Ja/List of entities: Difference between revisions
< Ja
Jump to navigation
Jump to search
m (→Misc Entities) |
m (moved List of entities:JP to List of entities:jp: Conformity) |
(No difference)
|
Revision as of 21:23, 3 September 2011
以下のエンティティのあとに、(JP)と記載のあるものが、日本語化されているエンティティです。 それ以外のものはオリジナルの英文ページにリンクしてます。リンク先はすべてC-SECです。
AI Entities
* ai_ally_manager * ai_battle_line * ai_changehintgroup * ai_changetarget * ai_citizen_response_system * ai_goal_actbusy * ai_goal_actbusy queue * ai_goal_assault(JP) * ai_goal_follow * ai_goal_lead * ai_goal_lead weapon * ai_goal_police * ai_goal_standoff * ai_relationship(JP) * ai_script_conditions * ai_sound * ai_speechfilter * aiscripted_schedule * assault_assaultpoint(JP) * assault_rallypoint(JP) * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc spawn_destination * info_snipertarget * path_corner * path_corner_crash * path_track * scripted_sentence * scripted_sequence(JP) * scripted_target
Misc Entities
* ambient_generic * cycler * gibshooter * keyframe_rope * keyframe_track * material_modify_control * math_colorblend * math_counter(JP) * math_remap * momentary_rot_button * move_keyframed * move_rope * move_track * script_intro(JP) * sky_camera * vgui_screen * water_lod_control
Environment Entities
* env_ar2explosion * env_beam(JP) * env_blood * env_citadel_energy_core * env_credits * env_cubemap * env_dustpuff * env_effectscript * env_embers * env_entity_igniter * env_entity_maker(JP) * env_explosion * env_extinguisherjet * env_fade * env_fire * env_firesensor * env_firesource * env_flare * env_fog controller * env_funnel * env_global * env_gunfire * env_headcrabcanister * env_hudhint * env_laser(JP) * env_lightglow * env_message * env_microphone * env_muzzleflash * env_particlelight * env_particlescript * env_physexplosion * env_physimpact * env_player_surface_trigger * env_rotorshooter * env_rotorwash * env_screenoverlay * env_shake * env_shooter * env_smokestack * env_smoketrail * env_soundscape * env_soundscape_proxy * env_soundscape_triggerable * env_spark * env_splash * env_sprite * env_starfield * env_steam * env_sun(JP) * env_terrainmorph * env_texturetoggle * env_wind * env_zoom
Filter Entities
* filter_activator_class * filter_activator_name * filter_activator_team(JP) * filter_damage_type * filter_multi
Function (brush) Entities
* func_areaportal * func_areaportalwindow * func_breakable * func_breakable surf(JP) * func_brush * func_button(JP) * func_clip_vphysics * func_combine_ball_spawner * func_conveyor * func_detail(JP) * func_door(JP) * func_door rotating(JP) * func_dustcloud(JP) * func_dustmotes(JP) * func_extinguishercharger * func_guntarget * func_healthcharger * func_illusionary * func_ladder * func_ladderendpoint * func_lod * func_lookdoor * func_monitor * func_movelinear * func_occluder * func_physbox * func_physbox_multiplayer * func_platrot * func_precipitation * func_recharge * func_rot button * func_rotating * func_smokevolume(JP) * func_tank * func_tankairboatgun * func_tankapcrocket * func_tanklaser * func_tankmortar * func_tankphyscannister * func_tankpulselaser * func_tankrocket * func_tanktrain * func_trackautochange * func_trackchange * func_tracktrain * func_traincontrols * func_useableladder * func_vehicleclip * func_wall * func_wall_toggle * func_water_analog
Information Entities
* info_camera_link * info_constraint_anchor * info_hint * info_intermission * info_ladder_dismount * info_landmark * info_lighting * info_mass center * info_no_dynamic_shadow * info_node * info_node_air * info_node_air hint * info_node_climb * info_node_hint * info_node_link * info_node_link_controller * info_npc_spawn_destination * info_null * info_overlay * info_player_combine * info_player_deathmatch * info_player_logo * info_player_rebel * info_player_start * info_projecteddecal * info_snipertarget * info_target * info_target_gunshipcrash * info_teleporter_countdown * info_teleport_destination * infodecal
Item Entities
* item_ammo_357 * item_ammo_357_large * item_ammo_ar2 * item_ammo_ar2_altfire * item_ammo_ar2_large * item_ammo_crate * item_ammo_crossbow * item_ammo_pistol * item_ammo_pistol_large * item_ammo_smg1 * item_ammo_smg1_grenade * item_ammo_smg1_large * item_battery * item_box_buckshot * item_dynamic resupply * item_healthcharger * item_healthkit * item_healthvial * item_item_crate * item_rpg_round * item_suit * item_suitcharger
Light Entities
* light(JP) * light_dynamic(JP) * light_environment(JP) * light_spot(JP)
Logic Entities
* logic_auto * logic_autosave * logic_branch(JP) * logic_case * logic_choreographed_scene(JP) * logic_collision_pair * logic_compare * logic_lineto * logic_measure_movement * logic_multicompare * logic_navigation * logic_relay * logic_timer
NPC Entities
* info_npc_spawn_destination * npc_bullseye * npc_enemyfinder * npc_heli_avoidbox * npc_heli_avoidsphere * npc_heli_nobomb * npc_launcher * npc_maker(JP) * npc_missiledefense * npc_particlestorm * npc_spotlight * npc_template maker(JP) * cycler_actor * generic_actor * monster_generic * combine_mine * npc_antlion * npc_antlion_template_maker * npc_antlionguard * npc_barnacle * npc_barney * npc_citizen * npc_combine_camera * npc_combine_s * npc_combinedropship * npc_combinegunship * npc_crow * npc_cscanner * npc_dog * npc_fastzombie * npc_fisherman * npc_furniture * npc_headcrab * npc_headcrab_black * npc_headcrab fast * npc_helicopter * npc_ichthyosaur * npc_manhack * npc_metropolice * npc_mossman * npc_pigeon * npc_poisonzombie * npc_rollermine * npc_seagull * npc_sniper * npc_stalker * npc_strider * npc_turret_ceiling * npc_turret_floor * npc_turret_ground * npc_vortigaunt * npc_zombie * npc_zombie_torso
Physics Entities
* phys_ballsocket * phys_constraint * phys_constraintsystem * phys_convert * phys_hinge * phys_keepupright * phys_lengthconstraint * phys_magnet * phys_motor * phys_pulleyconstraint * phys_ragdollconstraint * phys_ragdollmagnet * phys_slideconstraint * phys_spring * phys_thruster(JP) * phys_torque * physics_cannister
Player Entities
* player_loadsaved * player_speedmod * player_weaponstrip
Point Entities
* point_anglesensor * point_angularvelocitysensor * point_antlion_repellant * point_apc_controller * point_bugbait * point_camera(JP) * point_clientcommand * point_enable_motion_fixup * point_hurt * point_message * point_playermoveconstraint * point_spotlight(JP) * point_teleport * point_template(JP) * point_tesla * point_viewcontrol(JP)
Prop Entities
* prop_combine_ball * prop_detail * prop_door_rotating * prop_dynamic * prop_dynamic_ornament * prop_dynamic_override * prop_physics * prop_physics_clientside * prop_physics_multiplayer * prop_physics_override * prop_ragdoll * prop_static(JP) * prop_thumper * prop_vehicle * prop_vehicle_driveable
Trigger Entities
* trigger_autosave * trigger_changelevel(JP) * trigger_gravity * trigger_hurt * trigger_impact * trigger_look * trigger_multiple * trigger_once * trigger_physics_trap * trigger_playermovement * trigger_proximity * trigger_push * trigger_remove * trigger_rpgfire * trigger_soundscape * trigger_super_armor * trigger_teleport * trigger_transition * trigger_vphysics_motion * trigger_waterydeath * trigger_weapon_dissolve * trigger_weapon_strip * trigger_wind
Weapon Entities
* weapon_357 * weapon_alyxgun * weapon_annabelle * weapon_ar2 * weapon_brickbat * weapon_bugbait * weapon_crossbow * weapon_crowbar * weapon_extinguisher * weapon_frag * weapon_physcannon * weapon_physgun * weapon_pistol * weapon_rpg * weapon_shotgun * weapon_smg1 * weapon_stunstick
Game entities
* worldspawn * game_end * game_player_equip(JP) * game_player_team * game_ragdoll_manager * game_score * game_text * game_ui(JP) * game_weapon_manager * game_zone_player