De/List of entities
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[ai] K.I.-Entities
Entity | Bedeutung |
---|---|
* ai_ally_manager | Zeigt Anzahl und Typ der npc_citizen |
* ai_battle_line | |
* ai_changehintgroup | |
* ai_changetarget | |
* ai_citizen_response_system | |
* ai_goal_actbusy | |
* ai_goal_actbusy queue | |
* ai_goal_assault | |
* ai_goal_follow | |
* ai_goal_lead | |
* ai_goal_lead weapon | |
* ai_goal_police | |
* ai_goal_standoff | |
* ai_relationship | |
* ai_script_conditions | |
* ai_sound | |
* ai_speechfilter | |
* aiscripted_schedule | |
* assault_assaultpoint | |
* assault_rallypoint | |
* info_apc_missile_hint | |
* info_node | |
* info_node_air | |
* info_node_air hint | |
* info_node_climb | |
* info_node_hint | |
* info_node_link | |
* info_node_link_controller | |
* info_npc spawn_destination | |
* info_snipertarget | |
* logic_choreographed_scene | |
* path_corner | |
* path_corner_crash | |
* path_track | |
* scripted_scene | |
* scripted_sentence | |
* scripted_sequence | |
* scripted_target | |
* tanktrain_aitarget | |
* tanktrain_ai |
[env] Umgebungs-Entities
[filter] Filter-Entities
Entity | Bedeutung |
---|---|
* filter_activator_class | |
* filter_activator_name | |
* filter_activator_team | |
* filter_damage_type | |
* filter_multi |
[func] funktionelle Brush-Entities
[game] Spiel-Entities
Entity | Bedeutung |
---|---|
* worldspawn | |
* game_end | Beendet aktuelle Spiel-Sequenz (für Half Life) |
* game_player_equip | |
* game_player_team | |
* game_ragdoll_manager | |
* game_score | |
* game_text | |
* game_ui | |
* game_weapon_manager | |
* game_zone_player |
[info] Informations-Entities
Entity | Bedeutung |
---|---|
* info_camera_link | Verknüpfung zwischen Kamera und Monitor |
* info_constraint_anchor | |
* info_hint | |
* info_intermission | |
* info_ladder_dismount | |
* info_landmark | Ortsmarkierung |
* info_lighting | |
* info_mass center | |
* info_no_dynamic_shadow | |
* info_node | |
* info_node_air | |
* info_node_air hint | |
* info_node_climb | |
* info_node_hint | |
* info_node_link | |
* info_node_link_controller | |
* info_npc_spawn_destination | |
* info_null | |
* info_overlay | |
* info_particle_system | |
* info_player_counterterrorist | CT-Spawn |
* info_player_combine | Combine-Spawn (nur für Half Life) |
* info_player_deathmatch | Einzelspieler-Spawn |
* info_player_logo | |
* info_player_rebel | Rebel-Spawn (nur für Half Life) |
* info_player_start | Startpunkt (nur für Half Life) |
* info_player_terrorist | T-Spawn |
* info_projecteddecal | |
* info_snipertarget | |
* info_target | |
* info_target_gunshipcrash | |
* info_teleporter_countdown | |
* info_teleport_destination | Teleporter-Ziel |
* infodecal |
[item] Gegenstands-Entities
* item_ammo_357 * item_ammo_357_large * item_ammo_ar2 * item_ammo_ar2_altfire * item_ammo_ar2_large * item_ammo_crate * item_ammo_crossbow * item_ammo_pistol * item_ammo_pistol_large * item_ammo_smg1 * item_ammo_smg1_grenade * item_ammo_smg1_large * item_battery * item_box_buckshot * item_dynamic resupply * item_healthcharger - HP-Auflader (nur für Half Life) * item_healthkit * item_healthvial * item_item_crate * item_rpg_round * item_suit * item_suitcharger - Anzug-Auflader (nur für Half Life)
[light] Licht-Entities
* light - einfaches einstellbares Licht * light_dynamic - veränderliches und bewegbares Licht * light_environment - Umgebungs- / Sonnenlicht * light_spot - Lichtspot
[logic] Logik-Entities
* logic_auto * logic_autosave * logic_branch * logic_case - CASE-Fallunterscheidung * logic_collision_pair * logic_compare * logic_lineto * logic_measure_movement * logic_multicompare * logic_navigation * logic_relay * logic_timer - Timer
[npc] NPC's
Allgemein
* npc_alyx - Alyx (nur für Half Life) * npc_antlion - Antlion (nur für Half Life) * npc_antlion_template_maker * npc_antlionguard - Antlionguard (nur für Half Life) * npc_barnacle - Barnacle (nur für Half Life) * npc_barney - Barney Calhoun (nur für Half Life) * npc_breen - Dr. Wallace Breen (nur für Half Life) * npc_citizen - Stadtmensch (nur für Half Life) * npc_combine_camera - Combine-Kamera (nur für Half Life) * npc_combine_s - Combine-Mensch(nur für Half Life) * npc_combinedropshipe - Combine-Landungsschiff (nur für Half Life) * npc_combinegunship - Combine-Kanonenschiff (nur für Half Life) * npc_crabsynth - Crab Synth (nur für Half Life) * npc_cranedriver - Kranführer (nur für Half Life) * npc_crow - Krähe (nur für Half Life) * npc_cscanner - fliegender Combine-Scanner (nur für Half Life) * npc_dog - Dog-Roboter (nur für Half Life) * npc_eli - Eli Vance (nur für Half Life) * npc_fastzombie - schneller Zombie (nur für Half Life) * npc_fisherman - Fischersmann (nur für Half Life Lost Coast) * npc_gman - G-Man (nur für Half Life) * npc_headcrab - Headcrab (nur für Half Life) * npc_headcrab_black - schwarze Headcrab (nur für Half Life) * npc_headcrab_fast - schnelle Headcrab (nur für Half Life) * npc_helicopter - Helikopter (nur für Half Life) * npc_ichthyosaur - Saurier (nur für Half Life) * npc_kleiner - Dr. Kleiner (nur für Half Life) * npc_manhack - fliegender Angriffsroboter (nur für Half Life) * npc_metropolice - Combine-Polizist (nur für Half Life) * npc_monk - Mr. Monk (nur für Half Life) * npc_mortarsynth - Mortasynth (nur für Half Life) * npc_mossman - Judith Mossman (nur für Half Life) * npc_pigeon - Taube (nur für Half Life) * npc_poisonzombie - Gift-Zombie (nur für Half Life) * npc_rollermine - Ball-Mine (nur für Half Life) * npc_seagull - Möve (nur für Half Life) * npc_sniper - Combine-Sniper (nur für Half Life) * npc_stalker - Stalker (nur für Half Life) * npc_strider - großer, dreibeiniger Angriffsroboter (nur für Half Life) * npc_turret_ceiling - Combine-Decken-Selbstschussanlage (nur für Half Life) * npc_turret_floor - Combine-Boden-Selbstschussanlage (nur für Half Life) * npc_turret_ground - stellbare Combine-Selbstschussanlage (nur für Half Life) * npc_vortigaunt - Vortigaunt-Alien (nur für Half Life) * npc_zombie - Zombie (nur für Half Life) * npc_zombie_torso - Zombietorso (nur für Half Life)
Speziell
* cycler_actor * generic_actor * info_npc_spawn_destination * monster_generic * npc_apcdriver * npc_bullseye * npc_enemyfinder * npc_furniture * npc_heli_avoidbox * npc_heli_avoidsphere * npc_heli_nobomb * npc_launcher * npc_maker * npc_missiledefense * npc_particlestorm * npc_spotlight * npc_template_maker * npc_vehicledriver
[phys] Physik-Entities
* phys_ballsocket * phys_constraint * phys_constraintsystem * phys_convert * phys_hinge * phys_keepupright * phys_lengthconstraint * phys_magnet * phys_motor * phys_pulleyconstraint * phys_ragdollconstraint * phys_ragdollmagnet * phys_slideconstraint * phys_spring * phys_thruster * phys_torque * physics_cannister
[player] Spieler-Entities
* player_loadsaved * player_speedmod * player_weaponstrip
[point] Punkt-Entities
* point_anglesensor * point_angularvelocitysensor * point_antlion_repellant * point_apc_controller * point_bugbait * point_camera - Kamera für Bildübertragung auf Monitore * point_clientcommand * point_commentary_node * point_devshot_camera * point_enable_motion_fixup * point_hurt * point_message * point_playermoveconstraint * point_servercommand * point_spotlight * point_teleport * point_template * point_tesla * point_viewcontrol * vehicle_viewcontroller
[prop] Requisiten-Entities
* prop_combine_ball * prop_detail * prop_door_rotating * prop_dynamic * prop_dynamic_ornament * prop_dynamic_override * prop_physics * prop_physics_multiplayer * prop_physics_override * prop_ragdoll * prop_static - unbewegte Requisite * prop_thumper * prop_vehicle * prop_vehicle_airboat * prop_vehicle_apc * prop_vehicle_cannon * prop_vehicle_crane * prop_vehicle_driveable * prop_vehicle_jeep * prop_vehicle_prisoner_pod
[trigger] Umschalt-Entities
* trigger_autosave * trigger_changelevel * trigger_finale * trigger_gravity * trigger_hurt * trigger_impact * trigger_look * trigger_multiple * trigger_once * trigger_physics_trap * trigger_playermovement * trigger_proximity * trigger_push * trigger_remove * trigger_rpgfire * trigger_soundscape * trigger_teleport * trigger_transition * trigger_vphysics_motion * trigger_waterydeath * trigger_weapon_dissolve * trigger_weapon_strip * trigger_wind
[weapon] Waffen-Entities
* weapon_357 - Revolver (nur für Half Life) * weapon_alyxgun - Alyx's Waffe (nur für Half Life) * weapon_annabelle - große Schrotflinke (nur für Half Life) * weapon_ar2 - Combine-AR2 (nur für Half Life) * weapon_brickbat - Stein (nur für Half Life) * weapon_bugbait - Antlion-Lockmittel (nur für Half Life) * weapon_citizenpackage - Stadtmenschen-Paket (nur für Half Life) * weapon_citizensuitcase - Stadtmenschen-Koffer (nur für Half Life) * weapon_crossbow - Scharfschützen-Crossbow (nur für Half Life) * weapon_crowbar - Stemmeisen (nur für Half Life) * weapon_extinguisher - Feuerlöscher * weapon_frag - Granate * weapon_physcannon - Gravitationskanone (nur für Half Life) * weapon_physgun - Gravitationspistole (nur für Half Life) * weapon_pistol - Pistole (nur für Half Life) * weapon_rpg - Raketenwerfer (nur für Half Life) * weapon_shotgun - Schrotgewehr (nur für Half Life) * weapon_smg1 - Maschinengewehr (nur für Half Life) * weapon_stunstick - Combine-Schlagstock (nur für Half Life)
Sonstige Entities
* ambient_generic * cycler * gibshooter - wirft Gibs ab * keyframe_rope * keyframe_track * material_modify_control * math_colorblend * math_counter * math_remap * momentary_rot_button * move_keyframed * move_rope * move_track * script_intro * script_tauremoval * shadow_control * sky_camera * test_sidelist * combine_mine