List of HL2 entities: Difference between revisions
Pivotman319 (talk | contribs) m (code in npc_hunter has original strider buster entity name listings called npc_grenade_magna. entity name added to list.) |
No edit summary |
||
(12 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{back | Half-Life 2 Level Creation}} | |||
<!-- {{DISPLAYTITLE: Half-Life 2 - List of Entities}} --> | |||
__NOTOC__ | |||
== base.fgd == | == [[Base.fgd/Half-Life 2 | base.fgd]] == | ||
See [[List of base entities]] | See [[List of base entities]] | ||
== halflife2.fgd == | == [[Half Life 2.fgd | halflife2.fgd]] == | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
'''ai''' | '''ai''' | ||
Line 16: | Line 19: | ||
* [[ai_goal_assault]] | * [[ai_goal_assault]] | ||
* [[ai_goal_follow]] | * [[ai_goal_follow]] | ||
* [[ai_goal_injured_follow]] | * [[ai_goal_injured_follow]] (Obsolete) | ||
* [[ai_goal_lead]] | * [[ai_goal_lead]] | ||
* [[ai_goal_lead_weapon]] | * [[ai_goal_lead_weapon]] | ||
Line 246: | Line 249: | ||
* [[weapon_stunstick]] | * [[weapon_stunstick]] | ||
}} | }} | ||
==Non-FGD== | |||
{{ColumnBox|count=4| | |||
'''_firesmoke''' | |||
* [[_firesmoke]] | |||
'''_plasma''' | |||
* [[_plasma]] | |||
'''ai''' | |||
* [[ai_ally_speech_manager]] | |||
* [[ai_hint]] | |||
* [[ai_network]] | |||
* [[ai_network_build_helper]] | |||
* [[ai_speechfilter]] | |||
'''aitesthull''' | |||
* [[aitesthull]] | |||
'''apc''' | |||
* [[apc_missile]] | |||
'''ar2explosion''' | |||
* [[ar2explosion]] | |||
'''basehlcombatweapon''' | |||
* [[basehlcombatweapon]] | |||
'''baseprojectile''' | |||
* [[baseprojectile]] | |||
'''beam''' | |||
* [[beam]] | |||
'''blob''' | |||
* [[blob_element]] | |||
'''bodyque''' | |||
* [[bodyque]] | |||
'''bounce''' | |||
* [[bounce_bomb]] | |||
'''bullseye''' | |||
* [[bullseye_strider_focus]] | |||
'''combine''' | |||
* [[combine_bouncemine]] | |||
'''commentary''' | |||
* [[commentary_auto]] | |||
'''concussiveblast''' | |||
* [[concussiveblast]] | |||
'''crane''' | |||
* [[crane_tip]] | |||
'''crossbow''' | |||
* [[crossbow_bolt]] | |||
'''cycler''' | |||
* [[cycler_blender]] | |||
* [[cycler_flex]] | |||
* [[cycler_weapon]] | |||
* [[cycler_wreckage]] | |||
'''dynamic''' | |||
* [[dynamic_prop]] | |||
'''ent''' | |||
* [[ent_watery_leech]] | |||
'''entity''' | |||
* [[entity_blocker]] | |||
'''entityflame''' | |||
* [[entityflame]] | |||
'''env''' | |||
* [[env_debughistory]] | |||
* [[env_detail_controller]] | |||
* [[env_dusttrail]] | |||
* [[env_effectscript]] | |||
* [[env_fire_trail]] | |||
* [[env_laserdot]] | |||
* [[env_movieexplosion]] | |||
* [[env_particle_trail]] | |||
* [[env_particlefire]] | |||
* [[env_particlesmokegrenade]] | |||
* [[env_physwire]] | |||
* [[env_quadraticbeam]] | |||
* [[env_ragdoll_boogie]] | |||
* [[env_rockettrail]] | |||
* [[env_steamjet]] | |||
'''event''' | |||
* [[event_queue_saveload_proxy]] | |||
'''filter''' | |||
* [[filter_base]] | |||
'''fish''' | |||
* [[fish]] | |||
'''floorturret''' | |||
* [[floorturret_tipcontroller]] | |||
'''func''' | |||
* [[func_physbox_multiplayer]] | |||
* [[func_plat]] | |||
* [[func_proprrespawnzone]] | |||
* [[func_pushable]] | |||
* [[func_train]] | |||
* [[func_weight_button]] | |||
'''funCBaseFlex''' | |||
* [[funCBaseFlex]] | |||
'''gib''' | |||
* [[gib]] | |||
'''grenade''' | |||
* [[grenade]] | |||
* [[grenade_ar2]] | |||
* [[grenade_beam]] | |||
* [[grenade_beam_chaser]] | |||
* [[grenade_homer]] | |||
* [[grenade_pathfollower]] | |||
'''handle''' | |||
* [[handle_dummy]] | |||
* [[handle_test]] | |||
'''helicopter''' | |||
* [[helicopter_chunk]] | |||
'''hl2''' | |||
* [[hl2_gamerules]] | |||
'''info''' | |||
* [[info_lighting_relative]] | |||
* [[info_overlay_accessor]] | |||
* [[info_player_deathmatch]] | |||
* [[info_player_teamspawn]] | |||
* [[info_target_command_point]] | |||
* [[info_vehicle_groundspawn]] | |||
'''instanced''' | |||
* [[instanced_scripted_scene]] | |||
'''item''' | |||
* [[item_ar2_grenade]] | |||
* [[item_box_flare_rounds]] | |||
* [[item_box_lrounds]] | |||
* [[item_box_mrounds]] | |||
* [[item_box_sniper_rounds]] | |||
* [[item_box_srounds]] | |||
* [[item_flare_round]] | |||
* [[item_grubnugget]] | |||
* [[item_large_box_lrounds]] | |||
* [[item_large_box_mrounds]] | |||
* [[item_large_box_srounds]] | |||
* [[item_ml_grenade]] | |||
* [[item_sodacan]] | |||
'''light''' | |||
* [[light_glspot]] | |||
'''logic''' | |||
* [[logic_proximity]] | |||
'''lookdoorthinker''' | |||
* [[lookdoorthinker]] | |||
'''model''' | |||
* [[model_studio]] | |||
'''momentary''' | |||
* [[momentary_door]] | |||
'''monster''' | |||
* [[monster_furniture]] | |||
'''mortarshell''' | |||
* [[mortarshell]] | |||
'''multisource''' | |||
* [[multisource]] | |||
'''npc''' | |||
* [[npc_barnacle_tongue_tip]] | |||
* [[npc_combine]] | |||
* [[npc_concussiongrenade]] | |||
* [[npc_contactgrenade]] | |||
* [[npc_handgrenade]] | |||
* [[npc_headcrab_poison]] | |||
* [[npc_helicoptersensor]] | |||
* [[npc_newnpc]] | |||
* [[npc_grenade_bugbait]] (Thrown bugbait projectile) | |||
'''physics''' | |||
* [[physics_entity_solver]] | |||
* [[physics_npc_solver]] | |||
* [[physics_prop]] | |||
* [[physics_prop_ragdoll]] | |||
'''player''' | |||
* [[player]] | |||
* [[player_manager]] | |||
* [[player_pickup]] | |||
'''point''' | |||
* [[point_commentary_node]] | |||
* [[point_commentary_viewpoint]] | |||
'''prop''' | |||
* [[prop_dropship_container]] | |||
* [[prop_physics_respawnable]] | |||
* [[prop_ragdoll_attached]] | |||
* [[prop_sphere]] | |||
'''proto''' | |||
* [[proto_sniper]] | |||
'''raggib''' | |||
* [[raggib]] | |||
'''reserved''' | |||
* [[reserved_spot]] | |||
'''rope''' | |||
* [[rope_anchor]] | |||
'''rpg''' | |||
* [[rpg_missile]] | |||
'''scene''' | |||
* [[scene_manager]] | |||
'''scripted_scene | |||
* [[scripted_scene]] | |||
'''simple''' | |||
* [[simple_physics_brush]] | |||
* [[simple_physics_prop]] | |||
'''sniperbullet''' | |||
* [[sniperbullet]] | |||
'''soundent''' | |||
* [[soundent]] | |||
'''spark''' | |||
* [[spark_shower]] | |||
'''sparktrail''' | |||
* [[sparktrail]] | |||
'''spotlight''' | |||
* [[spotlight_end]] | |||
'''spraycan''' | |||
* [[spraycan]] | |||
'''squadinsignia''' | |||
* [[squadinsignia]] | |||
'''target''' | |||
* [[target_cdaudio]] | |||
* [[target_changegravity]] | |||
'''te''' | |||
* [[te_tester]] | |||
'''team''' | |||
* [[team_manger]] | |||
'''test''' | |||
* [[test_effect]] | |||
* [[test_proxytoggle]] | |||
'''trigger''' | |||
* [[trigger]] | |||
* [[trigger_brush]] | |||
* [[trigger_cdaudio]] | |||
* [[trigger_togglesave]] | |||
'''vgui''' | |||
* [[vgui_screen_team]] | |||
'''viewmodel''' | |||
* [[viewmodel]] | |||
'''vort''' | |||
* [[vort_charge_token]] | |||
* [[vort_effect_dispel]] | |||
'''vote''' | |||
* [[vote_controller]] | |||
'''waterbullet''' | |||
* [[waterbullet]] | |||
'''weapon''' | |||
* [[weapon_citizenpackage]] | |||
* [[weapon_citizensuitcase]] | |||
* [[weapon_cubemap]] | |||
'''window''' | |||
* [[window_pane]] | |||
'''world''' | |||
* [[world_items]] | |||
}} | |||
[[Category:Entities by game|Half-Life 2]] | |||
[[Category:Half-Life 2|Entities]] | |||
[[Category:Level Design]]<!--How exactly this is relevant here? --> | |||
[[Category:Level Design]] |
Latest revision as of 06:37, 2 July 2025
base.fgd
halflife2.fgd
ai
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow (Obsolete)
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted
assault
combine
cycler
env
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_flare
- env_global
- env_gunfire
- env_headcrabcanister
- env_muzzleflash
- env_rotorwash
- env_speaker
- env_sporeexplosion
- env_starfield
- env_terrainmorph
filter
func
- func_bulletshield
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic
grenade
info
- info_apc_missile_hint
- info_darknessmode_lightsource
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
item
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic
monster
npc
- npc_advisor
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlion_template_maker
- npc_antlionguard
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_blob
- npc_breen
- npc_bullseye
- npc_citizen
- npc_clawscanner
- npc_combine_camera
- npc_combine_cannon
- npc_combine_s
- npc_combinedropship
- npc_combinegunship
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_gman
- npc_grenade_frag
- npc_grenade_magna (Former name for weapon_striderbuster)
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_helicopter
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_magnusson
- npc_maker
- npc_manhack
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_pigeon
- npc_poisonzombie
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie
- npc_zombie_torso
- npc_zombine
path
player
point
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_combine_ball_launcher
- point_flesh_effect_target
- point_push
prop
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
script
scripted
test
trigger
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle
weapon
Non-FGD
_firesmoke
_plasma
ai
aitesthull
apc
ar2explosion
basehlcombatweapon
baseprojectile
beam
blob
bodyque
bounce
bullseye
combine
commentary
concussiveblast
crane
crossbow
cycler
dynamic
ent
entity
entityflame
env
- env_debughistory
- env_detail_controller
- env_dusttrail
- env_effectscript
- env_fire_trail
- env_laserdot
- env_movieexplosion
- env_particle_trail
- env_particlefire
- env_particlesmokegrenade
- env_physwire
- env_quadraticbeam
- env_ragdoll_boogie
- env_rockettrail
- env_steamjet
event
filter
fish
floorturret
func
- func_physbox_multiplayer
- func_plat
- func_proprrespawnzone
- func_pushable
- func_train
- func_weight_button
funCBaseFlex
gib
grenade
handle
helicopter
hl2
info
- info_lighting_relative
- info_overlay_accessor
- info_player_deathmatch
- info_player_teamspawn
- info_target_command_point
- info_vehicle_groundspawn
instanced
item
- item_ar2_grenade
- item_box_flare_rounds
- item_box_lrounds
- item_box_mrounds
- item_box_sniper_rounds
- item_box_srounds
- item_flare_round
- item_grubnugget
- item_large_box_lrounds
- item_large_box_mrounds
- item_large_box_srounds
- item_ml_grenade
- item_sodacan
light
logic
lookdoorthinker
model
momentary
monster
mortarshell
multisource
npc
- npc_barnacle_tongue_tip
- npc_combine
- npc_concussiongrenade
- npc_contactgrenade
- npc_handgrenade
- npc_headcrab_poison
- npc_helicoptersensor
- npc_newnpc
- npc_grenade_bugbait (Thrown bugbait projectile)
physics
player
point
prop
proto
raggib
reserved
rope
rpg
scene
scripted_scene
simple
sniperbullet
soundent
spark
sparktrail
spotlight
spraycan
squadinsignia
target
te
team
test
trigger
vgui
viewmodel
vort
vote
waterbullet
weapon
window
world