List of base entities: Difference between revisions

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This is a complete list of all Source base entities. __NOTOC__
This is a complete list of all Source base entities.


{{ColumnBox|count=4|
{{ColumnBox|count=4|
==== ai====
'''ai'''
* [[ai_speechfilter]]
* [[ai_speechfilter]]
==== ambient====
'''ambient'''
* [[ambient_generic]]
* [[ambient_generic]]
==== color====
'''color'''
* [[Color correction (entity)|color_correction]]
* [[Color correction (entity)|color_correction]]
* [[color_correction_volume]]
* [[color_correction_volume]]
==== cycler====
'''cycler'''
* [[cycler]]
* [[cycler]]
==== env====
'''env'''
* [[env_beam]]
* [[env_beam]]
* [[env_beverage]]
* [[env_beverage]]
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* [[env_wind]]
* [[env_wind]]
* [[env_zoom]]
* [[env_zoom]]
==== filter====
'''filter'''
* [[filter_activator_class]]
* [[filter_activator_class]]
* [[filter_activator_mass_greater]]
* [[filter_activator_mass_greater]]
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* [[filter_enemy]]
* [[filter_enemy]]
* [[filter_multi]]
* [[filter_multi]]
==== func====
'''func'''
* [[func_areaportal]]
* [[func_areaportal]]
* [[func_areaportalwindow]]
* [[func_areaportalwindow]]
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* [[func_wall_toggle]]
* [[func_wall_toggle]]
* [[func_water_analog]]
* [[func_water_analog]]
==== game====
'''game'''
* [[game_end]]
* [[game_end]]
* [[game_gib_manager]]
* [[game_gib_manager]]
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* [[game_weapon_manager]]
* [[game_weapon_manager]]
* [[game_zone_player]]
* [[game_zone_player]]
==== gibshooter====
'''gibshooter'''
* [[gibshooter]]
* [[gibshooter]]
==== hammer====
'''hammer'''
* [[hammer_updateignorelist]]
* [[hammer_updateignorelist]]
==== info====
'''info'''
* [[info_camera_link]]
* [[info_camera_link]]
* [[info_constraint_anchor]]
* [[info_constraint_anchor]]
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* [[info_target]]
* [[info_target]]
* [[info_teleport_destination]]
* [[info_teleport_destination]]
==== infodecal====
'''infodecal'''
* [[infodecal]]
* [[infodecal]]
==== keyframe====
'''keyframe'''
* [[keyframe_rope]]
* [[keyframe_rope]]
* [[keyframe_track]]
* [[keyframe_track]]
==== light====
'''light'''
* [[light]]
* [[light]]
* [[light_dynamic]]
* [[light_dynamic]]
* [[light_environment]]
* [[light_environment]]
* [[light_spot]]
* [[light_spot]]
==== logic====
'''logic'''
* [[logic_active_autosave]]
* [[logic_active_autosave]]
* [[logic_auto]]
* [[logic_auto]]
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* [[logic_relay]]
* [[logic_relay]]
* [[logic_timer]]
* [[logic_timer]]
==== material====
'''material'''
* [[material_modify_control]]
* [[material_modify_control]]
==== math====
'''math'''
* [[math_colorblend]]
* [[math_colorblend]]
* [[math_counter]]
* [[math_counter]]
* [[math_remap]]
* [[math_remap]]
==== momentary====
'''momentary'''
* [[momentary_rot_button]]
* [[momentary_rot_button]]
==== move====
'''move'''
* [[move_keyframed]]
* [[move_keyframed]]
* [[move_rope]]
* [[move_rope]]
* [[move_track]]
* [[move_track]]
==== npc====
'''npc'''
* [[npc_furniture]]
* [[npc_furniture]]
* [[npc_puppet]]
* [[npc_puppet]]
* [[npc_template_maker]]
* [[npc_template_maker]]
==== path====
'''path'''
* [[path_track]]
* [[path_track]]
==== phys====
'''phys'''
* [[phys_ballsocket]]
* [[phys_ballsocket]]
* [[phys_constraint]]
* [[phys_constraint]]
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* [[phys_thruster]]
* [[phys_thruster]]
* [[phys_torque]]
* [[phys_torque]]
==== physics====
'''physics'''
* [[physics_cannister]]
* [[physics_cannister]]
==== point====
'''point'''
* [[point_anglesensor]]
* [[point_anglesensor]]
* [[point_angularvelocitysensor]]
* [[point_angularvelocitysensor]]
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* [[point_velocitysensor]]
* [[point_velocitysensor]]
* [[point_viewcontrol]]
* [[point_viewcontrol]]
==== prop====
'''prop'''
* [[prop_detail]]
* [[prop_detail]]
* [[prop_door_rotating]]
* [[prop_door_rotating]]
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* [[prop_ragdoll]]
* [[prop_ragdoll]]
* [[prop_static]]
* [[prop_static]]
==== shadow====
'''shadow'''
* [[shadow_control]]
* [[shadow_control]]
==== sky====
'''sky'''
* [[sky_camera]]
* [[sky_camera]]
==== tanktrain====
'''tanktrain'''
* [[tanktrain_ai]]
* [[tanktrain_ai]]
* [[tanktrain_aitarget]]
* [[tanktrain_aitarget]]
==== test====
'''test'''
* [[test_traceline]]
* [[test_traceline]]
==== trigger====
'''trigger'''
* [[trigger_autosave]]
* [[trigger_autosave]]
* [[trigger_changelevel]]
* [[trigger_changelevel]]
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* [[trigger_transition]]
* [[trigger_transition]]
* [[trigger_wind]]
* [[trigger_wind]]
==== vgui====
'''vgui'''
* [[vgui_screen]]
* [[vgui_screen]]
* [[vgui_slideshow_display]]
* [[vgui_slideshow_display]]
==== water====
'''water'''
* [[water_lod_control]]
* [[water_lod_control]]
==== worldspawn====
'''worldspawn'''
* [[worldspawn]]
* [[worldspawn]]
}}
}}

Revision as of 01:17, 28 August 2011

This is a complete list of all Source base entities.

ai

ambient

color

cycler

env

filter

func

game

gibshooter

hammer

info

infodecal

keyframe

light

logic

material

math

momentary

move

npc

path

phys

physics

point

prop

shadow

sky

tanktrain

test

trigger

vgui

water

worldspawn

See also