De/List of entities: Difference between revisions

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     * [[env_smokestack]]
     * [[env_smokestack]]
     * [[env_smoketrail]]
     * [[env_smoketrail]]
     * [[env_soundscape]]
     * [[env_soundscape]] - Umgebungsgeräusche in bestimmten Umkreis
     * [[env_soundscape_proxy]]
     * [[env_soundscape_proxy]]
     * [[env_soundscape_triggerable]]
     * [[env_soundscape_triggerable]]
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     * [[func_areaportal]]
     * [[func_areaportal]]
     * [[func_areaportalwindow]]
     * [[func_areaportalwindow]]
     * [[func_breakable]]
     * [[func_breakable]] - Brush der sich vollständig zerstören lässt
     * [[func_breakable_surf]]
     * [[func_breakable_surf]] - Brush, der sich stückweise zerstöreb lässt
     * [[func_brush]]
     * [[func_brush]]
     * [[func_button]]
     * [[func_button]] - drückbarer Button der eine aktion ausüben kann
     * [[func_capturezone]]
     * [[func_capturezone]]
     * [[func_changeclass]]
     * [[func_changeclass]]
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     * [[func_conveyor]]
     * [[func_conveyor]]
     * [[func_detail]]
     * [[func_detail]]
     * [[func_door]]
     * [[func_door]] - linear bewegte Tür
     * [[func_door_rotating]]
     * [[func_door_rotating]] - am Scharnier bewegte Tür
     * [[func_dustcloud]]
     * [[func_dustcloud]] - Staubwolke
     * [[func_dustmotes]]
     * [[func_dustmotes]]
     * [[func_extinguishercharger]]
     * [[func_extinguishercharger]]
     * [[func_guntarget]]
     * [[func_guntarget]]
     * [[func_healthcharger]]
     * [[func_healthcharger]] - Lädt HP auf
     * [[func_illusionary]]
     * [[func_illusionary]]
     * [[func_ladder]]
     * [[func_ladder]] - Leiter zum raufsteigen
     * [[func_ladderendpoint]]
     * [[func_ladderendpoint]]
     * [[func_lod]]
     * [[func_lod]]
     * [[func_lookdoor]]
     * [[func_lookdoor]]
     * [[func_monitor]]
     * [[func_monitor]]
     * [[func_movelinear]]
     * [[func_movelinear]] - linear bewegtes Objekt
     * [[func_nobuild]]
     * [[func_nobuild]]
     * [[func_nogrenades]]
     * [[func_nogrenades]]
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     * [[func_respawnroomvisualizer]]
     * [[func_respawnroomvisualizer]]
     * [[func_rot_button]]
     * [[func_rot_button]]
     * [[func_rotating]]
     * [[func_rotating]] - rotierendes Objekt
     * [[func_smokevolume]]
     * [[func_smokevolume]]
     * [[func_tank]]
     * [[func_tank]]
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== Spiel-Entities  [game] ==
== Spiel-Entities  [game] ==
     * [[worldspawn]]
     * [[worldspawn]]
     * [[game_end]]
     * [[game_end]] - Beendet aktuelle Spiel-Sequenz (für Half Life)
     * [[game_player_equip]]
     * [[game_player_equip]]
     * [[game_player_team]]
     * [[game_player_team]]
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     * [[info_intermission]]
     * [[info_intermission]]
     * [[info_ladder_dismount]]
     * [[info_ladder_dismount]]
     * [[info_landmark]]
     * [[info_landmark]] - Ortsmarkierung
     * [[info_lighting]]
     * [[info_lighting]]
     * [[info_mass center]]
     * [[info_mass center]]
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     * [[info_particle_system]]
     * [[info_particle_system]]
     * [[info_player_counterterrorist]] - CT-Spawn
     * [[info_player_counterterrorist]] - CT-Spawn
     * [[info_player_combine]]
     * [[info_player_combine]] - Combine-Spawn (nur für Half Life)
     * [[info_player_deathmatch]]
     * [[info_player_deathmatch]] - Einzelspieler-Spawn
     * [[info_player_logo]]
     * [[info_player_logo]]
     * [[info_player_rebel]]
     * [[info_player_rebel]] - Rebel-Spawn (nur für Half Life)
     * [[info_player_start]] - Startpunkt (nur für Half Life)
     * [[info_player_start]] - Startpunkt (nur für Half Life)
     * [[info_player_terrorist]] - T-Spawn
     * [[info_player_terrorist]] - T-Spawn
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     * [[info_target_gunshipcrash]]
     * [[info_target_gunshipcrash]]
     * [[info_teleporter_countdown]]
     * [[info_teleporter_countdown]]
     * [[info_teleport_destination]]
     * [[info_teleport_destination]] - Teleporter-Ziel
     * [[infodecal]]
     * [[infodecal]]


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     * [[item_box_buckshot]]
     * [[item_box_buckshot]]
     * [[item_dynamic resupply]]
     * [[item_dynamic resupply]]
     * [[item_healthcharger]]
     * [[item_healthcharger]] - HP-Auflader (nur für Half Life)
     * [[item_healthkit]]
     * [[item_healthkit]]
     * [[item_healthvial]]
     * [[item_healthvial]]
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     * [[item_rpg_round]]
     * [[item_rpg_round]]
     * [[item_suit]]
     * [[item_suit]]
     * [[item_suitcharger]]
     * [[item_suitcharger]] - Anzug-Auflader (nur für Half Life)


== Licht-Entities  [light] ==
== Licht-Entities  [light] ==
     * [[light]]
     * [[light]] - einfaches einstellbares Licht
     * [[light_dynamic]]
     * [[light_dynamic]]
     * [[light_environment]]
     * [[light_environment]] - Umgebungs- / Sonnenlicht
     * [[light_spot]]
     * [[light_spot]] - Lichtspot


== Logik-Entities  [logic] ==
== Logik-Entities  [logic] ==
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     * [[logic_autosave]]
     * [[logic_autosave]]
     * [[logic_branch]]
     * [[logic_branch]]
     * [[logic_case]]
     * [[logic_case]] - CASE-Fallunterscheidung
     * [[logic_collision_pair]]
     * [[logic_collision_pair]]
     * [[logic_compare]]
     * [[logic_compare]]
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     * [[logic_navigation]]
     * [[logic_navigation]]
     * [[logic_relay]]
     * [[logic_relay]]
     * [[logic_timer]]
     * [[logic_timer]] - Timer


== Sonstige Entities ==
== Sonstige Entities ==
     * [[ambient_generic]]
     * [[ambient_generic]]
     * [[cycler]]
     * [[cycler]]
     * [[gibshooter]]
     * [[gibshooter]] - wirft Gibs ab
     * [[keyframe_rope]]
     * [[keyframe_rope]]
     * [[keyframe_track]]
     * [[keyframe_track]]
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     * [[sky_camera]]
     * [[sky_camera]]
     * [[test_sidelist]]
     * [[test_sidelist]]
     * [[test_traceline]]
     * [[combine_mine]]
    * [[VGUI_Screen|vgui_screen]]
    * [[water_lod_control]]


== NPC-Entities  [npc] ==
== NPC's ==
=== Allgemein ===
     * [[npc_alyx]] - Alyx (nur für Half Life)
    * [[combine_mine]]
     * [[npc_antlion]] - Antlion (nur für Half Life)
     * [[npc_alyx]]
     * [[npc_antlion]]
     * [[npc_antlion_template_maker]]
     * [[npc_antlion_template_maker]]
     * [[npc_antlionguard]]
     * [[npc_antlionguard]] - Antlionguard (nur für Half Life)
     * [[npc_barnacle]]
     * [[npc_barnacle]] - Barnacle (nur für Half Life)
     * [[npc_barney]]
     * [[npc_barney]] - Barney Calhoun (nur für Half Life)
     * [[npc_breen]]
     * [[npc_breen]] - Dr. Wallace Breen (nur für Half Life)
     * [[npc_citizen]]
     * [[npc_citizen]] - Stadtmensch (nur für Half Life)
     * [[npc_combine_camera]]
     * [[npc_combine_camera]] - Combine-Kamera (nur für Half Life)
     * [[npc_combine_s]]
     * [[npc_combine_s]] - Combine-Mensch(nur für Half Life)
     * [[npc_combinedropship]]
     * [[npc_combinedropshipe ]] - Combine-Landungsschiff (nur für Half Life)
     * [[npc_combinegunship]]
     * [[npc_combinegunship]] - Combine-Kanonenschiff (nur für Half Life)
     * [[npc_crabsynth]]
     * [[npc_crabsynth]] - Crab Synth (nur für Half Life)
     * [[npc_cranedriver]]
     * [[npc_cranedriver]] - Kranführer (nur für Half Life)
     * [[npc_crow]]
     * [[npc_crow]] - Krähe (nur für Half Life)
     * [[npc_cscanner]]
     * [[npc_cscanner]] - fliegender Combine-Scanner (nur für Half Life)
     * [[npc_dog]]
     * [[npc_dog]] - Dog-Roboter (nur für Half Life)
     * [[npc_eli]]
     * [[npc_eli]] - Eli Vance (nur für Half Life)
     * [[npc_fastzombie]]
     * [[npc_fastzombie]] - schneller Zombie (nur für Half Life)
     * [[npc_fisherman]] (standartmäßig nicht verfügbar)
     * [[npc_fisherman]] - Fischersmann (nur für Half Life Lost Coast)
     * [[npc_gman]]
     * [[npc_gman]] - G-Man (nur für Half Life)
     * [[npc_headcrab]]
     * [[npc_headcrab]] - Headcrab (nur für Half Life)
     * [[npc_headcrab_black]]
     * [[npc_headcrab_black]] - schwarze Headcrab (nur für Half Life)
     * [[npc_headcrab_fast]]
     * [[npc_headcrab_fast]] - schnelle Headcrab (nur für Half Life)
     * [[npc_helicopter]]
     * [[npc_helicopter]] - Helikopter (nur für Half Life)
     * [[npc_ichthyosaur]]
     * [[npc_ichthyosaur]] - Saurier (nur für Half Life)
     * [[npc_kleiner]]
     * [[npc_kleiner]] - Dr. Kleiner (nur für Half Life)
     * [[npc_manhack]]
     * [[npc_manhack]] - fliegender Angriffsroboter (nur für Half Life)
     * [[npc_metropolice]]
     * [[npc_metropolice]] - Combine-Polizist (nur für Half Life)
     * [[npc_monk]]
     * [[npc_monk]] - Mr. Monk (nur für Half Life)
     * [[npc_mortarsynth]]
     * [[npc_mortarsynth]] - Mortasynth (nur für Half Life)
     * [[npc_mossman]]
     * [[npc_mossman]] - Judith Mossman (nur für Half Life)
     * [[npc_pigeon]]
     * [[npc_pigeon]] - Taube (nur für Half Life)
     * [[npc_poisonzombie]]
     * [[npc_poisonzombie]] - Gift-Zombie (nur für Half Life)
     * [[npc_rollermine]]
     * [[npc_rollermine]] - Ball-Mine (nur für Half Life)
     * [[npc_seagull]]
     * [[npc_seagull]] - Möve (nur für Half Life)
     * [[npc_sniper]]
     * [[npc_sniper]] - Combine-Sniper (nur für Half Life)
     * [[npc_stalker]]
     * [[npc_stalker]] - Stalker (nur für Half Life)
     * [[npc_strider]]
     * [[npc_strider]] - großer, dreibeiniger Angriffsroboter (nur für Half Life)
     * [[npc_turret_ceiling]]
     * [[npc_turret_ceiling]] - Combine-Decken-Selbstschussanlage (nur für Half Life)
     * [[npc_turret_floor]]
     * [[npc_turret_floor]] - Combine-Boden-Selbstschussanlage (nur für Half Life)
     * [[npc_turret_ground]]
     * [[npc_turret_ground]] - stellbare Combine-Selbstschussanlage (nur für Half Life)
     * [[npc_vortigaunt]]
     * [[npc_vortigaunt]] - Vortigaunt-Alien (nur für Half Life)
     * [[npc_zombie]]
     * [[npc_zombie]] - Zombie (nur für Half Life)
     * [[npc_zombie_torso]]
     * [[npc_zombie_torso]] - Zombietorso (nur für Half Life)


=== Speziell ===
=== Speziell ===
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     * [[point_apc_controller]]
     * [[point_apc_controller]]
     * [[point_bugbait]]
     * [[point_bugbait]]
     * [[point_camera]]
     * [[point_camera]] - Kamera für Bildübertragung auf Monitore
     * [[point_clientcommand]]
     * [[point_clientcommand]]
     * [[point_commentary_node]]
     * [[point_commentary_node]]
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     * [[prop_physics_override]]
     * [[prop_physics_override]]
     * [[prop_ragdoll]]
     * [[prop_ragdoll]]
     * [[prop_static]]
     * [[prop_static]] - unbewegte Requisite
     * [[prop_thumper]]
     * [[prop_thumper]]
     * [[prop_vehicle]]
     * [[prop_vehicle]]
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== Waffen-Entities  [weapon] ==
== Waffen-Entities  [weapon] ==
     * [[weapon_357]]
     * [[weapon_357]] - Revolver (nur für Half Life)
     * [[weapon_alyxgun]]
     * [[weapon_alyxgun]] - Alyx's Waffe (nur für Half Life)
     * [[weapon_annabelle]]
     * [[weapon_annabelle]] - große Schrotflinke (nur für Half Life)
     * [[weapon_ar2]]
     * [[weapon_ar2]] - Combine-AR2 (nur für Half Life)
     * [[weapon_brickbat]]
     * [[weapon_brickbat]] - Stein (nur für Half Life)
     * [[weapon_bugbait]]
     * [[weapon_bugbait]] - Antlion-Lockmittel (nur für Half Life)
     * [[weapon_citizenpackage]]
     * [[weapon_citizenpackage]] - Stadtmenschen-Paket (nur für Half Life)
     * [[weapon_citizensuitcase]]
     * [[weapon_citizensuitcase]] - Stadtmenschen-Koffer (nur für Half Life)
     * [[weapon_crossbow]]
     * [[weapon_crossbow]] - Scharfschützen-Crossbow (nur für Half Life)
     * [[weapon_crowbar]]
     * [[weapon_crowbar]] - Stemmeisen (nur für Half Life)
     * [[weapon_extinguisher]]
     * [[weapon_extinguisher]] - Feuerlöscher
     * [[weapon_frag]]
     * [[weapon_frag]] - Granate
     * [[weapon_physcannon]]
     * [[weapon_physcannon]] - Gravitationskanone (nur für Half Life)
     * [[weapon_physgun]]
     * [[weapon_physgun]] - Gravitationspistole (nur für Half Life)
     * [[weapon_pistol]]
     * [[weapon_pistol]] - Pistole (nur für Half Life)
     * [[weapon_rpg]]
     * [[weapon_rpg]] - Raketenwerfer (nur für Half Life)
     * [[weapon_shotgun]]
     * [[weapon_shotgun]] - Schrotgewehr (nur für Half Life)
     * [[weapon_smg1]]
     * [[weapon_smg1]] - Maschinengewehr (nur für Half Life)
     * [[weapon_stunstick]]
     * [[weapon_stunstick]] - Combine-Schlagstock (nur für Half Life)


== Siehe auch ==
== Siehe auch ==

Revision as of 13:24, 2 April 2011

Template:Otherlang2

K.I.-Entities [ai]

   * ai_ally_manager - Zeigt Anzahl und Typ der npc_citizen
   * ai_battle_line
   * ai_changehintgroup
   * ai_changetarget
   * ai_citizen_response_system
   * ai_goal_actbusy
   * ai_goal_actbusy queue
   * ai_goal_assault
   * ai_goal_follow
   * ai_goal_lead
   * ai_goal_lead weapon
   * ai_goal_police
   * ai_goal_standoff
   * ai_relationship
   * ai_script_conditions
   * ai_sound
   * ai_speechfilter
   * aiscripted_schedule
   * assault_assaultpoint
   * assault_rallypoint
   * info_apc_missile_hint
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc spawn_destination
   * info_snipertarget
   * logic_choreographed_scene
   * path_corner
   * path_corner_crash
   * path_track
   * scripted_scene
   * scripted_sentence
   * scripted_sequence
   * scripted_target
   * tanktrain_aitarget
   * tanktrain_ai

Umgebungs-Entities [env]

   * env_ar2explosion - sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden
   * env_beam
   * env_beverage
   * env_blood
   * env_bubbles
   * env_citadel_energy_core
   * env_credits
   * env_cubemap
   * env_dustpuff
   * env_effectscript
   * env_embers
   * env_entity_dissolver
   * env_entity_igniter
   * env_entity_maker
   * env_explosion
   * env_extinguisherjet
   * env_fade
   * env_fire
   * env_firesensor
   * env_firesource
   * env_flare
   * env_fog_controller
   * env_funnel
   * env_global
   * env_gunfire
   * env_headcrabcanister
   * env_hudhint
   * env_laser
   * env_lightglow
   * env_message
   * env_microphone
   * env_muzzleflash
   * env_particlelight
   * env_particlescript
   * env_physexplosion
   * env_physimpact
   * env_player_surface_trigger
   * env_rotorshooter
   * env_rotorwash
   * env_screenoverlay
   * env_shake
   * env_shooter
   * env_smokestack
   * env_smoketrail
   * env_soundscape - Umgebungsgeräusche in bestimmten Umkreis
   * env_soundscape_proxy
   * env_soundscape_triggerable
   * env_spark - zweidimensionaler, kamerafolgender Glow-Effekt
   * env_speaker
   * env_splash
   * env_sprite
   * env_spritetrail
   * env_starfield
   * env_steam
   * env_sun
   * env_terrainmorph
   * env_texturetoggle
   * env_tonemap_controller
   * env_wind
   * env_zoom

Filter-Entities [filter]

   * filter_activator_class
   * filter_activator_name
   * filter_activator_team
   * filter_damage_type
   * filter_multi

funktionelle Brush-Entities [func]

   * func_areaportal
   * func_areaportalwindow
   * func_breakable - Brush der sich vollständig zerstören lässt
   * func_breakable_surf - Brush, der sich stückweise zerstöreb lässt
   * func_brush
   * func_button - drückbarer Button der eine aktion ausüben kann
   * func_capturezone
   * func_changeclass
   * func_clip_vphysics
   * func_combine_ball_spawner
   * func_conveyor
   * func_detail
   * func_door - linear bewegte Tür
   * func_door_rotating - am Scharnier bewegte Tür
   * func_dustcloud - Staubwolke
   * func_dustmotes
   * func_extinguishercharger
   * func_guntarget
   * func_healthcharger - Lädt HP auf
   * func_illusionary
   * func_ladder - Leiter zum raufsteigen
   * func_ladderendpoint
   * func_lod
   * func_lookdoor
   * func_monitor
   * func_movelinear - linear bewegtes Objekt
   * func_nobuild
   * func_nogrenades
   * func_occluder
   * func_physbox
   * func_physbox_multiplayer
   * func_platrot
   * func_precipitation
   * func_proprespawnzone
   * func_recharge
   * func_reflective_glass
   * func_regenerate
   * func_respawnroom
   * func_respawnroomvisualizer
   * func_rot_button
   * func_rotating - rotierendes Objekt
   * func_smokevolume
   * func_tank
   * func_tankairboatgun
   * func_tankapcrocket
   * func_tanklaser
   * func_tankmortar
   * func_tankphyscannister
   * func_tankpulselaser
   * func_tankrocket
   * func_tanktrain
   * func_trackautochange
   * func_trackchange
   * func_tracktrain
   * func_traincontrols
   * func_useableladder
   * func_vehicleclip
   * func_viscluster
   * func_wall
   * func_wall_toggle
   * func_water_analog

Spiel-Entities [game]

   * worldspawn
   * game_end - Beendet aktuelle Spiel-Sequenz (für Half Life)
   * game_player_equip
   * game_player_team
   * game_ragdoll_manager
   * game_score
   * game_text
   * game_ui
   * game_weapon_manager
   * game_zone_player

Informations-Entities [info]

   * info_camera_link - Verknüpfung zwischen Kamera und Monitor
   * info_constraint_anchor
   * info_hint
   * info_intermission
   * info_ladder_dismount
   * info_landmark - Ortsmarkierung
   * info_lighting
   * info_mass center
   * info_no_dynamic_shadow
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc_spawn_destination
   * info_null
   * info_overlay
   * info_particle_system
   * info_player_counterterrorist - CT-Spawn
   * info_player_combine - Combine-Spawn (nur für Half Life)
   * info_player_deathmatch - Einzelspieler-Spawn
   * info_player_logo
   * info_player_rebel - Rebel-Spawn (nur für Half Life)
   * info_player_start - Startpunkt (nur für Half Life)
   * info_player_terrorist - T-Spawn
   * info_projecteddecal
   * info_snipertarget
   * info_target
   * info_target_gunshipcrash
   * info_teleporter_countdown
   * info_teleport_destination - Teleporter-Ziel
   * infodecal

Gegenstands-Entities [item]

   * item_ammo_357
   * item_ammo_357_large
   * item_ammo_ar2
   * item_ammo_ar2_altfire
   * item_ammo_ar2_large
   * item_ammo_crate
   * item_ammo_crossbow
   * item_ammo_pistol
   * item_ammo_pistol_large
   * item_ammo_smg1
   * item_ammo_smg1_grenade
   * item_ammo_smg1_large
   * item_battery
   * item_box_buckshot
   * item_dynamic resupply
   * item_healthcharger - HP-Auflader (nur für Half Life)
   * item_healthkit
   * item_healthvial
   * item_item_crate
   * item_rpg_round
   * item_suit
   * item_suitcharger - Anzug-Auflader (nur für Half Life)

Licht-Entities [light]

   * light - einfaches einstellbares Licht
   * light_dynamic
   * light_environment - Umgebungs- / Sonnenlicht
   * light_spot - Lichtspot

Logik-Entities [logic]

   * logic_auto
   * logic_autosave
   * logic_branch
   * logic_case - CASE-Fallunterscheidung
   * logic_collision_pair
   * logic_compare
   * logic_lineto
   * logic_measure_movement
   * logic_multicompare
   * logic_navigation
   * logic_relay
   * logic_timer - Timer

Sonstige Entities

   * ambient_generic
   * cycler
   * gibshooter - wirft Gibs ab
   * keyframe_rope
   * keyframe_track
   * material_modify_control
   * math_colorblend
   * math_counter
   * math_remap
   * momentary_rot_button
   * move_keyframed
   * move_rope
   * move_track
   * script_intro
   * script_tauremoval
   * shadow_control
   * sky_camera
   * test_sidelist
   * combine_mine

NPC's

   * npc_alyx - Alyx (nur für Half Life)
   * npc_antlion - Antlion (nur für Half Life)
   * npc_antlion_template_maker
   * npc_antlionguard - Antlionguard (nur für Half Life)
   * npc_barnacle - Barnacle (nur für Half Life)
   * npc_barney - Barney Calhoun (nur für Half Life)
   * npc_breen - Dr. Wallace Breen (nur für Half Life)
   * npc_citizen - Stadtmensch (nur für Half Life)
   * npc_combine_camera - Combine-Kamera (nur für Half Life)
   * npc_combine_s - Combine-Mensch(nur für Half Life)
   * npc_combinedropshipe  - Combine-Landungsschiff (nur für Half Life)
   * npc_combinegunship - Combine-Kanonenschiff (nur für Half Life)
   * npc_crabsynth - Crab Synth (nur für Half Life)
   * npc_cranedriver - Kranführer (nur für Half Life)
   * npc_crow - Krähe (nur für Half Life)
   * npc_cscanner - fliegender Combine-Scanner (nur für Half Life)
   * npc_dog - Dog-Roboter (nur für Half Life)
   * npc_eli - Eli Vance (nur für Half Life)
   * npc_fastzombie - schneller Zombie (nur für Half Life)
   * npc_fisherman - Fischersmann (nur für Half Life Lost Coast)
   * npc_gman - G-Man (nur für Half Life)
   * npc_headcrab - Headcrab (nur für Half Life)
   * npc_headcrab_black - schwarze Headcrab (nur für Half Life)
   * npc_headcrab_fast - schnelle Headcrab (nur für Half Life)
   * npc_helicopter - Helikopter (nur für Half Life)
   * npc_ichthyosaur - Saurier (nur für Half Life)
   * npc_kleiner - Dr. Kleiner (nur für Half Life)
   * npc_manhack - fliegender Angriffsroboter (nur für Half Life)
   * npc_metropolice - Combine-Polizist (nur für Half Life)
   * npc_monk - Mr. Monk (nur für Half Life)
   * npc_mortarsynth - Mortasynth (nur für Half Life)
   * npc_mossman - Judith Mossman (nur für Half Life)
   * npc_pigeon - Taube (nur für Half Life)
   * npc_poisonzombie - Gift-Zombie (nur für Half Life)
   * npc_rollermine - Ball-Mine (nur für Half Life)
   * npc_seagull - Möve (nur für Half Life)
   * npc_sniper - Combine-Sniper (nur für Half Life)
   * npc_stalker - Stalker (nur für Half Life)
   * npc_strider - großer, dreibeiniger Angriffsroboter (nur für Half Life)
   * npc_turret_ceiling - Combine-Decken-Selbstschussanlage (nur für Half Life)
   * npc_turret_floor - Combine-Boden-Selbstschussanlage (nur für Half Life)
   * npc_turret_ground - stellbare Combine-Selbstschussanlage (nur für Half Life)
   * npc_vortigaunt - Vortigaunt-Alien (nur für Half Life)
   * npc_zombie - Zombie (nur für Half Life)
   * npc_zombie_torso - Zombietorso (nur für Half Life)

Speziell

   * cycler_actor
   * generic_actor
   * info_npc_spawn_destination
   * monster_generic
   * npc_apcdriver
   * npc_bullseye
   * npc_enemyfinder
   * npc_furniture
   * npc_heli_avoidbox
   * npc_heli_avoidsphere
   * npc_heli_nobomb
   * npc_launcher
   * npc_maker
   * npc_missiledefense
   * npc_particlestorm
   * npc_spotlight
   * npc_template_maker
   * npc_vehicledriver

Physik-Entities [phys]

   * phys_ballsocket
   * phys_constraint
   * phys_constraintsystem
   * phys_convert
   * phys_hinge
   * phys_keepupright
   * phys_lengthconstraint
   * phys_magnet
   * phys_motor
   * phys_pulleyconstraint
   * phys_ragdollconstraint
   * phys_ragdollmagnet
   * phys_slideconstraint
   * phys_spring
   * phys_thruster
   * phys_torque
   * physics_cannister

Spieler-Entities [player]

   * player_loadsaved
   * player_speedmod
   * player_weaponstrip

Punkt-Entities [point]

   * point_anglesensor
   * point_angularvelocitysensor
   * point_antlion_repellant
   * point_apc_controller
   * point_bugbait
   * point_camera - Kamera für Bildübertragung auf Monitore
   * point_clientcommand
   * point_commentary_node
   * point_devshot_camera
   * point_enable_motion_fixup
   * point_hurt
   * point_message
   * point_playermoveconstraint
   * point_servercommand
   * point_spotlight
   * point_teleport
   * point_template
   * point_tesla
   * point_viewcontrol
   * vehicle_viewcontroller

Requisiten-Entities [prop]

   * prop_combine_ball
   * prop_detail
   * prop_door_rotating
   * prop_dynamic
   * prop_dynamic_ornament
   * prop_dynamic_override
   * prop_physics
   * prop_physics_multiplayer
   * prop_physics_override
   * prop_ragdoll
   * prop_static - unbewegte Requisite
   * prop_thumper
   * prop_vehicle
   * prop_vehicle_airboat
   * prop_vehicle_apc
   * prop_vehicle_cannon
   * prop_vehicle_crane
   * prop_vehicle_driveable
   * prop_vehicle_jeep
   * prop_vehicle_prisoner_pod

Umschalt-Entities [trigger]

   * trigger_autosave
   * trigger_changelevel
   * trigger_finale
   * trigger_gravity
   * trigger_hurt
   * trigger_impact
   * trigger_look
   * trigger_multiple
   * trigger_once
   * trigger_physics_trap
   * trigger_playermovement
   * trigger_proximity
   * trigger_push
   * trigger_remove
   * trigger_rpgfire
   * trigger_soundscape
   * trigger_teleport
   * trigger_transition
   * trigger_vphysics_motion
   * trigger_waterydeath
   * trigger_weapon_dissolve
   * trigger_weapon_strip
   * trigger_wind

Waffen-Entities [weapon]

   * weapon_357 - Revolver (nur für Half Life)
   * weapon_alyxgun - Alyx's Waffe (nur für Half Life)
   * weapon_annabelle - große Schrotflinke (nur für Half Life)
   * weapon_ar2 - Combine-AR2 (nur für Half Life)
   * weapon_brickbat - Stein (nur für Half Life)
   * weapon_bugbait - Antlion-Lockmittel (nur für Half Life)
   * weapon_citizenpackage - Stadtmenschen-Paket (nur für Half Life)
   * weapon_citizensuitcase - Stadtmenschen-Koffer (nur für Half Life)
   * weapon_crossbow - Scharfschützen-Crossbow (nur für Half Life)
   * weapon_crowbar - Stemmeisen (nur für Half Life)
   * weapon_extinguisher - Feuerlöscher
   * weapon_frag - Granate
   * weapon_physcannon - Gravitationskanone (nur für Half Life)
   * weapon_physgun - Gravitationspistole (nur für Half Life)
   * weapon_pistol - Pistole (nur für Half Life)
   * weapon_rpg - Raketenwerfer (nur für Half Life)
   * weapon_shotgun - Schrotgewehr (nur für Half Life)
   * weapon_smg1 - Maschinengewehr (nur für Half Life)
   * weapon_stunstick - Combine-Schlagstock (nur für Half Life)

Siehe auch