This entity is obsolete; its use is discouraged and it may only exist/function in older engine branches.
trigger_super_armor is a brush entity available in the Half-Life 2 series. This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the
sk_max_super_armor ConVar (default 500). The engine does not recognize this entity because the CPP file is not in the solution.
In code, it is represented by the
CTriggerSuperArmorclass, defined in the
To do: If this entity isn't in-game, and isn't in the FGD, why is there a page for it?