List of Insurgency entities: Difference between revisions
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(Created page with "Category:Entities by game__NOTOC__Category:Entity lists {{grey}} This is a list of all {{insurgency|3}} entities that can be placed through {{hammer|4}}. ==Insurgen...") |
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[[Category:Entities by game]]__NOTOC__[[Category:Entity lists]] | [[Category:Entities by game]]__NOTOC__[[Category:Entity lists]] | ||
{{ | {{insurgency}} This is a list of all {{insurgency|3}} entities that can be placed through {{hammer|4}}. | ||
==[[Base.fgd/Insurgency|Base.fgd]]== | |||
{{ColumnBox|count=4| | |||
===ambient_*=== | |||
*{{ent|ambient_generic}} | |||
===beam_*=== | |||
*{{ent|beam_spotlight}} | |||
===color_*=== | |||
*{{ent|color_correction}} | |||
*{{ent|color_correction_volume}} | |||
===env_*=== | |||
*{{ent|env_ambient_light}} | |||
*{{ent|env_beam}} | |||
*{{ent|env_blood}} | |||
*{{ent|env_bubbles}} | |||
*{{ent|env_cascade_light}} | |||
*{{ent|env_credits}} | |||
*{{ent|env_cubemap}} | |||
*{{ent|env_dof_controller}} | |||
*{{ent|env_dustpuff}} | |||
*{{ent|env_effectscript}} | |||
*{{ent|env_embers}} | |||
*{{ent|env_entity_igniter}} | |||
*{{ent|env_entity_maker}} | |||
*{{ent|env_explosion}} | |||
*{{ent|env_fade}} | |||
*{{ent|env_fire}} | |||
*{{ent|env_firesensor}} | |||
*{{ent|env_firesource}} | |||
*{{ent|env_fog_controller}} | |||
*{{ent|env_funnel}} | |||
*{{ent|env_hudhint}} | |||
*{{ent|env_instructor_hint}} | |||
*{{ent|env_laser}} | |||
*{{ent|env_lightglow}} | |||
*{{ent|env_message}} | |||
*{{ent|env_microphone}} | |||
*{{ent|env_particlelight}} | |||
*{{ent|env_particle_performance_monitor}} | |||
*{{ent|env_particlescript}} | |||
*{{ent|env_physexplosion}} | |||
*{{ent|env_physimpact}} | |||
*{{ent|env_player_surface_trigger}} | |||
*{{ent|env_projectedtexture}} | |||
*{{ent|env_rotorshooter}} | |||
*{{ent|env_screeneffect}} | |||
*{{ent|env_screenoverlay}} | |||
*{{ent|env_shake}} | |||
*{{ent|env_shooter}} | |||
*{{ent|env_smokestack}} | |||
*{{ent|env_smoketrail}} | |||
*{{ent|env_soundscape}} | |||
*{{ent|env_soundscape_proxy}} | |||
*{{ent|env_soundscape_triggerable}} | |||
*{{ent|env_spark}} | |||
*{{ent|env_splash}} | |||
*{{ent|env_sprite}} | |||
*{{ent|env_sprite_clientside}} | |||
*{{ent|env_sprite_oriented}} | |||
*{{ent|env_spritetrail}} | |||
*{{ent|env_steam}} | |||
*{{ent|env_sun}} | |||
*{{ent|env_texturetoggle}} | |||
*{{ent|env_tilt}} | |||
*{{ent|env_tonemap_controller}} | |||
*{{ent|env_viewpunch}} | |||
*{{ent|env_wind}} | |||
*{{ent|env_zoom}} | |||
===fog_*=== | |||
*{{ent|fog_volume}} | |||
===func_*=== | |||
*{{ent|func_areaportal}} | |||
*{{ent|func_areaportalwindow}} | |||
*{{ent|func_breakable}} | |||
*{{ent|func_breakable_surf}} | |||
*{{ent|func_brush}} | |||
*{{ent|func_button}} | |||
*{{ent|func_clip_vphysics}} | |||
*{{ent|func_conveyor}} | |||
*{{ent|func_detail}} | |||
*{{ent|func_detail_blocker}} | |||
*{{ent|func_door}} | |||
*{{ent|func_door_rotating}} | |||
*{{ent|func_dustcloud}} | |||
*{{ent|func_dustmotes}} | |||
*{{ent|func_guntarget}} | |||
*{{ent|func_illusionary}} | |||
*{{ent|func_instance}} | |||
*{{ent|func_instance_io_proxy}} | |||
*{{ent|func_instance_origin}} | |||
*{{ent|func_instance_parms}} | |||
*{{ent|func_lod}} | |||
*{{ent|func_movelinear}} | |||
*{{ent|func_nav_avoid}} | |||
*{{ent|func_nav_blocker}} | |||
*{{ent|func_nav_prefer}} | |||
*{{ent|func_nav_prerequisite}} | |||
*{{ent|func_occluder}} | |||
*{{ent|func_physbox}} | |||
*{{ent|func_platrot}} | |||
*{{ent|func_precipitation}} | |||
*{{ent|func_reflective_glass}} | |||
*{{ent|func_rotating}} | |||
*{{ent|func_rot_button}} | |||
*{{ent|func_smokevolume}} | |||
*{{ent|func_tanktrain}} | |||
*{{ent|func_trackautochange}} | |||
*{{ent|func_trackchange}} | |||
*{{ent|func_tracktrain}} | |||
*{{ent|func_traincontrols}} | |||
*{{ent|func_viscluster}} | |||
*{{ent|func_wall}} | |||
*{{ent|func_wall_toggle}} | |||
*{{ent|func_water_analog}} | |||
===game_*=== | |||
*{{ent|game_end}} | |||
*{{ent|game_gib_manager}} | |||
*{{ent|game_player_equip}} | |||
*{{ent|game_player_team}} | |||
*{{ent|game_ragdoll_manager}} | |||
*{{ent|game_score}} | |||
*{{ent|game_text}} | |||
*{{ent|game_ui}} | |||
*{{ent|game_weapon_manager}} | |||
*{{ent|game_zone_player}} | |||
===hammer_*=== | |||
*{{ent|hammer_updateignorelist}} | |||
===info_*=== | |||
*{{ent|info_camera_link}} | |||
*{{ent|info_constraint_anchor}} | |||
*{{ent|info_game_event_proxy}} | |||
*{{ent|info_hint}} | |||
*{{ent|info_intermission}} | |||
*{{ent|info_landmark}} | |||
*{{ent|info_lighting}} | |||
*{{ent|info_mass_center}} | |||
*{{ent|info_node}} | |||
*{{ent|info_node_air}} | |||
*{{ent|info_node_air_hint}} | |||
*{{ent|info_node_climb}} | |||
*{{ent|info_node_hint}} | |||
*{{ent|info_node_link}} | |||
*{{ent|info_node_link_controller}} | |||
*{{ent|info_no_dynamic_shadow}} | |||
*{{ent|info_npc_spawn_destination}} | |||
*{{ent|info_null}} | |||
*{{ent|info_overlay}} | |||
*{{ent|info_overlay_transition}} | |||
*{{ent|info_particle_system}} | |||
*{{ent|info_particle_target}} | |||
*{{ent|info_player_start}} | |||
*{{ent|info_projecteddecal}} | |||
*{{ent|info_radial_link_controller}} | |||
*{{ent|info_target}} | |||
*{{ent|info_target_instructor_hint}} | |||
*{{ent|info_teleport_destination}} | |||
===light_*=== | |||
*{{ent|light_directional}} | |||
*{{ent|light_dynamic}} | |||
*{{ent|light_environment}} | |||
*{{ent|light_spot}} | |||
===logic_*=== | |||
*{{ent|logic_active_autosave}} | |||
*{{ent|logic_auto}} | |||
*{{ent|logic_autosave}} | |||
*{{ent|logic_branch}} | |||
*{{ent|logic_branch_listener}} | |||
*{{ent|logic_case}} | |||
*{{ent|logic_choreographed_scene}} | |||
*{{ent|logic_collision_pair}} | |||
*{{ent|logic_compare}} | |||
*{{ent|logic_eventlistener}} | |||
*{{ent|logic_lineto}} | |||
*{{ent|logic_measure_movement}} | |||
*{{ent|logic_multicompare}} | |||
*{{ent|logic_navigation}} | |||
*{{ent|logic_playerproxy}} | |||
*{{ent|logic_random_outputs}} | |||
*{{ent|logic_register_activator}} | |||
*{{ent|logic_relay}} | |||
*{{ent|logic_timer}} | |||
===material_*=== | |||
*{{ent|material_modify_control}} | |||
===math_*=== | |||
*{{ent|math_colorblend}} | |||
*{{ent|math_counter}} | |||
*{{ent|math_remap}} | |||
===momentary_*=== | |||
*{{ent|momentary_rot_button}} | |||
===npc_*=== | |||
*{{ent|npc_furniture}} | |||
*{{ent|npc_puppet}} | |||
*{{ent|npc_template_maker}} | |||
===path_*=== | |||
*{{ent|path_track}} | |||
===phys_*=== | |||
*{{ent|phys_ballsocket}} | |||
*{{ent|phys_constraint}} | |||
*{{ent|phys_constraintsystem}} | |||
*{{ent|phys_convert}} | |||
*{{ent|phys_hinge}} | |||
===physics_*=== | |||
*{{ent|physics_cannister}} | |||
*{{ent|phys_keepupright}} | |||
*{{ent|phys_lengthconstraint}} | |||
*{{ent|phys_magnet}} | |||
*{{ent|phys_motor}} | |||
*{{ent|phys_pulleyconstraint}} | |||
*{{ent|phys_ragdollconstraint}} | |||
*{{ent|phys_ragdollmagnet}} | |||
*{{ent|phys_slideconstraint}} | |||
*{{ent|phys_spring}} | |||
*{{ent|phys_thruster}} | |||
*{{ent|phys_torque}} | |||
===point_*=== | |||
*{{ent|point_anglesensor}} | |||
*{{ent|point_angularvelocitysensor}} | |||
*{{ent|point_clientcommand}} | |||
*{{ent|point_devshot_camera}} | |||
*{{ent|point_enable_motion_fixup}} | |||
*{{ent|point_entity_finder}} | |||
*{{ent|point_gamestats_counter}} | |||
*{{ent|point_hurt}} | |||
*{{ent|point_message}} | |||
*{{ent|point_playermoveconstraint}} | |||
*{{ent|point_posecontroller}} | |||
*{{ent|point_proximity_sensor}} | |||
*{{ent|point_servercommand}} | |||
*{{ent|point_spotlight}} | |||
*{{ent|point_teleport}} | |||
*{{ent|point_template}} | |||
*{{ent|point_tesla}} | |||
*{{ent|point_velocitysensor}} | |||
*{{ent|point_viewcontrol}} | |||
*{{ent|point_viewcontrol_multiplayer}} | |||
*{{ent|point_viewproxy}} | |||
===postprocess_*=== | |||
*{{ent|postprocess_controller}} | |||
===prop_*=== | |||
*{{ent|prop_detail}} | |||
*{{ent|prop_door_rotating}} | |||
*{{ent|prop_dynamic}} | |||
*{{ent|prop_dynamic_glow}} | |||
*{{ent|prop_dynamic_ornament}} | |||
*{{ent|prop_dynamic_override}} | |||
*{{ent|prop_physics}} | |||
*{{ent|prop_physics_multiplayer}} | |||
*{{ent|prop_physics_override}} | |||
*{{ent|prop_ragdoll}} | |||
*{{ent|prop_static}} | |||
*{{ent|prop_vehicle}} | |||
*{{ent|prop_vehicle_driveable}} | |||
===shadow_*=== | |||
*{{ent|shadow_control}} | |||
===sky_*=== | |||
*{{ent|sky_camera}} | |||
===sunlight_*=== | |||
*{{ent|sunlight_shadow_control}} | |||
===tanktrain_*=== | |||
*{{ent|tanktrain_ai}} | |||
*{{ent|tanktrain_aitarget}} | |||
===test_*=== | |||
*{{ent|test_traceline}} | |||
===trigger_*=== | |||
*{{ent|trigger_changelevel}} | |||
*{{ent|trigger_gravity}} | |||
*{{ent|trigger_hierarchy}} | |||
*{{ent|trigger_hurt}} | |||
*{{ent|trigger_impact}} | |||
*{{ent|trigger_look}} | |||
*{{ent|trigger_multiple}} | |||
*{{ent|trigger_once}} | |||
*{{ent|trigger_playermovement}} | |||
*{{ent|trigger_proximity}} | |||
*{{ent|trigger_push}} | |||
*{{ent|trigger_remove}} | |||
*{{ent|trigger_serverragdoll}} | |||
*{{ent|trigger_soundscape}} | |||
*{{ent|trigger_teleport}} | |||
*{{ent|trigger_transition}} | |||
*{{ent|trigger_wind}} | |||
===vgui_*=== | |||
*{{ent|vgui_movie_display}} | |||
*{{ent|vgui_screen}} | |||
*{{ent|vgui_slideshow_display}} | |||
===water_*=== | |||
*{{ent|water_lod_control}} | |||
=== Unincluded === | |||
*{{ent|cycler}} | |||
*{{ent|gibshooter}} | |||
*{{ent|infodecal}} | |||
*{{ent|light}} | |||
*{{ent|worldspawn}} | |||
}} | |||
==[[Insurgency.fgd]]== | ==[[Insurgency.fgd]]== | ||
{{ColumnBox|count=4| | |||
===env_*=== | ===env_*=== | ||
*{{ent|env_detail_controller}} | *{{ent|env_detail_controller}} | ||
Line 61: | Line 387: | ||
*{{ent|trigger_capture_zone}} | *{{ent|trigger_capture_zone}} | ||
*{{ent|trigger_grenade_extinguisher}} | *{{ent|trigger_grenade_extinguisher}} | ||
}} |
Latest revision as of 23:03, 9 March 2024
This is a list of all Insurgency entities that can be placed through
Hammer.
Base.fgd
ambient_*
beam_*
color_*
env_*
- env_ambient_light
- env_beam
- env_blood
- env_bubbles
- env_cascade_light
- env_credits
- env_cubemap
- env_dof_controller
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_instructor_hint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particlelight
- env_particle_performance_monitor
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_clientside
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tilt
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
fog_*
func_*
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_detail_blocker
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_guntarget
- func_illusionary
- func_instance
- func_instance_io_proxy
- func_instance_origin
- func_instance_parms
- func_lod
- func_movelinear
- func_nav_avoid
- func_nav_blocker
- func_nav_prefer
- func_nav_prerequisite
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rotating
- func_rot_button
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
game_*
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
hammer_*
info_*
- info_camera_link
- info_constraint_anchor
- info_game_event_proxy
- info_hint
- info_intermission
- info_landmark
- info_lighting
- info_mass_center
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_no_dynamic_shadow
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_particle_target
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_target_instructor_hint
- info_teleport_destination
light_*
logic_*
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_eventlistener
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_random_outputs
- logic_register_activator
- logic_relay
- logic_timer
material_*
math_*
momentary_*
npc_*
path_*
phys_*
physics_*
- physics_cannister
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
point_*
- point_anglesensor
- point_angularvelocitysensor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_entity_finder
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- point_viewcontrol_multiplayer
- point_viewproxy
postprocess_*
prop_*
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_glow
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
- prop_vehicle
- prop_vehicle_driveable
shadow_*
sky_*
sunlight_*
tanktrain_*
test_*
trigger_*
- trigger_changelevel
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind
vgui_*
water_*
Unincluded
Insurgency.fgd
env_*
func_*
grenade_*
info_*
ins_*
logic_*
- logic_battle
- logic_checkpoint
- logic_elimination
- logic_firefight
- logic_hunt
- logic_outpost
- logic_push
- logic_skirmish
- logic_training
- logic_training_timer
- logic_vip