Prop phone
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This is a point entity available in SiN Episodes. It is a telephone booth with a built-in VGUI screen where the player is capable of dialing phone numbers found throughout the world to hear funny, odd and crazy responses from the other end.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Disabled ([todo internal name (i)]) <integer>
- Should the phone be disabled?
- FailSound ([todo internal name (i)]) <string>
- Sound played when bad phone number is entered. (recommended: common/warning.wav)
- KeypadName ([todo internal name (i)]) <string>
- VGUI interface name. (default: prop_keypad)
- PhoneBook ([todo internal name (i)]) <string>
- Key-Value file containing phone numbers and sounds. (default: scripts/phonebook.txt)
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- DialNumber
- Dial a phone number.
- Enable
- Enable the phone.
- Disable
- Disable the phone.
Note: Disabling or killing the entity does not stop the sound of a dialed phonenumber currently playing.
Outputs
- OnUse
- Fires when the
Use
input is given.