Ru/List of base entities: Difference between revisions
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{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''ai''' | '''ai''' | ||
* | *{{L|ai_speechfilter|ru}} | ||
'''ambient''' | '''ambient''' | ||
* | *{{L|ambient_generic:ru|ru}} | ||
'''color''' | '''color''' | ||
* | *{{L|Color correction (entity)|color_correction|ru}} | ||
* | *{{L|color_correction_volume|ru}} | ||
'''cycler''' | '''cycler''' | ||
* | *{{L|cycler|ru}} | ||
'''env''' | '''env''' | ||
* | *{{L|env_beam|ru}} | ||
* | *{{L|env_beverage|ru}} | ||
* | *{{L|env_blood|ru}} | ||
* | *{{L|env_bubbles|ru}} | ||
* | *{{L|env_credits|ru}} | ||
* | *{{L|env_cubemap|ru}} | ||
* | *{{L|env_dustpuff|ru}} | ||
* | *{{L|env_effectscript|ru}} | ||
* | *{{L|env_embers|ru}} | ||
* | *{{L|env_entity_igniter|ru}} | ||
* | *{{L|env_entity_maker|ru}} | ||
* | *{{L|env_explosion|ru}} | ||
* | *{{L|env_fade|ru}} | ||
* | *{{L|env_fire|ru}} | ||
* | *{{L|env_firesensor|ru}} | ||
* | *{{L|env_firesource|ru}} | ||
* | *{{L|env_fog_controller|ru}} | ||
* | *{{L|env_funnel|ru}} | ||
* | *{{L|env_hudhint|ru}} | ||
* | *{{L|env_laser|ru}} | ||
* | *{{L|env_lightglow|ru}} | ||
* | *{{L|env_message|ru}} | ||
* | *{{L|env_microphone|ru}} | ||
* | *{{L|env_particle_performance_monitor|ru}} | ||
* | *{{L|env_particlelight|ru}} | ||
* | *{{L|env_particlescript|ru}} | ||
* | *{{L|env_physexplosion|ru}} | ||
* | *{{L|env_physimpact|ru}} | ||
* | *{{L|env_player_surface_trigger|ru}} | ||
* | *{{L|env_projectedtexture|ru}} | ||
* | *{{L|env_rotorshooter|ru}} | ||
* | *{{L|env_rotorwash_emitter|ru}} | ||
* | *{{L|env_screeneffect|ru}} | ||
* | *{{L|env_screenoverlay|ru}} | ||
* | *{{L|env_shake|ru}} | ||
* | *{{L|env_shooter|ru}} | ||
* | *{{L|env_smokestack|ru}} | ||
* | *{{L|env_smoketrail|ru}} | ||
* | *{{L|env_soundscape|ru}} | ||
* | *{{L|env_soundscape_proxy|ru}} | ||
* | *{{L|env_soundscape_triggerable|ru}} | ||
* | *{{L|env_spark|ru}} | ||
* | *{{L|env_splash|ru}} | ||
* | *{{L|env_sprite|ru}} | ||
* | *{{L|env_sprite_oriented|ru}} | ||
* | *{{L|env_spritetrail|ru}} | ||
* | *{{L|env_steam|ru}} | ||
* | *{{L|env_sun|ru}} | ||
* | *{{L|env_texturetoggle|ru}} | ||
* | *{{L|env_tonemap_controller|ru}} | ||
* | *{{L|env_viewpunch|ru}} | ||
* | *{{L|env_wind|ru}} | ||
* | *{{L|env_zoom|ru}} | ||
'''filter''' | '''filter''' | ||
* | *{{L|filter_activator_class|ru}} | ||
* | *{{L|filter_activator_mass_greater|ru}} | ||
* | *{{L|filter_activator_name|ru}} | ||
* | *{{L|filter_damage_type|ru}} | ||
* | *{{L|filter_enemy|ru}} | ||
* | *{{L|filter_multi|ru}} | ||
'''func''' | '''func''' | ||
* | *{{L|func_areaportal|ru}} | ||
* | *{{L|func_areaportalwindow|ru}} | ||
* | *{{L|func_breakable|ru}} | ||
* | *{{L|func_breakable_surf|ru}} | ||
* | *{{L|func_brush|ru}} | ||
* | *{{L|func_button|ru}} | ||
* | *{{L|func_clip_vphysics|ru}} | ||
* | *{{L|func_conveyor|ru}} | ||
* | *{{L|func_detail|ru}} | ||
* | *{{L|func_door|ru}} | ||
* | *{{L|func_door_rotating|ru}} | ||
* | *{{L|func_dustcloud|ru}} | ||
* | *{{L|func_dustmotes|ru}} | ||
* | *{{L|func_fish_pool|ru}} | ||
* | *{{L|func_guntarget|ru}} | ||
* | *{{L|func_illusionary|ru}} | ||
* | *{{L|func_instance|ru}} | ||
* | *{{L|func_instance_parms|ru}} | ||
* | *{{L|func_ladderendpoint|ru}} | ||
* | *{{L|func_lod|ru}} | ||
* | *{{L|func_movelinear|ru}} | ||
* | *{{L|func_occluder|ru}} | ||
* | *{{L|func_physbox|ru}} | ||
* | *{{L|func_platrot|ru}} | ||
* | *{{L|func_precipitation|ru}} | ||
* | *{{L|func_reflective_glass|ru}} | ||
* | *{{L|func_rot_button|ru}} | ||
* | *{{L|func_rotating|ru}} | ||
* | *{{L|func_smokevolume|ru}} | ||
* | *{{L|func_tanktrain|ru}} | ||
* | *{{L|func_trackautochange|ru}} | ||
* | *{{L|func_trackchange|ru}} | ||
* | *{{L|func_tracktrain|ru}} | ||
* | *{{L|func_traincontrols|ru}} | ||
* | *{{L|func_useableladder|ru}} | ||
* | *{{L|func_viscluster|ru}} | ||
* | *{{L|func_wall|ru}} | ||
* | *{{L|func_wall_toggle|ru}} | ||
* | *{{L|func_water_analog|ru}} | ||
'''game''' | '''game''' | ||
* | *{{L|game_end|ru}} | ||
* | *{{L|game_gib_manager|ru}} | ||
* | *{{L|game_player_equip|ru}} | ||
* | *{{L|game_player_team|ru}} | ||
* | *{{L|game_ragdoll_manager|ru}} | ||
* | *{{L|game_score|ru}} | ||
* | *{{L|game_text|ru}} | ||
* | *{{L|game_ui|ru}} | ||
* | *{{L|game_weapon_manager|ru}} | ||
* | *{{L|game_zone_player|ru}} | ||
'''gibshooter''' | '''gibshooter''' | ||
* | *{{L|gibshooter|ru}} | ||
'''hammer''' | '''hammer''' | ||
* | *{{L|hammer_updateignorelist|ru}} | ||
'''info''' | '''info''' | ||
* | *{{L|info_camera_link|ru}} | ||
* | *{{L|info_constraint_anchor|ru}} | ||
* | *{{L|info_hint|ru}} | ||
* | *{{L|info_intermission|ru}} | ||
* | *{{L|info_ladder_dismount|ru}} | ||
* | *{{L|info_landmark|ru}} | ||
* | *{{L|info_lighting|ru}} | ||
* | *{{L|info_mass_center|ru}} | ||
* | *{{L|info_no_dynamic_shadow|ru}} | ||
* | *{{L|info_node|ru}} | ||
* | *{{L|info_node_air|ru}} | ||
* | *{{L|info_node_air_hint|ru}} | ||
* | *{{L|info_node_climb|ru}} | ||
* | *{{L|info_node_hint|ru}} | ||
* | *{{L|info_node_link|ru}} | ||
* | *{{L|info_node_link_controller|ru}} | ||
* | *{{L|info_npc_spawn_destination|ru}} | ||
* | *{{L|info_null|ru}} | ||
* | *{{L|info_overlay|ru}} | ||
* | *{{L|info_overlay_transition|ru}} | ||
* | *{{L|info_particle_system|ru}} | ||
* | *{{L|info_player_start|ru}} | ||
* | *{{L|info_projecteddecal|ru}} | ||
* | *{{L|info_radial_link_controller|ru}} | ||
* | *{{L|info_target|ru}} | ||
* | *{{L|info_teleport_destination|ru}} | ||
'''infodecal''' | '''infodecal''' | ||
* | *{{L|infodecal|ru}} | ||
'''keyframe''' | '''keyframe''' | ||
* | *{{L|keyframe_rope|ru}} | ||
* | *{{L|keyframe_track|ru}} | ||
'''light''' | '''light''' | ||
* | *{{L|light|ru}} | ||
* | *{{L|light_dynamic|ru}} | ||
* | *{{L|light_environment:ru|ru}} | ||
* | *{{L|light_spot|ru}} | ||
'''logic''' | '''logic''' | ||
* | *{{L|logic_active_autosave|ru}} | ||
* | *{{L|logic_auto|ru}} | ||
* | *{{L|logic_autosave|ru}} | ||
* | *{{L|logic_branch|ru}} | ||
* | *{{L|logic_branch_listener|ru}} | ||
* | *{{L|logic_case|ru}} | ||
* | *{{L|logic_collision_pair|ru}} | ||
* | *{{L|logic_compare|ru}} | ||
* | *{{L|logic_lineto|ru}} | ||
* | *{{L|logic_measure_movement|ru}} | ||
* | *{{L|logic_multicompare|ru}} | ||
* | *{{L|logic_navigation|ru}} | ||
* | *{{L|logic_playerproxy|ru}} | ||
* | *{{L|logic_relay|ru}} | ||
* | *{{L|logic_timer|ru}} | ||
'''material''' | '''material''' | ||
* | *{{L|material_modify_control|ru}} | ||
'''math''' | '''math''' | ||
* | *{{L|math_colorblend|ru}} | ||
* | *{{L|math_counter|ru}} | ||
* | *{{L|math_remap|ru}} | ||
'''momentary''' | '''momentary''' | ||
* | *{{L|momentary_rot_button|ru}} | ||
'''move''' | '''move''' | ||
* | *{{L|move_keyframed|ru}} | ||
* | *{{L|move_rope|ru}} | ||
* | *{{L|move_track|ru}} | ||
'''npc''' | '''npc''' | ||
* | *{{L|npc_furniture|ru}} | ||
* | *{{L|npc_puppet|ru}} | ||
* | *{{L|npc_template_maker|ru}} | ||
'''path''' | '''path''' | ||
* | *{{L|path_track|ru}} | ||
'''phys''' | '''phys''' | ||
* | *{{L|phys_ballsocket|ru}} | ||
* | *{{L|phys_constraint|ru}} | ||
* | *{{L|phys_constraintsystem|ru}} | ||
* | *{{L|phys_convert|ru}} | ||
* | *{{L|phys_hinge|ru}} | ||
* | *{{L|phys_keepupright|ru}} | ||
* | *{{L|phys_lengthconstraint|ru}} | ||
* | *{{L|phys_magnet|ru}} | ||
* | *{{L|phys_motor|ru}} | ||
* | *{{L|phys_pulleyconstraint|ru}} | ||
* | *{{L|phys_ragdollconstraint|ru}} | ||
* | *{{L|phys_ragdollmagnet|ru}} | ||
* | *{{L|phys_slideconstraint|ru}} | ||
* | *{{L|phys_spring|ru}} | ||
* | *{{L|phys_thruster|ru}} | ||
* | *{{L|phys_torque|ru}} | ||
'''physics''' | '''physics''' | ||
* | *{{L|physics_cannister|ru}} | ||
'''point''' | '''point''' | ||
* | *{{L|point_anglesensor|ru}} | ||
* | *{{L|point_angularvelocitysensor|ru}} | ||
* | *{{L|point_bonusmaps_accessor|ru}} | ||
* | *{{L|point_clientcommand|ru}} | ||
* | *{{L|point_devshot_camera|ru}} | ||
* | *{{L|point_enable_motion_fixup|ru}} | ||
* | *{{L|point_gamestats_counter|ru}} | ||
* | *{{L|point_hurt|ru}} | ||
* | *{{L|point_message|ru}} | ||
* | *{{L|point_playermoveconstraint|ru}} | ||
* | *{{L|point_posecontroller|ru}} | ||
* | *{{L|point_proximity_sensor|ru}} | ||
* | *{{L|point_servercommand|ru}} | ||
* | *{{L|point_spotlight|ru}} | ||
* | *{{L|point_teleport|ru}} | ||
* | *{{L|point_template|ru}} | ||
* | *{{L|point_tesla|ru}} | ||
* | *{{L|point_velocitysensor|ru}} | ||
* | *{{L|point_viewcontrol|ru}} | ||
'''prop''' | '''prop''' | ||
* | *{{L|prop_detail|ru}} | ||
* | *{{L|prop_door_rotating|ru}} | ||
* | *{{L|prop_dynamic|ru}} | ||
* | *{{L|prop_dynamic_ornament|ru}} | ||
* | *{{L|prop_dynamic_override|ru}} | ||
* | *{{L|prop_physics|ru}} | ||
* | *{{L|prop_physics_multiplayer|ru}} | ||
* | *{{L|prop_physics_override|ru}} | ||
* | *{{L|prop_ragdoll|ru}} | ||
* | *{{L|prop_static|ru}} | ||
'''script''' | '''script''' | ||
* | *{{L|script_intro|ru}} | ||
'''shadow''' | '''shadow''' | ||
* | *{{L|shadow_control:ru|ru}} | ||
'''sky''' | '''sky''' | ||
* | *{{L|sky_camera|ru}} | ||
'''tanktrain''' | '''tanktrain''' | ||
* | *{{L|tanktrain_ai|ru}} | ||
* | *{{L|tanktrain_aitarget|ru}} | ||
'''test''' | '''test''' | ||
* | *{{L|test_traceline|ru}} | ||
'''trigger''' | '''trigger''' | ||
* | *{{L|trigger_autosave|ru}} | ||
* | *{{L|trigger_changelevel|ru}} | ||
* | *{{L|trigger_gravity|ru}} | ||
* | *{{L|trigger_hurt|ru}} | ||
* | *{{L|trigger_impact|ru}} | ||
* | *{{L|trigger_look|ru}} | ||
* | *{{L|trigger_multiple|ru}} | ||
* | *{{L|trigger_once|ru}} | ||
* | *{{L|trigger_playermovement|ru}} | ||
* | *{{L|trigger_proximity|ru}} | ||
* | *{{L|trigger_push|ru}} | ||
* | *{{L|trigger_remove|ru}} | ||
* | *{{L|trigger_serverragdoll|ru}} | ||
* | *{{L|trigger_soundscape|ru}} | ||
* | *{{L|trigger_teleport|ru}} | ||
* | *{{L|trigger_transition|ru}} | ||
* | *{{L|trigger_wind|ru}} | ||
'''vgui''' | '''vgui''' | ||
* | *{{L|vgui_screen|ru}} | ||
* | *{{L|vgui_slideshow_display|ru}} | ||
'''water''' | '''water''' | ||
* | *{{L|water_lod_control|ru}} | ||
'''worldspawn''' | '''worldspawn''' | ||
* | *{{L|worldspawn|ru}} | ||
}} | }} | ||
Revision as of 14:05, 2 October 2018
Template:Otherlang2 Это - полный список всех сущностей для движка Source
ai
ambient
color
cycler
env
- ru
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- ru
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- ru
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- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
- ru
filter
func
- ru
- ru
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- ru
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game
gibshooter
hammer
info
infodecal
keyframe
light
logic
material
math
momentary
move
npc
path
phys
physics
point
prop
script
shadow
sky
tanktrain
test
trigger
vgui
water
worldspawn
Замечание
Большинство сущностей не имеет на данный момент описания на русском языке, но список будет обновляться (в названии сущности будет добавляться :ru).
See also
- Список сущностей
- Список сущностей из игры HL2
- Список сущностей из игры HL2DM
- Список сущностей из игры CS:S
- Список сущностей из игры Counter-Strike: Global Offensive
- Список сущностей из игры DoD:S
- Список сущностей из игры Portal
- Список сущностей из игры Left 4 Dead
- Список сущностей из игры Left 4 Dead 2
- Список сущностей из игры Team Fortress 2
- Список сущностей из игры Alien Swarm
- Список сущностей из игры Portal 2