weapon_magnum
		
		
		
		
		
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weapon_magnum  is a   point entity  available in  SiN Episodes.In the primary and currently active magasin it loads to 20 bullets with an additional 80 bullets at the side, uses ammo type Item_ammo_magnum. For the secondary deadly shell of depleted uranium shots, it holds a maximum of 8 and uses ammo type item_ammo_duag. See  SiN Episodes Weapons for more information about this weapon.
 SiN Episodes.In the primary and currently active magasin it loads to 20 bullets with an additional 80 bullets at the side, uses ammo type Item_ammo_magnum. For the secondary deadly shell of depleted uranium shots, it holds a maximum of 8 and uses ammo type item_ammo_duag. See  SiN Episodes Weapons for more information about this weapon.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Weapon:
Flags
- 1 : Start Constrained. Prevents the model from moving.
Inputs
Base:
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. 
 Format:<key> <value>
 Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- FireUser1 to FireUser4
- Fire the OnUseroutputs; see User Inputs and Outputs.
- Kill
- Removes this entity and any entities parented to it from the world.
- KillHierarchy
- Functions the same as Kill, although this entity and any entities parented to it are killed on the same frame, being marginally faster thanKill.
Outputs
Weapon:
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
Targetname:
- OnUser1 to OnUser4
- These Outputs each fire in response to the firing of the like-numbered FireUser1toFireUser4Input; see User Inputs and Outputs.
- OnUse
- Fired when the Useinput is given.
