De/List of entities

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[ai] K.I.-Entities

Entity Bedeutung
* ai_ally_manager Zeigt Anzahl und Typ der npc_citizen
* ai_battle_line
* ai_changehintgroup
* ai_changetarget
* ai_citizen_response_system
* ai_goal_actbusy
* ai_goal_actbusy queue
* ai_goal_assault
* ai_goal_follow
* ai_goal_lead
* ai_goal_lead weapon
* ai_goal_police
* ai_goal_standoff
* ai_relationship
* ai_script_conditions
* ai_sound
* ai_speechfilter
* aiscripted_schedule
* assault_assaultpoint
* assault_rallypoint
* info_apc_missile_hint
* info_node
* info_node_air
* info_node_air hint
* info_node_climb
* info_node_hint
* info_node_link
* info_node_link_controller
* info_npc spawn_destination
* info_snipertarget
* logic_choreographed_scene
* path_corner
* path_corner_crash
* path_track
* scripted_scene
* scripted_sentence
* scripted_sequence
* scripted_target
* tanktrain_aitarget
* tanktrain_ai

[env] Umgebungs-Entities

Entity Bedeutung
* env_ar2explosion sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden
* env_beam
* env_beverage
* env_blood
* env_bubbles
* env_citadel_energy_core
* env_credits
* env_cubemap
* env_dustpuff
* env_effectscript
* env_embers
* env_entity_dissolver
* env_entity_igniter
* env_entity_maker
* env_explosion
* env_extinguisherjet
* env_fade
* env_fire
* env_firesensor
* env_firesource
* env_flare
* env_fog_controller
* env_funnel
* env_global
* env_gunfire
* env_headcrabcanister
* env_hudhint
* env_laser
* env_lightglow
* env_message
* env_microphone
* env_muzzleflash
* env_particlelight
* env_particlescript
* env_physexplosion
* env_physimpact
* env_player_surface_trigger
* env_rotorshooter
* env_rotorwash
* env_screenoverlay
* env_shake
* env_shooter
* env_smokestack
* env_smoketrail
* env_soundscape Umgebungsgeräusche in bestimmten Umkreis
* env_soundscape_proxy
* env_soundscape_triggerable
* env_spark zweidimensionaler, kamerafolgender Glow-Effekt
* env_speaker
* env_splash
* env_sprite
* env_spritetrail
* env_starfield
* env_steam
* env_sun
* env_terrainmorph
* env_texturetoggle
* env_tonemap_controller
* env_wind
* env_zoom

[filter] Filter-Entities

Entity Bedeutung
* filter_activator_class
* filter_activator_name
* filter_activator_team
* filter_damage_type
* filter_multi

[func] funktionelle Brush-Entities

Entity Bedeutung
* func_areaportal
* func_areaportalwindow
* func_breakable Brush der sich vollständig zerstören lässt
* func_breakable_surf Brush, der sich stückweise zerstören lässt
* func_brush
* func_button drückbarer Button der eine aktion ausüben kann
* func_capturezone
* func_changeclass
* func_clip_vphysics
* func_combine_ball_spawner
* func_conveyor
* func_detail
* func_door linear bewegte Tür
* func_door_rotating am Scharnier bewegte Tür
* func_dustcloud Staubwolke
* func_dustmotes
* func_extinguishercharger
* func_guntarget
* func_healthcharger Lädt HP auf
* func_illusionary
* func_ladder Leiter zum raufsteigen
* func_ladderendpoint
* func_lod
* func_lookdoor
* func_monitor
* func_movelinear linear bewegtes Objekt
* func_nobuild
* func_nogrenades
* func_occluder
* func_physbox
* func_physbox_multiplayer
* func_platrot
* func_precipitation
* func_proprespawnzone
* func_recharge
* func_reflective_glass
* func_regenerate
* func_respawnroom
* func_respawnroomvisualizer
* func_rot_button
* func_rotating rotierendes Objekt
* func_smokevolume
* func_tank
* func_tankairboatgun
* func_tankapcrocket
* func_tanklaser
* func_tankmortar
* func_tankphyscannister
* func_tankpulselaser
* func_tankrocket
* func_tanktrain
* func_trackautochange
* func_trackchange
* func_tracktrain
* func_traincontrols
* func_useableladder
* func_vehicleclip
* func_viscluster
* func_wall
* func_wall_toggle
* func_water_analog

[game] Spiel-Entities

Entity Bedeutung
* worldspawn
* game_end Beendet aktuelle Spiel-Sequenz (für Half Life)
* game_player_equip
* game_player_team
* game_ragdoll_manager
* game_score
* game_text
* game_ui
* game_weapon_manager
* game_zone_player

[info] Informations-Entities

Entity Bedeutung
* info_camera_link Verknüpfung zwischen Kamera und Monitor
* info_constraint_anchor
* info_hint
* info_intermission
* info_ladder_dismount
* info_landmark Ortsmarkierung
* info_lighting
* info_mass center
* info_no_dynamic_shadow
* info_node
* info_node_air
* info_node_air hint
* info_node_climb
* info_node_hint
* info_node_link
* info_node_link_controller
* info_npc_spawn_destination
* info_null
* info_overlay
* info_particle_system
* info_player_counterterrorist CT-Spawn
* info_player_combine Combine-Spawn (nur für Half Life)
* info_player_deathmatch Einzelspieler-Spawn
* info_player_logo
* info_player_rebel Rebel-Spawn (nur für Half Life)
* info_player_start Startpunkt (nur für Half Life)
* info_player_terrorist T-Spawn
* info_projecteddecal
* info_snipertarget
* info_target
* info_target_gunshipcrash
* info_teleporter_countdown
* info_teleport_destination Teleporter-Ziel
* infodecal

[item] Gegenstands-Entities

Entity Bedeutung
* item_ammo_357
* item_ammo_357_large
* item_ammo_ar2
* item_ammo_ar2_altfire
* item_ammo_ar2_large
* item_ammo_crate
* item_ammo_crossbow
* item_ammo_pistol
* item_ammo_pistol_large
* item_ammo_smg1
* item_ammo_smg1_grenade
* item_ammo_smg1_large
* item_battery
* item_box_buckshot
* item_dynamic resupply
* item_healthcharger HP-Auflader (nur für Half Life)
* item_healthkit
* item_healthvial
* item_item_crate
* item_rpg_round
* item_suit
* item_suitcharger Anzug-Auflader (nur für Half Life)

[light] Licht-Entities

Entity Bedeutung
* light einfaches einstellbares Licht
* light_dynamic veränderliches und bewegbares Licht
* light_environment Umgebungs- / Sonnenlicht
* light_spot Lichtspot

[logic] Logik-Entities

Entity Bedeutung
* logic_auto
* logic_autosave
* logic_branch
* logic_case CASE-Fallunterscheidung
* logic_collision_pair
* logic_compare
* logic_lineto
* logic_measure_movement
* logic_multicompare
* logic_navigation
* logic_relay
* logic_timer Timer

[npc] NPC's

[npc] Allgemein

Entity Bedeutung
* npc_alyx Alyx (nur für Half Life)
* npc_antlion Antlion (nur für Half Life)
* npc_antlion_template_maker
* npc_antlionguard Antlionguard (nur für Half Life)
* npc_barnacle Barnacle (nur für Half Life)
* npc_barney Barney Calhoun (nur für Half Life)
* npc_breen Dr. Wallace Breen (nur für Half Life)
* npc_citizen Stadtmensch (nur für Half Life)
* npc_combine_camera Combine-Kamera (nur für Half Life)
* npc_combine_s Combine-Mensch(nur für Half Life)
* npc_combinedropshipe Combine-Landungsschiff (nur für Half Life)
* npc_combinegunship Combine-Kanonenschiff (nur für Half Life)
* npc_crabsynth Crab Synth (nur für Half Life)
* npc_cranedriver Kranführer (nur für Half Life)
* npc_crow Krähe (nur für Half Life)
* npc_cscanner fliegender Combine-Scanner (nur für Half Life)
* npc_dog Dog-Roboter (nur für Half Life)
* npc_eli Eli Vance (nur für Half Life)
* npc_fastzombie schneller Zombie (nur für Half Life)
* npc_fisherman Fischersmann (nur für Half Life Lost Coast)
* npc_gman G-Man (nur für Half Life)
* npc_headcrab Headcrab (nur für Half Life)
* npc_headcrab_black schwarze Headcrab (nur für Half Life)
* npc_headcrab_fast schnelle Headcrab (nur für Half Life)
* npc_helicopter Helikopter (nur für Half Life)
* npc_ichthyosaur Saurier (nur für Half Life)
* npc_kleiner Dr. Kleiner (nur für Half Life)
* npc_manhack fliegender Angriffsroboter (nur für Half Life)
* npc_metropolice Combine-Polizist (nur für Half Life)
* npc_monk Mr. Monk (nur für Half Life)
* npc_mortarsynth Mortasynth (nur für Half Life)
* npc_mossman Judith Mossman (nur für Half Life)
* npc_pigeon Taube (nur für Half Life)
* npc_poisonzombie Gift-Zombie (nur für Half Life)
* npc_rollermine Ball-Mine (nur für Half Life)
* npc_seagull Möve (nur für Half Life)
* npc_sniper Combine-Sniper (nur für Half Life)
* npc_stalker Stalker (nur für Half Life)
* npc_strider großer, dreibeiniger Angriffsroboter (nur für Half Life)
* npc_turret_ceiling Combine-Decken-Selbstschussanlage (nur für Half Life)
* npc_turret_floor Combine-Boden-Selbstschussanlage (nur für Half Life)
* npc_turret_ground stellbare Combine-Selbstschussanlage (nur für Half Life)
* npc_vortigaunt Vortigaunt-Alien (nur für Half Life)
* npc_zombie Zombie (nur für Half Life)
* npc_zombie_torso Zombietorso (nur für Half Life)

[npc] Speziell

Entity Bedeutung
* cycler_actor
* generic_actor
* info_npc_spawn_destination
* monster_generic
* npc_apcdriver
* npc_bullseye
* npc_enemyfinder
* npc_furniture
* npc_heli_avoidbox
* npc_heli_avoidsphere
* npc_heli_nobomb
* npc_launcher
* npc_maker
* npc_missiledefense
* npc_particlestorm
* npc_spotlight
* npc_template_maker
* npc_vehicledriver

[phys] Physik-Entities

Entity Bedeutung
* phys_ballsocket
* phys_constraint
* phys_constraintsystem
* phys_convert
* phys_hinge
* phys_keepupright
* phys_lengthconstraint
* phys_magnet
* phys_motor
* phys_pulleyconstraint
* phys_ragdollconstraint
* phys_ragdollmagnet
* phys_slideconstraint
* phys_spring
* phys_thruster
* phys_torque
* physics_cannister

[player] Spieler-Entities

Entity Bedeutung
* player_loadsaved
* player_speedmod
* player_weaponstrip

[point] Punkt-Entities

Entity Bedeutung
* point_anglesensor
* point_angularvelocitysensor
* point_antlion_repellant
* point_apc_controller
* point_bugbait
* point_camera Kamera für Bildübertragung auf Monitore
* point_clientcommand
* point_commentary_node
* point_devshot_camera
* point_enable_motion_fixup
* point_hurt
* point_message
* point_playermoveconstraint
* point_servercommand
* point_spotlight
* point_teleport
* point_template
* point_tesla
* point_viewcontrol
* vehicle_viewcontroller

[prop] Requisiten-Entities

Entity Bedeutung
* prop_combine_ball
* prop_detail
* prop_door_rotating
* prop_dynamic
* prop_dynamic_ornament
* prop_dynamic_override
* prop_physics
* prop_physics_multiplayer
* prop_physics_override
* prop_ragdoll
* prop_static unbewegte Requisite
* prop_thumper
* prop_vehicle
* prop_vehicle_airboat
* prop_vehicle_apc
* prop_vehicle_cannon
* prop_vehicle_crane
* prop_vehicle_driveable
* prop_vehicle_jeep
* prop_vehicle_prisoner_pod

[trigger] Umschalt-Entities

Entity Bedeutung
* trigger_autosave
* trigger_changelevel
* trigger_finale
* trigger_gravity
* trigger_hurt
* trigger_impact
* trigger_look
* trigger_multiple
* trigger_once
* trigger_physics_trap
* trigger_playermovement
* trigger_proximity
* trigger_push
* trigger_remove
* trigger_rpgfire
* trigger_soundscape
* trigger_teleport
* trigger_transition
* trigger_vphysics_motion
* trigger_waterydeath
* trigger_weapon_dissolve
* trigger_weapon_strip
* trigger_wind

[weapon] Waffen-Entities

Entity Bedeutung
* weapon_357 Revolver (nur für Half Life)
* weapon_alyxgun Alyx's Waffe (nur für Half Life)
* weapon_annabelle große Schrotflinke (nur für Half Life)
* weapon_ar2 Combine-AR2 (nur für Half Life)
* weapon_brickbat Stein (nur für Half Life)
* weapon_bugbait Antlion-Lockmittel (nur für Half Life)
* weapon_citizenpackage Stadtmenschen-Paket (nur für Half Life)
* weapon_citizensuitcase Stadtmenschen-Koffer (nur für Half Life)
* weapon_crossbow Scharfschützen-Crossbow (nur für Half Life)
* weapon_crowbar Stemmeisen (nur für Half Life)
* weapon_extinguisher Feuerlöscher
* weapon_frag Granate
* weapon_physcannon Gravitationskanone (nur für Half Life)
* weapon_physgun Gravitationspistole (nur für Half Life)
* weapon_pistol Pistole (nur für Half Life)
* weapon_rpg Raketenwerfer (nur für Half Life)
* weapon_shotgun Schrotgewehr (nur für Half Life)
* weapon_smg1 Maschinengewehr (nur für Half Life)
* weapon_stunstick Combine-Schlagstock (nur für Half Life)

Sonstige Entities

Entity Bedeutung
* ambient_generic
* cycler
* gibshooter wirft Gibs ab
* keyframe_rope
* keyframe_track
* material_modify_control
* math_colorblend
* math_counter
* math_remap
* momentary_rot_button
* move_keyframed
* move_rope
* move_track
* script_intro
* script_tauremoval
* shadow_control
* sky_camera
* test_sidelist
* combine_mine

Siehe auch