De/List of entities: Difference between revisions
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=== Siehe auch === | |||
* [[List of base entities]] | * [[List of base entities]] | ||
* [[List of HL2 entities]] | * [[List of HL2 entities]] |
Revision as of 06:07, 5 September 2011
[ai] K.I.-Entities
Entity | Bedeutung |
---|---|
* ai_ally_manager | Zeigt Anzahl und Typ der npc_citizen |
* ai_battle_line | |
* ai_changehintgroup | |
* ai_changetarget | |
* ai_citizen_response_system | |
* ai_goal_actbusy | |
* ai_goal_actbusy queue | |
* ai_goal_assault | |
* ai_goal_follow | |
* ai_goal_lead | |
* ai_goal_lead weapon | |
* ai_goal_police | |
* ai_goal_standoff | |
* ai_relationship | |
* ai_script_conditions | |
* ai_sound | |
* ai_speechfilter | |
* aiscripted_schedule | |
* assault_assaultpoint | |
* assault_rallypoint | |
* info_apc_missile_hint | |
* info_node | |
* info_node_air | |
* info_node_air hint | |
* info_node_climb | |
* info_node_hint | |
* info_node_link | |
* info_node_link_controller | |
* info_npc spawn_destination | |
* info_snipertarget | |
* logic_choreographed_scene | |
* path_corner | |
* path_corner_crash | |
* path_track | |
* scripted_scene | |
* scripted_sentence | |
* scripted_sequence | |
* scripted_target | |
* tanktrain_aitarget | |
* tanktrain_ai |
[env] Umgebungs-Entities
[filter] Filter-Entities
Entity | Bedeutung |
---|---|
* filter_activator_class | |
* filter_activator_name | |
* filter_activator_team | |
* filter_damage_type | |
* filter_multi |
[func] funktionelle Brush-Entities
[game] Spiel-Entities
Entity | Bedeutung |
---|---|
* worldspawn | |
* game_end | Beendet aktuelle Spiel-Sequenz (für Half Life) |
* game_player_equip | |
* game_player_team | |
* game_ragdoll_manager | |
* game_score | |
* game_text | |
* game_ui | |
* game_weapon_manager | |
* game_zone_player |
[info] Informations-Entities
Entity | Bedeutung |
---|---|
* info_camera_link | Verknüpfung zwischen Kamera und Monitor |
* info_constraint_anchor | |
* info_hint | |
* info_intermission | |
* info_ladder_dismount | |
* info_landmark | Ortsmarkierung |
* info_lighting | |
* info_mass center | |
* info_no_dynamic_shadow | |
* info_node | |
* info_node_air | |
* info_node_air hint | |
* info_node_climb | |
* info_node_hint | |
* info_node_link | |
* info_node_link_controller | |
* info_npc_spawn_destination | |
* info_null | |
* info_overlay | |
* info_particle_system | |
* info_player_counterterrorist | CT-Spawn |
* info_player_combine | Combine-Spawn (nur für Half Life) |
* info_player_deathmatch | Einzelspieler-Spawn |
* info_player_logo | |
* info_player_rebel | Rebel-Spawn (nur für Half Life) |
* info_player_start | Startpunkt (nur für Half Life) |
* info_player_terrorist | T-Spawn |
* info_projecteddecal | |
* info_snipertarget | |
* info_target | |
* info_target_gunshipcrash | |
* info_teleporter_countdown | |
* info_teleport_destination | Teleporter-Ziel |
* infodecal |
[item] Gegenstands-Entities
Entity | Bedeutung |
---|---|
* item_ammo_357 | |
* item_ammo_357_large | |
* item_ammo_ar2 | |
* item_ammo_ar2_altfire | |
* item_ammo_ar2_large | |
* item_ammo_crate | |
* item_ammo_crossbow | |
* item_ammo_pistol | |
* item_ammo_pistol_large | |
* item_ammo_smg1 | |
* item_ammo_smg1_grenade | |
* item_ammo_smg1_large | |
* item_battery | |
* item_box_buckshot | |
* item_dynamic resupply | |
* item_healthcharger | HP-Auflader (nur für Half Life) |
* item_healthkit | |
* item_healthvial | |
* item_item_crate | |
* item_rpg_round | |
* item_suit | |
* item_suitcharger | Anzug-Auflader (nur für Half Life) |
[light] Licht-Entities
Entity | Bedeutung |
---|---|
* light | einfaches einstellbares Licht |
* light_dynamic | veränderliches und bewegbares Licht |
* light_environment | Umgebungs- / Sonnenlicht |
* light_spot | Lichtspot |
[logic] Logik-Entities
Entity | Bedeutung |
---|---|
* logic_auto | |
* logic_autosave | |
* logic_branch | |
* logic_case | CASE-Fallunterscheidung |
* logic_collision_pair | |
* logic_compare | |
* logic_lineto | |
* logic_measure_movement | |
* logic_multicompare | |
* logic_navigation | |
* logic_relay | |
* logic_timer | Timer |
[npc] NPC's
[npc] Allgemein
Entity | Bedeutung |
---|---|
* npc_alyx | Alyx (nur für Half Life) |
* npc_antlion | Antlion (nur für Half Life) |
* npc_antlion_template_maker | |
* npc_antlionguard | Antlionguard (nur für Half Life) |
* npc_barnacle | Barnacle (nur für Half Life) |
* npc_barney | Barney Calhoun (nur für Half Life) |
* npc_breen | Dr. Wallace Breen (nur für Half Life) |
* npc_citizen | Stadtmensch (nur für Half Life) |
* npc_combine_camera | Combine-Kamera (nur für Half Life) |
* npc_combine_s | Combine-Mensch(nur für Half Life) |
* npc_combinedropshipe | Combine-Landungsschiff (nur für Half Life) |
* npc_combinegunship | Combine-Kanonenschiff (nur für Half Life) |
* npc_crabsynth | Crab Synth (nur für Half Life) |
* npc_cranedriver | Kranführer (nur für Half Life) |
* npc_crow | Krähe (nur für Half Life) |
* npc_cscanner | fliegender Combine-Scanner (nur für Half Life) |
* npc_dog | Dog-Roboter (nur für Half Life) |
* npc_eli | Eli Vance (nur für Half Life) |
* npc_fastzombie | schneller Zombie (nur für Half Life) |
* npc_fisherman | Fischersmann (nur für Half Life Lost Coast) |
* npc_gman | G-Man (nur für Half Life) |
* npc_headcrab | Headcrab (nur für Half Life) |
* npc_headcrab_black | schwarze Headcrab (nur für Half Life) |
* npc_headcrab_fast | schnelle Headcrab (nur für Half Life) |
* npc_helicopter | Helikopter (nur für Half Life) |
* npc_ichthyosaur | Saurier (nur für Half Life) |
* npc_kleiner | Dr. Kleiner (nur für Half Life) |
* npc_manhack | fliegender Angriffsroboter (nur für Half Life) |
* npc_metropolice | Combine-Polizist (nur für Half Life) |
* npc_monk | Mr. Monk (nur für Half Life) |
* npc_mortarsynth | Mortasynth (nur für Half Life) |
* npc_mossman | Judith Mossman (nur für Half Life) |
* npc_pigeon | Taube (nur für Half Life) |
* npc_poisonzombie | Gift-Zombie (nur für Half Life) |
* npc_rollermine | Ball-Mine (nur für Half Life) |
* npc_seagull | Möve (nur für Half Life) |
* npc_sniper | Combine-Sniper (nur für Half Life) |
* npc_stalker | Stalker (nur für Half Life) |
* npc_strider | großer, dreibeiniger Angriffsroboter (nur für Half Life) |
* npc_turret_ceiling | Combine-Decken-Selbstschussanlage (nur für Half Life) |
* npc_turret_floor | Combine-Boden-Selbstschussanlage (nur für Half Life) |
* npc_turret_ground | stellbare Combine-Selbstschussanlage (nur für Half Life) |
* npc_vortigaunt | Vortigaunt-Alien (nur für Half Life) |
* npc_zombie | Zombie (nur für Half Life) |
* npc_zombie_torso | Zombietorso (nur für Half Life) |
[npc] Speziell
Entity | Bedeutung |
---|---|
* cycler_actor | |
* generic_actor | |
* info_npc_spawn_destination | |
* monster_generic | |
* npc_apcdriver | |
* npc_bullseye | |
* npc_enemyfinder | |
* npc_furniture | |
* npc_heli_avoidbox | |
* npc_heli_avoidsphere | |
* npc_heli_nobomb | |
* npc_launcher | |
* npc_maker | |
* npc_missiledefense | |
* npc_particlestorm | |
* npc_spotlight | |
* npc_template_maker | |
* npc_vehicledriver |
[phys] Physik-Entities
Entity | Bedeutung |
---|---|
* phys_ballsocket | |
* phys_constraint | |
* phys_constraintsystem | |
* phys_convert | |
* phys_hinge | |
* phys_keepupright | |
* phys_lengthconstraint | |
* phys_magnet | |
* phys_motor | |
* phys_pulleyconstraint | |
* phys_ragdollconstraint | |
* phys_ragdollmagnet | |
* phys_slideconstraint | |
* phys_spring | |
* phys_thruster | |
* phys_torque | |
* physics_cannister |
[player] Spieler-Entities
Entity | Bedeutung |
---|---|
* player_loadsaved | |
* player_speedmod | |
* player_weaponstrip |
[point] Punkt-Entities
Entity | Bedeutung |
---|---|
* point_anglesensor | |
* point_angularvelocitysensor | |
* point_antlion_repellant | |
* point_apc_controller | |
* point_bugbait | |
* point_camera | Kamera für Bildübertragung auf Monitore |
* point_clientcommand | |
* point_commentary_node | |
* point_devshot_camera | |
* point_enable_motion_fixup | |
* point_hurt | |
* point_message | |
* point_playermoveconstraint | |
* point_servercommand | |
* point_spotlight | |
* point_teleport | |
* point_template | |
* point_tesla | |
* point_viewcontrol | |
* vehicle_viewcontroller |
[prop] Requisiten-Entities
Entity | Bedeutung |
---|---|
* prop_combine_ball | |
* prop_detail | |
* prop_door_rotating | |
* prop_dynamic | |
* prop_dynamic_ornament | |
* prop_dynamic_override | |
* prop_physics | |
* prop_physics_multiplayer | |
* prop_physics_override | |
* prop_ragdoll | |
* prop_static | unbewegte Requisite |
* prop_thumper | |
* prop_vehicle | |
* prop_vehicle_airboat | |
* prop_vehicle_apc | |
* prop_vehicle_cannon | |
* prop_vehicle_crane | |
* prop_vehicle_driveable | |
* prop_vehicle_jeep | |
* prop_vehicle_prisoner_pod |
[trigger] Umschalt-Entities
[weapon] Waffen-Entities
Entity | Bedeutung |
---|---|
* weapon_357 | Revolver (nur für Half Life) |
* weapon_alyxgun | Alyx's Waffe (nur für Half Life) |
* weapon_annabelle | große Schrotflinke (nur für Half Life) |
* weapon_ar2 | Combine-AR2 (nur für Half Life) |
* weapon_brickbat | Stein (nur für Half Life) |
* weapon_bugbait | Antlion-Lockmittel (nur für Half Life) |
* weapon_citizenpackage | Stadtmenschen-Paket (nur für Half Life) |
* weapon_citizensuitcase | Stadtmenschen-Koffer (nur für Half Life) |
* weapon_crossbow | Scharfschützen-Crossbow (nur für Half Life) |
* weapon_crowbar | Stemmeisen (nur für Half Life) |
* weapon_extinguisher | Feuerlöscher |
* weapon_frag | Granate |
* weapon_physcannon | Gravitationskanone (nur für Half Life) |
* weapon_physgun | Gravitationspistole (nur für Half Life) |
* weapon_pistol | Pistole (nur für Half Life) |
* weapon_rpg | Raketenwerfer (nur für Half Life) |
* weapon_shotgun | Schrotgewehr (nur für Half Life) |
* weapon_smg1 | Maschinengewehr (nur für Half Life) |
* weapon_stunstick | Combine-Schlagstock (nur für Half Life) |
Sonstige Entities
Entity | Bedeutung |
---|---|
* ambient_generic | |
* cycler | |
* gibshooter | wirft Gibs ab |
* keyframe_rope | |
* keyframe_track | |
* material_modify_control | |
* math_colorblend | |
* math_counter | |
* math_remap | |
* momentary_rot_button | |
* move_keyframed | |
* move_rope | |
* move_track | |
* script_intro | |
* script_tauremoval | |
* shadow_control | |
* sky_camera | |
* test_sidelist | |
* combine_mine |