List of Insurgency entities: Difference between revisions

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(Created page with "Category:Entities by game__NOTOC__Category:Entity lists {{grey}} This is a list of all {{insurgency|3}} entities that can be placed through {{hammer|4}}. ==Insurgen...")
 
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[[Category:Entities by game]]__NOTOC__[[Category:Entity lists]]
[[Category:Entities by game]]__NOTOC__[[Category:Entity lists]]
{{grey}} This is a list of all {{insurgency|3}} entities that can be placed through {{hammer|4}}.
{{insurgency}} This is a list of all {{insurgency|3}} entities that can be placed through {{hammer|4}}.
 
==[[Base.fgd/Insurgency|Base.fgd]]==
{{ColumnBox|count=4|
===ambient_*===
*{{ent|ambient_generic}}
 
===beam_*===
*{{ent|beam_spotlight}}
 
===color_*===
*{{ent|color_correction}}
*{{ent|color_correction_volume}}
 
===env_*===
*{{ent|env_ambient_light}}
*{{ent|env_beam}}
*{{ent|env_blood}}
*{{ent|env_bubbles}}
*{{ent|env_cascade_light}}
*{{ent|env_credits}}
*{{ent|env_cubemap}}
*{{ent|env_dof_controller}}
*{{ent|env_dustpuff}}
*{{ent|env_effectscript}}
*{{ent|env_embers}}
*{{ent|env_entity_igniter}}
*{{ent|env_entity_maker}}
*{{ent|env_explosion}}
*{{ent|env_fade}}
*{{ent|env_fire}}
*{{ent|env_firesensor}}
*{{ent|env_firesource}}
*{{ent|env_fog_controller}}
*{{ent|env_funnel}}
*{{ent|env_hudhint}}
*{{ent|env_instructor_hint}}
*{{ent|env_laser}}
*{{ent|env_lightglow}}
*{{ent|env_message}}
*{{ent|env_microphone}}
*{{ent|env_particlelight}}
*{{ent|env_particle_performance_monitor}}
*{{ent|env_particlescript}}
*{{ent|env_physexplosion}}
*{{ent|env_physimpact}}
*{{ent|env_player_surface_trigger}}
*{{ent|env_projectedtexture}}
*{{ent|env_rotorshooter}}
*{{ent|env_screeneffect}}
*{{ent|env_screenoverlay}}
*{{ent|env_shake}}
*{{ent|env_shooter}}
*{{ent|env_smokestack}}
*{{ent|env_smoketrail}}
*{{ent|env_soundscape}}
*{{ent|env_soundscape_proxy}}
*{{ent|env_soundscape_triggerable}}
*{{ent|env_spark}}
*{{ent|env_splash}}
*{{ent|env_sprite}}
*{{ent|env_sprite_clientside}}
*{{ent|env_sprite_oriented}}
*{{ent|env_spritetrail}}
*{{ent|env_steam}}
*{{ent|env_sun}}
*{{ent|env_texturetoggle}}
*{{ent|env_tilt}}
*{{ent|env_tonemap_controller}}
*{{ent|env_viewpunch}}
*{{ent|env_wind}}
*{{ent|env_zoom}}
 
===fog_*===
*{{ent|fog_volume}}
 
===func_*===
*{{ent|func_areaportal}}
*{{ent|func_areaportalwindow}}
*{{ent|func_breakable}}
*{{ent|func_breakable_surf}}
*{{ent|func_brush}}
*{{ent|func_button}}
*{{ent|func_clip_vphysics}}
*{{ent|func_conveyor}}
*{{ent|func_detail}}
*{{ent|func_detail_blocker}}
*{{ent|func_door}}
*{{ent|func_door_rotating}}
*{{ent|func_dustcloud}}
*{{ent|func_dustmotes}}
*{{ent|func_guntarget}}
*{{ent|func_illusionary}}
*{{ent|func_instance}}
*{{ent|func_instance_io_proxy}}
*{{ent|func_instance_origin}}
*{{ent|func_instance_parms}}
*{{ent|func_lod}}
*{{ent|func_movelinear}}
*{{ent|func_nav_avoid}}
*{{ent|func_nav_blocker}}
*{{ent|func_nav_prefer}}
*{{ent|func_nav_prerequisite}}
*{{ent|func_occluder}}
*{{ent|func_physbox}}
*{{ent|func_platrot}}
*{{ent|func_precipitation}}
*{{ent|func_reflective_glass}}
*{{ent|func_rotating}}
*{{ent|func_rot_button}}
*{{ent|func_smokevolume}}
*{{ent|func_tanktrain}}
*{{ent|func_trackautochange}}
*{{ent|func_trackchange}}
*{{ent|func_tracktrain}}
*{{ent|func_traincontrols}}
*{{ent|func_viscluster}}
*{{ent|func_wall}}
*{{ent|func_wall_toggle}}
*{{ent|func_water_analog}}
 
===game_*===
*{{ent|game_end}}
*{{ent|game_gib_manager}}
*{{ent|game_player_equip}}
*{{ent|game_player_team}}
*{{ent|game_ragdoll_manager}}
*{{ent|game_score}}
*{{ent|game_text}}
*{{ent|game_ui}}
*{{ent|game_weapon_manager}}
*{{ent|game_zone_player}}
 
===hammer_*===
*{{ent|hammer_updateignorelist}}
 
===info_*===
*{{ent|info_camera_link}}
*{{ent|info_constraint_anchor}}
*{{ent|info_game_event_proxy}}
*{{ent|info_hint}}
*{{ent|info_intermission}}
*{{ent|info_landmark}}
*{{ent|info_lighting}}
*{{ent|info_mass_center}}
*{{ent|info_node}}
*{{ent|info_node_air}}
*{{ent|info_node_air_hint}}
*{{ent|info_node_climb}}
*{{ent|info_node_hint}}
*{{ent|info_node_link}}
*{{ent|info_node_link_controller}}
*{{ent|info_no_dynamic_shadow}}
*{{ent|info_npc_spawn_destination}}
*{{ent|info_null}}
*{{ent|info_overlay}}
*{{ent|info_overlay_transition}}
*{{ent|info_particle_system}}
*{{ent|info_particle_target}}
*{{ent|info_player_start}}
*{{ent|info_projecteddecal}}
*{{ent|info_radial_link_controller}}
*{{ent|info_target}}
*{{ent|info_target_instructor_hint}}
*{{ent|info_teleport_destination}}
 
===light_*===
*{{ent|light_directional}}
*{{ent|light_dynamic}}
*{{ent|light_environment}}
*{{ent|light_spot}}
 
===logic_*===
*{{ent|logic_active_autosave}}
*{{ent|logic_auto}}
*{{ent|logic_autosave}}
*{{ent|logic_branch}}
*{{ent|logic_branch_listener}}
*{{ent|logic_case}}
*{{ent|logic_choreographed_scene}}
*{{ent|logic_collision_pair}}
*{{ent|logic_compare}}
*{{ent|logic_eventlistener}}
*{{ent|logic_lineto}}
*{{ent|logic_measure_movement}}
*{{ent|logic_multicompare}}
*{{ent|logic_navigation}}
*{{ent|logic_playerproxy}}
*{{ent|logic_random_outputs}}
*{{ent|logic_register_activator}}
*{{ent|logic_relay}}
*{{ent|logic_timer}}
 
===material_*===
*{{ent|material_modify_control}}
 
===math_*===
*{{ent|math_colorblend}}
*{{ent|math_counter}}
*{{ent|math_remap}}
 
===momentary_*===
*{{ent|momentary_rot_button}}
 
===npc_*===
*{{ent|npc_furniture}}
*{{ent|npc_puppet}}
*{{ent|npc_template_maker}}
 
===path_*===
*{{ent|path_track}}
 
===phys_*===
*{{ent|phys_ballsocket}}
*{{ent|phys_constraint}}
*{{ent|phys_constraintsystem}}
*{{ent|phys_convert}}
*{{ent|phys_hinge}}
 
===physics_*===
*{{ent|physics_cannister}}
*{{ent|phys_keepupright}}
*{{ent|phys_lengthconstraint}}
*{{ent|phys_magnet}}
*{{ent|phys_motor}}
*{{ent|phys_pulleyconstraint}}
*{{ent|phys_ragdollconstraint}}
*{{ent|phys_ragdollmagnet}}
*{{ent|phys_slideconstraint}}
*{{ent|phys_spring}}
*{{ent|phys_thruster}}
*{{ent|phys_torque}}
 
===point_*===
*{{ent|point_anglesensor}}
*{{ent|point_angularvelocitysensor}}
*{{ent|point_clientcommand}}
*{{ent|point_devshot_camera}}
*{{ent|point_enable_motion_fixup}}
*{{ent|point_entity_finder}}
*{{ent|point_gamestats_counter}}
*{{ent|point_hurt}}
*{{ent|point_message}}
*{{ent|point_playermoveconstraint}}
*{{ent|point_posecontroller}}
*{{ent|point_proximity_sensor}}
*{{ent|point_servercommand}}
*{{ent|point_spotlight}}
*{{ent|point_teleport}}
*{{ent|point_template}}
*{{ent|point_tesla}}
*{{ent|point_velocitysensor}}
*{{ent|point_viewcontrol}}
*{{ent|point_viewcontrol_multiplayer}}
*{{ent|point_viewproxy}}
 
===postprocess_*===
*{{ent|postprocess_controller}}
 
===prop_*===
*{{ent|prop_detail}}
*{{ent|prop_door_rotating}}
*{{ent|prop_dynamic}}
*{{ent|prop_dynamic_glow}}
*{{ent|prop_dynamic_ornament}}
*{{ent|prop_dynamic_override}}
*{{ent|prop_physics}}
*{{ent|prop_physics_multiplayer}}
*{{ent|prop_physics_override}}
*{{ent|prop_ragdoll}}
*{{ent|prop_static}}
*{{ent|prop_vehicle}}
*{{ent|prop_vehicle_driveable}}
 
===shadow_*===
*{{ent|shadow_control}}
 
===sky_*===
*{{ent|sky_camera}}
 
===sunlight_*===
*{{ent|sunlight_shadow_control}}
 
===tanktrain_*===
*{{ent|tanktrain_ai}}
*{{ent|tanktrain_aitarget}}
 
===test_*===
*{{ent|test_traceline}}
 
===trigger_*===
*{{ent|trigger_changelevel}}
*{{ent|trigger_gravity}}
*{{ent|trigger_hierarchy}}
*{{ent|trigger_hurt}}
*{{ent|trigger_impact}}
*{{ent|trigger_look}}
*{{ent|trigger_multiple}}
*{{ent|trigger_once}}
*{{ent|trigger_playermovement}}
*{{ent|trigger_proximity}}
*{{ent|trigger_push}}
*{{ent|trigger_remove}}
*{{ent|trigger_serverragdoll}}
*{{ent|trigger_soundscape}}
*{{ent|trigger_teleport}}
*{{ent|trigger_transition}}
*{{ent|trigger_wind}}
 
===vgui_*===
*{{ent|vgui_movie_display}}
*{{ent|vgui_screen}}
*{{ent|vgui_slideshow_display}}
 
===water_*===
*{{ent|water_lod_control}}
 
=== Unincluded ===
*{{ent|cycler}}
*{{ent|gibshooter}}
*{{ent|infodecal}}
*{{ent|light}}
*{{ent|worldspawn}}
 
}}
 


==[[Insurgency.fgd]]==
==[[Insurgency.fgd]]==
{{ColumnBox|count=4|
===env_*===
===env_*===
*{{ent|env_detail_controller}}
*{{ent|env_detail_controller}}
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*{{ent|trigger_capture_zone}}
*{{ent|trigger_capture_zone}}
*{{ent|trigger_grenade_extinguisher}}
*{{ent|trigger_grenade_extinguisher}}
}}

Latest revision as of 23:03, 9 March 2024

Insurgency This is a list of all Insurgency entities that can be placed through Hammer Hammer.

Base.fgd

ambient_*

beam_*

color_*

env_*

fog_*

func_*

game_*

hammer_*

info_*

light_*

logic_*

material_*

math_*

momentary_*

npc_*

path_*

phys_*

physics_*

point_*

postprocess_*

prop_*

shadow_*

sky_*

sunlight_*

tanktrain_*

test_*

trigger_*

vgui_*

water_*

Unincluded



Insurgency.fgd

env_*

func_*

grenade_*

info_*

ins_*

logic_*

obj_*

point_*

prop_*

trigger_*