List of HL2 entities: Difference between revisions

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m (code in npc_hunter has original strider buster entity name listings called npc_grenade_magna. entity name added to list.)
(Added Non-FGD entities)
Line 16: Line 16:
* [[ai_goal_assault]]
* [[ai_goal_assault]]
* [[ai_goal_follow]]
* [[ai_goal_follow]]
* [[ai_goal_injured_follow]]
* [[ai_goal_injured_follow]] (Obsolete)
* [[ai_goal_lead]]
* [[ai_goal_lead]]
* [[ai_goal_lead_weapon]]
* [[ai_goal_lead_weapon]]
Line 246: Line 246:
* [[weapon_stunstick]]
* [[weapon_stunstick]]
}}
}}
==Non-FGD==
{{ColumnBox|count=4|
* [[_firesmoke]]
* [[_plasma]]
* [[ai_ally_speech_manager]]
* [[ai_hint]]
* [[ai_network]]
* [[ai_network_build_helper]]
* [[ai_speechfilter]]
* [[aitesthull]]
* [[apc_missile]]
* [[ar2explosion]]
* [[basehlcombatweapon]]
* [[baseprojectile]]
* [[beam]]
* [[blob_element]]
* [[bodyque]]
* [[bounce_bomb]]
* [[bullseye_strider_focus]]
* [[combine_bouncemine]]
* [[commentary_auto]]
* [[concussiveblast]]
* [[crane_tip]]
* [[crossbow_bolt]]
* [[cycler_blender]]
* [[cycler_flex]]
* [[cycler_weapon]]
* [[cycler_wreckage]]
* [[dynamic_prop]]
* [[ent_watery_leech]]
* [[entity_blocker]]
* [[entityflame]]
* [[env_debughistory]]
* [[env_detail_controller]]
* [[env_dusttrail]]
* [[env_effectscript]]
* [[env_fire_trail]]
* [[env_laserdot]]
* [[env_movieexplosion]]
* [[env_particle_trail]]
* [[env_particlefire]]
* [[env_particlesmokegrenade]]
* [[env_physwire]]
* [[env_quadraticbeam]]
* [[env_ragdoll_boogie]]
* [[env_rockettrail]]
* [[env_steamjet]]
* [[event_queue_saveload_proxy]]
* [[filter_base]]
* [[fish]]
* [[floorturret_tipcontroller]]
* [[func_physbox_multiplayer]]
* [[func_plat]]
* [[func_proprrespawnzone]]]
* [[func_pushable]]
* [[func_train]]
* [[func_weight_button]]
* [[funCBaseFlex]]
* [[gib]]
* [[grenade]]
* [[grenade_ar2]]
* [[grenade_beam]]
* [[grenade_beam_chaser]]
* [[grenade_homer]]
* [[grenade_pathfollower]]
* [[handle_dummy]]
* [[handle_test]]
* [[helicopter_chunk]]
* [[hl2_gamerules]]
* [[info_lighting_relative]]
* [[info_overlay_accessor]]
* [[info_player_deathmatch]]
* [[info_player_teamspawn]]
* [[info_target_command_point]]
* [[info_vehicle_groundspawn]]
* [[instanced_scripted_scene]]
* [[item_ar2_grenade]]
* [[item_box_flare_rounds]]
* [[item_box_lrounds]]
* [[item_box_mrounds]]
* [[item_box_sniper_rounds]]
* [[item_box_srounds]]
* [[item_flare_round]]
* [[item_large_box_lrounds]]
* [[item_large_box_mrounds]]
* [[item_large_box_srounds]]
* [[item_ml_grenade]]
* [[item_sodacan]]
* [[light_glspot]]
* [[logic_proximity]]
* [[lookdoorthinker]]
* [[model_studio]]
* [[momentary_door]]
* [[monster_furniture]]
* [[mortarshell]]
* [[multisource]]
* [[npc_barnacle_tongue_tip]]
* [[npc_combine]]
* [[npc_concussiongrenade]]
* [[npc_contactgrenade]]
* [[npc_handgrenade]]
* [[npc_headcrab_poison]]
* [[npc_helicoptersensor]]
* [[npc_newnpc]]
* [[physics_entity_solver]]
* [[physics_npc_solver]]
* [[physics_prop]]
* [[physics_prop_ragdoll]]
* [[player]]
* [[player_manager]]
* [[player_pickup]]
* [[point_commentary_node]]
* [[point_commentary_viewpoint]]
* [[prop_dropship_container]]
* [[prop_physics_respawnable]]
* [[prop_ragdoll_attached]]
* [[prop_sphere]]
* [[proto_sniper]]
* [[raggib]]
* [[reserved_spot]]
* [[rope_anchor]]
* [[rpg_missile]]
* [[scene_manager]]
* [[scripted_scene]]
* [[simple_physics_brush]]
* [[simple_physics_prop]]
* [[sniperbullet]]
* [[soundent]]
* [[spark_shower]]
* [[sparktrail]]
* [[spotlight_end]]
* [[spraycan]]
* [[squadinsignia]]
* [[target_cdaudio]]
* [[target_changegravity]]
* [[te_tester]]
* [[team_manger]]
* [[test_effect]]
* [[test_proxytoggle]]
* [[trigger]]
* [[trigger_brush]]
* [[trigger_cdaudio]]
* [[trigger_togglesave]]
* [[vgui_screen_team]]
* [[viewmodel]]
* [[vort_charge_token]]
* [[vort_effect_dispel]]
* [[vote_controller]]
* [[waterbullet]]
* [[weapon_citizenpackage]]
* [[weapon_citizensuitcase]]
* [[weapon_cubemap]]
* [[window_pane]]
* [[world_items]]
}}


[[Category:Entities]]
[[Category:Entities]]
[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 13:32, 23 April 2018

Half-Life 2 This is a complete list of all HL2 entities.

base.fgd

See List of base entities

halflife2.fgd

ai

aiscripted

assault

combine

cycler

env

filter

func

generic

grenade

info

item

logic

monster

npc

path

player

point

prop

script

scripted

test

trigger

vehicle

weapon

Non-FGD