De/List of entities: Difference between revisions

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! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[filter_activator_class]]
|  * [[filter_activator_class]] ||
|-
|-
|  * [[filter_activator_name]]
|  * [[filter_activator_name]] ||
|-
|-
|  * [[filter_activator_team]]
|  * [[filter_activator_team]] ||
|-
|-
|  * [[filter_damage_type]]
|  * [[filter_damage_type]] ||
|-
|-
|  * [[filter_multi]]
|  * [[filter_multi]] ||
|}
|}


Line 235: Line 235:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[func_areaportal]]
|  * [[func_areaportal]] ||
|-
|-
|  * [[func_areaportalwindow]]
|  * [[func_areaportalwindow]] ||
|-
|-
|  * [[func_breakable]] - Brush der sich vollständig zerstören lässt
|  * [[func_breakable]] || Brush der sich vollständig zerstören lässt
|-
|-
|  * [[func_breakable_surf]] - Brush, der sich stückweise zerstören lässt
|  * [[func_breakable_surf]] || Brush, der sich stückweise zerstören lässt
|-
|-
|  * [[func_brush]]
|  * [[func_brush]] ||
|-
|-
|  * [[func_button]] - drückbarer Button der eine aktion ausüben kann
|  * [[func_button]] || drückbarer Button der eine aktion ausüben kann
|-
|-
|  * [[func_capturezone]]
|  * [[func_capturezone]] ||
|-
|-
|  * [[func_changeclass]]
|  * [[func_changeclass]] ||
|-
|-
|  * [[func_clip_vphysics]]
|  * [[func_clip_vphysics]] ||
|-
|-
|  * [[func_combine_ball_spawner]]
|  * [[func_combine_ball_spawner]] ||
|-
|-
|  * [[func_conveyor]]
|  * [[func_conveyor]] ||
|-
|-
|  * [[func_detail]]
|  * [[func_detail]] ||
|-
|-
|  * [[func_door]] - linear bewegte Tür
|  * [[func_door]] || linear bewegte Tür
|-
|-
|  * [[func_door_rotating]] - am Scharnier bewegte Tür
|  * [[func_door_rotating]] || am Scharnier bewegte Tür
|-
|-
|  * [[func_dustcloud]] - Staubwolke
|  * [[func_dustcloud]] || Staubwolke
|-
|-
|  * [[func_dustmotes]]
|  * [[func_dustmotes]] ||
|-
|-
|  * [[func_extinguishercharger]]
|  * [[func_extinguishercharger]] ||
|-
|-
|  * [[func_guntarget]]
|  * [[func_guntarget]] ||
|-   
|-   
|  * [[func_healthcharger]] - Lädt HP auf
|  * [[func_healthcharger]] || Lädt HP auf
|-
|-
|  * [[func_illusionary]]
|  * [[func_illusionary]] ||
|-
|-
|  * [[func_ladder]] - Leiter zum raufsteigen
|  * [[func_ladder]] || Leiter zum raufsteigen
|-
|-
|  * [[func_ladderendpoint]]
|  * [[func_ladderendpoint]] ||
|-
|-
|  * [[func_lod]]
|  * [[func_lod]] ||
|-
|-
|  * [[func_lookdoor]]
|  * [[func_lookdoor]] ||
|-
|-
|  * [[func_monitor]]
|  * [[func_monitor]] ||
|-
|-
|  * [[func_movelinear]] - linear bewegtes Objekt
|  * [[func_movelinear]] || linear bewegtes Objekt
|-
|-
|  * [[func_nobuild]]
|  * [[func_nobuild]] ||
|-
|-
|  * [[func_nogrenades]]
|  * [[func_nogrenades]] ||
|-
|-
|  * [[func_occluder]]
|  * [[func_occluder]] ||
|-
|-
|  * [[func_physbox]]
|  * [[func_physbox]] || 
|-
|-
|  * [[func_physbox_multiplayer]]
|  * [[func_physbox_multiplayer]] ||
|-
|-
|  * [[func_platrot]]
|  * [[func_platrot]] ||
|-
|-
|  * [[func_precipitation]]
|  * [[func_precipitation]] ||
|-
|-
|  * [[func_proprespawnzone]]
|  * [[func_proprespawnzone]] ||
|-
|-
|  * [[func_recharge]]
|  * [[func_recharge]] ||
|-
|-
|  * [[func_reflective_glass]]
|  * [[func_reflective_glass]] ||
|-
|-
|  * [[func_regenerate]]
|  * [[func_regenerate]] ||
|-
|-
|  * [[func_respawnroom]]
|  * [[func_respawnroom]] ||
|-
|-
|  * [[func_respawnroomvisualizer]]
|  * [[func_respawnroomvisualizer]] ||
|-
|-
|  * [[func_rot_button]]
|  * [[func_rot_button]] ||
|-
|-
|  * [[func_rotating]] - rotierendes Objekt
|  * [[func_rotating]] || rotierendes Objekt
|-
|-
|  * [[func_smokevolume]]
|  * [[func_smokevolume]] ||
|-
|-
|  * [[func_tank]]
|  * [[func_tank]] ||
|-
|-
|  * [[func_tankairboatgun]]
|  * [[func_tankairboatgun]] ||
|-
|-
|  * [[func_tankapcrocket]]
|  * [[func_tankapcrocket]] ||
|-
|-
|  * [[func_tanklaser]]
|  * [[func_tanklaser]] ||
|-
|-
|  * [[func_tankmortar]]
|  * [[func_tankmortar]] ||
|-
|-
|  * [[func_tankphyscannister]]
|  * [[func_tankphyscannister]] ||
|-
|-
|  * [[func_tankpulselaser]]
|  * [[func_tankpulselaser]] ||
|-
|-
|  * [[func_tankrocket]]
|  * [[func_tankrocket]] ||
|-
|-
|  * [[func_tanktrain]]
|  * [[func_tanktrain]] ||
|-
|-
|  * [[func_trackautochange]]
|  * [[func_trackautochange]] ||
|-  
|-  
|  * [[func_trackchange]]
|  * [[func_trackchange]] ||
|-
|-
|  * [[func_tracktrain]]
|  * [[func_tracktrain]] ||
|-
|-
|  * [[func_traincontrols]]
|  * [[func_traincontrols]] ||
|-
|-
|  * [[func_useableladder]]
|  * [[func_useableladder]] ||
|-
|-
|  * [[func_vehicleclip]]
|  * [[func_vehicleclip]] ||
|-
|-
|  * [[func_viscluster]]
|  * [[func_viscluster]] ||
|-
|-
|  * [[func_wall]]
|  * [[func_wall]] ||
|-
|-
|  * [[func_wall_toggle]]
|  * [[func_wall_toggle]] ||
|-
|-
|  * [[func_water_analog]]
|  * [[func_water_analog]] ||
|}
|}
== [game] Spiel-Entities ==
== [game] Spiel-Entities ==

Revision as of 12:41, 1 September 2011

Template:Otherlang2

Entity-Button im Hammer Editor

[ai] K.I.-Entities

Entity Bedeutung
* ai_ally_manager Zeigt Anzahl und Typ der npc_citizen
* ai_battle_line
* ai_changehintgroup
* ai_changetarget
* ai_citizen_response_system
* ai_goal_actbusy
* ai_goal_actbusy queue
* ai_goal_assault
* ai_goal_follow
* ai_goal_lead
* ai_goal_lead weapon
* ai_goal_police
* ai_goal_standoff
* ai_relationship
* ai_script_conditions
* ai_sound
* ai_speechfilter
* aiscripted_schedule
* assault_assaultpoint
* assault_rallypoint
* info_apc_missile_hint
* info_node
* info_node_air
* info_node_air hint
* info_node_climb
* info_node_hint
* info_node_link
* info_node_link_controller
* info_npc spawn_destination
* info_snipertarget
* logic_choreographed_scene
* path_corner
* path_corner_crash
* path_track
* scripted_scene
* scripted_sentence
* scripted_sequence
* scripted_target
* tanktrain_aitarget
* tanktrain_ai

[env] Umgebungs-Entities

Entity Bedeutung
* env_ar2explosion sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden
* env_beam
* env_beverage
* env_blood
* env_bubbles
* env_citadel_energy_core
* env_credits
* env_cubemap
* env_dustpuff
* env_effectscript
* env_embers
* env_entity_dissolver
* env_entity_igniter
* env_entity_maker
* env_explosion
* env_extinguisherjet
* env_fade
* env_fire
* env_firesensor
* env_firesource
* env_flare
* env_fog_controller
* env_funnel
* env_global
* env_gunfire
* env_headcrabcanister
* env_hudhint
* env_laser
* env_lightglow
* env_message
* env_microphone
* env_muzzleflash
* env_particlelight
* env_particlescript
* env_physexplosion
* env_physimpact
* env_player_surface_trigger
* env_rotorshooter
* env_rotorwash
* env_screenoverlay
* env_shake
* env_shooter
* env_smokestack
* env_smoketrail
* env_soundscape Umgebungsgeräusche in bestimmten Umkreis
* env_soundscape_proxy
* env_soundscape_triggerable
* env_spark zweidimensionaler, kamerafolgender Glow-Effekt
* env_speaker
* env_splash
* env_sprite
* env_spritetrail
* env_starfield
* env_steam
* env_sun
* env_terrainmorph
* env_texturetoggle
* env_tonemap_controller
* env_wind
* env_zoom

[filter] Filter-Entities

Entity Bedeutung
* filter_activator_class
* filter_activator_name
* filter_activator_team
* filter_damage_type
* filter_multi

[func] funktionelle Brush-Entities

Entity Bedeutung
* func_areaportal
* func_areaportalwindow
* func_breakable Brush der sich vollständig zerstören lässt
* func_breakable_surf Brush, der sich stückweise zerstören lässt
* func_brush
* func_button drückbarer Button der eine aktion ausüben kann
* func_capturezone
* func_changeclass
* func_clip_vphysics
* func_combine_ball_spawner
* func_conveyor
* func_detail
* func_door linear bewegte Tür
* func_door_rotating am Scharnier bewegte Tür
* func_dustcloud Staubwolke
* func_dustmotes
* func_extinguishercharger
* func_guntarget
* func_healthcharger Lädt HP auf
* func_illusionary
* func_ladder Leiter zum raufsteigen
* func_ladderendpoint
* func_lod
* func_lookdoor
* func_monitor
* func_movelinear linear bewegtes Objekt
* func_nobuild
* func_nogrenades
* func_occluder
* func_physbox
* func_physbox_multiplayer
* func_platrot
* func_precipitation
* func_proprespawnzone
* func_recharge
* func_reflective_glass
* func_regenerate
* func_respawnroom
* func_respawnroomvisualizer
* func_rot_button
* func_rotating rotierendes Objekt
* func_smokevolume
* func_tank
* func_tankairboatgun
* func_tankapcrocket
* func_tanklaser
* func_tankmortar
* func_tankphyscannister
* func_tankpulselaser
* func_tankrocket
* func_tanktrain
* func_trackautochange
* func_trackchange
* func_tracktrain
* func_traincontrols
* func_useableladder
* func_vehicleclip
* func_viscluster
* func_wall
* func_wall_toggle
* func_water_analog

[game] Spiel-Entities

   * worldspawn
   * game_end - Beendet aktuelle Spiel-Sequenz (für Half Life)
   * game_player_equip
   * game_player_team
   * game_ragdoll_manager
   * game_score
   * game_text
   * game_ui
   * game_weapon_manager
   * game_zone_player

[info] Informations-Entities

   * info_camera_link - Verknüpfung zwischen Kamera und Monitor
   * info_constraint_anchor
   * info_hint
   * info_intermission
   * info_ladder_dismount
   * info_landmark - Ortsmarkierung
   * info_lighting
   * info_mass center
   * info_no_dynamic_shadow
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc_spawn_destination
   * info_null
   * info_overlay
   * info_particle_system
   * info_player_counterterrorist - CT-Spawn
   * info_player_combine - Combine-Spawn (nur für Half Life)
   * info_player_deathmatch - Einzelspieler-Spawn
   * info_player_logo
   * info_player_rebel - Rebel-Spawn (nur für Half Life)
   * info_player_start - Startpunkt (nur für Half Life)
   * info_player_terrorist - T-Spawn
   * info_projecteddecal
   * info_snipertarget
   * info_target
   * info_target_gunshipcrash
   * info_teleporter_countdown
   * info_teleport_destination - Teleporter-Ziel
   * infodecal

[item] Gegenstands-Entities

   * item_ammo_357
   * item_ammo_357_large
   * item_ammo_ar2
   * item_ammo_ar2_altfire
   * item_ammo_ar2_large
   * item_ammo_crate
   * item_ammo_crossbow
   * item_ammo_pistol
   * item_ammo_pistol_large
   * item_ammo_smg1
   * item_ammo_smg1_grenade
   * item_ammo_smg1_large
   * item_battery
   * item_box_buckshot
   * item_dynamic resupply
   * item_healthcharger - HP-Auflader (nur für Half Life)
   * item_healthkit
   * item_healthvial
   * item_item_crate
   * item_rpg_round
   * item_suit
   * item_suitcharger - Anzug-Auflader (nur für Half Life)

[light] Licht-Entities

   * light - einfaches einstellbares Licht
   * light_dynamic - veränderliches und bewegbares Licht
   * light_environment - Umgebungs- / Sonnenlicht
   * light_spot - Lichtspot

[logic] Logik-Entities

   * logic_auto
   * logic_autosave
   * logic_branch
   * logic_case - CASE-Fallunterscheidung
   * logic_collision_pair
   * logic_compare
   * logic_lineto
   * logic_measure_movement
   * logic_multicompare
   * logic_navigation
   * logic_relay
   * logic_timer - Timer

[npc] NPC's

Allgemein

   * npc_alyx - Alyx (nur für Half Life)
   * npc_antlion - Antlion (nur für Half Life)
   * npc_antlion_template_maker
   * npc_antlionguard - Antlionguard (nur für Half Life)
   * npc_barnacle - Barnacle (nur für Half Life)
   * npc_barney - Barney Calhoun (nur für Half Life)
   * npc_breen - Dr. Wallace Breen (nur für Half Life)
   * npc_citizen - Stadtmensch (nur für Half Life)
   * npc_combine_camera - Combine-Kamera (nur für Half Life)
   * npc_combine_s - Combine-Mensch(nur für Half Life)
   * npc_combinedropshipe  - Combine-Landungsschiff (nur für Half Life)
   * npc_combinegunship - Combine-Kanonenschiff (nur für Half Life)
   * npc_crabsynth - Crab Synth (nur für Half Life)
   * npc_cranedriver - Kranführer (nur für Half Life)
   * npc_crow - Krähe (nur für Half Life)
   * npc_cscanner - fliegender Combine-Scanner (nur für Half Life)
   * npc_dog - Dog-Roboter (nur für Half Life)
   * npc_eli - Eli Vance (nur für Half Life)
   * npc_fastzombie - schneller Zombie (nur für Half Life)
   * npc_fisherman - Fischersmann (nur für Half Life Lost Coast)
   * npc_gman - G-Man (nur für Half Life)
   * npc_headcrab - Headcrab (nur für Half Life)
   * npc_headcrab_black - schwarze Headcrab (nur für Half Life)
   * npc_headcrab_fast - schnelle Headcrab (nur für Half Life)
   * npc_helicopter - Helikopter (nur für Half Life)
   * npc_ichthyosaur - Saurier (nur für Half Life)
   * npc_kleiner - Dr. Kleiner (nur für Half Life)
   * npc_manhack - fliegender Angriffsroboter (nur für Half Life)
   * npc_metropolice - Combine-Polizist (nur für Half Life)
   * npc_monk - Mr. Monk (nur für Half Life)
   * npc_mortarsynth - Mortasynth (nur für Half Life)
   * npc_mossman - Judith Mossman (nur für Half Life)
   * npc_pigeon - Taube (nur für Half Life)
   * npc_poisonzombie - Gift-Zombie (nur für Half Life)
   * npc_rollermine - Ball-Mine (nur für Half Life)
   * npc_seagull - Möve (nur für Half Life)
   * npc_sniper - Combine-Sniper (nur für Half Life)
   * npc_stalker - Stalker (nur für Half Life)
   * npc_strider - großer, dreibeiniger Angriffsroboter (nur für Half Life)
   * npc_turret_ceiling - Combine-Decken-Selbstschussanlage (nur für Half Life)
   * npc_turret_floor - Combine-Boden-Selbstschussanlage (nur für Half Life)
   * npc_turret_ground - stellbare Combine-Selbstschussanlage (nur für Half Life)
   * npc_vortigaunt - Vortigaunt-Alien (nur für Half Life)
   * npc_zombie - Zombie (nur für Half Life)
   * npc_zombie_torso - Zombietorso (nur für Half Life)

Speziell

   * cycler_actor
   * generic_actor
   * info_npc_spawn_destination
   * monster_generic
   * npc_apcdriver
   * npc_bullseye
   * npc_enemyfinder
   * npc_furniture
   * npc_heli_avoidbox
   * npc_heli_avoidsphere
   * npc_heli_nobomb
   * npc_launcher
   * npc_maker
   * npc_missiledefense
   * npc_particlestorm
   * npc_spotlight
   * npc_template_maker
   * npc_vehicledriver

[phys] Physik-Entities

   * phys_ballsocket
   * phys_constraint
   * phys_constraintsystem
   * phys_convert
   * phys_hinge
   * phys_keepupright
   * phys_lengthconstraint
   * phys_magnet
   * phys_motor
   * phys_pulleyconstraint
   * phys_ragdollconstraint
   * phys_ragdollmagnet
   * phys_slideconstraint
   * phys_spring
   * phys_thruster
   * phys_torque
   * physics_cannister

[player] Spieler-Entities

   * player_loadsaved
   * player_speedmod
   * player_weaponstrip

[point] Punkt-Entities

   * point_anglesensor
   * point_angularvelocitysensor
   * point_antlion_repellant
   * point_apc_controller
   * point_bugbait
   * point_camera - Kamera für Bildübertragung auf Monitore
   * point_clientcommand
   * point_commentary_node
   * point_devshot_camera
   * point_enable_motion_fixup
   * point_hurt
   * point_message
   * point_playermoveconstraint
   * point_servercommand
   * point_spotlight
   * point_teleport
   * point_template
   * point_tesla
   * point_viewcontrol
   * vehicle_viewcontroller

[prop] Requisiten-Entities

   * prop_combine_ball
   * prop_detail
   * prop_door_rotating
   * prop_dynamic
   * prop_dynamic_ornament
   * prop_dynamic_override
   * prop_physics
   * prop_physics_multiplayer
   * prop_physics_override
   * prop_ragdoll
   * prop_static - unbewegte Requisite
   * prop_thumper
   * prop_vehicle
   * prop_vehicle_airboat
   * prop_vehicle_apc
   * prop_vehicle_cannon
   * prop_vehicle_crane
   * prop_vehicle_driveable
   * prop_vehicle_jeep
   * prop_vehicle_prisoner_pod

[trigger] Umschalt-Entities

   * trigger_autosave
   * trigger_changelevel
   * trigger_finale
   * trigger_gravity
   * trigger_hurt
   * trigger_impact
   * trigger_look
   * trigger_multiple
   * trigger_once
   * trigger_physics_trap
   * trigger_playermovement
   * trigger_proximity
   * trigger_push
   * trigger_remove
   * trigger_rpgfire
   * trigger_soundscape
   * trigger_teleport
   * trigger_transition
   * trigger_vphysics_motion
   * trigger_waterydeath
   * trigger_weapon_dissolve
   * trigger_weapon_strip
   * trigger_wind

[weapon] Waffen-Entities

   * weapon_357 - Revolver (nur für Half Life)
   * weapon_alyxgun - Alyx's Waffe (nur für Half Life)
   * weapon_annabelle - große Schrotflinke (nur für Half Life)
   * weapon_ar2 - Combine-AR2 (nur für Half Life)
   * weapon_brickbat - Stein (nur für Half Life)
   * weapon_bugbait - Antlion-Lockmittel (nur für Half Life)
   * weapon_citizenpackage - Stadtmenschen-Paket (nur für Half Life)
   * weapon_citizensuitcase - Stadtmenschen-Koffer (nur für Half Life)
   * weapon_crossbow - Scharfschützen-Crossbow (nur für Half Life)
   * weapon_crowbar - Stemmeisen (nur für Half Life)
   * weapon_extinguisher - Feuerlöscher
   * weapon_frag - Granate
   * weapon_physcannon - Gravitationskanone (nur für Half Life)
   * weapon_physgun - Gravitationspistole (nur für Half Life)
   * weapon_pistol - Pistole (nur für Half Life)
   * weapon_rpg - Raketenwerfer (nur für Half Life)
   * weapon_shotgun - Schrotgewehr (nur für Half Life)
   * weapon_smg1 - Maschinengewehr (nur für Half Life)
   * weapon_stunstick - Combine-Schlagstock (nur für Half Life)

Sonstige Entities

   * ambient_generic
   * cycler
   * gibshooter - wirft Gibs ab
   * keyframe_rope
   * keyframe_track
   * material_modify_control
   * math_colorblend
   * math_counter
   * math_remap
   * momentary_rot_button
   * move_keyframed
   * move_rope
   * move_track
   * script_intro
   * script_tauremoval
   * shadow_control
   * sky_camera
   * test_sidelist
   * combine_mine

Siehe auch