List of base entities: Difference between revisions

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This is a complete list of all Source base entities. __NOTOC__
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This is a complete list of all entities used in every {{Source|4}} game.


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==== ai====
'''ai'''
* [[ai_speechfilter]]
* [[ai_speechfilter]]
==== ambient====
* [[aiscripted_schedule]]
'''ambient'''
* [[ambient_generic]]
* [[ambient_generic]]
==== color====
'''color'''
* [[color_correction]]
* [[Color correction (entity)|color_correction]]
* [[color_correction_volume]]
* [[color_correction_volume]]
==== cycler====
'''cycler'''
* [[cycler]]
* [[cycler]]
==== env====
'''env'''
* [[env_beam]]
* [[env_beam]]
* [[env_beverage]]
* [[env_beverage]]
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* [[env_wind]]
* [[env_wind]]
* [[env_zoom]]
* [[env_zoom]]
==== filter====
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_class]]
* [[filter_activator_mass_greater]]
* [[filter_activator_mass_greater]]
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* [[filter_enemy]]
* [[filter_enemy]]
* [[filter_multi]]
* [[filter_multi]]
==== func====
'''func'''
* [[func_areaportal]]
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_areaportalwindow]]
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* [[func_wall_toggle]]
* [[func_wall_toggle]]
* [[func_water_analog]]
* [[func_water_analog]]
==== game====
'''game'''
* [[game_end]]
* [[game_end]]
* [[game_gib_manager]]
* [[game_gib_manager]]
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* [[game_weapon_manager]]
* [[game_weapon_manager]]
* [[game_zone_player]]
* [[game_zone_player]]
==== gibshooter====
'''gibshooter'''
* [[gibshooter]]
* [[gibshooter]]
==== hammer====
'''hammer'''
* [[hammer_updateignorelist]]
* [[hammer_updateignorelist]]
==== info====
'''info'''
* [[info_camera_link]]
* [[info_camera_link]]
* [[info_constraint_anchor]]
* [[info_constraint_anchor]]
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* [[info_target]]
* [[info_target]]
* [[info_teleport_destination]]
* [[info_teleport_destination]]
==== infodecal====
'''infodecal'''
* [[infodecal]]
* [[infodecal]]
==== keyframe====
'''keyframe'''
* [[keyframe_rope]]
* [[keyframe_rope]]
* [[keyframe_track]]
* [[keyframe_track]]
==== light====
'''light'''
* [[light]]
* [[light]]
* [[light_dynamic]]
* [[light_dynamic]]
* [[light_environment]]
* [[light_environment]]
* [[light_spot]]
* [[light_spot]]
==== logic====
'''logic'''
* [[logic_active_autosave]]
* [[logic_active_autosave]]
* [[logic_auto]]
* [[logic_auto]]
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* [[logic_relay]]
* [[logic_relay]]
* [[logic_timer]]
* [[logic_timer]]
==== material====
'''material'''
* [[material_modify_control]]
* [[material_modify_control]]
==== math====
'''math'''
* [[math_colorblend]]
* [[math_colorblend]]
* [[math_counter]]
* [[math_counter]]
* [[math_remap]]
* [[math_remap]]
==== momentary====
'''momentary'''
* [[momentary_rot_button]]
* [[momentary_rot_button]]
==== move====
'''move'''
* [[move_keyframed]]
* [[move_keyframed]]
* [[move_rope]]
* [[move_rope]]
* [[move_track]]
* [[move_track]]
==== npc====
'''npc'''
* [[npc_furniture]]
* [[npc_furniture]]
* [[npc_puppet]]
* [[npc_puppet]]
* [[npc_template_maker]]
* [[npc_template_maker]]
==== path====
'''path'''
* [[path_track]]
* [[path_track]]
==== phys====
'''phys'''
* [[phys_ballsocket]]
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_constraint]]
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* [[phys_thruster]]
* [[phys_thruster]]
* [[phys_torque]]
* [[phys_torque]]
==== physics====
'''physics'''
* [[physics_cannister]]
* [[physics_cannister]]
==== point====
'''point'''
* [[point_anglesensor]]
* [[point_anglesensor]]
* [[point_angularvelocitysensor]]
* [[point_angularvelocitysensor]]
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* [[point_velocitysensor]]
* [[point_velocitysensor]]
* [[point_viewcontrol]]
* [[point_viewcontrol]]
==== prop====
'''prop'''
* [[prop_detail]]
* [[prop_detail]]
* [[prop_door_rotating]]
* [[prop_door_rotating]]
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* [[prop_ragdoll]]
* [[prop_ragdoll]]
* [[prop_static]]
* [[prop_static]]
==== shadow====
'''script'''
* [[script_intro]]
'''shadow'''
* [[shadow_control]]
* [[shadow_control]]
==== sky====
'''sky'''
* [[sky_camera]]
* [[sky_camera]]
==== tanktrain====
'''tanktrain'''
* [[tanktrain_ai]]
* [[tanktrain_ai]]
* [[tanktrain_aitarget]]
* [[tanktrain_aitarget]]
==== test====
'''test'''
* [[test_traceline]]
* [[test_traceline]]
==== trigger====
'''trigger'''
* [[trigger_autosave]]
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_changelevel]]
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* [[trigger_transition]]
* [[trigger_transition]]
* [[trigger_wind]]
* [[trigger_wind]]
==== vgui====
'''vgui'''
* [[vgui_screen]]
* [[vgui_screen]]
* [[vgui_slideshow_display]]
* [[vgui_slideshow_display]]
==== water====
'''water'''
* [[water_lod_control]]
* [[water_lod_control]]
==== worldspawn====
'''worldspawn'''
* [[worldspawn]]
* [[worldspawn]]
}}
}}<noinclude>
==See also==
* [[List of unique entities in Valve Source games]]


==See also==
<div style="display:flex">
*[[List of HL2 entities]]
<div style="padding:1em">
*[[List of HL2DM entities]]
{{List of Entities|Valve|GoldSrc}}
*[[List of CS:S entities]]
</div>
*[[List of DoD:S entities]]
<div style="padding:1em">
*[[List of Ship entities]]
{{List of Entities|Valve|Source}}
*[[List of SE1 entities]]
</div>
*[[List of DM entities]]
<div style="padding:1em">
{{List of Entities|Valve|Source 2}}
</div>
<div style="padding:1em">
{{List of Entities|Mod|Source}}
</div>
</div>


[[Category:Entities]]
[[Category:Entities]]
</noinclude>

Latest revision as of 04:40, 24 May 2025

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This is a complete list of all entities used in every Source Source game.

ai

ambient

color

cycler

env

filter

func

game

gibshooter

hammer

info

infodecal

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

prop

script

shadow

sky

tanktrain

test

trigger

vgui

water

worldspawn

See also