Ru/List of base entities: Difference between revisions
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{{ | {{LanguageBar|title=Перечень основных объектов}} | ||
Полный перечень всех объектов мира для платформы {{Source|4}} | |||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''ai''' | '''ai''' | ||
*{{L|ai_speechfilter | * {{L|ai_speechfilter}} | ||
'''ambient''' | '''ambient''' | ||
*{{L|ambient_generic | * {{L|ambient_generic}} | ||
'''color''' | '''color''' | ||
*{{L|Color correction (entity)|color_correction | * {{L|Color correction (entity)|color_correction}} | ||
*{{L|color_correction_volume | * {{L|color_correction_volume}} | ||
'''cycler''' | '''cycler''' | ||
*{{L|cycler | * {{L|cycler}} | ||
'''env''' | '''env''' | ||
*{{L|env_beam | * {{L|env_beam}} | ||
*{{L|env_beverage | * {{L|env_beverage}} | ||
*{{L|env_blood | * {{L|env_blood}} | ||
*{{L|env_bubbles | * {{L|env_bubbles}} | ||
*{{L|env_credits | * {{L|env_credits}} | ||
*{{L|env_cubemap | * {{L|env_cubemap}} | ||
*{{L|env_dustpuff | * {{L|env_dustpuff}} | ||
*{{L|env_effectscript | * {{L|env_effectscript}} | ||
*{{L|env_embers | * {{L|env_embers}} | ||
*{{L|env_entity_igniter | * {{L|env_entity_igniter}} | ||
*{{L|env_entity_maker | * {{L|env_entity_maker}} | ||
*{{L|env_explosion | * {{L|env_explosion}} | ||
*{{L|env_fade | * {{L|env_fade}} | ||
*{{L|env_fire | * {{L|env_fire}} | ||
*{{L|env_firesensor | * {{L|env_firesensor}} | ||
*{{L|env_firesource | * {{L|env_firesource}} | ||
*{{L|env_fog_controller | * {{L|env_fog_controller}} | ||
*{{L|env_funnel | * {{L|env_funnel}} | ||
*{{L|env_hudhint | * {{L|env_hudhint}} | ||
*{{L|env_laser | * {{L|env_laser}} | ||
*{{L|env_lightglow | * {{L|env_lightglow}} | ||
*{{L|env_message | * {{L|env_message}} | ||
*{{L|env_microphone | * {{L|env_microphone}} | ||
*{{L|env_particle_performance_monitor | * {{L|env_particle_performance_monitor}} | ||
*{{L|env_particlelight | * {{L|env_particlelight}} | ||
*{{L|env_particlescript | * {{L|env_particlescript}} | ||
*{{L|env_physexplosion | * {{L|env_physexplosion}} | ||
*{{L|env_physimpact | * {{L|env_physimpact}} | ||
*{{L|env_player_surface_trigger | * {{L|env_player_surface_trigger}} | ||
*{{L|env_projectedtexture | * {{L|env_projectedtexture}} | ||
*{{L|env_rotorshooter | * {{L|env_rotorshooter}} | ||
*{{L|env_rotorwash_emitter | * {{L|env_rotorwash_emitter}} | ||
*{{L|env_screeneffect | * {{L|env_screeneffect}} | ||
*{{L|env_screenoverlay | * {{L|env_screenoverlay}} | ||
*{{L|env_shake | * {{L|env_shake}} | ||
*{{L|env_shooter | * {{L|env_shooter}} | ||
*{{L|env_smokestack | * {{L|env_smokestack}} | ||
*{{L|env_smoketrail | * {{L|env_smoketrail}} | ||
*{{L|env_soundscape | * {{L|env_soundscape}} | ||
*{{L|env_soundscape_proxy | * {{L|env_soundscape_proxy}} | ||
*{{L|env_soundscape_triggerable | * {{L|env_soundscape_triggerable}} | ||
*{{L|env_spark | * {{L|env_spark}} | ||
*{{L|env_splash | * {{L|env_splash}} | ||
*{{L|env_sprite | * {{L|env_sprite}} | ||
*{{L|env_sprite_oriented | * {{L|env_sprite_oriented}} | ||
*{{L|env_spritetrail | * {{L|env_spritetrail}} | ||
*{{L|env_steam | * {{L|env_steam}} | ||
*{{L|env_sun | * {{L|env_sun}} | ||
*{{L|env_texturetoggle | * {{L|env_texturetoggle}} | ||
*{{L|env_tonemap_controller | * {{L|env_tonemap_controller}} | ||
*{{L|env_viewpunch | * {{L|env_viewpunch}} | ||
*{{L|env_wind | * {{L|env_wind}} | ||
*{{L|env_zoom | * {{L|env_zoom}} | ||
'''filter''' | '''filter''' | ||
*{{L|filter_activator_class | * {{L|filter_activator_class}} | ||
*{{L|filter_activator_mass_greater | * {{L|filter_activator_mass_greater}} | ||
*{{L|filter_activator_name | * {{L|filter_activator_name}} | ||
*{{L|filter_damage_type | * {{L|filter_damage_type}} | ||
*{{L|filter_enemy | * {{L|filter_enemy}} | ||
*{{L|filter_multi | * {{L|filter_multi}} | ||
'''func''' | '''func''' | ||
*{{L|func_areaportal | * {{L|func_areaportal}} | ||
*{{L|func_areaportalwindow | * {{L|func_areaportalwindow}} | ||
*{{L|func_breakable | * {{L|func_breakable}} | ||
*{{L|func_breakable_surf | * {{L|func_breakable_surf}} | ||
*{{L|func_brush | * {{L|func_brush}} | ||
*{{L|func_button | * {{L|func_button}} | ||
*{{L|func_clip_vphysics | * {{L|func_clip_vphysics}} | ||
*{{L|func_conveyor | * {{L|func_conveyor}} | ||
*{{L|func_detail | * {{L|func_detail}} | ||
*{{L|func_door | * {{L|func_door}} | ||
*{{L|func_door_rotating | * {{L|func_door_rotating}} | ||
*{{L|func_dustcloud | * {{L|func_dustcloud}} | ||
*{{L|func_dustmotes | * {{L|func_dustmotes}} | ||
*{{L|func_fish_pool | * {{L|func_fish_pool}} | ||
*{{L|func_guntarget | * {{L|func_guntarget}} | ||
*{{L|func_illusionary | * {{L|func_illusionary}} | ||
*{{L|func_instance | * {{L|func_instance}} | ||
*{{L|func_instance_parms | * {{L|func_instance_parms}} | ||
*{{L|func_ladderendpoint | * {{L|func_ladderendpoint}} | ||
*{{L|func_lod | * {{L|func_lod}} | ||
*{{L|func_movelinear | * {{L|func_movelinear}} | ||
*{{L|func_occluder | * {{L|func_occluder}} | ||
*{{L|func_physbox | * {{L|func_physbox}} | ||
*{{L|func_platrot | * {{L|func_platrot}} | ||
*{{L|func_precipitation | * {{L|func_precipitation}} | ||
*{{L|func_reflective_glass | * {{L|func_reflective_glass}} | ||
*{{L|func_rot_button | * {{L|func_rot_button}} | ||
*{{L|func_rotating | * {{L|func_rotating}} | ||
*{{L|func_smokevolume | * {{L|func_smokevolume}} | ||
*{{L|func_tanktrain | * {{L|func_tanktrain}} | ||
*{{L|func_trackautochange | * {{L|func_trackautochange}} | ||
*{{L|func_trackchange | * {{L|func_trackchange}} | ||
*{{L|func_tracktrain | * {{L|func_tracktrain}} | ||
*{{L|func_traincontrols | * {{L|func_traincontrols}} | ||
*{{L|func_useableladder | * {{L|func_useableladder}} | ||
*{{L|func_viscluster | * {{L|func_viscluster}} | ||
*{{L|func_wall | * {{L|func_wall}} | ||
*{{L|func_wall_toggle | * {{L|func_wall_toggle}} | ||
*{{L|func_water_analog | * {{L|func_water_analog}} | ||
'''game''' | '''game''' | ||
*{{L|game_end | * {{L|game_end}} | ||
*{{L|game_gib_manager | * {{L|game_gib_manager}} | ||
*{{L|game_player_equip | * {{L|game_player_equip}} | ||
*{{L|game_player_team | * {{L|game_player_team}} | ||
*{{L|game_ragdoll_manager | * {{L|game_ragdoll_manager}} | ||
*{{L|game_score | * {{L|game_score}} | ||
*{{L|game_text | * {{L|game_text}} | ||
*{{L|game_ui | * {{L|game_ui}} | ||
*{{L|game_weapon_manager | * {{L|game_weapon_manager}} | ||
*{{L|game_zone_player | * {{L|game_zone_player}} | ||
'''gibshooter''' | '''gibshooter''' | ||
*{{L|gibshooter | * {{L|gibshooter}} | ||
'''hammer''' | '''hammer''' | ||
*{{L|hammer_updateignorelist | * {{L|hammer_updateignorelist}} | ||
'''info''' | '''info''' | ||
*{{L|info_camera_link | * {{L|info_camera_link}} | ||
*{{L|info_constraint_anchor | * {{L|info_constraint_anchor}} | ||
*{{L|info_hint | * {{L|info_hint}} | ||
*{{L|info_intermission | * {{L|info_intermission}} | ||
*{{L|info_ladder_dismount | * {{L|info_ladder_dismount}} | ||
*{{L|info_landmark | * {{L|info_landmark}} | ||
*{{L|info_lighting | * {{L|info_lighting}} | ||
*{{L|info_mass_center | * {{L|info_mass_center}} | ||
*{{L|info_no_dynamic_shadow | * {{L|info_no_dynamic_shadow}} | ||
*{{L|info_node | * {{L|info_node}} | ||
*{{L|info_node_air | * {{L|info_node_air}} | ||
*{{L|info_node_air_hint | * {{L|info_node_air_hint}} | ||
*{{L|info_node_climb | * {{L|info_node_climb}} | ||
*{{L|info_node_hint | * {{L|info_node_hint}} | ||
*{{L|info_node_link | * {{L|info_node_link}} | ||
*{{L|info_node_link_controller | * {{L|info_node_link_controller}} | ||
*{{L|info_npc_spawn_destination | * {{L|info_npc_spawn_destination}} | ||
*{{L|info_null | * {{L|info_null}} | ||
*{{L|info_overlay | * {{L|info_overlay}} | ||
*{{L|info_overlay_transition | * {{L|info_overlay_transition}} | ||
*{{L|info_particle_system | * {{L|info_particle_system}} | ||
*{{L|info_player_start | * {{L|info_player_start}} | ||
*{{L|info_projecteddecal | * {{L|info_projecteddecal}} | ||
*{{L|info_radial_link_controller | * {{L|info_radial_link_controller}} | ||
*{{L|info_target | * {{L|info_target}} | ||
*{{L|info_teleport_destination | * {{L|info_teleport_destination}} | ||
'''infodecal''' | '''infodecal''' | ||
*{{L|infodecal | * {{L|infodecal}} | ||
'''keyframe''' | '''keyframe''' | ||
*{{L|keyframe_rope | * {{L|keyframe_rope}} | ||
*{{L|keyframe_track | * {{L|keyframe_track}} | ||
'''light''' | '''light''' | ||
*{{L|light | * {{L|light}} | ||
*{{L|light_dynamic | * {{L|light_dynamic}} | ||
*{{L|light_environment | * {{L|light_environment}} | ||
*{{L|light_spot | * {{L|light_spot}} | ||
'''logic''' | '''logic''' | ||
*{{L|logic_active_autosave | * {{L|logic_active_autosave}} | ||
*{{L|logic_auto | * {{L|logic_auto}} | ||
*{{L|logic_autosave | * {{L|logic_autosave}} | ||
*{{L|logic_branch | * {{L|logic_branch}} | ||
*{{L|logic_branch_listener | * {{L|logic_branch_listener}} | ||
*{{L|logic_case | * {{L|logic_case}} | ||
*{{L|logic_collision_pair | * {{L|logic_collision_pair}} | ||
*{{L|logic_compare | * {{L|logic_compare}} | ||
*{{L|logic_lineto | * {{L|logic_lineto}} | ||
*{{L|logic_measure_movement | * {{L|logic_measure_movement}} | ||
*{{L|logic_multicompare | * {{L|logic_multicompare}} | ||
*{{L|logic_navigation | * {{L|logic_navigation}} | ||
*{{L|logic_playerproxy | * {{L|logic_playerproxy}} | ||
*{{L|logic_relay | * {{L|logic_relay}} | ||
*{{L|logic_timer | * {{L|logic_timer}} | ||
'''material''' | '''material''' | ||
*{{L|material_modify_control | * {{L|material_modify_control}} | ||
'''math''' | '''math''' | ||
*{{L|math_colorblend | * {{L|math_colorblend}} | ||
*{{L|math_counter | * {{L|math_counter}} | ||
*{{L|math_remap | * {{L|math_remap}} | ||
'''momentary''' | '''momentary''' | ||
*{{L|momentary_rot_button | * {{L|momentary_rot_button}} | ||
'''move''' | '''move''' | ||
*{{L|move_keyframed | * {{L|move_keyframed}} | ||
*{{L|move_rope | * {{L|move_rope}} | ||
*{{L|move_track | * {{L|move_track}} | ||
'''npc''' | '''npc''' | ||
*{{L|npc_furniture | * {{L|npc_furniture}} | ||
*{{L|npc_puppet | * {{L|npc_puppet}} | ||
*{{L|npc_template_maker | * {{L|npc_template_maker}} | ||
'''path''' | '''path''' | ||
*{{L|path_track | * {{L|path_track}} | ||
'''phys''' | '''phys''' | ||
*{{L|phys_ballsocket | * {{L|phys_ballsocket}} | ||
*{{L|phys_constraint | * {{L|phys_constraint}} | ||
*{{L|phys_constraintsystem | * {{L|phys_constraintsystem}} | ||
*{{L|phys_convert | * {{L|phys_convert}} | ||
*{{L|phys_hinge | * {{L|phys_hinge}} | ||
*{{L|phys_keepupright | * {{L|phys_keepupright}} | ||
*{{L|phys_lengthconstraint | * {{L|phys_lengthconstraint}} | ||
*{{L|phys_magnet | * {{L|phys_magnet}} | ||
*{{L|phys_motor | * {{L|phys_motor}} | ||
*{{L|phys_pulleyconstraint | * {{L|phys_pulleyconstraint}} | ||
*{{L|phys_ragdollconstraint | * {{L|phys_ragdollconstraint}} | ||
*{{L|phys_ragdollmagnet | * {{L|phys_ragdollmagnet}} | ||
*{{L|phys_slideconstraint | * {{L|phys_slideconstraint}} | ||
*{{L|phys_spring | * {{L|phys_spring}} | ||
*{{L|phys_thruster | * {{L|phys_thruster}} | ||
*{{L|phys_torque | * {{L|phys_torque}} | ||
'''physics''' | '''physics''' | ||
*{{L|physics_cannister | * {{L|physics_cannister}} | ||
'''point''' | '''point''' | ||
*{{L|point_anglesensor | * {{L|point_anglesensor}} | ||
*{{L|point_angularvelocitysensor | * {{L|point_angularvelocitysensor}} | ||
*{{L|point_bonusmaps_accessor | * {{L|point_bonusmaps_accessor}} | ||
*{{L|point_clientcommand | * {{L|point_clientcommand}} | ||
*{{L|point_devshot_camera | * {{L|point_devshot_camera}} | ||
*{{L|point_enable_motion_fixup | * {{L|point_enable_motion_fixup}} | ||
*{{L|point_gamestats_counter | * {{L|point_gamestats_counter}} | ||
*{{L|point_hurt | * {{L|point_hurt}} | ||
*{{L|point_message | * {{L|point_message}} | ||
*{{L|point_playermoveconstraint | * {{L|point_playermoveconstraint}} | ||
*{{L|point_posecontroller | * {{L|point_posecontroller}} | ||
*{{L|point_proximity_sensor | * {{L|point_proximity_sensor}} | ||
*{{L|point_servercommand | * {{L|point_servercommand}} | ||
*{{L|point_spotlight | * {{L|point_spotlight}} | ||
*{{L|point_teleport | * {{L|point_teleport}} | ||
*{{L|point_template | * {{L|point_template}} | ||
*{{L|point_tesla | * {{L|point_tesla}} | ||
*{{L|point_velocitysensor | * {{L|point_velocitysensor}} | ||
*{{L|point_viewcontrol | * {{L|point_viewcontrol}} | ||
'''prop''' | '''prop''' | ||
*{{L|prop_detail | * {{L|prop_detail}} | ||
*{{L|prop_door_rotating | * {{L|prop_door_rotating}} | ||
*{{L|prop_dynamic | * {{L|prop_dynamic}} | ||
*{{L|prop_dynamic_ornament | * {{L|prop_dynamic_ornament}} | ||
*{{L|prop_dynamic_override | * {{L|prop_dynamic_override}} | ||
*{{L|prop_physics | * {{L|prop_physics}} | ||
*{{L|prop_physics_multiplayer | * {{L|prop_physics_multiplayer}} | ||
*{{L|prop_physics_override | * {{L|prop_physics_override}} | ||
*{{L|prop_ragdoll | * {{L|prop_ragdoll}} | ||
*{{L|prop_static | * {{L|prop_static}} | ||
'''script''' | '''script''' | ||
*{{L|script_intro | * {{L|script_intro}} | ||
'''shadow''' | '''shadow''' | ||
*{{L|shadow_control | * {{L|shadow_control}} | ||
'''sky''' | '''sky''' | ||
*{{L|sky_camera | * {{L|sky_camera}} | ||
'''tanktrain''' | '''tanktrain''' | ||
*{{L|tanktrain_ai | * {{L|tanktrain_ai}} | ||
*{{L|tanktrain_aitarget | * {{L|tanktrain_aitarget}} | ||
'''test''' | '''test''' | ||
*{{L|test_traceline | * {{L|test_traceline}} | ||
'''trigger''' | '''trigger''' | ||
*{{L|trigger_autosave | * {{L|trigger_autosave}} | ||
*{{L|trigger_changelevel | * {{L|trigger_changelevel}} | ||
*{{L|trigger_gravity | * {{L|trigger_gravity}} | ||
*{{L|trigger_hurt | * {{L|trigger_hurt}} | ||
*{{L|trigger_impact | * {{L|trigger_impact}} | ||
*{{L|trigger_look | * {{L|trigger_look}} | ||
*{{L|trigger_multiple | * {{L|trigger_multiple}} | ||
*{{L|trigger_once | * {{L|trigger_once}} | ||
*{{L|trigger_playermovement | * {{L|trigger_playermovement}} | ||
*{{L|trigger_proximity | * {{L|trigger_proximity}} | ||
*{{L|trigger_push | * {{L|trigger_push}} | ||
*{{L|trigger_remove | * {{L|trigger_remove}} | ||
*{{L|trigger_serverragdoll | * {{L|trigger_serverragdoll}} | ||
*{{L|trigger_soundscape | * {{L|trigger_soundscape}} | ||
*{{L|trigger_teleport | * {{L|trigger_teleport}} | ||
*{{L|trigger_transition | * {{L|trigger_transition}} | ||
*{{L|trigger_wind | * {{L|trigger_wind}} | ||
'''vgui''' | '''vgui''' | ||
*{{L|vgui_screen | * {{L|vgui_screen}} | ||
*{{L|vgui_slideshow_display | * {{L|vgui_slideshow_display}} | ||
'''water''' | '''water''' | ||
*{{L|water_lod_control | * {{L|water_lod_control}} | ||
'''worldspawn''' | '''worldspawn''' | ||
*{{L|worldspawn | * {{L|worldspawn}} | ||
}} | }}<noinclude> | ||
==Замечание== | ==Замечание== | ||
Большинство | Большинство объектов не имеет на данный момент описания на русском языке, но список будет обновляться. | ||
==Смотрите также== | ==Смотрите также== | ||
* | * {{L|List of Unique Entities in Valve Source Games|Перечень уникальных объектов в играх Valve на платформе Source}} | ||
* | * {{L|List of entities|Список объектов мира}} | ||
<div style="display:flex"> | |||
<div style="padding:1em"> | |||
{{List of Entities|Valve|GoldSrc}} | |||
</div> | |||
<div style="padding:1em"> | |||
{{List of Entities|Valve|Source}} | |||
</div> | |||
<div style="padding:1em"> | |||
{{List of Entities|Valve|Source 2}} | |||
</div> | |||
<div style="padding:1em"> | |||
{{List of Entities|Mod|Source}} | |||
</div> | |||
</div> | |||
{{ACategory|Entities}} | |||
</noinclude> |
Latest revision as of 11:56, 25 March 2025
Полный перечень всех объектов мира для платформы Source
ai
ambient
color
cycler
env
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
filter
- filter_activator_class
- filter_activator_mass_greater
- filter_activator_name
- filter_damage_type
- filter_enemy
- filter_multi
func
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_instance
- func_instance_parms
- func_ladderendpoint
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
game
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
gibshooter
hammer
info
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting
- info_mass_center
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_teleport_destination
infodecal
keyframe
light
logic
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_relay
- logic_timer
material
math
momentary
move
npc
path
phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
prop
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
script
shadow
sky
tanktrain
test
trigger
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind
vgui
water
worldspawn
Замечание
Большинство объектов не имеет на данный момент описания на русском языке, но список будет обновляться.
Смотрите также
Игры Valve:
GoldSrc
Игры Valve:
Source
- Список основных объектов
- Объекты Black Mesa
- Объекты CS:S
- List of Half-Life: Source entities
- Объекты HL2
- Объекты HL2DM
- Объекты DoD:S
- List of Half-Life Deathmatch: Source entities
- Объекты EP1
- Объекты EP2
- Объекты Portal
- Объекты TF2
- Объекты L4D
- Объекты L4D2
- Объекты Alien Swarm
- Объекты Portal 2
- Объекты CS:GO
Модификации и сторонние игры:
Source
- Объекты Black Mesa
- Объекты DM
- Объекты Dreamball
- Объекты Empires
- Объекты INFRA
- Объекты Portal 2: Community
- Объекты Portal: Revolution
- Объекты SE1
- Объекты TeamSpen's Hammer Addons
Все объекты TeamSpen's Hammer Addons включённые вPortal 2: Community Edition.
- Объекты The Ship
- Объекты VTMB
- Объекты Zombie Panic! Source