De/List of entities: Difference between revisions
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{{otherlang2|zh-cn=List_of_entities:zh-cn|en=List_of_entities}} | {{otherlang2|zh-cn=List_of_entities:zh-cn|en=List_of_entities}} | ||
[[File:Entity.jpg|thumb|400|Entity-Button im Hammer Editor]] | |||
== K.I.-Entities [ai] == | == K.I.-Entities [ai] == |
Revision as of 14:02, 2 April 2011
K.I.-Entities [ai]
* ai_ally_manager - Zeigt Anzahl und Typ der npc_citizen * ai_battle_line * ai_changehintgroup * ai_changetarget * ai_citizen_response_system * ai_goal_actbusy * ai_goal_actbusy queue * ai_goal_assault * ai_goal_follow * ai_goal_lead * ai_goal_lead weapon * ai_goal_police * ai_goal_standoff * ai_relationship * ai_script_conditions * ai_sound * ai_speechfilter * aiscripted_schedule * assault_assaultpoint * assault_rallypoint * info_apc_missile_hint * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc spawn_destination * info_snipertarget * logic_choreographed_scene * path_corner * path_corner_crash * path_track * scripted_scene * scripted_sentence * scripted_sequence * scripted_target * tanktrain_aitarget * tanktrain_ai
Umgebungs-Entities [env]
* env_ar2explosion - sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden * env_beam * env_beverage * env_blood * env_bubbles * env_citadel_energy_core * env_credits * env_cubemap * env_dustpuff * env_effectscript * env_embers * env_entity_dissolver * env_entity_igniter * env_entity_maker * env_explosion * env_extinguisherjet * env_fade * env_fire * env_firesensor * env_firesource * env_flare * env_fog_controller * env_funnel * env_global * env_gunfire * env_headcrabcanister * env_hudhint * env_laser * env_lightglow * env_message * env_microphone * env_muzzleflash * env_particlelight * env_particlescript * env_physexplosion * env_physimpact * env_player_surface_trigger * env_rotorshooter * env_rotorwash * env_screenoverlay * env_shake * env_shooter * env_smokestack * env_smoketrail * env_soundscape - Umgebungsgeräusche in bestimmten Umkreis * env_soundscape_proxy * env_soundscape_triggerable * env_spark - zweidimensionaler, kamerafolgender Glow-Effekt * env_speaker * env_splash * env_sprite * env_spritetrail * env_starfield * env_steam * env_sun * env_terrainmorph * env_texturetoggle * env_tonemap_controller * env_wind * env_zoom
Filter-Entities [filter]
* filter_activator_class * filter_activator_name * filter_activator_team * filter_damage_type * filter_multi
funktionelle Brush-Entities [func]
* func_areaportal * func_areaportalwindow * func_breakable - Brush der sich vollständig zerstören lässt * func_breakable_surf - Brush, der sich stückweise zerstöreb lässt * func_brush * func_button - drückbarer Button der eine aktion ausüben kann * func_capturezone * func_changeclass * func_clip_vphysics * func_combine_ball_spawner * func_conveyor * func_detail * func_door - linear bewegte Tür * func_door_rotating - am Scharnier bewegte Tür * func_dustcloud - Staubwolke * func_dustmotes * func_extinguishercharger * func_guntarget * func_healthcharger - Lädt HP auf * func_illusionary * func_ladder - Leiter zum raufsteigen * func_ladderendpoint * func_lod * func_lookdoor * func_monitor * func_movelinear - linear bewegtes Objekt * func_nobuild * func_nogrenades * func_occluder * func_physbox * func_physbox_multiplayer * func_platrot * func_precipitation * func_proprespawnzone * func_recharge * func_reflective_glass * func_regenerate * func_respawnroom * func_respawnroomvisualizer * func_rot_button * func_rotating - rotierendes Objekt * func_smokevolume * func_tank * func_tankairboatgun * func_tankapcrocket * func_tanklaser * func_tankmortar * func_tankphyscannister * func_tankpulselaser * func_tankrocket * func_tanktrain * func_trackautochange * func_trackchange * func_tracktrain * func_traincontrols * func_useableladder * func_vehicleclip * func_viscluster * func_wall * func_wall_toggle * func_water_analog
Spiel-Entities [game]
* worldspawn * game_end - Beendet aktuelle Spiel-Sequenz (für Half Life) * game_player_equip * game_player_team * game_ragdoll_manager * game_score * game_text * game_ui * game_weapon_manager * game_zone_player
Informations-Entities [info]
* info_camera_link - Verknüpfung zwischen Kamera und Monitor * info_constraint_anchor * info_hint * info_intermission * info_ladder_dismount * info_landmark - Ortsmarkierung * info_lighting * info_mass center * info_no_dynamic_shadow * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc_spawn_destination * info_null * info_overlay * info_particle_system * info_player_counterterrorist - CT-Spawn * info_player_combine - Combine-Spawn (nur für Half Life) * info_player_deathmatch - Einzelspieler-Spawn * info_player_logo * info_player_rebel - Rebel-Spawn (nur für Half Life) * info_player_start - Startpunkt (nur für Half Life) * info_player_terrorist - T-Spawn * info_projecteddecal * info_snipertarget * info_target * info_target_gunshipcrash * info_teleporter_countdown * info_teleport_destination - Teleporter-Ziel * infodecal
Gegenstands-Entities [item]
* item_ammo_357 * item_ammo_357_large * item_ammo_ar2 * item_ammo_ar2_altfire * item_ammo_ar2_large * item_ammo_crate * item_ammo_crossbow * item_ammo_pistol * item_ammo_pistol_large * item_ammo_smg1 * item_ammo_smg1_grenade * item_ammo_smg1_large * item_battery * item_box_buckshot * item_dynamic resupply * item_healthcharger - HP-Auflader (nur für Half Life) * item_healthkit * item_healthvial * item_item_crate * item_rpg_round * item_suit * item_suitcharger - Anzug-Auflader (nur für Half Life)
Licht-Entities [light]
* light - einfaches einstellbares Licht * light_dynamic * light_environment - Umgebungs- / Sonnenlicht * light_spot - Lichtspot
Logik-Entities [logic]
* logic_auto * logic_autosave * logic_branch * logic_case - CASE-Fallunterscheidung * logic_collision_pair * logic_compare * logic_lineto * logic_measure_movement * logic_multicompare * logic_navigation * logic_relay * logic_timer - Timer
Sonstige Entities
* ambient_generic * cycler * gibshooter - wirft Gibs ab * keyframe_rope * keyframe_track * material_modify_control * math_colorblend * math_counter * math_remap * momentary_rot_button * move_keyframed * move_rope * move_track * script_intro * script_tauremoval * shadow_control * sky_camera * test_sidelist * combine_mine
NPC's
Allgemein
* npc_alyx - Alyx (nur für Half Life) * npc_antlion - Antlion (nur für Half Life) * npc_antlion_template_maker * npc_antlionguard - Antlionguard (nur für Half Life) * npc_barnacle - Barnacle (nur für Half Life) * npc_barney - Barney Calhoun (nur für Half Life) * npc_breen - Dr. Wallace Breen (nur für Half Life) * npc_citizen - Stadtmensch (nur für Half Life) * npc_combine_camera - Combine-Kamera (nur für Half Life) * npc_combine_s - Combine-Mensch(nur für Half Life) * npc_combinedropshipe - Combine-Landungsschiff (nur für Half Life) * npc_combinegunship - Combine-Kanonenschiff (nur für Half Life) * npc_crabsynth - Crab Synth (nur für Half Life) * npc_cranedriver - Kranführer (nur für Half Life) * npc_crow - Krähe (nur für Half Life) * npc_cscanner - fliegender Combine-Scanner (nur für Half Life) * npc_dog - Dog-Roboter (nur für Half Life) * npc_eli - Eli Vance (nur für Half Life) * npc_fastzombie - schneller Zombie (nur für Half Life) * npc_fisherman - Fischersmann (nur für Half Life Lost Coast) * npc_gman - G-Man (nur für Half Life) * npc_headcrab - Headcrab (nur für Half Life) * npc_headcrab_black - schwarze Headcrab (nur für Half Life) * npc_headcrab_fast - schnelle Headcrab (nur für Half Life) * npc_helicopter - Helikopter (nur für Half Life) * npc_ichthyosaur - Saurier (nur für Half Life) * npc_kleiner - Dr. Kleiner (nur für Half Life) * npc_manhack - fliegender Angriffsroboter (nur für Half Life) * npc_metropolice - Combine-Polizist (nur für Half Life) * npc_monk - Mr. Monk (nur für Half Life) * npc_mortarsynth - Mortasynth (nur für Half Life) * npc_mossman - Judith Mossman (nur für Half Life) * npc_pigeon - Taube (nur für Half Life) * npc_poisonzombie - Gift-Zombie (nur für Half Life) * npc_rollermine - Ball-Mine (nur für Half Life) * npc_seagull - Möve (nur für Half Life) * npc_sniper - Combine-Sniper (nur für Half Life) * npc_stalker - Stalker (nur für Half Life) * npc_strider - großer, dreibeiniger Angriffsroboter (nur für Half Life) * npc_turret_ceiling - Combine-Decken-Selbstschussanlage (nur für Half Life) * npc_turret_floor - Combine-Boden-Selbstschussanlage (nur für Half Life) * npc_turret_ground - stellbare Combine-Selbstschussanlage (nur für Half Life) * npc_vortigaunt - Vortigaunt-Alien (nur für Half Life) * npc_zombie - Zombie (nur für Half Life) * npc_zombie_torso - Zombietorso (nur für Half Life)
Speziell
* cycler_actor * generic_actor * info_npc_spawn_destination * monster_generic * npc_apcdriver * npc_bullseye * npc_enemyfinder * npc_furniture * npc_heli_avoidbox * npc_heli_avoidsphere * npc_heli_nobomb * npc_launcher * npc_maker * npc_missiledefense * npc_particlestorm * npc_spotlight * npc_template_maker * npc_vehicledriver
Physik-Entities [phys]
* phys_ballsocket * phys_constraint * phys_constraintsystem * phys_convert * phys_hinge * phys_keepupright * phys_lengthconstraint * phys_magnet * phys_motor * phys_pulleyconstraint * phys_ragdollconstraint * phys_ragdollmagnet * phys_slideconstraint * phys_spring * phys_thruster * phys_torque * physics_cannister
Spieler-Entities [player]
* player_loadsaved * player_speedmod * player_weaponstrip
Punkt-Entities [point]
* point_anglesensor * point_angularvelocitysensor * point_antlion_repellant * point_apc_controller * point_bugbait * point_camera - Kamera für Bildübertragung auf Monitore * point_clientcommand * point_commentary_node * point_devshot_camera * point_enable_motion_fixup * point_hurt * point_message * point_playermoveconstraint * point_servercommand * point_spotlight * point_teleport * point_template * point_tesla * point_viewcontrol * vehicle_viewcontroller
Requisiten-Entities [prop]
* prop_combine_ball * prop_detail * prop_door_rotating * prop_dynamic * prop_dynamic_ornament * prop_dynamic_override * prop_physics * prop_physics_multiplayer * prop_physics_override * prop_ragdoll * prop_static - unbewegte Requisite * prop_thumper * prop_vehicle * prop_vehicle_airboat * prop_vehicle_apc * prop_vehicle_cannon * prop_vehicle_crane * prop_vehicle_driveable * prop_vehicle_jeep * prop_vehicle_prisoner_pod
Umschalt-Entities [trigger]
* trigger_autosave * trigger_changelevel * trigger_finale * trigger_gravity * trigger_hurt * trigger_impact * trigger_look * trigger_multiple * trigger_once * trigger_physics_trap * trigger_playermovement * trigger_proximity * trigger_push * trigger_remove * trigger_rpgfire * trigger_soundscape * trigger_teleport * trigger_transition * trigger_vphysics_motion * trigger_waterydeath * trigger_weapon_dissolve * trigger_weapon_strip * trigger_wind
Waffen-Entities [weapon]
* weapon_357 - Revolver (nur für Half Life) * weapon_alyxgun - Alyx's Waffe (nur für Half Life) * weapon_annabelle - große Schrotflinke (nur für Half Life) * weapon_ar2 - Combine-AR2 (nur für Half Life) * weapon_brickbat - Stein (nur für Half Life) * weapon_bugbait - Antlion-Lockmittel (nur für Half Life) * weapon_citizenpackage - Stadtmenschen-Paket (nur für Half Life) * weapon_citizensuitcase - Stadtmenschen-Koffer (nur für Half Life) * weapon_crossbow - Scharfschützen-Crossbow (nur für Half Life) * weapon_crowbar - Stemmeisen (nur für Half Life) * weapon_extinguisher - Feuerlöscher * weapon_frag - Granate * weapon_physcannon - Gravitationskanone (nur für Half Life) * weapon_physgun - Gravitationspistole (nur für Half Life) * weapon_pistol - Pistole (nur für Half Life) * weapon_rpg - Raketenwerfer (nur für Half Life) * weapon_shotgun - Schrotgewehr (nur für Half Life) * weapon_smg1 - Maschinengewehr (nur für Half Life) * weapon_stunstick - Combine-Schlagstock (nur für Half Life)