Ru/List of base entities: Difference between revisions

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{{otherlang2
{{LanguageBar|title=Перечень основных объектов}}
|de=List_of_base_entities:de
Полный перечень всех объектов мира для платформы {{Source|4}}
|en=List_of_base_entities
}}
Это - полный список всех сущностей для движка [[Source:ru|Source]]


{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''ai'''
'''ai'''
*{{L|ai_speechfilter|ru}}
* {{L|ai_speechfilter}}
'''ambient'''
'''ambient'''
*{{L|ambient_generic:ru|ru}}
* {{L|ambient_generic}}
'''color'''
'''color'''
*{{L|Color correction (entity)|color_correction|ru}}
* {{L|Color correction (entity)|color_correction}}
*{{L|color_correction_volume|ru}}
* {{L|color_correction_volume}}
'''cycler'''
'''cycler'''
*{{L|cycler|ru}}
* {{L|cycler}}
'''env'''
'''env'''
*{{L|env_beam|ru}}
* {{L|env_beam}}
*{{L|env_beverage|ru}}
* {{L|env_beverage}}
*{{L|env_blood|ru}}
* {{L|env_blood}}
*{{L|env_bubbles|ru}}
* {{L|env_bubbles}}
*{{L|env_credits|ru}}
* {{L|env_credits}}
*{{L|env_cubemap|ru}}
* {{L|env_cubemap}}
*{{L|env_dustpuff|ru}}
* {{L|env_dustpuff}}
*{{L|env_effectscript|ru}}
* {{L|env_effectscript}}
*{{L|env_embers|ru}}
* {{L|env_embers}}
*{{L|env_entity_igniter|ru}}
* {{L|env_entity_igniter}}
*{{L|env_entity_maker|ru}}
* {{L|env_entity_maker}}
*{{L|env_explosion|ru}}
* {{L|env_explosion}}
*{{L|env_fade|ru}}
* {{L|env_fade}}
*{{L|env_fire|ru}}
* {{L|env_fire}}
*{{L|env_firesensor|ru}}
* {{L|env_firesensor}}
*{{L|env_firesource|ru}}
* {{L|env_firesource}}
*{{L|env_fog_controller|ru}}
* {{L|env_fog_controller}}
*{{L|env_funnel|ru}}
* {{L|env_funnel}}
*{{L|env_hudhint|ru}}
* {{L|env_hudhint}}
*{{L|env_laser|ru}}
* {{L|env_laser}}
*{{L|env_lightglow|ru}}
* {{L|env_lightglow}}
*{{L|env_message|ru}}
* {{L|env_message}}
*{{L|env_microphone|ru}}
* {{L|env_microphone}}
*{{L|env_particle_performance_monitor|ru}}
* {{L|env_particle_performance_monitor}}
*{{L|env_particlelight|ru}}
* {{L|env_particlelight}}
*{{L|env_particlescript|ru}}
* {{L|env_particlescript}}
*{{L|env_physexplosion|ru}}
* {{L|env_physexplosion}}
*{{L|env_physimpact|ru}}
* {{L|env_physimpact}}
*{{L|env_player_surface_trigger|ru}}
* {{L|env_player_surface_trigger}}
*{{L|env_projectedtexture|ru}}
* {{L|env_projectedtexture}}
*{{L|env_rotorshooter|ru}}
* {{L|env_rotorshooter}}
*{{L|env_rotorwash_emitter|ru}}
* {{L|env_rotorwash_emitter}}
*{{L|env_screeneffect|ru}}
* {{L|env_screeneffect}}
*{{L|env_screenoverlay|ru}}
* {{L|env_screenoverlay}}
*{{L|env_shake|ru}}
* {{L|env_shake}}
*{{L|env_shooter|ru}}
* {{L|env_shooter}}
*{{L|env_smokestack|ru}}
* {{L|env_smokestack}}
*{{L|env_smoketrail|ru}}
* {{L|env_smoketrail}}
*{{L|env_soundscape|ru}}
* {{L|env_soundscape}}
*{{L|env_soundscape_proxy|ru}}
* {{L|env_soundscape_proxy}}
*{{L|env_soundscape_triggerable|ru}}
* {{L|env_soundscape_triggerable}}
*{{L|env_spark|ru}}
* {{L|env_spark}}
*{{L|env_splash|ru}}
* {{L|env_splash}}
*{{L|env_sprite|ru}}
* {{L|env_sprite}}
*{{L|env_sprite_oriented|ru}}
* {{L|env_sprite_oriented}}
*{{L|env_spritetrail|ru}}
* {{L|env_spritetrail}}
*{{L|env_steam|ru}}
* {{L|env_steam}}
*{{L|env_sun|ru}}
* {{L|env_sun}}
*{{L|env_texturetoggle|ru}}
* {{L|env_texturetoggle}}
*{{L|env_tonemap_controller|ru}}
* {{L|env_tonemap_controller}}
*{{L|env_viewpunch|ru}}
* {{L|env_viewpunch}}
*{{L|env_wind|ru}}
* {{L|env_wind}}
*{{L|env_zoom|ru}}
* {{L|env_zoom}}
'''filter'''
'''filter'''
*{{L|filter_activator_class|ru}}
* {{L|filter_activator_class}}
*{{L|filter_activator_mass_greater|ru}}
* {{L|filter_activator_mass_greater}}
*{{L|filter_activator_name|ru}}
* {{L|filter_activator_name}}
*{{L|filter_damage_type|ru}}
* {{L|filter_damage_type}}
*{{L|filter_enemy|ru}}
* {{L|filter_enemy}}
*{{L|filter_multi|ru}}
* {{L|filter_multi}}
'''func'''
'''func'''
*{{L|func_areaportal|ru}}
* {{L|func_areaportal}}
*{{L|func_areaportalwindow|ru}}
* {{L|func_areaportalwindow}}
*{{L|func_breakable|ru}}
* {{L|func_breakable}}
*{{L|func_breakable_surf|ru}}
* {{L|func_breakable_surf}}
*{{L|func_brush|ru}}
* {{L|func_brush}}
*{{L|func_button|ru}}
* {{L|func_button}}
*{{L|func_clip_vphysics|ru}}
* {{L|func_clip_vphysics}}
*{{L|func_conveyor|ru}}
* {{L|func_conveyor}}
*{{L|func_detail|ru}}
* {{L|func_detail}}
*{{L|func_door|ru}}
* {{L|func_door}}
*{{L|func_door_rotating|ru}}
* {{L|func_door_rotating}}
*{{L|func_dustcloud|ru}}
* {{L|func_dustcloud}}
*{{L|func_dustmotes|ru}}
* {{L|func_dustmotes}}
*{{L|func_fish_pool|ru}}
* {{L|func_fish_pool}}
*{{L|func_guntarget|ru}}
* {{L|func_guntarget}}
*{{L|func_illusionary|ru}}
* {{L|func_illusionary}}
*{{L|func_instance|ru}}
* {{L|func_instance}}
*{{L|func_instance_parms|ru}}
* {{L|func_instance_parms}}
*{{L|func_ladderendpoint|ru}}
* {{L|func_ladderendpoint}}
*{{L|func_lod|ru}}
* {{L|func_lod}}
*{{L|func_movelinear|ru}}
* {{L|func_movelinear}}
*{{L|func_occluder|ru}}
* {{L|func_occluder}}
*{{L|func_physbox|ru}}
* {{L|func_physbox}}
*{{L|func_platrot|ru}}
* {{L|func_platrot}}
*{{L|func_precipitation|ru}}
* {{L|func_precipitation}}
*{{L|func_reflective_glass|ru}}
* {{L|func_reflective_glass}}
*{{L|func_rot_button|ru}}
* {{L|func_rot_button}}
*{{L|func_rotating|ru}}
* {{L|func_rotating}}
*{{L|func_smokevolume|ru}}
* {{L|func_smokevolume}}
*{{L|func_tanktrain|ru}}
* {{L|func_tanktrain}}
*{{L|func_trackautochange|ru}}
* {{L|func_trackautochange}}
*{{L|func_trackchange|ru}}
* {{L|func_trackchange}}
*{{L|func_tracktrain|ru}}
* {{L|func_tracktrain}}
*{{L|func_traincontrols|ru}}
* {{L|func_traincontrols}}
*{{L|func_useableladder|ru}}
* {{L|func_useableladder}}
*{{L|func_viscluster|ru}}
* {{L|func_viscluster}}
*{{L|func_wall|ru}}
* {{L|func_wall}}
*{{L|func_wall_toggle|ru}}
* {{L|func_wall_toggle}}
*{{L|func_water_analog|ru}}
* {{L|func_water_analog}}
'''game'''
'''game'''
*{{L|game_end|ru}}
* {{L|game_end}}
*{{L|game_gib_manager|ru}}
* {{L|game_gib_manager}}
*{{L|game_player_equip|ru}}
* {{L|game_player_equip}}
*{{L|game_player_team|ru}}
* {{L|game_player_team}}
*{{L|game_ragdoll_manager|ru}}
* {{L|game_ragdoll_manager}}
*{{L|game_score|ru}}
* {{L|game_score}}
*{{L|game_text|ru}}
* {{L|game_text}}
*{{L|game_ui|ru}}
* {{L|game_ui}}
*{{L|game_weapon_manager|ru}}
* {{L|game_weapon_manager}}
*{{L|game_zone_player|ru}}
* {{L|game_zone_player}}
'''gibshooter'''
'''gibshooter'''
*{{L|gibshooter|ru}}
* {{L|gibshooter}}
'''hammer'''
'''hammer'''
*{{L|hammer_updateignorelist|ru}}
* {{L|hammer_updateignorelist}}
'''info'''
'''info'''
*{{L|info_camera_link|ru}}
* {{L|info_camera_link}}
*{{L|info_constraint_anchor|ru}}
* {{L|info_constraint_anchor}}
*{{L|info_hint|ru}}
* {{L|info_hint}}
*{{L|info_intermission|ru}}
* {{L|info_intermission}}
*{{L|info_ladder_dismount|ru}}
* {{L|info_ladder_dismount}}
*{{L|info_landmark|ru}}
* {{L|info_landmark}}
*{{L|info_lighting|ru}}
* {{L|info_lighting}}
*{{L|info_mass_center|ru}}
* {{L|info_mass_center}}
*{{L|info_no_dynamic_shadow|ru}}
* {{L|info_no_dynamic_shadow}}
*{{L|info_node|ru}}
* {{L|info_node}}
*{{L|info_node_air|ru}}
* {{L|info_node_air}}
*{{L|info_node_air_hint|ru}}
* {{L|info_node_air_hint}}
*{{L|info_node_climb|ru}}
* {{L|info_node_climb}}
*{{L|info_node_hint|ru}}
* {{L|info_node_hint}}
*{{L|info_node_link|ru}}
* {{L|info_node_link}}
*{{L|info_node_link_controller|ru}}
* {{L|info_node_link_controller}}
*{{L|info_npc_spawn_destination|ru}}
* {{L|info_npc_spawn_destination}}
*{{L|info_null|ru}}
* {{L|info_null}}
*{{L|info_overlay|ru}}
* {{L|info_overlay}}
*{{L|info_overlay_transition|ru}}
* {{L|info_overlay_transition}}
*{{L|info_particle_system|ru}}
* {{L|info_particle_system}}
*{{L|info_player_start|ru}}
* {{L|info_player_start}}
*{{L|info_projecteddecal|ru}}
* {{L|info_projecteddecal}}
*{{L|info_radial_link_controller|ru}}
* {{L|info_radial_link_controller}}
*{{L|info_target|ru}}
* {{L|info_target}}
*{{L|info_teleport_destination|ru}}
* {{L|info_teleport_destination}}
'''infodecal'''
'''infodecal'''
*{{L|infodecal|ru}}
* {{L|infodecal}}
'''keyframe'''
'''keyframe'''
*{{L|keyframe_rope|ru}}
* {{L|keyframe_rope}}
*{{L|keyframe_track|ru}}
* {{L|keyframe_track}}
'''light'''
'''light'''
*{{L|light|ru}}
* {{L|light}}
*{{L|light_dynamic|ru}}
* {{L|light_dynamic}}
*{{L|light_environment:ru|ru}}
* {{L|light_environment}}
*{{L|light_spot|ru}}
* {{L|light_spot}}
'''logic'''
'''logic'''
*{{L|logic_active_autosave|ru}}
* {{L|logic_active_autosave}}
*{{L|logic_auto|ru}}
* {{L|logic_auto}}
*{{L|logic_autosave|ru}}
* {{L|logic_autosave}}
*{{L|logic_branch|ru}}
* {{L|logic_branch}}
*{{L|logic_branch_listener|ru}}
* {{L|logic_branch_listener}}
*{{L|logic_case|ru}}
* {{L|logic_case}}
*{{L|logic_collision_pair|ru}}
* {{L|logic_collision_pair}}
*{{L|logic_compare|ru}}
* {{L|logic_compare}}
*{{L|logic_lineto|ru}}
* {{L|logic_lineto}}
*{{L|logic_measure_movement|ru}}
* {{L|logic_measure_movement}}
*{{L|logic_multicompare|ru}}
* {{L|logic_multicompare}}
*{{L|logic_navigation|ru}}
* {{L|logic_navigation}}
*{{L|logic_playerproxy|ru}}
* {{L|logic_playerproxy}}
*{{L|logic_relay|ru}}
* {{L|logic_relay}}
*{{L|logic_timer|ru}}
* {{L|logic_timer}}
'''material'''
'''material'''
*{{L|material_modify_control|ru}}
* {{L|material_modify_control}}
'''math'''
'''math'''
*{{L|math_colorblend|ru}}
* {{L|math_colorblend}}
*{{L|math_counter|ru}}
* {{L|math_counter}}
*{{L|math_remap|ru}}
* {{L|math_remap}}
'''momentary'''
'''momentary'''
*{{L|momentary_rot_button|ru}}
* {{L|momentary_rot_button}}
'''move'''
'''move'''
*{{L|move_keyframed|ru}}
* {{L|move_keyframed}}
*{{L|move_rope|ru}}
* {{L|move_rope}}
*{{L|move_track|ru}}
* {{L|move_track}}
'''npc'''
'''npc'''
*{{L|npc_furniture|ru}}
* {{L|npc_furniture}}
*{{L|npc_puppet|ru}}
* {{L|npc_puppet}}
*{{L|npc_template_maker|ru}}
* {{L|npc_template_maker}}
'''path'''
'''path'''
*{{L|path_track|ru}}
* {{L|path_track}}
'''phys'''
'''phys'''
*{{L|phys_ballsocket|ru}}
* {{L|phys_ballsocket}}
*{{L|phys_constraint|ru}}
* {{L|phys_constraint}}
*{{L|phys_constraintsystem|ru}}
* {{L|phys_constraintsystem}}
*{{L|phys_convert|ru}}
* {{L|phys_convert}}
*{{L|phys_hinge|ru}}
* {{L|phys_hinge}}
*{{L|phys_keepupright|ru}}
* {{L|phys_keepupright}}
*{{L|phys_lengthconstraint|ru}}
* {{L|phys_lengthconstraint}}
*{{L|phys_magnet|ru}}
* {{L|phys_magnet}}
*{{L|phys_motor|ru}}
* {{L|phys_motor}}
*{{L|phys_pulleyconstraint|ru}}
* {{L|phys_pulleyconstraint}}
*{{L|phys_ragdollconstraint|ru}}
* {{L|phys_ragdollconstraint}}
*{{L|phys_ragdollmagnet|ru}}
* {{L|phys_ragdollmagnet}}
*{{L|phys_slideconstraint|ru}}
* {{L|phys_slideconstraint}}
*{{L|phys_spring|ru}}
* {{L|phys_spring}}
*{{L|phys_thruster|ru}}
* {{L|phys_thruster}}
*{{L|phys_torque|ru}}
* {{L|phys_torque}}
'''physics'''
'''physics'''
*{{L|physics_cannister|ru}}
* {{L|physics_cannister}}
'''point'''
'''point'''
*{{L|point_anglesensor|ru}}
* {{L|point_anglesensor}}
*{{L|point_angularvelocitysensor|ru}}
* {{L|point_angularvelocitysensor}}
*{{L|point_bonusmaps_accessor|ru}}
* {{L|point_bonusmaps_accessor}}
*{{L|point_clientcommand|ru}}
* {{L|point_clientcommand}}
*{{L|point_devshot_camera|ru}}
* {{L|point_devshot_camera}}
*{{L|point_enable_motion_fixup|ru}}
* {{L|point_enable_motion_fixup}}
*{{L|point_gamestats_counter|ru}}
* {{L|point_gamestats_counter}}
*{{L|point_hurt|ru}}
* {{L|point_hurt}}
*{{L|point_message|ru}}
* {{L|point_message}}
*{{L|point_playermoveconstraint|ru}}
* {{L|point_playermoveconstraint}}
*{{L|point_posecontroller|ru}}
* {{L|point_posecontroller}}
*{{L|point_proximity_sensor|ru}}
* {{L|point_proximity_sensor}}
*{{L|point_servercommand|ru}}
* {{L|point_servercommand}}
*{{L|point_spotlight|ru}}
* {{L|point_spotlight}}
*{{L|point_teleport|ru}}
* {{L|point_teleport}}
*{{L|point_template|ru}}
* {{L|point_template}}
*{{L|point_tesla|ru}}
* {{L|point_tesla}}
*{{L|point_velocitysensor|ru}}
* {{L|point_velocitysensor}}
*{{L|point_viewcontrol|ru}}
* {{L|point_viewcontrol}}
'''prop'''
'''prop'''
*{{L|prop_detail|ru}}
* {{L|prop_detail}}
*{{L|prop_door_rotating|ru}}
* {{L|prop_door_rotating}}
*{{L|prop_dynamic|ru}}
* {{L|prop_dynamic}}
*{{L|prop_dynamic_ornament|ru}}
* {{L|prop_dynamic_ornament}}
*{{L|prop_dynamic_override|ru}}
* {{L|prop_dynamic_override}}
*{{L|prop_physics|ru}}
* {{L|prop_physics}}
*{{L|prop_physics_multiplayer|ru}}
* {{L|prop_physics_multiplayer}}
*{{L|prop_physics_override|ru}}
* {{L|prop_physics_override}}
*{{L|prop_ragdoll|ru}}
* {{L|prop_ragdoll}}
*{{L|prop_static|ru}}
* {{L|prop_static}}
'''script'''
'''script'''
*{{L|script_intro|ru}}
* {{L|script_intro}}
'''shadow'''
'''shadow'''
*{{L|shadow_control:ru|ru}}
* {{L|shadow_control}}
'''sky'''
'''sky'''
*{{L|sky_camera|ru}}
* {{L|sky_camera}}
'''tanktrain'''
'''tanktrain'''
*{{L|tanktrain_ai|ru}}
* {{L|tanktrain_ai}}
*{{L|tanktrain_aitarget|ru}}
* {{L|tanktrain_aitarget}}
'''test'''
'''test'''
*{{L|test_traceline|ru}}
* {{L|test_traceline}}
'''trigger'''
'''trigger'''
*{{L|trigger_autosave|ru}}
* {{L|trigger_autosave}}
*{{L|trigger_changelevel|ru}}
* {{L|trigger_changelevel}}
*{{L|trigger_gravity|ru}}
* {{L|trigger_gravity}}
*{{L|trigger_hurt|ru}}
* {{L|trigger_hurt}}
*{{L|trigger_impact|ru}}
* {{L|trigger_impact}}
*{{L|trigger_look|ru}}
* {{L|trigger_look}}
*{{L|trigger_multiple|ru}}
* {{L|trigger_multiple}}
*{{L|trigger_once|ru}}
* {{L|trigger_once}}
*{{L|trigger_playermovement|ru}}
* {{L|trigger_playermovement}}
*{{L|trigger_proximity|ru}}
* {{L|trigger_proximity}}
*{{L|trigger_push|ru}}
* {{L|trigger_push}}
*{{L|trigger_remove|ru}}
* {{L|trigger_remove}}
*{{L|trigger_serverragdoll|ru}}
* {{L|trigger_serverragdoll}}
*{{L|trigger_soundscape|ru}}
* {{L|trigger_soundscape}}
*{{L|trigger_teleport|ru}}
* {{L|trigger_teleport}}
*{{L|trigger_transition|ru}}
* {{L|trigger_transition}}
*{{L|trigger_wind|ru}}
* {{L|trigger_wind}}
'''vgui'''
'''vgui'''
*{{L|vgui_screen|ru}}
* {{L|vgui_screen}}
*{{L|vgui_slideshow_display|ru}}
* {{L|vgui_slideshow_display}}
'''water'''
'''water'''
*{{L|water_lod_control|ru}}
* {{L|water_lod_control}}
'''worldspawn'''
'''worldspawn'''
*{{L|worldspawn|ru}}
* {{L|worldspawn}}
}}
}}<noinclude>


==Замечание==
==Замечание==
Большинство сущностей не имеет на данный момент описания на русском языке, но список будет обновляться (в названии сущности будет добавляться :ru).
Большинство объектов не имеет на данный момент описания на русском языке, но список будет обновляться.


==Смотрите также==
==Смотрите также==
*[[List of entities:ru|Список сущностей]]
* {{L|List of Unique Entities in Valve Source Games|Перечень уникальных объектов в играх Valve на платформе Source}}
* [[List of HL2 entities:ru|Список сущностей из игры HL2]]
* {{L|List of entities|Список объектов мира}}
* [[List of HL2DM entities:ru|Список сущностей из игры HL2DM]]
<div style="display:flex">
* [[List of CS:S entities:ru|Список сущностей из игры CS:S]]
<div style="padding:1em">
* [[List of Counter-Strike: Global Offensive Entities:ru|Список сущностей из игры Counter-Strike: Global Offensive]]
{{List of Entities|Valve|GoldSrc}}
* [[List of DoD:S entities:ru|Список сущностей из игры DoD:S]]
</div>
* [[List of Portal Entities:ru|Список сущностей из игры Portal]]
<div style="padding:1em">
* [[List of Left 4 Dead entities:ru|Список сущностей из игры Left 4 Dead]]
{{List of Entities|Valve|Source}}
* [[List of L4D2 Entities:ru|Список сущностей из игры Left 4 Dead 2]]
</div>
* [[List of Team Fortress 2 entities:ru|Список сущностей из игры Team Fortress 2]]
<div style="padding:1em">
* [[List of Alien Swarm entities:ru|Список сущностей из игры Alien Swarm]]
{{List of Entities|Valve|Source 2}}
* [[List of Portal 2 Entities:ru|Список сущностей из игры Portal 2]]
</div>
<div style="padding:1em">
{{List of Entities|Mod|Source}}
</div>
</div>


[[Category:Entities:ru]]
{{ACategory|Entities}}
</noinclude>

Latest revision as of 11:56, 25 March 2025

English (en)Deutsch (de)Hrvatski (hr)Русский (ru)中文 (zh)Translate (Translate)

Полный перечень всех объектов мира для платформы Source Source

ai

ambient

color

cycler

env

filter

func

game

gibshooter

hammer

info

infodecal

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

prop

script

shadow

sky

tanktrain

test

trigger

vgui

water

worldspawn

Замечание

Большинство объектов не имеет на данный момент описания на русском языке, но список будет обновляться.

Смотрите также