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{{langsp|title=Перечень основных объектов}}
{{LanguageBar|title=Перечень основных объектов}}
Полный перечень всех объектов мира для платформы {{Source|4}}
Полный перечень всех объектов мира для платформы {{Source|4}}


{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''ai'''
'''ai'''
* [[ai_speechfilter]]
* {{L|ai_speechfilter}}
'''ambient'''
'''ambient'''
* [[ambient_generic]]
* {{L|ambient_generic}}
'''color'''
'''color'''
* [[Color correction (entity)|color_correction]]
* {{L|Color correction (entity)|color_correction}}
* [[color_correction_volume]]
* {{L|color_correction_volume}}
'''cycler'''
'''cycler'''
* [[cycler]]
* {{L|cycler}}
'''env'''
'''env'''
* [[env_beam]]
* {{L|env_beam}}
* [[env_beverage]]
* {{L|env_beverage}}
* [[env_blood]]
* {{L|env_blood}}
* [[env_bubbles]]
* {{L|env_bubbles}}
* [[env_credits]]
* {{L|env_credits}}
* [[env_cubemap]]
* {{L|env_cubemap}}
* [[env_dustpuff]]
* {{L|env_dustpuff}}
* [[env_effectscript]]
* {{L|env_effectscript}}
* [[env_embers]]
* {{L|env_embers}}
* [[env_entity_igniter]]
* {{L|env_entity_igniter}}
* [[env_entity_maker]]
* {{L|env_entity_maker}}
* [[env_explosion]]
* {{L|env_explosion}}
* [[env_fade]]
* {{L|env_fade}}
* [[env_fire]]
* {{L|env_fire}}
* [[env_firesensor]]
* {{L|env_firesensor}}
* [[env_firesource]]
* {{L|env_firesource}}
* [[env_fog_controller]]
* {{L|env_fog_controller}}
* [[env_funnel]]
* {{L|env_funnel}}
* [[env_hudhint]]
* {{L|env_hudhint}}
* [[env_laser]]
* {{L|env_laser}}
* [[env_lightglow]]
* {{L|env_lightglow}}
* [[env_message]]
* {{L|env_message}}
* [[env_microphone]]
* {{L|env_microphone}}
* [[env_particle_performance_monitor]]
* {{L|env_particle_performance_monitor}}
* [[env_particlelight]]
* {{L|env_particlelight}}
* [[env_particlescript]]
* {{L|env_particlescript}}
* [[env_physexplosion]]
* {{L|env_physexplosion}}
* [[env_physimpact]]
* {{L|env_physimpact}}
* [[env_player_surface_trigger]]
* {{L|env_player_surface_trigger}}
* [[env_projectedtexture]]
* {{L|env_projectedtexture}}
* [[env_rotorshooter]]
* {{L|env_rotorshooter}}
* [[env_rotorwash_emitter]]
* {{L|env_rotorwash_emitter}}
* [[env_screeneffect]]
* {{L|env_screeneffect}}
* [[env_screenoverlay]]
* {{L|env_screenoverlay}}
* [[env_shake]]
* {{L|env_shake}}
* [[env_shooter]]
* {{L|env_shooter}}
* [[env_smokestack]]
* {{L|env_smokestack}}
* [[env_smoketrail]]
* {{L|env_smoketrail}}
* [[env_soundscape]]
* {{L|env_soundscape}}
* [[env_soundscape_proxy]]
* {{L|env_soundscape_proxy}}
* [[env_soundscape_triggerable]]
* {{L|env_soundscape_triggerable}}
* [[env_spark]]
* {{L|env_spark}}
* [[env_splash]]
* {{L|env_splash}}
* [[env_sprite]]
* {{L|env_sprite}}
* [[env_sprite_oriented]]
* {{L|env_sprite_oriented}}
* [[env_spritetrail]]
* {{L|env_spritetrail}}
* [[env_steam]]
* {{L|env_steam}}
* [[env_sun]]
* {{L|env_sun}}
* [[env_texturetoggle]]
* {{L|env_texturetoggle}}
* [[env_tonemap_controller]]
* {{L|env_tonemap_controller}}
* [[env_viewpunch]]
* {{L|env_viewpunch}}
* [[env_wind]]
* {{L|env_wind}}
* [[env_zoom]]
* {{L|env_zoom}}
'''filter'''
'''filter'''
* [[filter_activator_class]]
* {{L|filter_activator_class}}
* [[filter_activator_mass_greater]]
* {{L|filter_activator_mass_greater}}
* [[filter_activator_name]]
* {{L|filter_activator_name}}
* [[filter_damage_type]]
* {{L|filter_damage_type}}
* [[filter_enemy]]
* {{L|filter_enemy}}
* [[filter_multi]]
* {{L|filter_multi}}
'''func'''
'''func'''
* [[func_areaportal]]
* {{L|func_areaportal}}
* [[func_areaportalwindow]]
* {{L|func_areaportalwindow}}
* [[func_breakable]]
* {{L|func_breakable}}
* [[func_breakable_surf]]
* {{L|func_breakable_surf}}
* [[func_brush]]
* {{L|func_brush}}
* [[func_button]]
* {{L|func_button}}
* [[func_clip_vphysics]]
* {{L|func_clip_vphysics}}
* [[func_conveyor]]
* {{L|func_conveyor}}
* [[func_detail]]
* {{L|func_detail}}
* [[func_door]]
* {{L|func_door}}
* [[func_door_rotating]]
* {{L|func_door_rotating}}
* [[func_dustcloud]]
* {{L|func_dustcloud}}
* [[func_dustmotes]]
* {{L|func_dustmotes}}
* [[func_fish_pool]]
* {{L|func_fish_pool}}
* [[func_guntarget]]
* {{L|func_guntarget}}
* [[func_illusionary]]
* {{L|func_illusionary}}
* [[func_instance]]
* {{L|func_instance}}
* [[func_instance_parms]]
* {{L|func_instance_parms}}
* [[func_ladderendpoint]]
* {{L|func_ladderendpoint}}
* [[func_lod]]
* {{L|func_lod}}
* [[func_movelinear]]
* {{L|func_movelinear}}
* [[func_occluder]]
* {{L|func_occluder}}
* [[func_physbox]]
* {{L|func_physbox}}
* [[func_platrot]]
* {{L|func_platrot}}
* [[func_precipitation]]
* {{L|func_precipitation}}
* [[func_reflective_glass]]
* {{L|func_reflective_glass}}
* [[func_rot_button]]
* {{L|func_rot_button}}
* [[func_rotating]]
* {{L|func_rotating}}
* [[func_smokevolume]]
* {{L|func_smokevolume}}
* [[func_tanktrain]]
* {{L|func_tanktrain}}
* [[func_trackautochange]]
* {{L|func_trackautochange}}
* [[func_trackchange]]
* {{L|func_trackchange}}
* [[func_tracktrain]]
* {{L|func_tracktrain}}
* [[func_traincontrols]]
* {{L|func_traincontrols}}
* [[func_useableladder]]
* {{L|func_useableladder}}
* [[func_viscluster]]
* {{L|func_viscluster}}
* [[func_wall]]
* {{L|func_wall}}
* [[func_wall_toggle]]
* {{L|func_wall_toggle}}
* [[func_water_analog]]
* {{L|func_water_analog}}
'''game'''
'''game'''
* [[game_end]]
* {{L|game_end}}
* [[game_gib_manager]]
* {{L|game_gib_manager}}
* [[game_player_equip]]
* {{L|game_player_equip}}
* [[game_player_team]]
* {{L|game_player_team}}
* [[game_ragdoll_manager]]
* {{L|game_ragdoll_manager}}
* [[game_score]]
* {{L|game_score}}
* [[game_text]]
* {{L|game_text}}
* [[game_ui]]
* {{L|game_ui}}
* [[game_weapon_manager]]
* {{L|game_weapon_manager}}
* [[game_zone_player]]
* {{L|game_zone_player}}
'''gibshooter'''
'''gibshooter'''
* [[gibshooter]]
* {{L|gibshooter}}
'''hammer'''
'''hammer'''
* [[hammer_updateignorelist]]
* {{L|hammer_updateignorelist}}
'''info'''
'''info'''
* [[info_camera_link]]
* {{L|info_camera_link}}
* [[info_constraint_anchor]]
* {{L|info_constraint_anchor}}
* [[info_hint]]
* {{L|info_hint}}
* [[info_intermission]]
* {{L|info_intermission}}
* [[info_ladder_dismount]]
* {{L|info_ladder_dismount}}
* [[info_landmark]]
* {{L|info_landmark}}
* [[info_lighting]]
* {{L|info_lighting}}
* [[info_mass_center]]
* {{L|info_mass_center}}
* [[info_no_dynamic_shadow]]
* {{L|info_no_dynamic_shadow}}
* [[info_node]]
* {{L|info_node}}
* [[info_node_air]]
* {{L|info_node_air}}
* [[info_node_air_hint]]
* {{L|info_node_air_hint}}
* [[info_node_climb]]
* {{L|info_node_climb}}
* [[info_node_hint]]
* {{L|info_node_hint}}
* [[info_node_link]]
* {{L|info_node_link}}
* [[info_node_link_controller]]
* {{L|info_node_link_controller}}
* [[info_npc_spawn_destination]]
* {{L|info_npc_spawn_destination}}
* [[info_null]]
* {{L|info_null}}
* [[info_overlay]]
* {{L|info_overlay}}
* [[info_overlay_transition]]
* {{L|info_overlay_transition}}
* [[info_particle_system]]
* {{L|info_particle_system}}
* [[info_player_start]]
* {{L|info_player_start}}
* [[info_projecteddecal]]
* {{L|info_projecteddecal}}
* [[info_radial_link_controller]]
* {{L|info_radial_link_controller}}
* [[info_target]]
* {{L|info_target}}
* [[info_teleport_destination]]
* {{L|info_teleport_destination}}
'''infodecal'''
'''infodecal'''
* [[infodecal]]
* {{L|infodecal}}
'''keyframe'''
'''keyframe'''
* [[keyframe_rope]]
* {{L|keyframe_rope}}
* [[keyframe_track]]
* {{L|keyframe_track}}
'''light'''
'''light'''
* [[light]]
* {{L|light}}
* [[light_dynamic]]
* {{L|light_dynamic}}
* [[light_environment]]
* {{L|light_environment}}
* [[light_spot]]
* {{L|light_spot}}
'''logic'''
'''logic'''
* [[logic_active_autosave]]
* {{L|logic_active_autosave}}
* [[logic_auto]]
* {{L|logic_auto}}
* [[logic_autosave]]
* {{L|logic_autosave}}
* [[logic_branch]]
* {{L|logic_branch}}
* [[logic_branch_listener]]
* {{L|logic_branch_listener}}
* [[logic_case]]
* {{L|logic_case}}
* [[logic_collision_pair]]
* {{L|logic_collision_pair}}
* [[logic_compare]]
* {{L|logic_compare}}
* [[logic_lineto]]
* {{L|logic_lineto}}
* [[logic_measure_movement]]
* {{L|logic_measure_movement}}
* [[logic_multicompare]]
* {{L|logic_multicompare}}
* [[logic_navigation]]
* {{L|logic_navigation}}
* [[logic_playerproxy]]
* {{L|logic_playerproxy}}
* [[logic_relay]]
* {{L|logic_relay}}
* [[logic_timer]]
* {{L|logic_timer}}
'''material'''
'''material'''
* [[material_modify_control]]
* {{L|material_modify_control}}
'''math'''
'''math'''
* [[math_colorblend]]
* {{L|math_colorblend}}
* [[math_counter]]
* {{L|math_counter}}
* [[math_remap]]
* {{L|math_remap}}
'''momentary'''
'''momentary'''
* [[momentary_rot_button]]
* {{L|momentary_rot_button}}
'''move'''
'''move'''
* [[move_keyframed]]
* {{L|move_keyframed}}
* [[move_rope]]
* {{L|move_rope}}
* [[move_track]]
* {{L|move_track}}
'''npc'''
'''npc'''
* [[npc_furniture]]
* {{L|npc_furniture}}
* [[npc_puppet]]
* {{L|npc_puppet}}
* [[npc_template_maker]]
* {{L|npc_template_maker}}
'''path'''
'''path'''
* [[path_track]]
* {{L|path_track}}
'''phys'''
'''phys'''
* [[phys_ballsocket]]
* {{L|phys_ballsocket}}
* [[phys_constraint]]
* {{L|phys_constraint}}
* [[phys_constraintsystem]]
* {{L|phys_constraintsystem}}
* [[phys_convert]]
* {{L|phys_convert}}
* [[phys_hinge]]
* {{L|phys_hinge}}
* [[phys_keepupright]]
* {{L|phys_keepupright}}
* [[phys_lengthconstraint]]
* {{L|phys_lengthconstraint}}
* [[phys_magnet]]
* {{L|phys_magnet}}
* [[phys_motor]]
* {{L|phys_motor}}
* [[phys_pulleyconstraint]]
* {{L|phys_pulleyconstraint}}
* [[phys_ragdollconstraint]]
* {{L|phys_ragdollconstraint}}
* [[phys_ragdollmagnet]]
* {{L|phys_ragdollmagnet}}
* [[phys_slideconstraint]]
* {{L|phys_slideconstraint}}
* [[phys_spring]]
* {{L|phys_spring}}
* [[phys_thruster]]
* {{L|phys_thruster}}
* [[phys_torque]]
* {{L|phys_torque}}
'''physics'''
'''physics'''
* [[physics_cannister]]
* {{L|physics_cannister}}
'''point'''
'''point'''
* [[point_anglesensor]]
* {{L|point_anglesensor}}
* [[point_angularvelocitysensor]]
* {{L|point_angularvelocitysensor}}
* [[point_bonusmaps_accessor]]
* {{L|point_bonusmaps_accessor}}
* [[point_clientcommand]]
* {{L|point_clientcommand}}
* [[point_devshot_camera]]
* {{L|point_devshot_camera}}
* [[point_enable_motion_fixup]]
* {{L|point_enable_motion_fixup}}
* [[point_gamestats_counter]]
* {{L|point_gamestats_counter}}
* [[point_hurt]]
* {{L|point_hurt}}
* [[point_message]]
* {{L|point_message}}
* [[point_playermoveconstraint]]
* {{L|point_playermoveconstraint}}
* [[point_posecontroller]]
* {{L|point_posecontroller}}
* [[point_proximity_sensor]]
* {{L|point_proximity_sensor}}
* [[point_servercommand]]
* {{L|point_servercommand}}
* [[point_spotlight]]
* {{L|point_spotlight}}
* [[point_teleport]]
* {{L|point_teleport}}
* [[point_template]]
* {{L|point_template}}
* [[point_tesla]]
* {{L|point_tesla}}
* [[point_velocitysensor]]
* {{L|point_velocitysensor}}
* [[point_viewcontrol]]
* {{L|point_viewcontrol}}
'''prop'''
'''prop'''
* [[prop_detail]]
* {{L|prop_detail}}
* [[prop_door_rotating]]
* {{L|prop_door_rotating}}
* [[prop_dynamic]]
* {{L|prop_dynamic}}
* [[prop_dynamic_ornament]]
* {{L|prop_dynamic_ornament}}
* [[prop_dynamic_override]]
* {{L|prop_dynamic_override}}
* [[prop_physics]]
* {{L|prop_physics}}
* [[prop_physics_multiplayer]]
* {{L|prop_physics_multiplayer}}
* [[prop_physics_override]]
* {{L|prop_physics_override}}
* [[prop_ragdoll]]
* {{L|prop_ragdoll}}
* [[prop_static]]
* {{L|prop_static}}
'''script'''
'''script'''
* [[script_intro]]
* {{L|script_intro}}
'''shadow'''
'''shadow'''
* [[shadow_control]]
* {{L|shadow_control}}
'''sky'''
'''sky'''
* [[sky_camera]]
* {{L|sky_camera}}
'''tanktrain'''
'''tanktrain'''
* [[tanktrain_ai]]
* {{L|tanktrain_ai}}
* [[tanktrain_aitarget]]
* {{L|tanktrain_aitarget}}
'''test'''
'''test'''
* [[test_traceline]]
* {{L|test_traceline}}
'''trigger'''
'''trigger'''
* [[trigger_autosave]]
* {{L|trigger_autosave}}
* [[trigger_changelevel]]
* {{L|trigger_changelevel}}
* [[trigger_gravity]]
* {{L|trigger_gravity}}
* [[trigger_hurt]]
* {{L|trigger_hurt}}
* [[trigger_impact]]
* {{L|trigger_impact}}
* [[trigger_look]]
* {{L|trigger_look}}
* [[trigger_multiple]]
* {{L|trigger_multiple}}
* [[trigger_once]]
* {{L|trigger_once}}
* [[trigger_playermovement]]
* {{L|trigger_playermovement}}
* [[trigger_proximity]]
* {{L|trigger_proximity}}
* [[trigger_push]]
* {{L|trigger_push}}
* [[trigger_remove]]
* {{L|trigger_remove}}
* [[trigger_serverragdoll]]
* {{L|trigger_serverragdoll}}
* [[trigger_soundscape]]
* {{L|trigger_soundscape}}
* [[trigger_teleport]]
* {{L|trigger_teleport}}
* [[trigger_transition]]
* {{L|trigger_transition}}
* [[trigger_wind]]
* {{L|trigger_wind}}
'''vgui'''
'''vgui'''
* [[vgui_screen]]
* {{L|vgui_screen}}
* [[vgui_slideshow_display]]
* {{L|vgui_slideshow_display}}
'''water'''
'''water'''
* [[water_lod_control]]
* {{L|water_lod_control}}
'''worldspawn'''
'''worldspawn'''
* [[worldspawn]]
* {{L|worldspawn}}
}}<noinclude>
}}<noinclude>


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==Смотрите также==
==Смотрите также==
* [[List of Unique Entities in Valve Source Games|Перечень уникальных объектов в играх Valve на платформе Source]]
* {{L|List of Unique Entities in Valve Source Games|Перечень уникальных объектов в играх Valve на платформе Source}}
* [[List of entities:ru|Список объектов мира]]
* {{L|List of entities|Список объектов мира}}
<div style="display:flex">
<div style="display:flex">
<div style="padding:1em">
<div style="padding:1em">
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</div>
</div>


[[Category:Entities:ru]]
{{ACategory|Entities}}
</noinclude>
</noinclude>

Latest revision as of 11:56, 25 March 2025

English (en)Deutsch (de)Hrvatski (hr)Русский (ru)中文 (zh)Translate (Translate)

Полный перечень всех объектов мира для платформы Source Source

ai

ambient

color

cycler

env

filter

func

game

gibshooter

hammer

info

infodecal

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

prop

script

shadow

sky

tanktrain

test

trigger

vgui

water

worldspawn

Замечание

Большинство объектов не имеет на данный момент описания на русском языке, но список будет обновляться.

Смотрите также