_357}}
     * [[weapon_alyxgun]]
     *{{L|weapon_alyxgun}}
     * [[weapon_annabelle]]
     *{{L|weapon_annabelle}}
     * [[weapon_ar2]]
     *{{L|weapon_ar2}}
     * [[weapon_brickbat]]
     *{{L|weapon_brickbat}}
     * [[weapon_bugbait]]
     *{{L|weapon_bugbait}}
     * [[weapon_citizenpackage]]
     *{{L|weapon_citizenpackage}}
     * [[weapon_citizensuitcase]]
     *{{L|weapon_citizensuitcase}}
     * [[weapon_crossbow]]
     *{{L|weapon_crossbow}}
     * [[weapon_crowbar]]
     *{{L|weapon_crowbar}}
     * [[weapon_extinguisher]]
     *{{L|weapon_extinguisher}}
     * [[weapon_frag]]
     *{{L|weapon_frag}}
     * [[weapon_physcannon]]
     *{{L|weapon_physcannon}}
     * [[weapon_physgun]]
     *{{L|weapon_physgun}}
     * [[weapon_pistol]]
     *{{L|weapon_pistol}}
     * [[weapon_rpg]]
     *{{L|weapon_rpg}}
     * [[weapon_shotgun]]
     *{{L|weapon_shotgun}}
     * [[weapon_smg1]]
     *{{L|weapon_smg1}}
     * [[weapon_stunstick]]
     *{{L|weapon_stunstick}}


== See also ==
== See also ==
* [[List of base entities]]
*{{L|List of base entities}}
* [[List of HL2 entities]]
*{{L|List of HL2 entities}}
* [[List of HL2DM entities]]
*{{L|List of HL2DM entities}}
* [[List_of_Left_4_Dead_entities|List of L4D entities]]
*{{L|List_of_Left_4_Dead_entities}}
* [[List_of_L4D_2_Entities|List of L4D2 entities]]
*{{L|List_of_L4D_2_Entities}}
* [[List of CS:S entities]]
*{{L|List of CS:S entities}}
* [[List of DoD:S entities]]
*{{L|List of DoD:S entities}}
* [[List of Ship entities]]
*{{L|List of Ship entities}}




[[Category:Level Design]]
{{ACategory|Level Design}}
[[Category:Entities]]
{{ACategory|Entities}}

Latest revision as of 04:10, 22 August 2024

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AI 實體

   *ai_ally_manager(en) - 監視 npc_citizen(en) 的種類和數量.
   *ai_battle_line(en)
   *ai_changehintgroup(en)
   *ai_changetarget(en)
   *ai_citizen_response_system(en)
   *ai_goal_actbusy(en)
   *ai_goal_actbusy queue(en)
   *ai_goal_assault(en)
   *ai_goal_follow(en)
   *ai_goal_lead(en)
   *ai_goal_lead weapon(en)
   *ai_goal_police(en)
   *ai_goal_standoff(en)
   *ai_relationship(en)
   *ai_script_conditions(en)
   *ai_sound(en)
   *ai_speechfilter(en)
   *aiscripted_schedule(en)
   *assault_assaultpoint(en)
   *assault_rallypoint(en)
   *info_apc_missile_hint(en)
   *info_node(en)
   *info_node_air(en)
   *info_node_air hint(en)
   *info_node_climb(en)
   *info_node_hint(en)
   *info_node_link(en)
   *info_node_link_controller(en)
   *info_npc spawn_destination(en)
   *info_snipertarget(en)
   *logic_choreographed_scene(en)
   *path_corner(en)
   *path_corner_crash(en)
   *path_track(en)
   *scripted_scene(en)
   *scripted_sentence(en)
   *scripted_sequence(en)
   *scripted_target(en)
   *tanktrain_aitarget(en)
   *tanktrain_ai(en)

環境實體

   *env_ar2explosion(en) - weapon_ar2(en) 視覺爆炸特效,製造大型爆炸特效但不產生任何傷害.
   *env_beam(en)
   *env_beverage(en)
   *env_blood(en)
   *env_bubbles(en)
   *env_citadel_energy_core(en)
   *env_credits(en)
   *env_cubemap(en)
   *env_dustpuff(en)
   *env_effectscript(en)
   *env_embers(en)
   *env_entity_dissolver(en)
   *env_entity_igniter(en)
   *env_entity_maker(en)
   *env_explosion(en)
   *env_extinguisherjet(en)
   *env_fade(en)
   *env_fire(en)
   *env_firesensor(en)
   *env_firesource(en)
   *env_flare(en)
   *env_fog_controller(en)
   *env_funnel(en)
   *env_global(en)
   *env_gunfire(en)
   *env_headcrabcanister(en)
   *env_hudhint(en)
   *env_laser(en)
   *env_lightglow(en)
   *env_message(en)
   *env_microphone(en)
   *env_muzzleflash(en)
   *env_particlelight(en)
   *env_particlescript(en)
   *env_physexplosion(en)
   *env_physimpact(en)
   *env_player_surface_trigger(en)
   *env_rotorshooter(en)
   *env_rotorwash(en)
   *env_screenoverlay(en)
   *env_shake(en)
   *env_shooter(en)
   *env_smokestack(en)
   *env_smoketrail(en)
   *env_soundscape(en)
   *env_soundscape_proxy(en)
   *env_soundscape_triggerable(en)
   *env_spark(en)
   *env_speaker(en)
   *env_splash(en)
   *env_sprite(en)
   *env_spritetrail(en)
   *env_starfield(en)
   *env_steam(en)
   *env_sun(en)
   *env_terrainmorph(en)
   *env_texturetoggle(en)
   *env_tonemap_controller(en)
   *env_wind(en)
   *env_zoom(en)

過濾用實體

   *filter_activator_class(en)
   *filter_activator_name(en)
   *filter_activator_team(en)
   *filter_damage_type(en)
   *filter_multi(en)

機能 (塊狀) 實體

   *func_areaportal(en)
   *func_areaportalwindow(en)
   *func_breakable(en)
   *func_breakable_surf(en)
   *func_brush(en)
   *func_button(en)
   *func_capturezone(en)
   *func_changeclass(en)
   *func_clip_vphysics(en)
   *func_combine_ball_spawner(en)
   *func_conveyor(en)
   *func_detail(en)
   *func_door(en)
   *func_door_rotating(en)
   *func_dustcloud(en)
   *func_dustmotes(en)
   *func_extinguishercharger(en)
   *func_guntarget(en)
   *func_healthcharger(en)
   *func_illusionary(en)
   *func_ladder(en)
   *func_ladderendpoint(en)
   *func_lod(en)
   *func_lookdoor(en)
   *func_monitor(en)
   *func_movelinear(en)
   *func_nobuild(en)
   *func_nogrenades(en)
   *func_occluder(en)
   *func_physbox(en)
   *func_physbox_multiplayer(en)
   *func_platrot(en)
   *func_precipitation(en)
   *func_proprespawnzone(en)
   *func_recharge(en)
   *func_reflective_glass(en)
   *func_regenerate(en)
   *func_respawnroom(en)
   *func_respawnroomvisualizer(en)
   *func_rot_button(en)
   *func_rotating(en)
   *func_smokevolume(en)
   *func_tank(en)
   *func_tankairboatgun(en)
   *func_tankapcrocket(en)
   *func_tanklaser(en)
   *func_tankmortar(en)
   *func_tankphyscannister(en)
   *func_tankpulselaser(en)
   *func_tankrocket(en)
   *func_tanktrain(en)
   *func_trackautochange(en)
   *func_trackchange(en)
   *func_tracktrain(en)
   *func_traincontrols(en)
   *func_useableladder(en)
   *func_vehicleclip(en)
   *func_viscluster(en)
   *func_wall(en)
   *func_wall_toggle(en)
   *func_water_analog(en)

遊戲實體

   *worldspawn(en)
   *game_end(en)
   *game_player_equip(en)
   *game_player_team(en)
   *game_ragdoll_manager(en)
   *game_score(en)
   *game_text(en)
   *game_ui(en)
   *game_weapon_manager(en)
   *game_zone_player(en)

訊息實體

   *info_camera_link(en)
   *info_constraint_anchor(en)
   *info_hint(en)
   *info_intermission(en)
   *info_ladder_dismount(en)
   *info_landmark(en)
   *info_lighting(en)
   *info_mass center(en)
   *info_no_dynamic_shadow(en)
   *info_node(en)
   *info_node_air(en)
   *info_node_air hint(en)
   *info_node_climb(en)
   *info_node_hint(en)
   *info_node_link(en)
   *info_node_link_controller(en)
   *info_npc_spawn_destination(en)
   *info_null(en)
   *info_overlay(en)
   *info_particle_system(en)
   *info_player_combine(en)
   *info_player_deathmatch(en)
   *info_player_logo(en)
   *info_player_rebel(en)
   *info_player_start(en)
   *info_projecteddecal(en)
   *info_snipertarget(en)
   *info_target(en)
   *info_target_gunshipcrash(en)
   *info_teleporter_countdown(en)
   *info_teleport_destination(en)
   *infodecal(en)

道具實體

   *item_ammo_357(en)
   *item_ammo_357_large(en)
   *item_ammo_ar2(en)
   *item_ammo_ar2_altfire(en)
   *item_ammo_ar2_large(en)
   *item_ammo_crate(en)
   *item_ammo_crossbow(en)
   *item_ammo_pistol(en)
   *item_ammo_pistol_large(en)
   *item_ammo_smg1(en)
   *item_ammo_smg1_grenade(en)
   *item_ammo_smg1_large(en)
   *item_battery(en)
   *item_box_buckshot(en)
   *item_dynamic resupply(en)
   *item_healthcharger(en)
   *item_healthkit(en)
   *item_healthvial(en)
   *item_item_crate(en)
   *item_rpg_round(en)
   *item_suit(en)
   *item_suitcharger(en)

光源實體

   *light(en)
   *light_dynamic(en)
   *light_environment(en)
   *light_spot(en)

邏輯實體

   *logic_auto(en)
   *logic_autosave(en)
   *logic_branch(en)
   *logic_case(en)
   *logic_collision_pair(en)
   *logic_compare(en)
   *logic_lineto(en)
   *logic_measure_movement(en)
   *logic_multicompare(en)
   *logic_navigation(en)
   *logic_relay(en)
   *logic_timer(en)

雜項實體

   *ambient_generic(en)
   *cycler(en)
   *gibshooter(en)
   *keyframe_rope(en)
   *keyframe_track(en)
   *material_modify_control(en)
   *math_colorblend(en)
   *math_counter(en)
   *math_remap(en)
   *momentary_rot_button(en)
   *move_keyframed(en)
   *move_rope(en)
   *move_track(en)
   *script_intro(en)
   *script_tauremoval(en)
   *shadow_control(en)
   *sky_camera(en)
   *test_sidelist(en)
   *test_traceline(en)
   *vgui_screen(en)
   *water_lod_control(en)

NPC 實體

一般

   *combine_mine(en)
   *npc_alyx(en)
   *npc_antlion(en)
   *npc_antlion_template_maker(en)
   *npc_antlionguard(en)
   *npc_barnacle(en)
   *npc_barney(en)
   *npc_breen(en)
   *npc_citizen(en)
   *npc_combine_camera(en)
   *npc_combine_s(en)
   *npc_combinedropship(en)
   *npc_combinegunship(en)
   *npc_crabsynth(en)
   *npc_cranedriver(en)
   *npc_crow(en)
   *npc_cscanner(en)
   *npc_dog(en)
   *npc_eli(en)
   *npc_fastzombie(en)
   *npc_fisherman(en) (not available in Hammer by default)
   *npc_gman(en)
   *npc_headcrab(en)
   *npc_headcrab_black(en)
   *npc_headcrab_fast(en)
   *npc_helicopter(en)
   *npc_ichthyosaur(en)
   *npc_kleiner(en)
   *npc_manhack(en)
   *npc_metropolice(en)
   *npc_monk(en)
   *npc_mortarsynth(en)
   *npc_mossman(en)
   *npc_pigeon(en)
   *npc_poisonzombie(en)
   *npc_rollermine(en)
   *npc_seagull(en)
   *npc_sniper(en)
   *npc_stalker(en)
   *npc_strider(en)
   *npc_turret_ceiling(en)
   *npc_turret_floor(en)
   *npc_turret_ground(en)
   *npc_vortigaunt(en)
   *npc_zombie(en)
   *npc_zombie_torso(en)

特殊

   *cycler_actor(en)
   *generic_actor(en)
   *info_npc_spawn_destination(en)
   *monster_generic(en)
   *npc_apcdriver(en)
   *npc_bullseye(en)
   *npc_enemyfinder(en)
   *npc_furniture(en)
   *npc_heli_avoidbox(en)
   *npc_heli_avoidsphere(en)
   *npc_heli_nobomb(en)
   *npc_launcher(en)
   *npc_maker(en)
   *npc_missiledefense(en)
   *npc_particlestorm(en)
   *npc_spotlight(en)
   *npc_template_maker(en)
   *npc_vehicledriver(en)

物理實體

   *phys_ballsocket(en)
   *phys_constraint(en)
   *phys_constraintsystem(en)
   *phys_convert(en)
   *phys_hinge(en)
   *phys_keepupright(en)
   *phys_lengthconstraint(en)
   *phys_magnet(en)
   *phys_motor(en)
   *phys_pulleyconstraint(en)
   *phys_ragdollconstraint(en)
   *phys_ragdollmagnet(en)
   *phys_slideconstraint(en)
   *phys_spring(en)
   *phys_thruster(en)
   *phys_torque(en)
   *physics_cannister(en)

玩家實體

   *player_loadsaved(en)
   *player_speedmod(en)
   *player_weaponstrip(en)

點狀實體

   *point_anglesensor(en)
   *point_angularvelocitysensor(en)
   *point_antlion_repellant(en)
   *point_apc_controller(en)
   *point_bugbait(en)
   *point_camera(en)
   *point_clientcommand(en)
   *point_commentary_node(en)
   *point_devshot_camera(en)
   *point_enable_motion_fixup(en)
   *point_hurt(en)
   *point_message(en)
   *point_playermoveconstraint(en)
   *point_servercommand(en)
   *point_spotlight(en)
   *point_teleport(en)
   *point_template(en)
   *point_tesla(en)
   *point_viewcontrol(en)
   *vehicle_viewcontroller(en)

Prop 實體

   *prop_combine_ball(en)
   *prop_detail(en)
   *prop_door_rotating(en)
   *prop_dynamic(en)
   *prop_dynamic_ornament(en)
   *prop_dynamic_override(en)
   *prop_physics(en)
   *prop_physics_multiplayer(en)
   *prop_physics_override(en)
   *prop_ragdoll(en)
   *prop_static(en)
   *prop_thumper(en)
   *prop_vehicle(en)
   *prop_vehicle_airboat(en)
   *prop_vehicle_apc(en)
   *prop_vehicle_cannon(en)
   *prop_vehicle_crane(en)
   *prop_vehicle_driveable(en)
   *prop_vehicle_jeep(en)
   *prop_vehicle_prisoner_pod(en)

觸發實體

   *trigger_autosave(en)
   *trigger_changelevel(en)
   *trigger_finale(en)
   *trigger_gravity(en)
   *trigger_hurt(en)
   *trigger_impact(en)
   *trigger_look(en)
   *trigger_multiple(en)
   *trigger_once(en)
   *trigger_physics_trap(en)
   *trigger_playermovement(en)
   *trigger_proximity(en)
   *trigger_push(en)
   *trigger_remove(en)
   *trigger_rpgfire(en)
   *trigger_soundscape(en)
   *trigger_teleport(en)
   *trigger_transition(en)
   *trigger_vphysics_motion(en)
   *trigger_waterydeath(en)
   *trigger_weapon_dissolve(en)
   *trigger_weapon_strip(en)
   *trigger_wind(en)

武器實體

   *weapon_357(en)
   *weapon_alyxgun(en)
   *weapon_annabelle(en)
   *weapon_ar2(en)
   *weapon_brickbat(en)
   *weapon_bugbait(en)
   *weapon_citizenpackage(en)
   *weapon_citizensuitcase(en)
   *weapon_crossbow(en)
   *weapon_crowbar(en)
   *weapon_extinguisher(en)
   *weapon_frag(en)
   *weapon_physcannon(en)
   *weapon_physgun(en)
   *weapon_pistol(en)
   *weapon_rpg(en)
   *weapon_shotgun(en)
   *weapon_smg1(en)
   *weapon_stunstick(en)

See also