List of HL2 entities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Updated with a generated list)
No edit summary
 
(16 intermediate revisions by 12 users not shown)
Line 1: Line 1:
This is a complete list of all [[HL2]] entities. __NOTOC__
{{LanguageBar}}
{{back | Half-Life 2 Level Creation}}
<!-- {{DISPLAYTITLE: Half-Life 2 - List of Entities}} -->
__NOTOC__


== base.fgd ==
== [[Base.fgd/Half-Life 2 | base.fgd]] ==
See [[List of base entities]]
See [[List of base entities]]


== halflife2.fgd ==
== [[Half Life 2.fgd | halflife2.fgd]] ==
{{ColumnBox|count=4|
{{ColumnBox|count=4|
==== ai====
'''ai'''
* [[ai_ally_manager]]
* [[ai_ally_manager]]
* [[ai_battle_line]]
* [[ai_battle_line]]
Line 16: Line 19:
* [[ai_goal_assault]]
* [[ai_goal_assault]]
* [[ai_goal_follow]]
* [[ai_goal_follow]]
* [[ai_goal_injured_follow]]
* [[ai_goal_injured_follow]] (Obsolete)
* [[ai_goal_lead]]
* [[ai_goal_lead]]
* [[ai_goal_lead_weapon]]
* [[ai_goal_lead_weapon]]
Line 26: Line 29:
* [[ai_script_conditions]]
* [[ai_script_conditions]]
* [[ai_sound]]
* [[ai_sound]]
==== aiscripted====
'''aiscripted'''
* [[aiscripted_schedule]]
* [[aiscripted_schedule]]
==== assault====
'''assault'''
* [[assault_assaultpoint]]
* [[assault_assaultpoint]]
* [[assault_rallypoint]]
* [[assault_rallypoint]]
==== combine====
'''combine'''
* [[combine_mine]]
* [[combine_mine]]
==== cycler====
'''cycler'''
* [[cycler_actor]]
* [[cycler_actor]]
==== env====
'''env'''
* [[env_alyxemp]]
* [[env_alyxemp]]
* [[env_ar2explosion]]
* [[env_ar2explosion]]
Line 50: Line 53:
* [[env_starfield]]
* [[env_starfield]]
* [[env_terrainmorph]]
* [[env_terrainmorph]]
==== filter====
'''filter'''
* [[filter_combineball_type]]
* [[filter_combineball_type]]
==== func====
'''func'''
* [[func_bulletshield]]
* [[func_bulletshield]]
* [[func_combine_ball_spawner]]
* [[func_combine_ball_spawner]]
Line 69: Line 72:
* [[func_tankrocket]]
* [[func_tankrocket]]
* [[func_vehicleclip]]
* [[func_vehicleclip]]
==== generic====
'''generic'''
* [[generic_actor]]
* [[generic_actor]]
==== grenade====
'''grenade'''
* [[grenade_helicopter]]
* [[grenade_helicopter]]
==== info====
'''info'''
* [[info_apc_missile_hint]]
* [[info_apc_missile_hint]]
* [[info_darknessmode_lightsource]]
* [[info_darknessmode_lightsource]]
Line 82: Line 85:
* [[info_target_vehicle_transition]]
* [[info_target_vehicle_transition]]
* [[info_teleporter_countdown]]
* [[info_teleporter_countdown]]
==== item====
'''item'''
* [[item_ammo_357]]
* [[item_ammo_357]]
* [[item_ammo_357_large]]
* [[item_ammo_357_large]]
Line 105: Line 108:
* [[item_suit]]
* [[item_suit]]
* [[item_suitcharger]]
* [[item_suitcharger]]
==== logic====
'''logic'''
* [[logic_achievement]]
* [[logic_achievement]]
* [[logic_choreographed_scene]]
* [[logic_choreographed_scene]]
* [[logic_scene_list_manager]]
* [[logic_scene_list_manager]]
==== monster====
'''monster'''
* [[monster_generic]]
* [[monster_generic]]
==== npc====
'''npc'''
* [[npc_advisor]]
* [[npc_advisor]]
* [[npc_alyx]]
* [[npc_alyx]]
Line 144: Line 147:
* [[npc_gman]]
* [[npc_gman]]
* [[npc_grenade_frag]]
* [[npc_grenade_frag]]
* [[npc_grenade_magna]] (Former name for weapon_striderbuster)
* [[npc_headcrab]]
* [[npc_headcrab]]
* [[npc_headcrab_black]]
* [[npc_headcrab_black]]
Line 180: Line 184:
* [[npc_zombie_torso]]
* [[npc_zombie_torso]]
* [[npc_zombine]]
* [[npc_zombine]]
==== path====
'''path'''
* [[path_corner]]
* [[path_corner]]
* [[path_corner_crash]]
* [[path_corner_crash]]
==== player====
'''player'''
* [[player_loadsaved]]
* [[player_loadsaved]]
* [[player_speedmod]]
* [[player_speedmod]]
* [[player_weaponstrip]]
* [[player_weaponstrip]]
==== point====
'''point'''
* [[point_antlion_repellant]]
* [[point_antlion_repellant]]
* [[point_apc_controller]]
* [[point_apc_controller]]
Line 195: Line 199:
* [[point_flesh_effect_target]]
* [[point_flesh_effect_target]]
* [[point_push]]
* [[point_push]]
==== prop====
'''prop'''
* [[prop_combine_ball]]
* [[prop_combine_ball]]
* [[prop_coreball]]
* [[prop_coreball]]
Line 209: Line 213:
* [[prop_vehicle_jeep]]
* [[prop_vehicle_jeep]]
* [[prop_vehicle_prisoner_pod]]
* [[prop_vehicle_prisoner_pod]]
==== script====
'''script'''
* [[script_intro]]
* [[script_intro]]
* [[script_tauremoval]]
* [[script_tauremoval]]
==== scripted====
'''scripted'''
* [[scripted_sentence]]
* [[scripted_sentence]]
* [[scripted_sequence]]
* [[scripted_sequence]]
* [[scripted_target]]
* [[scripted_target]]
==== test====
'''test'''
* [[test_sidelist]]
* [[test_sidelist]]
==== trigger====
'''trigger'''
* [[trigger_physics_trap]]
* [[trigger_physics_trap]]
* [[trigger_rpgfire]]
* [[trigger_rpgfire]]
Line 225: Line 229:
* [[trigger_weapon_dissolve]]
* [[trigger_weapon_dissolve]]
* [[trigger_weapon_strip]]
* [[trigger_weapon_strip]]
==== vehicle====
'''vehicle'''
* [[vehicle_viewcontroller]]
* [[vehicle_viewcontroller]]
==== weapon====
'''weapon'''
* [[weapon_357]]
* [[weapon_357]]
* [[weapon_alyxgun]]
* [[weapon_alyxgun]]
Line 245: Line 249:
* [[weapon_stunstick]]
* [[weapon_stunstick]]
}}
}}
==Non-FGD==
{{ColumnBox|count=4|
'''_firesmoke'''
* [[_firesmoke]]
'''_plasma'''
* [[_plasma]]
'''ai'''
* [[ai_ally_speech_manager]]
* [[ai_hint]]
* [[ai_network]]
* [[ai_network_build_helper]]
* [[ai_speechfilter]]
'''aitesthull'''
* [[aitesthull]]
'''apc'''
* [[apc_missile]]
'''ar2explosion'''
* [[ar2explosion]]
'''basehlcombatweapon'''
* [[basehlcombatweapon]]
'''baseprojectile'''
* [[baseprojectile]]
'''beam'''
* [[beam]]
'''blob'''
* [[blob_element]]
'''bodyque'''
* [[bodyque]]
'''bounce'''
* [[bounce_bomb]]
'''bullseye'''
* [[bullseye_strider_focus]]
'''combine'''
* [[combine_bouncemine]]
'''commentary'''
* [[commentary_auto]]
'''concussiveblast'''
* [[concussiveblast]]
'''crane'''
* [[crane_tip]]
'''crossbow'''
* [[crossbow_bolt]]
'''cycler'''
* [[cycler_blender]]
* [[cycler_flex]]
* [[cycler_weapon]]
* [[cycler_wreckage]]
'''dynamic'''
* [[dynamic_prop]]
'''ent'''
* [[ent_watery_leech]]
'''entity'''
* [[entity_blocker]]
'''entityflame'''
* [[entityflame]]
'''env'''
* [[env_debughistory]]
* [[env_detail_controller]]
* [[env_dusttrail]]
* [[env_effectscript]]
* [[env_fire_trail]]
* [[env_laserdot]]
* [[env_movieexplosion]]
* [[env_particle_trail]]
* [[env_particlefire]]
* [[env_particlesmokegrenade]]
* [[env_physwire]]
* [[env_quadraticbeam]]
* [[env_ragdoll_boogie]]
* [[env_rockettrail]]
* [[env_steamjet]]
'''event'''
* [[event_queue_saveload_proxy]]
'''filter'''
* [[filter_base]]
'''fish'''
* [[fish]]
'''floorturret'''
* [[floorturret_tipcontroller]]
'''func'''
* [[func_physbox_multiplayer]]
* [[func_plat]]
* [[func_proprrespawnzone]]
* [[func_pushable]]
* [[func_train]]
* [[func_weight_button]]
'''funCBaseFlex'''
* [[funCBaseFlex]]
'''gib'''
* [[gib]]
'''grenade'''
* [[grenade]]
* [[grenade_ar2]]
* [[grenade_beam]]
* [[grenade_beam_chaser]]
* [[grenade_homer]]
* [[grenade_pathfollower]]
'''handle'''
* [[handle_dummy]]
* [[handle_test]]
'''helicopter'''
* [[helicopter_chunk]]
'''hl2'''
* [[hl2_gamerules]]
'''info'''
* [[info_lighting_relative]]
* [[info_overlay_accessor]]
* [[info_player_deathmatch]]
* [[info_player_teamspawn]]
* [[info_target_command_point]]
* [[info_vehicle_groundspawn]]
'''instanced'''
* [[instanced_scripted_scene]]
'''item'''
* [[item_ar2_grenade]]
* [[item_box_flare_rounds]]
* [[item_box_lrounds]]
* [[item_box_mrounds]]
* [[item_box_sniper_rounds]]
* [[item_box_srounds]]
* [[item_flare_round]]
* [[item_grubnugget]]
* [[item_large_box_lrounds]]
* [[item_large_box_mrounds]]
* [[item_large_box_srounds]]
* [[item_ml_grenade]]
* [[item_sodacan]]
'''light'''
* [[light_glspot]]
'''logic'''
* [[logic_proximity]]
'''lookdoorthinker'''
* [[lookdoorthinker]]
'''model'''
* [[model_studio]]
'''momentary'''
* [[momentary_door]]
'''monster'''
* [[monster_furniture]]
'''mortarshell'''
* [[mortarshell]]
'''multisource'''
* [[multisource]]
'''npc'''
* [[npc_barnacle_tongue_tip]]
* [[npc_combine]]
* [[npc_concussiongrenade]]
* [[npc_contactgrenade]]
* [[npc_handgrenade]]
* [[npc_headcrab_poison]]
* [[npc_helicoptersensor]]
* [[npc_newnpc]]
* [[npc_grenade_bugbait]] (Thrown bugbait projectile)
'''physics'''
* [[physics_entity_solver]]
* [[physics_npc_solver]]
* [[physics_prop]]
* [[physics_prop_ragdoll]]
'''player'''
* [[player]]
* [[player_manager]]
* [[player_pickup]]
'''point'''
* [[point_commentary_node]]
* [[point_commentary_viewpoint]]
'''prop'''
* [[prop_dropship_container]]
* [[prop_physics_respawnable]]
* [[prop_ragdoll_attached]]
* [[prop_sphere]]
'''proto'''
* [[proto_sniper]]
'''raggib'''
* [[raggib]]
'''reserved'''
* [[reserved_spot]]
'''rope'''
* [[rope_anchor]]
'''rpg'''
* [[rpg_missile]]
'''scene'''
* [[scene_manager]]
'''scripted_scene
* [[scripted_scene]]
'''simple'''
* [[simple_physics_brush]]
* [[simple_physics_prop]]
'''sniperbullet'''
* [[sniperbullet]]
'''soundent'''
* [[soundent]]
'''spark'''
* [[spark_shower]]
'''sparktrail'''
* [[sparktrail]]
'''spotlight'''
* [[spotlight_end]]
'''spraycan'''
* [[spraycan]]
'''squadinsignia'''
* [[squadinsignia]]
'''target'''
* [[target_cdaudio]]
* [[target_changegravity]]
'''te'''
* [[te_tester]]
'''team'''
* [[team_manger]]
'''test'''
* [[test_effect]]
* [[test_proxytoggle]]
'''trigger'''
* [[trigger]]
* [[trigger_brush]]
* [[trigger_cdaudio]]
* [[trigger_togglesave]]
'''vgui'''
* [[vgui_screen_team]]
'''viewmodel'''
* [[viewmodel]]
'''vort'''
* [[vort_charge_token]]
* [[vort_effect_dispel]]
'''vote'''
* [[vote_controller]]
'''waterbullet'''
* [[waterbullet]]
'''weapon'''
* [[weapon_citizenpackage]]
* [[weapon_citizensuitcase]]
* [[weapon_cubemap]]
'''window'''
* [[window_pane]]
'''world'''
* [[world_items]]
}}
[[Category:Entities by game|Half-Life 2]]
[[Category:Half-Life 2|Entities]]


[[Category:Entities]]
[[Category:Level Design]]<!--How exactly this is relevant here? -->
[[Category:Level Design]]

Latest revision as of 06:37, 2 July 2025

English (en)中文 (zh)Translate (Translate)
Half-Life 2 Level Creation


base.fgd

See List of base entities

halflife2.fgd

ai

aiscripted

assault

combine

cycler

env

filter

func

generic

grenade

info

item

logic

monster

npc

path

player

point

prop

script

scripted

test

trigger

vehicle

weapon

Non-FGD

_firesmoke

_plasma

ai

aitesthull

apc

ar2explosion

basehlcombatweapon

baseprojectile

beam

blob

bodyque

bounce

bullseye

combine

commentary

concussiveblast

crane

crossbow

cycler

dynamic

ent

entity

entityflame

env

event

filter

fish

floorturret

func

funCBaseFlex

gib

grenade

handle

helicopter

hl2

info

instanced

item

light

logic

lookdoorthinker

model

momentary

monster

mortarshell

multisource

npc

physics

player

point

prop

proto

raggib

reserved

rope

rpg

scene

scripted_scene

simple

sniperbullet

soundent

spark

sparktrail

spotlight

spraycan

squadinsignia

target

te

team

test

trigger

vgui

viewmodel

vort

vote

waterbullet

weapon

window

world