Ru/List of base entities: Difference between revisions

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{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''ai'''
'''ai'''
* [[ai_speechfilter]]
*{{L|ai_speechfilter|ru}}
'''ambient'''
'''ambient'''
* [[ambient_generic:ru]]
*{{L|ambient_generic:ru|ru}}
'''color'''
'''color'''
* [[Color correction (entity)|color_correction]]
*{{L|Color correction (entity)|color_correction|ru}}
* [[color_correction_volume]]
*{{L|color_correction_volume|ru}}
'''cycler'''
'''cycler'''
* [[cycler]]
*{{L|cycler|ru}}
'''env'''
'''env'''
* [[env_beam]]
*{{L|env_beam|ru}}
* [[env_beverage]]
*{{L|env_beverage|ru}}
* [[env_blood]]
*{{L|env_blood|ru}}
* [[env_bubbles]]
*{{L|env_bubbles|ru}}
* [[env_credits]]
*{{L|env_credits|ru}}
* [[env_cubemap]]
*{{L|env_cubemap|ru}}
* [[env_dustpuff]]
*{{L|env_dustpuff|ru}}
* [[env_effectscript]]
*{{L|env_effectscript|ru}}
* [[env_embers]]
*{{L|env_embers|ru}}
* [[env_entity_igniter]]
*{{L|env_entity_igniter|ru}}
* [[env_entity_maker]]
*{{L|env_entity_maker|ru}}
* [[env_explosion]]
*{{L|env_explosion|ru}}
* [[env_fade]]
*{{L|env_fade|ru}}
* [[env_fire]]
*{{L|env_fire|ru}}
* [[env_firesensor]]
*{{L|env_firesensor|ru}}
* [[env_firesource]]
*{{L|env_firesource|ru}}
* [[env_fog_controller]]
*{{L|env_fog_controller|ru}}
* [[env_funnel]]
*{{L|env_funnel|ru}}
* [[env_hudhint]]
*{{L|env_hudhint|ru}}
* [[env_laser]]
*{{L|env_laser|ru}}
* [[env_lightglow]]
*{{L|env_lightglow|ru}}
* [[env_message]]
*{{L|env_message|ru}}
* [[env_microphone]]
*{{L|env_microphone|ru}}
* [[env_particle_performance_monitor]]
*{{L|env_particle_performance_monitor|ru}}
* [[env_particlelight]]
*{{L|env_particlelight|ru}}
* [[env_particlescript]]
*{{L|env_particlescript|ru}}
* [[env_physexplosion]]
*{{L|env_physexplosion|ru}}
* [[env_physimpact]]
*{{L|env_physimpact|ru}}
* [[env_player_surface_trigger]]
*{{L|env_player_surface_trigger|ru}}
* [[env_projectedtexture]]
*{{L|env_projectedtexture|ru}}
* [[env_rotorshooter]]
*{{L|env_rotorshooter|ru}}
* [[env_rotorwash_emitter]]
*{{L|env_rotorwash_emitter|ru}}
* [[env_screeneffect]]
*{{L|env_screeneffect|ru}}
* [[env_screenoverlay]]
*{{L|env_screenoverlay|ru}}
* [[env_shake]]
*{{L|env_shake|ru}}
* [[env_shooter]]
*{{L|env_shooter|ru}}
* [[env_smokestack]]
*{{L|env_smokestack|ru}}
* [[env_smoketrail]]
*{{L|env_smoketrail|ru}}
* [[env_soundscape]]
*{{L|env_soundscape|ru}}
* [[env_soundscape_proxy]]
*{{L|env_soundscape_proxy|ru}}
* [[env_soundscape_triggerable]]
*{{L|env_soundscape_triggerable|ru}}
* [[env_spark]]
*{{L|env_spark|ru}}
* [[env_splash]]
*{{L|env_splash|ru}}
* [[env_sprite]]
*{{L|env_sprite|ru}}
* [[env_sprite_oriented]]
*{{L|env_sprite_oriented|ru}}
* [[env_spritetrail]]
*{{L|env_spritetrail|ru}}
* [[env_steam]]
*{{L|env_steam|ru}}
* [[env_sun]]
*{{L|env_sun|ru}}
* [[env_texturetoggle]]
*{{L|env_texturetoggle|ru}}
* [[env_tonemap_controller]]
*{{L|env_tonemap_controller|ru}}
* [[env_viewpunch]]
*{{L|env_viewpunch|ru}}
* [[env_wind]]
*{{L|env_wind|ru}}
* [[env_zoom]]
*{{L|env_zoom|ru}}
'''filter'''
'''filter'''
* [[filter_activator_class]]
*{{L|filter_activator_class|ru}}
* [[filter_activator_mass_greater]]
*{{L|filter_activator_mass_greater|ru}}
* [[filter_activator_name]]
*{{L|filter_activator_name|ru}}
* [[filter_damage_type]]
*{{L|filter_damage_type|ru}}
* [[filter_enemy]]
*{{L|filter_enemy|ru}}
* [[filter_multi]]
*{{L|filter_multi|ru}}
'''func'''
'''func'''
* [[func_areaportal]]
*{{L|func_areaportal|ru}}
* [[func_areaportalwindow]]
*{{L|func_areaportalwindow|ru}}
* [[func_breakable]]
*{{L|func_breakable|ru}}
* [[func_breakable_surf]]
*{{L|func_breakable_surf|ru}}
* [[func_brush]]
*{{L|func_brush|ru}}
* [[func_button]]
*{{L|func_button|ru}}
* [[func_clip_vphysics]]
*{{L|func_clip_vphysics|ru}}
* [[func_conveyor]]
*{{L|func_conveyor|ru}}
* [[func_detail]]
*{{L|func_detail|ru}}
* [[func_door]]
*{{L|func_door|ru}}
* [[func_door_rotating]]
*{{L|func_door_rotating|ru}}
* [[func_dustcloud]]
*{{L|func_dustcloud|ru}}
* [[func_dustmotes]]
*{{L|func_dustmotes|ru}}
* [[func_fish_pool]]
*{{L|func_fish_pool|ru}}
* [[func_guntarget]]
*{{L|func_guntarget|ru}}
* [[func_illusionary]]
*{{L|func_illusionary|ru}}
* [[func_instance]]
*{{L|func_instance|ru}}
* [[func_instance_parms]]
*{{L|func_instance_parms|ru}}
* [[func_ladderendpoint]]
*{{L|func_ladderendpoint|ru}}
* [[func_lod]]
*{{L|func_lod|ru}}
* [[func_movelinear]]
*{{L|func_movelinear|ru}}
* [[func_occluder]]
*{{L|func_occluder|ru}}
* [[func_physbox]]
*{{L|func_physbox|ru}}
* [[func_platrot]]
*{{L|func_platrot|ru}}
* [[func_precipitation]]
*{{L|func_precipitation|ru}}
* [[func_reflective_glass]]
*{{L|func_reflective_glass|ru}}
* [[func_rot_button]]
*{{L|func_rot_button|ru}}
* [[func_rotating]]
*{{L|func_rotating|ru}}
* [[func_smokevolume]]
*{{L|func_smokevolume|ru}}
* [[func_tanktrain]]
*{{L|func_tanktrain|ru}}
* [[func_trackautochange]]
*{{L|func_trackautochange|ru}}
* [[func_trackchange]]
*{{L|func_trackchange|ru}}
* [[func_tracktrain]]
*{{L|func_tracktrain|ru}}
* [[func_traincontrols]]
*{{L|func_traincontrols|ru}}
* [[func_useableladder]]
*{{L|func_useableladder|ru}}
* [[func_viscluster]]
*{{L|func_viscluster|ru}}
* [[func_wall]]
*{{L|func_wall|ru}}
* [[func_wall_toggle]]
*{{L|func_wall_toggle|ru}}
* [[func_water_analog]]
*{{L|func_water_analog|ru}}
'''game'''
'''game'''
* [[game_end]]
*{{L|game_end|ru}}
* [[game_gib_manager]]
*{{L|game_gib_manager|ru}}
* [[game_player_equip]]
*{{L|game_player_equip|ru}}
* [[game_player_team]]
*{{L|game_player_team|ru}}
* [[game_ragdoll_manager]]
*{{L|game_ragdoll_manager|ru}}
* [[game_score]]
*{{L|game_score|ru}}
* [[game_text]]
*{{L|game_text|ru}}
* [[game_ui]]
*{{L|game_ui|ru}}
* [[game_weapon_manager]]
*{{L|game_weapon_manager|ru}}
* [[game_zone_player]]
*{{L|game_zone_player|ru}}
'''gibshooter'''
'''gibshooter'''
* [[gibshooter]]
*{{L|gibshooter|ru}}
'''hammer'''
'''hammer'''
* [[hammer_updateignorelist]]
*{{L|hammer_updateignorelist|ru}}
'''info'''
'''info'''
* [[info_camera_link]]
*{{L|info_camera_link|ru}}
* [[info_constraint_anchor]]
*{{L|info_constraint_anchor|ru}}
* [[info_hint]]
*{{L|info_hint|ru}}
* [[info_intermission]]
*{{L|info_intermission|ru}}
* [[info_ladder_dismount]]
*{{L|info_ladder_dismount|ru}}
* [[info_landmark]]
*{{L|info_landmark|ru}}
* [[info_lighting]]
*{{L|info_lighting|ru}}
* [[info_mass_center]]
*{{L|info_mass_center|ru}}
* [[info_no_dynamic_shadow]]
*{{L|info_no_dynamic_shadow|ru}}
* [[info_node]]
*{{L|info_node|ru}}
* [[info_node_air]]
*{{L|info_node_air|ru}}
* [[info_node_air_hint]]
*{{L|info_node_air_hint|ru}}
* [[info_node_climb]]
*{{L|info_node_climb|ru}}
* [[info_node_hint]]
*{{L|info_node_hint|ru}}
* [[info_node_link]]
*{{L|info_node_link|ru}}
* [[info_node_link_controller]]
*{{L|info_node_link_controller|ru}}
* [[info_npc_spawn_destination]]
*{{L|info_npc_spawn_destination|ru}}
* [[info_null]]
*{{L|info_null|ru}}
* [[info_overlay]]
*{{L|info_overlay|ru}}
* [[info_overlay_transition]]
*{{L|info_overlay_transition|ru}}
* [[info_particle_system]]
*{{L|info_particle_system|ru}}
* [[info_player_start]]
*{{L|info_player_start|ru}}
* [[info_projecteddecal]]
*{{L|info_projecteddecal|ru}}
* [[info_radial_link_controller]]
*{{L|info_radial_link_controller|ru}}
* [[info_target]]
*{{L|info_target|ru}}
* [[info_teleport_destination]]
*{{L|info_teleport_destination|ru}}
'''infodecal'''
'''infodecal'''
* [[infodecal]]
*{{L|infodecal|ru}}
'''keyframe'''
'''keyframe'''
* [[keyframe_rope]]
*{{L|keyframe_rope|ru}}
* [[keyframe_track]]
*{{L|keyframe_track|ru}}
'''light'''
'''light'''
* [[light]]
*{{L|light|ru}}
* [[light_dynamic]]
*{{L|light_dynamic|ru}}
* [[light_environment:ru]]
*{{L|light_environment:ru|ru}}
* [[light_spot]]
*{{L|light_spot|ru}}
'''logic'''
'''logic'''
* [[logic_active_autosave]]
*{{L|logic_active_autosave|ru}}
* [[logic_auto]]
*{{L|logic_auto|ru}}
* [[logic_autosave]]
*{{L|logic_autosave|ru}}
* [[logic_branch]]
*{{L|logic_branch|ru}}
* [[logic_branch_listener]]
*{{L|logic_branch_listener|ru}}
* [[logic_case]]
*{{L|logic_case|ru}}
* [[logic_collision_pair]]
*{{L|logic_collision_pair|ru}}
* [[logic_compare]]
*{{L|logic_compare|ru}}
* [[logic_lineto]]
*{{L|logic_lineto|ru}}
* [[logic_measure_movement]]
*{{L|logic_measure_movement|ru}}
* [[logic_multicompare]]
*{{L|logic_multicompare|ru}}
* [[logic_navigation]]
*{{L|logic_navigation|ru}}
* [[logic_playerproxy]]
*{{L|logic_playerproxy|ru}}
* [[logic_relay]]
*{{L|logic_relay|ru}}
* [[logic_timer]]
*{{L|logic_timer|ru}}
'''material'''
'''material'''
* [[material_modify_control]]
*{{L|material_modify_control|ru}}
'''math'''
'''math'''
* [[math_colorblend]]
*{{L|math_colorblend|ru}}
* [[math_counter]]
*{{L|math_counter|ru}}
* [[math_remap]]
*{{L|math_remap|ru}}
'''momentary'''
'''momentary'''
* [[momentary_rot_button]]
*{{L|momentary_rot_button|ru}}
'''move'''
'''move'''
* [[move_keyframed]]
*{{L|move_keyframed|ru}}
* [[move_rope]]
*{{L|move_rope|ru}}
* [[move_track]]
*{{L|move_track|ru}}
'''npc'''
'''npc'''
* [[npc_furniture]]
*{{L|npc_furniture|ru}}
* [[npc_puppet]]
*{{L|npc_puppet|ru}}
* [[npc_template_maker]]
*{{L|npc_template_maker|ru}}
'''path'''
'''path'''
* [[path_track]]
*{{L|path_track|ru}}
'''phys'''
'''phys'''
* [[phys_ballsocket]]
*{{L|phys_ballsocket|ru}}
* [[phys_constraint]]
*{{L|phys_constraint|ru}}
* [[phys_constraintsystem]]
*{{L|phys_constraintsystem|ru}}
* [[phys_convert]]
*{{L|phys_convert|ru}}
* [[phys_hinge]]
*{{L|phys_hinge|ru}}
* [[phys_keepupright]]
*{{L|phys_keepupright|ru}}
* [[phys_lengthconstraint]]
*{{L|phys_lengthconstraint|ru}}
* [[phys_magnet]]
*{{L|phys_magnet|ru}}
* [[phys_motor]]
*{{L|phys_motor|ru}}
* [[phys_pulleyconstraint]]
*{{L|phys_pulleyconstraint|ru}}
* [[phys_ragdollconstraint]]
*{{L|phys_ragdollconstraint|ru}}
* [[phys_ragdollmagnet]]
*{{L|phys_ragdollmagnet|ru}}
* [[phys_slideconstraint]]
*{{L|phys_slideconstraint|ru}}
* [[phys_spring]]
*{{L|phys_spring|ru}}
* [[phys_thruster]]
*{{L|phys_thruster|ru}}
* [[phys_torque]]
*{{L|phys_torque|ru}}
'''physics'''
'''physics'''
* [[physics_cannister]]
*{{L|physics_cannister|ru}}
'''point'''
'''point'''
* [[point_anglesensor]]
*{{L|point_anglesensor|ru}}
* [[point_angularvelocitysensor]]
*{{L|point_angularvelocitysensor|ru}}
* [[point_bonusmaps_accessor]]
*{{L|point_bonusmaps_accessor|ru}}
* [[point_clientcommand]]
*{{L|point_clientcommand|ru}}
* [[point_devshot_camera]]
*{{L|point_devshot_camera|ru}}
* [[point_enable_motion_fixup]]
*{{L|point_enable_motion_fixup|ru}}
* [[point_gamestats_counter]]
*{{L|point_gamestats_counter|ru}}
* [[point_hurt]]
*{{L|point_hurt|ru}}
* [[point_message]]
*{{L|point_message|ru}}
* [[point_playermoveconstraint]]
*{{L|point_playermoveconstraint|ru}}
* [[point_posecontroller]]
*{{L|point_posecontroller|ru}}
* [[point_proximity_sensor]]
*{{L|point_proximity_sensor|ru}}
* [[point_servercommand]]
*{{L|point_servercommand|ru}}
* [[point_spotlight]]
*{{L|point_spotlight|ru}}
* [[point_teleport]]
*{{L|point_teleport|ru}}
* [[point_template]]
*{{L|point_template|ru}}
* [[point_tesla]]
*{{L|point_tesla|ru}}
* [[point_velocitysensor]]
*{{L|point_velocitysensor|ru}}
* [[point_viewcontrol]]
*{{L|point_viewcontrol|ru}}
'''prop'''
'''prop'''
* [[prop_detail]]
*{{L|prop_detail|ru}}
* [[prop_door_rotating]]
*{{L|prop_door_rotating|ru}}
* [[prop_dynamic]]
*{{L|prop_dynamic|ru}}
* [[prop_dynamic_ornament]]
*{{L|prop_dynamic_ornament|ru}}
* [[prop_dynamic_override]]
*{{L|prop_dynamic_override|ru}}
* [[prop_physics]]
*{{L|prop_physics|ru}}
* [[prop_physics_multiplayer]]
*{{L|prop_physics_multiplayer|ru}}
* [[prop_physics_override]]
*{{L|prop_physics_override|ru}}
* [[prop_ragdoll]]
*{{L|prop_ragdoll|ru}}
* [[prop_static]]
*{{L|prop_static|ru}}
'''script'''
'''script'''
* [[script_intro]]
*{{L|script_intro|ru}}
'''shadow'''
'''shadow'''
* [[shadow_control:ru]]
*{{L|shadow_control:ru|ru}}
'''sky'''
'''sky'''
* [[sky_camera]]
*{{L|sky_camera|ru}}
'''tanktrain'''
'''tanktrain'''
* [[tanktrain_ai]]
*{{L|tanktrain_ai|ru}}
* [[tanktrain_aitarget]]
*{{L|tanktrain_aitarget|ru}}
'''test'''
'''test'''
* [[test_traceline]]
*{{L|test_traceline|ru}}
'''trigger'''
'''trigger'''
* [[trigger_autosave]]
*{{L|trigger_autosave|ru}}
* [[trigger_changelevel]]
*{{L|trigger_changelevel|ru}}
* [[trigger_gravity]]
*{{L|trigger_gravity|ru}}
* [[trigger_hurt]]
*{{L|trigger_hurt|ru}}
* [[trigger_impact]]
*{{L|trigger_impact|ru}}
* [[trigger_look]]
*{{L|trigger_look|ru}}
* [[trigger_multiple]]
*{{L|trigger_multiple|ru}}
* [[trigger_once]]
*{{L|trigger_once|ru}}
* [[trigger_playermovement]]
*{{L|trigger_playermovement|ru}}
* [[trigger_proximity]]
*{{L|trigger_proximity|ru}}
* [[trigger_push]]
*{{L|trigger_push|ru}}
* [[trigger_remove]]
*{{L|trigger_remove|ru}}
* [[trigger_serverragdoll]]
*{{L|trigger_serverragdoll|ru}}
* [[trigger_soundscape]]
*{{L|trigger_soundscape|ru}}
* [[trigger_teleport]]
*{{L|trigger_teleport|ru}}
* [[trigger_transition]]
*{{L|trigger_transition|ru}}
* [[trigger_wind]]
*{{L|trigger_wind|ru}}
'''vgui'''
'''vgui'''
* [[vgui_screen]]
*{{L|vgui_screen|ru}}
* [[vgui_slideshow_display]]
*{{L|vgui_slideshow_display|ru}}
'''water'''
'''water'''
* [[water_lod_control]]
*{{L|water_lod_control|ru}}
'''worldspawn'''
'''worldspawn'''
* [[worldspawn]]
*{{L|worldspawn|ru}}
}}
}}



Revision as of 14:05, 2 October 2018

Template:Otherlang2 Это - полный список всех сущностей для движка Source

ai

ambient

color

cycler

env

filter

func

game

gibshooter

hammer

info

infodecal

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

prop

script

shadow

sky

tanktrain

test

trigger

vgui

water

worldspawn

Замечание

Большинство сущностей не имеет на данный момент описания на русском языке, но список будет обновляться (в названии сущности будет добавляться :ru).

See also