De/List of entities: Difference between revisions
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! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|ai_ally_manager|de}} Zeigt Anzahl und Typ der npc_citizen | | *{{L|ai_ally_manager|de}} || Zeigt Anzahl und Typ der npc_citizen | ||
|- | |- | ||
| *{{L|ai_battle_line|de}} | | *{{L|ai_battle_line|de}} || | ||
|- | |- | ||
| *{{L|ai_changehintgroup|de}} | | *{{L|ai_changehintgroup|de}} || | ||
|- | |- | ||
| *{{L|ai_changetarget|de}} | | *{{L|ai_changetarget|de}} || | ||
|- | |- | ||
| *{{L|ai_citizen_response_system|de}} | | *{{L|ai_citizen_response_system|de}} || | ||
|- | |- | ||
| *{{L|ai_goal_actbusy|de}} | | *{{L|ai_goal_actbusy|de}} || | ||
|- | |- | ||
| *{{L|ai_goal_actbusy queue|de}} | | *{{L|ai_goal_actbusy queue|de}} || | ||
|- | |- | ||
| *{{L|ai_goal_assault|de}} | | *{{L|ai_goal_assault|de}} || | ||
|- | |- | ||
| *{{L|ai_goal_follow|de}} | | *{{L|ai_goal_follow|de}} || | ||
|- | |- | ||
| *{{L|ai_goal_lead|de}} | | *{{L|ai_goal_lead|de}} || | ||
|- | |- | ||
| *{{L|ai_goal_lead weapon|de}} | | *{{L|ai_goal_lead weapon|de}} || | ||
|- | |- | ||
| *{{L|ai_goal_police|de}} | | *{{L|ai_goal_police|de}} || | ||
|- | |- | ||
| *{{L|ai_goal_standoff|de}} | | *{{L|ai_goal_standoff|de}} || | ||
|- | |- | ||
| *{{L|ai_relationship|de}} | | *{{L|ai_relationship|de}} || | ||
|- | |- | ||
| *{{L|ai_script_conditions|de}} | | *{{L|ai_script_conditions|de}} || | ||
|- | |- | ||
| *{{L|ai_sound|de}} | | *{{L|ai_sound|de}} || | ||
|- | |- | ||
| *{{L|ai_speechfilter|de}} | | *{{L|ai_speechfilter|de}} || | ||
|- | |- | ||
| *{{L|aiscripted_schedule|de}} | | *{{L|aiscripted_schedule|de}} || | ||
|- | |- | ||
| *{{L|assault_assaultpoint|de}} | | *{{L|assault_assaultpoint|de}} || | ||
|- | |- | ||
| *{{L|assault_rallypoint|de}} | | *{{L|assault_rallypoint|de}} || | ||
|- | |- | ||
| *{{L|info_apc_missile_hint|de}} | | *{{L|info_apc_missile_hint|de}} || | ||
|- | |- | ||
| *{{L|info_node|de}} | | *{{L|info_node|de}} || | ||
|- | |- | ||
| *{{L|info_node_air|de}} | | *{{L|info_node_air|de}} || | ||
|- | |- | ||
| *{{L|info_node_air hint|de}} | | *{{L|info_node_air hint|de}} || | ||
|- | |- | ||
| *{{L|info_node_climb|de}} | | *{{L|info_node_climb|de}} || | ||
|- | |- | ||
| *{{L|info_node_hint|de}} | | *{{L|info_node_hint|de}} || | ||
|- | |- | ||
| *{{L|info_node_link|de}} | | *{{L|info_node_link|de}} || | ||
|- | |- | ||
| *{{L|info_node_link_controller|de}} | | *{{L|info_node_link_controller|de}} || | ||
|- | |- | ||
| *{{L|info_npc spawn_destination|de}} | | *{{L|info_npc spawn_destination|de}} || | ||
|- | |- | ||
| *{{L|info_snipertarget|de}} | | *{{L|info_snipertarget|de}} || | ||
|- | |- | ||
| *{{L|logic_choreographed_scene|de}} | | *{{L|logic_choreographed_scene|de}} || | ||
|- | |- | ||
| *{{L|path_corner|de}} | | *{{L|path_corner|de}} || | ||
|- | |- | ||
| *{{L|path_corner_crash|de}} | | *{{L|path_corner_crash|de}} || | ||
|- | |- | ||
| *{{L|path_track|de}} | | *{{L|path_track|de}} || | ||
|- | |- | ||
| *{{L|scripted_scene|de}} | | *{{L|scripted_scene|de}} || | ||
|- | |- | ||
| *{{L|scripted_sentence|de}} | | *{{L|scripted_sentence|de}} || | ||
|- | |- | ||
| *{{L|scripted_sequence|de}} | | *{{L|scripted_sequence|de}} || | ||
|- | |- | ||
| *{{L|scripted_target|de}} | | *{{L|scripted_target|de}} || | ||
|- | |- | ||
| *{{L|tanktrain_aitarget|de}} | | *{{L|tanktrain_aitarget|de}} || | ||
|- | |- | ||
| *{{L|tanktrain_ai|de}} | | *{{L|tanktrain_ai|de}} || | ||
|} | |} | ||
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! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|env_ar2explosion|de}} sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden | | *{{L|env_ar2explosion|de}} || sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden | ||
|- | |- | ||
| *{{L|env_beam|de}} | | *{{L|env_beam|de}} || | ||
|- | |- | ||
| *{{L|env_beverage|de}} | | *{{L|env_beverage|de}} || | ||
|- | |- | ||
| *{{L|env_blood|de}} | | *{{L|env_blood|de}} || | ||
|- | |- | ||
| *{{L|env_bubbles|de}} | | *{{L|env_bubbles|de}} || | ||
|- | |- | ||
| *{{L|env_citadel_energy_core|de}} | | *{{L|env_citadel_energy_core|de}} || | ||
|- | |- | ||
| *{{L|env_credits|de}} | | *{{L|env_credits|de}} || | ||
|- | |- | ||
| *{{L|env_cubemap|de}} | | *{{L|env_cubemap|de}} || | ||
|- | |- | ||
| *{{L|env_dustpuff|de}} | | *{{L|env_dustpuff|de}} || | ||
|- | |- | ||
| *{{L|env_effectscript|de}} | | *{{L|env_effectscript|de}} || | ||
|- | |- | ||
| *{{L|env_embers|de}} | | *{{L|env_embers|de}} || | ||
|- | |- | ||
| *{{L|env_entity_dissolver|de}} | | *{{L|env_entity_dissolver|de}} || | ||
|- | |- | ||
| *{{L|env_entity_igniter|de}} | | *{{L|env_entity_igniter|de}} || | ||
|- | |- | ||
| *{{L|env_entity_maker|de}} | | *{{L|env_entity_maker|de}} || | ||
|- | |- | ||
| *{{L|env_explosion|de}} | | *{{L|env_explosion|de}} || | ||
|- | |- | ||
| *{{L|env_extinguisherjet|de}} | | *{{L|env_extinguisherjet|de}} || | ||
|- | |- | ||
| *{{L|env_fade|de}} | | *{{L|env_fade|de}} || | ||
|- | |- | ||
| *{{L|env_fire|de}} | | *{{L|env_fire|de}} || | ||
|- | |- | ||
| *{{L|env_firesensor|de}} | | *{{L|env_firesensor|de}} || | ||
|- | |- | ||
| *{{L|env_firesource|de}} | | *{{L|env_firesource|de}} || | ||
|- | |- | ||
| *{{L|env_flare|de}} | | *{{L|env_flare|de}} || | ||
|- | |- | ||
| *{{L|env_fog_controller|de}} | | *{{L|env_fog_controller|de}} || | ||
|- | |- | ||
| *{{L|env_funnel|de}} | | *{{L|env_funnel|de}} || | ||
|- | |- | ||
| *{{L|env_global|de}} | | *{{L|env_global|de}} || | ||
|- | |- | ||
| *{{L|env_gunfire|de}} | | *{{L|env_gunfire|de}} || | ||
|- | |- | ||
| *{{L|env_headcrabcanister|de}} | | *{{L|env_headcrabcanister|de}} || | ||
|- | |- | ||
| *{{L|env_hudhint|de}} | | *{{L|env_hudhint|de}} || | ||
|- | |- | ||
| *{{L|env_laser|de}} | | *{{L|env_laser|de}} || | ||
|- | |- | ||
| *{{L|env_lightglow|de}} | | *{{L|env_lightglow|de}} || | ||
|- | |- | ||
| *{{L|env_message|de}} | | *{{L|env_message|de}} || | ||
|- | |- | ||
| *{{L|env_microphone|de}} | | *{{L|env_microphone|de}} || | ||
|- | |- | ||
| *{{L|env_muzzleflash|de}} | | *{{L|env_muzzleflash|de}} || | ||
|- | |- | ||
| *{{L|env_particlelight|de}} | | *{{L|env_particlelight|de}} || | ||
|- | |- | ||
| *{{L|env_particlescript|de}} | | *{{L|env_particlescript|de}} || | ||
|- | |- | ||
| *{{L|env_physexplosion|de}} | | *{{L|env_physexplosion|de}} || | ||
|- | |- | ||
| *{{L|env_physimpact|de}} | | *{{L|env_physimpact|de}} || | ||
|- | |- | ||
| *{{L|env_player_surface_trigger|de}} | | *{{L|env_player_surface_trigger|de}} || | ||
|- | |- | ||
| *{{L|env_rotorshooter|de}} | | *{{L|env_rotorshooter|de}} || | ||
|- | |- | ||
| *{{L|env_rotorwash|de}} | | *{{L|env_rotorwash|de}} || | ||
|- | |- | ||
| *{{L|env_screenoverlay|de}} | | *{{L|env_screenoverlay|de}} || | ||
|- | |- | ||
| *{{L|env_shake|de}} | | *{{L|env_shake|de}} || | ||
|- | |- | ||
| *{{L|env_shooter|de}} | | *{{L|env_shooter|de}} || | ||
|- | |- | ||
| *{{L|env_smokestack|de}} | | *{{L|env_smokestack|de}} || | ||
|- | |- | ||
| *{{L|env_smoketrail|de}} | | *{{L|env_smoketrail|de}} || | ||
|- | |- | ||
| *{{L|env_soundscape|de}} Umgebungsgeräusche in bestimmten Umkreis | | *{{L|env_soundscape|de}} || Umgebungsgeräusche in bestimmten Umkreis | ||
|- | |- | ||
| *{{L|env_soundscape_proxy|de}} | | *{{L|env_soundscape_proxy|de}} || | ||
|- | |- | ||
| *{{L|env_soundscape_triggerable|de}} | | *{{L|env_soundscape_triggerable|de}} || | ||
|- | |- | ||
| *{{L|env_spark|de}} zweidimensionaler, kamerafolgender Glow-Effekt | | *{{L|env_spark|de}} || zweidimensionaler, kamerafolgender Glow-Effekt | ||
|- | |- | ||
| *{{L|env_speaker|de}} | | *{{L|env_speaker|de}} || | ||
|- | |- | ||
| *{{L|env_splash|de}} | | *{{L|env_splash|de}} || | ||
|- | |- | ||
| *{{L|env_sprite|de}} | | *{{L|env_sprite|de}} || | ||
|- | |- | ||
| *{{L|env_spritetrail|de}} | | *{{L|env_spritetrail|de}} || | ||
|- | |- | ||
| *{{L|env_starfield|de}} | | *{{L|env_starfield|de}} || | ||
|- | |- | ||
| *{{L|env_steam|de}} | | *{{L|env_steam|de}} || | ||
|- | |- | ||
| *{{L|env_sun|de}} | | *{{L|env_sun|de}} || | ||
|- | |- | ||
| *{{L|env_terrainmorph|de}} | | *{{L|env_terrainmorph|de}} || | ||
|- | |- | ||
| *{{L|env_texturetoggle|de}} | | *{{L|env_texturetoggle|de}} || | ||
|- | |- | ||
| *{{L|env_tonemap_controller|de}} | | *{{L|env_tonemap_controller|de}} || | ||
|- | |- | ||
| *{{L|env_wind|de}} | | *{{L|env_wind|de}} || | ||
|- | |- | ||
| *{{L|env_zoom|de}} | | *{{L|env_zoom|de}} || | ||
|} | |} | ||
Line 222: | Line 222: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|filter_activator_class|de}} | | *{{L|filter_activator_class|de}} || | ||
|- | |- | ||
| *{{L|filter_activator_name|de}} | | *{{L|filter_activator_name|de}} || | ||
|- | |- | ||
| *{{L|filter_activator_team|de}} | | *{{L|filter_activator_team|de}} || | ||
|- | |- | ||
| *{{L|filter_damage_type|de}} | | *{{L|filter_damage_type|de}} || | ||
|- | |- | ||
| *{{L|filter_multi|de}} | | *{{L|filter_multi|de}} || | ||
|} | |} | ||
Line 238: | Line 238: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|func_areaportal|de}} | | *{{L|func_areaportal|de}} || | ||
|- | |- | ||
| *{{L|func_areaportalwindow|de}} | | *{{L|func_areaportalwindow|de}} || | ||
|- | |- | ||
| *{{L|func_breakable|de}} Brush der sich vollständig zerstören lässt | | *{{L|func_breakable|de}} || Brush der sich vollständig zerstören lässt | ||
|- | |- | ||
| *{{L|func_breakable_surf|de}} Brush, der sich stückweise zerstören lässt | | *{{L|func_breakable_surf|de}} || Brush, der sich stückweise zerstören lässt | ||
|- | |- | ||
| *{{L|func_brush|de}} | | *{{L|func_brush|de}} || | ||
|- | |- | ||
| *{{L|func_button|de}} drückbarer Button der eine aktion ausüben kann | | *{{L|func_button|de}} || drückbarer Button der eine aktion ausüben kann | ||
|- | |- | ||
| *{{L|func_capturezone|de}} | | *{{L|func_capturezone|de}} || | ||
|- | |- | ||
| *{{L|func_changeclass|de}} | | *{{L|func_changeclass|de}} || | ||
|- | |- | ||
| *{{L|func_clip_vphysics|de}} | | *{{L|func_clip_vphysics|de}} || | ||
|- | |- | ||
| *{{L|func_combine_ball_spawner|de}} | | *{{L|func_combine_ball_spawner|de}} || | ||
|- | |- | ||
| *{{L|func_conveyor|de}} | | *{{L|func_conveyor|de}} || | ||
|- | |- | ||
| *{{L|func_detail|de}} | | *{{L|func_detail|de}} || | ||
|- | |- | ||
| *{{L|func_door|de}} linear bewegte Tür | | *{{L|func_door|de}} || linear bewegte Tür | ||
|- | |- | ||
| *{{L|func_door_rotating|de}} am Scharnier bewegte Tür | | *{{L|func_door_rotating|de}} || am Scharnier bewegte Tür | ||
|- | |- | ||
| *{{L|func_dustcloud|de}} Staubwolke | | *{{L|func_dustcloud|de}} || Staubwolke | ||
|- | |- | ||
| *{{L|func_dustmotes|de}} | | *{{L|func_dustmotes|de}} || | ||
|- | |- | ||
| *{{L|func_extinguishercharger|de}} | | *{{L|func_extinguishercharger|de}} || | ||
|- | |- | ||
| *{{L|func_guntarget|de}} | | *{{L|func_guntarget|de}} || | ||
|- | |- | ||
| *{{L|func_healthcharger|de}} Lädt HP auf | | *{{L|func_healthcharger|de}} || Lädt HP auf | ||
|- | |- | ||
| *{{L|func_illusionary|de}} | | *{{L|func_illusionary|de}} || | ||
|- | |- | ||
| *{{L|func_ladder|de}} Leiter zum raufsteigen | | *{{L|func_ladder|de}} || Leiter zum raufsteigen | ||
|- | |- | ||
| *{{L|func_ladderendpoint|de}} | | *{{L|func_ladderendpoint|de}} || | ||
|- | |- | ||
| *{{L|func_lod|de}} | | *{{L|func_lod|de}} || | ||
|- | |- | ||
| *{{L|func_lookdoor|de}} | | *{{L|func_lookdoor|de}} || | ||
|- | |- | ||
| *{{L|func_monitor|de}} | | *{{L|func_monitor|de}} || | ||
|- | |- | ||
| *{{L|func_movelinear|de}} linear bewegtes Objekt | | *{{L|func_movelinear|de}} || linear bewegtes Objekt | ||
|- | |- | ||
| *{{L|func_nobuild|de}} | | *{{L|func_nobuild|de}} || | ||
|- | |- | ||
| *{{L|func_nogrenades|de}} | | *{{L|func_nogrenades|de}} || | ||
|- | |- | ||
| *{{L|func_occluder|de}} | | *{{L|func_occluder|de}} || | ||
|- | |- | ||
| *{{L|func_physbox|de}} | | *{{L|func_physbox|de}} || | ||
|- | |- | ||
| *{{L|func_physbox_multiplayer|de}} | | *{{L|func_physbox_multiplayer|de}} || | ||
|- | |- | ||
| *{{L|func_platrot|de}} | | *{{L|func_platrot|de}} || | ||
|- | |- | ||
| *{{L|func_precipitation|de}} | | *{{L|func_precipitation|de}} || | ||
|- | |- | ||
| *{{L|func_proprespawnzone|de}} | | *{{L|func_proprespawnzone|de}} || | ||
|- | |- | ||
| *{{L|func_recharge|de}} | | *{{L|func_recharge|de}} || | ||
|- | |- | ||
| *{{L|func_reflective_glass|de}} | | *{{L|func_reflective_glass|de}} || | ||
|- | |- | ||
| *{{L|func_regenerate|de}} | | *{{L|func_regenerate|de}} || | ||
|- | |- | ||
| *{{L|func_respawnroom|de}} | | *{{L|func_respawnroom|de}} || | ||
|- | |- | ||
| *{{L|func_respawnroomvisualizer|de}} | | *{{L|func_respawnroomvisualizer|de}} || | ||
|- | |- | ||
| *{{L|func_rot_button|de}} | | *{{L|func_rot_button|de}} || | ||
|- | |- | ||
| *{{L|func_rotating|de}} rotierendes Objekt | | *{{L|func_rotating|de}} || rotierendes Objekt | ||
|- | |- | ||
| *{{L|func_smokevolume|de}} | | *{{L|func_smokevolume|de}} || | ||
|- | |- | ||
| *{{L|func_tank|de}} | | *{{L|func_tank|de}} || | ||
|- | |- | ||
| *{{L|func_tankairboatgun|de}} | | *{{L|func_tankairboatgun|de}} || | ||
|- | |- | ||
| *{{L|func_tankapcrocket|de}} | | *{{L|func_tankapcrocket|de}} || | ||
|- | |- | ||
| *{{L|func_tanklaser|de}} | | *{{L|func_tanklaser|de}} || | ||
|- | |- | ||
| *{{L|func_tankmortar|de}} | | *{{L|func_tankmortar|de}} || | ||
|- | |- | ||
| *{{L|func_tankphyscannister|de}} | | *{{L|func_tankphyscannister|de}} || | ||
|- | |- | ||
| *{{L|func_tankpulselaser|de}} | | *{{L|func_tankpulselaser|de}} || | ||
|- | |- | ||
| *{{L|func_tankrocket|de}} | | *{{L|func_tankrocket|de}} || | ||
|- | |- | ||
| *{{L|func_tanktrain|de}} | | *{{L|func_tanktrain|de}} || | ||
|- | |- | ||
| *{{L|func_trackautochange|de}} | | *{{L|func_trackautochange|de}} || | ||
|- | |- | ||
| *{{L|func_trackchange|de}} | | *{{L|func_trackchange|de}} || | ||
|- | |- | ||
| *{{L|func_tracktrain|de}} | | *{{L|func_tracktrain|de}} || | ||
|- | |- | ||
| *{{L|func_traincontrols|de}} | | *{{L|func_traincontrols|de}} || | ||
|- | |- | ||
| *{{L|func_useableladder|de}} | | *{{L|func_useableladder|de}} || | ||
|- | |- | ||
| *{{L|func_vehicleclip|de}} | | *{{L|func_vehicleclip|de}} || | ||
|- | |- | ||
| *{{L|func_viscluster|de}} | | *{{L|func_viscluster|de}} || | ||
|- | |- | ||
| *{{L|func_wall|de}} | | *{{L|func_wall|de}} || | ||
|- | |- | ||
| *{{L|func_wall_toggle|de}} | | *{{L|func_wall_toggle|de}} || | ||
|- | |- | ||
| *{{L|func_water_analog|de}} | | *{{L|func_water_analog|de}} || | ||
|} | |} | ||
Line 366: | Line 366: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|worldspawn|de}} | | *{{L|worldspawn|de}} || | ||
|- | |- | ||
| *{{L|game_end|de}} Beendet aktuelle Spiel-Sequenz (für Half Life) | | *{{L|game_end|de}} || Beendet aktuelle Spiel-Sequenz (für Half Life) | ||
|- | |- | ||
| *{{L|game_player_equip|de}} | | *{{L|game_player_equip|de}} || | ||
|- | |- | ||
| *{{L|game_player_team|de}} | | *{{L|game_player_team|de}} || | ||
|- | |- | ||
| *{{L|game_ragdoll_manager|de}} | | *{{L|game_ragdoll_manager|de}} || | ||
|- | |- | ||
| *{{L|game_score|de}} | | *{{L|game_score|de}} || | ||
|- | |- | ||
| *{{L|game_text|de}} | | *{{L|game_text|de}} || | ||
|- | |- | ||
| *{{L|game_ui|de}} | | *{{L|game_ui|de}} || | ||
|- | |- | ||
| *{{L|game_weapon_manager|de}} | | *{{L|game_weapon_manager|de}} || | ||
|- | |- | ||
| *{{L|game_zone_player|de}} | | *{{L|game_zone_player|de}} || | ||
|} | |} | ||
Line 392: | Line 392: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|info_camera_link|de}} Verknüpfung zwischen Kamera und Monitor | | *{{L|info_camera_link|de}} || Verknüpfung zwischen Kamera und Monitor | ||
|- | |- | ||
| *{{L|info_constraint_anchor|de}} | | *{{L|info_constraint_anchor|de}} || | ||
|- | |- | ||
| *{{L|info_hint|de}} | | *{{L|info_hint|de}} || | ||
|- | |- | ||
| *{{L|info_intermission|de}} | | *{{L|info_intermission|de}} || | ||
|- | |- | ||
| *{{L|info_ladder_dismount|de}} | | *{{L|info_ladder_dismount|de}} || | ||
|- | |- | ||
| *{{L|info_landmark|de}} Ortsmarkierung | | *{{L|info_landmark|de}} || Ortsmarkierung | ||
|- | |- | ||
| *{{L|info_lighting|de}} | | *{{L|info_lighting|de}} || | ||
|- | |- | ||
| *{{L|info_mass center|de}} | | *{{L|info_mass center|de}} || | ||
|- | |- | ||
| *{{L|info_no_dynamic_shadow|de}} | | *{{L|info_no_dynamic_shadow|de}} || | ||
|- | |- | ||
| *{{L|info_node|de}} | | *{{L|info_node|de}} || | ||
|- | |- | ||
| *{{L|info_node_air|de}} | | *{{L|info_node_air|de}} || | ||
|- | |- | ||
| *{{L|info_node_air hint|de}} | | *{{L|info_node_air hint|de}} || | ||
|- | |- | ||
| *{{L|info_node_climb|de}} | | *{{L|info_node_climb|de}} || | ||
|- | |- | ||
| *{{L|info_node_hint|de}} | | *{{L|info_node_hint|de}} || | ||
|- | |- | ||
| *{{L|info_node_link|de}} | | *{{L|info_node_link|de}} || | ||
|- | |- | ||
| *{{L|info_node_link_controller|de}} | | *{{L|info_node_link_controller|de}} || | ||
|- | |- | ||
| *{{L|info_npc_spawn_destination|de}} | | *{{L|info_npc_spawn_destination|de}} || | ||
|- | |- | ||
| *{{L|info_null|de}} | | *{{L|info_null|de}} || | ||
|- | |- | ||
| *{{L|info_overlay|de}} | | *{{L|info_overlay|de}} || | ||
|- | |- | ||
| *{{L|info_particle_system|de}} | | *{{L|info_particle_system|de}} || | ||
|- | |- | ||
| *{{L|info_player_counterterrorist|de}} CT-Spawn | | *{{L|info_player_counterterrorist|de}} || CT-Spawn | ||
|- | |- | ||
| *{{L|info_player_combine|de}} Combine-Spawn (nur für Half Life) | | *{{L|info_player_combine|de}} || Combine-Spawn (nur für Half Life) | ||
|- | |- | ||
| *{{L|info_player_deathmatch|de}} Einzelspieler-Spawn | | *{{L|info_player_deathmatch|de}} || Einzelspieler-Spawn | ||
|- | |- | ||
| *{{L|info_player_logo|de}} | | *{{L|info_player_logo|de}} || | ||
|- | |- | ||
| *{{L|info_player_rebel|de}} Rebel-Spawn (nur für Half Life) | | *{{L|info_player_rebel|de}} || Rebel-Spawn (nur für Half Life) | ||
|- | |- | ||
| *{{L|info_player_start|de}} Startpunkt (nur für Half Life) | | *{{L|info_player_start|de}} || Startpunkt (nur für Half Life) | ||
|- | |- | ||
| *{{L|info_player_terrorist|de}} T-Spawn | | *{{L|info_player_terrorist|de}} || T-Spawn | ||
|- | |- | ||
| *{{L|info_projecteddecal|de}} | | *{{L|info_projecteddecal|de}} || | ||
|- | |- | ||
| *{{L|info_snipertarget|de}} | | *{{L|info_snipertarget|de}} || | ||
|- | |- | ||
| *{{L|info_target|de}} | | *{{L|info_target|de}} || | ||
|- | |- | ||
| *{{L|info_target_gunshipcrash|de}} | | *{{L|info_target_gunshipcrash|de}} || | ||
|- | |- | ||
| *{{L|info_teleporter_countdown|de}} | | *{{L|info_teleporter_countdown|de}} || | ||
|- | |- | ||
| *{{L|info_teleport_destination|de}} Teleporter-Ziel | | *{{L|info_teleport_destination|de}} || Teleporter-Ziel | ||
|- | |- | ||
| *{{L|infodecal|de}} | | *{{L|infodecal|de}} || | ||
|} | |} | ||
Line 466: | Line 466: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|item_ammo_357|de}} | | *{{L|item_ammo_357|de}} || | ||
|- | |- | ||
| *{{L|item_ammo_357_large|de}} | | *{{L|item_ammo_357_large|de}} || | ||
|- | |- | ||
| *{{L|item_ammo_ar2|de}} | | *{{L|item_ammo_ar2|de}} || | ||
|- | |- | ||
| *{{L|item_ammo_ar2_altfire|de}} | | *{{L|item_ammo_ar2_altfire|de}} || | ||
|- | |- | ||
| *{{L|item_ammo_ar2_large|de}} | | *{{L|item_ammo_ar2_large|de}} || | ||
|- | |- | ||
| *{{L|item_ammo_crate|de}} | | *{{L|item_ammo_crate|de}} || | ||
|- | |- | ||
| *{{L|item_ammo_crossbow|de}} | | *{{L|item_ammo_crossbow|de}} || | ||
|- | |- | ||
| *{{L|item_ammo_pistol|de}} | | *{{L|item_ammo_pistol|de}} || | ||
|- | |- | ||
| *{{L|item_ammo_pistol_large|de}} | | *{{L|item_ammo_pistol_large|de}} || | ||
|- | |- | ||
| *{{L|item_ammo_smg1|de}} | | *{{L|item_ammo_smg1|de}} || | ||
|- | |- | ||
| *{{L|item_ammo_smg1_grenade|de}} | | *{{L|item_ammo_smg1_grenade|de}} || | ||
|- | |- | ||
| *{{L|item_ammo_smg1_large|de}} | | *{{L|item_ammo_smg1_large|de}} || | ||
|- | |- | ||
| *{{L|item_battery|de}} | | *{{L|item_battery|de}} || | ||
|- | |- | ||
| *{{L|item_box_buckshot|de}} | | *{{L|item_box_buckshot|de}} || | ||
|- | |- | ||
| *{{L|item_dynamic resupply|de}} | | *{{L|item_dynamic resupply|de}} || | ||
|- | |- | ||
| *{{L|item_healthcharger|de}} HP-Auflader (nur für Half Life) | | *{{L|item_healthcharger|de}} || HP-Auflader (nur für Half Life) | ||
|- | |- | ||
| *{{L|item_healthkit|de}} | | *{{L|item_healthkit|de}} || | ||
|- | |- | ||
| *{{L|item_healthvial|de}} | | *{{L|item_healthvial|de}} || | ||
|- | |- | ||
| *{{L|item_item_crate|de}} | | *{{L|item_item_crate|de}} || | ||
|- | |- | ||
| *{{L|item_rpg_round|de}} | | *{{L|item_rpg_round|de}} || | ||
|- | |- | ||
| *{{L|item_suit|de}} | | *{{L|item_suit|de}} || | ||
|- | |- | ||
| *{{L|item_suitcharger|de}} Anzug-Auflader (nur für Half Life) | | *{{L|item_suitcharger|de}} || Anzug-Auflader (nur für Half Life) | ||
|} | |} | ||
Line 516: | Line 516: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|light|de}} einfaches einstellbares Licht | | *{{L|light|de}} || einfaches einstellbares Licht | ||
|- | |- | ||
| *{{L|light_dynamic|de}} veränderliches und bewegbares Licht | | *{{L|light_dynamic|de}} || veränderliches und bewegbares Licht | ||
|- | |- | ||
| *{{L|light_environment|de}} Umgebungs- / Sonnenlicht | | *{{L|light_environment|de}} || Umgebungs- / Sonnenlicht | ||
|- | |- | ||
| *{{L|light_spot|de}} Lichtspot | | *{{L|light_spot|de}} || Lichtspot | ||
|} | |} | ||
Line 530: | Line 530: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|logic_auto|de}} | | *{{L|logic_auto|de}} || | ||
|- | |- | ||
| *{{L|logic_autosave|de}} | | *{{L|logic_autosave|de}} || | ||
|- | |- | ||
| *{{L|logic_branch|de}} | | *{{L|logic_branch|de}} || | ||
|- | |- | ||
| *{{L|logic_case|de}} CASE-Fallunterscheidung | | *{{L|logic_case|de}} || CASE-Fallunterscheidung | ||
|- | |- | ||
| *{{L|logic_collision_pair|de}} | | *{{L|logic_collision_pair|de}} || | ||
|- | |- | ||
| *{{L|logic_compare|de}} | | *{{L|logic_compare|de}} || | ||
|- | |- | ||
| *{{L|logic_lineto|de}} | | *{{L|logic_lineto|de}} || | ||
|- | |- | ||
| *{{L|logic_measure_movement|de}} | | *{{L|logic_measure_movement|de}} || | ||
|- | |- | ||
| *{{L|logic_multicompare|de}} | | *{{L|logic_multicompare|de}} || | ||
|- | |- | ||
| *{{L|logic_navigation|de}} | | *{{L|logic_navigation|de}} || | ||
|- | |- | ||
| *{{L|logic_relay|de}} | | *{{L|logic_relay|de}} || | ||
|- | |- | ||
| *{{L|logic_timer|de}} Timer | | *{{L|logic_timer|de}} || Timer | ||
|} | |} | ||
Line 562: | Line 562: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|npc_alyx|de}} Alyx (nur für Half Life) | | *{{L|npc_alyx|de}} || Alyx (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_antlion|de}} Antlion (nur für Half Life) | | *{{L|npc_antlion|de}} || Antlion (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_antlion_template_maker]] | | *{{L|npc_antlion_template_maker]] | ||
|- | |- | ||
| *{{L|npc_antlionguard|de}} Antlionguard (nur für Half Life) | | *{{L|npc_antlionguard|de}} || Antlionguard (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_barnacle|de}} Barnacle (nur für Half Life) | | *{{L|npc_barnacle|de}} || Barnacle (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_barney|de}} Barney Calhoun (nur für Half Life) | | *{{L|npc_barney|de}} || Barney Calhoun (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_breen|de}} Dr. Wallace Breen (nur für Half Life) | | *{{L|npc_breen|de}} || Dr. Wallace Breen (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_citizen|de}} Stadtmensch (nur für Half Life) | | *{{L|npc_citizen|de}} || Stadtmensch (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_combine_camera|de}} Combine-Kamera (nur für Half Life) | | *{{L|npc_combine_camera|de}} || Combine-Kamera (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_combine_s|de}} Combine-Mensch(nur für Half Life) | | *{{L|npc_combine_s|de}} || Combine-Mensch(nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_combinedropshipe |de}} Combine-Landungsschiff (nur für Half Life) | | *{{L|npc_combinedropshipe |de}} || Combine-Landungsschiff (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_combinegunship|de}} Combine-Kanonenschiff (nur für Half Life) | | *{{L|npc_combinegunship|de}} || Combine-Kanonenschiff (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_crabsynth|de}} Crab Synth (nur für Half Life) | | *{{L|npc_crabsynth|de}} || Crab Synth (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_cranedriver|de}} Kranführer (nur für Half Life) | | *{{L|npc_cranedriver|de}} || Kranführer (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_crow|de}} Krähe (nur für Half Life) | | *{{L|npc_crow|de}} || Krähe (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_cscanner|de}} fliegender Combine-Scanner (nur für Half Life) | | *{{L|npc_cscanner|de}} || fliegender Combine-Scanner (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_dog|de}} Dog-Roboter (nur für Half Life) | | *{{L|npc_dog|de}} || Dog-Roboter (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_eli|de}} Eli Vance (nur für Half Life) | | *{{L|npc_eli|de}} || Eli Vance (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_fastzombie|de}} schneller Zombie (nur für Half Life) | | *{{L|npc_fastzombie|de}} || schneller Zombie (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_fisherman|de}} Fischersmann (nur für Half Life Lost Coast) | | *{{L|npc_fisherman|de}} || Fischersmann (nur für Half Life Lost Coast) | ||
|- | |- | ||
| *{{L|npc_gman|de}} G-Man (nur für Half Life) | | *{{L|npc_gman|de}} || G-Man (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_headcrab|de}} Headcrab (nur für Half Life) | | *{{L|npc_headcrab|de}} || Headcrab (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_headcrab_black|de}} schwarze Headcrab (nur für Half Life) | | *{{L|npc_headcrab_black|de}} || schwarze Headcrab (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_headcrab_fast|de}} schnelle Headcrab (nur für Half Life) | | *{{L|npc_headcrab_fast|de}} || schnelle Headcrab (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_helicopter|de}} Helikopter (nur für Half Life) | | *{{L|npc_helicopter|de}} || Helikopter (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_ichthyosaur|de}} Saurier (nur für Half Life) | | *{{L|npc_ichthyosaur|de}} || Saurier (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_kleiner|de}} Dr. Kleiner (nur für Half Life) | | *{{L|npc_kleiner|de}} || Dr. Kleiner (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_manhack|de}} fliegender Angriffsroboter (nur für Half Life) | | *{{L|npc_manhack|de}} || fliegender Angriffsroboter (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_metropolice|de}} Combine-Polizist (nur für Half Life) | | *{{L|npc_metropolice|de}} || Combine-Polizist (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_monk|de}} Mr. Monk (nur für Half Life) | | *{{L|npc_monk|de}} || Mr. Monk (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_mortarsynth|de}} Mortasynth (nur für Half Life) | | *{{L|npc_mortarsynth|de}} || Mortasynth (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_mossman|de}} Judith Mossman (nur für Half Life) | | *{{L|npc_mossman|de}} || Judith Mossman (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_pigeon|de}} Taube (nur für Half Life) | | *{{L|npc_pigeon|de}} || Taube (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_poisonzombie|de}} Gift-Zombie (nur für Half Life) | | *{{L|npc_poisonzombie|de}} || Gift-Zombie (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_rollermine|de}} Ball-Mine (nur für Half Life) | | *{{L|npc_rollermine|de}} || Ball-Mine (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_seagull|de}} Möve (nur für Half Life) | | *{{L|npc_seagull|de}} || Möve (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_sniper|de}} Combine-Sniper (nur für Half Life) | | *{{L|npc_sniper|de}} || Combine-Sniper (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_stalker|de}} Stalker (nur für Half Life) | | *{{L|npc_stalker|de}} || Stalker (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_strider|de}} großer, dreibeiniger Angriffsroboter (nur für Half Life) | | *{{L|npc_strider|de}} || großer, dreibeiniger Angriffsroboter (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_turret_ceiling|de}} Combine-Decken-Selbstschussanlage (nur für Half Life) | | *{{L|npc_turret_ceiling|de}} || Combine-Decken-Selbstschussanlage (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_turret_floor|de}} Combine-Boden-Selbstschussanlage (nur für Half Life) | | *{{L|npc_turret_floor|de}} || Combine-Boden-Selbstschussanlage (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_turret_ground|de}} stellbare Combine-Selbstschussanlage (nur für Half Life) | | *{{L|npc_turret_ground|de}} || stellbare Combine-Selbstschussanlage (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_vortigaunt|de}} Vortigaunt-Alien (nur für Half Life) | | *{{L|npc_vortigaunt|de}} || Vortigaunt-Alien (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_zombie|de}} Zombie (nur für Half Life) | | *{{L|npc_zombie|de}} || Zombie (nur für Half Life) | ||
|- | |- | ||
| *{{L|npc_zombie_torso|de}} Zombietorso (nur für Half Life) | | *{{L|npc_zombie_torso|de}} || Zombietorso (nur für Half Life) | ||
|} | |} | ||
Line 658: | Line 658: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|cycler_actor|de}} | | *{{L|cycler_actor|de}} || | ||
|- | |- | ||
| *{{L|generic_actor|de}} | | *{{L|generic_actor|de}} || | ||
|- | |- | ||
| *{{L|info_npc_spawn_destination|de}} | | *{{L|info_npc_spawn_destination|de}} || | ||
|- | |- | ||
| *{{L|monster_generic|de}} | | *{{L|monster_generic|de}} || | ||
|- | |- | ||
| *{{L|npc_apcdriver|de}} | | *{{L|npc_apcdriver|de}} || | ||
|- | |- | ||
| *{{L|npc_bullseye|de}} | | *{{L|npc_bullseye|de}} || | ||
|- | |- | ||
| *{{L|npc_enemyfinder|de}} | | *{{L|npc_enemyfinder|de}} || | ||
|- | |- | ||
| *{{L|npc_furniture|de}} | | *{{L|npc_furniture|de}} || | ||
|- | |- | ||
| *{{L|npc_heli_avoidbox|de}} | | *{{L|npc_heli_avoidbox|de}} || | ||
|- | |- | ||
| *{{L|npc_heli_avoidsphere|de}} | | *{{L|npc_heli_avoidsphere|de}} || | ||
|- | |- | ||
| *{{L|npc_heli_nobomb|de}} | | *{{L|npc_heli_nobomb|de}} || | ||
|- | |- | ||
| *{{L|npc_launcher|de}} | | *{{L|npc_launcher|de}} || | ||
|- | |- | ||
| *{{L|npc_maker|de}} | | *{{L|npc_maker|de}} || | ||
|- | |- | ||
| *{{L|npc_missiledefense|de}} | | *{{L|npc_missiledefense|de}} || | ||
|- | |- | ||
| *{{L|npc_particlestorm|de}} | | *{{L|npc_particlestorm|de}} || | ||
|- | |- | ||
| *{{L|npc_spotlight|de}} | | *{{L|npc_spotlight|de}} || | ||
|- | |- | ||
| *{{L|npc_template_maker|de}} | | *{{L|npc_template_maker|de}} || | ||
|- | |- | ||
| *{{L|npc_vehicledriver|de}} | | *{{L|npc_vehicledriver|de}} || | ||
|} | |} | ||
Line 700: | Line 700: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|phys_ballsocket|de}} | | *{{L|phys_ballsocket|de}} || | ||
|- | |- | ||
| *{{L|phys_constraint|de}} | | *{{L|phys_constraint|de}} || | ||
|- | |- | ||
| *{{L|phys_constraintsystem|de}} | | *{{L|phys_constraintsystem|de}} || | ||
|- | |- | ||
| *{{L|phys_convert|de}} | | *{{L|phys_convert|de}} || | ||
|- | |- | ||
| *{{L|phys_hinge|de}} | | *{{L|phys_hinge|de}} || | ||
|- | |- | ||
| *{{L|phys_keepupright|de}} | | *{{L|phys_keepupright|de}} || | ||
|- | |- | ||
| *{{L|phys_lengthconstraint|de}} | | *{{L|phys_lengthconstraint|de}} || | ||
|- | |- | ||
| *{{L|phys_magnet|de}} | | *{{L|phys_magnet|de}} || | ||
|- | |- | ||
| *{{L|phys_motor|de}} | | *{{L|phys_motor|de}} || | ||
|- | |- | ||
| *{{L|phys_pulleyconstraint|de}} | | *{{L|phys_pulleyconstraint|de}} || | ||
|- | |- | ||
| *{{L|phys_ragdollconstraint|de}} | | *{{L|phys_ragdollconstraint|de}} || | ||
|- | |- | ||
| *{{L|phys_ragdollmagnet|de}} | | *{{L|phys_ragdollmagnet|de}} || | ||
|- | |- | ||
| *{{L|phys_slideconstraint|de}} | | *{{L|phys_slideconstraint|de}} || | ||
|- | |- | ||
| *{{L|phys_spring|de}} | | *{{L|phys_spring|de}} || | ||
|- | |- | ||
| *{{L|phys_thruster|de}} | | *{{L|phys_thruster|de}} || | ||
|- | |- | ||
| *{{L|phys_torque|de}} | | *{{L|phys_torque|de}} || | ||
|- | |- | ||
| *{{L|physics_cannister|de}} | | *{{L|physics_cannister|de}} || | ||
|} | |} | ||
Line 740: | Line 740: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|player_loadsaved|de}} | | *{{L|player_loadsaved|de}} || | ||
|- | |- | ||
| *{{L|player_speedmod|de}} | | *{{L|player_speedmod|de}} || | ||
|- | |- | ||
| *{{L|player_weaponstrip|de}} | | *{{L|player_weaponstrip|de}} || | ||
|} | |} | ||
Line 752: | Line 752: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|point_anglesensor|de}} | | *{{L|point_anglesensor|de}} || | ||
|- | |- | ||
| *{{L|point_angularvelocitysensor|de}} | | *{{L|point_angularvelocitysensor|de}} || | ||
|- | |- | ||
| *{{L|point_antlion_repellant|de}} | | *{{L|point_antlion_repellant|de}} || | ||
|- | |- | ||
| *{{L|point_apc_controller|de}} | | *{{L|point_apc_controller|de}} || | ||
|- | |- | ||
| *{{L|point_bugbait|de}} | | *{{L|point_bugbait|de}} || | ||
|- | |- | ||
| *{{L|point_camera|de}} Kamera für Bildübertragung auf Monitore | | *{{L|point_camera|de}} || Kamera für Bildübertragung auf Monitore | ||
|- | |- | ||
| *{{L|point_clientcommand|de}} | | *{{L|point_clientcommand|de}} || | ||
|- | |- | ||
| *{{L|point_commentary_node|de}} | | *{{L|point_commentary_node|de}} || | ||
|- | |- | ||
| *{{L|point_devshot_camera|de}} | | *{{L|point_devshot_camera|de}} || | ||
|- | |- | ||
| *{{L|point_enable_motion_fixup|de}} | | *{{L|point_enable_motion_fixup|de}} || | ||
|- | |- | ||
| *{{L|point_hurt|de}} | | *{{L|point_hurt|de}} || | ||
|- | |- | ||
| *{{L|point_message|de}} | | *{{L|point_message|de}} || | ||
|- | |- | ||
| *{{L|point_playermoveconstraint|de}} | | *{{L|point_playermoveconstraint|de}} || | ||
|- | |- | ||
| *{{L|point_servercommand|de}} | | *{{L|point_servercommand|de}} || | ||
|- | |- | ||
| *{{L|point_spotlight|de}} | | *{{L|point_spotlight|de}} || | ||
|- | |- | ||
| *{{L|point_teleport|de}} | | *{{L|point_teleport|de}} || | ||
|- | |- | ||
| *{{L|point_template|de}} | | *{{L|point_template|de}} || | ||
|- | |- | ||
| *{{L|point_tesla|de}} | | *{{L|point_tesla|de}} || | ||
|- | |- | ||
| *{{L|point_viewcontrol|de}} | | *{{L|point_viewcontrol|de}} || | ||
|- | |- | ||
| *{{L|vehicle_viewcontroller|de}} | | *{{L|vehicle_viewcontroller|de}} || | ||
|} | |} | ||
Line 798: | Line 798: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|prop_combine_ball|de}} | | *{{L|prop_combine_ball|de}} || | ||
|- | |- | ||
| *{{L|prop_detail|de}} | | *{{L|prop_detail|de}} || | ||
|- | |- | ||
| *{{L|prop_door_rotating|de}} | | *{{L|prop_door_rotating|de}} || | ||
|- | |- | ||
| *{{L|prop_dynamic|de}} | | *{{L|prop_dynamic|de}} || | ||
|- | |- | ||
| *{{L|prop_dynamic_ornament|de}} | | *{{L|prop_dynamic_ornament|de}} || | ||
|- | |- | ||
| *{{L|prop_dynamic_override|de}} | | *{{L|prop_dynamic_override|de}} || | ||
|- | |- | ||
| *{{L|prop_physics|de}} | | *{{L|prop_physics|de}} || | ||
|- | |- | ||
| *{{L|prop_physics_multiplayer|de}} | | *{{L|prop_physics_multiplayer|de}} || | ||
|- | |- | ||
| *{{L|prop_physics_override|de}} | | *{{L|prop_physics_override|de}} || | ||
|- | |- | ||
| *{{L|prop_ragdoll|de}} | | *{{L|prop_ragdoll|de}} || | ||
|- | |- | ||
| *{{L|prop_static|de}} unbewegte Requisite | | *{{L|prop_static|de}} || unbewegte Requisite | ||
|- | |- | ||
| *{{L|prop_thumper|de}} | | *{{L|prop_thumper|de}} || | ||
|- | |- | ||
| *{{L|prop_vehicle|de}} | | *{{L|prop_vehicle|de}} || | ||
|- | |- | ||
| *{{L|prop_vehicle_airboat|de}} | | *{{L|prop_vehicle_airboat|de}} || | ||
|- | |- | ||
| *{{L|prop_vehicle_apc|de}} | | *{{L|prop_vehicle_apc|de}} || | ||
|- | |- | ||
| *{{L|prop_vehicle_cannon|de}} | | *{{L|prop_vehicle_cannon|de}} || | ||
|- | |- | ||
| *{{L|prop_vehicle_crane|de}} | | *{{L|prop_vehicle_crane|de}} || | ||
|- | |- | ||
| *{{L|prop_vehicle_driveable|de}} | | *{{L|prop_vehicle_driveable|de}} || | ||
|- | |- | ||
| *{{L|prop_vehicle_jeep|de}} | | *{{L|prop_vehicle_jeep|de}} || | ||
|- | |- | ||
| *{{L|prop_vehicle_prisoner_pod|de}} | | *{{L|prop_vehicle_prisoner_pod|de}} || | ||
|} | |} | ||
Line 844: | Line 844: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|trigger_autosave|de}} | | *{{L|trigger_autosave|de}} || | ||
|- | |- | ||
| *{{L|trigger_changelevel|de}} | | *{{L|trigger_changelevel|de}} || | ||
|- | |- | ||
| *{{L|trigger_finale|de}} | | *{{L|trigger_finale|de}} || | ||
|- | |- | ||
| *{{L|trigger_gravity|de}} | | *{{L|trigger_gravity|de}} || | ||
|- | |- | ||
| *{{L|trigger_hurt|de}} | | *{{L|trigger_hurt|de}} || | ||
|- | |- | ||
| *{{L|trigger_impact|de}} | | *{{L|trigger_impact|de}} || | ||
|- | |- | ||
| *{{L|trigger_look|de}} | | *{{L|trigger_look|de}} || | ||
|- | |- | ||
| *{{L|trigger_multiple|de}} | | *{{L|trigger_multiple|de}} || | ||
|- | |- | ||
| *{{L|trigger_once|de}} | | *{{L|trigger_once|de}} || | ||
|- | |- | ||
| *{{L|trigger_physics_trap|de}} | | *{{L|trigger_physics_trap|de}} || | ||
|- | |- | ||
| *{{L|trigger_playermovement|de}} | | *{{L|trigger_playermovement|de}} || | ||
|- | |- | ||
| *{{L|trigger_proximity|de}} | | *{{L|trigger_proximity|de}} || | ||
|- | |- | ||
| *{{L|trigger_push|de}} | | *{{L|trigger_push|de}} || | ||
|- | |- | ||
| *{{L|trigger_remove|de}} | | *{{L|trigger_remove|de}} || | ||
|- | |- | ||
| *{{L|trigger_rpgfire|de}} | | *{{L|trigger_rpgfire|de}} || | ||
|- | |- | ||
| *{{L|trigger_soundscape|de}} | | *{{L|trigger_soundscape|de}} || | ||
|- | |- | ||
| *{{L|trigger_teleport|de}} | | *{{L|trigger_teleport|de}} || | ||
|- | |- | ||
| *{{L|trigger_transition|de}} | | *{{L|trigger_transition|de}} || | ||
|- | |- | ||
| *{{L|trigger_vphysics_motion|de}} | | *{{L|trigger_vphysics_motion|de}} || | ||
|- | |- | ||
| *{{L|trigger_waterydeath|de}} | | *{{L|trigger_waterydeath|de}} || | ||
|- | |- | ||
| *{{L|trigger_weapon_dissolve|de}} | | *{{L|trigger_weapon_dissolve|de}} || | ||
|- | |- | ||
| *{{L|trigger_weapon_strip|de}} | | *{{L|trigger_weapon_strip|de}} || | ||
|- | |- | ||
| *{{L|trigger_wind|de}} | | *{{L|trigger_wind|de}} || | ||
|} | |} | ||
Line 896: | Line 896: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|weapon_357|de}} Revolver (nur für Half Life) | | *{{L|weapon_357|de}} || Revolver (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_alyxgun|de}} Alyx's Waffe (nur für Half Life) | | *{{L|weapon_alyxgun|de}} || Alyx's Waffe (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_annabelle|de}} große Schrotflinke (nur für Half Life) | | *{{L|weapon_annabelle|de}} || große Schrotflinke (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_ar2|de}} Combine-AR2 (nur für Half Life) | | *{{L|weapon_ar2|de}} || Combine-AR2 (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_brickbat|de}} Stein (nur für Half Life) | | *{{L|weapon_brickbat|de}} || Stein (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_bugbait|de}} Antlion-Lockmittel (nur für Half Life) | | *{{L|weapon_bugbait|de}} || Antlion-Lockmittel (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_citizenpackage|de}} Stadtmenschen-Paket (nur für Half Life) | | *{{L|weapon_citizenpackage|de}} || Stadtmenschen-Paket (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_citizensuitcase|de}} Stadtmenschen-Koffer (nur für Half Life) | | *{{L|weapon_citizensuitcase|de}} || Stadtmenschen-Koffer (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_crossbow|de}} Scharfschützen-Crossbow (nur für Half Life) | | *{{L|weapon_crossbow|de}} || Scharfschützen-Crossbow (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_crowbar|de}} Stemmeisen (nur für Half Life) | | *{{L|weapon_crowbar|de}} || Stemmeisen (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_extinguisher|de}} Feuerlöscher | | *{{L|weapon_extinguisher|de}} || Feuerlöscher | ||
|- | |- | ||
| *{{L|weapon_frag|de}} Granate | | *{{L|weapon_frag|de}} || Granate | ||
|- | |- | ||
| *{{L|weapon_physcannon|de}} Gravitationskanone (nur für Half Life) | | *{{L|weapon_physcannon|de}} || Gravitationskanone (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_physgun|de}} Gravitationspistole (nur für Half Life) | | *{{L|weapon_physgun|de}} || Gravitationspistole (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_pistol|de}} Pistole (nur für Half Life) | | *{{L|weapon_pistol|de}} || Pistole (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_rpg|de}} Raketenwerfer (nur für Half Life) | | *{{L|weapon_rpg|de}} || Raketenwerfer (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_shotgun|de}} Schrotgewehr (nur für Half Life) | | *{{L|weapon_shotgun|de}} || Schrotgewehr (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_smg1|de}} Maschinengewehr (nur für Half Life) | | *{{L|weapon_smg1|de}} || Maschinengewehr (nur für Half Life) | ||
|- | |- | ||
| *{{L|weapon_stunstick|de}} Combine-Schlagstock (nur für Half Life) | | *{{L|weapon_stunstick|de}} || Combine-Schlagstock (nur für Half Life) | ||
|} | |} | ||
Line 940: | Line 940: | ||
! Entity !! Bedeutung | ! Entity !! Bedeutung | ||
|- | |- | ||
| *{{L|ambient_generic|de}} | | *{{L|ambient_generic|de}} || | ||
|- | |- | ||
| *{{L|cycler|de}} | | *{{L|cycler|de}} || | ||
|- | |- | ||
| *{{L|gibshooter|de}} wirft Gibs ab | | *{{L|gibshooter|de}} || wirft Gibs ab | ||
|- | |- | ||
| *{{L|keyframe_rope|de}} | | *{{L|keyframe_rope|de}} || | ||
|- | |- | ||
| *{{L|keyframe_track|de}} | | *{{L|keyframe_track|de}} || | ||
|- | |- | ||
| *{{L|material_modify_control|de}} | | *{{L|material_modify_control|de}} || | ||
|- | |- | ||
| *{{L|math_colorblend|de}} | | *{{L|math_colorblend|de}} || | ||
|- | |- | ||
| *{{L|math_counter|de}} | | *{{L|math_counter|de}} || | ||
|- | |- | ||
| *{{L|math_remap|de}} | | *{{L|math_remap|de}} || | ||
|- | |- | ||
| *{{L|momentary_rot_button|de}} | | *{{L|momentary_rot_button|de}} || | ||
|- | |- | ||
| *{{L|move_keyframed|de}} | | *{{L|move_keyframed|de}} || | ||
|- | |- | ||
| *{{L|move_rope|de}} | | *{{L|move_rope|de}} || | ||
|- | |- | ||
| *{{L|move_track|de}} | | *{{L|move_track|de}} || | ||
|- | |- | ||
| *{{L|script_intro|de}} | | *{{L|script_intro|de}} || | ||
|- | |- | ||
| *{{L|script_tauremoval|de}} | | *{{L|script_tauremoval|de}} || | ||
|- | |- | ||
| *{{L|shadow_control|de}} | | *{{L|shadow_control|de}} || | ||
|- | |- | ||
| *{{L|sky_camera|de}} | | *{{L|sky_camera|de}} || | ||
|- | |- | ||
| *{{L|test_sidelist|de}} | | *{{L|test_sidelist|de}} || | ||
|- | |- | ||
| *{{L|combine_mine|de}} | | *{{L|combine_mine|de}} || | ||
|} | |} | ||
== Siehe auch == | == Siehe auch == | ||
* [[List of base entities:de]] | * [[List of base entities:de]] | ||
* [[List of HL2 entities | * [[List of HL2 entities]] | ||
* [[List of HL2DM entities | * [[List of HL2DM entities]] | ||
* [[List_of_Left_4_Dead_entities | * [[List_of_Left_4_Dead_entities|List of L4D entities]] | ||
* [[List_of_L4D_2_Entities | * [[List_of_L4D_2_Entities|List of L4D2 entities]] | ||
* [[List of CS:S entities | * [[List of CS:S entities]] | ||
* [[List of DoD:S entities | * [[List of DoD:S entities]] | ||
* [[List of Ship entities | * [[List of Ship entities]] | ||
[[Category:Level Design:de]] | [[Category:Level Design:de]] | ||
[[Category:Entities:de]] | [[Category:Entities:de]] |
Revision as of 13:46, 2 October 2018
[ai] K.I.-Entities
Entity | Bedeutung |
---|---|
*de | Zeigt Anzahl und Typ der npc_citizen |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de |
[env] Umgebungs-Entities
Entity | Bedeutung |
---|---|
*de | sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | Umgebungsgeräusche in bestimmten Umkreis |
*de | |
*de | |
*de | zweidimensionaler, kamerafolgender Glow-Effekt |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de |
[filter] Filter-Entities
Entity | Bedeutung |
---|---|
*de | |
*de | |
*de | |
*de | |
*de |
[func] funktionelle Brush-Entities
Entity | Bedeutung |
---|---|
*de | |
*de | |
*de | Brush der sich vollständig zerstören lässt |
*de | Brush, der sich stückweise zerstören lässt |
*de | |
*de | drückbarer Button der eine aktion ausüben kann |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | linear bewegte Tür |
*de | am Scharnier bewegte Tür |
*de | Staubwolke |
*de | |
*de | |
*de | |
*de | Lädt HP auf |
*de | |
*de | Leiter zum raufsteigen |
*de | |
*de | |
*de | |
*de | |
*de | linear bewegtes Objekt |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | rotierendes Objekt |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de |
[game] Spiel-Entities
Entity | Bedeutung |
---|---|
*de | |
*de | Beendet aktuelle Spiel-Sequenz (für Half Life) |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de |
[info] Informations-Entities
Entity | Bedeutung |
---|---|
*de | Verknüpfung zwischen Kamera und Monitor |
*de | |
*de | |
*de | |
*de | |
*de | Ortsmarkierung |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | CT-Spawn |
*de | Combine-Spawn (nur für Half Life) |
*de | Einzelspieler-Spawn |
*de | |
*de | Rebel-Spawn (nur für Half Life) |
*de | Startpunkt (nur für Half Life) |
*de | T-Spawn |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | Teleporter-Ziel |
*de |
[item] Gegenstands-Entities
Entity | Bedeutung |
---|---|
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | HP-Auflader (nur für Half Life) |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | Anzug-Auflader (nur für Half Life) |
[light] Licht-Entities
Entity | Bedeutung |
---|---|
*de | einfaches einstellbares Licht |
*de | veränderliches und bewegbares Licht |
*de | Umgebungs- / Sonnenlicht |
*de | Lichtspot |
[logic] Logik-Entities
Entity | Bedeutung |
---|---|
*de | |
*de | |
*de | |
*de | CASE-Fallunterscheidung |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | Timer |
[npc] NPC's
[npc] Allgemein
Entity | Bedeutung |
---|---|
*de | Alyx (nur für Half Life) |
*de | Antlion (nur für Half Life) |
npc_antlion_template_maker]] | |
*de | Antlionguard (nur für Half Life) |
*de | Barnacle (nur für Half Life) |
*de | Barney Calhoun (nur für Half Life) |
*de | Dr. Wallace Breen (nur für Half Life) |
*de | Stadtmensch (nur für Half Life) |
*de | Combine-Kamera (nur für Half Life) |
*de | Combine-Mensch(nur für Half Life) |
*de | Combine-Landungsschiff (nur für Half Life) |
*de | Combine-Kanonenschiff (nur für Half Life) |
*de | Crab Synth (nur für Half Life) |
*de | Kranführer (nur für Half Life) |
*de | Krähe (nur für Half Life) |
*de | fliegender Combine-Scanner (nur für Half Life) |
*de | Dog-Roboter (nur für Half Life) |
*de | Eli Vance (nur für Half Life) |
*de | schneller Zombie (nur für Half Life) |
*de | Fischersmann (nur für Half Life Lost Coast) |
*de | G-Man (nur für Half Life) |
*de | Headcrab (nur für Half Life) |
*de | schwarze Headcrab (nur für Half Life) |
*de | schnelle Headcrab (nur für Half Life) |
*de | Helikopter (nur für Half Life) |
*de | Saurier (nur für Half Life) |
*de | Dr. Kleiner (nur für Half Life) |
*de | fliegender Angriffsroboter (nur für Half Life) |
*de | Combine-Polizist (nur für Half Life) |
*de | Mr. Monk (nur für Half Life) |
*de | Mortasynth (nur für Half Life) |
*de | Judith Mossman (nur für Half Life) |
*de | Taube (nur für Half Life) |
*de | Gift-Zombie (nur für Half Life) |
*de | Ball-Mine (nur für Half Life) |
*de | Möve (nur für Half Life) |
*de | Combine-Sniper (nur für Half Life) |
*de | Stalker (nur für Half Life) |
*de | großer, dreibeiniger Angriffsroboter (nur für Half Life) |
*de | Combine-Decken-Selbstschussanlage (nur für Half Life) |
*de | Combine-Boden-Selbstschussanlage (nur für Half Life) |
*de | stellbare Combine-Selbstschussanlage (nur für Half Life) |
*de | Vortigaunt-Alien (nur für Half Life) |
*de | Zombie (nur für Half Life) |
*de | Zombietorso (nur für Half Life) |
[npc] Speziell
Entity | Bedeutung |
---|---|
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de |
[phys] Physik-Entities
Entity | Bedeutung |
---|---|
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de |
[player] Spieler-Entities
Entity | Bedeutung |
---|---|
*de | |
*de | |
*de |
[point] Punkt-Entities
Entity | Bedeutung |
---|---|
*de | |
*de | |
*de | |
*de | |
*de | |
*de | Kamera für Bildübertragung auf Monitore |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de |
[prop] Requisiten-Entities
Entity | Bedeutung |
---|---|
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | unbewegte Requisite |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de |
[trigger] Umschalt-Entities
Entity | Bedeutung |
---|---|
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de |
[weapon] Waffen-Entities
Entity | Bedeutung |
---|---|
*de | Revolver (nur für Half Life) |
*de | Alyx's Waffe (nur für Half Life) |
*de | große Schrotflinke (nur für Half Life) |
*de | Combine-AR2 (nur für Half Life) |
*de | Stein (nur für Half Life) |
*de | Antlion-Lockmittel (nur für Half Life) |
*de | Stadtmenschen-Paket (nur für Half Life) |
*de | Stadtmenschen-Koffer (nur für Half Life) |
*de | Scharfschützen-Crossbow (nur für Half Life) |
*de | Stemmeisen (nur für Half Life) |
*de | Feuerlöscher |
*de | Granate |
*de | Gravitationskanone (nur für Half Life) |
*de | Gravitationspistole (nur für Half Life) |
*de | Pistole (nur für Half Life) |
*de | Raketenwerfer (nur für Half Life) |
*de | Schrotgewehr (nur für Half Life) |
*de | Maschinengewehr (nur für Half Life) |
*de | Combine-Schlagstock (nur für Half Life) |
Sonstige Entities
Entity | Bedeutung |
---|---|
*de | |
*de | |
*de | wirft Gibs ab |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de | |
*de |