List of HL2 entities: Difference between revisions
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{{back | Half-Life 2 Level Creation}} | |||
<!-- {{DISPLAYTITLE: Half-Life 2 - List of Entities}} --> | |||
__NOTOC__ | |||
== [[Base.fgd/Half-Life 2 | base.fgd]] == | |||
See [[List of base entities]] | |||
== [[Half Life 2.fgd | halflife2.fgd]] == | |||
{{ColumnBox|count=4| | |||
'''ai''' | |||
* [[ai_ally_manager]] | |||
* [[ai_battle_line]] | |||
* [[ai_changehintgroup]] | |||
* [[ai_changetarget]] | |||
* [[ai_citizen_response_system]] | |||
* [[ai_goal_actbusy]] | |||
* [[ai_goal_actbusy_queue]] | |||
* [[ai_goal_assault]] | |||
* [[ai_goal_follow]] | |||
* [[ai_goal_injured_follow]] (Obsolete) | |||
* [[ai_goal_lead]] | |||
* [[ai_goal_lead_weapon]] | |||
* [[ai_goal_operator]] | |||
* [[ai_goal_police]] | |||
* [[ai_goal_standoff]] | |||
* [[ai_npc_eventresponsesystem]] | |||
* [[ai_relationship]] | |||
* [[ai_script_conditions]] | |||
* [[ai_sound]] | |||
'''aiscripted''' | |||
* [[aiscripted_schedule]] | |||
'''assault''' | |||
* [[assault_assaultpoint]] | |||
* [[assault_rallypoint]] | |||
'''combine''' | |||
* [[combine_mine]] | |||
'''cycler''' | |||
* [[cycler_actor]] | |||
'''env''' | |||
* [[env_alyxemp]] | |||
* [[env_ar2explosion]] | |||
* [[env_citadel_energy_core]] | |||
* [[env_entity_dissolver]] | |||
* [[env_flare]] | |||
* [[env_global]] | |||
* [[env_gunfire]] | |||
* [[env_headcrabcanister]] | |||
* [[env_muzzleflash]] | |||
* [[env_rotorwash]] | |||
* [[env_speaker]] | |||
* [[env_sporeexplosion]] | |||
* [[env_starfield]] | |||
* [[env_terrainmorph]] | |||
'''filter''' | |||
* [[filter_combineball_type]] | |||
'''func''' | |||
* [[func_bulletshield]] | |||
* [[func_combine_ball_spawner]] | |||
* [[func_healthcharger]] | |||
* [[func_lookdoor]] | |||
* [[func_monitor]] | |||
* [[func_recharge]] | |||
* [[func_tank]] | |||
* [[func_tank_combine_cannon]] | |||
* [[func_tankairboatgun]] | |||
* [[func_tankapcrocket]] | |||
* [[func_tanklaser]] | |||
* [[func_tankmortar]] | |||
* [[func_tankphyscannister]] | |||
* [[func_tankpulselaser]] | |||
* [[func_tankrocket]] | |||
* [[func_vehicleclip]] | |||
'''generic''' | |||
* [[generic_actor]] | |||
'''grenade''' | |||
* [[grenade_helicopter]] | |||
'''info''' | |||
* [[info_apc_missile_hint]] | |||
* [[info_darknessmode_lightsource]] | |||
* [[info_radar_target]] | |||
* [[info_snipertarget]] | |||
* [[info_target_gunshipcrash]] | |||
* [[info_target_helicopter_crash]] | |||
* [[info_target_vehicle_transition]] | |||
* [[info_teleporter_countdown]] | |||
'''item''' | |||
* [[item_ammo_357]] | |||
* [[item_ammo_357_large]] | |||
* [[item_ammo_ar2]] | |||
* [[item_ammo_ar2_altfire]] | |||
* [[item_ammo_ar2_large]] | |||
* [[item_ammo_crate]] | |||
* [[item_ammo_crossbow]] | |||
* [[item_ammo_pistol]] | |||
* [[item_ammo_pistol_large]] | |||
* [[item_ammo_smg1]] | |||
* [[item_ammo_smg1_grenade]] | |||
* [[item_ammo_smg1_large]] | |||
* [[item_battery]] | |||
* [[item_box_buckshot]] | |||
* [[item_dynamic_resupply]] | |||
* [[item_healthcharger]] | |||
* [[item_healthkit]] | |||
* [[item_healthvial]] | |||
* [[item_item_crate]] | |||
* [[item_rpg_round]] | |||
* [[item_suit]] | |||
* [[item_suitcharger]] | |||
'''logic''' | |||
* [[logic_achievement]] | |||
* [[logic_choreographed_scene]] | |||
* [[logic_scene_list_manager]] | |||
'''monster''' | |||
* [[monster_generic]] | |||
'''npc''' | |||
* [[npc_advisor]] | |||
* [[npc_alyx]] | |||
* [[npc_antlion]] | |||
* [[npc_antlion_grub]] | |||
* [[npc_antlion_template_maker]] | |||
* [[npc_antlionguard]] | |||
* [[npc_apcdriver]] | |||
* [[npc_barnacle]] | |||
* [[npc_barney]] | |||
* [[npc_blob]] | |||
* [[npc_breen]] | |||
* [[npc_bullseye]] | |||
* [[npc_citizen]] | |||
* [[npc_clawscanner]] | |||
* [[npc_combine_camera]] | |||
* [[npc_combine_cannon]] | |||
* [[npc_combine_s]] | |||
* [[npc_combinedropship]] | |||
* [[npc_combinegunship]] | |||
* [[npc_crabsynth]] | |||
* [[npc_cranedriver]] | |||
* [[npc_crow]] | |||
* [[npc_cscanner]] | |||
* [[npc_dog]] | |||
* [[npc_eli]] | |||
* [[npc_enemyfinder]] | |||
* [[npc_enemyfinder_combinecannon]] | |||
* [[npc_fastzombie]] | |||
* [[npc_fastzombie_torso]] | |||
* [[npc_fisherman]] | |||
* [[npc_gman]] | |||
* [[npc_grenade_frag]] | |||
* [[npc_grenade_magna]] (Former name for weapon_striderbuster) | |||
* [[npc_headcrab]] | |||
* [[npc_headcrab_black]] | |||
* [[npc_headcrab_fast]] | |||
* [[npc_heli_avoidbox]] | |||
* [[npc_heli_avoidsphere]] | |||
* [[npc_heli_nobomb]] | |||
* [[npc_helicopter]] | |||
* [[npc_hunter]] | |||
* [[npc_hunter_maker]] | |||
* [[npc_ichthyosaur]] | |||
* [[npc_kleiner]] | |||
* [[npc_launcher]] | |||
* [[npc_magnusson]] | |||
* [[npc_maker]] | |||
* [[npc_manhack]] | |||
* [[npc_metropolice]] | |||
* [[npc_missiledefense]] | |||
* [[npc_monk]] | |||
* [[npc_mortarsynth]] | |||
* [[npc_mossman]] | |||
* [[npc_pigeon]] | |||
* [[npc_poisonzombie]] | |||
* [[npc_rollermine]] | |||
* [[npc_seagull]] | |||
* [[npc_sniper]] | |||
* [[npc_spotlight]] | |||
* [[npc_stalker]] | |||
* [[npc_strider]] | |||
* [[npc_turret_ceiling]] | |||
* [[npc_turret_floor]] | |||
* [[npc_turret_ground]] | |||
* [[npc_vehicledriver]] | |||
* [[npc_vortigaunt]] | |||
* [[npc_zombie]] | |||
* [[npc_zombie_torso]] | |||
* [[npc_zombine]] | |||
'''path''' | |||
* [[path_corner]] | |||
* [[path_corner_crash]] | |||
'''player''' | |||
* [[player_loadsaved]] | |||
* [[player_speedmod]] | |||
* [[player_weaponstrip]] | |||
'''point''' | |||
* [[point_antlion_repellant]] | |||
* [[point_apc_controller]] | |||
* [[point_bugbait]] | |||
* [[point_camera]] | |||
* [[point_combine_ball_launcher]] | |||
* [[point_flesh_effect_target]] | |||
* [[point_push]] | |||
'''prop''' | |||
* [[prop_combine_ball]] | |||
* [[prop_coreball]] | |||
* [[prop_scalable]] | |||
* [[prop_thumper]] | |||
* [[prop_vehicle]] | |||
* [[prop_vehicle_airboat]] | |||
* [[prop_vehicle_apc]] | |||
* [[prop_vehicle_cannon]] | |||
* [[prop_vehicle_choreo_generic]] | |||
* [[prop_vehicle_crane]] | |||
* [[prop_vehicle_driveable]] | |||
* [[prop_vehicle_jeep]] | |||
* [[prop_vehicle_prisoner_pod]] | |||
'''script''' | |||
* [[script_intro]] | |||
* [[script_tauremoval]] | |||
'''scripted''' | |||
* [[scripted_sentence]] | |||
* [[scripted_sequence]] | |||
* [[scripted_target]] | |||
'''test''' | |||
* [[test_sidelist]] | |||
'''trigger''' | |||
* [[trigger_physics_trap]] | |||
* [[trigger_rpgfire]] | |||
* [[trigger_vphysics_motion]] | |||
* [[trigger_waterydeath]] | |||
* [[trigger_weapon_dissolve]] | |||
* [[trigger_weapon_strip]] | |||
'''vehicle''' | |||
* [[vehicle_viewcontroller]] | |||
'''weapon''' | |||
* [[weapon_357]] | |||
* [[weapon_alyxgun]] | |||
* [[weapon_annabelle]] | |||
* [[weapon_ar2]] | |||
* [[weapon_brickbat]] | |||
* [[weapon_bugbait]] | |||
* [[weapon_crossbow]] | |||
* [[weapon_crowbar]] | |||
* [[weapon_frag]] | |||
* [[weapon_physcannon]] | |||
* [[weapon_pistol]] | |||
* [[weapon_rpg]] | |||
* [[weapon_shotgun]] | |||
* [[weapon_smg1]] | |||
* [[weapon_striderbuster]] | |||
* [[weapon_stunstick]] | |||
}} | |||
==Non-FGD== | |||
{{ColumnBox|count=4| | |||
'''_firesmoke''' | |||
* [[_firesmoke]] | |||
'''_plasma''' | |||
* [[_plasma]] | |||
'''ai''' | |||
* [[ai_ally_speech_manager]] | |||
* [[ai_hint]] | |||
* [[ai_network]] | |||
* [[ai_network_build_helper]] | |||
* [[ai_speechfilter]] | |||
'''aitesthull''' | |||
* [[aitesthull]] | |||
'''apc''' | |||
* [[apc_missile]] | |||
'''ar2explosion''' | |||
* [[ar2explosion]] | |||
'''basehlcombatweapon''' | |||
* [[basehlcombatweapon]] | |||
'''baseprojectile''' | |||
* [[baseprojectile]] | |||
'''beam''' | |||
* [[beam]] | |||
'''blob''' | |||
* [[blob_element]] | |||
'''bodyque''' | |||
* [[bodyque]] | |||
'''bounce''' | |||
* [[bounce_bomb]] | |||
'''bullseye''' | |||
* [[bullseye_strider_focus]] | |||
'''combine''' | |||
* [[combine_bouncemine]] | |||
'''commentary''' | |||
* [[commentary_auto]] | |||
'''concussiveblast''' | |||
* [[concussiveblast]] | |||
'''crane''' | |||
* [[crane_tip]] | |||
'''crossbow''' | |||
* [[crossbow_bolt]] | |||
'''cycler''' | |||
* [[cycler_blender]] | |||
* [[cycler_flex]] | |||
* [[cycler_weapon]] | |||
* [[cycler_wreckage]] | |||
'''dynamic''' | |||
* [[dynamic_prop]] | |||
'''ent''' | |||
* [[ent_watery_leech]] | |||
'''entity''' | |||
* [[entity_blocker]] | |||
'''entityflame''' | |||
* [[entityflame]] | |||
'''env''' | |||
* [[env_debughistory]] | |||
* [[env_detail_controller]] | |||
* [[env_dusttrail]] | |||
* [[env_effectscript]] | |||
* [[env_fire_trail]] | |||
* [[env_laserdot]] | |||
* [[env_movieexplosion]] | |||
* [[env_particle_trail]] | |||
* [[env_particlefire]] | |||
* [[env_particlesmokegrenade]] | |||
* [[env_physwire]] | |||
* [[env_quadraticbeam]] | |||
* [[env_ragdoll_boogie]] | |||
* [[env_rockettrail]] | |||
* [[env_steamjet]] | |||
'''event''' | |||
* [[event_queue_saveload_proxy]] | |||
'''filter''' | |||
* [[filter_base]] | |||
'''fish''' | |||
* [[fish]] | |||
'''floorturret''' | |||
* [[floorturret_tipcontroller]] | |||
'''func''' | |||
* [[func_physbox_multiplayer]] | |||
* [[func_plat]] | |||
* [[func_proprrespawnzone]] | |||
* [[func_pushable]] | |||
* [[func_train]] | |||
* [[func_weight_button]] | |||
'''funCBaseFlex''' | |||
* [[funCBaseFlex]] | |||
'''gib''' | |||
* [[gib]] | |||
'''grenade''' | |||
* [[grenade]] | |||
* [[grenade_ar2]] | |||
* [[grenade_beam]] | |||
* [[grenade_beam_chaser]] | |||
* [[grenade_homer]] | |||
* [[grenade_pathfollower]] | |||
'''handle''' | |||
* [[handle_dummy]] | |||
* [[handle_test]] | |||
'''helicopter''' | |||
* [[helicopter_chunk]] | |||
'''hl2''' | |||
* [[hl2_gamerules]] | |||
'''info''' | |||
* [[info_lighting_relative]] | |||
* [[info_overlay_accessor]] | |||
* [[info_player_deathmatch]] | |||
* [[info_player_teamspawn]] | |||
* [[info_target_command_point]] | |||
* [[info_vehicle_groundspawn]] | |||
'''instanced''' | |||
* [[instanced_scripted_scene]] | |||
'''item''' | |||
* [[item_ar2_grenade]] | |||
* [[item_box_flare_rounds]] | |||
* [[item_box_lrounds]] | |||
* [[item_box_mrounds]] | |||
* [[item_box_sniper_rounds]] | |||
* [[item_box_srounds]] | |||
* [[item_flare_round]] | |||
* [[item_grubnugget]] | |||
* [[item_large_box_lrounds]] | |||
* [[item_large_box_mrounds]] | |||
* [[item_large_box_srounds]] | |||
* [[item_ml_grenade]] | |||
* [[item_sodacan]] | |||
'''light''' | |||
* [[light_glspot]] | |||
'''logic''' | |||
* [[logic_proximity]] | |||
'''lookdoorthinker''' | |||
* [[lookdoorthinker]] | |||
'''model''' | |||
* [[model_studio]] | |||
'''momentary''' | |||
* [[momentary_door]] | |||
'''monster''' | |||
* [[monster_furniture]] | |||
'''mortarshell''' | |||
* [[mortarshell]] | |||
'''multisource''' | |||
* [[multisource]] | |||
'''npc''' | |||
* [[npc_barnacle_tongue_tip]] | |||
* [[npc_combine]] | |||
* [[npc_concussiongrenade]] | |||
* [[npc_contactgrenade]] | |||
* [[npc_handgrenade]] | |||
* [[npc_headcrab_poison]] | |||
* [[npc_helicoptersensor]] | |||
* [[npc_newnpc]] | |||
* [[npc_grenade_bugbait]] (Thrown bugbait projectile) | |||
'''physics''' | |||
* [[physics_entity_solver]] | |||
* [[physics_npc_solver]] | |||
* [[physics_prop]] | |||
* [[physics_prop_ragdoll]] | |||
'''player''' | |||
* [[player]] | |||
* [[player_manager]] | |||
* [[player_pickup]] | |||
'''point''' | |||
* [[point_commentary_node]] | |||
* [[point_commentary_viewpoint]] | |||
'''prop''' | |||
* [[prop_dropship_container]] | |||
* [[prop_physics_respawnable]] | |||
* [[prop_ragdoll_attached]] | |||
* [[prop_sphere]] | |||
'''proto''' | |||
* [[proto_sniper]] | |||
'''raggib''' | |||
* [[raggib]] | |||
'''reserved''' | |||
* [[reserved_spot]] | |||
'''rope''' | |||
* [[rope_anchor]] | |||
'''rpg''' | |||
* [[rpg_missile]] | |||
'''scene''' | |||
* [[scene_manager]] | |||
'''scripted_scene | |||
* [[scripted_scene]] | |||
'''simple''' | |||
* [[simple_physics_brush]] | |||
* [[simple_physics_prop]] | |||
'''sniperbullet''' | |||
* [[sniperbullet]] | |||
'''soundent''' | |||
* [[soundent]] | |||
'''spark''' | |||
* [[spark_shower]] | |||
'''sparktrail''' | |||
* [[sparktrail]] | |||
'''spotlight''' | |||
* [[spotlight_end]] | |||
'''spraycan''' | |||
* [[spraycan]] | |||
'''squadinsignia''' | |||
* [[squadinsignia]] | |||
'''target''' | |||
* [[target_cdaudio]] | |||
* [[target_changegravity]] | |||
'''te''' | |||
* [[te_tester]] | |||
'''team''' | |||
* [[team_manger]] | |||
'''test''' | |||
* [[test_effect]] | |||
* [[test_proxytoggle]] | |||
'''trigger''' | |||
* [[trigger]] | |||
* [[trigger_brush]] | |||
* [[trigger_cdaudio]] | |||
* [[trigger_togglesave]] | |||
'''vgui''' | |||
* [[vgui_screen_team]] | |||
'''viewmodel''' | |||
* [[viewmodel]] | |||
'''vort''' | |||
* [[vort_charge_token]] | |||
* [[vort_effect_dispel]] | |||
'''vote''' | |||
* [[vote_controller]] | |||
'''waterbullet''' | |||
* [[waterbullet]] | |||
'''weapon''' | |||
* [[weapon_citizenpackage]] | |||
* [[weapon_citizensuitcase]] | |||
* [[weapon_cubemap]] | |||
'''window''' | |||
* [[window_pane]] | |||
'''world''' | |||
* [[world_items]] | |||
}} | |||
[[Category:Entities by game|Half-Life 2]] | |||
[[Category:Half-Life 2|Entities]] | |||
[[Category:Level Design]]<!--How exactly this is relevant here? --> | |||
[[Category: |
Latest revision as of 06:37, 2 July 2025
base.fgd
halflife2.fgd
ai
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow (Obsolete)
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
assault
combine
cycler
env
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_flare
- env_global
- env_gunfire
- env_headcrabcanister
- env_muzzleflash
- env_rotorwash
- env_speaker
- env_sporeexplosion
- env_starfield
- env_terrainmorph
filter
func
- func_bulletshield
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
grenade
info
- info_apc_missile_hint
- info_darknessmode_lightsource
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
item
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic
monster
npc
- npc_advisor
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlion_template_maker
- npc_antlionguard
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_blob
- npc_breen
- npc_bullseye
- npc_citizen
- npc_clawscanner
- npc_combine_camera
- npc_combine_cannon
- npc_combine_s
- npc_combinedropship
- npc_combinegunship
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_gman
- npc_grenade_frag
- npc_grenade_magna (Former name for weapon_striderbuster)
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_helicopter
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_magnusson
- npc_maker
- npc_manhack
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_pigeon
- npc_poisonzombie
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie
- npc_zombie_torso
- npc_zombine
path
player
point
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_combine_ball_launcher
- point_flesh_effect_target
- point_push
prop
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
scripted
test
trigger
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon
Non-FGD
_firesmoke
_plasma
ai
aitesthull
apc
ar2explosion
basehlcombatweapon
baseprojectile
beam
blob
bodyque
bounce
bullseye
combine
commentary
concussiveblast
crane
crossbow
cycler
dynamic
ent
entity
entityflame
env
- env_debughistory
- env_detail_controller
- env_dusttrail
- env_effectscript
- env_fire_trail
- env_laserdot
- env_movieexplosion
- env_particle_trail
- env_particlefire
- env_particlesmokegrenade
- env_physwire
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_steamjet
event
filter
fish
floorturret
func
- func_physbox_multiplayer
- func_plat
- func_proprrespawnzone
- func_pushable
- func_train
- func_weight_button
funCBaseFlex
gib
grenade
handle
helicopter
hl2
info
- info_lighting_relative
- info_overlay_accessor
- info_player_deathmatch
- info_player_teamspawn
- info_target_command_point
- info_vehicle_groundspawn
instanced
item
- item_ar2_grenade
- item_box_flare_rounds
- item_box_lrounds
- item_box_mrounds
- item_box_sniper_rounds
- item_box_srounds
- item_flare_round
- item_grubnugget
- item_large_box_lrounds
- item_large_box_mrounds
- item_large_box_srounds
- item_ml_grenade
- item_sodacan
light
logic
lookdoorthinker
model
momentary
monster
mortarshell
multisource
npc
- npc_barnacle_tongue_tip
- npc_combine
- npc_concussiongrenade
- npc_contactgrenade
- npc_handgrenade
- npc_headcrab_poison
- npc_helicoptersensor
- npc_newnpc
- npc_grenade_bugbait (Thrown bugbait projectile)
physics
player
point
prop
proto
raggib
reserved
rope
rpg
scene
scripted_scene
simple
sniperbullet
soundent
spark
sparktrail
spotlight
spraycan
squadinsignia
target
te
team
test
trigger
vgui
viewmodel
vort
vote
waterbullet
weapon
window
world