List of Sin Episodes entities
This is a list of all SiN Episodes entities that can be placed through Hammer.
Base.fgd
ai_*
ambient_*
env_*
env_beam
env_beverage
env_blood
env_bubbles
env_credits
env_cubemap
env_dustpuff
env_effectscript
env_embers
env_entity_igniter
env_entity_maker
env_explosion
env_fade
env_fire
env_firesensor
env_firesource
env_fog_controller
env_funnel
env_hudhint
env_laser
env_lightglow
env_message
env_microphone
env_particlelight
env_particlescript
env_physexplosion
env_physimpact
env_player_surface_trigger
env_rotorshooter
env_screenoverlay
env_shake
env_shooter
env_smokestack
env_smoketrail
env_soundscape
env_soundscape_proxy
env_soundscape_triggerable
env_spark
env_splash
env_sprite
env_steam
env_sun
env_texturetoggle
env_tonemap_controller
env_wind
env_zoom
func_*
func_areaportal
func_areaportalwindow
func_breakable
func_breakable_surf
func_brush
func_button
func_clip_vphysics
func_conveyor
func_detail
func_door
func_door_rotating
func_dustcloud
func_dustmotes
func_guntarget
func_illusionary
func_ladderendpoint
func_lod
func_movelinear
func_occluder
func_physbox
func_platrot
func_precipitation
func_rotating
func_rot_button
func_smokevolume
func_tanktrain
func_trackautochange
func_trackchange
func_tracktrain
func_traincontrols
func_useableladder
func_wall
func_wall_toggle
func_water_analog
game_*
game_end
game_player_equip
game_player_team
game_ragdoll_manager
game_score
game_text
game_ui
game_weapon_manager
game_zone_player
info_*
info_camera_link
info_constraint_anchor
info_hint
info_intermission
info_ladder_dismount
info_landmark
info_lighting
info_mass_center
info_node
info_node_air
info_node_air_hint
info_node_climb
info_node_hint
info_node_link
info_node_link_controller
info_no_dynamic_shadow
info_npc_spawn_destination
info_null
info_overlay
info_player_start
info_projecteddecal
info_target
info_teleport_destination
light_*
logic_*
logic_auto
logic_autosave
logic_branch
logic_case
logic_collision_pair
logic_compare
logic_lineto
logic_measure_movement
logic_multicompare
logic_navigation
logic_relay
logic_timer
material_*
math_*
momentary_*
npc_*
path_*
phys_*
physics_*
physics_cannister
phys_keepupright
phys_lengthconstraint
phys_magnet
phys_motor
phys_pulleyconstraint
phys_ragdollconstraint
phys_ragdollmagnet
phys_slideconstraint
phys_spring
phys_thruster
phys_torque
point_*
point_anglesensor
point_angularvelocitysensor
point_clientcommand
point_devshot_camera
point_enable_motion_fixup
point_hurt
point_message
point_playermoveconstraint
point_servercommand
point_spotlight
point_teleport
point_template
point_tesla
point_viewcontrol
prop_*
prop_detail
prop_door_rotating
prop_dynamic
prop_dynamic_ornament
prop_dynamic_override
prop_physics
prop_physics_multiplayer
prop_physics_override
prop_ragdoll
prop_static
shadow_*
sky_*
tanktrain_*
test_*
trigger_*
trigger_autosave
trigger_changelevel
trigger_gravity
trigger_hurt
trigger_impact
trigger_look
trigger_multiple
trigger_once
trigger_playermovement
trigger_proximity
trigger_push
trigger_remove
trigger_soundscape
trigger_teleport
trigger_transition
trigger_wind
vgui_*
water_*
Unincluded
Sin Episodes.fgd
ai_*
ai_ally_manager
ai_battle_line
ai_changehintgroup
ai_changetarget
ai_citizen_response_system
ai_goal_actbusy
ai_goal_actbusy_queue
ai_goal_assault
ai_goal_follow
ai_goal_lead
ai_goal_lead_weapon
ai_goal_police
ai_goal_standoff
ai_goal_takecover
ai_relationship
ai_script_conditions
ai_sound
aiscripted_*
assault_*
combine_*
cycler_*
env_*
env_alyxemp
env_ar2explosion
env_citadel_energy_core
env_faint
env_flare
env_global
env_gunfire
env_muzzleflash
env_poison_gas
env_radio
env_radio_message
env_rotorwash
env_speaker
env_starfield
env_terrainmorph
func_*
func_combine_ball_spawner
func_healthcharger
func_lookdoor
func_monitor
func_recharge
func_tank
func_tankairboatgun
func_tankapcrocket
func_tanklaser
func_tankmortar
func_tankphyscannister
func_tankpulselaser
func_tankrocket
func_vehicleclip
generic_*
info_*
item_*
item_ammo_ar
item_ammo_ar_grenade
item_ammo_buckshot
item_ammo_crate
item_ammo_duag
item_ammo_flak
item_ammo_magnum
item_ammo_rocket
item_antigen_dispenser
item_dna_scanner
item_dynamic_resupply
item_healthvial
item_item_crate
item_megahealth
item_suitcharger
logic_*
monster_*
npc_*
npc_adbot
npc_bullseye
npc_civilian
npc_combine_camera
npc_count
npc_crow
npc_druglab_elite_jetpack
npc_druglab_grunt_assault_rifle
npc_druglab_grunt_elite
npc_druglab_grunt_pistol
npc_druglab_grunt_scattergun
npc_druglab_helicopter
npc_druglab_jetpack
npc_druglab_worker
npc_enemyfinder
npc_generic_actor
npc_grenade_flash
npc_grenade_frag
npc_heli_avoidbox
npc_heli_avoidsphere
npc_heli_nobomb
npc_hologram
npc_jc
npc_jessica
npc_launcher
npc_maker
npc_missiledefense
npc_pigeon
npc_quadralex
npc_recombinant_major
npc_recombinant_minor
npc_seagull
npc_securitybot
npc_sintek_grunt
npc_sintek_jetpack
npc_sniper
npc_spotlight
npc_turret_ceiling
npc_turret_floor
npc_turret_ground
path_*
phys_*
player_*
point_*
prop_*
prop_acetylene_tank
prop_antigen_canister
prop_antigen_explosive_barrel
prop_combine_ball
prop_exploding_barrel
prop_mutagen_barrel
prop_oxygen_tank
prop_oxygen_tank_large
prop_oxygen_tank_small
prop_phone
prop_propane_tank
prop_u4_barrel
prop_vehicle
prop_vehicle_airboat
prop_vehicle_apc
prop_vehicle_cannon
prop_vehicle_crane
prop_vehicle_driveable
prop_vehicle_jeep
prop_vehicle_prisoner_pod
prop_vehicle_sin
scripted_*
script_*
trigger_*
trigger_dynamic_difficulty
trigger_physics_trap
trigger_rpgfire
trigger_secret
trigger_vphysics_motion
trigger_waterydeath
trigger_weapon_dissolve
trigger_weapon_strip
vehicle_*
weapon_*
weapon_assault_rifle
weapon_brickbat
weapon_chaingun
weapon_flaregun
weapon_grenade
weapon_magnum
weapon_npc_pistol
weapon_rocket_launcher
weapon_scattergun
weapon_smg
weapon_sniper_rifle
Unincluded