List of HL2 entities: Difference between revisions

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{{back | Half-Life 2 Level Creation}}
{{back | Half-Life 2 Level Creation}}
{{DISPLAYTITLE: Half-Life 2 - List of Entities}}
<!-- {{DISPLAYTITLE: Half-Life 2 - List of Entities}} -->
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'''_plasma'''
'''_plasma'''
* [[_plasma]]
* [[_plasma]]
'''ai'''
* [[ai_ally_speech_manager]]
* [[ai_ally_speech_manager]]
'''ai'''
* [[ai_hint]]
* [[ai_hint]]
* [[ai_network]]
* [[ai_network]]
Line 338: Line 339:
'''gib'''
'''gib'''
* [[gib]]
* [[gib]]
'''granade'''
'''grenade'''
* [[grenade]]
* [[grenade]]
* [[grenade_ar2]]
* [[grenade_ar2]]
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* [[item_box_srounds]]
* [[item_box_srounds]]
* [[item_flare_round]]
* [[item_flare_round]]
* [[item_grubnugget]]
* [[item_large_box_lrounds]]
* [[item_large_box_lrounds]]
* [[item_large_box_mrounds]]
* [[item_large_box_mrounds]]
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'''light'''
'''light'''
* [[light_glspot]]
* [[light_glspot]]
'''logix'''
'''logic'''
* [[logic_proximity]]
* [[logic_proximity]]
'''lookdoorthinker'''
'''lookdoorthinker'''
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* [[npc_helicoptersensor]]
* [[npc_helicoptersensor]]
* [[npc_newnpc]]
* [[npc_newnpc]]
* [[npc_grenade_bugbait]] (Thrown bugbait projectile)
'''physics'''
'''physics'''
* [[physics_entity_solver]]
* [[physics_entity_solver]]
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'''sniperbullet'''
'''sniperbullet'''
* [[sniperbullet]]
* [[sniperbullet]]
'''soundent''
'''soundent'''
* [[soundent]]
* [[soundent]]
'''spark'''
'''spark'''
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}}
}}


[[Category:Half-Life 2]][[Category:Entities]][[Category:Level Design]]
[[Category:Entities by game|Half-Life 2]]
 
[[Category:Half-Life 2|Entities]]
 
[[Category:Level Design]]<!--How exactly this is relevant here? -->

Latest revision as of 06:37, 2 July 2025

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Half-Life 2 Level Creation


base.fgd

See List of base entities

halflife2.fgd

ai

aiscripted

assault

combine

cycler

env

filter

func

generic

grenade

info

item

logic

monster

npc

path

player

point

prop

script

scripted

test

trigger

vehicle

weapon

Non-FGD

_firesmoke

_plasma

ai

aitesthull

apc

ar2explosion

basehlcombatweapon

baseprojectile

beam

blob

bodyque

bounce

bullseye

combine

commentary

concussiveblast

crane

crossbow

cycler

dynamic

ent

entity

entityflame

env

event

filter

fish

floorturret

func

funCBaseFlex

gib

grenade

handle

helicopter

hl2

info

instanced

item

light

logic

lookdoorthinker

model

momentary

monster

mortarshell

multisource

npc

physics

player

point

prop

proto

raggib

reserved

rope

rpg

scene

scripted_scene

simple

sniperbullet

soundent

spark

sparktrail

spotlight

spraycan

squadinsignia

target

te

team

test

trigger

vgui

viewmodel

vort

vote

waterbullet

weapon

window

world