env_radio
env_radio
is a point entity available in SiN Episodes. It is an ambient entity that acts as a radio and works identical to the one found in the sin car, where it will continuously play the set of soundfiles found on a radio station located in scripts/radio.txt
on loop in space as ambient_generic
until told otherwise.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- RadioOn
([todo internal name (i)])
<integer> - Radio on or off.
- ScriptFile
([todo internal name (i)])
<string> - Script file containing station information (default:
scripts/radio.txt
). - Volume
([todo internal name (i)])
<float> - Radio Volume (0–100).
Inputs
TurnOn
- Turns the radio on.
TurnOff
- Turns the radio off.
NextStation
- Plays the next radio station.
PrevStation
- Plays the previous radio station.
SetStation
<integer>- Plays the radio station with this number (starts at 0).
Note:The entity will sometimes begin to play the station automatically upon receiving this input, but in other instances, it may need to be turned off and on again to work.
SetVolume
<integer>- Sets the volume of the entity (0-100).
SetScript
<string>- Set the script file to gather radio stations from.
Ouputs
OnUse
- Fires when the
Use
input is given.