List of Sin Episodes entities
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This is a list of all SiN Episodes entities that can be placed through Hammer.
Base.fgd
ai_*
ambient_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_rotorshooter
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_steam
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_wind
- env_zoom
func_*
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_guntarget
- func_illusionary
- func_ladderendpoint
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_rotating
- func_rot_button
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_wall
- func_wall_toggle
- func_water_analog
game_*
- game_end
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
info_*
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting
- info_mass_center
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_no_dynamic_shadow
- info_npc_spawn_destination
- info_null
- info_overlay
- info_player_start
- info_projecteddecal
- info_target
- info_teleport_destination
light_*
logic_*
- logic_auto
- logic_autosave
- logic_branch
- logic_case
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_relay
- logic_timer
material_*
math_*
momentary_*
npc_*
path_*
phys_*
physics_*
- physics_cannister
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
point_*
- point_anglesensor
- point_angularvelocitysensor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_hurt
- point_message
- point_playermoveconstraint
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_viewcontrol
prop_*
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
shadow_*
sky_*
tanktrain_*
test_*
trigger_*
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind
vgui_*
water_*
Unincluded
Sin Episodes.fgd
ai_*
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_police
- ai_goal_standoff
- ai_goal_takecover
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted_*
assault_*
combine_*
cycler_*
env_*
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_faint
- env_flare
- env_global
- env_gunfire
- env_muzzleflash
- env_poison_gas
- env_radio
- env_radio_message
- env_rotorwash
- env_speaker
- env_starfield
- env_terrainmorph
func_*
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic_*
info_*
item_*
- item_ammo_ar
- item_ammo_ar_grenade
- item_ammo_buckshot
- item_ammo_crate
- item_ammo_duag
- item_ammo_flak
- item_ammo_magnum
- item_ammo_rocket
- item_antigen_dispenser
- item_dna_scanner
- item_dynamic_resupply
- item_healthvial
- item_item_crate
- item_megahealth
- item_suitcharger
logic_*
monster_*
npc_*
- npc_adbot
- npc_bullseye
- npc_civilian
- npc_combine_camera
- npc_count
- npc_crow
- npc_druglab_elite_jetpack
- npc_druglab_grunt_assault_rifle
- npc_druglab_grunt_elite
- npc_druglab_grunt_pistol
- npc_druglab_grunt_scattergun
- npc_druglab_helicopter
- npc_druglab_jetpack
- npc_druglab_worker
- npc_enemyfinder
- npc_generic_actor
- npc_grenade_flash
- npc_grenade_frag
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_hologram
- npc_jc
- npc_jessica
- npc_launcher
- npc_maker
- npc_missiledefense
- npc_pigeon
- npc_quadralex
- npc_recombinant_major
- npc_recombinant_minor
- npc_seagull
- npc_securitybot
- npc_sintek_grunt
- npc_sintek_jetpack
- npc_sniper
- npc_spotlight
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
path_*
phys_*
player_*
point_*
prop_*
- prop_acetylene_tank
- prop_antigen_canister
- prop_antigen_explosive_barrel
- prop_combine_ball
- prop_exploding_barrel
- prop_mutagen_barrel
- prop_oxygen_tank
- prop_oxygen_tank_large
- prop_oxygen_tank_small
- prop_phone
- prop_propane_tank
- prop_u4_barrel
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
- prop_vehicle_sin
scripted_*
script_*
trigger_*
- trigger_dynamic_difficulty
- trigger_physics_trap
- trigger_rpgfire
- trigger_secret
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle_*
weapon_*
- weapon_assault_rifle
- weapon_brickbat
- weapon_chaingun
- weapon_flaregun
- weapon_grenade
- weapon_magnum
- weapon_npc_pistol
- weapon_rocket_launcher
- weapon_scattergun
- weapon_smg
- weapon_sniper_rifle
Unincluded