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{{ | {{langsp|title=Перечень основных объектов}} | ||
Полный перечень всех объектов мира для платформы {{Source|4}} | |||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''ai''' | '''ai''' | ||
* | * [[ai_speechfilter]] | ||
'''ambient''' | '''ambient''' | ||
* | * [[ambient_generic]] | ||
'''color''' | '''color''' | ||
* | * [[Color correction (entity)|color_correction]] | ||
* | * [[color_correction_volume]] | ||
'''cycler''' | '''cycler''' | ||
* | * [[cycler]] | ||
'''env''' | '''env''' | ||
* | * [[env_beam]] | ||
* | * [[env_beverage]] | ||
* | * [[env_blood]] | ||
* | * [[env_bubbles]] | ||
* | * [[env_credits]] | ||
* | * [[env_cubemap]] | ||
* | * [[env_dustpuff]] | ||
* | * [[env_effectscript]] | ||
* | * [[env_embers]] | ||
* | * [[env_entity_igniter]] | ||
* | * [[env_entity_maker]] | ||
* | * [[env_explosion]] | ||
* | * [[env_fade]] | ||
* | * [[env_fire]] | ||
* | * [[env_firesensor]] | ||
* | * [[env_firesource]] | ||
* | * [[env_fog_controller]] | ||
* | * [[env_funnel]] | ||
* | * [[env_hudhint]] | ||
* | * [[env_laser]] | ||
* | * [[env_lightglow]] | ||
* | * [[env_message]] | ||
* | * [[env_microphone]] | ||
* | * [[env_particle_performance_monitor]] | ||
* | * [[env_particlelight]] | ||
* | * [[env_particlescript]] | ||
* | * [[env_physexplosion]] | ||
* | * [[env_physimpact]] | ||
* | * [[env_player_surface_trigger]] | ||
* | * [[env_projectedtexture]] | ||
* | * [[env_rotorshooter]] | ||
* | * [[env_rotorwash_emitter]] | ||
* | * [[env_screeneffect]] | ||
* | * [[env_screenoverlay]] | ||
* | * [[env_shake]] | ||
* | * [[env_shooter]] | ||
* | * [[env_smokestack]] | ||
* | * [[env_smoketrail]] | ||
* | * [[env_soundscape]] | ||
* | * [[env_soundscape_proxy]] | ||
* | * [[env_soundscape_triggerable]] | ||
* | * [[env_spark]] | ||
* | * [[env_splash]] | ||
* | * [[env_sprite]] | ||
* | * [[env_sprite_oriented]] | ||
* | * [[env_spritetrail]] | ||
* | * [[env_steam]] | ||
* | * [[env_sun]] | ||
* | * [[env_texturetoggle]] | ||
* | * [[env_tonemap_controller]] | ||
* | * [[env_viewpunch]] | ||
* | * [[env_wind]] | ||
* | * [[env_zoom]] | ||
'''filter''' | '''filter''' | ||
* | * [[filter_activator_class]] | ||
* | * [[filter_activator_mass_greater]] | ||
* | * [[filter_activator_name]] | ||
* | * [[filter_damage_type]] | ||
* | * [[filter_enemy]] | ||
* | * [[filter_multi]] | ||
'''func''' | '''func''' | ||
* | * [[func_areaportal]] | ||
* | * [[func_areaportalwindow]] | ||
* | * [[func_breakable]] | ||
* | * [[func_breakable_surf]] | ||
* | * [[func_brush]] | ||
*[[func_button]] | * [[func_button]] | ||
* | * [[func_clip_vphysics]] | ||
* | * [[func_conveyor]] | ||
* | * [[func_detail]] | ||
* | * [[func_door]] | ||
* | * [[func_door_rotating]] | ||
* | * [[func_dustcloud]] | ||
* | * [[func_dustmotes]] | ||
* | * [[func_fish_pool]] | ||
* | * [[func_guntarget]] | ||
* | * [[func_illusionary]] | ||
* | * [[func_instance]] | ||
* | * [[func_instance_parms]] | ||
* | * [[func_ladderendpoint]] | ||
* | * [[func_lod]] | ||
* | * [[func_movelinear]] | ||
* | * [[func_occluder]] | ||
* | * [[func_physbox]] | ||
* | * [[func_platrot]] | ||
* | * [[func_precipitation]] | ||
* | * [[func_reflective_glass]] | ||
* | * [[func_rot_button]] | ||
* | * [[func_rotating]] | ||
* | * [[func_smokevolume]] | ||
* | * [[func_tanktrain]] | ||
* | * [[func_trackautochange]] | ||
* | * [[func_trackchange]] | ||
* | * [[func_tracktrain]] | ||
* | * [[func_traincontrols]] | ||
* | * [[func_useableladder]] | ||
* | * [[func_viscluster]] | ||
* | * [[func_wall]] | ||
* | * [[func_wall_toggle]] | ||
* | * [[func_water_analog]] | ||
'''game''' | '''game''' | ||
* | * [[game_end]] | ||
* | * [[game_gib_manager]] | ||
* | * [[game_player_equip]] | ||
* | * [[game_player_team]] | ||
* | * [[game_ragdoll_manager]] | ||
* | * [[game_score]] | ||
* | * [[game_text]] | ||
* | * [[game_ui]] | ||
* | * [[game_weapon_manager]] | ||
* | * [[game_zone_player]] | ||
'''gibshooter''' | '''gibshooter''' | ||
* | * [[gibshooter]] | ||
'''hammer''' | '''hammer''' | ||
* | * [[hammer_updateignorelist]] | ||
'''info''' | '''info''' | ||
* | * [[info_camera_link]] | ||
* | * [[info_constraint_anchor]] | ||
* | * [[info_hint]] | ||
* | * [[info_intermission]] | ||
* | * [[info_ladder_dismount]] | ||
* | * [[info_landmark]] | ||
* | * [[info_lighting]] | ||
* | * [[info_mass_center]] | ||
* | * [[info_no_dynamic_shadow]] | ||
* | * [[info_node]] | ||
* | * [[info_node_air]] | ||
* | * [[info_node_air_hint]] | ||
* | * [[info_node_climb]] | ||
* | * [[info_node_hint]] | ||
* | * [[info_node_link]] | ||
* | * [[info_node_link_controller]] | ||
* | * [[info_npc_spawn_destination]] | ||
* | * [[info_null]] | ||
* | * [[info_overlay]] | ||
* | * [[info_overlay_transition]] | ||
* | * [[info_particle_system]] | ||
* | * [[info_player_start]] | ||
* | * [[info_projecteddecal]] | ||
* | * [[info_radial_link_controller]] | ||
* | * [[info_target]] | ||
* | * [[info_teleport_destination]] | ||
'''infodecal''' | '''infodecal''' | ||
* | * [[infodecal]] | ||
'''keyframe''' | '''keyframe''' | ||
* | * [[keyframe_rope]] | ||
* | * [[keyframe_track]] | ||
'''light''' | '''light''' | ||
* | * [[light]] | ||
* | * [[light_dynamic]] | ||
* | * [[light_environment]] | ||
* | * [[light_spot]] | ||
'''logic''' | '''logic''' | ||
* | * [[logic_active_autosave]] | ||
* | * [[logic_auto]] | ||
* | * [[logic_autosave]] | ||
* | * [[logic_branch]] | ||
* | * [[logic_branch_listener]] | ||
* | * [[logic_case]] | ||
* | * [[logic_collision_pair]] | ||
* | * [[logic_compare]] | ||
* | * [[logic_lineto]] | ||
* | * [[logic_measure_movement]] | ||
* | * [[logic_multicompare]] | ||
* | * [[logic_navigation]] | ||
* | * [[logic_playerproxy]] | ||
* | * [[logic_relay]] | ||
* | * [[logic_timer]] | ||
'''material''' | '''material''' | ||
* | * [[material_modify_control]] | ||
'''math''' | '''math''' | ||
* | * [[math_colorblend]] | ||
* | * [[math_counter]] | ||
* | * [[math_remap]] | ||
'''momentary''' | '''momentary''' | ||
* | * [[momentary_rot_button]] | ||
'''move''' | '''move''' | ||
* | * [[move_keyframed]] | ||
* | * [[move_rope]] | ||
* | * [[move_track]] | ||
'''npc''' | '''npc''' | ||
* | * [[npc_furniture]] | ||
* | * [[npc_puppet]] | ||
* | * [[npc_template_maker]] | ||
'''path''' | '''path''' | ||
* | * [[path_track]] | ||
'''phys''' | '''phys''' | ||
* | * [[phys_ballsocket]] | ||
* | * [[phys_constraint]] | ||
* | * [[phys_constraintsystem]] | ||
* | * [[phys_convert]] | ||
* | * [[phys_hinge]] | ||
* | * [[phys_keepupright]] | ||
* | * [[phys_lengthconstraint]] | ||
* | * [[phys_magnet]] | ||
* | * [[phys_motor]] | ||
* | * [[phys_pulleyconstraint]] | ||
* | * [[phys_ragdollconstraint]] | ||
* | * [[phys_ragdollmagnet]] | ||
* | * [[phys_slideconstraint]] | ||
* | * [[phys_spring]] | ||
* | * [[phys_thruster]] | ||
* | * [[phys_torque]] | ||
'''physics''' | '''physics''' | ||
* | * [[physics_cannister]] | ||
'''point''' | '''point''' | ||
* | * [[point_anglesensor]] | ||
* | * [[point_angularvelocitysensor]] | ||
* | * [[point_bonusmaps_accessor]] | ||
* | * [[point_clientcommand]] | ||
* | * [[point_devshot_camera]] | ||
* | * [[point_enable_motion_fixup]] | ||
* | * [[point_gamestats_counter]] | ||
* | * [[point_hurt]] | ||
* | * [[point_message]] | ||
* | * [[point_playermoveconstraint]] | ||
* | * [[point_posecontroller]] | ||
* | * [[point_proximity_sensor]] | ||
* | * [[point_servercommand]] | ||
* | * [[point_spotlight]] | ||
* | * [[point_teleport]] | ||
* | * [[point_template]] | ||
* | * [[point_tesla]] | ||
* | * [[point_velocitysensor]] | ||
* | * [[point_viewcontrol]] | ||
'''prop''' | '''prop''' | ||
* | * [[prop_detail]] | ||
* | * [[prop_door_rotating]] | ||
* | * [[prop_dynamic]] | ||
* | * [[prop_dynamic_ornament]] | ||
* | * [[prop_dynamic_override]] | ||
* | * [[prop_physics]] | ||
* | * [[prop_physics_multiplayer]] | ||
* | * [[prop_physics_override]] | ||
* | * [[prop_ragdoll]] | ||
* | * [[prop_static]] | ||
'''script''' | '''script''' | ||
* | * [[script_intro]] | ||
'''shadow''' | '''shadow''' | ||
* | * [[shadow_control]] | ||
'''sky''' | '''sky''' | ||
* | * [[sky_camera]] | ||
'''tanktrain''' | '''tanktrain''' | ||
* | * [[tanktrain_ai]] | ||
* | * [[tanktrain_aitarget]] | ||
'''test''' | '''test''' | ||
* | * [[test_traceline]] | ||
'''trigger''' | '''trigger''' | ||
* | * [[trigger_autosave]] | ||
* | * [[trigger_changelevel]] | ||
* | * [[trigger_gravity]] | ||
* | * [[trigger_hurt]] | ||
* | * [[trigger_impact]] | ||
* | * [[trigger_look]] | ||
* | * [[trigger_multiple]] | ||
* | * [[trigger_once]] | ||
* | * [[trigger_playermovement]] | ||
* | * [[trigger_proximity]] | ||
* | * [[trigger_push]] | ||
* | * [[trigger_remove]] | ||
* | * [[trigger_serverragdoll]] | ||
* | * [[trigger_soundscape]] | ||
* | * [[trigger_teleport]] | ||
* | * [[trigger_transition]] | ||
* | * [[trigger_wind]] | ||
'''vgui''' | '''vgui''' | ||
* | * [[vgui_screen]] | ||
* | * [[vgui_slideshow_display]] | ||
'''water''' | '''water''' | ||
* | * [[water_lod_control]] | ||
'''worldspawn''' | '''worldspawn''' | ||
* | * [[worldspawn]] | ||
}} | }}<noinclude> | ||
==Замечание== | ==Замечание== | ||
Большинство | Большинство объектов не имеет на данный момент описания на русском языке, но список будет обновляться. | ||
==Смотрите также== | ==Смотрите также== | ||
*[[List of | * [[List of Unique Entities in Valve Source Games|Перечень уникальных объектов в играх Valve на платформе Source]] | ||
* [[List of | * [[List of entities:ru|Список объектов мира]] | ||
<div style="display:flex"> | |||
<div style="padding:1em"> | |||
{{List of Entities|Valve|GoldSrc}} | |||
</div> | |||
<div style="padding:1em"> | |||
{{List of Entities|Valve|Source}} | |||
</div> | |||
<div style="padding:1em"> | |||
{{List of Entities|Valve|Source 2}} | |||
</div> | |||
<div style="padding:1em"> | |||
{{List of Entities|Mod|Source}} | |||
</div> | |||
</div> | |||
[[Category:Entities:ru]] | [[Category:Entities:ru]] | ||
</noinclude> |
Revision as of 21:32, 5 July 2024
Полный перечень всех объектов мира для платформы Source
ai
ambient
color
cycler
env
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
filter
- filter_activator_class
- filter_activator_mass_greater
- filter_activator_name
- filter_damage_type
- filter_enemy
- filter_multi
func
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_instance
- func_instance_parms
- func_ladderendpoint
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
game
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
gibshooter
hammer
info
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting
- info_mass_center
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_teleport_destination
infodecal
keyframe
light
logic
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_relay
- logic_timer
material
math
momentary
move
npc
path
phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
prop
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
script
shadow
sky
tanktrain
test
trigger
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind
vgui
water
worldspawn
Замечание
Большинство объектов не имеет на данный момент описания на русском языке, но список будет обновляться.
Смотрите также
Игры Valve:
GoldSrc
Игры Valve:
Source
- Список основных объектов
- Объекты Black Mesa
- Объекты CS:S
- List of Half-Life: Source entities
- Объекты HL2
- Объекты HL2DM
- Объекты DoD:S
- List of Half-Life Deathmatch: Source entities
- Объекты EP1
- Объекты EP2
- Объекты Portal
- Объекты TF2
- Объекты L4D
- Объекты L4D2
- Объекты Alien Swarm
- Объекты Portal 2
- Объекты CS:GO
Модификации и сторонние игры:
Source
- Объекты Black Mesa
- Объекты DM
- Объекты Dreamball
- Объекты Empires
- Объекты INFRA
- Объекты Portal 2: Community
- Объекты Portal: Revolution
- Объекты SE1
- Объекты TeamSpen's Hammer Addons
Все объекты TeamSpen's Hammer Addons включённые вPortal 2: Community Edition.
- Объекты The Ship
- Объекты VTMB
- Объекты Zombie Panic! Source