De/List of entities: Difference between revisions
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|en=List_of_entities | |||
|jp=List_of_entities:jp | |||
|zh-tw=List_of_entities:zh-tw | |||
|zh-cn=List_of_entities:zh-cn | |||
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== [ai] K.I.-Entities == | == [ai] K.I.-Entities == | ||
Revision as of 21:29, 3 September 2011
[ai] K.I.-Entities
Entity | Bedeutung |
---|---|
* ai_ally_manager | Zeigt Anzahl und Typ der npc_citizen |
* ai_battle_line | |
* ai_changehintgroup | |
* ai_changetarget | |
* ai_citizen_response_system | |
* ai_goal_actbusy | |
* ai_goal_actbusy queue | |
* ai_goal_assault | |
* ai_goal_follow | |
* ai_goal_lead | |
* ai_goal_lead weapon | |
* ai_goal_police | |
* ai_goal_standoff | |
* ai_relationship | |
* ai_script_conditions | |
* ai_sound | |
* ai_speechfilter | |
* aiscripted_schedule | |
* assault_assaultpoint | |
* assault_rallypoint | |
* info_apc_missile_hint | |
* info_node | |
* info_node_air | |
* info_node_air hint | |
* info_node_climb | |
* info_node_hint | |
* info_node_link | |
* info_node_link_controller | |
* info_npc spawn_destination | |
* info_snipertarget | |
* logic_choreographed_scene | |
* path_corner | |
* path_corner_crash | |
* path_track | |
* scripted_scene | |
* scripted_sentence | |
* scripted_sequence | |
* scripted_target | |
* tanktrain_aitarget | |
* tanktrain_ai |
[env] Umgebungs-Entities
[filter] Filter-Entities
Entity | Bedeutung |
---|---|
* filter_activator_class | |
* filter_activator_name | |
* filter_activator_team | |
* filter_damage_type | |
* filter_multi |
[func] funktionelle Brush-Entities
[game] Spiel-Entities
Entity | Bedeutung |
---|---|
* worldspawn | |
* game_end | Beendet aktuelle Spiel-Sequenz (für Half Life) |
* game_player_equip | |
* game_player_team | |
* game_ragdoll_manager | |
* game_score | |
* game_text | |
* game_ui | |
* game_weapon_manager | |
* game_zone_player |
[info] Informations-Entities
Entity | Bedeutung |
---|---|
* info_camera_link | Verknüpfung zwischen Kamera und Monitor |
* info_constraint_anchor | |
* info_hint | |
* info_intermission | |
* info_ladder_dismount | |
* info_landmark | Ortsmarkierung |
* info_lighting | |
* info_mass center | |
* info_no_dynamic_shadow | |
* info_node | |
* info_node_air | |
* info_node_air hint | |
* info_node_climb | |
* info_node_hint | |
* info_node_link | |
* info_node_link_controller | |
* info_npc_spawn_destination | |
* info_null | |
* info_overlay | |
* info_particle_system | |
* info_player_counterterrorist | CT-Spawn |
* info_player_combine | Combine-Spawn (nur für Half Life) |
* info_player_deathmatch | Einzelspieler-Spawn |
* info_player_logo | |
* info_player_rebel | Rebel-Spawn (nur für Half Life) |
* info_player_start | Startpunkt (nur für Half Life) |
* info_player_terrorist | T-Spawn |
* info_projecteddecal | |
* info_snipertarget | |
* info_target | |
* info_target_gunshipcrash | |
* info_teleporter_countdown | |
* info_teleport_destination | Teleporter-Ziel |
* infodecal |
[item] Gegenstands-Entities
Entity | Bedeutung |
---|---|
* item_ammo_357 | |
* item_ammo_357_large | |
* item_ammo_ar2 | |
* item_ammo_ar2_altfire | |
* item_ammo_ar2_large | |
* item_ammo_crate | |
* item_ammo_crossbow | |
* item_ammo_pistol | |
* item_ammo_pistol_large | |
* item_ammo_smg1 | |
* item_ammo_smg1_grenade | |
* item_ammo_smg1_large | |
* item_battery | |
* item_box_buckshot | |
* item_dynamic resupply | |
* item_healthcharger | HP-Auflader (nur für Half Life) |
* item_healthkit | |
* item_healthvial | |
* item_item_crate | |
* item_rpg_round | |
* item_suit | |
* item_suitcharger | Anzug-Auflader (nur für Half Life) |
[light] Licht-Entities
Entity | Bedeutung |
---|---|
* light | einfaches einstellbares Licht |
* light_dynamic | veränderliches und bewegbares Licht |
* light_environment | Umgebungs- / Sonnenlicht |
* light_spot | Lichtspot |
[logic] Logik-Entities
Entity | Bedeutung |
---|---|
* logic_auto | |
* logic_autosave | |
* logic_branch | |
* logic_case | CASE-Fallunterscheidung |
* logic_collision_pair | |
* logic_compare | |
* logic_lineto | |
* logic_measure_movement | |
* logic_multicompare | |
* logic_navigation | |
* logic_relay | |
* logic_timer | Timer |
[npc] NPC's
[npc] Allgemein
Entity | Bedeutung |
---|---|
* npc_alyx | Alyx (nur für Half Life) |
* npc_antlion | Antlion (nur für Half Life) |
* npc_antlion_template_maker | |
* npc_antlionguard | Antlionguard (nur für Half Life) |
* npc_barnacle | Barnacle (nur für Half Life) |
* npc_barney | Barney Calhoun (nur für Half Life) |
* npc_breen | Dr. Wallace Breen (nur für Half Life) |
* npc_citizen | Stadtmensch (nur für Half Life) |
* npc_combine_camera | Combine-Kamera (nur für Half Life) |
* npc_combine_s | Combine-Mensch(nur für Half Life) |
* npc_combinedropshipe | Combine-Landungsschiff (nur für Half Life) |
* npc_combinegunship | Combine-Kanonenschiff (nur für Half Life) |
* npc_crabsynth | Crab Synth (nur für Half Life) |
* npc_cranedriver | Kranführer (nur für Half Life) |
* npc_crow | Krähe (nur für Half Life) |
* npc_cscanner | fliegender Combine-Scanner (nur für Half Life) |
* npc_dog | Dog-Roboter (nur für Half Life) |
* npc_eli | Eli Vance (nur für Half Life) |
* npc_fastzombie | schneller Zombie (nur für Half Life) |
* npc_fisherman | Fischersmann (nur für Half Life Lost Coast) |
* npc_gman | G-Man (nur für Half Life) |
* npc_headcrab | Headcrab (nur für Half Life) |
* npc_headcrab_black | schwarze Headcrab (nur für Half Life) |
* npc_headcrab_fast | schnelle Headcrab (nur für Half Life) |
* npc_helicopter | Helikopter (nur für Half Life) |
* npc_ichthyosaur | Saurier (nur für Half Life) |
* npc_kleiner | Dr. Kleiner (nur für Half Life) |
* npc_manhack | fliegender Angriffsroboter (nur für Half Life) |
* npc_metropolice | Combine-Polizist (nur für Half Life) |
* npc_monk | Mr. Monk (nur für Half Life) |
* npc_mortarsynth | Mortasynth (nur für Half Life) |
* npc_mossman | Judith Mossman (nur für Half Life) |
* npc_pigeon | Taube (nur für Half Life) |
* npc_poisonzombie | Gift-Zombie (nur für Half Life) |
* npc_rollermine | Ball-Mine (nur für Half Life) |
* npc_seagull | Möve (nur für Half Life) |
* npc_sniper | Combine-Sniper (nur für Half Life) |
* npc_stalker | Stalker (nur für Half Life) |
* npc_strider | großer, dreibeiniger Angriffsroboter (nur für Half Life) |
* npc_turret_ceiling | Combine-Decken-Selbstschussanlage (nur für Half Life) |
* npc_turret_floor | Combine-Boden-Selbstschussanlage (nur für Half Life) |
* npc_turret_ground | stellbare Combine-Selbstschussanlage (nur für Half Life) |
* npc_vortigaunt | Vortigaunt-Alien (nur für Half Life) |
* npc_zombie | Zombie (nur für Half Life) |
* npc_zombie_torso | Zombietorso (nur für Half Life) |
[npc] Speziell
* cycler_actor * generic_actor * info_npc_spawn_destination * monster_generic * npc_apcdriver * npc_bullseye * npc_enemyfinder * npc_furniture * npc_heli_avoidbox * npc_heli_avoidsphere * npc_heli_nobomb * npc_launcher * npc_maker * npc_missiledefense * npc_particlestorm * npc_spotlight * npc_template_maker * npc_vehicledriver
[phys] Physik-Entities
* phys_ballsocket * phys_constraint * phys_constraintsystem * phys_convert * phys_hinge * phys_keepupright * phys_lengthconstraint * phys_magnet * phys_motor * phys_pulleyconstraint * phys_ragdollconstraint * phys_ragdollmagnet * phys_slideconstraint * phys_spring * phys_thruster * phys_torque * physics_cannister
[player] Spieler-Entities
* player_loadsaved * player_speedmod * player_weaponstrip
[point] Punkt-Entities
* point_anglesensor * point_angularvelocitysensor * point_antlion_repellant * point_apc_controller * point_bugbait * point_camera - Kamera für Bildübertragung auf Monitore * point_clientcommand * point_commentary_node * point_devshot_camera * point_enable_motion_fixup * point_hurt * point_message * point_playermoveconstraint * point_servercommand * point_spotlight * point_teleport * point_template * point_tesla * point_viewcontrol * vehicle_viewcontroller
[prop] Requisiten-Entities
* prop_combine_ball * prop_detail * prop_door_rotating * prop_dynamic * prop_dynamic_ornament * prop_dynamic_override * prop_physics * prop_physics_multiplayer * prop_physics_override * prop_ragdoll * prop_static - unbewegte Requisite * prop_thumper * prop_vehicle * prop_vehicle_airboat * prop_vehicle_apc * prop_vehicle_cannon * prop_vehicle_crane * prop_vehicle_driveable * prop_vehicle_jeep * prop_vehicle_prisoner_pod
[trigger] Umschalt-Entities
* trigger_autosave * trigger_changelevel * trigger_finale * trigger_gravity * trigger_hurt * trigger_impact * trigger_look * trigger_multiple * trigger_once * trigger_physics_trap * trigger_playermovement * trigger_proximity * trigger_push * trigger_remove * trigger_rpgfire * trigger_soundscape * trigger_teleport * trigger_transition * trigger_vphysics_motion * trigger_waterydeath * trigger_weapon_dissolve * trigger_weapon_strip * trigger_wind
[weapon] Waffen-Entities
* weapon_357 - Revolver (nur für Half Life) * weapon_alyxgun - Alyx's Waffe (nur für Half Life) * weapon_annabelle - große Schrotflinke (nur für Half Life) * weapon_ar2 - Combine-AR2 (nur für Half Life) * weapon_brickbat - Stein (nur für Half Life) * weapon_bugbait - Antlion-Lockmittel (nur für Half Life) * weapon_citizenpackage - Stadtmenschen-Paket (nur für Half Life) * weapon_citizensuitcase - Stadtmenschen-Koffer (nur für Half Life) * weapon_crossbow - Scharfschützen-Crossbow (nur für Half Life) * weapon_crowbar - Stemmeisen (nur für Half Life) * weapon_extinguisher - Feuerlöscher * weapon_frag - Granate * weapon_physcannon - Gravitationskanone (nur für Half Life) * weapon_physgun - Gravitationspistole (nur für Half Life) * weapon_pistol - Pistole (nur für Half Life) * weapon_rpg - Raketenwerfer (nur für Half Life) * weapon_shotgun - Schrotgewehr (nur für Half Life) * weapon_smg1 - Maschinengewehr (nur für Half Life) * weapon_stunstick - Combine-Schlagstock (nur für Half Life)
Sonstige Entities
* ambient_generic * cycler * gibshooter - wirft Gibs ab * keyframe_rope * keyframe_track * material_modify_control * math_colorblend * math_counter * math_remap * momentary_rot_button * move_keyframed * move_rope * move_track * script_intro * script_tauremoval * shadow_control * sky_camera * test_sidelist * combine_mine