List of base entities: Difference between revisions

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This is a complete list of all Source base entities.
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This is a complete list of all entities used in every {{Source|4}} game.


==Player vision control==
{{ColumnBox|count=4|
*[[env_zoom]]
'''ai'''
*[[env_fade]]
* [[ai_speechfilter]]
*[[env_tonemap_controller]]
* [[aiscripted_schedule]]
*[[env_shake]]
'''ambient'''
* [[ambient_generic]]
'''color'''
* [[Color correction (entity)|color_correction]]
* [[color_correction_volume]]
'''cycler'''
* [[cycler]]
'''env'''
* [[env_beam]]
* [[env_beverage]]
* [[env_blood]]
* [[env_bubbles]]
* [[env_credits]]
* [[env_cubemap]]
* [[env_dustpuff]]
* [[env_effectscript]]
* [[env_embers]]
* [[env_entity_igniter]]
* [[env_entity_maker]]
* [[env_explosion]]
* [[env_fade]]
* [[env_fire]]
* [[env_firesensor]]
* [[env_firesource]]
* [[env_fog_controller]]
* [[env_funnel]]
* [[env_hudhint]]
* [[env_laser]]
* [[env_lightglow]]
* [[env_message]]
* [[env_microphone]]
* [[env_particle_performance_monitor]]
* [[env_particlelight]]
* [[env_particlescript]]
* [[env_physexplosion]]
* [[env_physimpact]]
* [[env_player_surface_trigger]]
* [[env_projectedtexture]]
* [[env_rotorshooter]]
* [[env_rotorwash_emitter]]
* [[env_screeneffect]]
* [[env_screenoverlay]]
* [[env_shake]]
* [[env_shooter]]
* [[env_smokestack]]
* [[env_smoketrail]]
* [[env_soundscape]]
* [[env_soundscape_proxy]]
* [[env_soundscape_triggerable]]
* [[env_spark]]
* [[env_splash]]
* [[env_sprite]]
* [[env_sprite_oriented]]
* [[env_spritetrail]]
* [[env_steam]]
* [[env_sun]]
* [[env_texturetoggle]]
* [[env_tonemap_controller]]
* [[env_viewpunch]]
* [[env_wind]]
* [[env_zoom]]
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_mass_greater]]
* [[filter_activator_name]]
* [[filter_damage_type]]
* [[filter_enemy]]
* [[filter_multi]]
'''func'''
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_breakable]]
* [[func_breakable_surf]]
* [[func_brush]]
* [[func_button]]
* [[func_clip_vphysics]]
* [[func_conveyor]]
* [[func_detail]]
* [[func_door]]
* [[func_door_rotating]]
* [[func_dustcloud]]
* [[func_dustmotes]]
* [[func_fish_pool]]
* [[func_guntarget]]
* [[func_illusionary]]
* [[func_instance]]
* [[func_instance_parms]]
* [[func_ladderendpoint]]
* [[func_lod]]
* [[func_movelinear]]
* [[func_occluder]]
* [[func_physbox]]
* [[func_platrot]]
* [[func_precipitation]]
* [[func_reflective_glass]]
* [[func_rot_button]]
* [[func_rotating]]
* [[func_smokevolume]]
* [[func_tanktrain]]
* [[func_trackautochange]]
* [[func_trackchange]]
* [[func_tracktrain]]
* [[func_traincontrols]]
* [[func_useableladder]]
* [[func_viscluster]]
* [[func_wall]]
* [[func_wall_toggle]]
* [[func_water_analog]]
'''game'''
* [[game_end]]
* [[game_gib_manager]]
* [[game_player_equip]]
* [[game_player_team]]
* [[game_ragdoll_manager]]
* [[game_score]]
* [[game_text]]
* [[game_ui]]
* [[game_weapon_manager]]
* [[game_zone_player]]
'''gibshooter'''
* [[gibshooter]]
'''hammer'''
* [[hammer_updateignorelist]]
'''info'''
* [[info_camera_link]]
* [[info_constraint_anchor]]
* [[info_hint]]
* [[info_intermission]]
* [[info_ladder_dismount]]
* [[info_landmark]]
* [[info_lighting]]
* [[info_mass_center]]
* [[info_no_dynamic_shadow]]
* [[info_node]]
* [[info_node_air]]
* [[info_node_air_hint]]
* [[info_node_climb]]
* [[info_node_hint]]
* [[info_node_link]]
* [[info_node_link_controller]]
* [[info_npc_spawn_destination]]
* [[info_null]]
* [[info_overlay]]
* [[info_overlay_transition]]
* [[info_particle_system]]
* [[info_player_start]]
* [[info_projecteddecal]]
* [[info_radial_link_controller]]
* [[info_target]]
* [[info_teleport_destination]]
'''infodecal'''
* [[infodecal]]
'''keyframe'''
* [[keyframe_rope]]
* [[keyframe_track]]
'''light'''
* [[light]]
* [[light_dynamic]]
* [[light_environment]]
* [[light_spot]]
'''logic'''
* [[logic_active_autosave]]
* [[logic_auto]]
* [[logic_autosave]]
* [[logic_branch]]
* [[logic_branch_listener]]
* [[logic_case]]
* [[logic_collision_pair]]
* [[logic_compare]]
* [[logic_lineto]]
* [[logic_measure_movement]]
* [[logic_multicompare]]
* [[logic_navigation]]
* [[logic_playerproxy]]
* [[logic_relay]]
* [[logic_timer]]
'''material'''
* [[material_modify_control]]
'''math'''
* [[math_colorblend]]
* [[math_counter]]
* [[math_remap]]
'''momentary'''
* [[momentary_rot_button]]
'''move'''
* [[move_keyframed]]
* [[move_rope]]
* [[move_track]]
'''npc'''
* [[npc_furniture]]
* [[npc_puppet]]
* [[npc_template_maker]]
'''path'''
* [[path_track]]
'''phys'''
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_constraintsystem]]
* [[phys_convert]]
* [[phys_hinge]]
* [[phys_keepupright]]
* [[phys_lengthconstraint]]
* [[phys_magnet]]
* [[phys_motor]]
* [[phys_pulleyconstraint]]
* [[phys_ragdollconstraint]]
* [[phys_ragdollmagnet]]
* [[phys_slideconstraint]]
* [[phys_spring]]
* [[phys_thruster]]
* [[phys_torque]]
'''physics'''
* [[physics_cannister]]
'''point'''
* [[point_anglesensor]]
* [[point_angularvelocitysensor]]
* [[point_bonusmaps_accessor]]
* [[point_clientcommand]]
* [[point_devshot_camera]]
* [[point_enable_motion_fixup]]
* [[point_gamestats_counter]]
* [[point_hurt]]
* [[point_message]]
* [[point_playermoveconstraint]]
* [[point_posecontroller]]
* [[point_proximity_sensor]]
* [[point_servercommand]]
* [[point_spotlight]]
* [[point_teleport]]
* [[point_template]]
* [[point_tesla]]
* [[point_velocitysensor]]
* [[point_viewcontrol]]
'''prop'''
* [[prop_detail]]
* [[prop_door_rotating]]
* [[prop_dynamic]]
* [[prop_dynamic_ornament]]
* [[prop_dynamic_override]]
* [[prop_physics]]
* [[prop_physics_multiplayer]]
* [[prop_physics_override]]
* [[prop_ragdoll]]
* [[prop_static]]
'''script'''
* [[script_intro]]
'''shadow'''
* [[shadow_control]]
'''sky'''
* [[sky_camera]]
'''tanktrain'''
* [[tanktrain_ai]]
* [[tanktrain_aitarget]]
'''test'''
* [[test_traceline]]
'''trigger'''
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_gravity]]
* [[trigger_hurt]]
* [[trigger_impact]]
* [[trigger_look]]
* [[trigger_multiple]]
* [[trigger_once]]
* [[trigger_playermovement]]
* [[trigger_proximity]]
* [[trigger_push]]
* [[trigger_remove]]
* [[trigger_serverragdoll]]
* [[trigger_soundscape]]
* [[trigger_teleport]]
* [[trigger_transition]]
* [[trigger_wind]]
'''vgui'''
* [[vgui_screen]]
* [[vgui_slideshow_display]]
'''water'''
* [[water_lod_control]]
'''worldspawn'''
* [[worldspawn]]
}}<noinclude>
==See also==
* [[List of unique entities in Valve Source games]]


==Sounds==
<div style="display:flex">
*[[ambient_generic]]
<div style="padding:1em">
*[[env_microphone]]
{{List of Entities|Valve|GoldSrc}}
 
</div>
==Visual effects==
<div style="padding:1em">
*[[env_particlelight]]
{{List of Entities|Valve|Source}}
*[[env_sun]]
</div>
*[[env_lightglow]]
<div style="padding:1em">
*[[env_beam]]
{{List of Entities|Valve|Source 2}}
*[[env_blood]]
</div>
*[[env_spark]]
<div style="padding:1em">
*[[point_tesla]]
{{List of Entities|Mod|Source}}
*[[env_dustpuff]]
</div>
*[[func_smokevolume]]
</div>
*[[func_dustcloud]]
 
==Templates==
*[[info_npc_spawn_destination]]
==Triggers==
*[[env_player_surface_trigger]]
 
==Physics==
*[[env_physimpact]]
*[[env_physexplosion]]
 
==Misc==
*[[worldspawn]]
*[[game_ragdoll_manager]]
*[[env_beverage]]
 
==Game control==
*[[game_score]]
*[[point_servercommand]]
 
==Lights==
*[[point_spotlight]]
 
==Controls==
*[[func_button]]
*[[momentary_rot_button]]
 
==Fire==
*[[env_firesource]]
*[[env_entity_igniter]]
 
==Cameras==
*[[point_viewcontrol]]
 
==Movers==
*[[func_rotating]]
 
==Logic==
*[[logic_auto]]
*[[logic_compare]]
*[[logic_branch]]
*[[logic_case]]
*[[logic_multicompare]]
*[[logic_relay]]
 
==Unsorted==
[[func_ladderendpoint]]
[[info_ladder_dismount]]
[[cycler]]
 
[[env_shooter]]
[[env_rotorshooter]]
[[env_soundscape_proxy]]
[[env_wind]]
[[game_player_equip]]
[[point_message]]
 
[[game_ui]]
[[game_zone_player]]
[[infodecal]]
[[info_no_dynamic_shadow]]
[[info_player_start]]
[[info_null]]
[[info_target]]
[[info_teleport_destination]]
[[info_node_hint]]
[[info_node_air_hint]]
[[info_node_climb]]
[[shadow_control]]
[[keyframe_track]]
[[move_keyframed]]
[[move_track]]
[[move_rope]]
[[logic_collision_pair]]
[[math_remap]]
[[logic_lineto]]
[[logic_autosave]]
[[point_template]]
[[filter_multi]]
[[filter_activator_name]]
[[point_anglesensor]]
[[point_teleport]]
[[point_hurt]]
[[func_physbox]]
[[physics_cannister]]
[[info_mass_center]]
[[phys_hinge]]
[[phys_ballsocket]]
[[phys_pulleyconstraint]]
[[phys_ragdollconstraint]]
[[phys_torque]]
[[phys_magnet]]
[[prop_detail]]
[[prop_dynamic]]
[[prop_physics_multiplayer]]
[[func_occluder]]
[[func_breakable_surf]]
[[func_detail]]
[[func_illusionary]]
[[func_guntarget]]
[[func_trackchange]]
[[func_tanktrain]]
[[func_traincontrols]]
[[tanktrain_ai]]
[[path_track]]
[[trigger_changelevel]]
[[trigger_gravity]]
[[trigger_soundscape]]
[[trigger_remove]]
[[trigger_once]]
[[trigger_look]]
[[trigger_impact]]
[[trigger_transition]]
[[water_lod_control]]
[[logic_measure_movement]]
[[env_credits]]
 
==See also==
*[[List of HL2 entities]]
*[[List of HL2DM entities]]
*[[List of CS:S entities]]
*[[List of DoD:S entities]]
*[[List of Ship entities]]
*[[List of SE1 entities]]
*[[List of DM entities]]


[[Category:Entities]]
[[Category:Entities]]
</noinclude>

Latest revision as of 04:40, 24 May 2025

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This is a complete list of all entities used in every Source Source game.

ai

ambient

color

cycler

env

filter

func

game

gibshooter

hammer

info

infodecal

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

prop

script

shadow

sky

tanktrain

test

trigger

vgui

water

worldspawn

See also