De/List of base entities: Difference between revisions

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{{lang|List of base entities}}
{{LanguageBar}}
This is a complete list of all Source base entities.
Dies ist eine vollständige Liste aller Entitäten, die in jedem {{Source|4}}-Spiel verwendet werden.


{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''[ai] K.I.'''
'''[ai] K.I.'''
*{{L|ai_speechfilter|de}}
*{{L|ai_speechfilter}}
'''[ambient] Ambient'''
'''[ambient] Ambient'''
*{{L|ambient_generic|de}}
*{{L|ambient_generic}}
'''[color] Farben'''
'''[color] Farben'''
*{{L|Color correction (entity)|color_correction|de}}
*{{L|Color correction (entity)|color_correction|de}}
*{{L|color_correction_volume|de}}
*{{L|color_correction_volume}}
'''[cycler] Zyklen'''
'''[cycler] Zyklen'''
*{{L|cycler|de}}
*{{L|cycler}}
'''[env] Umgebung'''
'''[env] Umgebung'''
*{{L|env_beam|de}}
*{{L|env_beam}}
*{{L|env_beverage|de}}
*{{L|env_beverage}}
*{{L|env_blood|de}}
*{{L|env_blood}}
*{{L|env_bubbles|de}}
*{{L|env_bubbles}}
*{{L|env_credits|de}}
*{{L|env_credits}}
*{{L|env_cubemap|de}}
*{{L|env_cubemap}}
*{{L|env_dustpuff|de}}
*{{L|env_dustpuff}}
*{{L|env_effectscript|de}}
*{{L|env_effectscript}}
*{{L|env_embers|de}}
*{{L|env_embers}}
*{{L|env_entity_igniter|de}}
*{{L|env_entity_igniter}}
*{{L|env_entity_maker|de}}
*{{L|env_entity_maker}}
*{{L|env_explosion|de}}
*{{L|env_explosion}}
*{{L|env_fade|de}}
*{{L|env_fade}}
*{{L|env_fire|de}}
*{{L|env_fire}}
*{{L|env_firesensor|de}}
*{{L|env_firesensor}}
*{{L|env_firesource|de}}
*{{L|env_firesource}}
*{{L|env_fog_controller|de}}
*{{L|env_fog_controller}}
*{{L|env_funnel|de}}
*{{L|env_funnel}}
*{{L|env_hudhint|de}}
*{{L|env_hudhint}}
*{{L|env_laser|de}}
*{{L|env_laser}}
*{{L|env_lightglow|de}}
*{{L|env_lightglow}}
*{{L|env_message|de}}
*{{L|env_message}}
*{{L|env_microphone|de}}
*{{L|env_microphone}}
*{{L|env_particle_performance_monitor|de}}
*{{L|env_particle_performance_monitor}}
*{{L|env_particlelight|de}}
*{{L|env_particlelight}}
*{{L|env_particlescript|de}}
*{{L|env_particlescript}}
*{{L|env_physexplosion|de}}
*{{L|env_physexplosion}}
*{{L|env_physimpact|de}}
*{{L|env_physimpact}}
*{{L|env_player_surface_trigger|de}}
*{{L|env_player_surface_trigger}}
*{{L|env_projectedtexture|de}}
*{{L|env_projectedtexture}}
*{{L|env_rotorshooter|de}}
*{{L|env_rotorshooter}}
*{{L|env_rotorwash_emitter|de}}
*{{L|env_rotorwash_emitter}}
*{{L|env_screeneffect|de}}
*{{L|env_screeneffect}}
*{{L|env_screenoverlay|de}}
*{{L|env_screenoverlay}}
*{{L|env_shake|de}}
*{{L|env_shake}}
*{{L|env_shooter|de}}
*{{L|env_shooter}}
*{{L|env_smokestack|de}}
*{{L|env_smokestack}}
*{{L|env_smoketrail|de}}
*{{L|env_smoketrail}}
*{{L|env_soundscape|de}}
*{{L|env_soundscape}}
*{{L|env_soundscape_proxy|de}}
*{{L|env_soundscape_proxy}}
*{{L|env_soundscape_triggerable|de}}
*{{L|env_soundscape_triggerable}}
*{{L|env_spark|de}}
*{{L|env_spark}}
*{{L|env_splash|de}}
*{{L|env_splash}}
*{{L|env_sprite|de}}
*{{L|env_sprite}}
*{{L|env_sprite_oriented|de}}
*{{L|env_sprite_oriented}}
*{{L|env_spritetrail|de}}
*{{L|env_spritetrail}}
*{{L|env_steam|de}}
*{{L|env_steam}}
*{{L|env_sun|de}}
*{{L|env_sun}}
*{{L|env_texturetoggle|de}}
*{{L|env_texturetoggle}}
*{{L|env_tonemap_controller|de}}
*{{L|env_tonemap_controller}}
*{{L|env_viewpunch|de}}
*{{L|env_viewpunch}}
*{{L|env_wind|de}}
*{{L|env_wind}}
*{{L|env_zoom|de}}
*{{L|env_zoom}}
'''[filter] Filter'''
'''[filter] Filter'''
*{{L|filter_activator_class|de}}
*{{L|filter_activator_class}}
*{{L|filter_activator_mass_greater|de}}
*{{L|filter_activator_mass_greater}}
*{{L|filter_activator_name|de}}
*{{L|filter_activator_name}}
*{{L|filter_damage_type|de}}
*{{L|filter_damage_type}}
*{{L|filter_enemy|de}}
*{{L|filter_enemy}}
*{{L|filter_multi|de}}
*{{L|filter_multi}}
'''[func] Funktionen'''
'''[func] Funktionen'''
*{{L|func_areaportal|de}}
*{{L|func_areaportal}}
*{{L|func_areaportalwindow|de}}
*{{L|func_areaportalwindow}}
*{{L|func_breakable|de}}
*{{L|func_breakable}}
*{{L|func_breakable_surf|de}}
*{{L|func_breakable_surf}}
*{{L|func_brush|de}}
*{{L|func_brush}}
*{{L|func_button|de}}
*{{L|func_button}}
*{{L|func_clip_vphysics|de}}
*{{L|func_clip_vphysics}}
*{{L|func_conveyor|de}}
*{{L|func_conveyor}}
*{{L|func_detail|de}}
*{{L|func_detail}}
*{{L|func_door|de}}
*{{L|func_door}}
*{{L|func_door_rotating|de}}
*{{L|func_door_rotating}}
*{{L|func_dustcloud|de}}
*{{L|func_dustcloud}}
*{{L|func_dustmotes|de}}
*{{L|func_dustmotes}}
*{{L|func_fish_pool|de}}
*{{L|func_fish_pool}}
*{{L|func_guntarget|de}}
*{{L|func_guntarget}}
*{{L|func_illusionary|de}}
*{{L|func_illusionary}}
*{{L|func_instance|de}}
*{{L|func_instance}}
*{{L|func_instance_parms|de}}
*{{L|func_instance_parms}}
*{{L|func_ladderendpoint|de}}
*{{L|func_ladderendpoint}}
*{{L|func_lod|de}}
*{{L|func_lod}}
*{{L|func_movelinear|de}}
*{{L|func_movelinear}}
*{{L|func_occluder|de}}
*{{L|func_occluder}}
*{{L|func_physbox|de}}
*{{L|func_physbox}}
*{{L|func_platrot|de}}
*{{L|func_platrot}}
*{{L|func_precipitation|de}}
*{{L|func_precipitation}}
*{{L|func_reflective_glass|de}}
*{{L|func_reflective_glass}}
*{{L|func_rot_button|de}}
*{{L|func_rot_button}}
*{{L|func_rotating|de}}
*{{L|func_rotating}}
*{{L|func_smokevolume|de}}
*{{L|func_smokevolume}}
*{{L|func_tanktrain|de}}
*{{L|func_tanktrain}}
*{{L|func_trackautochange|de}}
*{{L|func_trackautochange}}
*{{L|func_trackchange|de}}
*{{L|func_trackchange}}
*{{L|func_tracktrain|de}}
*{{L|func_tracktrain}}
*{{L|func_traincontrols|de}}
*{{L|func_traincontrols}}
*{{L|func_useableladder|de}}
*{{L|func_useableladder}}
*{{L|func_viscluster|de}}
*{{L|func_viscluster}}
*{{L|func_wall|de}}
*{{L|func_wall}}
*{{L|func_wall_toggle|de}}
*{{L|func_wall_toggle}}
*{{L|func_water_analog|de}}
*{{L|func_water_analog}}
'''[game] Spieleigenschaften'''
'''[game] Spieleigenschaften'''
*{{L|game_end|de}}
*{{L|game_end}}
*{{L|game_gib_manager|de}}
*{{L|game_gib_manager}}
*{{L|game_player_equip|de}}
*{{L|game_player_equip}}
*{{L|game_player_team|de}}
*{{L|game_player_team}}
*{{L|game_ragdoll_manager|de}}
*{{L|game_ragdoll_manager}}
*{{L|game_score|de}}
*{{L|game_score}}
*{{L|game_text|de}}
*{{L|game_text}}
*{{L|game_ui|de}}
*{{L|game_ui}}
*{{L|game_weapon_manager|de}}
*{{L|game_weapon_manager}}
*{{L|game_zone_player|de}}
*{{L|game_zone_player}}
'''[gibshooter] GibsErzeuger'''
'''[gibshooter] GibsErzeuger'''
*{{L|gibshooter|de}}
*{{L|gibshooter}}
'''[hammer] Hammereditor'''
'''[hammer] Hammereditor'''
*{{L|hammer_updateignorelist|de}}
*{{L|hammer_updateignorelist}}
'''[info] Informationen'''
'''[info] Informationen'''
*{{L|info_camera_link|de}}
*{{L|info_camera_link}}
*{{L|info_constraint_anchor|de}}
*{{L|info_constraint_anchor}}
*{{L|info_hint|de}}
*{{L|info_hint}}
*{{L|info_intermission|de}}
*{{L|info_intermission}}
*{{L|info_ladder_dismount|de}}
*{{L|info_ladder_dismount}}
*{{L|info_landmark|de}}
*{{L|info_landmark}}
*{{L|info_lighting|de}}
*{{L|info_lighting}}
*{{L|info_mass_center|de}}
*{{L|info_mass_center}}
*{{L|info_no_dynamic_shadow|de}}
*{{L|info_no_dynamic_shadow}}
*{{L|info_node|de}}
*{{L|info_node}}
*{{L|info_node_air|de}}
*{{L|info_node_air}}
*{{L|info_node_air_hint|de}}
*{{L|info_node_air_hint}}
*{{L|info_node_climb|de}}
*{{L|info_node_climb}}
*{{L|info_node_hint|de}}
*{{L|info_node_hint}}
*{{L|info_node_link|de}}
*{{L|info_node_link}}
*{{L|info_node_link_controller|de}}
*{{L|info_node_link_controller}}
*{{L|info_npc_spawn_destination|de}}
*{{L|info_npc_spawn_destination}}
*{{L|info_null|de}}
*{{L|info_null}}
*{{L|info_overlay|de}}
*{{L|info_overlay}}
*{{L|info_overlay_transition|de}}
*{{L|info_overlay_transition}}
*{{L|info_particle_system|de}}
*{{L|info_particle_system}}
*{{L|info_player_start|de}}
*{{L|info_player_start}}
*{{L|info_projecteddecal|de}}
*{{L|info_projecteddecal}}
*{{L|info_radial_link_controller|de}}
*{{L|info_radial_link_controller}}
*{{L|info_target|de}}
*{{L|info_target}}
*{{L|info_teleport_destination|de}}
*{{L|info_teleport_destination}}
'''[infodecal]'''
'''[infodecal]'''
*{{L|infodecal|de}}
*{{L|infodecal}}
'''[keyframe]'''
'''[keyframe]'''
*{{L|keyframe_rope|de}}
*{{L|keyframe_rope}}
*{{L|keyframe_track|de}}
*{{L|keyframe_track}}
'''[light] Licht'''
'''[light] Licht'''
*{{L|light|de}}
*{{L|light}}
*{{L|light_dynamic|de}}
*{{L|light_dynamic}}
*{{L|light_environment|de}}
*{{L|light_environment}}
*{{L|light_spot|de}}
*{{L|light_spot}}
'''[logic] Logik'''
'''[logic] Logik'''
*{{L|logic_active_autosave|de}}
*{{L|logic_active_autosave}}
*{{L|logic_auto|de}}
*{{L|logic_auto}}
*{{L|logic_autosave|de}}
*{{L|logic_autosave}}
*{{L|logic_branch|de}}
*{{L|logic_branch}}
*{{L|logic_branch_listener|de}}
*{{L|logic_branch_listener}}
*{{L|logic_case|de}}
*{{L|logic_case}}
*{{L|logic_collision_pair|de}}
*{{L|logic_collision_pair}}
*{{L|logic_compare|de}}
*{{L|logic_compare}}
*{{L|logic_lineto|de}}
*{{L|logic_lineto}}
*{{L|logic_measure_movement|de}}
*{{L|logic_measure_movement}}
*{{L|logic_multicompare|de}}
*{{L|logic_multicompare}}
*{{L|logic_navigation|de}}
*{{L|logic_navigation}}
*{{L|logic_playerproxy|de}}
*{{L|logic_playerproxy}}
*{{L|logic_relay|de}}
*{{L|logic_relay}}
*{{L|logic_timer|de}}
*{{L|logic_timer}}
'''[material] Material'''
'''[material] Material'''
*{{L|material_modify_control|de}}
*{{L|material_modify_control}}
'''[math] Mathematik'''
'''[math] Mathematik'''
*{{L|math_colorblend|de}}
*{{L|math_colorblend}}
*{{L|math_counter|de}}
*{{L|math_counter}}
*{{L|math_remap|de}}
*{{L|math_remap}}
'''[momentary]'''
'''[momentary]'''
*{{L|momentary_rot_button|de}}
*{{L|momentary_rot_button}}
'''[move] Bewegung'''
'''[move] Bewegung'''
*{{L|move_keyframed|de}}
*{{L|move_keyframed}}
*{{L|move_rope|de}}
*{{L|move_rope}}
*{{L|move_track|de}}
*{{L|move_track}}
'''[npc] NonPlayer Characters'''
'''[npc] NonPlayer Characters'''
*{{L|npc_furniture|de}}
*{{L|npc_furniture}}
*{{L|npc_puppet|de}}
*{{L|npc_puppet}}
*{{L|npc_template_maker|de}}
*{{L|npc_template_maker}}
'''[path] Pfade'''
'''[path] Pfade'''
*{{L|path_track|de}}
*{{L|path_track}}
'''[phys] Physik'''
'''[phys] Physik'''
*{{L|phys_ballsocket|de}}
*{{L|phys_ballsocket}}
*{{L|phys_constraint|de}}
*{{L|phys_constraint}}
*{{L|phys_constraintsystem|de}}
*{{L|phys_constraintsystem}}
*{{L|phys_convert|de}}
*{{L|phys_convert}}
*{{L|phys_hinge|de}}
*{{L|phys_hinge}}
*{{L|phys_keepupright|de}}
*{{L|phys_keepupright}}
*{{L|phys_lengthconstraint|de}}
*{{L|phys_lengthconstraint}}
*{{L|phys_magnet|de}}
*{{L|phys_magnet}}
*{{L|phys_motor|de}}
*{{L|phys_motor}}
*{{L|phys_pulleyconstraint|de}}
*{{L|phys_pulleyconstraint}}
*{{L|phys_ragdollconstraint|de}}
*{{L|phys_ragdollconstraint}}
*{{L|phys_ragdollmagnet|de}}
*{{L|phys_ragdollmagnet}}
*{{L|phys_slideconstraint|de}}
*{{L|phys_slideconstraint}}
*{{L|phys_spring|de}}
*{{L|phys_spring}}
*{{L|phys_thruster|de}}
*{{L|phys_thruster}}
*{{L|phys_torque|de}}
*{{L|phys_torque}}
*{{L|physics_cannister|de}}
*{{L|physics_cannister}}
'''[point] Punktelemente'''
'''[point] Punktelemente'''
*{{L|point_anglesensor|de}}
*{{L|point_anglesensor}}
*{{L|point_angularvelocitysensor|de}}
*{{L|point_angularvelocitysensor}}
*{{L|point_bonusmaps_accessor|de}}
*{{L|point_bonusmaps_accessor}}
*{{L|point_clientcommand|de}}
*{{L|point_clientcommand}}
*{{L|point_devshot_camera|de}}
*{{L|point_devshot_camera}}
*{{L|point_enable_motion_fixup|de}}
*{{L|point_enable_motion_fixup}}
*{{L|point_gamestats_counter|de}}
*{{L|point_gamestats_counter}}
*{{L|point_hurt|de}}
*{{L|point_hurt}}
*{{L|point_message|de}}
*{{L|point_message}}
*{{L|point_playermoveconstraint|de}}
*{{L|point_playermoveconstraint}}
*{{L|point_posecontroller|de}}
*{{L|point_posecontroller}}
*{{L|point_proximity_sensor|de}}
*{{L|point_proximity_sensor}}
*{{L|point_servercommand|de}}
*{{L|point_servercommand}}
*{{L|point_spotlight|de}}
*{{L|point_spotlight}}
*{{L|point_teleport|de}}
*{{L|point_teleport}}
*{{L|point_template|de}}
*{{L|point_template}}
*{{L|point_tesla|de}}
*{{L|point_tesla}}
*{{L|point_velocitysensor|de}}
*{{L|point_velocitysensor}}
*{{L|point_viewcontrol|de}}
*{{L|point_viewcontrol}}
'''[prop] Requisiten'''
'''[prop] Requisiten'''
*{{L|prop_detail|de}}
*{{L|prop_detail}}
*{{L|prop_door_rotating|de}}
*{{L|prop_door_rotating}}
*{{L|prop_dynamic|de}}
*{{L|prop_dynamic}}
*{{L|prop_dynamic_ornament|de}}
*{{L|prop_dynamic_ornament}}
*{{L|prop_dynamic_override|de}}
*{{L|prop_dynamic_override}}
*{{L|prop_physics|de}}
*{{L|prop_physics}}
*{{L|prop_physics_multiplayer|de}}
*{{L|prop_physics_multiplayer}}
*{{L|prop_physics_override|de}}
*{{L|prop_physics_override}}
*{{L|prop_ragdoll|de}}
*{{L|prop_ragdoll}}
*{{L|prop_static|de}}
*{{L|prop_static}}
'''[shadow] Schatten'''
'''[shadow] Schatten'''
*{{L|shadow_control|de}}
*{{L|shadow_control}}
'''[sky] Himmel'''
'''[sky] Himmel'''
*{{L|sky_camera|de}}
*{{L|sky_camera}}
'''[tanktrain]'''
'''[tanktrain]'''
*{{L|tanktrain_ai|de}}
*{{L|tanktrain_ai}}
*{{L|tanktrain_aitarget|de}}
*{{L|tanktrain_aitarget}}
'''[test]'''
'''[test]'''
*{{L|test_traceline|de}}
*{{L|test_traceline}}
'''[trigger] Umschalter'''
'''[trigger] Umschalter'''
*{{L|trigger_autosave|de}}
*{{L|trigger_autosave}}
*{{L|trigger_changelevel|de}}
*{{L|trigger_changelevel}}
*{{L|trigger_gravity|de}}
*{{L|trigger_gravity}}
*{{L|trigger_hurt|de}}
*{{L|trigger_hurt}}
*{{L|trigger_impact|de}}
*{{L|trigger_impact}}
*{{L|trigger_look|de}}
*{{L|trigger_look}}
*{{L|trigger_multiple|de}}
*{{L|trigger_multiple}}
*{{L|trigger_once|de}}
*{{L|trigger_once}}
*{{L|trigger_playermovement|de}}
*{{L|trigger_playermovement}}
*{{L|trigger_proximity|de}}
*{{L|trigger_proximity}}
*{{L|trigger_push|de}}
*{{L|trigger_push}}
*{{L|trigger_remove|de}}
*{{L|trigger_remove}}
*{{L|trigger_serverragdoll|de}}
*{{L|trigger_serverragdoll}}
*{{L|trigger_soundscape|de}}
*{{L|trigger_soundscape}}
*{{L|trigger_teleport|de}}
*{{L|trigger_teleport}}
*{{L|trigger_transition|de}}
*{{L|trigger_transition}}
*{{L|trigger_wind|de}}
*{{L|trigger_wind}}
'''[vgui]'''
'''[vgui]'''
*{{L|vgui_screen|de}}
*{{L|vgui_screen}}
*{{L|vgui_slideshow_display|de}}
*{{L|vgui_slideshow_display}}
'''[water] Wasser'''
'''[water] Wasser'''
*{{L|water_lod_control|de}}
*{{L|water_lod_control}}
'''[worldspawn]'''
'''[worldspawn]'''
*{{L|worldspawn|de}}
*{{L|worldspawn}}
}}
}}


==See also==
==See also==
*[[List of entities:de]]
*{{L|List of entities}}
*[[List of HL2 entities:de]]
*{{L|List of HL2 entities}}
*[[List of HL2DM entities:de]]
*{{L|List of HL2DM entities}}
*[[List of CS:S entities:de]]
*{{L|List of CS:S entities}}
*[[List of DoD:S entities:de]]
*{{L|List of DoD:S entities}}
*[[List of Ship entities:de]]
*{{L|List of Ship entities}}
*[[List of SE1 entities:de]]
*{{L|List of SE1 entities}}
*[[List of DM entities:de]]
*{{L|List of DM entities}}


[[Category:Entities:de]]
{{ACategory|Entities}}

Latest revision as of 11:55, 25 March 2025

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Dies ist eine vollständige Liste aller Entitäten, die in jedem Source Source-Spiel verwendet werden.

[ai] K.I.

[ambient] Ambient

[color] Farben

[cycler] Zyklen

[env] Umgebung

[filter] Filter

[func] Funktionen

[game] Spieleigenschaften

[gibshooter] GibsErzeuger

[hammer] Hammereditor

[info] Informationen

[infodecal]

[keyframe]

[light] Licht

[logic] Logik

[material] Material

[math] Mathematik

[momentary]

[move] Bewegung

[npc] NonPlayer Characters

[path] Pfade

[phys] Physik

[point] Punktelemente

[prop] Requisiten

[shadow] Schatten

[sky] Himmel

[tanktrain]

[test]

[trigger] Umschalter

[vgui]

[water] Wasser

[worldspawn]

See also