env-faint
env-faint
is a point entity available in SiN Episodes. When triggered will apply an effect to the player's screen like if passing out, playing the player/blade_passout1.mp3 sound file while doing so. Used throughout the intro sequences of the game to simulate the player is dreaming and upon map transitions, with the soundtrack being written specifically to target when these events occur.
Keyvalues
- IsActive
([todo internal name (i)])
<integer> - Is this entity currently active.
- FadeTime
([todo internal name (i)])
<float> - How many seconds to fade in/out.
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
BeginFaint
- Start the screen fade.
EndFaint
- End the screen fade.
Ouputs
OnBeginFaint
- Fired when the faint has begun.
OnEndFaint
- Fired when the faint is ending.