De/List of entities: Difference between revisions
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=== Siehe auch === | ==== Siehe auch ==== | ||
* [[List of base entities]] | * [[List of base entities]] | ||
* [[List of HL2 entities]] | * [[List of HL2 entities]] | ||
Revision as of 05:06, 5 September 2011
[ai] K.I.-Entities
| Entity | Bedeutung |
|---|---|
| * ai_ally_manager | Zeigt Anzahl und Typ der npc_citizen |
| * ai_battle_line | |
| * ai_changehintgroup | |
| * ai_changetarget | |
| * ai_citizen_response_system | |
| * ai_goal_actbusy | |
| * ai_goal_actbusy queue | |
| * ai_goal_assault | |
| * ai_goal_follow | |
| * ai_goal_lead | |
| * ai_goal_lead weapon | |
| * ai_goal_police | |
| * ai_goal_standoff | |
| * ai_relationship | |
| * ai_script_conditions | |
| * ai_sound | |
| * ai_speechfilter | |
| * aiscripted_schedule | |
| * assault_assaultpoint | |
| * assault_rallypoint | |
| * info_apc_missile_hint | |
| * info_node | |
| * info_node_air | |
| * info_node_air hint | |
| * info_node_climb | |
| * info_node_hint | |
| * info_node_link | |
| * info_node_link_controller | |
| * info_npc spawn_destination | |
| * info_snipertarget | |
| * logic_choreographed_scene | |
| * path_corner | |
| * path_corner_crash | |
| * path_track | |
| * scripted_scene | |
| * scripted_sentence | |
| * scripted_sequence | |
| * scripted_target | |
| * tanktrain_aitarget | |
| * tanktrain_ai |
[env] Umgebungs-Entities
[filter] Filter-Entities
| Entity | Bedeutung |
|---|---|
| * filter_activator_class | |
| * filter_activator_name | |
| * filter_activator_team | |
| * filter_damage_type | |
| * filter_multi |
[func] funktionelle Brush-Entities
[game] Spiel-Entities
| Entity | Bedeutung |
|---|---|
| * worldspawn | |
| * game_end | Beendet aktuelle Spiel-Sequenz (für Half Life) |
| * game_player_equip | |
| * game_player_team | |
| * game_ragdoll_manager | |
| * game_score | |
| * game_text | |
| * game_ui | |
| * game_weapon_manager | |
| * game_zone_player |
[info] Informations-Entities
| Entity | Bedeutung |
|---|---|
| * info_camera_link | Verknüpfung zwischen Kamera und Monitor |
| * info_constraint_anchor | |
| * info_hint | |
| * info_intermission | |
| * info_ladder_dismount | |
| * info_landmark | Ortsmarkierung |
| * info_lighting | |
| * info_mass center | |
| * info_no_dynamic_shadow | |
| * info_node | |
| * info_node_air | |
| * info_node_air hint | |
| * info_node_climb | |
| * info_node_hint | |
| * info_node_link | |
| * info_node_link_controller | |
| * info_npc_spawn_destination | |
| * info_null | |
| * info_overlay | |
| * info_particle_system | |
| * info_player_counterterrorist | CT-Spawn |
| * info_player_combine | Combine-Spawn (nur für Half Life) |
| * info_player_deathmatch | Einzelspieler-Spawn |
| * info_player_logo | |
| * info_player_rebel | Rebel-Spawn (nur für Half Life) |
| * info_player_start | Startpunkt (nur für Half Life) |
| * info_player_terrorist | T-Spawn |
| * info_projecteddecal | |
| * info_snipertarget | |
| * info_target | |
| * info_target_gunshipcrash | |
| * info_teleporter_countdown | |
| * info_teleport_destination | Teleporter-Ziel |
| * infodecal |
[item] Gegenstands-Entities
| Entity | Bedeutung |
|---|---|
| * item_ammo_357 | |
| * item_ammo_357_large | |
| * item_ammo_ar2 | |
| * item_ammo_ar2_altfire | |
| * item_ammo_ar2_large | |
| * item_ammo_crate | |
| * item_ammo_crossbow | |
| * item_ammo_pistol | |
| * item_ammo_pistol_large | |
| * item_ammo_smg1 | |
| * item_ammo_smg1_grenade | |
| * item_ammo_smg1_large | |
| * item_battery | |
| * item_box_buckshot | |
| * item_dynamic resupply | |
| * item_healthcharger | HP-Auflader (nur für Half Life) |
| * item_healthkit | |
| * item_healthvial | |
| * item_item_crate | |
| * item_rpg_round | |
| * item_suit | |
| * item_suitcharger | Anzug-Auflader (nur für Half Life) |
[light] Licht-Entities
| Entity | Bedeutung |
|---|---|
| * light | einfaches einstellbares Licht |
| * light_dynamic | veränderliches und bewegbares Licht |
| * light_environment | Umgebungs- / Sonnenlicht |
| * light_spot | Lichtspot |
[logic] Logik-Entities
| Entity | Bedeutung |
|---|---|
| * logic_auto | |
| * logic_autosave | |
| * logic_branch | |
| * logic_case | CASE-Fallunterscheidung |
| * logic_collision_pair | |
| * logic_compare | |
| * logic_lineto | |
| * logic_measure_movement | |
| * logic_multicompare | |
| * logic_navigation | |
| * logic_relay | |
| * logic_timer | Timer |
[npc] NPC's
[npc] Allgemein
| Entity | Bedeutung |
|---|---|
| * npc_alyx | Alyx (nur für Half Life) |
| * npc_antlion | Antlion (nur für Half Life) |
| * npc_antlion_template_maker | |
| * npc_antlionguard | Antlionguard (nur für Half Life) |
| * npc_barnacle | Barnacle (nur für Half Life) |
| * npc_barney | Barney Calhoun (nur für Half Life) |
| * npc_breen | Dr. Wallace Breen (nur für Half Life) |
| * npc_citizen | Stadtmensch (nur für Half Life) |
| * npc_combine_camera | Combine-Kamera (nur für Half Life) |
| * npc_combine_s | Combine-Mensch(nur für Half Life) |
| * npc_combinedropshipe | Combine-Landungsschiff (nur für Half Life) |
| * npc_combinegunship | Combine-Kanonenschiff (nur für Half Life) |
| * npc_crabsynth | Crab Synth (nur für Half Life) |
| * npc_cranedriver | Kranführer (nur für Half Life) |
| * npc_crow | Krähe (nur für Half Life) |
| * npc_cscanner | fliegender Combine-Scanner (nur für Half Life) |
| * npc_dog | Dog-Roboter (nur für Half Life) |
| * npc_eli | Eli Vance (nur für Half Life) |
| * npc_fastzombie | schneller Zombie (nur für Half Life) |
| * npc_fisherman | Fischersmann (nur für Half Life Lost Coast) |
| * npc_gman | G-Man (nur für Half Life) |
| * npc_headcrab | Headcrab (nur für Half Life) |
| * npc_headcrab_black | schwarze Headcrab (nur für Half Life) |
| * npc_headcrab_fast | schnelle Headcrab (nur für Half Life) |
| * npc_helicopter | Helikopter (nur für Half Life) |
| * npc_ichthyosaur | Saurier (nur für Half Life) |
| * npc_kleiner | Dr. Kleiner (nur für Half Life) |
| * npc_manhack | fliegender Angriffsroboter (nur für Half Life) |
| * npc_metropolice | Combine-Polizist (nur für Half Life) |
| * npc_monk | Mr. Monk (nur für Half Life) |
| * npc_mortarsynth | Mortasynth (nur für Half Life) |
| * npc_mossman | Judith Mossman (nur für Half Life) |
| * npc_pigeon | Taube (nur für Half Life) |
| * npc_poisonzombie | Gift-Zombie (nur für Half Life) |
| * npc_rollermine | Ball-Mine (nur für Half Life) |
| * npc_seagull | Möve (nur für Half Life) |
| * npc_sniper | Combine-Sniper (nur für Half Life) |
| * npc_stalker | Stalker (nur für Half Life) |
| * npc_strider | großer, dreibeiniger Angriffsroboter (nur für Half Life) |
| * npc_turret_ceiling | Combine-Decken-Selbstschussanlage (nur für Half Life) |
| * npc_turret_floor | Combine-Boden-Selbstschussanlage (nur für Half Life) |
| * npc_turret_ground | stellbare Combine-Selbstschussanlage (nur für Half Life) |
| * npc_vortigaunt | Vortigaunt-Alien (nur für Half Life) |
| * npc_zombie | Zombie (nur für Half Life) |
| * npc_zombie_torso | Zombietorso (nur für Half Life) |
[npc] Speziell
| Entity | Bedeutung |
|---|---|
| * cycler_actor | |
| * generic_actor | |
| * info_npc_spawn_destination | |
| * monster_generic | |
| * npc_apcdriver | |
| * npc_bullseye | |
| * npc_enemyfinder | |
| * npc_furniture | |
| * npc_heli_avoidbox | |
| * npc_heli_avoidsphere | |
| * npc_heli_nobomb | |
| * npc_launcher | |
| * npc_maker | |
| * npc_missiledefense | |
| * npc_particlestorm | |
| * npc_spotlight | |
| * npc_template_maker | |
| * npc_vehicledriver |
[phys] Physik-Entities
| Entity | Bedeutung |
|---|---|
| * phys_ballsocket | |
| * phys_constraint | |
| * phys_constraintsystem | |
| * phys_convert | |
| * phys_hinge | |
| * phys_keepupright | |
| * phys_lengthconstraint | |
| * phys_magnet | |
| * phys_motor | |
| * phys_pulleyconstraint | |
| * phys_ragdollconstraint | |
| * phys_ragdollmagnet | |
| * phys_slideconstraint | |
| * phys_spring | |
| * phys_thruster | |
| * phys_torque | |
| * physics_cannister |
[player] Spieler-Entities
| Entity | Bedeutung |
|---|---|
| * player_loadsaved | |
| * player_speedmod | |
| * player_weaponstrip |
[point] Punkt-Entities
| Entity | Bedeutung |
|---|---|
| * point_anglesensor | |
| * point_angularvelocitysensor | |
| * point_antlion_repellant | |
| * point_apc_controller | |
| * point_bugbait | |
| * point_camera | Kamera für Bildübertragung auf Monitore |
| * point_clientcommand | |
| * point_commentary_node | |
| * point_devshot_camera | |
| * point_enable_motion_fixup | |
| * point_hurt | |
| * point_message | |
| * point_playermoveconstraint | |
| * point_servercommand | |
| * point_spotlight | |
| * point_teleport | |
| * point_template | |
| * point_tesla | |
| * point_viewcontrol | |
| * vehicle_viewcontroller |
[prop] Requisiten-Entities
| Entity | Bedeutung |
|---|---|
| * prop_combine_ball | |
| * prop_detail | |
| * prop_door_rotating | |
| * prop_dynamic | |
| * prop_dynamic_ornament | |
| * prop_dynamic_override | |
| * prop_physics | |
| * prop_physics_multiplayer | |
| * prop_physics_override | |
| * prop_ragdoll | |
| * prop_static | unbewegte Requisite |
| * prop_thumper | |
| * prop_vehicle | |
| * prop_vehicle_airboat | |
| * prop_vehicle_apc | |
| * prop_vehicle_cannon | |
| * prop_vehicle_crane | |
| * prop_vehicle_driveable | |
| * prop_vehicle_jeep | |
| * prop_vehicle_prisoner_pod |
[trigger] Umschalt-Entities
[weapon] Waffen-Entities
| Entity | Bedeutung |
|---|---|
| * weapon_357 | Revolver (nur für Half Life) |
| * weapon_alyxgun | Alyx's Waffe (nur für Half Life) |
| * weapon_annabelle | große Schrotflinke (nur für Half Life) |
| * weapon_ar2 | Combine-AR2 (nur für Half Life) |
| * weapon_brickbat | Stein (nur für Half Life) |
| * weapon_bugbait | Antlion-Lockmittel (nur für Half Life) |
| * weapon_citizenpackage | Stadtmenschen-Paket (nur für Half Life) |
| * weapon_citizensuitcase | Stadtmenschen-Koffer (nur für Half Life) |
| * weapon_crossbow | Scharfschützen-Crossbow (nur für Half Life) |
| * weapon_crowbar | Stemmeisen (nur für Half Life) |
| * weapon_extinguisher | Feuerlöscher |
| * weapon_frag | Granate |
| * weapon_physcannon | Gravitationskanone (nur für Half Life) |
| * weapon_physgun | Gravitationspistole (nur für Half Life) |
| * weapon_pistol | Pistole (nur für Half Life) |
| * weapon_rpg | Raketenwerfer (nur für Half Life) |
| * weapon_shotgun | Schrotgewehr (nur für Half Life) |
| * weapon_smg1 | Maschinengewehr (nur für Half Life) |
| * weapon_stunstick | Combine-Schlagstock (nur für Half Life) |
Sonstige Entities
| Entity | Bedeutung |
|---|---|
| * ambient_generic | |
| * cycler | |
| * gibshooter | wirft Gibs ab |
| * keyframe_rope | |
| * keyframe_track | |
| * material_modify_control | |
| * math_colorblend | |
| * math_counter | |
| * math_remap | |
| * momentary_rot_button | |
| * move_keyframed | |
| * move_rope | |
| * move_track | |
| * script_intro | |
| * script_tauremoval | |
| * shadow_control | |
| * sky_camera | |
| * test_sidelist | |
| * combine_mine |