List of base entities: Difference between revisions
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This is a complete list of all Source | {{LanguageBar}} | ||
This is a complete list of all entities used in every {{Source|4}} game. | |||
{{ColumnBox|count=4| | |||
'''ai''' | |||
* [[ai_speechfilter]] | |||
* [[aiscripted_schedule]] | |||
'''ambient''' | |||
* [[ambient_generic]] | |||
'''color''' | |||
* [[Color correction (entity)|color_correction]] | |||
* [[color_correction_volume]] | |||
'''cycler''' | |||
* [[cycler]] | |||
'''env''' | |||
* [[env_beam]] | |||
* [[env_beverage]] | |||
* [[env_blood]] | |||
* [[env_bubbles]] | |||
* [[env_credits]] | |||
* [[env_cubemap]] | |||
* [[env_dustpuff]] | |||
* [[env_effectscript]] | |||
* [[env_embers]] | |||
* [[env_entity_igniter]] | |||
* [[env_entity_maker]] | |||
* [[env_explosion]] | |||
* [[env_fade]] | |||
* [[env_fire]] | |||
* [[env_firesensor]] | |||
* [[env_firesource]] | |||
* [[env_fog_controller]] | |||
* [[env_funnel]] | |||
* [[env_hudhint]] | |||
* [[env_laser]] | |||
* [[env_lightglow]] | |||
* [[env_message]] | |||
* [[env_microphone]] | |||
* [[env_particle_performance_monitor]] | |||
* [[env_particlelight]] | |||
* [[env_particlescript]] | |||
* [[env_physexplosion]] | |||
* [[env_physimpact]] | |||
* [[env_player_surface_trigger]] | |||
* [[env_projectedtexture]] | |||
* [[env_rotorshooter]] | |||
* [[env_rotorwash_emitter]] | |||
* [[env_screeneffect]] | |||
* [[env_screenoverlay]] | |||
* [[env_shake]] | |||
* [[env_shooter]] | |||
* [[env_smokestack]] | |||
* [[env_smoketrail]] | |||
* [[env_soundscape]] | |||
* [[env_soundscape_proxy]] | |||
* [[env_soundscape_triggerable]] | |||
* [[env_spark]] | |||
* [[env_splash]] | |||
* [[env_sprite]] | |||
* [[env_sprite_oriented]] | |||
* [[env_spritetrail]] | |||
* [[env_steam]] | |||
* [[env_sun]] | |||
* [[env_texturetoggle]] | |||
* [[env_tonemap_controller]] | |||
* [[env_viewpunch]] | |||
* [[env_wind]] | |||
* [[env_zoom]] | |||
'''filter''' | |||
* [[filter_activator_class]] | |||
* [[filter_activator_mass_greater]] | |||
* [[filter_activator_name]] | |||
* [[filter_damage_type]] | |||
* [[filter_enemy]] | |||
* [[filter_multi]] | |||
'''func''' | |||
* [[func_areaportal]] | |||
* [[func_areaportalwindow]] | |||
* [[func_breakable]] | |||
* [[func_breakable_surf]] | |||
* [[func_brush]] | |||
* [[func_button]] | |||
* [[func_clip_vphysics]] | |||
* [[func_conveyor]] | |||
* [[func_detail]] | |||
* [[func_door]] | |||
* [[func_door_rotating]] | |||
* [[func_dustcloud]] | |||
* [[func_dustmotes]] | |||
* [[func_fish_pool]] | |||
* [[func_guntarget]] | |||
* [[func_illusionary]] | |||
* [[func_instance]] | |||
* [[func_instance_parms]] | |||
* [[func_ladderendpoint]] | |||
* [[func_lod]] | |||
* [[func_movelinear]] | |||
* [[func_occluder]] | |||
* [[func_physbox]] | |||
* [[func_platrot]] | |||
* [[func_precipitation]] | |||
* [[func_reflective_glass]] | |||
* [[func_rot_button]] | |||
* [[func_rotating]] | |||
* [[func_smokevolume]] | |||
* [[func_tanktrain]] | |||
* [[func_trackautochange]] | |||
* [[func_trackchange]] | |||
* [[func_tracktrain]] | |||
* [[func_traincontrols]] | |||
* [[func_useableladder]] | |||
* [[func_viscluster]] | |||
* [[func_wall]] | |||
* [[func_wall_toggle]] | |||
* [[func_water_analog]] | |||
'''game''' | |||
* [[game_end]] | |||
* [[game_gib_manager]] | |||
* [[game_player_equip]] | |||
* [[game_player_team]] | |||
* [[game_ragdoll_manager]] | |||
* [[game_score]] | |||
* [[game_text]] | |||
* [[game_ui]] | |||
* [[game_weapon_manager]] | |||
* [[game_zone_player]] | |||
'''gibshooter''' | |||
* [[gibshooter]] | |||
'''hammer''' | |||
* [[hammer_updateignorelist]] | |||
'''info''' | |||
* [[info_camera_link]] | |||
* [[info_constraint_anchor]] | |||
* [[info_hint]] | |||
* [[info_intermission]] | |||
* [[info_ladder_dismount]] | |||
* [[info_landmark]] | |||
* [[info_lighting]] | |||
* [[info_mass_center]] | |||
* [[info_no_dynamic_shadow]] | |||
* [[info_node]] | |||
* [[info_node_air]] | |||
* [[info_node_air_hint]] | |||
* [[info_node_climb]] | |||
* [[info_node_hint]] | |||
* [[info_node_link]] | |||
* [[info_node_link_controller]] | |||
* [[info_npc_spawn_destination]] | |||
* [[info_null]] | |||
* [[info_overlay]] | |||
* [[info_overlay_transition]] | |||
* [[info_particle_system]] | |||
* [[info_player_start]] | |||
* [[info_projecteddecal]] | |||
* [[info_radial_link_controller]] | |||
* [[info_target]] | |||
* [[info_teleport_destination]] | |||
'''infodecal''' | |||
* [[infodecal]] | |||
'''keyframe''' | |||
* [[keyframe_rope]] | |||
* [[keyframe_track]] | |||
'''light''' | |||
* [[light]] | |||
* [[light_dynamic]] | |||
* [[light_environment]] | |||
* [[light_spot]] | |||
'''logic''' | |||
* [[logic_active_autosave]] | |||
* [[logic_auto]] | |||
* [[logic_autosave]] | |||
* [[logic_branch]] | |||
* [[logic_branch_listener]] | |||
* [[logic_case]] | |||
* [[logic_collision_pair]] | |||
* [[logic_compare]] | |||
* [[logic_lineto]] | |||
* [[logic_measure_movement]] | |||
* [[logic_multicompare]] | |||
* [[logic_navigation]] | |||
* [[logic_playerproxy]] | |||
* [[logic_relay]] | |||
* [[logic_timer]] | |||
'''material''' | |||
* [[material_modify_control]] | |||
'''math''' | |||
* [[math_colorblend]] | |||
* [[math_counter]] | |||
* [[math_remap]] | |||
'''momentary''' | |||
* [[momentary_rot_button]] | |||
'''move''' | |||
* [[move_keyframed]] | |||
* [[move_rope]] | |||
* [[move_track]] | |||
'''npc''' | |||
* [[npc_furniture]] | |||
* [[npc_puppet]] | |||
* [[npc_template_maker]] | |||
'''path''' | |||
* [[path_track]] | |||
'''phys''' | |||
* [[phys_ballsocket]] | |||
* [[phys_constraint]] | |||
* [[phys_constraintsystem]] | |||
* [[phys_convert]] | |||
* [[phys_hinge]] | |||
* [[phys_keepupright]] | |||
* [[phys_lengthconstraint]] | |||
* [[phys_magnet]] | |||
* [[phys_motor]] | |||
* [[phys_pulleyconstraint]] | |||
* [[phys_ragdollconstraint]] | |||
* [[phys_ragdollmagnet]] | |||
* [[phys_slideconstraint]] | |||
* [[phys_spring]] | |||
* [[phys_thruster]] | |||
* [[phys_torque]] | |||
'''physics''' | |||
* [[physics_cannister]] | |||
'''point''' | |||
* [[point_anglesensor]] | |||
* [[point_angularvelocitysensor]] | |||
* [[point_bonusmaps_accessor]] | |||
* [[point_clientcommand]] | |||
* [[point_devshot_camera]] | |||
* [[point_enable_motion_fixup]] | |||
* [[point_gamestats_counter]] | |||
* [[point_hurt]] | |||
* [[point_message]] | |||
* [[point_playermoveconstraint]] | |||
* [[point_posecontroller]] | |||
* [[point_proximity_sensor]] | |||
* [[point_servercommand]] | |||
* [[point_spotlight]] | |||
* [[point_teleport]] | |||
* [[point_template]] | |||
* [[point_tesla]] | |||
* [[point_velocitysensor]] | |||
* [[point_viewcontrol]] | |||
'''prop''' | |||
* [[prop_detail]] | |||
* [[prop_door_rotating]] | |||
* [[prop_dynamic]] | |||
* [[prop_dynamic_ornament]] | |||
* [[prop_dynamic_override]] | |||
* [[prop_physics]] | |||
* [[prop_physics_multiplayer]] | |||
* [[prop_physics_override]] | |||
* [[prop_ragdoll]] | |||
* [[prop_static]] | |||
'''script''' | |||
* [[script_intro]] | |||
'''shadow''' | |||
* [[shadow_control]] | |||
'''sky''' | |||
* [[sky_camera]] | |||
'''tanktrain''' | |||
* [[tanktrain_ai]] | |||
* [[tanktrain_aitarget]] | |||
'''test''' | |||
* [[test_traceline]] | |||
'''trigger''' | |||
* [[trigger_autosave]] | |||
* [[trigger_changelevel]] | |||
* [[trigger_gravity]] | |||
* [[trigger_hurt]] | |||
* [[trigger_impact]] | |||
* [[trigger_look]] | |||
* [[trigger_multiple]] | |||
* [[trigger_once]] | |||
* [[trigger_playermovement]] | |||
* [[trigger_proximity]] | |||
* [[trigger_push]] | |||
* [[trigger_remove]] | |||
* [[trigger_serverragdoll]] | |||
* [[trigger_soundscape]] | |||
* [[trigger_teleport]] | |||
* [[trigger_transition]] | |||
* [[trigger_wind]] | |||
'''vgui''' | |||
* [[vgui_screen]] | |||
* [[vgui_slideshow_display]] | |||
'''water''' | |||
* [[water_lod_control]] | |||
'''worldspawn''' | |||
* [[worldspawn]] | |||
}}<noinclude> | |||
==See also== | ==See also== | ||
*[[List of | * [[List of unique entities in Valve Source games]] | ||
<div style="display:flex"> | |||
<div style="padding:1em"> | |||
{{List of Entities|Valve|GoldSrc}} | |||
</div> | |||
<div style="padding:1em"> | |||
{{List of Entities|Valve|Source}} | |||
</div> | |||
<div style="padding:1em"> | |||
{{List of Entities|Valve|Source 2}} | |||
</div> | |||
<div style="padding:1em"> | |||
{{List of Entities|Mod|Source}} | |||
</div> | |||
</div> | |||
[[Category:Entities]] | [[Category:Entities]] | ||
</noinclude> |
Latest revision as of 04:40, 24 May 2025
This is a complete list of all entities used in every Source game.
ai
ambient
color
cycler
env
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_credits
- env_cubemap
- env_dustpuff
- env_effectscript
- env_embers
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_firesensor
- env_firesource
- env_fog_controller
- env_funnel
- env_hudhint
- env_laser
- env_lightglow
- env_message
- env_microphone
- env_particle_performance_monitor
- env_particlelight
- env_particlescript
- env_physexplosion
- env_physimpact
- env_player_surface_trigger
- env_projectedtexture
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_smokestack
- env_smoketrail
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_splash
- env_sprite
- env_sprite_oriented
- env_spritetrail
- env_steam
- env_sun
- env_texturetoggle
- env_tonemap_controller
- env_viewpunch
- env_wind
- env_zoom
filter
- filter_activator_class
- filter_activator_mass_greater
- filter_activator_name
- filter_damage_type
- filter_enemy
- filter_multi
func
- func_areaportal
- func_areaportalwindow
- func_breakable
- func_breakable_surf
- func_brush
- func_button
- func_clip_vphysics
- func_conveyor
- func_detail
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_fish_pool
- func_guntarget
- func_illusionary
- func_instance
- func_instance_parms
- func_ladderendpoint
- func_lod
- func_movelinear
- func_occluder
- func_physbox
- func_platrot
- func_precipitation
- func_reflective_glass
- func_rot_button
- func_rotating
- func_smokevolume
- func_tanktrain
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_useableladder
- func_viscluster
- func_wall
- func_wall_toggle
- func_water_analog
game
- game_end
- game_gib_manager
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
gibshooter
hammer
info
- info_camera_link
- info_constraint_anchor
- info_hint
- info_intermission
- info_ladder_dismount
- info_landmark
- info_lighting
- info_mass_center
- info_no_dynamic_shadow
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_npc_spawn_destination
- info_null
- info_overlay
- info_overlay_transition
- info_particle_system
- info_player_start
- info_projecteddecal
- info_radial_link_controller
- info_target
- info_teleport_destination
infodecal
keyframe
light
logic
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_relay
- logic_timer
material
math
momentary
move
npc
path
phys
- phys_ballsocket
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
physics
point
- point_anglesensor
- point_angularvelocitysensor
- point_bonusmaps_accessor
- point_clientcommand
- point_devshot_camera
- point_enable_motion_fixup
- point_gamestats_counter
- point_hurt
- point_message
- point_playermoveconstraint
- point_posecontroller
- point_proximity_sensor
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
prop
- prop_detail
- prop_door_rotating
- prop_dynamic
- prop_dynamic_ornament
- prop_dynamic_override
- prop_physics
- prop_physics_multiplayer
- prop_physics_override
- prop_ragdoll
- prop_static
script
shadow
sky
tanktrain
test
trigger
- trigger_autosave
- trigger_changelevel
- trigger_gravity
- trigger_hurt
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_playermovement
- trigger_proximity
- trigger_push
- trigger_remove
- trigger_serverragdoll
- trigger_soundscape
- trigger_teleport
- trigger_transition
- trigger_wind
vgui
water
worldspawn
See also
Valve Games:
GoldSrc
Valve Games:
Source
- List of base entities
- List of Black Mesa entities
- List of CS:S entities
- List of Half-Life: Source entities
- List of HL2 entities
- List of HL2DM entities
- List of DoD:S entities
- List of Half-Life Deathmatch: Source entities
- List of EP1 entities
- List of EP2 entities
- List of Portal Entities
- List of TF2 entities
- List of L4D entities
- List of L4D2 entities
- List of Alien Swarm entities
- List of Portal 2 Entities
- List of CS:GO entities
Valve Games:
Source 2
Mods and Third-Party Games:
Source
- List of Black Mesa entities
- List of DM entities
- List of Dreamball Entities
- List of Empires Entities
- List of INFRA entities
- List of Portal 2: Community Edition Entities
- List of Portal: Revolution Entities
- List of SE1 entities
- List of TeamSpen's Hammer Addons Entities
All TeamSpen's Hammer Addons' entities are included inPortal 2: Community Edition.
- List of The Ship entities
- List of VTMB entities
- List of Zombie Panic! Source Entities