List of Insurgency entities
This is a list of all Insurgency entities that can be placed through Hammer.
Base.fgd
ambient_*
beam_*
color_*
env_*
env_ambient_light
env_beam
env_blood
env_bubbles
env_cascade_light
env_credits
env_cubemap
env_dof_controller
env_dustpuff
env_effectscript
env_embers
env_entity_igniter
env_entity_maker
env_explosion
env_fade
env_fire
env_firesensor
env_firesource
env_fog_controller
env_funnel
env_hudhint
env_instructor_hint
env_laser
env_lightglow
env_message
env_microphone
env_particlelight
env_particle_performance_monitor
env_particlescript
env_physexplosion
env_physimpact
env_player_surface_trigger
env_projectedtexture
env_rotorshooter
env_screeneffect
env_screenoverlay
env_shake
env_shooter
env_smokestack
env_smoketrail
env_soundscape
env_soundscape_proxy
env_soundscape_triggerable
env_spark
env_splash
env_sprite
env_sprite_clientside
env_sprite_oriented
env_spritetrail
env_steam
env_sun
env_texturetoggle
env_tilt
env_tonemap_controller
env_viewpunch
env_wind
env_zoom
fog_*
func_*
func_areaportal
func_areaportalwindow
func_breakable
func_breakable_surf
func_brush
func_button
func_clip_vphysics
func_conveyor
func_detail
func_detail_blocker
func_door
func_door_rotating
func_dustcloud
func_dustmotes
func_guntarget
func_illusionary
func_instance
func_instance_io_proxy
func_instance_origin
func_instance_parms
func_lod
func_movelinear
func_nav_avoid
func_nav_blocker
func_nav_prefer
func_nav_prerequisite
func_occluder
func_physbox
func_platrot
func_precipitation
func_reflective_glass
func_rotating
func_rot_button
func_smokevolume
func_tanktrain
func_trackautochange
func_trackchange
func_tracktrain
func_traincontrols
func_viscluster
func_wall
func_wall_toggle
func_water_analog
game_*
game_end
game_gib_manager
game_player_equip
game_player_team
game_ragdoll_manager
game_score
game_text
game_ui
game_weapon_manager
game_zone_player
hammer_*
info_*
info_camera_link
info_constraint_anchor
info_game_event_proxy
info_hint
info_intermission
info_landmark
info_lighting
info_mass_center
info_node
info_node_air
info_node_air_hint
info_node_climb
info_node_hint
info_node_link
info_node_link_controller
info_no_dynamic_shadow
info_npc_spawn_destination
info_null
info_overlay
info_overlay_transition
info_particle_system
info_particle_target
info_player_start
info_projecteddecal
info_radial_link_controller
info_target
info_target_instructor_hint
info_teleport_destination
light_*
logic_*
logic_active_autosave
logic_auto
logic_autosave
logic_branch
logic_branch_listener
logic_case
logic_choreographed_scene
logic_collision_pair
logic_compare
logic_eventlistener
logic_lineto
logic_measure_movement
logic_multicompare
logic_navigation
logic_playerproxy
logic_random_outputs
logic_register_activator
logic_relay
logic_timer
material_*
math_*
momentary_*
npc_*
path_*
phys_*
physics_*
physics_cannister
phys_keepupright
phys_lengthconstraint
phys_magnet
phys_motor
phys_pulleyconstraint
phys_ragdollconstraint
phys_ragdollmagnet
phys_slideconstraint
phys_spring
phys_thruster
phys_torque
point_*
point_anglesensor
point_angularvelocitysensor
point_clientcommand
point_devshot_camera
point_enable_motion_fixup
point_entity_finder
point_gamestats_counter
point_hurt
point_message
point_playermoveconstraint
point_posecontroller
point_proximity_sensor
point_servercommand
point_spotlight
point_teleport
point_template
point_tesla
point_velocitysensor
point_viewcontrol
point_viewcontrol_multiplayer
point_viewproxy
postprocess_*
prop_*
prop_detail
prop_door_rotating
prop_dynamic
prop_dynamic_glow
prop_dynamic_ornament
prop_dynamic_override
prop_physics
prop_physics_multiplayer
prop_physics_override
prop_ragdoll
prop_static
prop_vehicle
prop_vehicle_driveable
shadow_*
sky_*
sunlight_*
tanktrain_*
test_*
trigger_*
trigger_changelevel
trigger_gravity
trigger_hierarchy
trigger_hurt
trigger_impact
trigger_look
trigger_multiple
trigger_once
trigger_playermovement
trigger_proximity
trigger_push
trigger_remove
trigger_serverragdoll
trigger_soundscape
trigger_teleport
trigger_transition
trigger_wind
vgui_*
water_*
Unincluded
Insurgency.fgd
env_*
func_*
grenade_*
info_*
ins_*
logic_*
logic_battle
logic_checkpoint
logic_elimination
logic_firefight
logic_hunt
logic_outpost
logic_push
logic_skirmish
logic_training
logic_training_timer
logic_vip