De/List of base entities: Difference between revisions

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{{otherlang2
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|en=List_of_base_entities
Dies ist eine vollständige Liste aller Entitäten, die in jedem {{Source|4}}-Spiel verwendet werden.
}}
{{otherlang2
|de=List_of_base_entities:de
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This is a complete list of all Source base entities.


{{ColumnBox|count=4|
{{ColumnBox|count=4|
'''[ai] K.I.'''
'''[ai] K.I.'''
* [[ai_speechfilter]]
*{{L|ai_speechfilter}}
'''[ambient] Ambient'''
'''[ambient] Ambient'''
* [[ambient_generic]]
*{{L|ambient_generic}}
'''[color] Farben'''
'''[color] Farben'''
* [[Color correction (entity)|color_correction]]
*{{L|Color correction (entity)|color_correction|de}}
* [[color_correction_volume]]
*{{L|color_correction_volume}}
'''[cycler] Zyklen'''
'''[cycler] Zyklen'''
* [[cycler]]
*{{L|cycler}}
'''[env] Umgebung'''
'''[env] Umgebung'''
* [[env_beam]]
*{{L|env_beam}}
* [[env_beverage]]
*{{L|env_beverage}}
* [[env_blood]]
*{{L|env_blood}}
* [[env_bubbles]]
*{{L|env_bubbles}}
* [[env_credits]]
*{{L|env_credits}}
* [[env_cubemap]]
*{{L|env_cubemap}}
* [[env_dustpuff]]
*{{L|env_dustpuff}}
* [[env_effectscript]]
*{{L|env_effectscript}}
* [[env_embers]]
*{{L|env_embers}}
* [[env_entity_igniter]]
*{{L|env_entity_igniter}}
* [[env_entity_maker]]
*{{L|env_entity_maker}}
* [[env_explosion]]
*{{L|env_explosion}}
* [[env_fade]]
*{{L|env_fade}}
* [[env_fire]]
*{{L|env_fire}}
* [[env_firesensor]]
*{{L|env_firesensor}}
* [[env_firesource]]
*{{L|env_firesource}}
* [[env_fog_controller]]
*{{L|env_fog_controller}}
* [[env_funnel]]
*{{L|env_funnel}}
* [[env_hudhint]]
*{{L|env_hudhint}}
* [[env_laser]]
*{{L|env_laser}}
* [[env_lightglow]]
*{{L|env_lightglow}}
* [[env_message]]
*{{L|env_message}}
* [[env_microphone]]
*{{L|env_microphone}}
* [[env_particle_performance_monitor]]
*{{L|env_particle_performance_monitor}}
* [[env_particlelight]]
*{{L|env_particlelight}}
* [[env_particlescript]]
*{{L|env_particlescript}}
* [[env_physexplosion]]
*{{L|env_physexplosion}}
* [[env_physimpact]]
*{{L|env_physimpact}}
* [[env_player_surface_trigger]]
*{{L|env_player_surface_trigger}}
* [[env_projectedtexture]]
*{{L|env_projectedtexture}}
* [[env_rotorshooter]]
*{{L|env_rotorshooter}}
* [[env_rotorwash_emitter]]
*{{L|env_rotorwash_emitter}}
* [[env_screeneffect]]
*{{L|env_screeneffect}}
* [[env_screenoverlay]]
*{{L|env_screenoverlay}}
* [[env_shake]]
*{{L|env_shake}}
* [[env_shooter]]
*{{L|env_shooter}}
* [[env_smokestack]]
*{{L|env_smokestack}}
* [[env_smoketrail]]
*{{L|env_smoketrail}}
* [[env_soundscape]]
*{{L|env_soundscape}}
* [[env_soundscape_proxy]]
*{{L|env_soundscape_proxy}}
* [[env_soundscape_triggerable]]
*{{L|env_soundscape_triggerable}}
* [[env_spark]]
*{{L|env_spark}}
* [[env_splash]]
*{{L|env_splash}}
* [[env_sprite]]
*{{L|env_sprite}}
* [[env_sprite_oriented]]
*{{L|env_sprite_oriented}}
* [[env_spritetrail]]
*{{L|env_spritetrail}}
* [[env_steam]]
*{{L|env_steam}}
* [[env_sun]]
*{{L|env_sun}}
* [[env_texturetoggle]]
*{{L|env_texturetoggle}}
* [[env_tonemap_controller]]
*{{L|env_tonemap_controller}}
* [[env_viewpunch]]
*{{L|env_viewpunch}}
* [[env_wind]]
*{{L|env_wind}}
* [[env_zoom]]
*{{L|env_zoom}}
'''[filter] Filter'''
'''[filter] Filter'''
* [[filter_activator_class]]
*{{L|filter_activator_class}}
* [[filter_activator_mass_greater]]
*{{L|filter_activator_mass_greater}}
* [[filter_activator_name]]
*{{L|filter_activator_name}}
* [[filter_damage_type]]
*{{L|filter_damage_type}}
* [[filter_enemy]]
*{{L|filter_enemy}}
* [[filter_multi]]
*{{L|filter_multi}}
'''[func] Funktionen'''
'''[func] Funktionen'''
* [[func_areaportal]]
*{{L|func_areaportal}}
* [[func_areaportalwindow]]
*{{L|func_areaportalwindow}}
* [[func_breakable]]
*{{L|func_breakable}}
* [[func_breakable_surf]]
*{{L|func_breakable_surf}}
* [[func_brush]]
*{{L|func_brush}}
* [[func_button]]
*{{L|func_button}}
* [[func_clip_vphysics]]
*{{L|func_clip_vphysics}}
* [[func_conveyor]]
*{{L|func_conveyor}}
* [[func_detail]]
*{{L|func_detail}}
* [[func_door]]
*{{L|func_door}}
* [[func_door_rotating]]
*{{L|func_door_rotating}}
* [[func_dustcloud]]
*{{L|func_dustcloud}}
* [[func_dustmotes]]
*{{L|func_dustmotes}}
* [[func_fish_pool]]
*{{L|func_fish_pool}}
* [[func_guntarget]]
*{{L|func_guntarget}}
* [[func_illusionary]]
*{{L|func_illusionary}}
* [[func_instance]]
*{{L|func_instance}}
* [[func_instance_parms]]
*{{L|func_instance_parms}}
* [[func_ladderendpoint]]
*{{L|func_ladderendpoint}}
* [[func_lod]]
*{{L|func_lod}}
* [[func_movelinear]]
*{{L|func_movelinear}}
* [[func_occluder]]
*{{L|func_occluder}}
* [[func_physbox]]
*{{L|func_physbox}}
* [[func_platrot]]
*{{L|func_platrot}}
* [[func_precipitation]]
*{{L|func_precipitation}}
* [[func_reflective_glass]]
*{{L|func_reflective_glass}}
* [[func_rot_button]]
*{{L|func_rot_button}}
* [[func_rotating]]
*{{L|func_rotating}}
* [[func_smokevolume]]
*{{L|func_smokevolume}}
* [[func_tanktrain]]
*{{L|func_tanktrain}}
* [[func_trackautochange]]
*{{L|func_trackautochange}}
* [[func_trackchange]]
*{{L|func_trackchange}}
* [[func_tracktrain]]
*{{L|func_tracktrain}}
* [[func_traincontrols]]
*{{L|func_traincontrols}}
* [[func_useableladder]]
*{{L|func_useableladder}}
* [[func_viscluster]]
*{{L|func_viscluster}}
* [[func_wall]]
*{{L|func_wall}}
* [[func_wall_toggle]]
*{{L|func_wall_toggle}}
* [[func_water_analog]]
*{{L|func_water_analog}}
'''[game] Spieleigenschaften'''
'''[game] Spieleigenschaften'''
* [[game_end]]
*{{L|game_end}}
* [[game_gib_manager]]
*{{L|game_gib_manager}}
* [[game_player_equip]]
*{{L|game_player_equip}}
* [[game_player_team]]
*{{L|game_player_team}}
* [[game_ragdoll_manager]]
*{{L|game_ragdoll_manager}}
* [[game_score]]
*{{L|game_score}}
* [[game_text]]
*{{L|game_text}}
* [[game_ui]]
*{{L|game_ui}}
* [[game_weapon_manager]]
*{{L|game_weapon_manager}}
* [[game_zone_player]]
*{{L|game_zone_player}}
'''[gibshooter] GibsErzeuger'''
'''[gibshooter] GibsErzeuger'''
* [[gibshooter]]
*{{L|gibshooter}}
'''[hammer] Hammereditor'''
'''[hammer] Hammereditor'''
* [[hammer_updateignorelist]]
*{{L|hammer_updateignorelist}}
'''[info] Informationen'''
'''[info] Informationen'''
* [[info_camera_link]]
*{{L|info_camera_link}}
* [[info_constraint_anchor]]
*{{L|info_constraint_anchor}}
* [[info_hint]]
*{{L|info_hint}}
* [[info_intermission]]
*{{L|info_intermission}}
* [[info_ladder_dismount]]
*{{L|info_ladder_dismount}}
* [[info_landmark]]
*{{L|info_landmark}}
* [[info_lighting]]
*{{L|info_lighting}}
* [[info_mass_center]]
*{{L|info_mass_center}}
* [[info_no_dynamic_shadow]]
*{{L|info_no_dynamic_shadow}}
* [[info_node]]
*{{L|info_node}}
* [[info_node_air]]
*{{L|info_node_air}}
* [[info_node_air_hint]]
*{{L|info_node_air_hint}}
* [[info_node_climb]]
*{{L|info_node_climb}}
* [[info_node_hint]]
*{{L|info_node_hint}}
* [[info_node_link]]
*{{L|info_node_link}}
* [[info_node_link_controller]]
*{{L|info_node_link_controller}}
* [[info_npc_spawn_destination]]
*{{L|info_npc_spawn_destination}}
* [[info_null]]
*{{L|info_null}}
* [[info_overlay]]
*{{L|info_overlay}}
* [[info_overlay_transition]]
*{{L|info_overlay_transition}}
* [[info_particle_system]]
*{{L|info_particle_system}}
* [[info_player_start]]
*{{L|info_player_start}}
* [[info_projecteddecal]]
*{{L|info_projecteddecal}}
* [[info_radial_link_controller]]
*{{L|info_radial_link_controller}}
* [[info_target]]
*{{L|info_target}}
* [[info_teleport_destination]]
*{{L|info_teleport_destination}}
'''[infodecal]'''
'''[infodecal]'''
* [[infodecal]]
*{{L|infodecal}}
'''[keyframe]'''
'''[keyframe]'''
* [[keyframe_rope]]
*{{L|keyframe_rope}}
* [[keyframe_track]]
*{{L|keyframe_track}}
'''[light] Licht'''
'''[light] Licht'''
* [[light]]
*{{L|light}}
* [[light_dynamic]]
*{{L|light_dynamic}}
* [[light_environment]]
*{{L|light_environment}}
* [[light_spot]]
*{{L|light_spot}}
'''[logic] Logik'''
'''[logic] Logik'''
* [[logic_active_autosave]]
*{{L|logic_active_autosave}}
* [[logic_auto]]
*{{L|logic_auto}}
* [[logic_autosave]]
*{{L|logic_autosave}}
* [[logic_branch]]
*{{L|logic_branch}}
* [[logic_branch_listener]]
*{{L|logic_branch_listener}}
* [[logic_case]]
*{{L|logic_case}}
* [[logic_collision_pair]]
*{{L|logic_collision_pair}}
* [[logic_compare]]
*{{L|logic_compare}}
* [[logic_lineto]]
*{{L|logic_lineto}}
* [[logic_measure_movement]]
*{{L|logic_measure_movement}}
* [[logic_multicompare]]
*{{L|logic_multicompare}}
* [[logic_navigation]]
*{{L|logic_navigation}}
* [[logic_playerproxy]]
*{{L|logic_playerproxy}}
* [[logic_relay]]
*{{L|logic_relay}}
* [[logic_timer]]
*{{L|logic_timer}}
'''[material] Material'''
'''[material] Material'''
* [[material_modify_control]]
*{{L|material_modify_control}}
'''[math] Mathematik'''
'''[math] Mathematik'''
* [[math_colorblend]]
*{{L|math_colorblend}}
* [[math_counter]]
*{{L|math_counter}}
* [[math_remap]]
*{{L|math_remap}}
'''[momentary]'''
'''[momentary]'''
* [[momentary_rot_button]]
*{{L|momentary_rot_button}}
'''[move] Bewegung'''
'''[move] Bewegung'''
* [[move_keyframed]]
*{{L|move_keyframed}}
* [[move_rope]]
*{{L|move_rope}}
* [[move_track]]
*{{L|move_track}}
'''[npc] NonPlayer Characters'''
'''[npc] NonPlayer Characters'''
* [[npc_furniture]]
*{{L|npc_furniture}}
* [[npc_puppet]]
*{{L|npc_puppet}}
* [[npc_template_maker]]
*{{L|npc_template_maker}}
'''[path] Pfade'''
'''[path] Pfade'''
* [[path_track]]
*{{L|path_track}}
'''[phys] Physik'''
'''[phys] Physik'''
* [[phys_ballsocket]]
*{{L|phys_ballsocket}}
* [[phys_constraint]]
*{{L|phys_constraint}}
* [[phys_constraintsystem]]
*{{L|phys_constraintsystem}}
* [[phys_convert]]
*{{L|phys_convert}}
* [[phys_hinge]]
*{{L|phys_hinge}}
* [[phys_keepupright]]
*{{L|phys_keepupright}}
* [[phys_lengthconstraint]]
*{{L|phys_lengthconstraint}}
* [[phys_magnet]]
*{{L|phys_magnet}}
* [[phys_motor]]
*{{L|phys_motor}}
* [[phys_pulleyconstraint]]
*{{L|phys_pulleyconstraint}}
* [[phys_ragdollconstraint]]
*{{L|phys_ragdollconstraint}}
* [[phys_ragdollmagnet]]
*{{L|phys_ragdollmagnet}}
* [[phys_slideconstraint]]
*{{L|phys_slideconstraint}}
* [[phys_spring]]
*{{L|phys_spring}}
* [[phys_thruster]]
*{{L|phys_thruster}}
* [[phys_torque]]
*{{L|phys_torque}}
* [[physics_cannister]]
*{{L|physics_cannister}}
'''[point] Punktelemente'''
'''[point] Punktelemente'''
* [[point_anglesensor]]
*{{L|point_anglesensor}}
* [[point_angularvelocitysensor]]
*{{L|point_angularvelocitysensor}}
* [[point_bonusmaps_accessor]]
*{{L|point_bonusmaps_accessor}}
* [[point_clientcommand]]
*{{L|point_clientcommand}}
* [[point_devshot_camera]]
*{{L|point_devshot_camera}}
* [[point_enable_motion_fixup]]
*{{L|point_enable_motion_fixup}}
* [[point_gamestats_counter]]
*{{L|point_gamestats_counter}}
* [[point_hurt]]
*{{L|point_hurt}}
* [[point_message]]
*{{L|point_message}}
* [[point_playermoveconstraint]]
*{{L|point_playermoveconstraint}}
* [[point_posecontroller]]
*{{L|point_posecontroller}}
* [[point_proximity_sensor]]
*{{L|point_proximity_sensor}}
* [[point_servercommand]]
*{{L|point_servercommand}}
* [[point_spotlight]]
*{{L|point_spotlight}}
* [[point_teleport]]
*{{L|point_teleport}}
* [[point_template]]
*{{L|point_template}}
* [[point_tesla]]
*{{L|point_tesla}}
* [[point_velocitysensor]]
*{{L|point_velocitysensor}}
* [[point_viewcontrol]]
*{{L|point_viewcontrol}}
'''[prop] Requisiten'''
'''[prop] Requisiten'''
* [[prop_detail]]
*{{L|prop_detail}}
* [[prop_door_rotating]]
*{{L|prop_door_rotating}}
* [[prop_dynamic]]
*{{L|prop_dynamic}}
* [[prop_dynamic_ornament]]
*{{L|prop_dynamic_ornament}}
* [[prop_dynamic_override]]
*{{L|prop_dynamic_override}}
* [[prop_physics]]
*{{L|prop_physics}}
* [[prop_physics_multiplayer]]
*{{L|prop_physics_multiplayer}}
* [[prop_physics_override]]
*{{L|prop_physics_override}}
* [[prop_ragdoll]]
*{{L|prop_ragdoll}}
* [[prop_static]]
*{{L|prop_static}}
'''[shadow] Schatten'''
'''[shadow] Schatten'''
* [[shadow_control]]
*{{L|shadow_control}}
'''[sky] Himmel'''
'''[sky] Himmel'''
* [[sky_camera]]
*{{L|sky_camera}}
'''[tanktrain]'''
'''[tanktrain]'''
* [[tanktrain_ai]]
*{{L|tanktrain_ai}}
* [[tanktrain_aitarget]]
*{{L|tanktrain_aitarget}}
'''[test]'''
'''[test]'''
* [[test_traceline]]
*{{L|test_traceline}}
'''[trigger] Umschalter'''
'''[trigger] Umschalter'''
* [[trigger_autosave]]
*{{L|trigger_autosave}}
* [[trigger_changelevel]]
*{{L|trigger_changelevel}}
* [[trigger_gravity]]
*{{L|trigger_gravity}}
* [[trigger_hurt]]
*{{L|trigger_hurt}}
* [[trigger_impact]]
*{{L|trigger_impact}}
* [[trigger_look]]
*{{L|trigger_look}}
* [[trigger_multiple]]
*{{L|trigger_multiple}}
* [[trigger_once]]
*{{L|trigger_once}}
* [[trigger_playermovement]]
*{{L|trigger_playermovement}}
* [[trigger_proximity]]
*{{L|trigger_proximity}}
* [[trigger_push]]
*{{L|trigger_push}}
* [[trigger_remove]]
*{{L|trigger_remove}}
* [[trigger_serverragdoll]]
*{{L|trigger_serverragdoll}}
* [[trigger_soundscape]]
*{{L|trigger_soundscape}}
* [[trigger_teleport]]
*{{L|trigger_teleport}}
* [[trigger_transition]]
*{{L|trigger_transition}}
* [[trigger_wind]]
*{{L|trigger_wind}}
'''[vgui]'''
'''[vgui]'''
* [[vgui_screen]]
*{{L|vgui_screen}}
* [[vgui_slideshow_display]]
*{{L|vgui_slideshow_display}}
'''[water] Wasser'''
'''[water] Wasser'''
* [[water_lod_control]]
*{{L|water_lod_control}}
'''[worldspawn]'''
'''[worldspawn]'''
* [[worldspawn]]
*{{L|worldspawn}}
}}
}}


==See also==
==See also==
*[[List of entities:de]]
*{{L|List of entities}}
*[[List of HL2 entities]]
*{{L|List of HL2 entities}}
*[[List of HL2DM entities]]
*{{L|List of HL2DM entities}}
*[[List of CS:S entities]]
*{{L|List of CS:S entities}}
*[[List of DoD:S entities]]
*{{L|List of DoD:S entities}}
*[[List of Ship entities]]
*{{L|List of Ship entities}}
*[[List of SE1 entities]]
*{{L|List of SE1 entities}}
*[[List of DM entities]]
*{{L|List of DM entities}}


[[Category:Entities]]
{{ACategory|Entities}}

Latest revision as of 11:55, 25 March 2025

English (en)Deutsch (de)Hrvatski (hr)Русский (ru)中文 (zh)Translate (Translate)

Dies ist eine vollständige Liste aller Entitäten, die in jedem Source Source-Spiel verwendet werden.

[ai] K.I.

[ambient] Ambient

[color] Farben

[cycler] Zyklen

[env] Umgebung

[filter] Filter

[func] Funktionen

[game] Spieleigenschaften

[gibshooter] GibsErzeuger

[hammer] Hammereditor

[info] Informationen

[infodecal]

[keyframe]

[light] Licht

[logic] Logik

[material] Material

[math] Mathematik

[momentary]

[move] Bewegung

[npc] NonPlayer Characters

[path] Pfade

[phys] Physik

[point] Punktelemente

[prop] Requisiten

[shadow] Schatten

[sky] Himmel

[tanktrain]

[test]

[trigger] Umschalter

[vgui]

[water] Wasser

[worldspawn]

See also