De/List of entities: Difference between revisions
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{{otherlang2|zh-cn=List_of_entities:zh-cn|jp=List_of_entities:jp|en=List_of_entities}} | {{otherlang2|zh-cn=List_of_entities:zh-cn|jp=List_of_entities:jp|en=List_of_entities}} | ||
== K.I.-Entities == | == K.I.-Entities [ai] == | ||
* [[ai_ally_manager]] - Monitors the number and type of [[npc_citizen]] allies and responds accordingly. | * [[ai_ally_manager]] - Monitors the number and type of [[npc_citizen]] allies and responds accordingly. | ||
* [[ai_battle_line]] | * [[ai_battle_line]] | ||
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* [[tanktrain_ai]] | * [[tanktrain_ai]] | ||
== Umgebungs-Entities == | == Umgebungs-Entities [env] == | ||
* [[env_ar2explosion]] - [[weapon_ar2|Overwatch pulse rifle]] explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. | * [[env_ar2explosion]] - [[weapon_ar2|Overwatch pulse rifle]] explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. | ||
* [[env_beam]] | * [[env_beam]] | ||
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* [[env_zoom]] | * [[env_zoom]] | ||
== Filter-Entities == | == Filter-Entities [filter] == | ||
* [[filter_activator_class]] | * [[filter_activator_class]] | ||
* [[filter_activator_name]] | * [[filter_activator_name]] | ||
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* [[filter_multi]] | * [[filter_multi]] | ||
== funktionelle Brush-Entities == | == funktionelle Brush-Entities [func] == | ||
* [[func_areaportal]] | * [[func_areaportal]] | ||
* [[func_areaportalwindow]] | * [[func_areaportalwindow]] | ||
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* [[func_water_analog]] | * [[func_water_analog]] | ||
== Spiel-Entities== | == Spiel-Entities [game] == | ||
* [[worldspawn]] | * [[worldspawn]] | ||
* [[game_end]] | * [[game_end]] | ||
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* [[game_zone_player]] | * [[game_zone_player]] | ||
== Informations-Entities == | == Informations-Entities [info] == | ||
* [[info_camera_link]] | * [[info_camera_link]] | ||
* [[info_constraint_anchor]] | * [[info_constraint_anchor]] | ||
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* [[infodecal]] | * [[infodecal]] | ||
== Gegenstands-Entities == | == Gegenstands-Entities [item] == | ||
* [[item_ammo_357]] | * [[item_ammo_357]] | ||
* [[item_ammo_357_large]] | * [[item_ammo_357_large]] | ||
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* [[item_suitcharger]] | * [[item_suitcharger]] | ||
== Licht-Entities == | == Licht-Entities [light] == | ||
* [[light]] | * [[light]] | ||
* [[light_dynamic]] | * [[light_dynamic]] | ||
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* [[light_spot]] | * [[light_spot]] | ||
== Logik-Entities == | == Logik-Entities [logic] == | ||
* [[logic_auto]] | * [[logic_auto]] | ||
* [[logic_autosave]] | * [[logic_autosave]] | ||
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* [[water_lod_control]] | * [[water_lod_control]] | ||
== NPC-Entities == | == NPC-Entities [npc] == | ||
=== Allgemein === | === Allgemein === | ||
* [[combine_mine]] | * [[combine_mine]] | ||
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* [[npc_vehicledriver]] | * [[npc_vehicledriver]] | ||
== Physik-Entities == | == Physik-Entities [phys] == | ||
* [[phys_ballsocket]] | * [[phys_ballsocket]] | ||
* [[phys_constraint]] | * [[phys_constraint]] | ||
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* [[physics_cannister]] | * [[physics_cannister]] | ||
== Spieler-Entities == | == Spieler-Entities [player] == | ||
* [[player_loadsaved]] | * [[player_loadsaved]] | ||
* [[player_speedmod]] | * [[player_speedmod]] | ||
* [[player_weaponstrip]] | * [[player_weaponstrip]] | ||
== Punkt-Entities == | == Punkt-Entities [point] == | ||
* [[point_anglesensor]] | * [[point_anglesensor]] | ||
* [[point_angularvelocitysensor]] | * [[point_angularvelocitysensor]] | ||
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* [[vehicle_viewcontroller]] | * [[vehicle_viewcontroller]] | ||
== Requisiten-Entities == | == Requisiten-Entities [prop] == | ||
* [[prop_combine_ball]] | * [[prop_combine_ball]] | ||
* [[prop_detail]] | * [[prop_detail]] | ||
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* [[prop_vehicle_prisoner_pod]] | * [[prop_vehicle_prisoner_pod]] | ||
== Umschalt-Entities == | == Umschalt-Entities [trigger] == | ||
* [[trigger_autosave]] | * [[trigger_autosave]] | ||
* [[trigger_changelevel]] | * [[trigger_changelevel]] | ||
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* [[trigger_wind]] | * [[trigger_wind]] | ||
== Waffen-Entities == | == Waffen-Entities [weapon] == | ||
* [[weapon_357]] | * [[weapon_357]] | ||
* [[weapon_alyxgun]] | * [[weapon_alyxgun]] |
Revision as of 05:11, 2 April 2011
K.I.-Entities [ai]
* ai_ally_manager - Monitors the number and type of npc_citizen allies and responds accordingly. * ai_battle_line * ai_changehintgroup * ai_changetarget * ai_citizen_response_system * ai_goal_actbusy * ai_goal_actbusy queue * ai_goal_assault * ai_goal_follow * ai_goal_lead * ai_goal_lead weapon * ai_goal_police * ai_goal_standoff * ai_relationship * ai_script_conditions * ai_sound * ai_speechfilter * aiscripted_schedule * assault_assaultpoint * assault_rallypoint * info_apc_missile_hint * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc spawn_destination * info_snipertarget * logic_choreographed_scene * path_corner * path_corner_crash * path_track * scripted_scene * scripted_sentence * scripted_sequence * scripted_target * tanktrain_aitarget * tanktrain_ai
Umgebungs-Entities [env]
* env_ar2explosion - Overwatch pulse rifle explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. * env_beam * env_beverage * env_blood * env_bubbles * env_citadel_energy_core * env_credits * env_cubemap * env_dustpuff * env_effectscript * env_embers * env_entity_dissolver * env_entity_igniter * env_entity_maker * env_explosion * env_extinguisherjet * env_fade * env_fire * env_firesensor * env_firesource * env_flare * env_fog_controller * env_funnel * env_global * env_gunfire * env_headcrabcanister * env_hudhint * env_laser * env_lightglow * env_message * env_microphone * env_muzzleflash * env_particlelight * env_particlescript * env_physexplosion * env_physimpact * env_player_surface_trigger * env_rotorshooter * env_rotorwash * env_screenoverlay * env_shake * env_shooter * env_smokestack * env_smoketrail * env_soundscape * env_soundscape_proxy * env_soundscape_triggerable * env_spark * env_speaker * env_splash * env_sprite * env_spritetrail * env_starfield * env_steam * env_sun * env_terrainmorph * env_texturetoggle * env_tonemap_controller * env_wind * env_zoom
Filter-Entities [filter]
* filter_activator_class * filter_activator_name * filter_activator_team * filter_damage_type * filter_multi
funktionelle Brush-Entities [func]
* func_areaportal * func_areaportalwindow * func_breakable * func_breakable_surf * func_brush * func_button * func_capturezone * func_changeclass * func_clip_vphysics * func_combine_ball_spawner * func_conveyor * func_detail * func_door * func_door_rotating * func_dustcloud * func_dustmotes * func_extinguishercharger * func_guntarget * func_healthcharger * func_illusionary * func_ladder * func_ladderendpoint * func_lod * func_lookdoor * func_monitor * func_movelinear * func_nobuild * func_nogrenades * func_occluder * func_physbox * func_physbox_multiplayer * func_platrot * func_precipitation * func_proprespawnzone * func_recharge * func_reflective_glass * func_regenerate * func_respawnroom * func_respawnroomvisualizer * func_rot_button * func_rotating * func_smokevolume * func_tank * func_tankairboatgun * func_tankapcrocket * func_tanklaser * func_tankmortar * func_tankphyscannister * func_tankpulselaser * func_tankrocket * func_tanktrain * func_trackautochange * func_trackchange * func_tracktrain * func_traincontrols * func_useableladder * func_vehicleclip * func_viscluster * func_wall * func_wall_toggle * func_water_analog
Spiel-Entities [game]
* worldspawn * game_end * game_player_equip * game_player_team * game_ragdoll_manager * game_score * game_text * game_ui * game_weapon_manager * game_zone_player
Informations-Entities [info]
* info_camera_link * info_constraint_anchor * info_hint * info_intermission * info_ladder_dismount * info_landmark * info_lighting * info_mass center * info_no_dynamic_shadow * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc_spawn_destination * info_null * info_overlay * info_particle_system * info_player_combine * info_player_deathmatch * info_player_logo * info_player_rebel * info_player_start * info_projecteddecal * info_snipertarget * info_target * info_target_gunshipcrash * info_teleporter_countdown * info_teleport_destination * infodecal
Gegenstands-Entities [item]
* item_ammo_357 * item_ammo_357_large * item_ammo_ar2 * item_ammo_ar2_altfire * item_ammo_ar2_large * item_ammo_crate * item_ammo_crossbow * item_ammo_pistol * item_ammo_pistol_large * item_ammo_smg1 * item_ammo_smg1_grenade * item_ammo_smg1_large * item_battery * item_box_buckshot * item_dynamic resupply * item_healthcharger * item_healthkit * item_healthvial * item_item_crate * item_rpg_round * item_suit * item_suitcharger
Licht-Entities [light]
* light * light_dynamic * light_environment * light_spot
Logik-Entities [logic]
* logic_auto * logic_autosave * logic_branch * logic_case * logic_collision_pair * logic_compare * logic_lineto * logic_measure_movement * logic_multicompare * logic_navigation * logic_relay * logic_timer
Sonstige Entities
* ambient_generic * cycler * gibshooter * keyframe_rope * keyframe_track * material_modify_control * math_colorblend * math_counter * math_remap * momentary_rot_button * move_keyframed * move_rope * move_track * script_intro * script_tauremoval * shadow_control * sky_camera * test_sidelist * test_traceline * vgui_screen * water_lod_control
NPC-Entities [npc]
Allgemein
* combine_mine * npc_alyx * npc_antlion * npc_antlion_template_maker * npc_antlionguard * npc_barnacle * npc_barney * npc_breen * npc_citizen * npc_combine_camera * npc_combine_s * npc_combinedropship * npc_combinegunship * npc_crabsynth * npc_cranedriver * npc_crow * npc_cscanner * npc_dog * npc_eli * npc_fastzombie * npc_fisherman (not available in Hammer by default) * npc_gman * npc_headcrab * npc_headcrab_black * npc_headcrab_fast * npc_helicopter * npc_ichthyosaur * npc_kleiner * npc_manhack * npc_metropolice * npc_monk * npc_mortarsynth * npc_mossman * npc_pigeon * npc_poisonzombie * npc_rollermine * npc_seagull * npc_sniper * npc_stalker * npc_strider * npc_turret_ceiling * npc_turret_floor * npc_turret_ground * npc_vortigaunt * npc_zombie * npc_zombie_torso
Speziel
* cycler_actor * generic_actor * info_npc_spawn_destination * monster_generic * npc_apcdriver * npc_bullseye * npc_enemyfinder * npc_furniture * npc_heli_avoidbox * npc_heli_avoidsphere * npc_heli_nobomb * npc_launcher * npc_maker * npc_missiledefense * npc_particlestorm * npc_spotlight * npc_template_maker * npc_vehicledriver
Physik-Entities [phys]
* phys_ballsocket * phys_constraint * phys_constraintsystem * phys_convert * phys_hinge * phys_keepupright * phys_lengthconstraint * phys_magnet * phys_motor * phys_pulleyconstraint * phys_ragdollconstraint * phys_ragdollmagnet * phys_slideconstraint * phys_spring * phys_thruster * phys_torque * physics_cannister
Spieler-Entities [player]
* player_loadsaved * player_speedmod * player_weaponstrip
Punkt-Entities [point]
* point_anglesensor * point_angularvelocitysensor * point_antlion_repellant * point_apc_controller * point_bugbait * point_camera * point_clientcommand * point_commentary_node * point_devshot_camera * point_enable_motion_fixup * point_hurt * point_message * point_playermoveconstraint * point_servercommand * point_spotlight * point_teleport * point_template * point_tesla * point_viewcontrol * vehicle_viewcontroller
Requisiten-Entities [prop]
* prop_combine_ball * prop_detail * prop_door_rotating * prop_dynamic * prop_dynamic_ornament * prop_dynamic_override * prop_physics * prop_physics_multiplayer * prop_physics_override * prop_ragdoll * prop_static * prop_thumper * prop_vehicle * prop_vehicle_airboat * prop_vehicle_apc * prop_vehicle_cannon * prop_vehicle_crane * prop_vehicle_driveable * prop_vehicle_jeep * prop_vehicle_prisoner_pod
Umschalt-Entities [trigger]
* trigger_autosave * trigger_changelevel * trigger_finale * trigger_gravity * trigger_hurt * trigger_impact * trigger_look * trigger_multiple * trigger_once * trigger_physics_trap * trigger_playermovement * trigger_proximity * trigger_push * trigger_remove * trigger_rpgfire * trigger_soundscape * trigger_teleport * trigger_transition * trigger_vphysics_motion * trigger_waterydeath * trigger_weapon_dissolve * trigger_weapon_strip * trigger_wind
Waffen-Entities [weapon]
* weapon_357 * weapon_alyxgun * weapon_annabelle * weapon_ar2 * weapon_brickbat * weapon_bugbait * weapon_citizenpackage * weapon_citizensuitcase * weapon_crossbow * weapon_crowbar * weapon_extinguisher * weapon_frag * weapon_physcannon * weapon_physgun * weapon_pistol * weapon_rpg * weapon_shotgun * weapon_smg1 * weapon_stunstick