Talk:List of HL2 entities
Jump to navigation
Jump to search
There doesn't seem to be any order to this list. I'm ordering it alphabetically, if that's okay. --Andreasen 23:11, 11 Apr 2006 (PDT)
- I give up. It would be mush easier if someone has a program to sort this list with. --Andreasen 23:55, 11 Apr 2006 (PDT)
- Suggestion that might work: Copy the source into a text file. Add commas to the end of each line (either using regular expressions, or just a simple find-and-replace ]] with ]],). Import into Excel as a comma separated value (CSV) file. Sort with Excel. Export as CSV file. Open CSV file in text editor. Repeat find-and-replace in reverse to remove commas. Copy and paste your newly alphabetically sorted text file into the source window. Voila, you should be done. --Giles 01:28, 12 Apr 2006 (PDT)
- But tbh, looking at what you've done, I'd say it doesn't need any more attention. Prefix_First letter is good enough. Giles 01:30, 12 Apr 2006 (PDT)
- Suggestion that might work: Copy the source into a text file. Add commas to the end of each line (either using regular expressions, or just a simple find-and-replace ]] with ]],). Import into Excel as a comma separated value (CSV) file. Sort with Excel. Export as CSV file. Open CSV file in text editor. Repeat find-and-replace in reverse to remove commas. Copy and paste your newly alphabetically sorted text file into the source window. Voila, you should be done. --Giles 01:28, 12 Apr 2006 (PDT)
Entities in halflife2.fgd
Warning:If there are no objections I will update the article with this list.--Beeswax 20:51, 6 Apr 2008 (PDT)
Alphabetical order, brush-based entities are indented.
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy_queue
- ai_goal_actbusy
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow //EP1?
- ai_goal_lead_weapon
- ai_goal_lead
- ai_goal_operator //EP1?
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem //EP1?
- ai_relationship
- ai_script_conditions
- ai_sound
- aiscripted_schedule
- assault_assaultpoint
- assault_rallypoint
- combine_mine
- cycler_actor
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core //EP1? or EP2?
- env_entity_dissolver //EP1?
- env_flare
- env_global
- env_gunfire
- env_headcrabcanister
- env_muzzleflash
- env_rotorwash
- env_speaker
- env_sporeexplosion //EP1?
- env_starfield
- env_terrainmorph
- filter_combineball_type //EP1?
- -- func_bulletshield
- -- func_combine_ball_spawner
- -- func_healthcharger
- -- func_lookdoor
- -- func_monitor
- -- func_recharge
- -- func_tank_combine_cannon
- -- func_tank
- -- func_tank
- -- func_tankairboatgun
- -- func_tankapcrocket
- -- func_tanklaser
- -- func_tankmortar
- -- func_tankphyscannister
- -- func_tankpulselaser
- -- func_tankrocket
- -- func_vehicleclip
- generic_actor
- grenade_helicopter
- -- info_apc_missile_hint
- info_darknessmode_lightsource //EP1?
- info_radar_target //EP2?
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
- item_ammo_357_large
- item_ammo_357
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_ar2
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol_large
- item_ammo_pistol
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_ammo_smg1
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
- logic_achievement //EP2?
- logic_choreographed_scene
- logic_scene_list_manager //EP1?
- monster_generic
- npc_advisor
- npc_alyx
- npc_antlion_grub //EP1 or EP2?
- npc_antlion_template_maker
- npc_antlion
- npc_antlionguard
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_blob
- npc_breen
- npc_bullseye
- npc_citizen
- npc_clawscanner //EP1?
- npc_combine_cannon
- npc_combine_camera
- npc_combine_s
- npc_combinedropship
- npc_combinegunship
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_enemyfinder_combinecannon
- npc_enemyfinder
- npc_fastzombie_torso
- npc_fastzombie
- npc_fisherman
- npc_gman
- npc_grenade_frag
- npc_headcrab_black
- npc_headcrab_fast
- npc_headcrab
- -- npc_heli_avoidbox
- npc_heli_avoidsphere
- -- npc_heli_nobomb
- npc_helicopter
- npc_hunter_maker
- npc_hunter //EP1? or EP2? (aka npc_ministrider)
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_magnusson
- npc_maker
- npc_manhack
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_pigeon
- npc_poisonzombie
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie_torso
- npc_zombie
- npc_zombine //EP1?
- path_corner_crash
- path_corner
- player_loadsaved
- player_speedmod
- player_weaponstrip
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_combine_ball_launcher //EP1?
- point_flesh_effect_target //EP2?
- point_push //EP1?
- prop_combine_ball
- prop_coreball //EP1?
- prop_scalable //EP2?
- prop_thumper
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic //EP1?
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
- prop_vehicle
- script_intro
- script_tauremoval
- scripted_sentence
- scripted_sequence
- scripted_target
- test_sidelist
- -- trigger_physics_trap
- -- trigger_rpgfire
- -- trigger_vphysics_motion
- -- trigger_waterydeath
- -- trigger_weapon_dissolve
- -- trigger_weapon_strip
- vehicle_viewcontroller
- weapon_357
- weapon_alyxgun
- weapon_annabelle
- weapon_ar2
- weapon_brickbat
- weapon_bugbait
- weapon_crossbow
- weapon_crowbar
- weapon_frag
- weapon_physcannon
- weapon_pistol
- weapon_rpg
- weapon_shotgun
- weapon_smg1
- weapon_striderbuster //EP2?
- weapon_stunstick
checksum: 214 items (129@pointclass, 26@solidclass, 58@npcclass, 1@filterclass) retrieved by Beeswax 20:46, 6 Apr 2008 (PDT)