List of Alien Swarm entities: Difference between revisions
Shadowsand (talk | contribs) (Completed the list) |
(Undo revision 367250 by Thunder4ik (talk)) Tag: Undo |
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{{ | {{back | Alien Swarm Level Creation}} | ||
{{DISPLAYTITLE: Alien Swarm - List of Entities}} | |||
__NOTOC__ | |||
== | == [[Base.fgd/Alien Swarm | base.fgd]] == | ||
See [[List of base entities]] | |||
== | == [[swarmbase.fgd]] == | ||
{{ColumnBox|count=4| | |||
'''env''' | |||
* [[env_fire]] | |||
'''info''' | |||
* [[info_node]] | |||
* [[info_node_link]] | |||
'''light''' | |||
* [[light]] | |||
'''prop''' | |||
* [[prop_physics]] | |||
*[[ | '''sky''' | ||
* [[sky_camera]] | |||
*[[ | }} | ||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
== | == [[Swarm.fgd | swarm.fgd]] == | ||
*[[asw_ammo_drop]] | {{ColumnBox|count=4| | ||
*[[ | '''ai''' | ||
*[[ | * [[ai_ally_manager]] | ||
*[[asw_ammo_shotgun]] | * [[ai_battle_line]] | ||
*[[asw_ammo_vindicator]] | * [[ai_changehintgroup]] | ||
*[[ | * [[ai_changetarget]] | ||
*[[ | * [[ai_citizen_response_system]] | ||
*[[ | * [[ai_goal_actbusy]] | ||
*[[ | * [[ai_goal_actbusy_queue]] | ||
* [[ai_goal_assault]] | |||
* [[ai_goal_follow]] | |||
* [[ai_goal_injured_follow]] | |||
* [[ai_goal_lead]] | |||
* [[ai_goal_lead_weapon]] | |||
* [[ai_goal_operator]] | |||
* [[ai_goal_police]] | |||
* [[ai_goal_standoff]] | |||
* [[ai_npc_eventresponsesystem]] | |||
* [[ai_relationship]] | |||
* [[ai_script_conditions]] | |||
* [[ai_sound]] | |||
'''aiscripted''' | |||
* [[aiscripted_schedule]] | |||
'''assault''' | |||
* [[assault_assaultpoint]] | |||
* [[assault_rallypoint]] | |||
'''asw''' | |||
* [[asw_alien_goo]] | |||
* [[asw_ambient_generic]] | |||
* [[asw_ammo_autogun]] | |||
* [[asw_ammo_drop]] | |||
* [[asw_ammo_flamer]] | |||
* [[asw_ammo_mining_laser]] | |||
* [[asw_ammo_pdw]] | |||
* [[asw_ammo_pistol]] | |||
* [[asw_ammo_rifle]] | |||
* [[asw_ammo_shotgun]] | |||
* [[asw_ammo_vindicator]] | |||
* [[asw_barrel_explosive]] | |||
* [[asw_barrel_radioactive]] | |||
* [[asw_bloodhound]] | |||
* [[asw_boomer]] | |||
* [[asw_broadcast_camera]] | |||
* [[asw_buzzer]] | |||
* [[asw_camera_control]] | |||
* [[asw_client_corpse]] | |||
* [[asw_colonist]] | |||
* [[asw_debrief_info]] | |||
* [[asw_director_control]] | |||
* [[asw_door]] | |||
* [[asw_drone]] | |||
* [[asw_drone_jumper]] | |||
* [[asw_drone_uber]] | |||
* [[asw_egg]] | |||
* [[asw_emitter]] | |||
* [[asw_env_explosion]] | |||
* [[asw_env_shake]] | |||
* [[asw_env_spark]] | |||
* [[asw_equip_req]] | |||
* [[asw_gamerules]] | |||
* [[asw_grub]] | |||
* [[asw_grub_sac]] | |||
* [[asw_harvester]] | |||
* [[asw_holdout_mode]] | |||
* [[asw_holdout_spawner]] | |||
* [[asw_holo_sentry]] | |||
* [[asw_holoscan]] | |||
* [[asw_hurt_nearest_marine]] | |||
* [[asw_info_heal]] | |||
* [[asw_info_message]] | |||
* [[asw_intro_control]] | |||
* [[asw_jukebox]] | |||
* [[asw_marines_past_area]] | |||
* [[asw_marker]] | |||
* [[asw_menu_flashlight]] | |||
* [[asw_mortarbug]] | |||
* [[asw_objective_countdown]] | |||
* [[asw_objective_destroy_goo]] | |||
* [[asw_objective_dummy]] | |||
* [[asw_objective_escape]] | |||
* [[asw_objective_kill_aliens]] | |||
* [[asw_objective_kill_eggs]] | |||
* [[asw_objective_survive]] | |||
* [[asw_objective_triggered]] | |||
* [[asw_order_nearby_aliens]] | |||
* [[asw_parasite]] | |||
* [[asw_pickup_ammo_bag]] | |||
* [[asw_pickup_autogun]] | |||
* [[asw_pickup_chainsaw]] | |||
* [[asw_pickup_fire_extinguisher]] | |||
* [[asw_pickup_flamer]] | |||
* [[asw_pickup_flares]] | |||
* [[asw_pickup_flashlight]] | |||
* [[asw_pickup_grenades]] | |||
* [[asw_pickup_medkit]] | |||
* [[asw_pickup_mines]] | |||
* [[asw_pickup_mining_laser]] | |||
* [[asw_pickup_pdw]] | |||
* [[asw_pickup_pistol]] | |||
* [[asw_pickup_prifle]] | |||
* [[asw_pickup_rifle]] | |||
* [[asw_pickup_sentry]] | |||
* [[asw_pickup_shotgun]] | |||
* [[asw_pickup_stim]] | |||
* [[asw_pickup_vindicator]] | |||
* [[asw_pickup_welder]] | |||
* [[asw_polytest]] | |||
* [[asw_prop_laserable]] | |||
* [[asw_queen]] | |||
* [[asw_queen_retreat_spot]] | |||
* [[asw_ranger]] | |||
* [[asw_remote_turret]] | |||
* [[asw_scanner_noise]] | |||
* [[asw_sentry_top_machinegun]] | |||
* [[asw_shieldbug]] | |||
* [[asw_simple_drone]] | |||
* [[asw_snow_volume]] | |||
* [[asw_spawn_group]] | |||
* [[asw_spawner]] | |||
* [[asw_stylincam]] | |||
* [[asw_tech_marine_req]] | |||
* [[asw_trigger_fall]] | |||
* [[asw_vehicle_jeep]] | |||
* [[asw_weapon_blink]] | |||
* [[asw_weapon_jump_jet]] | |||
'''combine''' | |||
* [[combine_mine]] | |||
'''cycler''' | |||
* [[cycler_actor]] | |||
'''env''' | |||
* [[env_alyxemp]] | |||
* [[env_ar2explosion]] | |||
* [[env_citadel_energy_core]] | |||
* [[env_entity_dissolver]] | |||
* [[env_flare]] | |||
* [[env_global]] | |||
* [[env_gunfire]] | |||
* [[env_headcrabcanister]] | |||
* [[env_muzzleflash]] | |||
* [[env_rotorwash]] | |||
* [[env_slomo]] | |||
* [[env_speaker]] | |||
* [[env_sporeexplosion]] | |||
* [[env_sprite_clientside]] | |||
* [[env_starfield]] | |||
'''filter''' | |||
* [[filter_combineball_type]] | |||
'''func''' | |||
* [[func_bulletshield]] | |||
* [[func_combine_ball_spawner]] | |||
* [[func_healthcharger]] | |||
* [[func_lookdoor]] | |||
* [[func_monitor]] | |||
* [[func_precipitation]] | |||
* [[func_recharge]] | |||
* [[func_subtract]] | |||
* [[func_tank]] | |||
* [[func_tank_combine_cannon]] | |||
* [[func_tankairboatgun]] | |||
* [[func_tankapcrocket]] | |||
* [[func_tanklaser]] | |||
* [[func_tankmortar]] | |||
* [[func_tankphyscannister]] | |||
* [[func_tankpulselaser]] | |||
* [[func_tankrocket]] | |||
* [[func_vehicleclip]] | |||
'''generic''' | |||
* [[generic_actor]] | |||
'''grenade''' | |||
* [[grenade_helicopter]] | |||
'''info''' | |||
* [[info_apc_missile_hint]] | |||
* [[info_darknessmode_lightsource]] | |||
* [[info_marine_hint]] | |||
* [[info_node_marine_hint]] | |||
* [[info_radar_target]] | |||
* [[info_snipertarget]] | |||
* [[info_target_gunshipcrash]] | |||
* [[info_target_helicopter_crash]] | |||
* [[info_target_vehicle_transition]] | |||
* [[info_teleporter_countdown]] | |||
* [[info_tutorial_start]] | |||
'''item''' | |||
* [[item_ammo_357]] | |||
* [[item_ammo_357_large]] | |||
* [[item_ammo_ar2]] | |||
* [[item_ammo_ar2_altfire]] | |||
* [[item_ammo_ar2_large]] | |||
* [[item_ammo_crate]] | |||
* [[item_ammo_crossbow]] | |||
* [[item_ammo_pistol]] | |||
* [[item_ammo_pistol_large]] | |||
* [[item_ammo_smg1]] | |||
* [[item_ammo_smg1_grenade]] | |||
* [[item_ammo_smg1_large]] | |||
* [[item_battery]] | |||
* [[item_box_buckshot]] | |||
* [[item_dynamic_resupply]] | |||
* [[item_healthcharger]] | |||
* [[item_healthkit]] | |||
* [[item_healthvial]] | |||
* [[item_item_crate]] | |||
* [[item_rpg_round]] | |||
* [[item_suit]] | |||
* [[item_suitcharger]] | |||
'''logic''' | |||
* [[logic_achievement]] | |||
* [[logic_choreographed_scene]] | |||
* [[logic_scene_list_manager]] | |||
'''monster''' | |||
* [[monster_generic]] | |||
'''npc''' | |||
* [[npc_advisor]] | |||
* [[npc_alyx]] | |||
* [[npc_antlion]] | |||
* [[npc_antlion_grub]] | |||
* [[npc_antlion_template_maker]] | |||
* [[npc_antlionguard]] | |||
* [[npc_apcdriver]] | |||
* [[npc_barnacle]] | |||
* [[npc_barney]] | |||
* [[npc_breen]] | |||
* [[npc_bullseye]] | |||
* [[npc_citizen]] | |||
* [[npc_clawscanner]] | |||
* [[npc_combine_camera]] | |||
* [[npc_combine_cannon]] | |||
* [[npc_combine_s]] | |||
* [[npc_combinedropship]] | |||
* [[npc_combinegunship]] | |||
* [[npc_crabsynth]] | |||
* [[npc_cranedriver]] | |||
* [[npc_crow]] | |||
* [[npc_cscanner]] | |||
* [[npc_dog]] | |||
* [[npc_eli]] | |||
* [[npc_enemyfinder]] | |||
* [[npc_enemyfinder_combinecannon]] | |||
* [[npc_fastzombie]] | |||
* [[npc_fastzombie_torso]] | |||
* [[npc_fisherman]] | |||
* [[npc_gman]] | |||
* [[npc_grenade_frag]] | |||
* [[npc_headcrab]] | |||
* [[npc_headcrab_black]] | |||
* [[npc_headcrab_fast]] | |||
* [[npc_heli_avoidbox]] | |||
* [[npc_heli_avoidsphere]] | |||
* [[npc_heli_nobomb]] | |||
* [[npc_helicopter]] | |||
* [[npc_hunter]] | |||
* [[npc_hunter_maker]] | |||
* [[npc_ichthyosaur]] | |||
* [[npc_kleiner]] | |||
* [[npc_launcher]] | |||
* [[npc_magnusson]] | |||
* [[npc_maker]] | |||
* [[npc_manhack]] | |||
* [[npc_metropolice]] | |||
* [[npc_missiledefense]] | |||
* [[npc_monk]] | |||
* [[npc_mortarsynth]] | |||
* [[npc_mossman]] | |||
* [[npc_pigeon]] | |||
* [[npc_poisonzombie]] | |||
* [[npc_rollermine]] | |||
* [[npc_seagull]] | |||
* [[npc_sniper]] | |||
* [[npc_spotlight]] | |||
* [[npc_stalker]] | |||
* [[npc_strider]] | |||
* [[npc_turret_ceiling]] | |||
* [[npc_turret_floor]] | |||
* [[npc_turret_ground]] | |||
* [[npc_vehicledriver]] | |||
* [[npc_vortigaunt]] | |||
* [[npc_zombie]] | |||
* [[npc_zombie_torso]] | |||
* [[npc_zombine]] | |||
'''path''' | |||
* [[path_corner]] | |||
* [[path_corner_crash]] | |||
'''player''' | |||
* [[player_loadsaved]] | |||
* [[player_speedmod]] | |||
* [[player_weaponstrip]] | |||
'''point''' | |||
* [[point_antlion_repellant]] | |||
* [[point_apc_controller]] | |||
* [[point_bugbait]] | |||
* [[point_camera]] | |||
* [[point_combine_ball_launcher]] | |||
* [[point_flesh_effect_target]] | |||
* [[point_push]] | |||
'''prop''' | |||
* [[prop_combine_ball]] | |||
* [[prop_coreball]] | |||
* [[prop_scalable]] | |||
* [[prop_thumper]] | |||
* [[prop_vehicle]] | |||
* [[prop_vehicle_airboat]] | |||
* [[prop_vehicle_apc]] | |||
* [[prop_vehicle_cannon]] | |||
* [[prop_vehicle_choreo_generic]] | |||
* [[prop_vehicle_crane]] | |||
* [[prop_vehicle_driveable]] | |||
* [[prop_vehicle_jeep]] | |||
* [[prop_vehicle_prisoner_pod]] | |||
'''script''' | |||
* [[script_intro]] | |||
* [[script_tauremoval]] | |||
'''scripted''' | |||
* [[scripted_sentence]] | |||
* [[scripted_sequence]] | |||
* [[scripted_target]] | |||
'''test''' | |||
* [[test_sidelist]] | |||
'''trigger''' | |||
* [[trigger_asw_button_area]] | |||
* [[trigger_asw_chance]] | |||
* [[trigger_asw_computer_area]] | |||
* [[trigger_asw_door_area]] | |||
* [[trigger_asw_jump]] | |||
* [[trigger_asw_marine_knockback]] | |||
* [[trigger_asw_marine_position]] | |||
* [[trigger_asw_random_target]] | |||
* [[trigger_asw_supplies_chatter]] | |||
* [[trigger_asw_synup_chatter]] | |||
* [[trigger_physics_trap]] | |||
* [[trigger_rpgfire]] | |||
* [[trigger_vphysics_motion]] | |||
* [[trigger_waterydeath]] | |||
* [[trigger_weapon_dissolve]] | |||
* [[trigger_weapon_strip]] | |||
'''vehicle''' | |||
* [[vehicle_viewcontroller]] | |||
'''weapon''' | |||
* [[weapon_357]] | |||
* [[weapon_alyxgun]] | |||
* [[weapon_annabelle]] | |||
* [[weapon_ar2]] | |||
* [[weapon_brickbat]] | |||
* [[weapon_bugbait]] | |||
* [[weapon_crossbow]] | |||
* [[weapon_crowbar]] | |||
* [[weapon_frag]] | |||
* [[weapon_physcannon]] | |||
* [[weapon_pistol]] | |||
* [[weapon_rpg]] | |||
* [[weapon_shotgun]] | |||
* [[weapon_smg1]] | |||
* [[weapon_striderbuster]] | |||
* [[weapon_stunstick]] | |||
}} | |||
= | {{entlist fgd}} | ||
*[[ | {{ColumnBox|count=4| | ||
*[[ | '''ai''' | ||
*[[asw_menu_flashlight]] | * [[ai_addon_builder]] | ||
*[[ | * [[ai_ally_manager]] | ||
*[[ | * [[ai_citizen_response_system]] | ||
*[[ | * [[ai_goal_injured_follow]] | ||
*[[ | * [[ai_goal_operator]] | ||
*[[ | * [[ai_goal_police]] | ||
*[[ | * [[ai_npc_eventresponsesystem]] | ||
*[[ | '''asw''' | ||
*[[ | * [[asw_camera_control]] | ||
* [[asw_menu_flashlight]] | |||
* [[asw_polytest]] | |||
'''combine''' | |||
* [[combine_mine]] | |||
'''cycler''' | |||
* [[cycler]] | |||
'''env''' | |||
* [[env_alyxemp]] | |||
* [[env_citadel_energy_core]] | |||
* [[env_cubemap]] | |||
* [[env_flare]] | |||
* [[env_headcrabcanister]] | |||
* [[env_rotorwash]] | |||
* [[env_starfield]] | |||
'''filter''' | |||
* [[filter_combineball_type]] | |||
'''func''' | |||
* [[func_bulletshield]] | |||
* [[func_combine_ball_spawner]] | |||
* [[func_detail]] | |||
* [[func_healthcharger]] | |||
* [[func_instance]] | |||
* [[func_instance_parms]] | |||
* [[func_recharge]] | |||
* [[func_subtract]] | |||
* [[func_tank]] | |||
* [[func_tank_combine_cannon]] | |||
* [[func_tankairboatgun]] | |||
* [[func_tankapcrocket]] | |||
* [[func_tanklaser]] | |||
* [[func_tankmortar]] | |||
* [[func_tankphyscannister]] | |||
* [[func_tankpulselaser]] | |||
* [[func_tankrocket]] | |||
* [[func_viscluster]] | |||
'''info''' | |||
* [[info_apc_missile_hint]] | |||
* [[info_darknessmode_lightsource]] | |||
* [[info_lighting]] | |||
* [[info_no_dynamic_shadow]] | |||
* [[info_overlay]] | |||
* [[info_overlay_transition]] | |||
* [[info_radar_target]] | |||
* [[info_snipertarget]] | |||
* [[info_target_vehicle_transition]] | |||
* [[info_teleporter_countdown]] | |||
'''item''' | |||
* [[item_ammo_357]] | |||
* [[item_ammo_357_large]] | |||
* [[item_ammo_ar2]] | |||
* [[item_ammo_ar2_altfire]] | |||
* [[item_ammo_ar2_large]] | |||
* [[item_ammo_crate]] | |||
* [[item_ammo_crossbow]] | |||
* [[item_ammo_pistol]] | |||
* [[item_ammo_pistol_large]] | |||
* [[item_ammo_smg1]] | |||
* [[item_ammo_smg1_grenade]] | |||
* [[item_ammo_smg1_large]] | |||
* [[item_battery]] | |||
* [[item_box_buckshot]] | |||
* [[item_dynamic_resupply]] | |||
* [[item_healthcharger]] | |||
* [[item_healthkit]] | |||
* [[item_healthvial]] | |||
* [[item_item_crate]] | |||
* [[item_rpg_round]] | |||
* [[item_suit]] | |||
* [[item_suitcharger]] | |||
'''logic''' | |||
* [[logic_achievement]] | |||
'''move''' | |||
* [[move_track]] | |||
'''npc''' | |||
* [[npc_advisor]] | |||
* [[npc_alyx]] | |||
* [[npc_antlion]] | |||
* [[npc_antlion_grub]] | |||
* [[npc_antlion_template_maker]] | |||
* [[npc_antlionguard]] | |||
* [[npc_apcdriver]] | |||
* [[npc_barnacle]] | |||
* [[npc_barney]] | |||
* [[npc_breen]] | |||
* [[npc_citizen]] | |||
* [[npc_clawscanner]] | |||
* [[npc_combine_camera]] | |||
* [[npc_combine_cannon]] | |||
* [[npc_combine_s]] | |||
* [[npc_combinedropship]] | |||
* [[npc_crabsynth]] | |||
* [[npc_cranedriver]] | |||
* [[npc_crow]] | |||
* [[npc_cscanner]] | |||
* [[npc_dog]] | |||
* [[npc_eli]] | |||
* [[npc_fastzombie]] | |||
* [[npc_fastzombie_torso]] | |||
* [[npc_fisherman]] | |||
* [[npc_gman]] | |||
* [[npc_grenade_frag]] | |||
* [[npc_headcrab]] | |||
* [[npc_headcrab_black]] | |||
* [[npc_headcrab_fast]] | |||
* [[npc_hunter]] | |||
* [[npc_hunter_maker]] | |||
* [[npc_ichthyosaur]] | |||
* [[npc_kleiner]] | |||
* [[npc_launcher]] | |||
* [[npc_magnusson]] | |||
* [[npc_manhack]] | |||
* [[npc_metropolice]] | |||
* [[npc_missiledefense]] | |||
* [[npc_monk]] | |||
* [[npc_mortarsynth]] | |||
* [[npc_mossman]] | |||
* [[npc_pigeon]] | |||
* [[npc_poisonzombie]] | |||
* [[npc_puppet]] | |||
* [[npc_rollermine]] | |||
* [[npc_seagull]] | |||
* [[npc_sniper]] | |||
* [[npc_spotlight]] | |||
* [[npc_stalker]] | |||
* [[npc_strider]] | |||
* [[npc_turret_ceiling]] | |||
* [[npc_turret_floor]] | |||
* [[npc_turret_ground]] | |||
* [[npc_vortigaunt]] | |||
* [[npc_zombie]] | |||
* [[npc_zombie_torso]] | |||
* [[npc_zombine]] | |||
'''point''' | |||
* [[point_antlion_repellant]] | |||
* [[point_apc_controller]] | |||
* [[point_bugbait]] | |||
* [[point_combine_ball_launcher]] | |||
* [[point_flesh_effect_target]] | |||
'''prop''' | |||
* [[prop_combine_ball]] | |||
* [[prop_coreball]] | |||
* [[prop_detail]] | |||
* [[prop_scalable]] | |||
* [[prop_static]] | |||
* [[prop_thumper]] | |||
* [[prop_vehicle_airboat]] | |||
* [[prop_vehicle_apc]] | |||
* [[prop_vehicle_cannon]] | |||
* [[prop_vehicle_choreo_generic]] | |||
* [[prop_vehicle_crane]] | |||
* [[prop_vehicle_jeep]] | |||
* [[prop_vehicle_prisoner_pod]] | |||
'''script''' | |||
* [[script_intro]] | |||
* [[script_tauremoval]] | |||
'''test''' | |||
* [[test_sidelist]] | |||
'''trigger''' | |||
* [[trigger_physics_trap]] | |||
* [[trigger_rpgfire]] | |||
* [[trigger_waterydeath]] | |||
* [[trigger_weapon_dissolve]] | |||
* [[trigger_weapon_strip]] | |||
'''vehicle''' | |||
* [[vehicle_viewcontroller]] | |||
'''weapon''' | |||
* [[weapon_357]] | |||
* [[weapon_alyxgun]] | |||
* [[weapon_annabelle]] | |||
* [[weapon_ar2]] | |||
* [[weapon_brickbat]] | |||
* [[weapon_bugbait]] | |||
* [[weapon_crossbow]] | |||
* [[weapon_crowbar]] | |||
* [[weapon_frag]] | |||
* [[weapon_physcannon]] | |||
* [[weapon_pistol]] | |||
* [[weapon_rpg]] | |||
* [[weapon_shotgun]] | |||
* [[weapon_smg1]] | |||
* [[weapon_striderbuster]] | |||
* [[weapon_stunstick]] | |||
}} | |||
= | {{entlist engine}} | ||
*[[ | {{ColumnBox|count=4| | ||
*[[ | * [[_firesmoke]] | ||
*[[ | * [[_plasma]] | ||
*[[ | '''ai''' | ||
*[[ | * [[ai_ally_speech_manager]] | ||
*[[ | * [[ai_goal_fightfromcover]] | ||
*[[ | * [[ai_hint]] | ||
*[[ | * [[ai_network]] | ||
*[[ | '''aitesthull''' | ||
* [[aitesthull]] | |||
'''ar2explosion''' | |||
* [[ar2explosion]] | |||
'''asw''' | |||
* [[asw_alien]] | |||
* [[asw_alien_jumper]] | |||
* [[asw_alien_shover]] | |||
* [[asw_ammo_chainsaw]] | |||
* [[asw_aoegrenade_touch_trigger]] | |||
* [[asw_bait]] | |||
* [[asw_boomer_blob]] | |||
* [[asw_bouncing_pellet]] | |||
* [[asw_buffgrenade_projectile]] | |||
* [[asw_burning]] | |||
* [[asw_campaign_save]] | |||
* [[asw_debrief_stats]] | |||
* [[asw_door_padding]] | |||
* [[asw_dummy_vehicle]] | |||
* [[asw_dynamic_light]] | |||
* [[asw_entity_dissolve]] | |||
* [[asw_extinguisher_projectile]] | |||
* [[asw_fallen_door_padding]] | |||
* [[asw_firewall_piece]] | |||
* [[asw_flamer_projectile]] | |||
* [[asw_flare_projectile]] | |||
* [[asw_game_resource]] | |||
* [[asw_grenade_cluster]] | |||
* [[asw_grenade_freeze]] | |||
* [[asw_grenade_prifle]] | |||
* [[asw_grenade_vindicator]] | |||
* [[asw_grub_advanced]] | |||
* [[asw_hack_computer]] | |||
* [[asw_hack_wire_tile]] | |||
* [[asw_healgrenade_projectile]] | |||
* [[asw_health_bar]] | |||
* [[asw_laser_mine]] | |||
* [[asw_light_dynamic]] | |||
* [[asw_marine]] | |||
* [[asw_marine_resource]] | |||
* [[asw_mine]] | |||
* [[asw_missile_round]] | |||
* [[asw_mission_manager]] | |||
* [[asw_mission_objective]] | |||
* [[asw_mortar_round]] | |||
* [[asw_mortarbug_shell]] | |||
* [[asw_objective_kill_queen]] | |||
* [[asw_parasite_defanged]] | |||
* [[asw_pathfinder_npc]] | |||
* [[asw_physics_prop_statue]] | |||
* [[asw_pickup_ammo_satchel]] | |||
* [[asw_pickup_buff_grenade]] | |||
* [[asw_pickup_heal_grenade]] | |||
* [[asw_pickup_hornet_barrage]] | |||
* [[asw_pickup_medical_satchel]] | |||
* [[asw_pickup_money]] | |||
* [[asw_pickup_railgun]] | |||
* [[asw_pickup_sentry_cannon]] | |||
* [[asw_pickup_sentry_flamer]] | |||
* [[asw_pickup_sentry_freeze]] | |||
* [[asw_pickup_t75]] | |||
* [[asw_pickup_tesla_trap]] | |||
* [[asw_point_camera]] | |||
* [[asw_powerup]] | |||
* [[asw_powerup_chemical_bullets]] | |||
* [[asw_powerup_electric_bullets]] | |||
* [[asw_powerup_explosive_bullets]] | |||
* [[asw_powerup_fire_bullets]] | |||
* [[asw_powerup_freeze_bullets]] | |||
* [[asw_powerup_increased_speed]] | |||
* [[asw_prop_physics]] | |||
* [[asw_queen_divers]] | |||
* [[asw_queen_grabber]] | |||
* [[asw_queen_spit]] | |||
* [[asw_radiation_volume]] | |||
* [[asw_rifle_grenade]] | |||
* [[asw_rocket]] | |||
* [[asw_rope_anchor]] | |||
* [[asw_scanner_info]] | |||
* [[asw_sentry_base]] | |||
* [[asw_sentry_top]] | |||
* [[asw_sentry_top_cannon]] | |||
* [[asw_sentry_top_flamer]] | |||
* [[asw_sentry_top_icer]] | |||
* [[asw_shaman]] | |||
* [[asw_shotgun_pellet]] | |||
* [[asw_shotgun_pellet_predicted]] | |||
* [[asw_t75]] | |||
* [[asw_target_dummy]] | |||
* [[asw_tesla_trap]] | |||
* [[asw_voting_missions]] | |||
* [[asw_vphysics_npc]] | |||
* [[asw_weapon]] | |||
* [[asw_weapon_ammo_bag]] | |||
* [[asw_weapon_ammo_satchel]] | |||
* [[asw_weapon_autogun]] | |||
* [[asw_weapon_bait]] | |||
* [[asw_weapon_buff_grenade]] | |||
* [[asw_weapon_chainsaw]] | |||
* [[asw_weapon_electrified_armor]] | |||
* [[asw_weapon_fire_extinguisher]] | |||
* [[asw_weapon_fist]] | |||
* [[asw_weapon_flamer]] | |||
* [[asw_weapon_flares]] | |||
* [[asw_weapon_flashlight]] | |||
* [[asw_weapon_flechette]] | |||
* [[asw_weapon_freeze_grenades]] | |||
* [[asw_weapon_grenade_launcher]] | |||
* [[asw_weapon_grenades]] | |||
* [[asw_weapon_heal_grenade]] | |||
* [[asw_weapon_heal_gun]] | |||
* [[asw_weapon_hornet_barrage]] | |||
* [[asw_weapon_laser_mines]] | |||
* [[asw_weapon_medical_satchel]] | |||
* [[asw_weapon_medkit]] | |||
* [[asw_weapon_mines]] | |||
* [[asw_weapon_minigun]] | |||
* [[asw_weapon_mining_laser]] | |||
* [[asw_weapon_night_vision]] | |||
* [[asw_weapon_normal_armor]] | |||
* [[asw_weapon_pdw]] | |||
* [[asw_weapon_pistol]] | |||
* [[asw_weapon_prifle]] | |||
* [[asw_weapon_railgun]] | |||
* [[asw_weapon_ricochet]] | |||
* [[asw_weapon_rifle]] | |||
* [[asw_weapon_sentry]] | |||
* [[asw_weapon_sentry_cannon]] | |||
* [[asw_weapon_sentry_flamer]] | |||
* [[asw_weapon_sentry_freeze]] | |||
* [[asw_weapon_shotgun]] | |||
* [[asw_weapon_smart_bomb]] | |||
* [[asw_weapon_sniper_rifle]] | |||
* [[asw_weapon_stim]] | |||
* [[asw_weapon_t75]] | |||
* [[asw_weapon_tesla_gun]] | |||
* [[asw_weapon_tesla_trap]] | |||
* [[asw_weapon_vindicator]] | |||
* [[asw_weapon_welder]] | |||
'''baseprojectile''' | |||
* [[baseprojectile]] | |||
'''basespriteprojectile''' | |||
* [[basespriteprojectile]] | |||
'''beam''' | |||
* [[beam]] | |||
'''commentary''' | |||
* [[commentary_auto]] | |||
'''cycler''' | |||
* [[cycler_flex]] | |||
'''dynamic''' | |||
* [[dynamic_prop]] | |||
'''entity''' | |||
* [[entity_blocker]] | |||
* [[entityflame]] | |||
'''env''' | |||
* [[env_debughistory]] | |||
* [[env_detail_controller]] | |||
* [[env_dusttrail]] | |||
* [[env_entity_freezing]] | |||
* [[env_fire_trail]] | |||
* [[env_glow]] | |||
* [[env_movieexplosion]] | |||
* [[env_outtro_stats]] | |||
* [[env_particle_trail]] | |||
* [[env_particlefire]] | |||
* [[env_particlesmokegrenade]] | |||
* [[env_physwire]] | |||
* [[env_quadraticbeam]] | |||
* [[env_ragdoll_boogie]] | |||
* [[env_rockettrail]] | |||
* [[env_sporetrail]] | |||
* [[env_steamjet]] | |||
* [[env_tracer]] | |||
'''event''' | |||
* [[event_queue_saveload_proxy]] | |||
'''filter''' | |||
* [[filter_activator_team]] | |||
* [[filter_base]] | |||
'''fish''' | |||
* [[fish]] | |||
'''funCBaseFlex''' | |||
* [[funCBaseFlex]] | |||
'''func''' | |||
* [[func_detail_blocker]] | |||
* [[func_nav_avoidance_obstacle]] | |||
* [[func_nav_blocker]] | |||
* [[func_physbox_multiplayer]] | |||
* [[func_plat]] | |||
* [[func_precipitation_blocker]] | |||
* [[func_proprrespawnzone]] | |||
* [[func_pushable]] | |||
* [[func_train]] | |||
* [[func_water]] | |||
* [[func_weight_button]] | |||
'''gib''' | |||
* [[gib]] | |||
'''grenade''' | |||
* [[grenade]] | |||
'''handle''' | |||
* [[handle_dummy]] | |||
* [[handle_test]] | |||
'''helicopter''' | |||
* [[helicopter_chunk]] | |||
'''info''' | |||
* [[info_game_event_proxy]] | |||
* [[info_overlay_accessor]] | |||
* [[info_player_deathmatch]] | |||
* [[info_remarkable]] | |||
'''instanced''' | |||
* [[instanced_scripted_scene]] | |||
'''item''' | |||
* [[item_sodacan]] | |||
'''light''' | |||
* [[light_glspot]] | |||
'''logic''' | |||
* [[logic_proximity]] | |||
'''lookdoorthinker''' | |||
* [[lookdoorthinker]] | |||
'''momentary''' | |||
* [[momentary_door]] | |||
'''monster''' | |||
* [[monster_furniture]] | |||
'''multisource''' | |||
* [[multisource]] | |||
'''npc''' | |||
* [[npc_helicoptersensor]] | |||
* [[npc_newnpc]] | |||
'''phys''' | |||
* [[phys_bone_follower]] | |||
'''physics''' | |||
* [[physics_entity_solver]] | |||
* [[physics_npc_solver]] | |||
* [[physics_prop]] | |||
* [[physics_prop_ragdoll]] | |||
* [[physics_prop_statue]] | |||
'''player''' | |||
* [[player]] | |||
* [[player_manager]] | |||
'''point''' | |||
* [[point_broadcastclientcommand]] | |||
* [[point_commentary_node]] | |||
* [[point_commentary_viewpoint]] | |||
'''prop''' | |||
* [[prop_physics_respawnable]] | |||
* [[prop_ragdoll_attached]] | |||
* [[prop_sphere]] | |||
* [[prop_talker]] | |||
'''raggib''' | |||
* [[raggib]] | |||
'''rope''' | |||
* [[rope_anchor]] | |||
'''scene''' | |||
* [[scene_manager]] | |||
'''scripted''' | |||
* [[scripted_scene]] | |||
'''simple''' | |||
* [[simple_physics_brush]] | |||
* [[simple_physics_prop]] | |||
'''skybox''' | |||
* [[skybox_swapper]] | |||
'''soundent''' | |||
* [[soundent]] | |||
'''spark''' | |||
* [[spark_shower]] | |||
'''spotlight''' | |||
* [[spotlight_end]] | |||
'''spraycan''' | |||
* [[spraycan]] | |||
'''target''' | |||
* [[target_cdaudio]] | |||
* [[target_changegravity]] | |||
'''te''' | |||
* [[te_tester]] | |||
'''team''' | |||
* [[team_manager]] | |||
'''test''' | |||
* [[test_effect]] | |||
* [[test_proxytoggle]] | |||
'''trigger''' | |||
* [[trigger]] | |||
* [[trigger_asw_trigger_area]] | |||
* [[trigger_auto_crouch]] | |||
* [[trigger_brush]] | |||
* [[trigger_cdaudio]] | |||
* [[trigger_fog]] | |||
* [[trigger_togglesave]] | |||
* [[trigger_tonemap]] | |||
'''vgui''' | |||
* [[vgui_screen_team]] | |||
'''viewmodel''' | |||
* [[viewmodel]] | |||
'''waterbullet''' | |||
* [[waterbullet]] | |||
'''window''' | |||
* [[window_pane]] | |||
'''world''' | |||
* [[world_items]] | |||
}} | |||
[[Category:Alien Swarm]] | |||
[[Category:Level Design]] | |||
[[Category:Entities by game]] | |||
[[Category: |
Latest revision as of 05:23, 5 January 2024
base.fgd
swarmbase.fgd
swarm.fgd
ai
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
assault
asw
- asw_alien_goo
- asw_ambient_generic
- asw_ammo_autogun
- asw_ammo_drop
- asw_ammo_flamer
- asw_ammo_mining_laser
- asw_ammo_pdw
- asw_ammo_pistol
- asw_ammo_rifle
- asw_ammo_shotgun
- asw_ammo_vindicator
- asw_barrel_explosive
- asw_barrel_radioactive
- asw_bloodhound
- asw_boomer
- asw_broadcast_camera
- asw_buzzer
- asw_camera_control
- asw_client_corpse
- asw_colonist
- asw_debrief_info
- asw_director_control
- asw_door
- asw_drone
- asw_drone_jumper
- asw_drone_uber
- asw_egg
- asw_emitter
- asw_env_explosion
- asw_env_shake
- asw_env_spark
- asw_equip_req
- asw_gamerules
- asw_grub
- asw_grub_sac
- asw_harvester
- asw_holdout_mode
- asw_holdout_spawner
- asw_holo_sentry
- asw_holoscan
- asw_hurt_nearest_marine
- asw_info_heal
- asw_info_message
- asw_intro_control
- asw_jukebox
- asw_marines_past_area
- asw_marker
- asw_menu_flashlight
- asw_mortarbug
- asw_objective_countdown
- asw_objective_destroy_goo
- asw_objective_dummy
- asw_objective_escape
- asw_objective_kill_aliens
- asw_objective_kill_eggs
- asw_objective_survive
- asw_objective_triggered
- asw_order_nearby_aliens
- asw_parasite
- asw_pickup_ammo_bag
- asw_pickup_autogun
- asw_pickup_chainsaw
- asw_pickup_fire_extinguisher
- asw_pickup_flamer
- asw_pickup_flares
- asw_pickup_flashlight
- asw_pickup_grenades
- asw_pickup_medkit
- asw_pickup_mines
- asw_pickup_mining_laser
- asw_pickup_pdw
- asw_pickup_pistol
- asw_pickup_prifle
- asw_pickup_rifle
- asw_pickup_sentry
- asw_pickup_shotgun
- asw_pickup_stim
- asw_pickup_vindicator
- asw_pickup_welder
- asw_polytest
- asw_prop_laserable
- asw_queen
- asw_queen_retreat_spot
- asw_ranger
- asw_remote_turret
- asw_scanner_noise
- asw_sentry_top_machinegun
- asw_shieldbug
- asw_simple_drone
- asw_snow_volume
- asw_spawn_group
- asw_spawner
- asw_stylincam
- asw_tech_marine_req
- asw_trigger_fall
- asw_vehicle_jeep
- asw_weapon_blink
- asw_weapon_jump_jet
combine
cycler
env
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_flare
- env_global
- env_gunfire
- env_headcrabcanister
- env_muzzleflash
- env_rotorwash
- env_slomo
- env_speaker
- env_sporeexplosion
- env_sprite_clientside
- env_starfield
filter
func
- func_bulletshield
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_precipitation
- func_recharge
- func_subtract
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
grenade
info
- info_apc_missile_hint
- info_darknessmode_lightsource
- info_marine_hint
- info_node_marine_hint
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
- info_tutorial_start
item
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic
monster
npc
- npc_advisor
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlion_template_maker
- npc_antlionguard
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_breen
- npc_bullseye
- npc_citizen
- npc_clawscanner
- npc_combine_camera
- npc_combine_cannon
- npc_combine_s
- npc_combinedropship
- npc_combinegunship
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_gman
- npc_grenade_frag
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_helicopter
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_magnusson
- npc_maker
- npc_manhack
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_pigeon
- npc_poisonzombie
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie
- npc_zombie_torso
- npc_zombine
path
player
point
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_combine_ball_launcher
- point_flesh_effect_target
- point_push
prop
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
scripted
test
trigger
- trigger_asw_button_area
- trigger_asw_chance
- trigger_asw_computer_area
- trigger_asw_door_area
- trigger_asw_jump
- trigger_asw_marine_knockback
- trigger_asw_marine_position
- trigger_asw_random_target
- trigger_asw_supplies_chatter
- trigger_asw_synup_chatter
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon
Unimplemented FGD entities
Entities defined in the FGD that aren't implemented by the engine. These won't work when placed in Hammer unless they're internal.
ai
- ai_addon_builder
- ai_ally_manager
- ai_citizen_response_system
- ai_goal_injured_follow
- ai_goal_operator
- ai_goal_police
- ai_npc_eventresponsesystem
asw
combine
cycler
env
- env_alyxemp
- env_citadel_energy_core
- env_cubemap
- env_flare
- env_headcrabcanister
- env_rotorwash
- env_starfield
filter
func
- func_bulletshield
- func_combine_ball_spawner
- func_detail
- func_healthcharger
- func_instance
- func_instance_parms
- func_recharge
- func_subtract
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_viscluster
info
- info_apc_missile_hint
- info_darknessmode_lightsource
- info_lighting
- info_no_dynamic_shadow
- info_overlay
- info_overlay_transition
- info_radar_target
- info_snipertarget
- info_target_vehicle_transition
- info_teleporter_countdown
item
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic
move
npc
- npc_advisor
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlion_template_maker
- npc_antlionguard
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_breen
- npc_citizen
- npc_clawscanner
- npc_combine_camera
- npc_combine_cannon
- npc_combine_s
- npc_combinedropship
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_gman
- npc_grenade_frag
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_magnusson
- npc_manhack
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_pigeon
- npc_poisonzombie
- npc_puppet
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vortigaunt
- npc_zombie
- npc_zombie_torso
- npc_zombine
point
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_combine_ball_launcher
- point_flesh_effect_target
prop
- prop_combine_ball
- prop_coreball
- prop_detail
- prop_scalable
- prop_static
- prop_thumper
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
test
trigger
- trigger_physics_trap
- trigger_rpgfire
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon
Undocumented engine entities
Entities dumped by the dumpentityfactories
console command that don't exist in any official FGD or map. Some may be non-functional or buggy.
ai
aitesthull
ar2explosion
asw
- asw_alien
- asw_alien_jumper
- asw_alien_shover
- asw_ammo_chainsaw
- asw_aoegrenade_touch_trigger
- asw_bait
- asw_boomer_blob
- asw_bouncing_pellet
- asw_buffgrenade_projectile
- asw_burning
- asw_campaign_save
- asw_debrief_stats
- asw_door_padding
- asw_dummy_vehicle
- asw_dynamic_light
- asw_entity_dissolve
- asw_extinguisher_projectile
- asw_fallen_door_padding
- asw_firewall_piece
- asw_flamer_projectile
- asw_flare_projectile
- asw_game_resource
- asw_grenade_cluster
- asw_grenade_freeze
- asw_grenade_prifle
- asw_grenade_vindicator
- asw_grub_advanced
- asw_hack_computer
- asw_hack_wire_tile
- asw_healgrenade_projectile
- asw_health_bar
- asw_laser_mine
- asw_light_dynamic
- asw_marine
- asw_marine_resource
- asw_mine
- asw_missile_round
- asw_mission_manager
- asw_mission_objective
- asw_mortar_round
- asw_mortarbug_shell
- asw_objective_kill_queen
- asw_parasite_defanged
- asw_pathfinder_npc
- asw_physics_prop_statue
- asw_pickup_ammo_satchel
- asw_pickup_buff_grenade
- asw_pickup_heal_grenade
- asw_pickup_hornet_barrage
- asw_pickup_medical_satchel
- asw_pickup_money
- asw_pickup_railgun
- asw_pickup_sentry_cannon
- asw_pickup_sentry_flamer
- asw_pickup_sentry_freeze
- asw_pickup_t75
- asw_pickup_tesla_trap
- asw_point_camera
- asw_powerup
- asw_powerup_chemical_bullets
- asw_powerup_electric_bullets
- asw_powerup_explosive_bullets
- asw_powerup_fire_bullets
- asw_powerup_freeze_bullets
- asw_powerup_increased_speed
- asw_prop_physics
- asw_queen_divers
- asw_queen_grabber
- asw_queen_spit
- asw_radiation_volume
- asw_rifle_grenade
- asw_rocket
- asw_rope_anchor
- asw_scanner_info
- asw_sentry_base
- asw_sentry_top
- asw_sentry_top_cannon
- asw_sentry_top_flamer
- asw_sentry_top_icer
- asw_shaman
- asw_shotgun_pellet
- asw_shotgun_pellet_predicted
- asw_t75
- asw_target_dummy
- asw_tesla_trap
- asw_voting_missions
- asw_vphysics_npc
- asw_weapon
- asw_weapon_ammo_bag
- asw_weapon_ammo_satchel
- asw_weapon_autogun
- asw_weapon_bait
- asw_weapon_buff_grenade
- asw_weapon_chainsaw
- asw_weapon_electrified_armor
- asw_weapon_fire_extinguisher
- asw_weapon_fist
- asw_weapon_flamer
- asw_weapon_flares
- asw_weapon_flashlight
- asw_weapon_flechette
- asw_weapon_freeze_grenades
- asw_weapon_grenade_launcher
- asw_weapon_grenades
- asw_weapon_heal_grenade
- asw_weapon_heal_gun
- asw_weapon_hornet_barrage
- asw_weapon_laser_mines
- asw_weapon_medical_satchel
- asw_weapon_medkit
- asw_weapon_mines
- asw_weapon_minigun
- asw_weapon_mining_laser
- asw_weapon_night_vision
- asw_weapon_normal_armor
- asw_weapon_pdw
- asw_weapon_pistol
- asw_weapon_prifle
- asw_weapon_railgun
- asw_weapon_ricochet
- asw_weapon_rifle
- asw_weapon_sentry
- asw_weapon_sentry_cannon
- asw_weapon_sentry_flamer
- asw_weapon_sentry_freeze
- asw_weapon_shotgun
- asw_weapon_smart_bomb
- asw_weapon_sniper_rifle
- asw_weapon_stim
- asw_weapon_t75
- asw_weapon_tesla_gun
- asw_weapon_tesla_trap
- asw_weapon_vindicator
- asw_weapon_welder
baseprojectile
basespriteprojectile
beam
commentary
cycler
dynamic
entity
env
- env_debughistory
- env_detail_controller
- env_dusttrail
- env_entity_freezing
- env_fire_trail
- env_glow
- env_movieexplosion
- env_outtro_stats
- env_particle_trail
- env_particlefire
- env_particlesmokegrenade
- env_physwire
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_sporetrail
- env_steamjet
- env_tracer
event
filter
fish
funCBaseFlex
func
- func_detail_blocker
- func_nav_avoidance_obstacle
- func_nav_blocker
- func_physbox_multiplayer
- func_plat
- func_precipitation_blocker
- func_proprrespawnzone
- func_pushable
- func_train
- func_water
- func_weight_button
gib
grenade
handle
helicopter
info
instanced
item
light
logic
lookdoorthinker
momentary
monster
multisource
npc
phys
physics
player
point
prop
raggib
rope
scene
scripted
simple
skybox
soundent
spark
spotlight
spraycan
target
te
team
test
trigger
- trigger
- trigger_asw_trigger_area
- trigger_auto_crouch
- trigger_brush
- trigger_cdaudio
- trigger_fog
- trigger_togglesave
- trigger_tonemap
vgui
viewmodel
waterbullet
window
world