env_radio
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env_radio
is a point entity available in SiN Episodes. It is an ambient entity that acts as a radio and works identical to the one found in the sin car, where it will continuously play the set of soundfiles found on a radio station located in scripts/radio.txt
on loop in space as ambient_generic until told otherwise.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- RadioOn ([todo internal name (i)]) <integer>
- Radio on or off.
- ScriptFile ([todo internal name (i)]) <string>
- Script file containing station information (default:
scripts/radio.txt
). - Volume ([todo internal name (i)]) <float>
- Radio Volume (0–100).
Inputs
- TurnOn
- Turns the radio on.
- TurnOff
- Turns the radio off.
- NextStation
- Plays the next radio station.
- PrevStation
- Plays the previous radio station.
- SetStation <integer>
- Plays the radio station with this number (starts at 0).
Note:The entity will sometimes begin to play the station automatically upon receiving this input, but in other instances, it may need to be turned off and on again to work.
- SetVolume <integer>
- Sets the volume of the entity (0-100).
- SetScript <string>
- Set the script file to gather radio stations from.
Ouputs
- OnUse
- Fires when the
Use
input is given.