- ← List of SE1 entities
This is a point entity available in Sin Episodes. It is a ricochet round of secondary scattergun ammo type for the weapon_scattergun and provides one round regardless of difficulty setting.
- Evaluates a keyvalue/output on this entity.
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- Fire the
OnUser outputs; see User Inputs and Outputs.
- Removes this entity and any entities parented to it from the world.
- Functions the same as
Kill, although this entity and any entities parented to it are killed on the same frame, being marginally faster than
- Allows the entity to draw a render target shadow.
- Prevents the entity from drawing a render target shadow.
- Fires when the player touches this item.
!activator is the player.
- These outputs each fire in response to the firing of the like-numbered
FireUser4 Input; see User Inputs and Outputs.
- Fired when the
Use input is given.