List of Get a Life entities
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This is a list of all Get a Life entities that can be placed through Hammer.
Get a Life.fgd
ai_*
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_police
- ai_goal_standoff
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
aiscripted_*
ambient_*
assault_*
color_*
combine_*
cycler_*
ecran_*
env_*
- env_alyxemp
- env_ar2explosion
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_citadel_energy_core
- env_credits
- env_cubemap
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_flare
- env_fog_controller
- env_global
- env_gunfire
- env_headcrabcanister
- env_hudhint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_muzzleflash
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_rotorshooter
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_speaker
- env_splash
- env_sprite
- env_starfield
- env_steam
- env_sun
- env_terrainmorph
- env_textgal
- env_textgal
- env_texturetoggle
- env_tonemap_controller
- env_wind
- env_zoom
func_*
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_combine_ball_spawner
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladderendpoint
- func_lod
- func_lookdoor
- func_monitor
- func_movelinear
- func_occluder
- func_physbox
- func_physbox_multiplayer
- func_platrot
- func_precipitation
- func_recharge
- func_rotating
- func_rot_button
- func_smokevolume
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_vehicleclip
- func_wall
- func_wall_toggle
- func_water_analog
game_*
- game_end
- game_player_equip
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
generic_*
info_*
- info_apc_missile_hint
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting
- info_mass_center
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_no_dynamic_shadow
- info_npc_spawn_destination
- info_null
- info_overlay
- info_player_combine
- info_player_deathmatch
- info_player_rebel
- info_player_start
- info_projecteddecal
- info_snipertarget
- info_target
- info_target_gunshipcrash
- info_teleport_destination
item_*
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_px1
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_bullet
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_sodacan
- item_suit
- item_suitcharger
light_*
logic_*
- logic_auto
- logic_autosave
- logic_branch
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_relay
- logic_timer
material_*
math_*
momentary_*
monster_*
npc_*
- npc_alyx
- npc_antlion
- npc_antlion_boss
- npc_antlionguard
- npc_antlion_template_maker
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_breen
- npc_bullseye
- npc_citizen
- npc_combine_camera
- npc_combinedropship
- npc_combinegunship
- npc_combine_s
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_enemyfinder
- npc_fastzombie
- npc_fisherman
- npc_furniture
- npc_gman
- npc_grenade_frag
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_black_m
- npc_headcrab_fast
- npc_headcrab_m
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_helicopter
- npc_heli_nobomb
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_maker
- npc_manhack
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_pigeon
- npc_poisonzombie
- npc_rollermine
- npc_satchel
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_template_maker
- npc_tripmine
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie
- npc_zombie2
- npc_zombie3
- npc_zombie4
- npc_zombie5
- npc_zombie6
- npc_zombie7
- npc_zombie_torso
path_*
phys_*
physics_*
- physics_cannister
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
player_*
point_*
- point_anglesensor
- point_angularvelocitysensor
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_hurt
- point_message
- point_playermoveconstraint
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_viewcontrol
prop_*
- prop_combine_ball
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_physics_respawnable
- prop_ragdoll
- prop_static
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_crane
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
scripted_*
script_*
shadow_*
sky_*
spark_*
switch_*
tanktrain_*
trigger_*
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_physics_trap
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_rpgfire
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
- trigger_wind
vehicle_*
water_*
weapon_*
- weapon_357
- weapon_alyxgun
- weapon_annabelle
- weapon_batte
- weapon_bugbait
- weapon_crossbow
- weapon_crowbar
- weapon_frag
- weapon_physcannon
- weapon_pistol
- weapon_pistolb
- weapon_PX388
- weapon_rifle
- weapon_rifleb
- weapon_rpg
- weapon_shotgun
- weapon_slam
- weapon_smg1
- weapon_stunstick
Unincluded