De/List of entities: Difference between revisions

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! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[ai_ally_manager]] || Zeigt Anzahl und Typ der npc_citizen
|  *{{L|ai_ally_manager|de}} Zeigt Anzahl und Typ der npc_citizen
|-
|-
|  * [[ai_battle_line]] ||  
|  *{{L|ai_battle_line|de}}
|-
|-
|  * [[ai_changehintgroup]] ||  
|  *{{L|ai_changehintgroup|de}}
|-
|-
|  * [[ai_changetarget]] ||  
|  *{{L|ai_changetarget|de}}
|-
|-
|  * [[ai_citizen_response_system]] ||  
|  *{{L|ai_citizen_response_system|de}}
|-
|-
|  * [[ai_goal_actbusy]] ||  
|  *{{L|ai_goal_actbusy|de}}
|-
|-
|  * [[ai_goal_actbusy queue]] ||  
|  *{{L|ai_goal_actbusy queue|de}}
|-
|-
|  * [[ai_goal_assault]] ||  
|  *{{L|ai_goal_assault|de}}
|-
|-
|  * [[ai_goal_follow]] ||  
|  *{{L|ai_goal_follow|de}}
|-
|-
|  * [[ai_goal_lead]] ||  
|  *{{L|ai_goal_lead|de}}
|-
|-
|  * [[ai_goal_lead weapon]] ||  
|  *{{L|ai_goal_lead weapon|de}}
|-
|-
|  * [[ai_goal_police]] ||  
|  *{{L|ai_goal_police|de}}
|-
|-
|  * [[ai_goal_standoff]] ||  
|  *{{L|ai_goal_standoff|de}}
|-
|-
|  * [[ai_relationship]] ||  
|  *{{L|ai_relationship|de}}
|-
|-
|  * [[ai_script_conditions]] ||  
|  *{{L|ai_script_conditions|de}}
|-
|-
|  * [[ai_sound]] ||  
|  *{{L|ai_sound|de}}
|-
|-
|  * [[ai_speechfilter]] ||  
|  *{{L|ai_speechfilter|de}}
|-
|-
|  * [[aiscripted_schedule]] ||  
|  *{{L|aiscripted_schedule|de}}
|-
|-
|  * [[assault_assaultpoint]] ||  
|  *{{L|assault_assaultpoint|de}}
|-
|-
|  * [[assault_rallypoint]] ||  
|  *{{L|assault_rallypoint|de}}
|-
|-
|  * [[info_apc_missile_hint]] ||  
|  *{{L|info_apc_missile_hint|de}}
|-
|-
|  * [[info_node]] ||  
|  *{{L|info_node|de}}
|-
|-
|  * [[info_node_air]] ||  
|  *{{L|info_node_air|de}}
|-
|-
|  * [[info_node_air hint]] ||  
|  *{{L|info_node_air hint|de}}
|-
|-
|  * [[info_node_climb]] ||  
|  *{{L|info_node_climb|de}}
|-
|-
|  * [[info_node_hint]] ||  
|  *{{L|info_node_hint|de}}
|-
|-
|  * [[info_node_link]] ||  
|  *{{L|info_node_link|de}}
|-
|-
|  * [[info_node_link_controller]] ||  
|  *{{L|info_node_link_controller|de}}
|-
|-
|  * [[info_npc spawn_destination]] ||  
|  *{{L|info_npc spawn_destination|de}}
|-
|-
|  * [[info_snipertarget]] ||  
|  *{{L|info_snipertarget|de}}
|-
|-
|  * [[logic_choreographed_scene]] ||  
|  *{{L|logic_choreographed_scene|de}}
|-
|-
|  * [[path_corner]] ||  
|  *{{L|path_corner|de}}
|-
|-
|  * [[path_corner_crash]] ||  
|  *{{L|path_corner_crash|de}}
|-
|-
|  * [[path_track]] ||  
|  *{{L|path_track|de}}
|-
|-
|  * [[scripted_scene]] ||  
|  *{{L|scripted_scene|de}}
|-
|-
|  * [[scripted_sentence]] ||  
|  *{{L|scripted_sentence|de}}
|-
|-
|  * [[scripted_sequence]] ||  
|  *{{L|scripted_sequence|de}}
|-
|-
|  * [[scripted_target]] ||  
|  *{{L|scripted_target|de}}
|-
|-
|  * [[tanktrain_aitarget]] ||  
|  *{{L|tanktrain_aitarget|de}}
|-
|-
|  * [[tanktrain_ai]] ||  
|  *{{L|tanktrain_ai|de}}
|}
|}


Line 96: Line 96:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[env_ar2explosion]] || sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden
|  *{{L|env_ar2explosion|de}} sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden
|-
|-
|  * [[env_beam]] ||  
|  *{{L|env_beam|de}}
|-
|-
|  * [[env_beverage]] ||  
|  *{{L|env_beverage|de}}
|-
|-
|  * [[env_blood]] ||  
|  *{{L|env_blood|de}}
|-
|-
|  * [[env_bubbles]] ||  
|  *{{L|env_bubbles|de}}
|-
|-
|  * [[env_citadel_energy_core]] ||  
|  *{{L|env_citadel_energy_core|de}}
|-
|-
|  * [[env_credits]] ||  
|  *{{L|env_credits|de}}
|-
|-
|  * [[env_cubemap]] ||  
|  *{{L|env_cubemap|de}}
|-
|-
|  * [[env_dustpuff]] ||  
|  *{{L|env_dustpuff|de}}
|-
|-
|  * [[env_effectscript]] ||  
|  *{{L|env_effectscript|de}}
|-
|-
|  * [[env_embers]] ||  
|  *{{L|env_embers|de}}
|-
|-
|  * [[env_entity_dissolver]] ||  
|  *{{L|env_entity_dissolver|de}}
|-
|-
|  * [[env_entity_igniter]] ||  
|  *{{L|env_entity_igniter|de}}
|-
|-
|  * [[env_entity_maker]] ||  
|  *{{L|env_entity_maker|de}}
|-
|-
|  * [[env_explosion]] ||  
|  *{{L|env_explosion|de}}
|-
|-
|  * [[env_extinguisherjet]] ||  
|  *{{L|env_extinguisherjet|de}}
|-
|-
|  * [[env_fade]] ||  
|  *{{L|env_fade|de}}
|-
|-
|  * [[env_fire]] ||  
|  *{{L|env_fire|de}}
|-
|-
|  * [[env_firesensor]] ||  
|  *{{L|env_firesensor|de}}
|-
|-
|  * [[env_firesource]] ||  
|  *{{L|env_firesource|de}}
|-
|-
|  * [[env_flare]] ||  
|  *{{L|env_flare|de}}
|-
|-
|  * [[env_fog_controller]] ||  
|  *{{L|env_fog_controller|de}}
|-
|-
|  * [[env_funnel]] ||  
|  *{{L|env_funnel|de}}
|-
|-
|  * [[env_global]] ||  
|  *{{L|env_global|de}}
|-
|-
|  * [[env_gunfire]] ||  
|  *{{L|env_gunfire|de}}
|-
|-
|  * [[env_headcrabcanister]] ||  
|  *{{L|env_headcrabcanister|de}}
|-
|-
|  * [[env_hudhint]] ||  
|  *{{L|env_hudhint|de}}
|-
|-
|  * [[env_laser]] ||  
|  *{{L|env_laser|de}}
|-
|-
|  * [[env_lightglow]] ||  
|  *{{L|env_lightglow|de}}
|-
|-
|  * [[env_message]] ||  
|  *{{L|env_message|de}}
|-
|-
|  * [[env_microphone]] ||  
|  *{{L|env_microphone|de}}
|-
|-
|  * [[env_muzzleflash]] ||  
|  *{{L|env_muzzleflash|de}}
|-
|-
|  * [[env_particlelight]] ||  
|  *{{L|env_particlelight|de}}
|-
|-
|  * [[env_particlescript]] ||  
|  *{{L|env_particlescript|de}}
|-
|-
|  * [[env_physexplosion]] ||  
|  *{{L|env_physexplosion|de}}
|-
|-
|  * [[env_physimpact]] ||  
|  *{{L|env_physimpact|de}}
|-
|-
|  * [[env_player_surface_trigger]] ||  
|  *{{L|env_player_surface_trigger|de}}
|-
|-
|  * [[env_rotorshooter]] ||  
|  *{{L|env_rotorshooter|de}}
|-
|-
|  * [[env_rotorwash]] ||  
|  *{{L|env_rotorwash|de}}
|-
|-
|  * [[env_screenoverlay]] ||  
|  *{{L|env_screenoverlay|de}}
|-
|-
|  * [[env_shake]] ||  
|  *{{L|env_shake|de}}
|-
|-
|  * [[env_shooter]] ||  
|  *{{L|env_shooter|de}}
|-
|-
|  * [[env_smokestack]] ||  
|  *{{L|env_smokestack|de}}
|-
|-
|  * [[env_smoketrail]] ||  
|  *{{L|env_smoketrail|de}}
|-
|-
|  * [[env_soundscape]] || Umgebungsgeräusche in bestimmten Umkreis
|  *{{L|env_soundscape|de}} Umgebungsgeräusche in bestimmten Umkreis
|-
|-
|  * [[env_soundscape_proxy]] ||  
|  *{{L|env_soundscape_proxy|de}}
|-
|-
|  * [[env_soundscape_triggerable]] ||  
|  *{{L|env_soundscape_triggerable|de}}
|-
|-
|  * [[env_spark]] || zweidimensionaler, kamerafolgender Glow-Effekt
|  *{{L|env_spark|de}} zweidimensionaler, kamerafolgender Glow-Effekt
|-
|-
|  * [[env_speaker]] ||  
|  *{{L|env_speaker|de}}
|-
|-
|  * [[env_splash]] ||  
|  *{{L|env_splash|de}}
|-
|-
|  * [[env_sprite]] ||  
|  *{{L|env_sprite|de}}
|-
|-
|  * [[env_spritetrail]] ||  
|  *{{L|env_spritetrail|de}}
|-
|-
|  * [[env_starfield]] ||  
|  *{{L|env_starfield|de}}
|-
|-
|  * [[env_steam]] ||  
|  *{{L|env_steam|de}}
|-
|-
|  * [[env_sun]] ||  
|  *{{L|env_sun|de}}
|-
|-
|  * [[env_terrainmorph]] ||  
|  *{{L|env_terrainmorph|de}}
|-
|-
|  * [[env_texturetoggle]] ||  
|  *{{L|env_texturetoggle|de}}
|-
|-
|  * [[env_tonemap_controller]] ||  
|  *{{L|env_tonemap_controller|de}}
|-
|-
|  * [[env_wind]] ||  
|  *{{L|env_wind|de}}
|-
|-
|  * [[env_zoom]] ||  
|  *{{L|env_zoom|de}}
|}
|}


Line 222: Line 222:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[filter_activator_class]] ||  
|  *{{L|filter_activator_class|de}}
|-
|-
|  * [[filter_activator_name]] ||  
|  *{{L|filter_activator_name|de}}
|-
|-
|  * [[filter_activator_team]] ||  
|  *{{L|filter_activator_team|de}}
|-
|-
|  * [[filter_damage_type]] ||  
|  *{{L|filter_damage_type|de}}
|-
|-
|  * [[filter_multi]] ||  
|  *{{L|filter_multi|de}}
|}
|}


Line 238: Line 238:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[func_areaportal]] ||  
|  *{{L|func_areaportal|de}}
|-
|-
|  * [[func_areaportalwindow]] ||  
|  *{{L|func_areaportalwindow|de}}
|-
|-
|  * [[func_breakable]] || Brush der sich vollständig zerstören lässt
|  *{{L|func_breakable|de}} Brush der sich vollständig zerstören lässt
|-
|-
|  * [[func_breakable_surf]] || Brush, der sich stückweise zerstören lässt
|  *{{L|func_breakable_surf|de}} Brush, der sich stückweise zerstören lässt
|-
|-
|  * [[func_brush]] ||  
|  *{{L|func_brush|de}}
|-
|-
|  * [[func_button]] || drückbarer Button der eine aktion ausüben kann
|  *{{L|func_button|de}} drückbarer Button der eine aktion ausüben kann
|-
|-
|  * [[func_capturezone]] ||  
|  *{{L|func_capturezone|de}}
|-
|-
|  * [[func_changeclass]] ||  
|  *{{L|func_changeclass|de}}
|-
|-
|  * [[func_clip_vphysics]] ||  
|  *{{L|func_clip_vphysics|de}}
|-
|-
|  * [[func_combine_ball_spawner]] ||  
|  *{{L|func_combine_ball_spawner|de}}
|-
|-
|  * [[func_conveyor]] ||  
|  *{{L|func_conveyor|de}}
|-
|-
|  * [[func_detail]] ||  
|  *{{L|func_detail|de}}
|-
|-
|  * [[func_door]] || linear bewegte Tür
|  *{{L|func_door|de}} linear bewegte Tür
|-
|-
|  * [[func_door_rotating]] || am Scharnier bewegte Tür
|  *{{L|func_door_rotating|de}} am Scharnier bewegte Tür
|-
|-
|  * [[func_dustcloud]] || Staubwolke
|  *{{L|func_dustcloud|de}} Staubwolke
|-
|-
|  * [[func_dustmotes]] ||  
|  *{{L|func_dustmotes|de}}
|-
|-
|  * [[func_extinguishercharger]] ||  
|  *{{L|func_extinguishercharger|de}}
|-
|-
|  * [[func_guntarget]] ||  
|  *{{L|func_guntarget|de}}
|-   
|-   
|  * [[func_healthcharger]] || Lädt HP auf
|  *{{L|func_healthcharger|de}} Lädt HP auf
|-
|-
|  * [[func_illusionary]] ||  
|  *{{L|func_illusionary|de}}
|-
|-
|  * [[func_ladder]] || Leiter zum raufsteigen
|  *{{L|func_ladder|de}} Leiter zum raufsteigen
|-
|-
|  * [[func_ladderendpoint]] ||  
|  *{{L|func_ladderendpoint|de}}
|-
|-
|  * [[func_lod]] ||  
|  *{{L|func_lod|de}}
|-
|-
|  * [[func_lookdoor]] ||  
|  *{{L|func_lookdoor|de}}
|-
|-
|  * [[func_monitor]] ||  
|  *{{L|func_monitor|de}}
|-
|-
|  * [[func_movelinear]] || linear bewegtes Objekt
|  *{{L|func_movelinear|de}} linear bewegtes Objekt
|-
|-
|  * [[func_nobuild]] ||  
|  *{{L|func_nobuild|de}}
|-
|-
|  * [[func_nogrenades]] ||  
|  *{{L|func_nogrenades|de}}
|-
|-
|  * [[func_occluder]] ||  
|  *{{L|func_occluder|de}}
|-
|-
|  * [[func_physbox]] ||   
|  *{{L|func_physbox|de}}  
|-
|-
|  * [[func_physbox_multiplayer]] ||  
|  *{{L|func_physbox_multiplayer|de}}
|-
|-
|  * [[func_platrot]] ||  
|  *{{L|func_platrot|de}}
|-
|-
|  * [[func_precipitation]] ||  
|  *{{L|func_precipitation|de}}
|-
|-
|  * [[func_proprespawnzone]] ||  
|  *{{L|func_proprespawnzone|de}}
|-
|-
|  * [[func_recharge]] ||  
|  *{{L|func_recharge|de}}
|-
|-
|  * [[func_reflective_glass]] ||  
|  *{{L|func_reflective_glass|de}}
|-
|-
|  * [[func_regenerate]] ||  
|  *{{L|func_regenerate|de}}
|-
|-
|  * [[func_respawnroom]] ||  
|  *{{L|func_respawnroom|de}}
|-
|-
|  * [[func_respawnroomvisualizer]] ||  
|  *{{L|func_respawnroomvisualizer|de}}
|-
|-
|  * [[func_rot_button]] ||  
|  *{{L|func_rot_button|de}}
|-
|-
|  * [[func_rotating]] || rotierendes Objekt
|  *{{L|func_rotating|de}} rotierendes Objekt
|-
|-
|  * [[func_smokevolume]] ||  
|  *{{L|func_smokevolume|de}}
|-
|-
|  * [[func_tank]] ||  
|  *{{L|func_tank|de}}
|-
|-
|  * [[func_tankairboatgun]] ||  
|  *{{L|func_tankairboatgun|de}}
|-
|-
|  * [[func_tankapcrocket]] ||  
|  *{{L|func_tankapcrocket|de}}
|-
|-
|  * [[func_tanklaser]] ||  
|  *{{L|func_tanklaser|de}}
|-
|-
|  * [[func_tankmortar]] ||  
|  *{{L|func_tankmortar|de}}
|-
|-
|  * [[func_tankphyscannister]] ||  
|  *{{L|func_tankphyscannister|de}}
|-
|-
|  * [[func_tankpulselaser]] ||  
|  *{{L|func_tankpulselaser|de}}
|-
|-
|  * [[func_tankrocket]] ||  
|  *{{L|func_tankrocket|de}}
|-
|-
|  * [[func_tanktrain]] ||  
|  *{{L|func_tanktrain|de}}
|-
|-
|  * [[func_trackautochange]] ||  
|  *{{L|func_trackautochange|de}}
|-  
|-  
|  * [[func_trackchange]] ||  
|  *{{L|func_trackchange|de}}
|-
|-
|  * [[func_tracktrain]] ||  
|  *{{L|func_tracktrain|de}}
|-
|-
|  * [[func_traincontrols]] ||  
|  *{{L|func_traincontrols|de}}
|-
|-
|  * [[func_useableladder]] ||  
|  *{{L|func_useableladder|de}}
|-
|-
|  * [[func_vehicleclip]] ||  
|  *{{L|func_vehicleclip|de}}
|-
|-
|  * [[func_viscluster]] ||  
|  *{{L|func_viscluster|de}}
|-
|-
|  * [[func_wall]] ||  
|  *{{L|func_wall|de}}
|-
|-
|  * [[func_wall_toggle]] ||  
|  *{{L|func_wall_toggle|de}}
|-
|-
|  * [[func_water_analog]] ||  
|  *{{L|func_water_analog|de}}
|}
|}


Line 366: Line 366:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[worldspawn]] ||  
|  *{{L|worldspawn|de}}
|-
|-
|  * [[game_end]] || Beendet aktuelle Spiel-Sequenz (für Half Life)
|  *{{L|game_end|de}} Beendet aktuelle Spiel-Sequenz (für Half Life)
|-
|-
|  * [[game_player_equip]] ||  
|  *{{L|game_player_equip|de}}
|-
|-
|  * [[game_player_team]] ||  
|  *{{L|game_player_team|de}}
|-
|-
|  * [[game_ragdoll_manager]] ||  
|  *{{L|game_ragdoll_manager|de}}
|-
|-
|  * [[game_score]] ||  
|  *{{L|game_score|de}}
|-
|-
|  * [[game_text]] ||  
|  *{{L|game_text|de}}
|-
|-
|  * [[game_ui]] ||  
|  *{{L|game_ui|de}}
|-
|-
|  * [[game_weapon_manager]] ||  
|  *{{L|game_weapon_manager|de}}
|-
|-
|  * [[game_zone_player]] ||  
|  *{{L|game_zone_player|de}}
|}
|}


Line 392: Line 392:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[info_camera_link]] || Verknüpfung zwischen Kamera und Monitor
|  *{{L|info_camera_link|de}} Verknüpfung zwischen Kamera und Monitor
|-
|-
|  * [[info_constraint_anchor]] ||  
|  *{{L|info_constraint_anchor|de}}
|-
|-
|  * [[info_hint]] ||  
|  *{{L|info_hint|de}}
|-
|-
|  * [[info_intermission]] ||  
|  *{{L|info_intermission|de}}
|-
|-
|  * [[info_ladder_dismount]] ||  
|  *{{L|info_ladder_dismount|de}}
|-
|-
|  * [[info_landmark]] || Ortsmarkierung
|  *{{L|info_landmark|de}} Ortsmarkierung
|-
|-
|  * [[info_lighting]] ||  
|  *{{L|info_lighting|de}}
|-
|-
|  * [[info_mass center]] ||  
|  *{{L|info_mass center|de}}
|-
|-
|  * [[info_no_dynamic_shadow]] ||  
|  *{{L|info_no_dynamic_shadow|de}}
|-
|-
|  * [[info_node]] ||  
|  *{{L|info_node|de}}
|-
|-
|  * [[info_node_air]] ||  
|  *{{L|info_node_air|de}}
|-
|-
|  * [[info_node_air hint]] ||  
|  *{{L|info_node_air hint|de}}
|-
|-
|  * [[info_node_climb]] ||  
|  *{{L|info_node_climb|de}}
|-
|-
|  * [[info_node_hint]] ||  
|  *{{L|info_node_hint|de}}
|-
|-
|  * [[info_node_link]] ||  
|  *{{L|info_node_link|de}}
|-
|-
|  * [[info_node_link_controller]] ||  
|  *{{L|info_node_link_controller|de}}
|-
|-
|  * [[info_npc_spawn_destination]] ||  
|  *{{L|info_npc_spawn_destination|de}}
|-
|-
|  * [[info_null]] ||  
|  *{{L|info_null|de}}
|-
|-
|  * [[info_overlay]] ||  
|  *{{L|info_overlay|de}}
|-
|-
|  * [[info_particle_system]] ||  
|  *{{L|info_particle_system|de}}
|-
|-
|  * [[info_player_counterterrorist]] || CT-Spawn
|  *{{L|info_player_counterterrorist|de}} CT-Spawn
|-
|-
|  * [[info_player_combine]] || Combine-Spawn (nur für Half Life)
|  *{{L|info_player_combine|de}} Combine-Spawn (nur für Half Life)
|-
|-
|  * [[info_player_deathmatch]] || Einzelspieler-Spawn
|  *{{L|info_player_deathmatch|de}} Einzelspieler-Spawn
|-
|-
|  * [[info_player_logo]] ||  
|  *{{L|info_player_logo|de}}
|-
|-
|  * [[info_player_rebel]] || Rebel-Spawn (nur für Half Life)
|  *{{L|info_player_rebel|de}} Rebel-Spawn (nur für Half Life)
|-
|-
|  * [[info_player_start]] || Startpunkt (nur für Half Life)
|  *{{L|info_player_start|de}} Startpunkt (nur für Half Life)
|-
|-
|  * [[info_player_terrorist]] || T-Spawn
|  *{{L|info_player_terrorist|de}} T-Spawn
|-
|-
|  * [[info_projecteddecal]] ||  
|  *{{L|info_projecteddecal|de}}
|-
|-
|  * [[info_snipertarget]] ||  
|  *{{L|info_snipertarget|de}}
|-
|-
|  * [[info_target]] ||  
|  *{{L|info_target|de}}
|-
|-
|  * [[info_target_gunshipcrash]] ||  
|  *{{L|info_target_gunshipcrash|de}}
|-
|-
|  * [[info_teleporter_countdown]] ||  
|  *{{L|info_teleporter_countdown|de}}
|-
|-
|  * [[info_teleport_destination]] || Teleporter-Ziel
|  *{{L|info_teleport_destination|de}} Teleporter-Ziel
|-
|-
|  * [[infodecal]] ||  
|  *{{L|infodecal|de}}
|}
|}


Line 466: Line 466:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[item_ammo_357]] ||  
|  *{{L|item_ammo_357|de}}
|-
|-
|  * [[item_ammo_357_large]] ||  
|  *{{L|item_ammo_357_large|de}}
|-
|-
|  * [[item_ammo_ar2]] ||  
|  *{{L|item_ammo_ar2|de}}
|-
|-
|  * [[item_ammo_ar2_altfire]] ||  
|  *{{L|item_ammo_ar2_altfire|de}}
|-
|-
|  * [[item_ammo_ar2_large]] ||  
|  *{{L|item_ammo_ar2_large|de}}
|-
|-
|  * [[item_ammo_crate]] ||  
|  *{{L|item_ammo_crate|de}}
|-
|-
|  * [[item_ammo_crossbow]] ||  
|  *{{L|item_ammo_crossbow|de}}
|-
|-
|  * [[item_ammo_pistol]] ||  
|  *{{L|item_ammo_pistol|de}}
|-
|-
|  * [[item_ammo_pistol_large]] ||  
|  *{{L|item_ammo_pistol_large|de}}
|-
|-
|  * [[item_ammo_smg1]] ||  
|  *{{L|item_ammo_smg1|de}}
|-
|-
|  * [[item_ammo_smg1_grenade]] ||  
|  *{{L|item_ammo_smg1_grenade|de}}
|-
|-
|  * [[item_ammo_smg1_large]] ||  
|  *{{L|item_ammo_smg1_large|de}}
|-
|-
|  * [[item_battery]] ||  
|  *{{L|item_battery|de}}
|-
|-
|  * [[item_box_buckshot]] ||  
|  *{{L|item_box_buckshot|de}}
|-
|-
|  * [[item_dynamic resupply]] ||  
|  *{{L|item_dynamic resupply|de}}
|-
|-
|  * [[item_healthcharger]] || HP-Auflader (nur für Half Life)
|  *{{L|item_healthcharger|de}} HP-Auflader (nur für Half Life)
|-
|-
|  * [[item_healthkit]] ||  
|  *{{L|item_healthkit|de}}
|-
|-
|  * [[item_healthvial]] ||  
|  *{{L|item_healthvial|de}}
|-
|-
|  * [[item_item_crate]] ||  
|  *{{L|item_item_crate|de}}
|-
|-
|  * [[item_rpg_round]] ||  
|  *{{L|item_rpg_round|de}}
|-
|-
|  * [[item_suit]] ||  
|  *{{L|item_suit|de}}
|-
|-
|  * [[item_suitcharger]] || Anzug-Auflader (nur für Half Life)
|  *{{L|item_suitcharger|de}} Anzug-Auflader (nur für Half Life)
|}
|}


Line 516: Line 516:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[light]] || einfaches einstellbares Licht
|  *{{L|light|de}} einfaches einstellbares Licht
|-
|-
|  * [[light_dynamic]] || veränderliches und bewegbares Licht
|  *{{L|light_dynamic|de}} veränderliches und bewegbares Licht
|-
|-
|  * [[light_environment]] || Umgebungs- / Sonnenlicht
|  *{{L|light_environment|de}} Umgebungs- / Sonnenlicht
|-
|-
|  * [[light_spot]] || Lichtspot
|  *{{L|light_spot|de}} Lichtspot
|}
|}


Line 530: Line 530:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[logic_auto]] ||  
|  *{{L|logic_auto|de}}
|-
|-
|  * [[logic_autosave]] ||  
|  *{{L|logic_autosave|de}}
|-
|-
|  * [[logic_branch]] ||  
|  *{{L|logic_branch|de}}
|-
|-
|  * [[logic_case]] || CASE-Fallunterscheidung
|  *{{L|logic_case|de}} CASE-Fallunterscheidung
|-
|-
|  * [[logic_collision_pair]] ||  
|  *{{L|logic_collision_pair|de}}
|-
|-
|  * [[logic_compare]] ||  
|  *{{L|logic_compare|de}}
|-
|-
|  * [[logic_lineto]] ||  
|  *{{L|logic_lineto|de}}
|-
|-
|  * [[logic_measure_movement]] ||  
|  *{{L|logic_measure_movement|de}}
|-
|-
|  * [[logic_multicompare]] ||  
|  *{{L|logic_multicompare|de}}
|-
|-
|  * [[logic_navigation]] ||  
|  *{{L|logic_navigation|de}}
|-
|-
|  * [[logic_relay]] ||  
|  *{{L|logic_relay|de}}
|-
|-
|  * [[logic_timer]] || Timer
|  *{{L|logic_timer|de}} Timer
|}
|}


Line 562: Line 562:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[npc_alyx]] || Alyx (nur für Half Life)
|  *{{L|npc_alyx|de}} Alyx (nur für Half Life)
|-
|-
|  * [[npc_antlion]] || Antlion (nur für Half Life)
|  *{{L|npc_antlion|de}} Antlion (nur für Half Life)
|-
|-
|  * [[npc_antlion_template_maker]]
|  *{{L|npc_antlion_template_maker]]
|-
|-
|  * [[npc_antlionguard]] || Antlionguard (nur für Half Life)
|  *{{L|npc_antlionguard|de}} Antlionguard (nur für Half Life)
|-
|-
|  * [[npc_barnacle]] || Barnacle (nur für Half Life)
|  *{{L|npc_barnacle|de}} Barnacle (nur für Half Life)
|-
|-
|  * [[npc_barney]] || Barney Calhoun (nur für Half Life)
|  *{{L|npc_barney|de}} Barney Calhoun (nur für Half Life)
|-
|-
|  * [[npc_breen]] || Dr. Wallace Breen (nur für Half Life)
|  *{{L|npc_breen|de}} Dr. Wallace Breen (nur für Half Life)
|-
|-
|  * [[npc_citizen]] || Stadtmensch (nur für Half Life)
|  *{{L|npc_citizen|de}} Stadtmensch (nur für Half Life)
|-
|-
|  * [[npc_combine_camera]] || Combine-Kamera (nur für Half Life)
|  *{{L|npc_combine_camera|de}} Combine-Kamera (nur für Half Life)
|-
|-
|  * [[npc_combine_s]] || Combine-Mensch(nur für Half Life)
|  *{{L|npc_combine_s|de}} Combine-Mensch(nur für Half Life)
|-
|-
|  * [[npc_combinedropshipe ]] || Combine-Landungsschiff (nur für Half Life)
|  *{{L|npc_combinedropshipe |de}} Combine-Landungsschiff (nur für Half Life)
|-
|-
|  * [[npc_combinegunship]] || Combine-Kanonenschiff (nur für Half Life)
|  *{{L|npc_combinegunship|de}} Combine-Kanonenschiff (nur für Half Life)
|-
|-
|  * [[npc_crabsynth]] || Crab Synth (nur für Half Life)
|  *{{L|npc_crabsynth|de}} Crab Synth (nur für Half Life)
|-
|-
|  * [[npc_cranedriver]] || Kranführer (nur für Half Life)
|  *{{L|npc_cranedriver|de}} Kranführer (nur für Half Life)
|-
|-
|  * [[npc_crow]] || Krähe (nur für Half Life)
|  *{{L|npc_crow|de}} Krähe (nur für Half Life)
|-
|-
|  * [[npc_cscanner]] || fliegender Combine-Scanner (nur für Half Life)
|  *{{L|npc_cscanner|de}} fliegender Combine-Scanner (nur für Half Life)
|-
|-
|  * [[npc_dog]] || Dog-Roboter (nur für Half Life)
|  *{{L|npc_dog|de}} Dog-Roboter (nur für Half Life)
|-
|-
|  * [[npc_eli]] || Eli Vance (nur für Half Life)
|  *{{L|npc_eli|de}} Eli Vance (nur für Half Life)
|-
|-
|  * [[npc_fastzombie]] || schneller Zombie (nur für Half Life)
|  *{{L|npc_fastzombie|de}} schneller Zombie (nur für Half Life)
|-
|-
|  * [[npc_fisherman]] || Fischersmann (nur für Half Life Lost Coast)
|  *{{L|npc_fisherman|de}} Fischersmann (nur für Half Life Lost Coast)
|-
|-
|  * [[npc_gman]] || G-Man (nur für Half Life)
|  *{{L|npc_gman|de}} G-Man (nur für Half Life)
|-
|-
|  * [[npc_headcrab]] || Headcrab (nur für Half Life)
|  *{{L|npc_headcrab|de}} Headcrab (nur für Half Life)
|-
|-
|  * [[npc_headcrab_black]] || schwarze Headcrab (nur für Half Life)
|  *{{L|npc_headcrab_black|de}} schwarze Headcrab (nur für Half Life)
|-
|-
|  * [[npc_headcrab_fast]] || schnelle Headcrab (nur für Half Life)
|  *{{L|npc_headcrab_fast|de}} schnelle Headcrab (nur für Half Life)
|-
|-
|  * [[npc_helicopter]] || Helikopter (nur für Half Life)
|  *{{L|npc_helicopter|de}} Helikopter (nur für Half Life)
|-
|-
|  * [[npc_ichthyosaur]] || Saurier (nur für Half Life)
|  *{{L|npc_ichthyosaur|de}} Saurier (nur für Half Life)
|-
|-
|  * [[npc_kleiner]] || Dr. Kleiner (nur für Half Life)
|  *{{L|npc_kleiner|de}} Dr. Kleiner (nur für Half Life)
|-
|-
|  * [[npc_manhack]] || fliegender Angriffsroboter (nur für Half Life)
|  *{{L|npc_manhack|de}} fliegender Angriffsroboter (nur für Half Life)
|-
|-
|  * [[npc_metropolice]] || Combine-Polizist (nur für Half Life)
|  *{{L|npc_metropolice|de}} Combine-Polizist (nur für Half Life)
|-
|-
|  * [[npc_monk]] || Mr. Monk (nur für Half Life)
|  *{{L|npc_monk|de}} Mr. Monk (nur für Half Life)
|-
|-
|  * [[npc_mortarsynth]] || Mortasynth (nur für Half Life)
|  *{{L|npc_mortarsynth|de}} Mortasynth (nur für Half Life)
|-
|-
|  * [[npc_mossman]] || Judith Mossman (nur für Half Life)
|  *{{L|npc_mossman|de}} Judith Mossman (nur für Half Life)
|-
|-
|  * [[npc_pigeon]] || Taube (nur für Half Life)
|  *{{L|npc_pigeon|de}} Taube (nur für Half Life)
|-
|-
|  * [[npc_poisonzombie]] || Gift-Zombie (nur für Half Life)
|  *{{L|npc_poisonzombie|de}} Gift-Zombie (nur für Half Life)
|-
|-
|  * [[npc_rollermine]] || Ball-Mine (nur für Half Life)
|  *{{L|npc_rollermine|de}} Ball-Mine (nur für Half Life)
|-
|-
|  * [[npc_seagull]] || Möve (nur für Half Life)
|  *{{L|npc_seagull|de}} Möve (nur für Half Life)
|-
|-
|  * [[npc_sniper]] || Combine-Sniper (nur für Half Life)
|  *{{L|npc_sniper|de}} Combine-Sniper (nur für Half Life)
|-
|-
|  * [[npc_stalker]] || Stalker (nur für Half Life)
|  *{{L|npc_stalker|de}} Stalker (nur für Half Life)
|-
|-
|  * [[npc_strider]] || großer, dreibeiniger Angriffsroboter (nur für Half Life)
|  *{{L|npc_strider|de}} großer, dreibeiniger Angriffsroboter (nur für Half Life)
|-
|-
|  * [[npc_turret_ceiling]] || Combine-Decken-Selbstschussanlage (nur für Half Life)
|  *{{L|npc_turret_ceiling|de}} Combine-Decken-Selbstschussanlage (nur für Half Life)
|-
|-
|  * [[npc_turret_floor]] || Combine-Boden-Selbstschussanlage (nur für Half Life)
|  *{{L|npc_turret_floor|de}} Combine-Boden-Selbstschussanlage (nur für Half Life)
|-
|-
|  * [[npc_turret_ground]] || stellbare Combine-Selbstschussanlage (nur für Half Life)
|  *{{L|npc_turret_ground|de}} stellbare Combine-Selbstschussanlage (nur für Half Life)
|-
|-
|  * [[npc_vortigaunt]] || Vortigaunt-Alien (nur für Half Life)
|  *{{L|npc_vortigaunt|de}} Vortigaunt-Alien (nur für Half Life)
|-
|-
|  * [[npc_zombie]] || Zombie (nur für Half Life)
|  *{{L|npc_zombie|de}} Zombie (nur für Half Life)
|-
|-
|  * [[npc_zombie_torso]] || Zombietorso (nur für Half Life)
|  *{{L|npc_zombie_torso|de}} Zombietorso (nur für Half Life)
|}
|}


Line 658: Line 658:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[cycler_actor]] ||  
|  *{{L|cycler_actor|de}}
|-
|-
|  * [[generic_actor]] ||  
|  *{{L|generic_actor|de}}
|-
|-
|  * [[info_npc_spawn_destination]] ||  
|  *{{L|info_npc_spawn_destination|de}}
|-
|-
|  * [[monster_generic]] ||  
|  *{{L|monster_generic|de}}
|-
|-
|  * [[npc_apcdriver]] ||  
|  *{{L|npc_apcdriver|de}}
|-
|-
|  * [[npc_bullseye]] ||  
|  *{{L|npc_bullseye|de}}
|-
|-
|  * [[npc_enemyfinder]] ||  
|  *{{L|npc_enemyfinder|de}}
|-
|-
|  * [[npc_furniture]] ||  
|  *{{L|npc_furniture|de}}
|-
|-
|  * [[npc_heli_avoidbox]] ||  
|  *{{L|npc_heli_avoidbox|de}}
|-   
|-   
|  * [[npc_heli_avoidsphere]] ||  
|  *{{L|npc_heli_avoidsphere|de}}
|-
|-
|  * [[npc_heli_nobomb]] ||  
|  *{{L|npc_heli_nobomb|de}}
|-
|-
|  * [[npc_launcher]] ||  
|  *{{L|npc_launcher|de}}
|-
|-
|  * [[npc_maker]] ||  
|  *{{L|npc_maker|de}}
|-
|-
|  * [[npc_missiledefense]] ||  
|  *{{L|npc_missiledefense|de}}
|-
|-
|  * [[npc_particlestorm]] ||  
|  *{{L|npc_particlestorm|de}}
|-
|-
|  * [[npc_spotlight]] ||  
|  *{{L|npc_spotlight|de}}
|-
|-
|  * [[npc_template_maker]] ||  
|  *{{L|npc_template_maker|de}}
|-
|-
|  * [[npc_vehicledriver]] ||  
|  *{{L|npc_vehicledriver|de}}
|}
|}


Line 700: Line 700:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[phys_ballsocket]] ||  
|  *{{L|phys_ballsocket|de}}
|-
|-
|  * [[phys_constraint]] ||  
|  *{{L|phys_constraint|de}}
|-
|-
|  * [[phys_constraintsystem]] ||  
|  *{{L|phys_constraintsystem|de}}
|-
|-
|  * [[phys_convert]] ||  
|  *{{L|phys_convert|de}}
|-
|-
|  * [[phys_hinge]] ||  
|  *{{L|phys_hinge|de}}
|-
|-
|  * [[phys_keepupright]] ||  
|  *{{L|phys_keepupright|de}}
|-
|-
|  * [[phys_lengthconstraint]] ||  
|  *{{L|phys_lengthconstraint|de}}
|-
|-
|  * [[phys_magnet]] ||  
|  *{{L|phys_magnet|de}}
|-
|-
|  * [[phys_motor]] ||  
|  *{{L|phys_motor|de}}
|-
|-
|  * [[phys_pulleyconstraint]] ||  
|  *{{L|phys_pulleyconstraint|de}}
|-
|-
|  * [[phys_ragdollconstraint]] ||  
|  *{{L|phys_ragdollconstraint|de}}
|-
|-
|  * [[phys_ragdollmagnet]] ||  
|  *{{L|phys_ragdollmagnet|de}}
|-
|-
|  * [[phys_slideconstraint]] ||  
|  *{{L|phys_slideconstraint|de}}
|-
|-
|  * [[phys_spring]] ||  
|  *{{L|phys_spring|de}}
|-
|-
|  * [[phys_thruster]] ||  
|  *{{L|phys_thruster|de}}
|-
|-
|  * [[phys_torque]] ||  
|  *{{L|phys_torque|de}}
|-
|-
|  * [[physics_cannister]] ||  
|  *{{L|physics_cannister|de}}
|}
|}


Line 740: Line 740:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[player_loadsaved]] ||  
|  *{{L|player_loadsaved|de}}
|-
|-
|  * [[player_speedmod]] ||  
|  *{{L|player_speedmod|de}}
|-
|-
|  * [[player_weaponstrip]] ||  
|  *{{L|player_weaponstrip|de}}
|}
|}


Line 752: Line 752:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[point_anglesensor]] ||  
|  *{{L|point_anglesensor|de}}
|-
|-
|  * [[point_angularvelocitysensor]] ||  
|  *{{L|point_angularvelocitysensor|de}}
|-
|-
|  * [[point_antlion_repellant]] ||  
|  *{{L|point_antlion_repellant|de}}
|-
|-
|  * [[point_apc_controller]] ||  
|  *{{L|point_apc_controller|de}}
|-
|-
|  * [[point_bugbait]] ||  
|  *{{L|point_bugbait|de}}
|-
|-
|  * [[point_camera]] || Kamera für Bildübertragung auf Monitore
|  *{{L|point_camera|de}} Kamera für Bildübertragung auf Monitore
|-
|-
|  * [[point_clientcommand]] ||  
|  *{{L|point_clientcommand|de}}
|-
|-
|  * [[point_commentary_node]] ||  
|  *{{L|point_commentary_node|de}}
|-
|-
|  * [[point_devshot_camera]] ||  
|  *{{L|point_devshot_camera|de}}
|-
|-
|  * [[point_enable_motion_fixup]] ||  
|  *{{L|point_enable_motion_fixup|de}}
|-
|-
|  * [[point_hurt]] ||  
|  *{{L|point_hurt|de}}
|-
|-
|  * [[point_message]] ||  
|  *{{L|point_message|de}}
|-
|-
|  * [[point_playermoveconstraint]] ||  
|  *{{L|point_playermoveconstraint|de}}
|-
|-
|  * [[point_servercommand]] ||  
|  *{{L|point_servercommand|de}}
|-
|-
|  * [[point_spotlight]] ||  
|  *{{L|point_spotlight|de}}
|-
|-
|  * [[point_teleport]] ||  
|  *{{L|point_teleport|de}}
|-
|-
|  * [[point_template]] ||  
|  *{{L|point_template|de}}
|-
|-
|  * [[point_tesla]] ||  
|  *{{L|point_tesla|de}}
|-
|-
|  * [[point_viewcontrol]] ||  
|  *{{L|point_viewcontrol|de}}
|-
|-
|  * [[vehicle_viewcontroller]] ||  
|  *{{L|vehicle_viewcontroller|de}}
|}
|}


Line 798: Line 798:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[prop_combine_ball]] ||  
|  *{{L|prop_combine_ball|de}}
|-
|-
|  * [[prop_detail]] ||  
|  *{{L|prop_detail|de}}
|-
|-
|  * [[prop_door_rotating]] ||  
|  *{{L|prop_door_rotating|de}}
|-
|-
|  * [[prop_dynamic]] ||  
|  *{{L|prop_dynamic|de}}
|-
|-
|  * [[prop_dynamic_ornament]] ||  
|  *{{L|prop_dynamic_ornament|de}}
|-
|-
|  * [[prop_dynamic_override]] ||  
|  *{{L|prop_dynamic_override|de}}
|-
|-
|  * [[prop_physics]] ||  
|  *{{L|prop_physics|de}}
|-
|-
|  * [[prop_physics_multiplayer]] ||  
|  *{{L|prop_physics_multiplayer|de}}
|-
|-
|  * [[prop_physics_override]] ||  
|  *{{L|prop_physics_override|de}}
|-
|-
|  * [[prop_ragdoll]] ||  
|  *{{L|prop_ragdoll|de}}
|-
|-
|  * [[prop_static]] || unbewegte Requisite
|  *{{L|prop_static|de}} unbewegte Requisite
|-
|-
|  * [[prop_thumper]] ||  
|  *{{L|prop_thumper|de}}
|-
|-
|  * [[prop_vehicle]] ||  
|  *{{L|prop_vehicle|de}}
|-
|-
|  * [[prop_vehicle_airboat]] ||  
|  *{{L|prop_vehicle_airboat|de}}
|-
|-
|  * [[prop_vehicle_apc]] ||  
|  *{{L|prop_vehicle_apc|de}}
|-
|-
|  * [[prop_vehicle_cannon]] ||  
|  *{{L|prop_vehicle_cannon|de}}
|-
|-
|  * [[prop_vehicle_crane]] ||  
|  *{{L|prop_vehicle_crane|de}}
|-
|-
|  * [[prop_vehicle_driveable]] ||  
|  *{{L|prop_vehicle_driveable|de}}
|-
|-
|  * [[prop_vehicle_jeep]] ||  
|  *{{L|prop_vehicle_jeep|de}}
|-
|-
|  * [[prop_vehicle_prisoner_pod]] ||  
|  *{{L|prop_vehicle_prisoner_pod|de}}
|}
|}


Line 844: Line 844:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[trigger_autosave]] ||  
|  *{{L|trigger_autosave|de}}
|-
|-
|  * [[trigger_changelevel]] ||  
|  *{{L|trigger_changelevel|de}}
|-
|-
|  * [[trigger_finale]] ||  
|  *{{L|trigger_finale|de}}
|-
|-
|  * [[trigger_gravity]] ||  
|  *{{L|trigger_gravity|de}}
|-
|-
|  * [[trigger_hurt]] ||  
|  *{{L|trigger_hurt|de}}
|-
|-
|  * [[trigger_impact]] ||  
|  *{{L|trigger_impact|de}}
|-
|-
|  * [[trigger_look]] ||  
|  *{{L|trigger_look|de}}
|-
|-
|  * [[trigger_multiple]] ||  
|  *{{L|trigger_multiple|de}}
|-
|-
|  * [[trigger_once]] ||  
|  *{{L|trigger_once|de}}
|-
|-
|  * [[trigger_physics_trap]] ||  
|  *{{L|trigger_physics_trap|de}}
|-
|-
|  * [[trigger_playermovement]] ||  
|  *{{L|trigger_playermovement|de}}
|-
|-
|  * [[trigger_proximity]] ||  
|  *{{L|trigger_proximity|de}}
|-
|-
|  * [[trigger_push]] ||  
|  *{{L|trigger_push|de}}
|-
|-
|  * [[trigger_remove]] ||  
|  *{{L|trigger_remove|de}}
|-
|-
|  * [[trigger_rpgfire]] ||  
|  *{{L|trigger_rpgfire|de}}
|-
|-
|  * [[trigger_soundscape]] ||  
|  *{{L|trigger_soundscape|de}}
|-
|-
|  * [[trigger_teleport]] ||  
|  *{{L|trigger_teleport|de}}
|-
|-
|  * [[trigger_transition]] ||  
|  *{{L|trigger_transition|de}}
|-
|-
|  * [[trigger_vphysics_motion]] ||  
|  *{{L|trigger_vphysics_motion|de}}
|-
|-
|  * [[trigger_waterydeath]] ||  
|  *{{L|trigger_waterydeath|de}}
|-
|-
|  * [[trigger_weapon_dissolve]] ||  
|  *{{L|trigger_weapon_dissolve|de}}
|-
|-
|  * [[trigger_weapon_strip]] ||  
|  *{{L|trigger_weapon_strip|de}}
|-
|-
|  * [[trigger_wind]] ||  
|  *{{L|trigger_wind|de}}
|}
|}


Line 896: Line 896:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[weapon_357]] || Revolver (nur für Half Life)
|  *{{L|weapon_357|de}} Revolver (nur für Half Life)
|-
|-
|  * [[weapon_alyxgun]] || Alyx's Waffe (nur für Half Life)
|  *{{L|weapon_alyxgun|de}} Alyx's Waffe (nur für Half Life)
|-
|-
|  * [[weapon_annabelle]] || große Schrotflinke (nur für Half Life)
|  *{{L|weapon_annabelle|de}} große Schrotflinke (nur für Half Life)
|-
|-
|  * [[weapon_ar2]] || Combine-AR2 (nur für Half Life)
|  *{{L|weapon_ar2|de}} Combine-AR2 (nur für Half Life)
|-
|-
|  * [[weapon_brickbat]] || Stein (nur für Half Life)
|  *{{L|weapon_brickbat|de}} Stein (nur für Half Life)
|-
|-
|  * [[weapon_bugbait]] || Antlion-Lockmittel (nur für Half Life)
|  *{{L|weapon_bugbait|de}} Antlion-Lockmittel (nur für Half Life)
|-
|-
|  * [[weapon_citizenpackage]] || Stadtmenschen-Paket (nur für Half Life)
|  *{{L|weapon_citizenpackage|de}} Stadtmenschen-Paket (nur für Half Life)
|-
|-
|  * [[weapon_citizensuitcase]] || Stadtmenschen-Koffer (nur für Half Life)
|  *{{L|weapon_citizensuitcase|de}} Stadtmenschen-Koffer (nur für Half Life)
|-
|-
|  * [[weapon_crossbow]] || Scharfschützen-Crossbow (nur für Half Life)
|  *{{L|weapon_crossbow|de}} Scharfschützen-Crossbow (nur für Half Life)
|-
|-
|  * [[weapon_crowbar]] || Stemmeisen (nur für Half Life)
|  *{{L|weapon_crowbar|de}} Stemmeisen (nur für Half Life)
|-
|-
|  * [[weapon_extinguisher]] || Feuerlöscher
|  *{{L|weapon_extinguisher|de}} Feuerlöscher
|-
|-
|  * [[weapon_frag]] || Granate
|  *{{L|weapon_frag|de}} Granate
|-
|-
|  * [[weapon_physcannon]] || Gravitationskanone (nur für Half Life)
|  *{{L|weapon_physcannon|de}} Gravitationskanone (nur für Half Life)
|-
|-
|  * [[weapon_physgun]] || Gravitationspistole (nur für Half Life)
|  *{{L|weapon_physgun|de}} Gravitationspistole (nur für Half Life)
|-
|-
|  * [[weapon_pistol]] || Pistole (nur für Half Life)
|  *{{L|weapon_pistol|de}} Pistole (nur für Half Life)
|-
|-
|  * [[weapon_rpg]] || Raketenwerfer (nur für Half Life)
|  *{{L|weapon_rpg|de}} Raketenwerfer (nur für Half Life)
|-
|-
|  * [[weapon_shotgun]] || Schrotgewehr (nur für Half Life)
|  *{{L|weapon_shotgun|de}} Schrotgewehr (nur für Half Life)
|-
|-
|  * [[weapon_smg1]] || Maschinengewehr (nur für Half Life)
|  *{{L|weapon_smg1|de}} Maschinengewehr (nur für Half Life)
|-
|-
|  * [[weapon_stunstick]] || Combine-Schlagstock (nur für Half Life)
|  *{{L|weapon_stunstick|de}} Combine-Schlagstock (nur für Half Life)
|}
|}


Line 940: Line 940:
! Entity !! Bedeutung
! Entity !! Bedeutung
|-
|-
|  * [[ambient_generic]] ||  
|  *{{L|ambient_generic|de}}
|-
|-
|  * [[cycler]] ||  
|  *{{L|cycler|de}}
|-
|-
|  * [[gibshooter]] || wirft Gibs ab
|  *{{L|gibshooter|de}} wirft Gibs ab
|-
|-
|  * [[keyframe_rope]] ||  
|  *{{L|keyframe_rope|de}}
|-
|-
|  * [[keyframe_track]] ||  
|  *{{L|keyframe_track|de}}
|-
|-
|  * [[material_modify_control]] ||  
|  *{{L|material_modify_control|de}}
|-
|-
|  * [[math_colorblend]] ||  
|  *{{L|math_colorblend|de}}
|-
|-
|  * [[math_counter]] ||  
|  *{{L|math_counter|de}}
|-
|-
|  * [[math_remap]] ||  
|  *{{L|math_remap|de}}
|-
|-
|  * [[momentary_rot_button]] ||  
|  *{{L|momentary_rot_button|de}}
|-
|-
|  * [[move_keyframed]] ||  
|  *{{L|move_keyframed|de}}
|-
|-
|  * [[move_rope]] ||  
|  *{{L|move_rope|de}}
|-
|-
|  * [[move_track]] ||  
|  *{{L|move_track|de}}
|-
|-
|  * [[script_intro]] ||  
|  *{{L|script_intro|de}}
|-
|-
|  * [[script_tauremoval]] ||  
|  *{{L|script_tauremoval|de}}
|-
|-
|  * [[shadow_control]] ||  
|  *{{L|shadow_control|de}}
|-
|-
|  * [[sky_camera]] ||  
|  *{{L|sky_camera|de}}
|-
|-
|  * [[test_sidelist]] ||  
|  *{{L|test_sidelist|de}}
|-
|-
|  * [[combine_mine]] ||  
|  *{{L|combine_mine|de}}
|}
|}


== Siehe auch ==
== Siehe auch ==
* [[List of base entities:de]]
* [[List of base entities:de]]
* [[List of HL2 entities]]
* [[List of HL2 entities:de]]
* [[List of HL2DM entities]]
* [[List of HL2DM entities:de]]
* [[List_of_Left_4_Dead_entities|List of L4D entities]]
* [[List_of_Left_4_Dead_entities:de]]
* [[List_of_L4D_2_Entities|List of L4D2 entities]]
* [[List_of_L4D_2_Entities:de]]
* [[List of CS:S entities]]
* [[List of CS:S entities:de]]
* [[List of DoD:S entities]]
* [[List of DoD:S entities:de]]
* [[List of Ship entities]]
* [[List of Ship entities:de]]




[[Category:Level Design:de]]
[[Category:Level Design:de]]
[[Category:Entities:de]]
[[Category:Entities:de]]

Revision as of 13:34, 2 October 2018

Template:Otherlang2

[ai] K.I.-Entities

Entity Bedeutung
*de(en) Zeigt Anzahl und Typ der npc_citizen
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)

[env] Umgebungs-Entities

Entity Bedeutung
*de(en) sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en) Umgebungsgeräusche in bestimmten Umkreis
*de(en)
*de(en)
*de(en) zweidimensionaler, kamerafolgender Glow-Effekt
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)

[filter] Filter-Entities

Entity Bedeutung
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)

[func] funktionelle Brush-Entities

Entity Bedeutung
*de(en)
*de(en)
*de(en) Brush der sich vollständig zerstören lässt
*de(en) Brush, der sich stückweise zerstören lässt
*de(en)
*de(en) drückbarer Button der eine aktion ausüben kann
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en) linear bewegte Tür
*de(en) am Scharnier bewegte Tür
*de(en) Staubwolke
*de(en)
*de(en)
*de(en)
*de(en) Lädt HP auf
*de(en)
*de(en) Leiter zum raufsteigen
*de(en)
*de(en)
*de(en)
*de(en)
*de(en) linear bewegtes Objekt
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en) rotierendes Objekt
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)

[game] Spiel-Entities

Entity Bedeutung
*de(en)
*de(en) Beendet aktuelle Spiel-Sequenz (für Half Life)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)

[info] Informations-Entities

Entity Bedeutung
*de(en) Verknüpfung zwischen Kamera und Monitor
*de(en)
*de(en)
*de(en)
*de(en)
*de(en) Ortsmarkierung
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en) CT-Spawn
*de(en) Combine-Spawn (nur für Half Life)
*de(en) Einzelspieler-Spawn
*de(en)
*de(en) Rebel-Spawn (nur für Half Life)
*de(en) Startpunkt (nur für Half Life)
*de(en) T-Spawn
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en) Teleporter-Ziel
*de(en)

[item] Gegenstands-Entities

Entity Bedeutung
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en) HP-Auflader (nur für Half Life)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en) Anzug-Auflader (nur für Half Life)

[light] Licht-Entities

Entity Bedeutung
*de(en) einfaches einstellbares Licht
*de(en) veränderliches und bewegbares Licht
*de(en) Umgebungs- / Sonnenlicht
*de(en) Lichtspot

[logic] Logik-Entities

Entity Bedeutung
*de(en)
*de(en)
*de(en)
*de(en) CASE-Fallunterscheidung
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en) Timer

[npc] NPC's

[npc] Allgemein

Entity Bedeutung
*de(en) Alyx (nur für Half Life)
*de(en) Antlion (nur für Half Life)
npc_antlion_template_maker]]
*de(en) Antlionguard (nur für Half Life)
*de(en) Barnacle (nur für Half Life)
*de(en) Barney Calhoun (nur für Half Life)
*de(en) Dr. Wallace Breen (nur für Half Life)
*de(en) Stadtmensch (nur für Half Life)
*de(en) Combine-Kamera (nur für Half Life)
*de(en) Combine-Mensch(nur für Half Life)
*de(en) Combine-Landungsschiff (nur für Half Life)
*de(en) Combine-Kanonenschiff (nur für Half Life)
*de(en) Crab Synth (nur für Half Life)
*de(en) Kranführer (nur für Half Life)
*de(en) Krähe (nur für Half Life)
*de(en) fliegender Combine-Scanner (nur für Half Life)
*de(en) Dog-Roboter (nur für Half Life)
*de(en) Eli Vance (nur für Half Life)
*de(en) schneller Zombie (nur für Half Life)
*de(en) Fischersmann (nur für Half Life Lost Coast)
*de(en) G-Man (nur für Half Life)
*de(en) Headcrab (nur für Half Life)
*de(en) schwarze Headcrab (nur für Half Life)
*de(en) schnelle Headcrab (nur für Half Life)
*de(en) Helikopter (nur für Half Life)
*de(en) Saurier (nur für Half Life)
*de(en) Dr. Kleiner (nur für Half Life)
*de(en) fliegender Angriffsroboter (nur für Half Life)
*de(en) Combine-Polizist (nur für Half Life)
*de(en) Mr. Monk (nur für Half Life)
*de(en) Mortasynth (nur für Half Life)
*de(en) Judith Mossman (nur für Half Life)
*de(en) Taube (nur für Half Life)
*de(en) Gift-Zombie (nur für Half Life)
*de(en) Ball-Mine (nur für Half Life)
*de(en) Möve (nur für Half Life)
*de(en) Combine-Sniper (nur für Half Life)
*de(en) Stalker (nur für Half Life)
*de(en) großer, dreibeiniger Angriffsroboter (nur für Half Life)
*de(en) Combine-Decken-Selbstschussanlage (nur für Half Life)
*de(en) Combine-Boden-Selbstschussanlage (nur für Half Life)
*de(en) stellbare Combine-Selbstschussanlage (nur für Half Life)
*de(en) Vortigaunt-Alien (nur für Half Life)
*de(en) Zombie (nur für Half Life)
*de(en) Zombietorso (nur für Half Life)

[npc] Speziell

Entity Bedeutung
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)

[phys] Physik-Entities

Entity Bedeutung
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)

[player] Spieler-Entities

Entity Bedeutung
*de(en)
*de(en)
*de(en)

[point] Punkt-Entities

Entity Bedeutung
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en) Kamera für Bildübertragung auf Monitore
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)

[prop] Requisiten-Entities

Entity Bedeutung
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en) unbewegte Requisite
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)

[trigger] Umschalt-Entities

Entity Bedeutung
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)

[weapon] Waffen-Entities

Entity Bedeutung
*de(en) Revolver (nur für Half Life)
*de(en) Alyx's Waffe (nur für Half Life)
*de(en) große Schrotflinke (nur für Half Life)
*de(en) Combine-AR2 (nur für Half Life)
*de(en) Stein (nur für Half Life)
*de(en) Antlion-Lockmittel (nur für Half Life)
*de(en) Stadtmenschen-Paket (nur für Half Life)
*de(en) Stadtmenschen-Koffer (nur für Half Life)
*de(en) Scharfschützen-Crossbow (nur für Half Life)
*de(en) Stemmeisen (nur für Half Life)
*de(en) Feuerlöscher
*de(en) Granate
*de(en) Gravitationskanone (nur für Half Life)
*de(en) Gravitationspistole (nur für Half Life)
*de(en) Pistole (nur für Half Life)
*de(en) Raketenwerfer (nur für Half Life)
*de(en) Schrotgewehr (nur für Half Life)
*de(en) Maschinengewehr (nur für Half Life)
*de(en) Combine-Schlagstock (nur für Half Life)

Sonstige Entities

Entity Bedeutung
*de(en)
*de(en)
*de(en) wirft Gibs ab
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)
*de(en)

Siehe auch