Zh-tw/List of entities: Difference between revisions
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}} | }} | ||
== AI 實體 == | == AI 實體 == | ||
* | *{{L|ai_ally_manager|zh-tw}} - 監視 {{L|npc_citizen|zh-tw}} 的種類和數量. | ||
* | *{{L|ai_battle_line|zh-tw}} | ||
* | *{{L|ai_changehintgroup|zh-tw}} | ||
* | *{{L|ai_changetarget|zh-tw}} | ||
* | *{{L|ai_citizen_response_system|zh-tw}} | ||
* | *{{L|ai_goal_actbusy|zh-tw}} | ||
* | *{{L|ai_goal_actbusy queue|zh-tw}} | ||
* | *{{L|ai_goal_assault|zh-tw}} | ||
* | *{{L|ai_goal_follow|zh-tw}} | ||
* | *{{L|ai_goal_lead|zh-tw}} | ||
* | *{{L|ai_goal_lead weapon|zh-tw}} | ||
* | *{{L|ai_goal_police|zh-tw}} | ||
* | *{{L|ai_goal_standoff|zh-tw}} | ||
* | *{{L|ai_relationship|zh-tw}} | ||
* | *{{L|ai_script_conditions|zh-tw}} | ||
* | *{{L|ai_sound|zh-tw}} | ||
* | *{{L|ai_speechfilter|zh-tw}} | ||
* | *{{L|aiscripted_schedule|zh-tw}} | ||
* | *{{L|assault_assaultpoint|zh-tw}} | ||
* | *{{L|assault_rallypoint|zh-tw}} | ||
* | *{{L|info_apc_missile_hint|zh-tw}} | ||
* | *{{L|info_node|zh-tw}} | ||
* | *{{L|info_node_air|zh-tw}} | ||
* | *{{L|info_node_air hint|zh-tw}} | ||
* | *{{L|info_node_climb|zh-tw}} | ||
* | *{{L|info_node_hint|zh-tw}} | ||
* | *{{L|info_node_link|zh-tw}} | ||
* | *{{L|info_node_link_controller|zh-tw}} | ||
* | *{{L|info_npc spawn_destination|zh-tw}} | ||
* | *{{L|info_snipertarget|zh-tw}} | ||
* | *{{L|logic_choreographed_scene|zh-tw}} | ||
* | *{{L|path_corner|zh-tw}} | ||
* | *{{L|path_corner_crash|zh-tw}} | ||
* | *{{L|path_track|zh-tw}} | ||
* | *{{L|scripted_scene|zh-tw}} | ||
* | *{{L|scripted_sentence|zh-tw}} | ||
* | *{{L|scripted_sequence|zh-tw}} | ||
* | *{{L|scripted_target|zh-tw}} | ||
* | *{{L|tanktrain_aitarget|zh-tw}} | ||
* | *{{L|tanktrain_ai|zh-tw}} | ||
== 環境實體 == | == 環境實體 == | ||
* | *{{L|env_ar2explosion|zh-tw}} - {{L|weapon_ar2|zh-tw}} 視覺爆炸特效,製造大型爆炸特效但不產生任何傷害. | ||
* | *{{L|env_beam|zh-tw}} | ||
* | *{{L|env_beverage|zh-tw}} | ||
* | *{{L|env_blood|zh-tw}} | ||
* | *{{L|env_bubbles|zh-tw}} | ||
* | *{{L|env_citadel_energy_core|zh-tw}} | ||
* | *{{L|env_credits|zh-tw}} | ||
* | *{{L|env_cubemap|zh-tw}} | ||
* | *{{L|env_dustpuff|zh-tw}} | ||
* | *{{L|env_effectscript|zh-tw}} | ||
* | *{{L|env_embers|zh-tw}} | ||
* | *{{L|env_entity_dissolver|zh-tw}} | ||
* | *{{L|env_entity_igniter|zh-tw}} | ||
* | *{{L|env_entity_maker|zh-tw}} | ||
* | *{{L|env_explosion|zh-tw}} | ||
* | *{{L|env_extinguisherjet|zh-tw}} | ||
* | *{{L|env_fade|zh-tw}} | ||
* | *{{L|env_fire|zh-tw}} | ||
* | *{{L|env_firesensor|zh-tw}} | ||
* | *{{L|env_firesource|zh-tw}} | ||
* | *{{L|env_flare|zh-tw}} | ||
* | *{{L|env_fog_controller|zh-tw}} | ||
* | *{{L|env_funnel|zh-tw}} | ||
* | *{{L|env_global|zh-tw}} | ||
* | *{{L|env_gunfire|zh-tw}} | ||
* | *{{L|env_headcrabcanister|zh-tw}} | ||
* | *{{L|env_hudhint|zh-tw}} | ||
* | *{{L|env_laser|zh-tw}} | ||
* | *{{L|env_lightglow|zh-tw}} | ||
* | *{{L|env_message|zh-tw}} | ||
* | *{{L|env_microphone|zh-tw}} | ||
* | *{{L|env_muzzleflash|zh-tw}} | ||
* | *{{L|env_particlelight|zh-tw}} | ||
* | *{{L|env_particlescript|zh-tw}} | ||
* | *{{L|env_physexplosion|zh-tw}} | ||
* | *{{L|env_physimpact|zh-tw}} | ||
* | *{{L|env_player_surface_trigger|zh-tw}} | ||
* | *{{L|env_rotorshooter|zh-tw}} | ||
* | *{{L|env_rotorwash|zh-tw}} | ||
* | *{{L|env_screenoverlay|zh-tw}} | ||
* | *{{L|env_shake|zh-tw}} | ||
* | *{{L|env_shooter|zh-tw}} | ||
* | *{{L|env_smokestack|zh-tw}} | ||
* | *{{L|env_smoketrail|zh-tw}} | ||
* | *{{L|env_soundscape|zh-tw}} | ||
* | *{{L|env_soundscape_proxy|zh-tw}} | ||
* | *{{L|env_soundscape_triggerable|zh-tw}} | ||
* | *{{L|env_spark|zh-tw}} | ||
* | *{{L|env_speaker|zh-tw}} | ||
* | *{{L|env_splash|zh-tw}} | ||
* | *{{L|env_sprite|zh-tw}} | ||
* | *{{L|env_spritetrail|zh-tw}} | ||
* | *{{L|env_starfield|zh-tw}} | ||
* | *{{L|env_steam|zh-tw}} | ||
* | *{{L|env_sun|zh-tw}} | ||
* | *{{L|env_terrainmorph|zh-tw}} | ||
* | *{{L|env_texturetoggle|zh-tw}} | ||
* | *{{L|env_tonemap_controller|zh-tw}} | ||
* | *{{L|env_wind|zh-tw}} | ||
* | *{{L|env_zoom|zh-tw}} | ||
== 過濾用實體 == | == 過濾用實體 == | ||
* | *{{L|filter_activator_class|zh-tw}} | ||
* | *{{L|filter_activator_name|zh-tw}} | ||
* | *{{L|filter_activator_team|zh-tw}} | ||
* | *{{L|filter_damage_type|zh-tw}} | ||
* | *{{L|filter_multi|zh-tw}} | ||
== 機能 (塊狀) 實體 == | == 機能 (塊狀) 實體 == | ||
* | *{{L|func_areaportal|zh-tw}} | ||
* | *{{L|func_areaportalwindow|zh-tw}} | ||
* | *{{L|func_breakable|zh-tw}} | ||
* | *{{L|func_breakable_surf|zh-tw}} | ||
* | *{{L|func_brush|zh-tw}} | ||
* | *{{L|func_button|zh-tw}} | ||
* | *{{L|func_capturezone|zh-tw}} | ||
* | *{{L|func_changeclass|zh-tw}} | ||
* | *{{L|func_clip_vphysics|zh-tw}} | ||
* | *{{L|func_combine_ball_spawner|zh-tw}} | ||
* | *{{L|func_conveyor|zh-tw}} | ||
* | *{{L|func_detail|zh-tw}} | ||
* | *{{L|func_door|zh-tw}} | ||
* | *{{L|func_door_rotating|zh-tw}} | ||
* | *{{L|func_dustcloud|zh-tw}} | ||
* | *{{L|func_dustmotes|zh-tw}} | ||
* | *{{L|func_extinguishercharger|zh-tw}} | ||
* | *{{L|func_guntarget|zh-tw}} | ||
* | *{{L|func_healthcharger|zh-tw}} | ||
* | *{{L|func_illusionary|zh-tw}} | ||
* | *{{L|func_ladder|zh-tw}} | ||
* | *{{L|func_ladderendpoint|zh-tw}} | ||
* | *{{L|func_lod|zh-tw}} | ||
* | *{{L|func_lookdoor|zh-tw}} | ||
* | *{{L|func_monitor|zh-tw}} | ||
* | *{{L|func_movelinear|zh-tw}} | ||
* | *{{L|func_nobuild|zh-tw}} | ||
* | *{{L|func_nogrenades|zh-tw}} | ||
* | *{{L|func_occluder|zh-tw}} | ||
* | *{{L|func_physbox|zh-tw}} | ||
* | *{{L|func_physbox_multiplayer|zh-tw}} | ||
* | *{{L|func_platrot|zh-tw}} | ||
* | *{{L|func_precipitation|zh-tw}} | ||
* | *{{L|func_proprespawnzone|zh-tw}} | ||
* | *{{L|func_recharge|zh-tw}} | ||
* | *{{L|func_reflective_glass|zh-tw}} | ||
* | *{{L|func_regenerate|zh-tw}} | ||
* | *{{L|func_respawnroom|zh-tw}} | ||
* | *{{L|func_respawnroomvisualizer|zh-tw}} | ||
* | *{{L|func_rot_button|zh-tw}} | ||
* | *{{L|func_rotating|zh-tw}} | ||
* | *{{L|func_smokevolume|zh-tw}} | ||
* | *{{L|func_tank|zh-tw}} | ||
* | *{{L|func_tankairboatgun|zh-tw}} | ||
* | *{{L|func_tankapcrocket|zh-tw}} | ||
* | *{{L|func_tanklaser|zh-tw}} | ||
* | *{{L|func_tankmortar|zh-tw}} | ||
* | *{{L|func_tankphyscannister|zh-tw}} | ||
* | *{{L|func_tankpulselaser|zh-tw}} | ||
* | *{{L|func_tankrocket|zh-tw}} | ||
* | *{{L|func_tanktrain|zh-tw}} | ||
* | *{{L|func_trackautochange|zh-tw}} | ||
* | *{{L|func_trackchange|zh-tw}} | ||
* | *{{L|func_tracktrain|zh-tw}} | ||
* | *{{L|func_traincontrols|zh-tw}} | ||
* | *{{L|func_useableladder|zh-tw}} | ||
* | *{{L|func_vehicleclip|zh-tw}} | ||
* | *{{L|func_viscluster|zh-tw}} | ||
* | *{{L|func_wall|zh-tw}} | ||
* | *{{L|func_wall_toggle|zh-tw}} | ||
* | *{{L|func_water_analog|zh-tw}} | ||
== 遊戲實體 == | == 遊戲實體 == | ||
* | *{{L|worldspawn|zh-tw}} | ||
* | *{{L|game_end|zh-tw}} | ||
* | *{{L|game_player_equip|zh-tw}} | ||
* | *{{L|game_player_team|zh-tw}} | ||
* | *{{L|game_ragdoll_manager|zh-tw}} | ||
* | *{{L|game_score|zh-tw}} | ||
* | *{{L|game_text|zh-tw}} | ||
* | *{{L|game_ui|zh-tw}} | ||
* | *{{L|game_weapon_manager|zh-tw}} | ||
* | *{{L|game_zone_player|zh-tw}} | ||
== 訊息實體 == | == 訊息實體 == | ||
* | *{{L|info_camera_link|zh-tw}} | ||
* | *{{L|info_constraint_anchor|zh-tw}} | ||
* | *{{L|info_hint|zh-tw}} | ||
* | *{{L|info_intermission|zh-tw}} | ||
* | *{{L|info_ladder_dismount|zh-tw}} | ||
* | *{{L|info_landmark|zh-tw}} | ||
* | *{{L|info_lighting|zh-tw}} | ||
* | *{{L|info_mass center|zh-tw}} | ||
* | *{{L|info_no_dynamic_shadow|zh-tw}} | ||
* | *{{L|info_node|zh-tw}} | ||
* | *{{L|info_node_air|zh-tw}} | ||
* | *{{L|info_node_air hint|zh-tw}} | ||
* | *{{L|info_node_climb|zh-tw}} | ||
* | *{{L|info_node_hint|zh-tw}} | ||
* | *{{L|info_node_link|zh-tw}} | ||
* | *{{L|info_node_link_controller|zh-tw}} | ||
* | *{{L|info_npc_spawn_destination|zh-tw}} | ||
* | *{{L|info_null|zh-tw}} | ||
* | *{{L|info_overlay|zh-tw}} | ||
* | *{{L|info_particle_system|zh-tw}} | ||
* | *{{L|info_player_combine|zh-tw}} | ||
* | *{{L|info_player_deathmatch|zh-tw}} | ||
* | *{{L|info_player_logo|zh-tw}} | ||
* | *{{L|info_player_rebel|zh-tw}} | ||
* | *{{L|info_player_start|zh-tw}} | ||
* | *{{L|info_projecteddecal|zh-tw}} | ||
* | *{{L|info_snipertarget|zh-tw}} | ||
* | *{{L|info_target|zh-tw}} | ||
* | *{{L|info_target_gunshipcrash|zh-tw}} | ||
* | *{{L|info_teleporter_countdown|zh-tw}} | ||
* | *{{L|info_teleport_destination|zh-tw}} | ||
* | *{{L|infodecal|zh-tw}} | ||
== 道具實體 == | == 道具實體 == | ||
* | *{{L|item_ammo_357|zh-tw}} | ||
* | *{{L|item_ammo_357_large|zh-tw}} | ||
* | *{{L|item_ammo_ar2|zh-tw}} | ||
* | *{{L|item_ammo_ar2_altfire|zh-tw}} | ||
* | *{{L|item_ammo_ar2_large|zh-tw}} | ||
* | *{{L|item_ammo_crate|zh-tw}} | ||
* | *{{L|item_ammo_crossbow|zh-tw}} | ||
* | *{{L|item_ammo_pistol|zh-tw}} | ||
* | *{{L|item_ammo_pistol_large|zh-tw}} | ||
* | *{{L|item_ammo_smg1|zh-tw}} | ||
* | *{{L|item_ammo_smg1_grenade|zh-tw}} | ||
* | *{{L|item_ammo_smg1_large|zh-tw}} | ||
* | *{{L|item_battery|zh-tw}} | ||
* | *{{L|item_box_buckshot|zh-tw}} | ||
* | *{{L|item_dynamic resupply|zh-tw}} | ||
* | *{{L|item_healthcharger|zh-tw}} | ||
* | *{{L|item_healthkit|zh-tw}} | ||
* | *{{L|item_healthvial|zh-tw}} | ||
* | *{{L|item_item_crate|zh-tw}} | ||
* | *{{L|item_rpg_round|zh-tw}} | ||
* | *{{L|item_suit|zh-tw}} | ||
* | *{{L|item_suitcharger|zh-tw}} | ||
== 光源實體 == | == 光源實體 == | ||
* | *{{L|light|zh-tw}} | ||
* | *{{L|light_dynamic|zh-tw}} | ||
* | *{{L|light_environment|zh-tw}} | ||
* | *{{L|light_spot|zh-tw}} | ||
== 邏輯實體 == | == 邏輯實體 == | ||
* | *{{L|logic_auto|zh-tw}} | ||
* | *{{L|logic_autosave|zh-tw}} | ||
* | *{{L|logic_branch|zh-tw}} | ||
* | *{{L|logic_case|zh-tw}} | ||
* | *{{L|logic_collision_pair|zh-tw}} | ||
* | *{{L|logic_compare|zh-tw}} | ||
* | *{{L|logic_lineto|zh-tw}} | ||
* | *{{L|logic_measure_movement|zh-tw}} | ||
* | *{{L|logic_multicompare|zh-tw}} | ||
* | *{{L|logic_navigation|zh-tw}} | ||
* | *{{L|logic_relay|zh-tw}} | ||
* | *{{L|logic_timer|zh-tw}} | ||
== 雜項實體 == | == 雜項實體 == | ||
* | *{{L|ambient_generic|zh-tw}} | ||
* | *{{L|cycler|zh-tw}} | ||
* | *{{L|gibshooter|zh-tw}} | ||
* | *{{L|keyframe_rope|zh-tw}} | ||
* | *{{L|keyframe_track|zh-tw}} | ||
* | *{{L|material_modify_control|zh-tw}} | ||
* | *{{L|math_colorblend|zh-tw}} | ||
* | *{{L|math_counter|zh-tw}} | ||
* | *{{L|math_remap|zh-tw}} | ||
* | *{{L|momentary_rot_button|zh-tw}} | ||
* | *{{L|move_keyframed|zh-tw}} | ||
* | *{{L|move_rope|zh-tw}} | ||
* | *{{L|move_track|zh-tw}} | ||
* | *{{L|script_intro|zh-tw}} | ||
* | *{{L|script_tauremoval|zh-tw}} | ||
* | *{{L|shadow_control|zh-tw}} | ||
* | *{{L|sky_camera|zh-tw}} | ||
* | *{{L|test_sidelist|zh-tw}} | ||
* | *{{L|test_traceline|zh-tw}} | ||
* | *{{L|VGUI_Screen|vgui_screen|zh-tw}} | ||
* | *{{L|water_lod_control|zh-tw}} | ||
== NPC 實體 == | == NPC 實體 == | ||
=== 一般 === | === 一般 === | ||
* | *{{L|combine_mine|zh-tw}} | ||
* | *{{L|npc_alyx|zh-tw}} | ||
* | *{{L|npc_antlion|zh-tw}} | ||
* | *{{L|npc_antlion_template_maker|zh-tw}} | ||
* | *{{L|npc_antlionguard|zh-tw}} | ||
* | *{{L|npc_barnacle|zh-tw}} | ||
* | *{{L|npc_barney|zh-tw}} | ||
* | *{{L|npc_breen|zh-tw}} | ||
* | *{{L|npc_citizen|zh-tw}} | ||
* | *{{L|npc_combine_camera|zh-tw}} | ||
* | *{{L|npc_combine_s|zh-tw}} | ||
* | *{{L|npc_combinedropship|zh-tw}} | ||
* | *{{L|npc_combinegunship|zh-tw}} | ||
* | *{{L|npc_crabsynth|zh-tw}} | ||
* | *{{L|npc_cranedriver|zh-tw}} | ||
* | *{{L|npc_crow|zh-tw}} | ||
* | *{{L|npc_cscanner|zh-tw}} | ||
* | *{{L|npc_dog|zh-tw}} | ||
* | *{{L|npc_eli|zh-tw}} | ||
* | *{{L|npc_fastzombie|zh-tw}} | ||
* | *{{L|npc_fisherman|zh-tw}} (not available in Hammer by default) | ||
* | *{{L|npc_gman|zh-tw}} | ||
* | *{{L|npc_headcrab|zh-tw}} | ||
* | *{{L|npc_headcrab_black|zh-tw}} | ||
* | *{{L|npc_headcrab_fast|zh-tw}} | ||
* | *{{L|npc_helicopter|zh-tw}} | ||
* | *{{L|npc_ichthyosaur|zh-tw}} | ||
* | *{{L|npc_kleiner|zh-tw}} | ||
* | *{{L|npc_manhack|zh-tw}} | ||
* | *{{L|npc_metropolice|zh-tw}} | ||
* | *{{L|npc_monk|zh-tw}} | ||
* | *{{L|npc_mortarsynth|zh-tw}} | ||
* | *{{L|npc_mossman|zh-tw}} | ||
* | *{{L|npc_pigeon|zh-tw}} | ||
* | *{{L|npc_poisonzombie|zh-tw}} | ||
* | *{{L|npc_rollermine|zh-tw}} | ||
* | *{{L|npc_seagull|zh-tw}} | ||
* | *{{L|npc_sniper|zh-tw}} | ||
* | *{{L|npc_stalker|zh-tw}} | ||
* | *{{L|npc_strider|zh-tw}} | ||
* | *{{L|npc_turret_ceiling|zh-tw}} | ||
* | *{{L|npc_turret_floor|zh-tw}} | ||
* | *{{L|npc_turret_ground|zh-tw}} | ||
* | *{{L|npc_vortigaunt|zh-tw}} | ||
* | *{{L|npc_zombie|zh-tw}} | ||
* | *{{L|npc_zombie_torso|zh-tw}} | ||
=== 特殊 === | === 特殊 === | ||
* | *{{L|cycler_actor|zh-tw}} | ||
* | *{{L|generic_actor|zh-tw}} | ||
* | *{{L|info_npc_spawn_destination|zh-tw}} | ||
* | *{{L|monster_generic|zh-tw}} | ||
* | *{{L|npc_apcdriver|zh-tw}} | ||
* | *{{L|npc_bullseye|zh-tw}} | ||
* | *{{L|npc_enemyfinder|zh-tw}} | ||
* | *{{L|npc_furniture|zh-tw}} | ||
* | *{{L|npc_heli_avoidbox|zh-tw}} | ||
* | *{{L|npc_heli_avoidsphere|zh-tw}} | ||
* | *{{L|npc_heli_nobomb|zh-tw}} | ||
* | *{{L|npc_launcher|zh-tw}} | ||
* | *{{L|npc_maker|zh-tw}} | ||
* | *{{L|npc_missiledefense|zh-tw}} | ||
* | *{{L|npc_particlestorm|zh-tw}} | ||
* | *{{L|npc_spotlight|zh-tw}} | ||
* | *{{L|npc_template_maker|zh-tw}} | ||
* | *{{L|npc_vehicledriver|zh-tw}} | ||
== 物理實體 == | == 物理實體 == | ||
* | *{{L|phys_ballsocket|zh-tw}} | ||
* | *{{L|phys_constraint|zh-tw}} | ||
* | *{{L|phys_constraintsystem|zh-tw}} | ||
* | *{{L|phys_convert|zh-tw}} | ||
* | *{{L|phys_hinge|zh-tw}} | ||
* | *{{L|phys_keepupright|zh-tw}} | ||
* | *{{L|phys_lengthconstraint|zh-tw}} | ||
* | *{{L|phys_magnet|zh-tw}} | ||
* | *{{L|phys_motor|zh-tw}} | ||
* | *{{L|phys_pulleyconstraint|zh-tw}} | ||
* | *{{L|phys_ragdollconstraint|zh-tw}} | ||
* | *{{L|phys_ragdollmagnet|zh-tw}} | ||
* | *{{L|phys_slideconstraint|zh-tw}} | ||
* | *{{L|phys_spring|zh-tw}} | ||
* | *{{L|phys_thruster|zh-tw}} | ||
* | *{{L|phys_torque|zh-tw}} | ||
* | *{{L|physics_cannister|zh-tw}} | ||
== 玩家實體 == | == 玩家實體 == | ||
* | *{{L|player_loadsaved|zh-tw}} | ||
* | *{{L|player_speedmod|zh-tw}} | ||
* | *{{L|player_weaponstrip|zh-tw}} | ||
== 點狀實體 == | == 點狀實體 == | ||
* | *{{L|point_anglesensor|zh-tw}} | ||
* | *{{L|point_angularvelocitysensor|zh-tw}} | ||
* | *{{L|point_antlion_repellant|zh-tw}} | ||
* | *{{L|point_apc_controller|zh-tw}} | ||
* | *{{L|point_bugbait|zh-tw}} | ||
* | *{{L|point_camera|zh-tw}} | ||
* | *{{L|point_clientcommand|zh-tw}} | ||
* | *{{L|point_commentary_node|zh-tw}} | ||
* | *{{L|point_devshot_camera|zh-tw}} | ||
* | *{{L|point_enable_motion_fixup|zh-tw}} | ||
* | *{{L|point_hurt|zh-tw}} | ||
* | *{{L|point_message|zh-tw}} | ||
* | *{{L|point_playermoveconstraint|zh-tw}} | ||
* | *{{L|point_servercommand|zh-tw}} | ||
* | *{{L|point_spotlight|zh-tw}} | ||
* | *{{L|point_teleport|zh-tw}} | ||
* | *{{L|point_template|zh-tw}} | ||
* | *{{L|point_tesla|zh-tw}} | ||
* | *{{L|point_viewcontrol|zh-tw}} | ||
* | *{{L|vehicle_viewcontroller|zh-tw}} | ||
== Prop 實體 == | == Prop 實體 == | ||
* | *{{L|prop_combine_ball|zh-tw}} | ||
* | *{{L|prop_detail|zh-tw}} | ||
* | *{{L|prop_door_rotating|zh-tw}} | ||
* | *{{L|prop_dynamic|zh-tw}} | ||
* | *{{L|prop_dynamic_ornament|zh-tw}} | ||
* | *{{L|prop_dynamic_override|zh-tw}} | ||
* | *{{L|prop_physics|zh-tw}} | ||
* | *{{L|prop_physics_multiplayer|zh-tw}} | ||
* | *{{L|prop_physics_override|zh-tw}} | ||
* | *{{L|prop_ragdoll|zh-tw}} | ||
* | *{{L|prop_static|zh-tw}} | ||
* | *{{L|prop_thumper|zh-tw}} | ||
* | *{{L|prop_vehicle|zh-tw}} | ||
* | *{{L|prop_vehicle_airboat|zh-tw}} | ||
* | *{{L|prop_vehicle_apc|zh-tw}} | ||
* | *{{L|prop_vehicle_cannon|zh-tw}} | ||
* | *{{L|prop_vehicle_crane|zh-tw}} | ||
* | *{{L|prop_vehicle_driveable|zh-tw}} | ||
* | *{{L|prop_vehicle_jeep|zh-tw}} | ||
* | *{{L|prop_vehicle_prisoner_pod|zh-tw}} | ||
== 觸發實體 == | == 觸發實體 == | ||
* | *{{L|trigger_autosave|zh-tw}} | ||
* | *{{L|trigger_changelevel|zh-tw}} | ||
* | *{{L|trigger_finale|zh-tw}} | ||
* | *{{L|trigger_gravity|zh-tw}} | ||
* | *{{L|trigger_hurt|zh-tw}} | ||
* | *{{L|trigger_impact|zh-tw}} | ||
* | *{{L|trigger_look|zh-tw}} | ||
* | *{{L|trigger_multiple|zh-tw}} | ||
* | *{{L|trigger_once|zh-tw}} | ||
* | *{{L|trigger_physics_trap|zh-tw}} | ||
* | *{{L|trigger_playermovement|zh-tw}} | ||
* | *{{L|trigger_proximity|zh-tw}} | ||
* | *{{L|trigger_push|zh-tw}} | ||
* | *{{L|trigger_remove|zh-tw}} | ||
* | *{{L|trigger_rpgfire|zh-tw}} | ||
* | *{{L|trigger_soundscape|zh-tw}} | ||
* | *{{L|trigger_teleport|zh-tw}} | ||
* | *{{L|trigger_transition|zh-tw}} | ||
* | *{{L|trigger_vphysics_motion|zh-tw}} | ||
* | *{{L|trigger_waterydeath|zh-tw}} | ||
* | *{{L|trigger_weapon_dissolve|zh-tw}} | ||
* | *{{L|trigger_weapon_strip|zh-tw}} | ||
* | *{{L|trigger_wind|zh-tw}} | ||
== 武器實體 == | == 武器實體 == | ||
* | *{{L|weapon_357|zh-tw}} | ||
* | *{{L|weapon_alyxgun|zh-tw}} | ||
* | *{{L|weapon_annabelle|zh-tw}} | ||
* | *{{L|weapon_ar2|zh-tw}} | ||
* | *{{L|weapon_brickbat|zh-tw}} | ||
* | *{{L|weapon_bugbait|zh-tw}} | ||
* | *{{L|weapon_citizenpackage|zh-tw}} | ||
* | *{{L|weapon_citizensuitcase|zh-tw}} | ||
* | *{{L|weapon_crossbow|zh-tw}} | ||
* | *{{L|weapon_crowbar|zh-tw}} | ||
* | *{{L|weapon_extinguisher|zh-tw}} | ||
* | *{{L|weapon_frag|zh-tw}} | ||
* | *{{L|weapon_physcannon|zh-tw}} | ||
* | *{{L|weapon_physgun|zh-tw}} | ||
* | *{{L|weapon_pistol|zh-tw}} | ||
* | *{{L|weapon_rpg|zh-tw}} | ||
* | *{{L|weapon_shotgun|zh-tw}} | ||
* | *{{L|weapon_smg1|zh-tw}} | ||
* | *{{L|weapon_stunstick|zh-tw}} | ||
== See also == | == See also == | ||
* | *{{L|List of base entities|zh-tw}} | ||
* | *{{L|List of HL2 entities|zh-tw}} | ||
* | *{{L|List of HL2DM entities|zh-tw}} | ||
* | *{{L|List_of_Left_4_Dead_entities|zh-tw}} | ||
* | *{{L|List_of_L4D_2_Entities|zh-tw}} | ||
* | *{{L|List of CS:S entities|zh-tw}} | ||
* | *{{L|List of DoD:S entities|zh-tw}} | ||
* | *{{L|List of Ship entities|zh-tw}} | ||
[[Category:Level Design:zh-tw]] | [[Category:Level Design:zh-tw]] | ||
[[Category:Entities:zh-tw]] | [[Category:Entities:zh-tw]] |
Revision as of 13:51, 2 October 2018
AI 實體
*zh-tw - 監視 zh-tw 的種類和數量. *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
環境實體
*zh-tw - zh-tw 視覺爆炸特效,製造大型爆炸特效但不產生任何傷害. *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
過濾用實體
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
機能 (塊狀) 實體
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
遊戲實體
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
訊息實體
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
道具實體
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
光源實體
*zh-tw *zh-tw *zh-tw *zh-tw
邏輯實體
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
雜項實體
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *vgui_screen *zh-tw
NPC 實體
一般
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw (not available in Hammer by default) *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
特殊
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
物理實體
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
玩家實體
*zh-tw *zh-tw *zh-tw
點狀實體
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
Prop 實體
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
觸發實體
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw
武器實體
*zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw *zh-tw